提交 5bbe295d 编写于 作者: 0 06wj

update flipEnvMap setting

上级 2b728fcd
......@@ -957,7 +957,7 @@ THREE.GLTFLoader = ( function () {
// WebGLRenderTargetCube will be flipped for backwards compatibility
// WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;
uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1;
uniforms.reflectivity.value = material.reflectivity;
uniforms.refractionRatio.value = material.refractionRatio;
......
......@@ -1937,7 +1937,7 @@ function WebGLRenderer( parameters ) {
// WebGLRenderTargetCube will be flipped for backwards compatibility
// WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;
uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1;
uniforms.reflectivity.value = material.reflectivity;
uniforms.refractionRatio.value = material.refractionRatio;
......
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