提交 251e763c 编写于 作者: M Mugen87

WebGLRenderer: Added .getViewport()

上级 09941ada
......@@ -355,6 +355,9 @@
<h3>[method:RenderTarget getRenderTarget]()</h3>
<div>Returns the current RenderTarget, if any.</div>
<h3>[method:RenderTarget getViewport]()</h3>
<div>Returns the current viewport.</div>
<h3>[method:Number getMaxAnisotropy]()</h3>
<div>This returns the anisotropy level of the textures.</div>
......
......@@ -271,8 +271,9 @@ THREE.LensFlare = function ( texture, size, distance, blending, color, opacity )
//
var scale = new THREE.Vector2();
var viewport = new THREE.Vector4();
this.onBeforeRender = function ( renderer, scene, camera, geometry, material, group, viewport ) {
this.onBeforeRender = function ( renderer, scene, camera, geometry, material, group ) {
var group = this.parent;
......@@ -285,6 +286,8 @@ THREE.LensFlare = function ( texture, size, distance, blending, color, opacity )
//
renderer.getViewport( viewport );
group.update( renderer, camera, viewport );
//
......
......@@ -428,6 +428,12 @@ function WebGLRenderer( parameters ) {
};
this.getViewport = function ( viewport ) {
viewport.copy( _currentViewport );
};
this.setViewport = function ( x, y, width, height ) {
_viewport.set( x, _height - y - height, width, height );
......@@ -1425,7 +1431,7 @@ function WebGLRenderer( parameters ) {
function renderObject( object, scene, camera, geometry, material, group ) {
object.onBeforeRender( _this, scene, camera, geometry, material, group, _currentViewport );
object.onBeforeRender( _this, scene, camera, geometry, material, group );
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
......@@ -1444,7 +1450,7 @@ function WebGLRenderer( parameters ) {
} else {
_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group, _currentViewport );
_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
}
......
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