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3aa844f1
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
3aa844f1
编写于
7月 22, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
WebGLRenderer: Cleaned up refreshUniformsCommon.
上级
8e124919
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
54 addition
and
16 deletion
+54
-16
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+37
-15
src/renderers/shaders/ShaderLib.js
src/renderers/shaders/ShaderLib.js
+7
-0
src/renderers/shaders/UniformsLib.js
src/renderers/shaders/UniformsLib.js
+10
-1
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
3aa844f1
...
...
@@ -1934,7 +1934,11 @@ function WebGLRenderer( parameters ) {
uniforms
.
opacity
.
value
=
material
.
opacity
;
uniforms
.
diffuse
.
value
=
material
.
color
;
if
(
material
.
color
)
{
uniforms
.
diffuse
.
value
=
material
.
color
;
}
if
(
material
.
emissive
)
{
...
...
@@ -1942,9 +1946,38 @@ function WebGLRenderer( parameters ) {
}
uniforms
.
map
.
value
=
material
.
map
;
uniforms
.
specularMap
.
value
=
material
.
specularMap
;
uniforms
.
alphaMap
.
value
=
material
.
alphaMap
;
if
(
material
.
map
)
{
uniforms
.
map
.
value
=
material
.
map
;
}
if
(
material
.
alphaMap
)
{
uniforms
.
alphaMap
.
value
=
material
.
alphaMap
;
}
if
(
material
.
specularMap
)
{
uniforms
.
specularMap
.
value
=
material
.
specularMap
;
}
if
(
material
.
envMap
)
{
uniforms
.
envMap
.
value
=
material
.
envMap
;
// don't flip CubeTexture envMaps, flip everything else:
// WebGLRenderTargetCube will be flipped for backwards compatibility
// WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
uniforms
.
flipEnvMap
.
value
=
(
!
(
material
.
envMap
&&
material
.
envMap
.
isCubeTexture
)
)
?
1
:
-
1
;
uniforms
.
reflectivity
.
value
=
material
.
reflectivity
;
uniforms
.
refractionRatio
.
value
=
material
.
refractionRatio
;
}
if
(
material
.
lightMap
)
{
...
...
@@ -2024,17 +2057,6 @@ function WebGLRenderer( parameters ) {
}
uniforms
.
envMap
.
value
=
material
.
envMap
;
// don't flip CubeTexture envMaps, flip everything else:
// WebGLRenderTargetCube will be flipped for backwards compatibility
// WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
uniforms
.
flipEnvMap
.
value
=
(
!
(
material
.
envMap
&&
material
.
envMap
.
isCubeTexture
)
)
?
1
:
-
1
;
uniforms
.
reflectivity
.
value
=
material
.
reflectivity
;
uniforms
.
refractionRatio
.
value
=
material
.
refractionRatio
;
}
function
refreshUniformsLine
(
uniforms
,
material
)
{
...
...
src/renderers/shaders/ShaderLib.js
浏览文件 @
3aa844f1
...
...
@@ -16,6 +16,8 @@ var ShaderLib = {
uniforms
:
UniformsUtils
.
merge
(
[
UniformsLib
.
common
,
UniformsLib
.
specularmap
,
UniformsLib
.
envmap
,
UniformsLib
.
aomap
,
UniformsLib
.
lightmap
,
UniformsLib
.
fog
...
...
@@ -30,6 +32,8 @@ var ShaderLib = {
uniforms
:
UniformsUtils
.
merge
(
[
UniformsLib
.
common
,
UniformsLib
.
specularmap
,
UniformsLib
.
envmap
,
UniformsLib
.
aomap
,
UniformsLib
.
lightmap
,
UniformsLib
.
emissivemap
,
...
...
@@ -49,6 +53,8 @@ var ShaderLib = {
uniforms
:
UniformsUtils
.
merge
(
[
UniformsLib
.
common
,
UniformsLib
.
specularmap
,
UniformsLib
.
envmap
,
UniformsLib
.
aomap
,
UniformsLib
.
lightmap
,
UniformsLib
.
emissivemap
,
...
...
@@ -74,6 +80,7 @@ var ShaderLib = {
uniforms
:
UniformsUtils
.
merge
(
[
UniformsLib
.
common
,
UniformsLib
.
envmap
,
UniformsLib
.
aomap
,
UniformsLib
.
lightmap
,
UniformsLib
.
emissivemap
,
...
...
src/renderers/shaders/UniformsLib.js
浏览文件 @
3aa844f1
...
...
@@ -17,9 +17,18 @@ var UniformsLib = {
map
:
{
value
:
null
},
offsetRepeat
:
{
value
:
new
Vector4
(
0
,
0
,
1
,
1
)
},
specularMap
:
{
value
:
null
},
alphaMap
:
{
value
:
null
},
},
specularmap
:
{
specularMap
:
{
value
:
null
},
},
envmap
:
{
envMap
:
{
value
:
null
},
flipEnvMap
:
{
value
:
-
1
},
reflectivity
:
{
value
:
1.0
},
...
...
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