// push a render item for each group of the geometry
for(vari=0,l=groups.length;i<l;i++){
vargroup=groups[i];
vargroupMaterial=materials[group.materialIndex];
if(groupMaterial===undefined){
}
console.warn('THREE.WebGLRenderer: MultiMaterial has insufficient amount of materials for geometry. %i material(s) expected but only %i provided.',groups.length,materials.length);