<div>Default is true. If set, then Cubemaps are scaled, when they are bigger than the maximum size, to make sure that they aren't bigger than the maximum size.</div>
<h3>[property:Boolean renderPluginsPre]</h3>
<div>An array with render plugins to be applied before rendering.</div>
<div>Default is an empty array, or [].</div>
<h3>[property:Boolean renderPluginsPost]</h3>
<div>An array with render plugins to be applied after rendering.</div>
<div>Default is an empty array, or [].</div>
<h3>[property:Object info]</h3>
<div>An object with a series of statistical information about the graphics board memory and the rendering process. Useful for debugging or just for the sake of curiosity. The object contains the following fields:</div>
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@@ -220,12 +208,6 @@
<div>Tells the renderer to clear its color, depth or stencil drawing buffer(s).</div>
<div>Arguments default to true.</div>
<h3>[method:todo addPostPlugin]( plugin )</h3>
<div>Initialises the postprocessing plugin, and adds it to the renderPluginsPost array.</div>
<h3>[method:todo addPrePlugin]( plugin )</h3>
<div>Initialises the preprocessing plugin, and adds it to the renderPluginsPre array.</div>
<div>The render is done to the renderTarget (if specified) or to the canvas as usual.</div>
<div>If forceClear is true, the depth, stencil and color buffers will be cleared before rendering even if the renderer's autoClear property is false.</div>
<div>Even with forceClear set to true you can prevent certain buffers being cleared by setting either the .autoClearColor, .autoClearStencil or .autoClearDepth properties to false.</div>
<div>If forceClear is true, the depth, stencil and color buffers will be cleared before rendering even if the renderer's autoClear property is false.</div>
<div>Even with forceClear set to true you can prevent certain buffers being cleared by setting either the .autoClearColor, .autoClearStencil or .autoClearDepth properties to false.</div>