WebGLRenderer.js 62.9 KB
Newer Older
M
Mr.doob 已提交
1 2 3 4 5 6 7 8 9
import {
	REVISION,
	RGBAFormat,
	HalfFloatType,
	FloatType,
	UnsignedByteType,
	TriangleFanDrawMode,
	TriangleStripDrawMode,
	TrianglesDrawMode,
10 11
	LinearToneMapping,
	BackSide
M
Mr.doob 已提交
12
} from '../constants.js';
B
bentok 已提交
13 14
import { _Math } from '../math/Math.js';
import { DataTexture } from '../textures/DataTexture.js';
M
Mr.doob 已提交
15 16 17
import { Frustum } from '../math/Frustum.js';
import { Matrix4 } from '../math/Matrix4.js';
import { ShaderLib } from './shaders/ShaderLib.js';
B
bentok 已提交
18
import { UniformsLib } from './shaders/UniformsLib.js';
M
Mr.doob 已提交
19
import { cloneUniforms } from './shaders/UniformsUtils.js';
20
import { Vector2 } from '../math/Vector2.js';
M
Mr.doob 已提交
21 22
import { Vector3 } from '../math/Vector3.js';
import { Vector4 } from '../math/Vector4.js';
M
Mr.doob 已提交
23
import { WebGLAnimation } from './webgl/WebGLAnimation.js';
B
bentok 已提交
24 25 26
import { WebGLAttributes } from './webgl/WebGLAttributes.js';
import { WebGLBackground } from './webgl/WebGLBackground.js';
import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer.js';
M
Mr.doob 已提交
27 28 29
import { WebGLCapabilities } from './webgl/WebGLCapabilities.js';
import { WebGLClipping } from './webgl/WebGLClipping.js';
import { WebGLExtensions } from './webgl/WebGLExtensions.js';
B
bentok 已提交
30
import { WebGLGeometries } from './webgl/WebGLGeometries.js';
M
Mr.doob 已提交
31 32 33
import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer.js';
import { WebGLInfo } from './webgl/WebGLInfo.js';
import { WebGLMorphtargets } from './webgl/WebGLMorphtargets.js';
B
bentok 已提交
34 35 36
import { WebGLObjects } from './webgl/WebGLObjects.js';
import { WebGLPrograms } from './webgl/WebGLPrograms.js';
import { WebGLProperties } from './webgl/WebGLProperties.js';
M
Mr.doob 已提交
37 38 39
import { WebGLRenderLists } from './webgl/WebGLRenderLists.js';
import { WebGLRenderStates } from './webgl/WebGLRenderStates.js';
import { WebGLShadowMap } from './webgl/WebGLShadowMap.js';
B
bentok 已提交
40
import { WebGLState } from './webgl/WebGLState.js';
M
Mr.doob 已提交
41 42
import { WebGLTextures } from './webgl/WebGLTextures.js';
import { WebGLUniforms } from './webgl/WebGLUniforms.js';
B
bentok 已提交
43
import { WebGLUtils } from './webgl/WebGLUtils.js';
M
Mr.doob 已提交
44
import { WebVRManager } from './webvr/WebVRManager.js';
M
Mr.doob 已提交
45
import { WebXRManager } from './webvr/WebXRManager.js';
R
Rich Harris 已提交
46

M
Mr.doob 已提交
47 48 49 50 51
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
T
tschw 已提交
52
 * @author tschw
M
Mr.doob 已提交
53 54
 */

M
Mr.doob 已提交
55
function WebGLRenderer( parameters ) {
M
Mr.doob 已提交
56

M
Mr.doob 已提交
57
	console.log( 'THREE.WebGLRenderer', REVISION );
M
Mr.doob 已提交
58 59 60

	parameters = parameters || {};

E
Eli Grey 已提交
61
	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
62
		_context = parameters.context !== undefined ? parameters.context : null,
M
Mr.doob 已提交
63

64 65 66 67 68
		_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
		_depth = parameters.depth !== undefined ? parameters.depth : true,
		_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
		_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
		_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
69 70
		_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
		_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default';
M
Mr.doob 已提交
71

72
	var currentRenderList = null;
73
	var currentRenderState = null;
M
Mr.doob 已提交
74

M
Mr.doob 已提交
75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90
	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

T
tschw 已提交
91 92 93 94 95
	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

M
Mr.doob 已提交
96 97
	// physically based shading

98
	this.gammaFactor = 2.0;	// for backwards compatibility
M
Mr.doob 已提交
99 100 101
	this.gammaInput = false;
	this.gammaOutput = false;

102 103
	// physical lights

104
	this.physicallyCorrectLights = false;
105

B
Ben Houston 已提交
106 107
	// tone mapping

R
Rich Harris 已提交
108
	this.toneMapping = LinearToneMapping;
B
Ben Houston 已提交
109 110 111
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

M
Mr.doob 已提交
112 113 114 115 116 117 118 119 120
	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// internal properties

	var _this = this,

121 122
		_isContextLost = false,

123
		// internal state cache
M
Mr.doob 已提交
124

125 126
		_framebuffer = null,

127 128 129
		_currentRenderTarget = null,
		_currentFramebuffer = null,
		_currentMaterialId = - 1,
130 131 132 133

		// geometry and program caching

		_currentGeometryProgram = {
M
Mr.doob 已提交
134 135
			geometry: null,
			program: null,
136 137
			wireframe: false
		},
138

139
		_currentCamera = null,
140
		_currentArrayCamera = null,
M
Mr.doob 已提交
141

M
Mr.doob 已提交
142
		_currentViewport = new Vector4(),
143 144
		_currentScissor = new Vector4(),
		_currentScissorTest = null,
145

146
		//
147

148
		_usedTextureUnits = 0,
M
Mr.doob 已提交
149

150
		//
M
Mr.doob 已提交
151

152 153
		_width = _canvas.width,
		_height = _canvas.height,
M
Mr.doob 已提交
154

155
		_pixelRatio = 1,
M
Mr.doob 已提交
156

M
Mr.doob 已提交
157
		_viewport = new Vector4( 0, 0, _width, _height ),
158 159
		_scissor = new Vector4( 0, 0, _width, _height ),
		_scissorTest = false,
160

161
		// frustum
M
Mr.doob 已提交
162

163
		_frustum = new Frustum(),
M
Mr.doob 已提交
164

165
		// clipping
T
tschw 已提交
166

167 168 169
		_clipping = new WebGLClipping(),
		_clippingEnabled = false,
		_localClippingEnabled = false,
T
tschw 已提交
170

171
		// camera matrices cache
M
Mr.doob 已提交
172

173
		_projScreenMatrix = new Matrix4(),
M
Mr.doob 已提交
174

M
Mugen87 已提交
175
		_vector3 = new Vector3();
A
Atrahasis 已提交
176

177 178 179 180 181
	function getTargetPixelRatio() {

		return _currentRenderTarget === null ? _pixelRatio : 1;

	}
182

M
Mr.doob 已提交
183 184 185 186
	// initialize

	var _gl;

M
Mr.doob 已提交
187 188
	try {

189
		var contextAttributes = {
M
Mr.doob 已提交
190 191 192 193 194
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
195
			preserveDrawingBuffer: _preserveDrawingBuffer,
L
Luigi De Rosa 已提交
196
			powerPreference: _powerPreference
M
Mr.doob 已提交
197 198
		};

199 200
		// event listeners must be registered before WebGL context is created, see #12753

201
		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
202
		_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
203

204
		_gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
M
Mr.doob 已提交
205 206 207

		if ( _gl === null ) {

G
gero3 已提交
208
			if ( _canvas.getContext( 'webgl' ) !== null ) {
209

D
Daniel Hritzkiv 已提交
210
				throw new Error( 'Error creating WebGL context with your selected attributes.' );
211 212 213

			} else {

D
Daniel Hritzkiv 已提交
214
				throw new Error( 'Error creating WebGL context.' );
215 216

			}
M
Mr.doob 已提交
217 218 219

		}

220 221 222 223 224 225 226 227 228 229 230 231
		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

M
Mr.doob 已提交
232 233
	} catch ( error ) {

D
Daniel Hritzkiv 已提交
234
		console.error( 'THREE.WebGLRenderer: ' + error.message );
235
		throw error;
M
Mr.doob 已提交
236 237 238

	}

M
Mugen87 已提交
239
	var extensions, capabilities, state, info;
240
	var properties, textures, attributes, geometries, objects;
241
	var programCache, renderLists, renderStates;
242

243
	var background, morphtargets, bufferRenderer, indexedBufferRenderer;
244

245
	var utils;
246

247
	function initGLContext() {
248

249
		extensions = new WebGLExtensions( _gl );
250

T
Takahiro 已提交
251 252 253
		capabilities = new WebGLCapabilities( _gl, extensions, parameters );

		if ( ! capabilities.isWebGL2 ) {
254 255 256 257 258 259 260 261 262 263 264

			extensions.get( 'WEBGL_depth_texture' );
			extensions.get( 'OES_texture_float' );
			extensions.get( 'OES_texture_half_float' );
			extensions.get( 'OES_texture_half_float_linear' );
			extensions.get( 'OES_standard_derivatives' );
			extensions.get( 'OES_element_index_uint' );
			extensions.get( 'ANGLE_instanced_arrays' );

		}

265
		extensions.get( 'OES_texture_float_linear' );
266

T
Takahiro 已提交
267
		utils = new WebGLUtils( _gl, extensions, capabilities );
M
Mr.doob 已提交
268

T
Takahiro 已提交
269
		state = new WebGLState( _gl, extensions, utils, capabilities );
270 271
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
M
Mr.doob 已提交
272

M
Mugen87 已提交
273
		info = new WebGLInfo( _gl );
274
		properties = new WebGLProperties();
M
Mugen87 已提交
275
		textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
276
		attributes = new WebGLAttributes( _gl );
M
Mugen87 已提交
277 278
		geometries = new WebGLGeometries( _gl, attributes, info );
		objects = new WebGLObjects( geometries, info );
279
		morphtargets = new WebGLMorphtargets( _gl );
280
		programCache = new WebGLPrograms( _this, extensions, capabilities );
281
		renderLists = new WebGLRenderLists();
282
		renderStates = new WebGLRenderStates();
M
Mr.doob 已提交
283

284
		background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
285

T
Takahiro 已提交
286 287
		bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
		indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
288

M
Mugen87 已提交
289
		info.programs = programCache.programs;
290

291 292 293 294 295 296
		_this.context = _gl;
		_this.capabilities = capabilities;
		_this.extensions = extensions;
		_this.properties = properties;
		_this.renderLists = renderLists;
		_this.state = state;
M
Mugen87 已提交
297
		_this.info = info;
M
Mr.doob 已提交
298

299
	}
M
Mr.doob 已提交
300

301
	initGLContext();
M
Mr.doob 已提交
302

303
	// vr
M
Mr.doob 已提交
304

305 306 307 308 309 310 311
	var vr = null;

	if ( typeof navigator !== 'undefined' ) {

		vr = ( 'xr' in navigator ) ? new WebXRManager( _this ) : new WebVRManager( _this );

	}
M
Mr.doob 已提交
312

313
	this.vr = vr;
M
Mr.doob 已提交
314 315

	// shadow map
M
Mr.doob 已提交
316

317
	var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
M
Mr.doob 已提交
318

319
	this.shadowMap = shadowMap;
M
Mr.doob 已提交
320

M
Mr.doob 已提交
321 322 323 324 325 326 327 328
	// API

	this.getContext = function () {

		return _gl;

	};

329 330 331 332 333 334
	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

335 336
	this.forceContextLoss = function () {

M
Michael Bond 已提交
337 338
		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.loseContext();
339 340 341

	};

342
	this.forceContextRestore = function () {
M
Mr.doob 已提交
343

344 345
		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.restoreContext();
M
Mr.doob 已提交
346 347 348

	};

349 350
	this.getPixelRatio = function () {

351
		return _pixelRatio;
352 353 354 355 356

	};

	this.setPixelRatio = function ( value ) {

357 358 359 360
		if ( value === undefined ) return;

		_pixelRatio = value;

M
Mr.doob 已提交
361
		this.setSize( _width, _height, false );
362 363 364

	};

365
	this.getSize = function ( target ) {
366

367 368 369 370 371 372 373 374 375
		if ( target === undefined ) {

			console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );

			target = new Vector2();

		}

		return target.set( _width, _height );
376 377 378

	};

379
	this.setSize = function ( width, height, updateStyle ) {
M
Mr.doob 已提交
380

M
Mr.doob 已提交
381
		if ( vr.isPresenting() ) {
382 383 384 385 386 387

			console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
			return;

		}

388 389 390
		_width = width;
		_height = height;

391 392
		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
393

394
		if ( updateStyle !== false ) {
395

G
gero3 已提交
396 397
			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
398

G
gero3 已提交
399
		}
M
Mr.doob 已提交
400

401
		this.setViewport( 0, 0, width, height );
M
Mr.doob 已提交
402 403 404

	};

405
	this.getDrawingBufferSize = function ( target ) {
M
Mr.doob 已提交
406

407 408 409 410 411 412 413 414 415
		if ( target === undefined ) {

			console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );

			target = new Vector2();

		}

		return target.set( _width * _pixelRatio, _height * _pixelRatio );
M
Mr.doob 已提交
416 417 418

	};

419 420 421 422 423 424 425 426 427 428 429 430 431 432
	this.setDrawingBufferSize = function ( width, height, pixelRatio ) {

		_width = width;
		_height = height;

		_pixelRatio = pixelRatio;

		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;

		this.setViewport( 0, 0, width, height );

	};

433
	this.getCurrentViewport = function ( target ) {
M
Mugen87 已提交
434

435 436 437 438 439 440 441 442 443
		if ( target === undefined ) {

			console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );

			target = new Vector4();

		}

		return target.copy( _currentViewport );
M
Mugen87 已提交
444 445 446

	};

447 448 449
	this.getViewport = function ( target ) {

		return target.copy( _viewport );
M
Mugen87 已提交
450 451 452

	};

M
Mr.doob 已提交
453 454
	this.setViewport = function ( x, y, width, height ) {

455 456 457 458 459 460 461 462 463 464
		if ( x.isVector4 ) {

			_viewport.set( x.x, x.y, x.z, x.w );

		} else {

			_viewport.set( x, y, width, height );

		}

465
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
466

M
Mr.doob 已提交
467 468
	};

469 470 471 472 473 474
	this.getScissor = function ( target ) {

		return target.copy( _scissor );

	};

475
	this.setScissor = function ( x, y, width, height ) {
M
Mr.doob 已提交
476

477 478 479 480 481 482 483 484 485 486
		if ( x.isVector4 ) {

			_scissor.set( x.x, x.y, x.z, x.w );

		} else {

			_scissor.set( x, y, width, height );

		}

487
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
488

M
Mr.doob 已提交
489 490
	};

491 492 493 494 495 496
	this.getScissorTest = function () {

		return _scissorTest;

	};

497 498
	this.setScissorTest = function ( boolean ) {

499
		state.setScissorTest( _scissorTest = boolean );
M
Mr.doob 已提交
500 501 502 503 504

	};

	// Clearing

M
Mr.doob 已提交
505
	this.getClearColor = function () {
M
Mr.doob 已提交
506

507
		return background.getClearColor();
M
Mr.doob 已提交
508 509 510

	};

511
	this.setClearColor = function () {
512

513
		background.setClearColor.apply( background, arguments );
M
Mr.doob 已提交
514 515 516

	};

M
Mr.doob 已提交
517
	this.getClearAlpha = function () {
M
Mr.doob 已提交
518

519
		return background.getClearAlpha();
M
Mr.doob 已提交
520 521 522

	};

M
Mugen87 已提交
523
	this.setClearAlpha = function () {
M
Mr.doob 已提交
524

525
		background.setClearAlpha.apply( background, arguments );
M
Mr.doob 已提交
526 527 528 529 530 531 532 533 534 535 536 537

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
538 539 540 541 542

	};

	this.clearColor = function () {

M
Mr.doob 已提交
543
		this.clear( true, false, false );
544 545 546 547 548

	};

	this.clearDepth = function () {

M
Mr.doob 已提交
549
		this.clear( false, true, false );
550 551 552 553 554

	};

	this.clearStencil = function () {

M
Mr.doob 已提交
555
		this.clear( false, false, true );
M
Mr.doob 已提交
556 557 558

	};

M
Mr.doob 已提交
559
	//
M
Mr.doob 已提交
560

M
Mr.doob 已提交
561
	this.dispose = function () {
D
dubejf 已提交
562 563

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
564
		_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
D
dubejf 已提交
565

566
		renderLists.dispose();
567
		renderStates.dispose();
M
Mugen87 已提交
568 569
		properties.dispose();
		objects.dispose();
570

571
		vr.dispose();
572

573
		animation.stop();
B
brunnerh 已提交
574

D
dubejf 已提交
575 576
	};

M
Mr.doob 已提交
577
	// Events
M
Mr.doob 已提交
578

D
dubejf 已提交
579 580 581 582
	function onContextLost( event ) {

		event.preventDefault();

583
		console.log( 'THREE.WebGLRenderer: Context Lost.' );
D
dubejf 已提交
584

585 586 587 588
		_isContextLost = true;

	}

M
Mugen87 已提交
589
	function onContextRestore( /* event */ ) {
D
dubejf 已提交
590

591
		console.log( 'THREE.WebGLRenderer: Context Restored.' );
592 593

		_isContextLost = false;
D
dubejf 已提交
594

595
		initGLContext();
D
dubejf 已提交
596

M
Mr.doob 已提交
597
	}
D
dubejf 已提交
598

599
	function onMaterialDispose( event ) {
M
Mr.doob 已提交
600 601 602 603 604 605 606

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

607
	}
M
Mr.doob 已提交
608 609 610

	// Buffer deallocation

611
	function deallocateMaterial( material ) {
M
Mr.doob 已提交
612

613 614
		releaseMaterialProgramReference( material );

615
		properties.remove( material );
616

617
	}
618 619


620
	function releaseMaterialProgramReference( material ) {
621

622
		var programInfo = properties.get( material ).program;
M
Mr.doob 已提交
623 624 625

		material.program = undefined;

626
		if ( programInfo !== undefined ) {
M
Mr.doob 已提交
627

628
			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
629

M
Mr.doob 已提交
630 631
		}

632
	}
M
Mr.doob 已提交
633 634 635

	// Buffer rendering

M
Mr.doob 已提交
636
	function renderObjectImmediate( object, program ) {
M
Mr.doob 已提交
637 638 639

		object.render( function ( object ) {

M
Mr.doob 已提交
640
			_this.renderBufferImmediate( object, program );
M
Mr.doob 已提交
641 642 643 644 645

		} );

	}

M
Mugen87 已提交
646
	this.renderBufferImmediate = function ( object, program ) {
M
Mr.doob 已提交
647

648
		state.initAttributes();
649

650
		var buffers = properties.get( object );
651

652 653 654 655
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
656

657
		var programAttributes = program.getAttributes();
658

M
Mr.doob 已提交
659 660
		if ( object.hasPositions ) {

661
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
662
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
663

664 665
			state.enableAttribute( programAttributes.position );
			_gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
666 667 668 669 670

		}

		if ( object.hasNormals ) {

671
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
672
			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
673

674 675
			state.enableAttribute( programAttributes.normal );
			_gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
676 677 678

		}

679
		if ( object.hasUvs ) {
M
Mr.doob 已提交
680

681
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
682
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
683

684
			state.enableAttribute( programAttributes.uv );
685
			_gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
686 687 688

		}

689
		if ( object.hasColors ) {
M
Mr.doob 已提交
690

691
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
692
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
693

694 695
			state.enableAttribute( programAttributes.color );
			_gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
696 697 698

		}

699
		state.disableUnusedAttributes();
700

M
Mr.doob 已提交
701 702 703 704 705 706
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

707
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
708

709
		var frontFaceCW = ( object.isMesh && object.normalMatrix.determinant() < 0 );
710 711

		state.setMaterial( material, frontFaceCW );
M
Mr.doob 已提交
712

M
Mr.doob 已提交
713
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
714

M
Mr.doob 已提交
715
		var updateBuffers = false;
M
Mr.doob 已提交
716

717 718 719
		if ( _currentGeometryProgram.geometry !== geometry.id ||
			_currentGeometryProgram.program !== program.id ||
			_currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) {
M
Mr.doob 已提交
720

M
Mr.doob 已提交
721 722
			_currentGeometryProgram.geometry = geometry.id;
			_currentGeometryProgram.program = program.id;
723
			_currentGeometryProgram.wireframe = material.wireframe === true;
M
Mr.doob 已提交
724 725 726 727
			updateBuffers = true;

		}

728
		if ( object.morphTargetInfluences ) {
729

730
			morphtargets.update( object, geometry, material, program );
M
Mr.doob 已提交
731 732 733 734 735

			updateBuffers = true;

		}

736 737
		//

738
		var index = geometry.index;
739
		var position = geometry.attributes.position;
740
		var rangeFactor = 1;
741

742 743
		if ( material.wireframe === true ) {

744
			index = geometries.getWireframeAttribute( geometry );
745
			rangeFactor = 2;
746 747 748

		}

M
Mr.doob 已提交
749
		var attribute;
M
Mr.doob 已提交
750
		var renderer = bufferRenderer;
751

752
		if ( index !== null ) {
753

M
Mr.doob 已提交
754
			attribute = attributes.get( index );
755

756
			renderer = indexedBufferRenderer;
M
Mr.doob 已提交
757
			renderer.setIndex( attribute );
758

759
		}
M
Mr.doob 已提交
760

761
		if ( updateBuffers ) {
M
Mr.doob 已提交
762

763
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
764

765
			if ( index !== null ) {
766

M
Mr.doob 已提交
767
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
768 769 770

			}

771
		}
772

773 774
		//

775
		var dataCount = Infinity;
776

M
Mr.doob 已提交
777
		if ( index !== null ) {
778

M
Mr.doob 已提交
779
			dataCount = index.count;
780

M
Mr.doob 已提交
781
		} else if ( position !== undefined ) {
782

M
Mr.doob 已提交
783
			dataCount = position.count;
784

M
Mr.doob 已提交
785
		}
786

M
Mr.doob 已提交
787 788
		var rangeStart = geometry.drawRange.start * rangeFactor;
		var rangeCount = geometry.drawRange.count * rangeFactor;
789

M
Mr.doob 已提交
790 791
		var groupStart = group !== null ? group.start * rangeFactor : 0;
		var groupCount = group !== null ? group.count * rangeFactor : Infinity;
792

M
Mr.doob 已提交
793
		var drawStart = Math.max( rangeStart, groupStart );
794
		var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
M
Mr.doob 已提交
795 796 797

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

798 799
		if ( drawCount === 0 ) return;

M
Mr.doob 已提交
800
		//
801

802
		if ( object.isMesh ) {
803

804
			if ( material.wireframe === true ) {
805

806
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
807
				renderer.setMode( _gl.LINES );
808

809
			} else {
M
Mr.doob 已提交
810 811

				switch ( object.drawMode ) {
812

R
Rich Harris 已提交
813
					case TrianglesDrawMode:
B
Ben Adams 已提交
814 815 816
						renderer.setMode( _gl.TRIANGLES );
						break;

R
Rich Harris 已提交
817
					case TriangleStripDrawMode:
B
Ben Adams 已提交
818 819 820
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

R
Rich Harris 已提交
821
					case TriangleFanDrawMode:
B
Ben Adams 已提交
822 823 824 825
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
826

827
			}
828

829

830
		} else if ( object.isLine ) {
831

832
			var lineWidth = material.linewidth;
833

834
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
835

836
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
837

838
			if ( object.isLineSegments ) {
839

840
				renderer.setMode( _gl.LINES );
841

842 843 844 845
			} else if ( object.isLineLoop ) {

				renderer.setMode( _gl.LINE_LOOP );

846
			} else {
847

848
				renderer.setMode( _gl.LINE_STRIP );
849 850

			}
M
Mr.doob 已提交
851

852
		} else if ( object.isPoints ) {
853 854

			renderer.setMode( _gl.POINTS );
855

856 857 858 859
		} else if ( object.isSprite ) {

			renderer.setMode( _gl.TRIANGLES );

860
		}
861

T
Takahiro 已提交
862
		if ( geometry && geometry.isInstancedBufferGeometry ) {
M
Mr.doob 已提交
863 864 865

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
866
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
867

J
jfranc 已提交
868
			}
869 870 871

		} else {

M
Mr.doob 已提交
872
			renderer.render( drawStart, drawCount );
873

M
Mr.doob 已提交
874 875 876 877
		}

	};

878
	function setupVertexAttributes( material, program, geometry ) {
M
Mr.doob 已提交
879

A
Alex Goldring 已提交
880
		if ( geometry && geometry.isInstancedBufferGeometry && ! capabilities.isWebGL2 ) {
B
Ben Adams 已提交
881

882
			if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
B
Ben Adams 已提交
883

884
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
885
				return;
B
Ben Adams 已提交
886

M
Mr.doob 已提交
887 888 889
			}

		}
B
Ben Adams 已提交
890

891 892
		state.initAttributes();

893
		var geometryAttributes = geometry.attributes;
894

895
		var programAttributes = program.getAttributes();
896

897
		var materialDefaultAttributeValues = material.defaultAttributeValues;
898

899
		for ( var name in programAttributes ) {
900

901
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
902

M
Mr.doob 已提交
903
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
904

905
				var geometryAttribute = geometryAttributes[ name ];
906

M
Mr.doob 已提交
907
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
908

909
					var normalized = geometryAttribute.normalized;
910
					var size = geometryAttribute.itemSize;
911

M
Mr.doob 已提交
912
					var attribute = attributes.get( geometryAttribute );
913

914 915 916 917
					// TODO Attribute may not be available on context restore

					if ( attribute === undefined ) continue;

M
Mr.doob 已提交
918 919 920
					var buffer = attribute.buffer;
					var type = attribute.type;
					var bytesPerElement = attribute.bytesPerElement;
921

A
aardgoose 已提交
922
					if ( geometryAttribute.isInterleavedBufferAttribute ) {
923

M
Mr.doob 已提交
924 925 926 927
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

T
Takahiro 已提交
928
						if ( data && data.isInstancedInterleavedBuffer ) {
M
Mr.doob 已提交
929

930
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
B
Ben Adams 已提交
931

M
Mr.doob 已提交
932
							if ( geometry.maxInstancedCount === undefined ) {
933

D
dubejf 已提交
934
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
935

M
Mr.doob 已提交
936
							}
B
Ben Adams 已提交
937

M
Mr.doob 已提交
938
						} else {
B
Ben Adams 已提交
939

M
Mr.doob 已提交
940
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
941

M
Mr.doob 已提交
942
						}
B
Ben Adams 已提交
943

M
Mr.doob 已提交
944
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
945
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
B
Ben Adams 已提交
946

M
Mr.doob 已提交
947
					} else {
B
Ben Adams 已提交
948

A
aardgoose 已提交
949
						if ( geometryAttribute.isInstancedBufferAttribute ) {
B
Ben Adams 已提交
950

951
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
B
Ben Adams 已提交
952

M
Mr.doob 已提交
953
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
954

D
dubejf 已提交
955
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
956

M
Mr.doob 已提交
957
							}
B
Ben Adams 已提交
958

M
Mr.doob 已提交
959 960 961 962
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
963
						}
B
Ben Adams 已提交
964

M
Mr.doob 已提交
965
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
966
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
M
Mr.doob 已提交
967

B
Ben Adams 已提交
968
					}
M
Mr.doob 已提交
969

970 971
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
972
					var value = materialDefaultAttributeValues[ name ];
973

974
					if ( value !== undefined ) {
M
Mr.doob 已提交
975

976
						switch ( value.length ) {
M
Mr.doob 已提交
977

978 979 980
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
981

982 983 984
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
985

986 987 988
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
989

990 991
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
992 993

						}
M
Mr.doob 已提交
994 995 996 997 998 999 1000 1001

					}

				}

			}

		}
1002

1003
		state.disableUnusedAttributes();
1004

M
Mr.doob 已提交
1005 1006
	}

M
Mr.doob 已提交
1007
	// Compile
M
Mr.doob 已提交
1008

M
Mr.doob 已提交
1009
	this.compile = function ( scene, camera ) {
1010

M
Mr.doob 已提交
1011
		currentRenderState = renderStates.get( scene, camera );
1012
		currentRenderState.init();
1013

M
Mr.doob 已提交
1014
		scene.traverse( function ( object ) {
G
gero3 已提交
1015 1016

			if ( object.isLight ) {
M
Mr.doob 已提交
1017

1018
				currentRenderState.pushLight( object );
1019 1020 1021

				if ( object.castShadow ) {

1022
					currentRenderState.pushShadow( object );
1023 1024

				}
M
Mr.doob 已提交
1025

G
gero3 已提交
1026
			}
M
Mr.doob 已提交
1027 1028 1029

		} );

1030
		currentRenderState.setupLights( camera );
M
Mr.doob 已提交
1031 1032 1033 1034 1035

		scene.traverse( function ( object ) {

			if ( object.material ) {

G
gero3 已提交
1036
				if ( Array.isArray( object.material ) ) {
M
Mr.doob 已提交
1037

G
gero3 已提交
1038
					for ( var i = 0; i < object.material.length; i ++ ) {
M
Mr.doob 已提交
1039 1040 1041

						initMaterial( object.material[ i ], scene.fog, object );

G
gero3 已提交
1042
					}
M
Mr.doob 已提交
1043

G
gero3 已提交
1044
				} else {
M
Mr.doob 已提交
1045 1046 1047

					initMaterial( object.material, scene.fog, object );

G
gero3 已提交
1048
				}
M
Mr.doob 已提交
1049

G
gero3 已提交
1050
			}
M
Mr.doob 已提交
1051 1052

		} );
G
gero3 已提交
1053 1054

	};
1055

1056
	// Animation Loop
M
Mr.doob 已提交
1057

M
Mr.doob 已提交
1058
	var onAnimationFrameCallback = null;
1059

1060
	function onAnimationFrame( time ) {
1061

M
Mr.doob 已提交
1062
		if ( vr.isPresenting() ) return;
1063
		if ( onAnimationFrameCallback ) onAnimationFrameCallback( time );
1064

1065
	}
1066

M
Mr.doob 已提交
1067 1068
	var animation = new WebGLAnimation();
	animation.setAnimationLoop( onAnimationFrame );
1069 1070

	if ( typeof window !== 'undefined' ) animation.setContext( window );
1071

1072
	this.setAnimationLoop = function ( callback ) {
1073

M
Mr.doob 已提交
1074 1075
		onAnimationFrameCallback = callback;
		vr.setAnimationLoop( callback );
1076

1077 1078
		animation.start();

1079 1080
	};

M
Mr.doob 已提交
1081 1082
	// Rendering

1083 1084
	this.render = function ( scene, camera ) {

M
Mr.doob 已提交
1085
		var renderTarget, forceClear;
1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099

		if ( arguments[ 2 ] !== undefined ) {

			console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
			renderTarget = arguments[ 2 ];

		}

		if ( arguments[ 3 ] !== undefined ) {

			console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
			forceClear = arguments[ 3 ];

		}
1100

0
06wj 已提交
1101
		if ( ! ( camera && camera.isCamera ) ) {
M
Mr.doob 已提交
1102

1103
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1104 1105 1106 1107
			return;

		}

1108 1109
		if ( _isContextLost ) return;

M
Mr.doob 已提交
1110 1111
		// reset caching for this frame

M
Mr.doob 已提交
1112 1113
		_currentGeometryProgram.geometry = null;
		_currentGeometryProgram.program = null;
1114
		_currentGeometryProgram.wireframe = false;
1115
		_currentMaterialId = - 1;
1116
		_currentCamera = null;
M
Mr.doob 已提交
1117 1118 1119

		// update scene graph

1120
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1121 1122 1123

		// update camera matrices and frustum

1124
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1125

1126 1127 1128 1129 1130 1131
		if ( vr.enabled ) {

			camera = vr.getCamera( camera );

		}

1132 1133
		//

1134 1135
		currentRenderState = renderStates.get( scene, camera );
		currentRenderState.init();
1136

M
Marc-Sefan Cassola 已提交
1137
		scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );
1138

M
Mr.doob 已提交
1139 1140 1141
		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

T
tschw 已提交
1142
		_localClippingEnabled = this.localClippingEnabled;
M
Mr.doob 已提交
1143
		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
T
tschw 已提交
1144

1145 1146 1147
		currentRenderList = renderLists.get( scene, camera );
		currentRenderList.init();

1148
		projectObject( scene, camera, 0, _this.sortObjects );
M
Mr.doob 已提交
1149

M
Mr.doob 已提交
1150
		if ( _this.sortObjects === true ) {
1151

1152
			currentRenderList.sort();
M
Mr.doob 已提交
1153

1154 1155
		}

M
Mr.doob 已提交
1156
		//
M
Mr.doob 已提交
1157

T
tschw 已提交
1158
		if ( _clippingEnabled ) _clipping.beginShadows();
T
tschw 已提交
1159

1160
		var shadowsArray = currentRenderState.state.shadowsArray;
1161

1162
		shadowMap.render( shadowsArray, scene, camera );
1163

1164
		currentRenderState.setupLights( camera );
1165

T
tschw 已提交
1166
		if ( _clippingEnabled ) _clipping.endShadows();
T
tschw 已提交
1167

M
Mr.doob 已提交
1168 1169
		//

A
Atrahasis 已提交
1170
		if ( this.info.autoReset ) this.info.reset();
M
Mr.doob 已提交
1171

1172
		if ( renderTarget !== undefined ) {
1173

1174
			this.setRenderTarget( renderTarget );
1175 1176 1177

		}

M
Mr.doob 已提交
1178 1179
		//

1180
		background.render( currentRenderList, scene, camera, forceClear );
M
Mr.doob 已提交
1181

1182
		// render scene
M
Mr.doob 已提交
1183

1184 1185 1186
		var opaqueObjects = currentRenderList.opaque;
		var transparentObjects = currentRenderList.transparent;

M
Mr.doob 已提交
1187 1188
		if ( scene.overrideMaterial ) {

1189
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1190

M
Mr.doob 已提交
1191 1192
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
1193

M
Mr.doob 已提交
1194 1195
		} else {

1196 1197
			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1198
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
1199 1200 1201

			// transparent pass (back-to-front order)

M
Mr.doob 已提交
1202
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
M
Mr.doob 已提交
1203

1204
		}
M
Mr.doob 已提交
1205

1206
		//
M
Mr.doob 已提交
1207

M
Marc-Sefan Cassola 已提交
1208
		if ( _currentRenderTarget !== null ) {
M
Mr.doob 已提交
1209

1210 1211
			// Generate mipmap if we're using any kind of mipmap filtering

1212
			textures.updateRenderTargetMipmap( _currentRenderTarget );
M
Mr.doob 已提交
1213

M
Mugen87 已提交
1214
			// resolve multisample renderbuffers to a single-sample texture if necessary
1215

1216
			textures.updateMultisampleRenderTarget( _currentRenderTarget );
1217

M
Mr.doob 已提交
1218 1219
		}

1220
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
Mr.doob 已提交
1221

1222 1223 1224
		state.buffers.depth.setTest( true );
		state.buffers.depth.setMask( true );
		state.buffers.color.setMask( true );
M
Mr.doob 已提交
1225

1226
		state.setPolygonOffset( false );
1227

1228
		scene.onAfterRender( _this, scene, camera );
1229

M
Mr.doob 已提交
1230
		if ( vr.enabled ) {
1231

1232
			vr.submitFrame();
1233

M
Mr.doob 已提交
1234
		}
M
Mr.doob 已提交
1235

M
Mr.doob 已提交
1236 1237
		// _gl.finish();

1238
		currentRenderList = null;
1239
		currentRenderState = null;
1240

M
Mr.doob 已提交
1241
	};
M
Mr.doob 已提交
1242

1243
	function projectObject( object, camera, groupOrder, sortObjects ) {
M
Mr.doob 已提交
1244

1245
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1246

1247
		var visible = object.layers.test( camera.layers );
M
Mr.doob 已提交
1248

1249
		if ( visible ) {
1250

1251 1252 1253 1254 1255
			if ( object.isGroup ) {

				groupOrder = object.renderOrder;

			} else if ( object.isLight ) {
M
Mr.doob 已提交
1256

1257
				currentRenderState.pushLight( object );
1258 1259 1260

				if ( object.castShadow ) {

1261
					currentRenderState.pushShadow( object );
1262 1263

				}
M
Mr.doob 已提交
1264

1265
			} else if ( object.isSprite ) {
M
Mr.doob 已提交
1266

1267
				if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
1268

1269 1270 1271 1272 1273 1274 1275 1276 1277 1278
					if ( sortObjects ) {

						_vector3.setFromMatrixPosition( object.matrixWorld )
							.applyMatrix4( _projScreenMatrix );

					}

					var geometry = objects.update( object );
					var material = object.material;

1279
					currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
M
Mr.doob 已提交
1280

1281
				}
M
Mr.doob 已提交
1282

1283
			} else if ( object.isImmediateRenderObject ) {
M
Mr.doob 已提交
1284

1285
				if ( sortObjects ) {
M
Mr.doob 已提交
1286

1287 1288
					_vector3.setFromMatrixPosition( object.matrixWorld )
						.applyMatrix4( _projScreenMatrix );
M
Mr.doob 已提交
1289

1290
				}
M
Mr.doob 已提交
1291

1292
				currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );
1293

1294
			} else if ( object.isMesh || object.isLine || object.isPoints ) {
1295

1296
				if ( object.isSkinnedMesh ) {
1297

1298
					object.skeleton.update();
1299

1300
				}
1301

1302
				if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
1303

1304 1305 1306 1307 1308 1309
					if ( sortObjects ) {

						_vector3.setFromMatrixPosition( object.matrixWorld )
							.applyMatrix4( _projScreenMatrix );

					}
1310

1311 1312
					var geometry = objects.update( object );
					var material = object.material;
1313

1314
					if ( Array.isArray( material ) ) {
1315

1316
						var groups = geometry.groups;
1317

1318
						for ( var i = 0, l = groups.length; i < l; i ++ ) {
M
Mr.doob 已提交
1319

1320 1321
							var group = groups[ i ];
							var groupMaterial = material[ group.materialIndex ];
1322

1323
							if ( groupMaterial && groupMaterial.visible ) {
1324

1325
								currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
1326 1327

							}
M
Mr.doob 已提交
1328

M
Mr.doob 已提交
1329
						}
M
Mr.doob 已提交
1330

1331
					} else if ( material.visible ) {
1332

1333
						currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
O
OpenShift guest 已提交
1334

1335
					}
M
Mr.doob 已提交
1336

1337
				}
M
Mr.doob 已提交
1338

1339
			}
M
Mr.doob 已提交
1340

M
Mr.doob 已提交
1341
		}
M
Mr.doob 已提交
1342

M
Mr.doob 已提交
1343
		var children = object.children;
M
Mr.doob 已提交
1344

M
Mr.doob 已提交
1345 1346
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1347
			projectObject( children[ i ], camera, groupOrder, sortObjects );
M
Mr.doob 已提交
1348

1349
		}
1350

1351
	}
M
Mr.doob 已提交
1352

1353
	function renderObjects( renderList, scene, camera, overrideMaterial ) {
M
Mr.doob 已提交
1354

M
Mr.doob 已提交
1355
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1356

1357
			var renderItem = renderList[ i ];
M
Mr.doob 已提交
1358

1359
			var object = renderItem.object;
M
Mr.doob 已提交
1360 1361 1362
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1363

M
Mr.doob 已提交
1364
			if ( camera.isArrayCamera ) {
M
Mr.doob 已提交
1365

1366 1367
				_currentArrayCamera = camera;

M
Mr.doob 已提交
1368
				var cameras = camera.cameras;
M
Mr.doob 已提交
1369

M
Mr.doob 已提交
1370
				for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
M
Mr.doob 已提交
1371

M
Mr.doob 已提交
1372
					var camera2 = cameras[ j ];
M
Mr.doob 已提交
1373

1374
					if ( object.layers.test( camera2.layers ) ) {
1375

M
Mr.doob 已提交
1376 1377 1378 1379 1380 1381 1382
						if ( 'viewport' in camera2 ) { // XR

							state.viewport( _currentViewport.copy( camera2.viewport ) );

						} else {

							var bounds = camera2.bounds;
1383

M
Mr.doob 已提交
1384 1385 1386 1387
							var x = bounds.x * _width;
							var y = bounds.y * _height;
							var width = bounds.z * _width;
							var height = bounds.w * _height;
M
Mr.doob 已提交
1388

M
Mr.doob 已提交
1389 1390 1391
							state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );

						}
1392

1393 1394
						currentRenderState.setupLights( camera2 );

1395 1396 1397
						renderObject( object, scene, camera2, geometry, material, group );

					}
M
Mr.doob 已提交
1398

M
Mr.doob 已提交
1399
				}
1400

M
Mr.doob 已提交
1401
			} else {
M
Mr.doob 已提交
1402

1403 1404
				_currentArrayCamera = null;

M
Mr.doob 已提交
1405
				renderObject( object, scene, camera, geometry, material, group );
M
Mr.doob 已提交
1406

M
Mr.doob 已提交
1407
			}
M
Mr.doob 已提交
1408

1409
		}
M
Mr.doob 已提交
1410

1411
	}
G
gero3 已提交
1412

M
Mr.doob 已提交
1413 1414
	function renderObject( object, scene, camera, geometry, material, group ) {

M
Mugen87 已提交
1415
		object.onBeforeRender( _this, scene, camera, geometry, material, group );
1416
		currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
1417

M
Mr.doob 已提交
1418 1419 1420 1421 1422
		object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
		object.normalMatrix.getNormalMatrix( object.modelViewMatrix );

		if ( object.isImmediateRenderObject ) {

1423
			state.setMaterial( material );
M
Mr.doob 已提交
1424 1425 1426

			var program = setProgram( camera, scene.fog, material, object );

M
Mr.doob 已提交
1427 1428
			_currentGeometryProgram.geometry = null;
			_currentGeometryProgram.program = null;
1429
			_currentGeometryProgram.wireframe = false;
M
Mr.doob 已提交
1430

M
Mr.doob 已提交
1431
			renderObjectImmediate( object, program );
M
Mr.doob 已提交
1432 1433 1434

		} else {

M
Mugen87 已提交
1435
			_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
M
Mr.doob 已提交
1436 1437 1438

		}

M
Mr.doob 已提交
1439
		object.onAfterRender( _this, scene, camera, geometry, material, group );
1440
		currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
M
Mr.doob 已提交
1441

M
Mr.doob 已提交
1442 1443
	}

1444
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1445

1446
		var materialProperties = properties.get( material );
G
gero3 已提交
1447

1448 1449
		var lights = currentRenderState.state.lights;
		var shadowsArray = currentRenderState.state.shadowsArray;
1450

M
Mr.doob 已提交
1451 1452 1453
		var lightsHash = materialProperties.lightsHash;
		var lightsStateHash = lights.state.hash;

T
tschw 已提交
1454
		var parameters = programCache.getParameters(
1455
			material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
T
tschw 已提交
1456

G
gero3 已提交
1457
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1458

1459
		var program = materialProperties.program;
T
tschw 已提交
1460
		var programChange = true;
1461

1462
		if ( program === undefined ) {
B
Ben Adams 已提交
1463

M
Mr.doob 已提交
1464 1465
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1466

1467
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1468

M
Mr.doob 已提交
1469
			// changed glsl or parameters
1470
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1471

M
Mr.doob 已提交
1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486
		} else if ( lightsHash.stateID !== lightsStateHash.stateID ||
			lightsHash.directionalLength !== lightsStateHash.directionalLength ||
			lightsHash.pointLength !== lightsStateHash.pointLength ||
			lightsHash.spotLength !== lightsStateHash.spotLength ||
			lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
			lightsHash.hemiLength !== lightsStateHash.hemiLength ||
			lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) {

			lightsHash.stateID = lightsStateHash.stateID;
			lightsHash.directionalLength = lightsStateHash.directionalLength;
			lightsHash.pointLength = lightsStateHash.pointLength;
			lightsHash.spotLength = lightsStateHash.spotLength;
			lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
			lightsHash.hemiLength = lightsStateHash.hemiLength;
			lightsHash.shadowsLength = lightsStateHash.shadowsLength;
1487 1488 1489

			programChange = false;

G
gero3 已提交
1490
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1491

T
tschw 已提交
1492
			// same glsl and uniform list
T
tschw 已提交
1493 1494
			return;

T
tschw 已提交
1495
		} else {
B
Ben Adams 已提交
1496

T
tschw 已提交
1497 1498
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1499 1500 1501

		}

1502
		if ( programChange ) {
B
Ben Adams 已提交
1503

1504
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1505

R
Rich Harris 已提交
1506
				var shader = ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1507

1508
				materialProperties.shader = {
1509
					name: material.type,
M
Mr.doob 已提交
1510
					uniforms: cloneUniforms( shader.uniforms ),
1511
					vertexShader: shader.vertexShader,
1512
					fragmentShader: shader.fragmentShader
1513
				};
B
Ben Adams 已提交
1514

1515
			} else {
B
Ben Adams 已提交
1516

1517
				materialProperties.shader = {
1518 1519 1520
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
1521
					fragmentShader: material.fragmentShader
1522
				};
G
gero3 已提交
1523

1524
			}
G
gero3 已提交
1525

1526
			material.onBeforeCompile( materialProperties.shader, _this );
G
gero3 已提交
1527

1528
			// Computing code again as onBeforeCompile may have changed the shaders
1529 1530
			code = programCache.getProgramCode( material, parameters );

1531
			program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
B
Ben Adams 已提交
1532

1533 1534
			materialProperties.program = program;
			material.program = program;
1535 1536 1537

		}

1538
		var programAttributes = program.getAttributes();
M
Mr.doob 已提交
1539 1540 1541 1542 1543

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1544
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1545

1546
				if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1560
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1561

1562
				if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1563 1564 1565 1566 1567 1568 1569 1570 1571

					material.numSupportedMorphNormals ++;

				}

			}

		}

1572
		var uniforms = materialProperties.shader.uniforms;
T
tschw 已提交
1573

1574
		if ( ! material.isShaderMaterial &&
1575 1576
			! material.isRawShaderMaterial ||
			material.clipping === true ) {
T
tschw 已提交
1577

T
tschw 已提交
1578
			materialProperties.numClippingPlanes = _clipping.numPlanes;
1579
			materialProperties.numIntersection = _clipping.numIntersection;
T
tschw 已提交
1580
			uniforms.clippingPlanes = _clipping.uniform;
T
tschw 已提交
1581 1582 1583

		}

1584
		materialProperties.fog = fog;
1585

1586
		// store the light setup it was created for
M
Mr.doob 已提交
1587
		if ( lightsHash === undefined ) {
1588

M
Mr.doob 已提交
1589
			materialProperties.lightsHash = lightsHash = {};
1590 1591 1592

		}

M
Mr.doob 已提交
1593 1594 1595 1596 1597 1598 1599
		lightsHash.stateID = lightsStateHash.stateID;
		lightsHash.directionalLength = lightsStateHash.directionalLength;
		lightsHash.pointLength = lightsStateHash.pointLength;
		lightsHash.spotLength = lightsStateHash.spotLength;
		lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
		lightsHash.hemiLength = lightsStateHash.hemiLength;
		lightsHash.shadowsLength = lightsStateHash.shadowsLength;
1600

M
Mr.doob 已提交
1601
		if ( material.lights ) {
1602 1603 1604

			// wire up the material to this renderer's lighting state

1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617
			uniforms.ambientLightColor.value = lights.state.ambient;
			uniforms.directionalLights.value = lights.state.directional;
			uniforms.spotLights.value = lights.state.spot;
			uniforms.rectAreaLights.value = lights.state.rectArea;
			uniforms.pointLights.value = lights.state.point;
			uniforms.hemisphereLights.value = lights.state.hemi;

			uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
			uniforms.spotShadowMap.value = lights.state.spotShadowMap;
			uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
			uniforms.pointShadowMap.value = lights.state.pointShadowMap;
			uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
1618
			// TODO (abelnation): add area lights shadow info to uniforms
1619

1620 1621
		}

T
tschw 已提交
1622 1623
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
1624
				WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1625

T
tschw 已提交
1626
		materialProperties.uniformsList = uniformsList;
A
arose 已提交
1627

M
Mr.doob 已提交
1628
	}
M
Mr.doob 已提交
1629

1630
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1631 1632 1633

		_usedTextureUnits = 0;

1634
		var materialProperties = properties.get( material );
1635
		var lights = currentRenderState.state.lights;
1636

M
Mr.doob 已提交
1637 1638 1639
		var lightsHash = materialProperties.lightsHash;
		var lightsStateHash = lights.state.hash;

T
tschw 已提交
1640 1641 1642 1643 1644
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
1645 1646
					camera === _currentCamera &&
					material.id === _currentMaterialId;
T
tschw 已提交
1647 1648 1649 1650

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
T
tschw 已提交
1651
				_clipping.setState(
1652 1653
					material.clippingPlanes, material.clipIntersection, material.clipShadows,
					camera, materialProperties, useCache );
T
tschw 已提交
1654 1655 1656 1657 1658

			}

		}

1659
		if ( material.needsUpdate === false ) {
1660

1661
			if ( materialProperties.program === undefined ) {
1662

1663
				material.needsUpdate = true;
1664

1665
			} else if ( material.fog && materialProperties.fog !== fog ) {
1666

M
Mr.doob 已提交
1667
				material.needsUpdate = true;
1668

M
Mr.doob 已提交
1669 1670 1671 1672 1673 1674 1675
			} else if ( material.lights && ( lightsHash.stateID !== lightsStateHash.stateID ||
				lightsHash.directionalLength !== lightsStateHash.directionalLength ||
				lightsHash.pointLength !== lightsStateHash.pointLength ||
				lightsHash.spotLength !== lightsStateHash.spotLength ||
				lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
				lightsHash.hemiLength !== lightsStateHash.hemiLength ||
				lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) ) {
1676

1677
				material.needsUpdate = true;
1678

1679
			} else if ( materialProperties.numClippingPlanes !== undefined &&
1680
				( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
M
Mr.doob 已提交
1681
				materialProperties.numIntersection !== _clipping.numIntersection ) ) {
1682 1683 1684

				material.needsUpdate = true;

1685
			}
1686 1687 1688 1689

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1690

1691
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1692 1693 1694 1695
			material.needsUpdate = false;

		}

1696
		var refreshProgram = false;
M
Mr.doob 已提交
1697
		var refreshMaterial = false;
1698
		var refreshLights = false;
M
Mr.doob 已提交
1699

1700
		var program = materialProperties.program,
1701
			p_uniforms = program.getUniforms(),
1702
			m_uniforms = materialProperties.shader.uniforms;
M
Mr.doob 已提交
1703

1704
		if ( state.useProgram( program.program ) ) {
M
Mr.doob 已提交
1705

1706
			refreshProgram = true;
M
Mr.doob 已提交
1707
			refreshMaterial = true;
1708
			refreshLights = true;
M
Mr.doob 已提交
1709 1710 1711 1712 1713 1714

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1715

M
Mr.doob 已提交
1716 1717 1718 1719
			refreshMaterial = true;

		}

1720
		if ( refreshProgram || _currentCamera !== camera ) {
M
Mr.doob 已提交
1721

M
Mr.doob 已提交
1722
			p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
M
Mr.doob 已提交
1723

G
gero3 已提交
1724
			if ( capabilities.logarithmicDepthBuffer ) {
1725

T
tschw 已提交
1726
				p_uniforms.setValue( _gl, 'logDepthBufFC',
1727
					2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1728 1729 1730

			}

1731
			if ( _currentCamera !== camera ) {
1732

1733
				_currentCamera = camera;
1734 1735 1736 1737 1738 1739

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1740
				refreshLights = true;		// remains set until update done
1741 1742

			}
M
Mr.doob 已提交
1743

1744 1745 1746
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

1747
			if ( material.isShaderMaterial ||
1748 1749 1750
				material.isMeshPhongMaterial ||
				material.isMeshStandardMaterial ||
				material.envMap ) {
1751

T
tschw 已提交
1752 1753 1754
				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1755

T
tschw 已提交
1756
					uCamPos.setValue( _gl,
1757
						_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1758 1759 1760 1761 1762

				}

			}

1763
			if ( material.isMeshPhongMaterial ||
1764 1765 1766 1767
				material.isMeshLambertMaterial ||
				material.isMeshBasicMaterial ||
				material.isMeshStandardMaterial ||
				material.isShaderMaterial ||
1768
				material.skinning ) {
1769

T
tschw 已提交
1770
				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
1771 1772 1773

			}

M
Mr.doob 已提交
1774 1775 1776 1777 1778 1779
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

1780
		if ( material.skinning ) {
M
Mr.doob 已提交
1781

T
tschw 已提交
1782 1783
			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1784

T
tschw 已提交
1785
			var skeleton = object.skeleton;
1786

T
tschw 已提交
1787
			if ( skeleton ) {
1788

1789 1790
				var bones = skeleton.bones;

1791
				if ( capabilities.floatVertexTextures ) {
M
Mr.doob 已提交
1792

1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803
					if ( skeleton.boneTexture === undefined ) {

						// layout (1 matrix = 4 pixels)
						//      RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
						//  with  8x8  pixel texture max   16 bones * 4 pixels =  (8 * 8)
						//       16x16 pixel texture max   64 bones * 4 pixels = (16 * 16)
						//       32x32 pixel texture max  256 bones * 4 pixels = (32 * 32)
						//       64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)


						var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
1804
						size = _Math.ceilPowerOfTwo( size );
1805 1806 1807 1808 1809 1810
						size = Math.max( size, 4 );

						var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
						boneMatrices.set( skeleton.boneMatrices ); // copy current values

						var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
1811
						boneTexture.needsUpdate = true;
1812 1813 1814 1815 1816 1817 1818

						skeleton.boneMatrices = boneMatrices;
						skeleton.boneTexture = boneTexture;
						skeleton.boneTextureSize = size;

					}

M
Mr.doob 已提交
1819 1820
					p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture );
					p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
M
Mr.doob 已提交
1821

T
tschw 已提交
1822
				} else {
M
Mr.doob 已提交
1823

T
tschw 已提交
1824
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
M
Mr.doob 已提交
1825 1826 1827 1828 1829 1830 1831 1832 1833

				}

			}

		}

		if ( refreshMaterial ) {

1834 1835 1836
			p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
			p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );

M
Mr.doob 已提交
1837
			if ( material.lights ) {
M
Mr.doob 已提交
1838

1839
				// the current material requires lighting info
M
Mr.doob 已提交
1840

T
tschw 已提交
1841 1842 1843 1844 1845 1846
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1847

T
tschw 已提交
1848
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1849

T
tschw 已提交
1850
			}
G
gero3 已提交
1851

T
tschw 已提交
1852
			// refresh uniforms common to several materials
G
gero3 已提交
1853

T
tschw 已提交
1854
			if ( fog && material.fog ) {
G
gero3 已提交
1855

T
tschw 已提交
1856
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1857 1858 1859

			}

1860
			if ( material.isMeshBasicMaterial ) {
M
Mr.doob 已提交
1861 1862 1863

				refreshUniformsCommon( m_uniforms, material );

1864
			} else if ( material.isMeshLambertMaterial ) {
M
Mr.doob 已提交
1865

1866 1867
				refreshUniformsCommon( m_uniforms, material );
				refreshUniformsLambert( m_uniforms, material );
M
Mr.doob 已提交
1868

1869
			} else if ( material.isMeshPhongMaterial ) {
M
Mr.doob 已提交
1870

1871
				refreshUniformsCommon( m_uniforms, material );
M
Mr.doob 已提交
1872

1873
				if ( material.isMeshToonMaterial ) {
M
Mr.doob 已提交
1874

1875
					refreshUniformsToon( m_uniforms, material );
M
Mr.doob 已提交
1876

1877
				} else {
1878

1879
					refreshUniformsPhong( m_uniforms, material );
1880

1881
				}
T
Takahiro 已提交
1882

1883
			} else if ( material.isMeshStandardMaterial ) {
T
Takahiro 已提交
1884

1885
				refreshUniformsCommon( m_uniforms, material );
1886

1887
				if ( material.isMeshPhysicalMaterial ) {
1888

1889
					refreshUniformsPhysical( m_uniforms, material );
W
WestLangley 已提交
1890

1891
				} else {
W
WestLangley 已提交
1892

1893
					refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1894

1895
				}
W
WestLangley 已提交
1896

W
WestLangley 已提交
1897 1898 1899 1900 1901 1902
			} else if ( material.isMeshMatcapMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

				refreshUniformsMatcap( m_uniforms, material );

1903
			} else if ( material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1904

1905
				refreshUniformsCommon( m_uniforms, material );
W
WestLangley 已提交
1906
				refreshUniformsDepth( m_uniforms, material );
1907

W
WestLangley 已提交
1908
			} else if ( material.isMeshDistanceMaterial ) {
1909

1910
				refreshUniformsCommon( m_uniforms, material );
W
WestLangley 已提交
1911
				refreshUniformsDistance( m_uniforms, material );
1912

1913
			} else if ( material.isMeshNormalMaterial ) {
M
Mr.doob 已提交
1914

1915
				refreshUniformsCommon( m_uniforms, material );
1916
				refreshUniformsNormal( m_uniforms, material );
M
Mr.doob 已提交
1917

1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931
			} else if ( material.isLineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

				if ( material.isLineDashedMaterial ) {

					refreshUniformsDash( m_uniforms, material );

				}

			} else if ( material.isPointsMaterial ) {

				refreshUniformsPoints( m_uniforms, material );

1932 1933 1934 1935
			} else if ( material.isSpriteMaterial ) {

				refreshUniformsSprites( m_uniforms, material );

1936 1937 1938 1939 1940
			} else if ( material.isShadowMaterial ) {

				m_uniforms.color.value = material.color;
				m_uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
1941 1942
			}

M
Mr.doob 已提交
1943 1944 1945
			// RectAreaLight Texture
			// TODO (mrdoob): Find a nicer implementation

1946 1947
			if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;
			if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;
M
Mr.doob 已提交
1948

1949
			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
A
arose 已提交
1950 1951 1952

		}

1953 1954 1955 1956 1957 1958
		if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {

			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
			material.uniformsNeedUpdate = false;

		}
M
Mr.doob 已提交
1959

1960 1961 1962 1963 1964 1965
		if ( material.isSpriteMaterial ) {

			p_uniforms.setValue( _gl, 'center', object.center );

		}

T
tschw 已提交
1966
		// common matrices
M
Mr.doob 已提交
1967

M
Mr.doob 已提交
1968 1969
		p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
		p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
T
tschw 已提交
1970
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
A
arose 已提交
1971

T
tschw 已提交
1972
		return program;
A
arose 已提交
1973 1974 1975

	}

M
Mr.doob 已提交
1976 1977
	// Uniforms (refresh uniforms objects)

M
Mr.doob 已提交
1978
	function refreshUniformsCommon( uniforms, material ) {
M
Mr.doob 已提交
1979 1980 1981

		uniforms.opacity.value = material.opacity;

1982 1983 1984 1985 1986
		if ( material.color ) {

			uniforms.diffuse.value = material.color;

		}
M
Mr.doob 已提交
1987

1988
		if ( material.emissive ) {
M
Mr.doob 已提交
1989

1990
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
Mr.doob 已提交
1991 1992 1993

		}

1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019
		if ( material.map ) {

			uniforms.map.value = material.map;

		}

		if ( material.alphaMap ) {

			uniforms.alphaMap.value = material.alphaMap;

		}

		if ( material.specularMap ) {

			uniforms.specularMap.value = material.specularMap;

		}

		if ( material.envMap ) {

			uniforms.envMap.value = material.envMap;

			// don't flip CubeTexture envMaps, flip everything else:
			//  WebGLRenderTargetCube will be flipped for backwards compatibility
			//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
			// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
0
06wj 已提交
2020
			uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1;
2021 2022 2023 2024

			uniforms.reflectivity.value = material.reflectivity;
			uniforms.refractionRatio.value = material.refractionRatio;

2025
			uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel;
2026

2027
		}
M
Mr.doob 已提交
2028

2029 2030 2031 2032 2033 2034 2035
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

2036
		if ( material.aoMap ) {
2037

2038 2039
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
2040 2041 2042

		}

M
Mr.doob 已提交
2043
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
2044 2045 2046 2047 2048
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2049
		// 6. emissive map
M
Mr.doob 已提交
2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2061 2062 2063 2064
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
2065 2066 2067 2068 2069 2070 2071 2072
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2073 2074 2075 2076 2077 2078 2079 2080
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2081 2082 2083 2084
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2085 2086 2087 2088
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
2089 2090 2091 2092
		}

		if ( uvScaleMap !== undefined ) {

2093
			// backwards compatibility
2094
			if ( uvScaleMap.isWebGLRenderTarget ) {
M
Mr.doob 已提交
2095 2096 2097 2098 2099

				uvScaleMap = uvScaleMap.texture;

			}

W
WestLangley 已提交
2100
			if ( uvScaleMap.matrixAutoUpdate === true ) {
M
Mr.doob 已提交
2101

W
WestLangley 已提交
2102
				uvScaleMap.updateMatrix();
M
Mr.doob 已提交
2103

W
WestLangley 已提交
2104
			}
2105

2106
			uniforms.uvTransform.value.copy( uvScaleMap.matrix );
M
Mr.doob 已提交
2107 2108 2109

		}

M
Mr.doob 已提交
2110
	}
M
Mr.doob 已提交
2111

M
Mr.doob 已提交
2112
	function refreshUniformsLine( uniforms, material ) {
M
Mr.doob 已提交
2113 2114 2115 2116

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2117
	}
M
Mr.doob 已提交
2118

M
Mr.doob 已提交
2119
	function refreshUniformsDash( uniforms, material ) {
M
Mr.doob 已提交
2120 2121 2122 2123 2124

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
2125
	}
M
Mr.doob 已提交
2126

M
Mr.doob 已提交
2127
	function refreshUniformsPoints( uniforms, material ) {
M
Mr.doob 已提交
2128

2129
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
2130
		uniforms.opacity.value = material.opacity;
2131
		uniforms.size.value = material.size * _pixelRatio;
2132
		uniforms.scale.value = _height * 0.5;
M
Mr.doob 已提交
2133 2134 2135

		uniforms.map.value = material.map;

2136 2137
		if ( material.map !== null ) {

W
WestLangley 已提交
2138
			if ( material.map.matrixAutoUpdate === true ) {
2139

W
WestLangley 已提交
2140
				material.map.updateMatrix();
W
WestLangley 已提交
2141 2142

			}
2143

2144
			uniforms.uvTransform.value.copy( material.map.matrix );
2145 2146 2147

		}

2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168
	}

	function refreshUniformsSprites( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;
		uniforms.rotation.value = material.rotation;
		uniforms.map.value = material.map;

		if ( material.map !== null ) {

			if ( material.map.matrixAutoUpdate === true ) {

				material.map.updateMatrix();

			}

			uniforms.uvTransform.value.copy( material.map.matrix );

		}

M
Mr.doob 已提交
2169
	}
M
Mr.doob 已提交
2170

M
Mr.doob 已提交
2171
	function refreshUniformsFog( uniforms, fog ) {
M
Mr.doob 已提交
2172 2173 2174

		uniforms.fogColor.value = fog.color;

2175
		if ( fog.isFog ) {
M
Mr.doob 已提交
2176 2177 2178 2179

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

2180
		} else if ( fog.isFogExp2 ) {
M
Mr.doob 已提交
2181 2182 2183 2184 2185

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2186
	}
M
Mr.doob 已提交
2187

M
Mr.doob 已提交
2188
	function refreshUniformsLambert( uniforms, material ) {
2189 2190 2191 2192 2193 2194 2195 2196 2197

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2198
	function refreshUniformsPhong( uniforms, material ) {
M
Mr.doob 已提交
2199

2200
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2201
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2202

2203
		if ( material.emissiveMap ) {
2204

2205
			uniforms.emissiveMap.value = material.emissiveMap;
2206

2207
		}
M
Mr.doob 已提交
2208

2209 2210 2211 2212
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
2213
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
M
Mr.doob 已提交
2214

2215
		}
M
Mr.doob 已提交
2216

2217 2218 2219 2220
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
2221
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
2222 2223

		}
M
Mr.doob 已提交
2224

2225 2226 2227 2228 2229
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2230

2231
		}
2232

T
Takahiro 已提交
2233 2234 2235 2236 2237 2238
	}

	function refreshUniformsToon( uniforms, material ) {

		refreshUniformsPhong( uniforms, material );

T
Takahiro 已提交
2239
		if ( material.gradientMap ) {
T
Takahiro 已提交
2240

T
Takahiro 已提交
2241
			uniforms.gradientMap.value = material.gradientMap;
T
Takahiro 已提交
2242 2243 2244

		}

2245 2246
	}

M
Mr.doob 已提交
2247
	function refreshUniformsStandard( uniforms, material ) {
W
WestLangley 已提交
2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
2274
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
W
WestLangley 已提交
2275 2276 2277 2278 2279 2280 2281

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
2282
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
W
WestLangley 已提交
2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

M
Mr.doob 已提交
2303
	function refreshUniformsPhysical( uniforms, material ) {
W
WestLangley 已提交
2304

2305 2306 2307 2308
		refreshUniformsStandard( uniforms, material );

		uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common

2309 2310 2311
		uniforms.clearCoat.value = material.clearCoat;
		uniforms.clearCoatRoughness.value = material.clearCoatRoughness;

W
WestLangley 已提交
2312 2313
	}

W
WestLangley 已提交
2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347
	function refreshUniformsMatcap( uniforms, material ) {

		if ( material.matcap ) {

			uniforms.matcap.value = material.matcap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

W
WestLangley 已提交
2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375
	function refreshUniformsDepth( uniforms, material ) {

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

	function refreshUniformsDistance( uniforms, material ) {

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		uniforms.referencePosition.value.copy( material.referencePosition );
		uniforms.nearDistance.value = material.nearDistance;
		uniforms.farDistance.value = material.farDistance;

	}

2376 2377 2378 2379 2380 2381
	function refreshUniformsNormal( uniforms, material ) {

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
2382
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
2383 2384 2385 2386 2387 2388 2389

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
2390
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

2404 2405
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2406
	function markUniformsLightsNeedsUpdate( uniforms, value ) {
2407

M
Mr.doob 已提交
2408
		uniforms.ambientLightColor.needsUpdate = value;
2409

B
Ben Houston 已提交
2410 2411 2412
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
2413
		uniforms.rectAreaLights.needsUpdate = value;
B
Ben Houston 已提交
2414
		uniforms.hemisphereLights.needsUpdate = value;
2415

M
Mr.doob 已提交
2416
	}
2417

M
Mr.doob 已提交
2418 2419
	// Textures

T
tschw 已提交
2420 2421 2422 2423 2424 2425
	function allocTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= capabilities.maxTextures ) {

M
Mugen87 已提交
2426
			console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
T
tschw 已提交
2427 2428 2429 2430 2431 2432 2433 2434 2435

		}

		_usedTextureUnits += 1;

		return textureUnit;

	}

2436
	this.allocTextureUnit = allocTextureUnit;
T
tschw 已提交
2437

2438
	// this.setTexture2D = setTexture2D;
M
Mr.doob 已提交
2439
	this.setTexture2D = ( function () {
T
tschw 已提交
2440

2441
		var warned = false;
T
tschw 已提交
2442

2443
		// backwards compatibility: peel texture.texture
W
WestLangley 已提交
2444
		return function setTexture2D( texture, slot ) {
T
tschw 已提交
2445

T
Takahiro 已提交
2446
			if ( texture && texture.isWebGLRenderTarget ) {
T
tschw 已提交
2447

2448
				if ( ! warned ) {
T
tschw 已提交
2449

2450 2451
					console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
					warned = true;
T
tschw 已提交
2452

2453
				}
T
tschw 已提交
2454

2455
				texture = texture.texture;
T
tschw 已提交
2456

2457
			}
T
tschw 已提交
2458

2459
			textures.setTexture2D( texture, slot );
T
tschw 已提交
2460

2461
		};
T
tschw 已提交
2462

2463
	}() );
T
tschw 已提交
2464

A
artur.trzesiok 已提交
2465
	this.setTexture3D = ( function () {
A
artur.trzesiok 已提交
2466

A
artur.trzesiok 已提交
2467 2468
		// backwards compatibility: peel texture.texture
		return function setTexture3D( texture, slot ) {
A
artur.trzesiok 已提交
2469

A
artur.trzesiok 已提交
2470 2471 2472 2473 2474
			textures.setTexture3D( texture, slot );

		};

	}() );
A
artur.trzesiok 已提交
2475

M
Mr.doob 已提交
2476
	this.setTexture = ( function () {
2477 2478 2479

		var warned = false;

W
WestLangley 已提交
2480
		return function setTexture( texture, slot ) {
2481 2482 2483 2484 2485 2486 2487 2488

			if ( ! warned ) {

				console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
				warned = true;

			}

2489
			textures.setTexture2D( texture, slot );
2490 2491 2492 2493 2494

		};

	}() );

M
Mr.doob 已提交
2495
	this.setTextureCube = ( function () {
2496 2497 2498

		var warned = false;

W
WestLangley 已提交
2499
		return function setTextureCube( texture, slot ) {
2500 2501

			// backwards compatibility: peel texture.texture
T
Takahiro 已提交
2502
			if ( texture && texture.isWebGLRenderTargetCube ) {
2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516

				if ( ! warned ) {

					console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
					warned = true;

				}

				texture = texture.texture;

			}

			// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
			// TODO: unify these code paths
T
Takahiro 已提交
2517
			if ( ( texture && texture.isCubeTexture ) ||
2518
				( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
2519 2520 2521 2522

				// CompressedTexture can have Array in image :/

				// this function alone should take care of cube textures
2523
				textures.setTextureCube( texture, slot );
2524 2525 2526 2527 2528

			} else {

				// assumed: texture property of THREE.WebGLRenderTargetCube

2529
				textures.setTextureCubeDynamic( texture, slot );
2530 2531 2532 2533 2534 2535

			}

		};

	}() );
T
tschw 已提交
2536

2537 2538 2539 2540 2541 2542 2543 2544
	//

	this.setFramebuffer = function ( value ) {

		_framebuffer = value;

	};

2545
	this.getRenderTarget = function () {
2546 2547 2548

		return _currentRenderTarget;

M
Michael Herzog 已提交
2549
	};
2550

2551
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
2552

2553 2554
		_currentRenderTarget = renderTarget;

2555
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
2556

2557
			textures.setupRenderTarget( renderTarget );
M
Mr.doob 已提交
2558 2559 2560

		}

2561
		var framebuffer = _framebuffer;
M
Mr.doob 已提交
2562
		var isCube = false;
M
Mr.doob 已提交
2563 2564 2565

		if ( renderTarget ) {

M
Mr.doob 已提交
2566
			var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
F
Fordy 已提交
2567

M
Mr.doob 已提交
2568
			if ( renderTarget.isWebGLRenderTargetCube ) {
M
Mr.doob 已提交
2569

M
Mr.doob 已提交
2570
				framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
2571
				isCube = true;
M
Mr.doob 已提交
2572

2573 2574 2575 2576
			} else if ( renderTarget.isWebGLMultisampleRenderTarget ) {

				framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;

M
Mr.doob 已提交
2577 2578
			} else {

M
Mr.doob 已提交
2579
				framebuffer = __webglFramebuffer;
M
Mr.doob 已提交
2580 2581 2582

			}

M
Mr.doob 已提交
2583
			_currentViewport.copy( renderTarget.viewport );
2584 2585
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
2586

M
Mr.doob 已提交
2587 2588
		} else {

M
Mr.doob 已提交
2589
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
2590
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
2591
			_currentScissorTest = _scissorTest;
2592

M
Mr.doob 已提交
2593 2594
		}

M
Mr.doob 已提交
2595
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
2596 2597 2598 2599 2600 2601

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
2602
		state.viewport( _currentViewport );
2603 2604
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
2605

M
Mr.doob 已提交
2606 2607 2608
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
2609
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
2610 2611 2612

		}

M
Mr.doob 已提交
2613 2614
	};

M
Mr.doob 已提交
2615
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
2616

0
06wj 已提交
2617
		if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
2618

2619
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
2620
			return;
2621

G
gero3 已提交
2622
		}
2623

M
Mr.doob 已提交
2624
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
2625

M
Mr.doob 已提交
2626
		if ( framebuffer ) {
2627

G
gero3 已提交
2628
			var restore = false;
2629

M
Mr.doob 已提交
2630
			if ( framebuffer !== _currentFramebuffer ) {
2631

M
Mr.doob 已提交
2632
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
2633

G
gero3 已提交
2634
				restore = true;
2635

G
gero3 已提交
2636
			}
2637

M
Mr.doob 已提交
2638
			try {
2639

M
Mr.doob 已提交
2640
				var texture = renderTarget.texture;
M
Mr.doob 已提交
2641 2642
				var textureFormat = texture.format;
				var textureType = texture.type;
2643

2644
				if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
2645

M
Mr.doob 已提交
2646 2647
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
2648

M
Mr.doob 已提交
2649
				}
2650

2651
				if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
T
Takahiro 已提交
2652 2653
					! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
					! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {
2654

M
Mr.doob 已提交
2655 2656
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
2657

M
Mr.doob 已提交
2658
				}
2659

M
Mr.doob 已提交
2660
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
2661

2662 2663
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

2664
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
2665

2666
						_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
2667 2668

					}
2669

M
Mr.doob 已提交
2670
				} else {
M
Mr.doob 已提交
2671

M
Mr.doob 已提交
2672 2673 2674
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
2675

M
Mr.doob 已提交
2676
			} finally {
M
Mr.doob 已提交
2677

M
Mr.doob 已提交
2678 2679 2680
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
2681

M
Mr.doob 已提交
2682 2683 2684
				}

			}
M
Mr.doob 已提交
2685 2686 2687

		}

M
Mr.doob 已提交
2688 2689
	};

2690
	this.copyFramebufferToTexture = function ( position, texture, level ) {
2691 2692 2693

		var width = texture.image.width;
		var height = texture.image.height;
2694
		var glFormat = utils.convert( texture.format );
2695 2696 2697

		this.setTexture2D( texture, 0 );

2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710
		_gl.copyTexImage2D( _gl.TEXTURE_2D, level || 0, glFormat, position.x, position.y, width, height, 0 );

	};

	this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {

		var width = srcTexture.image.width;
		var height = srcTexture.image.height;
		var glFormat = utils.convert( dstTexture.format );
		var glType = utils.convert( dstTexture.type );

		this.setTexture2D( dstTexture, 0 );

2711 2712 2713 2714 2715 2716 2717 2718 2719
		if ( srcTexture.isDataTexture ) {

			_gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );

		} else {

			_gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, glFormat, glType, srcTexture.image );

		}
2720 2721 2722

	};

M
Mr.doob 已提交
2723
}
R
Rich Harris 已提交
2724

T
Tristan VALCKE 已提交
2725

2726
export { WebGLRenderer };