WebGLRenderer.js 57.8 KB
Newer Older
M
Mugen87 已提交
1
import { REVISION, RGBAFormat, HalfFloatType, FloatType, UnsignedByteType, FrontFaceDirectionCW, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, NoColors, LinearToneMapping } from '../constants.js';
B
bentok 已提交
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
import { _Math } from '../math/Math.js';
import { Matrix4 } from '../math/Matrix4.js';
import { DataTexture } from '../textures/DataTexture.js';
import { WebGLUniforms } from './webgl/WebGLUniforms.js';
import { UniformsLib } from './shaders/UniformsLib.js';
import { UniformsUtils } from './shaders/UniformsUtils.js';
import { ShaderLib } from './shaders/ShaderLib.js';
import { WebGLSpriteRenderer } from './webgl/WebGLSpriteRenderer.js';
import { WebGLShadowMap } from './webgl/WebGLShadowMap.js';
import { WebGLAttributes } from './webgl/WebGLAttributes.js';
import { WebGLBackground } from './webgl/WebGLBackground.js';
import { WebGLRenderLists } from './webgl/WebGLRenderLists.js';
import { WebGLMorphtargets } from './webgl/WebGLMorphtargets.js';
import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer.js';
import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer.js';
import { WebGLGeometries } from './webgl/WebGLGeometries.js';
import { WebGLLights } from './webgl/WebGLLights.js';
import { WebGLObjects } from './webgl/WebGLObjects.js';
import { WebGLPrograms } from './webgl/WebGLPrograms.js';
import { WebGLTextures } from './webgl/WebGLTextures.js';
import { WebGLProperties } from './webgl/WebGLProperties.js';
import { WebGLState } from './webgl/WebGLState.js';
import { WebGLCapabilities } from './webgl/WebGLCapabilities.js';
import { WebVRManager } from './webvr/WebVRManager.js';
import { WebGLExtensions } from './webgl/WebGLExtensions.js';
import { Vector3 } from '../math/Vector3.js';
import { WebGLClipping } from './webgl/WebGLClipping.js';
import { Frustum } from '../math/Frustum.js';
import { Vector4 } from '../math/Vector4.js';
import { WebGLUtils } from './webgl/WebGLUtils.js';
R
Rich Harris 已提交
32

M
Mr.doob 已提交
33 34 35 36 37
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
T
tschw 已提交
38
 * @author tschw
M
Mr.doob 已提交
39 40
 */

M
Mr.doob 已提交
41
function WebGLRenderer( parameters ) {
M
Mr.doob 已提交
42

M
Mr.doob 已提交
43
	console.log( 'THREE.WebGLRenderer', REVISION );
M
Mr.doob 已提交
44 45 46

	parameters = parameters || {};

E
Eli Grey 已提交
47
	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
48
		_context = parameters.context !== undefined ? parameters.context : null,
M
Mr.doob 已提交
49

50 51 52 53 54
		_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
		_depth = parameters.depth !== undefined ? parameters.depth : true,
		_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
		_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
		_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
55 56
		_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
		_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default';
M
Mr.doob 已提交
57

58 59
	var lightsArray = [];
	var shadowsArray = [];
M
Mr.doob 已提交
60

61
	var currentRenderList = null;
62

63
	var spritesArray = [];
M
Mr.doob 已提交
64

M
Mr.doob 已提交
65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

T
tschw 已提交
81 82 83 84 85
	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

M
Mr.doob 已提交
86 87
	// physically based shading

88
	this.gammaFactor = 2.0;	// for backwards compatibility
M
Mr.doob 已提交
89 90 91
	this.gammaInput = false;
	this.gammaOutput = false;

92 93
	// physical lights

94
	this.physicallyCorrectLights = false;
95

B
Ben Houston 已提交
96 97
	// tone mapping

R
Rich Harris 已提交
98
	this.toneMapping = LinearToneMapping;
B
Ben Houston 已提交
99 100 101
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

M
Mr.doob 已提交
102 103 104 105 106 107 108 109 110
	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// internal properties

	var _this = this,

111 112
		_isContextLost = false,

113
		// internal state cache
M
Mr.doob 已提交
114

115 116 117 118
		_currentRenderTarget = null,
		_currentFramebuffer = null,
		_currentMaterialId = - 1,
		_currentGeometryProgram = '',
119

120
		_currentCamera = null,
121
		_currentArrayCamera = null,
M
Mr.doob 已提交
122

M
Mr.doob 已提交
123
		_currentViewport = new Vector4(),
124 125
		_currentScissor = new Vector4(),
		_currentScissorTest = null,
126

127
		//
128

129
		_usedTextureUnits = 0,
M
Mr.doob 已提交
130

131
		//
M
Mr.doob 已提交
132

133 134
		_width = _canvas.width,
		_height = _canvas.height,
M
Mr.doob 已提交
135

136
		_pixelRatio = 1,
M
Mr.doob 已提交
137

M
Mr.doob 已提交
138
		_viewport = new Vector4( 0, 0, _width, _height ),
139 140
		_scissor = new Vector4( 0, 0, _width, _height ),
		_scissorTest = false,
141

142
		// frustum
M
Mr.doob 已提交
143

144
		_frustum = new Frustum(),
M
Mr.doob 已提交
145

146
		// clipping
T
tschw 已提交
147

148 149 150
		_clipping = new WebGLClipping(),
		_clippingEnabled = false,
		_localClippingEnabled = false,
T
tschw 已提交
151

152
		// camera matrices cache
M
Mr.doob 已提交
153

154
		_projScreenMatrix = new Matrix4(),
M
Mr.doob 已提交
155

A
aardgoose 已提交
156
		_vector3 = new Vector3(),
157

158
		// info
M
Mr.doob 已提交
159

M
Mr.doob 已提交
160 161 162 163 164
		_infoMemory = {
			geometries: 0,
			textures: 0
		},

165
		_infoRender = {
166

167
			frame: 0,
168 169 170 171
			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0
172

173
		};
M
Mr.doob 已提交
174

M
Mr.doob 已提交
175
	this.info = {
176

M
Mr.doob 已提交
177
		render: _infoRender,
M
Mr.doob 已提交
178
		memory: _infoMemory,
A
Atrahasis 已提交
179 180 181
		programs: null,
		autoReset: true,
		reset: resetInfo
M
Mr.doob 已提交
182 183

	};
184

A
Atrahasis 已提交
185 186 187 188 189 190 191 192 193 194
	function resetInfo () {

		_infoRender.frame ++;
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;

	}

195 196 197 198 199
	function getTargetPixelRatio() {

		return _currentRenderTarget === null ? _pixelRatio : 1;

	}
200

M
Mr.doob 已提交
201 202 203 204
	// initialize

	var _gl;

M
Mr.doob 已提交
205 206
	try {

207
		var contextAttributes = {
M
Mr.doob 已提交
208 209 210 211 212
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
213
			preserveDrawingBuffer: _preserveDrawingBuffer,
L
Luigi De Rosa 已提交
214
			powerPreference: _powerPreference
M
Mr.doob 已提交
215 216
		};

217 218
		// event listeners must be registered before WebGL context is created, see #12753

219
		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
220
		_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
221

222
		_gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
M
Mr.doob 已提交
223 224 225

		if ( _gl === null ) {

G
gero3 已提交
226
			if ( _canvas.getContext( 'webgl' ) !== null ) {
227

D
Daniel Hritzkiv 已提交
228
				throw new Error( 'Error creating WebGL context with your selected attributes.' );
229 230 231

			} else {

D
Daniel Hritzkiv 已提交
232
				throw new Error( 'Error creating WebGL context.' );
233 234

			}
M
Mr.doob 已提交
235 236 237

		}

238 239 240 241 242 243 244 245 246 247 248 249
		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

M
Mr.doob 已提交
250 251
	} catch ( error ) {

D
Daniel Hritzkiv 已提交
252
		console.error( 'THREE.WebGLRenderer: ' + error.message );
M
Mr.doob 已提交
253 254 255

	}

256
	var extensions, capabilities, state;
257 258
	var properties, textures, attributes, geometries, objects, lights;
	var programCache, renderLists;
259

260
	var background, morphtargets, bufferRenderer, indexedBufferRenderer;
M
Mugen87 已提交
261
	var spriteRenderer;
262

263
	var utils;
264

265
	function initGLContext() {
266

267 268 269 270 271 272 273
		extensions = new WebGLExtensions( _gl );
		extensions.get( 'WEBGL_depth_texture' );
		extensions.get( 'OES_texture_float' );
		extensions.get( 'OES_texture_float_linear' );
		extensions.get( 'OES_texture_half_float' );
		extensions.get( 'OES_texture_half_float_linear' );
		extensions.get( 'OES_standard_derivatives' );
M
Mugen87 已提交
274
		extensions.get( 'OES_element_index_uint' );
275
		extensions.get( 'ANGLE_instanced_arrays' );
276

277
		utils = new WebGLUtils( _gl, extensions );
M
Mr.doob 已提交
278

279
		capabilities = new WebGLCapabilities( _gl, extensions, parameters );
M
Mr.doob 已提交
280

281
		state = new WebGLState( _gl, extensions, utils );
282 283
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
M
Mr.doob 已提交
284

285
		properties = new WebGLProperties();
286
		textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, _infoMemory, _infoRender );
287 288
		attributes = new WebGLAttributes( _gl );
		geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
M
Mr.doob 已提交
289
		objects = new WebGLObjects( geometries, _infoRender );
290
		morphtargets = new WebGLMorphtargets( _gl );
291
		programCache = new WebGLPrograms( _this, extensions, capabilities );
292
		lights = new WebGLLights();
293
		renderLists = new WebGLRenderLists();
M
Mr.doob 已提交
294

M
Mr.doob 已提交
295
		background = new WebGLBackground( _this, state, geometries, _premultipliedAlpha );
296

297 298
		bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
		indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
299

300
		spriteRenderer = new WebGLSpriteRenderer( _this, _gl, state, textures, capabilities );
301

302
		_this.info.programs = programCache.programs;
303

304 305 306 307 308 309
		_this.context = _gl;
		_this.capabilities = capabilities;
		_this.extensions = extensions;
		_this.properties = properties;
		_this.renderLists = renderLists;
		_this.state = state;
M
Mr.doob 已提交
310

311
	}
M
Mr.doob 已提交
312

313
	initGLContext();
M
Mr.doob 已提交
314

315
	// vr
M
Mr.doob 已提交
316

317
	var vr = new WebVRManager( _this );
M
Mr.doob 已提交
318

319
	this.vr = vr;
M
Mr.doob 已提交
320 321

	// shadow map
M
Mr.doob 已提交
322

323
	var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
M
Mr.doob 已提交
324

325
	this.shadowMap = shadowMap;
M
Mr.doob 已提交
326

M
Mr.doob 已提交
327 328 329 330 331 332 333 334
	// API

	this.getContext = function () {

		return _gl;

	};

335 336 337 338 339 340
	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

341 342
	this.forceContextLoss = function () {

M
Michael Bond 已提交
343 344
		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.loseContext();
345 346 347

	};

348
	this.forceContextRestore = function () {
M
Mr.doob 已提交
349

350 351
		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.restoreContext();
M
Mr.doob 已提交
352 353 354

	};

355 356
	this.getPixelRatio = function () {

357
		return _pixelRatio;
358 359 360 361 362

	};

	this.setPixelRatio = function ( value ) {

363 364 365 366
		if ( value === undefined ) return;

		_pixelRatio = value;

M
Mr.doob 已提交
367
		this.setSize( _width, _height, false );
368 369 370

	};

371 372 373
	this.getSize = function () {

		return {
374 375
			width: _width,
			height: _height
376 377 378 379
		};

	};

380
	this.setSize = function ( width, height, updateStyle ) {
M
Mr.doob 已提交
381

382 383 384 385 386 387 388 389 390
		var device = vr.getDevice();

		if ( device && device.isPresenting ) {

			console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
			return;

		}

391 392 393
		_width = width;
		_height = height;

394 395
		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
396

397
		if ( updateStyle !== false ) {
398

G
gero3 已提交
399 400
			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
401

G
gero3 已提交
402
		}
M
Mr.doob 已提交
403

404
		this.setViewport( 0, 0, width, height );
M
Mr.doob 已提交
405 406 407

	};

M
Mr.doob 已提交
408 409 410 411 412 413 414 415 416
	this.getDrawingBufferSize = function () {

		return {
			width: _width * _pixelRatio,
			height: _height * _pixelRatio
		};

	};

417 418 419 420 421 422 423 424 425 426 427 428 429 430
	this.setDrawingBufferSize = function ( width, height, pixelRatio ) {

		_width = width;
		_height = height;

		_pixelRatio = pixelRatio;

		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;

		this.setViewport( 0, 0, width, height );

	};

431
	this.getCurrentViewport = function () {
M
Mugen87 已提交
432

433
		return _currentViewport;
M
Mugen87 已提交
434 435 436

	};

M
Mr.doob 已提交
437 438
	this.setViewport = function ( x, y, width, height ) {

M
Mugen87 已提交
439
		_viewport.set( x, _height - y - height, width, height );
440
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
441

M
Mr.doob 已提交
442 443
	};

444
	this.setScissor = function ( x, y, width, height ) {
M
Mr.doob 已提交
445

M
Mugen87 已提交
446
		_scissor.set( x, _height - y - height, width, height );
447
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
448

M
Mr.doob 已提交
449 450
	};

451 452
	this.setScissorTest = function ( boolean ) {

453
		state.setScissorTest( _scissorTest = boolean );
M
Mr.doob 已提交
454 455 456 457 458

	};

	// Clearing

M
Mr.doob 已提交
459
	this.getClearColor = function () {
M
Mr.doob 已提交
460

461
		return background.getClearColor();
M
Mr.doob 已提交
462 463 464

	};

465
	this.setClearColor = function () {
466

467
		background.setClearColor.apply( background, arguments );
M
Mr.doob 已提交
468 469 470

	};

M
Mr.doob 已提交
471
	this.getClearAlpha = function () {
M
Mr.doob 已提交
472

473
		return background.getClearAlpha();
M
Mr.doob 已提交
474 475 476

	};

M
Mugen87 已提交
477
	this.setClearAlpha = function () {
M
Mr.doob 已提交
478

479
		background.setClearAlpha.apply( background, arguments );
M
Mr.doob 已提交
480 481 482 483 484 485 486 487 488 489 490 491

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
492 493 494 495 496

	};

	this.clearColor = function () {

M
Mr.doob 已提交
497
		this.clear( true, false, false );
498 499 500 501 502

	};

	this.clearDepth = function () {

M
Mr.doob 已提交
503
		this.clear( false, true, false );
504 505 506 507 508

	};

	this.clearStencil = function () {

M
Mr.doob 已提交
509
		this.clear( false, false, true );
M
Mr.doob 已提交
510 511 512 513 514 515 516 517 518 519

	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

M
Mr.doob 已提交
520
	//
M
Mr.doob 已提交
521

M
Mr.doob 已提交
522
	this.dispose = function () {
D
dubejf 已提交
523 524

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
525
		_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
D
dubejf 已提交
526

527
		renderLists.dispose();
M
Mugen87 已提交
528 529
		properties.dispose();
		objects.dispose();
530

531
		vr.dispose();
532

D
dubejf 已提交
533 534
	};

M
Mr.doob 已提交
535
	// Events
M
Mr.doob 已提交
536

D
dubejf 已提交
537 538 539 540
	function onContextLost( event ) {

		event.preventDefault();

541
		console.log( 'THREE.WebGLRenderer: Context Lost.' );
D
dubejf 已提交
542

543 544 545 546
		_isContextLost = true;

	}

M
Mugen87 已提交
547
	function onContextRestore( /* event */ ) {
D
dubejf 已提交
548

549
		console.log( 'THREE.WebGLRenderer: Context Restored.' );
550 551

		_isContextLost = false;
D
dubejf 已提交
552

553
		initGLContext();
D
dubejf 已提交
554

M
Mr.doob 已提交
555
	}
D
dubejf 已提交
556

557
	function onMaterialDispose( event ) {
M
Mr.doob 已提交
558 559 560 561 562 563 564

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

565
	}
M
Mr.doob 已提交
566 567 568

	// Buffer deallocation

569
	function deallocateMaterial( material ) {
M
Mr.doob 已提交
570

571 572
		releaseMaterialProgramReference( material );

573
		properties.remove( material );
574

575
	}
576 577


578
	function releaseMaterialProgramReference( material ) {
579

580
		var programInfo = properties.get( material ).program;
M
Mr.doob 已提交
581 582 583

		material.program = undefined;

584
		if ( programInfo !== undefined ) {
M
Mr.doob 已提交
585

586
			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
587

M
Mr.doob 已提交
588 589
		}

590
	}
M
Mr.doob 已提交
591 592 593

	// Buffer rendering

M
Mr.doob 已提交
594 595 596 597 598 599 600 601 602 603
	function renderObjectImmediate( object, program, material ) {

		object.render( function ( object ) {

			_this.renderBufferImmediate( object, program, material );

		} );

	}

M
Mr.doob 已提交
604 605
	this.renderBufferImmediate = function ( object, program, material ) {

606
		state.initAttributes();
607

608
		var buffers = properties.get( object );
609

610 611 612 613
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
614

615
		var programAttributes = program.getAttributes();
616

M
Mr.doob 已提交
617 618
		if ( object.hasPositions ) {

619
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
620
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
621

622 623
			state.enableAttribute( programAttributes.position );
			_gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
624 625 626 627 628

		}

		if ( object.hasNormals ) {

629
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
630

631
			if ( ! material.isMeshPhongMaterial &&
632
				! material.isMeshStandardMaterial &&
633
				! material.isMeshNormalMaterial &&
634
				material.flatShading === true ) {
M
Mr.doob 已提交
635

636
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
637

638
					var array = object.normalArray;
M
Mr.doob 已提交
639

640 641 642
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
643

644 645 646
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
647

648 649 650
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
651

652 653 654
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
655 656 657 658 659 660

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
661

662
			state.enableAttribute( programAttributes.normal );
663

664
			_gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
665 666 667 668 669

		}

		if ( object.hasUvs && material.map ) {

670
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
671
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
672

673
			state.enableAttribute( programAttributes.uv );
674

675
			_gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
676 677 678

		}

R
Rich Harris 已提交
679
		if ( object.hasColors && material.vertexColors !== NoColors ) {
M
Mr.doob 已提交
680

681
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
682
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
683

684
			state.enableAttribute( programAttributes.color );
685

686
			_gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
687 688 689

		}

690
		state.disableUnusedAttributes();
691

M
Mr.doob 已提交
692 693 694 695 696 697
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

698
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
699

700 701 702
		var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );

		state.setMaterial( material, frontFaceCW );
M
Mr.doob 已提交
703

M
Mr.doob 已提交
704
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
705
		var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true );
M
Mr.doob 已提交
706

M
Mr.doob 已提交
707
		var updateBuffers = false;
M
Mr.doob 已提交
708 709 710 711 712 713 714 715

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

716
		if ( object.morphTargetInfluences ) {
717

718
			morphtargets.update( object, geometry, material, program );
M
Mr.doob 已提交
719 720 721 722 723

			updateBuffers = true;

		}

724 725
		//

726
		var index = geometry.index;
727
		var position = geometry.attributes.position;
728
		var rangeFactor = 1;
729

730 731
		if ( material.wireframe === true ) {

732
			index = geometries.getWireframeAttribute( geometry );
733
			rangeFactor = 2;
734 735 736

		}

M
Mr.doob 已提交
737
		var attribute;
M
Mr.doob 已提交
738
		var renderer = bufferRenderer;
739

740
		if ( index !== null ) {
741

M
Mr.doob 已提交
742
			attribute = attributes.get( index );
743

744
			renderer = indexedBufferRenderer;
M
Mr.doob 已提交
745
			renderer.setIndex( attribute );
746

747
		}
M
Mr.doob 已提交
748

749
		if ( updateBuffers ) {
M
Mr.doob 已提交
750

751
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
752

753
			if ( index !== null ) {
754

M
Mr.doob 已提交
755
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
756 757 758

			}

759
		}
760

761 762
		//

763
		var dataCount = 0;
764

M
Mr.doob 已提交
765
		if ( index !== null ) {
766

M
Mr.doob 已提交
767
			dataCount = index.count;
768

M
Mr.doob 已提交
769
		} else if ( position !== undefined ) {
770

M
Mr.doob 已提交
771
			dataCount = position.count;
772

M
Mr.doob 已提交
773
		}
774

M
Mr.doob 已提交
775 776
		var rangeStart = geometry.drawRange.start * rangeFactor;
		var rangeCount = geometry.drawRange.count * rangeFactor;
777

M
Mr.doob 已提交
778 779
		var groupStart = group !== null ? group.start * rangeFactor : 0;
		var groupCount = group !== null ? group.count * rangeFactor : Infinity;
780

M
Mr.doob 已提交
781 782
		var drawStart = Math.max( rangeStart, groupStart );
		var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
M
Mr.doob 已提交
783 784 785

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

786 787
		if ( drawCount === 0 ) return;

M
Mr.doob 已提交
788
		//
789

790
		if ( object.isMesh ) {
791

792
			if ( material.wireframe === true ) {
793

794
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
795
				renderer.setMode( _gl.LINES );
796

797
			} else {
M
Mr.doob 已提交
798 799

				switch ( object.drawMode ) {
800

R
Rich Harris 已提交
801
					case TrianglesDrawMode:
B
Ben Adams 已提交
802 803 804
						renderer.setMode( _gl.TRIANGLES );
						break;

R
Rich Harris 已提交
805
					case TriangleStripDrawMode:
B
Ben Adams 已提交
806 807 808
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

R
Rich Harris 已提交
809
					case TriangleFanDrawMode:
B
Ben Adams 已提交
810 811 812 813
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
814

815
			}
816

817

818
		} else if ( object.isLine ) {
819

820
			var lineWidth = material.linewidth;
821

822
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
823

824
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
825

826
			if ( object.isLineSegments ) {
827

828
				renderer.setMode( _gl.LINES );
829

830 831 832 833
			} else if ( object.isLineLoop ) {

				renderer.setMode( _gl.LINE_LOOP );

834
			} else {
835

836
				renderer.setMode( _gl.LINE_STRIP );
837 838

			}
M
Mr.doob 已提交
839

840
		} else if ( object.isPoints ) {
841 842

			renderer.setMode( _gl.POINTS );
843 844

		}
845

T
Takahiro 已提交
846
		if ( geometry && geometry.isInstancedBufferGeometry ) {
M
Mr.doob 已提交
847 848 849

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
850
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
851

J
jfranc 已提交
852
			}
853 854 855

		} else {

M
Mr.doob 已提交
856
			renderer.render( drawStart, drawCount );
857

M
Mr.doob 已提交
858 859 860 861
		}

	};

862
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
863

T
Takahiro 已提交
864
		if ( geometry && geometry.isInstancedBufferGeometry ) {
B
Ben Adams 已提交
865

866
			if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
B
Ben Adams 已提交
867

868
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
869
				return;
B
Ben Adams 已提交
870

M
Mr.doob 已提交
871 872 873
			}

		}
B
Ben Adams 已提交
874

875 876
		if ( startIndex === undefined ) startIndex = 0;

877 878
		state.initAttributes();

879
		var geometryAttributes = geometry.attributes;
880

881
		var programAttributes = program.getAttributes();
882

883
		var materialDefaultAttributeValues = material.defaultAttributeValues;
884

885
		for ( var name in programAttributes ) {
886

887
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
888

M
Mr.doob 已提交
889
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
890

891
				var geometryAttribute = geometryAttributes[ name ];
892

M
Mr.doob 已提交
893
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
894

895
					var normalized = geometryAttribute.normalized;
896
					var size = geometryAttribute.itemSize;
897

M
Mr.doob 已提交
898
					var attribute = attributes.get( geometryAttribute );
899

900 901 902 903
					// TODO Attribute may not be available on context restore

					if ( attribute === undefined ) continue;

M
Mr.doob 已提交
904 905 906
					var buffer = attribute.buffer;
					var type = attribute.type;
					var bytesPerElement = attribute.bytesPerElement;
907

A
aardgoose 已提交
908
					if ( geometryAttribute.isInterleavedBufferAttribute ) {
909

M
Mr.doob 已提交
910 911 912 913
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

T
Takahiro 已提交
914
						if ( data && data.isInstancedInterleavedBuffer ) {
M
Mr.doob 已提交
915

916
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
B
Ben Adams 已提交
917

M
Mr.doob 已提交
918
							if ( geometry.maxInstancedCount === undefined ) {
919

D
dubejf 已提交
920
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
921

M
Mr.doob 已提交
922
							}
B
Ben Adams 已提交
923

M
Mr.doob 已提交
924
						} else {
B
Ben Adams 已提交
925

M
Mr.doob 已提交
926
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
927

M
Mr.doob 已提交
928
						}
B
Ben Adams 已提交
929

M
Mr.doob 已提交
930
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
931
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, ( startIndex * stride + offset ) * bytesPerElement );
B
Ben Adams 已提交
932

M
Mr.doob 已提交
933
					} else {
B
Ben Adams 已提交
934

A
aardgoose 已提交
935
						if ( geometryAttribute.isInstancedBufferAttribute ) {
B
Ben Adams 已提交
936

937
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
B
Ben Adams 已提交
938

M
Mr.doob 已提交
939
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
940

D
dubejf 已提交
941
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
942

M
Mr.doob 已提交
943
							}
B
Ben Adams 已提交
944

M
Mr.doob 已提交
945 946 947 948
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
949
						}
B
Ben Adams 已提交
950

M
Mr.doob 已提交
951
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
952
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * bytesPerElement );
M
Mr.doob 已提交
953

B
Ben Adams 已提交
954
					}
M
Mr.doob 已提交
955

956 957
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
958
					var value = materialDefaultAttributeValues[ name ];
959

960
					if ( value !== undefined ) {
M
Mr.doob 已提交
961

962
						switch ( value.length ) {
M
Mr.doob 已提交
963

964 965 966
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
967

968 969 970
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
971

972 973 974
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
975

976 977
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
978 979

						}
M
Mr.doob 已提交
980 981 982 983 984 985 986 987

					}

				}

			}

		}
988

989
		state.disableUnusedAttributes();
990

M
Mr.doob 已提交
991 992
	}

M
Mr.doob 已提交
993
	// Compile
M
Mr.doob 已提交
994

M
Mr.doob 已提交
995
	this.compile = function ( scene, camera ) {
996

997 998
		lightsArray.length = 0;
		shadowsArray.length = 0;
999

M
Mr.doob 已提交
1000
		scene.traverse( function ( object ) {
G
gero3 已提交
1001 1002

			if ( object.isLight ) {
M
Mr.doob 已提交
1003

1004 1005 1006 1007 1008 1009 1010
				lightsArray.push( object );

				if ( object.castShadow ) {

					shadowsArray.push( object );

				}
M
Mr.doob 已提交
1011

G
gero3 已提交
1012
			}
M
Mr.doob 已提交
1013 1014 1015

		} );

1016
		lights.setup( lightsArray, shadowsArray, camera );
M
Mr.doob 已提交
1017 1018 1019 1020 1021

		scene.traverse( function ( object ) {

			if ( object.material ) {

G
gero3 已提交
1022
				if ( Array.isArray( object.material ) ) {
M
Mr.doob 已提交
1023

G
gero3 已提交
1024
					for ( var i = 0; i < object.material.length; i ++ ) {
M
Mr.doob 已提交
1025 1026 1027

						initMaterial( object.material[ i ], scene.fog, object );

G
gero3 已提交
1028
					}
M
Mr.doob 已提交
1029

G
gero3 已提交
1030
				} else {
M
Mr.doob 已提交
1031 1032 1033

					initMaterial( object.material, scene.fog, object );

G
gero3 已提交
1034
				}
M
Mr.doob 已提交
1035

G
gero3 已提交
1036
			}
M
Mr.doob 已提交
1037 1038

		} );
G
gero3 已提交
1039 1040

	};
1041

1042
	// Animation Loop
M
Mr.doob 已提交
1043

1044 1045
	var isAnimating = false;
	var onAnimationFrame = null;
1046

1047
	function start() {
1048

1049
		if ( isAnimating ) return;
1050 1051

		var device = vr.getDevice();
M
Mugen87 已提交
1052

1053
		if ( device && device.isPresenting ) {
1054 1055 1056 1057 1058 1059 1060 1061

			device.requestAnimationFrame( loop );

		} else {

			window.requestAnimationFrame( loop );

		}
1062

1063
		isAnimating = true;
1064

1065
	}
1066

1067
	function loop( time ) {
1068

1069
		if ( onAnimationFrame !== null ) onAnimationFrame( time );
1070 1071

		var device = vr.getDevice();
M
Mugen87 已提交
1072

1073
		if ( device && device.isPresenting ) {
1074 1075 1076 1077 1078 1079 1080 1081

			device.requestAnimationFrame( loop );

		} else {

			window.requestAnimationFrame( loop );

		}
1082

1083 1084 1085
	}

	this.animate = function ( callback ) {
1086

1087 1088
		onAnimationFrame = callback;
		start();
1089 1090 1091

	};

M
Mr.doob 已提交
1092 1093 1094
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {
1095

0
06wj 已提交
1096
		if ( ! ( camera && camera.isCamera ) ) {
M
Mr.doob 已提交
1097

1098
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1099 1100 1101 1102
			return;

		}

1103 1104
		if ( _isContextLost ) return;

M
Mr.doob 已提交
1105 1106
		// reset caching for this frame

1107
		_currentGeometryProgram = '';
1108
		_currentMaterialId = - 1;
1109
		_currentCamera = null;
M
Mr.doob 已提交
1110 1111 1112

		// update scene graph

1113
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1114 1115 1116

		// update camera matrices and frustum

1117
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1118

1119 1120 1121 1122 1123 1124
		if ( vr.enabled ) {

			camera = vr.getCamera( camera );

		}

1125 1126
		scene.onBeforeRender( _this, scene, camera, renderTarget );

M
Mr.doob 已提交
1127 1128 1129
		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

1130 1131 1132
		lightsArray.length = 0;
		shadowsArray.length = 0;

1133
		spritesArray.length = 0;
M
Mr.doob 已提交
1134

T
tschw 已提交
1135
		_localClippingEnabled = this.localClippingEnabled;
M
Mr.doob 已提交
1136
		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
T
tschw 已提交
1137

1138 1139 1140
		currentRenderList = renderLists.get( scene, camera );
		currentRenderList.init();

M
Mr.doob 已提交
1141
		projectObject( scene, camera, _this.sortObjects );
M
Mr.doob 已提交
1142

M
Mr.doob 已提交
1143
		if ( _this.sortObjects === true ) {
1144

1145
			currentRenderList.sort();
M
Mr.doob 已提交
1146

1147 1148
		}

M
Mr.doob 已提交
1149
		//
M
Mr.doob 已提交
1150

T
tschw 已提交
1151
		if ( _clippingEnabled ) _clipping.beginShadows();
T
tschw 已提交
1152

1153
		shadowMap.render( shadowsArray, scene, camera );
1154

1155
		lights.setup( lightsArray, shadowsArray, camera );
1156

T
tschw 已提交
1157
		if ( _clippingEnabled ) _clipping.endShadows();
T
tschw 已提交
1158

M
Mr.doob 已提交
1159 1160
		//

A
Atrahasis 已提交
1161
		if ( this.info.autoReset ) this.info.reset();
M
Mr.doob 已提交
1162

1163 1164 1165 1166 1167 1168
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1169 1170
		this.setRenderTarget( renderTarget );

M
Mr.doob 已提交
1171 1172
		//

1173
		background.render( currentRenderList, scene, camera, forceClear );
M
Mr.doob 已提交
1174

1175
		// render scene
M
Mr.doob 已提交
1176

1177 1178 1179
		var opaqueObjects = currentRenderList.opaque;
		var transparentObjects = currentRenderList.transparent;

M
Mr.doob 已提交
1180 1181
		if ( scene.overrideMaterial ) {

1182
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1183

M
Mr.doob 已提交
1184 1185
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
1186

M
Mr.doob 已提交
1187 1188 1189 1190
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1191
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
M
Mr.doob 已提交
1192 1193 1194

			// transparent pass (back-to-front order)

M
Mr.doob 已提交
1195
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
M
Mr.doob 已提交
1196 1197 1198

		}

1199
		// custom renderers
M
Mr.doob 已提交
1200

1201
		spriteRenderer.render( spritesArray, scene, camera );
M
Mr.doob 已提交
1202 1203 1204

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1205 1206
		if ( renderTarget ) {

1207
			textures.updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1208 1209 1210

		}

1211
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
Mr.doob 已提交
1212

1213 1214 1215
		state.buffers.depth.setTest( true );
		state.buffers.depth.setMask( true );
		state.buffers.color.setMask( true );
M
Mr.doob 已提交
1216

1217
		state.setPolygonOffset( false );
1218

1219 1220
		scene.onAfterRender( _this, scene, camera, renderTarget );

M
Mr.doob 已提交
1221
		if ( vr.enabled ) {
1222

M
Mr.doob 已提交
1223
			vr.submitFrame();
1224

M
Mr.doob 已提交
1225
		}
M
Mr.doob 已提交
1226

M
Mr.doob 已提交
1227 1228 1229
		// _gl.finish();

	};
M
Mr.doob 已提交
1230

1231
	/*
M
Mr.doob 已提交
1232 1233
	// TODO Duplicated code (Frustum)

1234 1235
	var _sphere = new Sphere();

T
tschw 已提交
1236 1237 1238 1239 1240 1241 1242
	function isObjectViewable( object ) {

		var geometry = object.geometry;

		if ( geometry.boundingSphere === null )
			geometry.computeBoundingSphere();

M
Mr.doob 已提交
1243
		_sphere.copy( geometry.boundingSphere ).
1244
		applyMatrix4( object.matrixWorld );
M
Mr.doob 已提交
1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260

		return isSphereViewable( _sphere );

	}

	function isSpriteViewable( sprite ) {

		_sphere.center.set( 0, 0, 0 );
		_sphere.radius = 0.7071067811865476;
		_sphere.applyMatrix4( sprite.matrixWorld );

		return isSphereViewable( _sphere );

	}

	function isSphereViewable( sphere ) {
T
tschw 已提交
1261 1262

		if ( ! _frustum.intersectsSphere( sphere ) ) return false;
T
tschw 已提交
1263 1264 1265 1266

		var numPlanes = _clipping.numPlanes;

		if ( numPlanes === 0 ) return true;
T
tschw 已提交
1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278

		var planes = _this.clippingPlanes,

			center = sphere.center,
			negRad = - sphere.radius,
			i = 0;

		do {

			// out when deeper than radius in the negative halfspace
			if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;

T
tschw 已提交
1279
		} while ( ++ i !== numPlanes );
T
tschw 已提交
1280 1281 1282 1283

		return true;

	}
1284
	*/
T
tschw 已提交
1285

M
Mr.doob 已提交
1286
	function projectObject( object, camera, sortObjects ) {
M
Mr.doob 已提交
1287

1288
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1289

1290
		var visible = object.layers.test( camera.layers );
M
Mr.doob 已提交
1291

1292
		if ( visible ) {
1293

1294
			if ( object.isLight ) {
M
Mr.doob 已提交
1295

1296 1297 1298 1299 1300 1301 1302
				lightsArray.push( object );

				if ( object.castShadow ) {

					shadowsArray.push( object );

				}
M
Mr.doob 已提交
1303

1304
			} else if ( object.isSprite ) {
M
Mr.doob 已提交
1305

1306
				if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
1307

1308
					spritesArray.push( object );
M
Mr.doob 已提交
1309

1310
				}
M
Mr.doob 已提交
1311

1312
			} else if ( object.isImmediateRenderObject ) {
M
Mr.doob 已提交
1313

1314
				if ( sortObjects ) {
M
Mr.doob 已提交
1315

1316 1317
					_vector3.setFromMatrixPosition( object.matrixWorld )
						.applyMatrix4( _projScreenMatrix );
M
Mr.doob 已提交
1318

1319
				}
M
Mr.doob 已提交
1320

1321
				currentRenderList.push( object, null, object.material, _vector3.z, null );
1322

1323
			} else if ( object.isMesh || object.isLine || object.isPoints ) {
1324

1325
				if ( object.isSkinnedMesh ) {
1326

1327
					object.skeleton.update();
1328

1329
				}
1330

1331
				if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
1332

1333 1334 1335 1336 1337 1338
					if ( sortObjects ) {

						_vector3.setFromMatrixPosition( object.matrixWorld )
							.applyMatrix4( _projScreenMatrix );

					}
1339

1340 1341
					var geometry = objects.update( object );
					var material = object.material;
1342

1343
					if ( Array.isArray( material ) ) {
1344

1345
						var groups = geometry.groups;
1346

1347
						for ( var i = 0, l = groups.length; i < l; i ++ ) {
M
Mr.doob 已提交
1348

1349 1350
							var group = groups[ i ];
							var groupMaterial = material[ group.materialIndex ];
1351

1352
							if ( groupMaterial && groupMaterial.visible ) {
1353

1354 1355 1356
								currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group );

							}
M
Mr.doob 已提交
1357

M
Mr.doob 已提交
1358
						}
M
Mr.doob 已提交
1359

1360
					} else if ( material.visible ) {
1361

1362
						currentRenderList.push( object, geometry, material, _vector3.z, null );
O
OpenShift guest 已提交
1363

1364
					}
M
Mr.doob 已提交
1365

1366
				}
M
Mr.doob 已提交
1367

1368
			}
M
Mr.doob 已提交
1369

M
Mr.doob 已提交
1370
		}
M
Mr.doob 已提交
1371

M
Mr.doob 已提交
1372
		var children = object.children;
M
Mr.doob 已提交
1373

M
Mr.doob 已提交
1374 1375
		for ( var i = 0, l = children.length; i < l; i ++ ) {

M
Mr.doob 已提交
1376
			projectObject( children[ i ], camera, sortObjects );
M
Mr.doob 已提交
1377

1378
		}
1379

1380
	}
M
Mr.doob 已提交
1381

1382
	function renderObjects( renderList, scene, camera, overrideMaterial ) {
M
Mr.doob 已提交
1383

M
Mr.doob 已提交
1384
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1385

1386
			var renderItem = renderList[ i ];
M
Mr.doob 已提交
1387

1388
			var object = renderItem.object;
M
Mr.doob 已提交
1389 1390 1391
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1392

M
Mr.doob 已提交
1393
			if ( camera.isArrayCamera ) {
M
Mr.doob 已提交
1394

1395 1396
				_currentArrayCamera = camera;

M
Mr.doob 已提交
1397
				var cameras = camera.cameras;
M
Mr.doob 已提交
1398

M
Mr.doob 已提交
1399
				for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
M
Mr.doob 已提交
1400

M
Mr.doob 已提交
1401
					var camera2 = cameras[ j ];
M
Mr.doob 已提交
1402

1403
					if ( object.layers.test( camera2.layers ) ) {
1404

1405
						var bounds = camera2.bounds;
1406

1407 1408 1409 1410
						var x = bounds.x * _width;
						var y = bounds.y * _height;
						var width = bounds.z * _width;
						var height = bounds.w * _height;
M
Mr.doob 已提交
1411

1412
						state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
1413 1414 1415 1416

						renderObject( object, scene, camera2, geometry, material, group );

					}
M
Mr.doob 已提交
1417

M
Mr.doob 已提交
1418
				}
1419

M
Mr.doob 已提交
1420
			} else {
M
Mr.doob 已提交
1421

1422 1423
				_currentArrayCamera = null;

M
Mr.doob 已提交
1424
				renderObject( object, scene, camera, geometry, material, group );
M
Mr.doob 已提交
1425

M
Mr.doob 已提交
1426
			}
M
Mr.doob 已提交
1427

1428
		}
M
Mr.doob 已提交
1429

1430
	}
G
gero3 已提交
1431

M
Mr.doob 已提交
1432 1433
	function renderObject( object, scene, camera, geometry, material, group ) {

M
Mugen87 已提交
1434
		object.onBeforeRender( _this, scene, camera, geometry, material, group );
1435

M
Mr.doob 已提交
1436 1437 1438 1439 1440
		object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
		object.normalMatrix.getNormalMatrix( object.modelViewMatrix );

		if ( object.isImmediateRenderObject ) {

1441 1442 1443
			var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );

			state.setMaterial( material, frontFaceCW );
M
Mr.doob 已提交
1444 1445 1446 1447 1448 1449 1450 1451 1452

			var program = setProgram( camera, scene.fog, material, object );

			_currentGeometryProgram = '';

			renderObjectImmediate( object, program, material );

		} else {

M
Mugen87 已提交
1453
			_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
M
Mr.doob 已提交
1454 1455 1456

		}

M
Mr.doob 已提交
1457 1458
		object.onAfterRender( _this, scene, camera, geometry, material, group );

M
Mr.doob 已提交
1459 1460
	}

1461
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1462

1463
		var materialProperties = properties.get( material );
G
gero3 已提交
1464

T
tschw 已提交
1465
		var parameters = programCache.getParameters(
1466
			material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
T
tschw 已提交
1467

G
gero3 已提交
1468
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1469

1470
		var program = materialProperties.program;
T
tschw 已提交
1471
		var programChange = true;
1472

1473
		if ( program === undefined ) {
B
Ben Adams 已提交
1474

M
Mr.doob 已提交
1475 1476
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1477

1478
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1479

M
Mr.doob 已提交
1480
			// changed glsl or parameters
1481
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1482

G
gero3 已提交
1483
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1484

T
tschw 已提交
1485
			// same glsl and uniform list
T
tschw 已提交
1486 1487
			return;

T
tschw 已提交
1488
		} else {
B
Ben Adams 已提交
1489

T
tschw 已提交
1490 1491
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1492 1493 1494

		}

1495
		if ( programChange ) {
B
Ben Adams 已提交
1496

1497
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1498

R
Rich Harris 已提交
1499
				var shader = ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1500

1501
				materialProperties.shader = {
1502
					name: material.type,
1503
					uniforms: UniformsUtils.clone( shader.uniforms ),
1504 1505 1506
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1507

1508
			} else {
B
Ben Adams 已提交
1509

1510
				materialProperties.shader = {
1511 1512 1513 1514 1515
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1516

1517
			}
G
gero3 已提交
1518

1519
			material.onBeforeCompile( materialProperties.shader );
G
gero3 已提交
1520

1521
			program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
B
Ben Adams 已提交
1522

1523 1524
			materialProperties.program = program;
			material.program = program;
1525 1526 1527

		}

1528
		var programAttributes = program.getAttributes();
M
Mr.doob 已提交
1529 1530 1531 1532 1533

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1534
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1535

1536
				if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1550
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1551

1552
				if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1553 1554 1555 1556 1557 1558 1559 1560 1561

					material.numSupportedMorphNormals ++;

				}

			}

		}

1562
		var uniforms = materialProperties.shader.uniforms;
T
tschw 已提交
1563

1564
		if ( ! material.isShaderMaterial &&
1565 1566
			! material.isRawShaderMaterial ||
			material.clipping === true ) {
T
tschw 已提交
1567

T
tschw 已提交
1568
			materialProperties.numClippingPlanes = _clipping.numPlanes;
1569
			materialProperties.numIntersection = _clipping.numIntersection;
T
tschw 已提交
1570
			uniforms.clippingPlanes = _clipping.uniform;
T
tschw 已提交
1571 1572 1573

		}

1574
		materialProperties.fog = fog;
1575

1576
		// store the light setup it was created for
1577

1578
		materialProperties.lightsHash = lights.state.hash;
1579

M
Mr.doob 已提交
1580
		if ( material.lights ) {
1581 1582 1583

			// wire up the material to this renderer's lighting state

1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596
			uniforms.ambientLightColor.value = lights.state.ambient;
			uniforms.directionalLights.value = lights.state.directional;
			uniforms.spotLights.value = lights.state.spot;
			uniforms.rectAreaLights.value = lights.state.rectArea;
			uniforms.pointLights.value = lights.state.point;
			uniforms.hemisphereLights.value = lights.state.hemi;

			uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
			uniforms.spotShadowMap.value = lights.state.spotShadowMap;
			uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
			uniforms.pointShadowMap.value = lights.state.pointShadowMap;
			uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
1597
			// TODO (abelnation): add area lights shadow info to uniforms
1598

1599 1600
		}

T
tschw 已提交
1601 1602
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
1603
				WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1604

T
tschw 已提交
1605
		materialProperties.uniformsList = uniformsList;
A
arose 已提交
1606

M
Mr.doob 已提交
1607
	}
M
Mr.doob 已提交
1608

1609
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1610 1611 1612

		_usedTextureUnits = 0;

1613
		var materialProperties = properties.get( material );
1614

T
tschw 已提交
1615 1616 1617 1618 1619
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
1620 1621
					camera === _currentCamera &&
					material.id === _currentMaterialId;
T
tschw 已提交
1622 1623 1624 1625

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
T
tschw 已提交
1626
				_clipping.setState(
1627 1628
					material.clippingPlanes, material.clipIntersection, material.clipShadows,
					camera, materialProperties, useCache );
T
tschw 已提交
1629 1630 1631 1632 1633

			}

		}

1634
		if ( material.needsUpdate === false ) {
1635

1636
			if ( materialProperties.program === undefined ) {
1637

1638
				material.needsUpdate = true;
1639

1640
			} else if ( material.fog && materialProperties.fog !== fog ) {
1641

M
Mr.doob 已提交
1642
				material.needsUpdate = true;
1643

1644
			} else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) {
1645

1646
				material.needsUpdate = true;
1647

1648
			} else if ( materialProperties.numClippingPlanes !== undefined &&
1649
				( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
M
Mr.doob 已提交
1650
				materialProperties.numIntersection !== _clipping.numIntersection ) ) {
1651 1652 1653

				material.needsUpdate = true;

1654
			}
1655 1656 1657 1658

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1659

1660
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1661 1662 1663 1664
			material.needsUpdate = false;

		}

1665
		var refreshProgram = false;
M
Mr.doob 已提交
1666
		var refreshMaterial = false;
1667
		var refreshLights = false;
M
Mr.doob 已提交
1668

1669
		var program = materialProperties.program,
1670
			p_uniforms = program.getUniforms(),
1671
			m_uniforms = materialProperties.shader.uniforms;
M
Mr.doob 已提交
1672

1673
		if ( state.useProgram( program.program ) ) {
M
Mr.doob 已提交
1674

1675
			refreshProgram = true;
M
Mr.doob 已提交
1676
			refreshMaterial = true;
1677
			refreshLights = true;
M
Mr.doob 已提交
1678 1679 1680 1681 1682 1683

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1684

M
Mr.doob 已提交
1685 1686 1687 1688
			refreshMaterial = true;

		}

1689
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1690

M
Mr.doob 已提交
1691
			p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
M
Mr.doob 已提交
1692

G
gero3 已提交
1693
			if ( capabilities.logarithmicDepthBuffer ) {
1694

T
tschw 已提交
1695
				p_uniforms.setValue( _gl, 'logDepthBufFC',
1696
					2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1697 1698 1699

			}

1700
			// Avoid unneeded uniform updates per ArrayCamera's sub-camera
1701

1702
			if ( _currentCamera !== ( _currentArrayCamera || camera ) ) {
1703

1704
				_currentCamera = ( _currentArrayCamera || camera );
1705 1706 1707 1708 1709 1710

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1711
				refreshLights = true;		// remains set until update done
1712 1713

			}
M
Mr.doob 已提交
1714

1715 1716 1717
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

1718
			if ( material.isShaderMaterial ||
1719 1720 1721
				material.isMeshPhongMaterial ||
				material.isMeshStandardMaterial ||
				material.envMap ) {
1722

T
tschw 已提交
1723 1724 1725
				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1726

T
tschw 已提交
1727
					uCamPos.setValue( _gl,
1728
						_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1729 1730 1731 1732 1733

				}

			}

1734
			if ( material.isMeshPhongMaterial ||
1735 1736 1737 1738
				material.isMeshLambertMaterial ||
				material.isMeshBasicMaterial ||
				material.isMeshStandardMaterial ||
				material.isShaderMaterial ||
1739
				material.skinning ) {
1740

T
tschw 已提交
1741
				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
1742 1743 1744

			}

M
Mr.doob 已提交
1745 1746 1747 1748 1749 1750
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

1751
		if ( material.skinning ) {
M
Mr.doob 已提交
1752

T
tschw 已提交
1753 1754
			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1755

T
tschw 已提交
1756
			var skeleton = object.skeleton;
1757

T
tschw 已提交
1758
			if ( skeleton ) {
1759

1760 1761
				var bones = skeleton.bones;

1762
				if ( capabilities.floatVertexTextures ) {
M
Mr.doob 已提交
1763

1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774
					if ( skeleton.boneTexture === undefined ) {

						// layout (1 matrix = 4 pixels)
						//      RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
						//  with  8x8  pixel texture max   16 bones * 4 pixels =  (8 * 8)
						//       16x16 pixel texture max   64 bones * 4 pixels = (16 * 16)
						//       32x32 pixel texture max  256 bones * 4 pixels = (32 * 32)
						//       64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)


						var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
1775
						size = _Math.ceilPowerOfTwo( size );
1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788
						size = Math.max( size, 4 );

						var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
						boneMatrices.set( skeleton.boneMatrices ); // copy current values

						var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );

						skeleton.boneMatrices = boneMatrices;
						skeleton.boneTexture = boneTexture;
						skeleton.boneTextureSize = size;

					}

M
Mr.doob 已提交
1789 1790
					p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture );
					p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
M
Mr.doob 已提交
1791

T
tschw 已提交
1792
				} else {
M
Mr.doob 已提交
1793

T
tschw 已提交
1794
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
M
Mr.doob 已提交
1795 1796 1797 1798 1799 1800 1801 1802 1803

				}

			}

		}

		if ( refreshMaterial ) {

1804 1805 1806
			p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
			p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );

M
Mr.doob 已提交
1807
			if ( material.lights ) {
M
Mr.doob 已提交
1808

1809
				// the current material requires lighting info
M
Mr.doob 已提交
1810

T
tschw 已提交
1811 1812 1813 1814 1815 1816
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1817

T
tschw 已提交
1818
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1819

T
tschw 已提交
1820
			}
G
gero3 已提交
1821

T
tschw 已提交
1822
			// refresh uniforms common to several materials
G
gero3 已提交
1823

T
tschw 已提交
1824
			if ( fog && material.fog ) {
G
gero3 已提交
1825

T
tschw 已提交
1826
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1827 1828 1829

			}

1830
			if ( material.isMeshBasicMaterial ) {
M
Mr.doob 已提交
1831 1832 1833

				refreshUniformsCommon( m_uniforms, material );

1834
			} else if ( material.isMeshLambertMaterial ) {
M
Mr.doob 已提交
1835

1836 1837
				refreshUniformsCommon( m_uniforms, material );
				refreshUniformsLambert( m_uniforms, material );
M
Mr.doob 已提交
1838

1839
			} else if ( material.isMeshPhongMaterial ) {
M
Mr.doob 已提交
1840

1841
				refreshUniformsCommon( m_uniforms, material );
M
Mr.doob 已提交
1842

1843
				if ( material.isMeshToonMaterial ) {
M
Mr.doob 已提交
1844

1845
					refreshUniformsToon( m_uniforms, material );
M
Mr.doob 已提交
1846

1847
				} else {
1848

1849
					refreshUniformsPhong( m_uniforms, material );
1850

1851
				}
T
Takahiro 已提交
1852

1853
			} else if ( material.isMeshStandardMaterial ) {
T
Takahiro 已提交
1854

1855
				refreshUniformsCommon( m_uniforms, material );
1856

1857
				if ( material.isMeshPhysicalMaterial ) {
1858

1859
					refreshUniformsPhysical( m_uniforms, material );
W
WestLangley 已提交
1860

1861
				} else {
W
WestLangley 已提交
1862

1863
					refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1864

1865
				}
W
WestLangley 已提交
1866

1867
			} else if ( material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1868

1869
				refreshUniformsCommon( m_uniforms, material );
W
WestLangley 已提交
1870
				refreshUniformsDepth( m_uniforms, material );
1871

W
WestLangley 已提交
1872
			} else if ( material.isMeshDistanceMaterial ) {
1873

1874
				refreshUniformsCommon( m_uniforms, material );
W
WestLangley 已提交
1875
				refreshUniformsDistance( m_uniforms, material );
1876

1877
			} else if ( material.isMeshNormalMaterial ) {
M
Mr.doob 已提交
1878

1879
				refreshUniformsCommon( m_uniforms, material );
1880
				refreshUniformsNormal( m_uniforms, material );
M
Mr.doob 已提交
1881

1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895
			} else if ( material.isLineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

				if ( material.isLineDashedMaterial ) {

					refreshUniformsDash( m_uniforms, material );

				}

			} else if ( material.isPointsMaterial ) {

				refreshUniformsPoints( m_uniforms, material );

1896 1897 1898 1899 1900
			} else if ( material.isShadowMaterial ) {

				m_uniforms.color.value = material.color;
				m_uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
1901 1902
			}

M
Mr.doob 已提交
1903 1904 1905
			// RectAreaLight Texture
			// TODO (mrdoob): Find a nicer implementation

1906 1907
			if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;
			if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;
M
Mr.doob 已提交
1908

1909
			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
A
arose 已提交
1910 1911 1912

		}

M
Mr.doob 已提交
1913

T
tschw 已提交
1914
		// common matrices
M
Mr.doob 已提交
1915

M
Mr.doob 已提交
1916 1917
		p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
		p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
T
tschw 已提交
1918
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
A
arose 已提交
1919

T
tschw 已提交
1920
		return program;
A
arose 已提交
1921 1922 1923

	}

M
Mr.doob 已提交
1924 1925
	// Uniforms (refresh uniforms objects)

M
Mr.doob 已提交
1926
	function refreshUniformsCommon( uniforms, material ) {
M
Mr.doob 已提交
1927 1928 1929

		uniforms.opacity.value = material.opacity;

1930 1931 1932 1933 1934
		if ( material.color ) {

			uniforms.diffuse.value = material.color;

		}
M
Mr.doob 已提交
1935

1936
		if ( material.emissive ) {
M
Mr.doob 已提交
1937

1938
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
Mr.doob 已提交
1939 1940 1941

		}

1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973
		if ( material.map ) {

			uniforms.map.value = material.map;

		}

		if ( material.alphaMap ) {

			uniforms.alphaMap.value = material.alphaMap;

		}

		if ( material.specularMap ) {

			uniforms.specularMap.value = material.specularMap;

		}

		if ( material.envMap ) {

			uniforms.envMap.value = material.envMap;

			// don't flip CubeTexture envMaps, flip everything else:
			//  WebGLRenderTargetCube will be flipped for backwards compatibility
			//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
			// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
			uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;

			uniforms.reflectivity.value = material.reflectivity;
			uniforms.refractionRatio.value = material.refractionRatio;

		}
M
Mr.doob 已提交
1974

1975 1976 1977 1978 1979 1980 1981
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

1982
		if ( material.aoMap ) {
1983

1984 1985
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1986 1987 1988

		}

M
Mr.doob 已提交
1989
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
1990 1991 1992 1993 1994
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
1995
		// 6. emissive map
M
Mr.doob 已提交
1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2007 2008 2009 2010
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
2011 2012 2013 2014 2015 2016 2017 2018
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2019 2020 2021 2022 2023 2024 2025 2026
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2027 2028 2029 2030
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2031 2032 2033 2034
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
2035 2036 2037 2038
		}

		if ( uvScaleMap !== undefined ) {

2039
			// backwards compatibility
2040
			if ( uvScaleMap.isWebGLRenderTarget ) {
M
Mr.doob 已提交
2041 2042 2043 2044 2045

				uvScaleMap = uvScaleMap.texture;

			}

W
WestLangley 已提交
2046
			if ( uvScaleMap.matrixAutoUpdate === true ) {
M
Mr.doob 已提交
2047

T
Tentone 已提交
2048 2049 2050 2051
				var offset = uvScaleMap.offset;
				var repeat = uvScaleMap.repeat;
				var rotation = uvScaleMap.rotation;
				var center = uvScaleMap.center;
M
Mr.doob 已提交
2052

T
Tentone 已提交
2053
				uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
M
Mr.doob 已提交
2054

W
WestLangley 已提交
2055
			}
2056

2057
			uniforms.uvTransform.value.copy( uvScaleMap.matrix );
M
Mr.doob 已提交
2058 2059 2060

		}

M
Mr.doob 已提交
2061
	}
M
Mr.doob 已提交
2062

M
Mr.doob 已提交
2063
	function refreshUniformsLine( uniforms, material ) {
M
Mr.doob 已提交
2064 2065 2066 2067

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2068
	}
M
Mr.doob 已提交
2069

M
Mr.doob 已提交
2070
	function refreshUniformsDash( uniforms, material ) {
M
Mr.doob 已提交
2071 2072 2073 2074 2075

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
2076
	}
M
Mr.doob 已提交
2077

M
Mr.doob 已提交
2078
	function refreshUniformsPoints( uniforms, material ) {
M
Mr.doob 已提交
2079

2080
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
2081
		uniforms.opacity.value = material.opacity;
2082
		uniforms.size.value = material.size * _pixelRatio;
2083
		uniforms.scale.value = _height * 0.5;
M
Mr.doob 已提交
2084 2085 2086

		uniforms.map.value = material.map;

2087 2088
		if ( material.map !== null ) {

W
WestLangley 已提交
2089
			if ( material.map.matrixAutoUpdate === true ) {
2090

T
Tentone 已提交
2091 2092 2093 2094
				var offset = material.map.offset;
				var repeat = material.map.repeat;
				var rotation = material.map.rotation;
				var center = material.map.center;
2095

T
Tentone 已提交
2096
				material.map.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
W
WestLangley 已提交
2097 2098

			}
2099

2100
			uniforms.uvTransform.value.copy( material.map.matrix );
2101 2102 2103

		}

M
Mr.doob 已提交
2104
	}
M
Mr.doob 已提交
2105

M
Mr.doob 已提交
2106
	function refreshUniformsFog( uniforms, fog ) {
M
Mr.doob 已提交
2107 2108 2109

		uniforms.fogColor.value = fog.color;

2110
		if ( fog.isFog ) {
M
Mr.doob 已提交
2111 2112 2113 2114

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

2115
		} else if ( fog.isFogExp2 ) {
M
Mr.doob 已提交
2116 2117 2118 2119 2120

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2121
	}
M
Mr.doob 已提交
2122

M
Mr.doob 已提交
2123
	function refreshUniformsLambert( uniforms, material ) {
2124 2125 2126 2127 2128 2129 2130 2131 2132

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2133
	function refreshUniformsPhong( uniforms, material ) {
M
Mr.doob 已提交
2134

2135
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2136
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2137

2138
		if ( material.emissiveMap ) {
2139

2140
			uniforms.emissiveMap.value = material.emissiveMap;
2141

2142
		}
M
Mr.doob 已提交
2143

2144 2145 2146 2147
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
2148

2149
		}
M
Mr.doob 已提交
2150

2151 2152 2153 2154 2155 2156
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
2157

2158 2159 2160 2161 2162
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2163

2164
		}
2165

T
Takahiro 已提交
2166 2167 2168 2169 2170 2171
	}

	function refreshUniformsToon( uniforms, material ) {

		refreshUniformsPhong( uniforms, material );

T
Takahiro 已提交
2172
		if ( material.gradientMap ) {
T
Takahiro 已提交
2173

T
Takahiro 已提交
2174
			uniforms.gradientMap.value = material.gradientMap;
T
Takahiro 已提交
2175 2176 2177

		}

2178 2179
	}

M
Mr.doob 已提交
2180
	function refreshUniformsStandard( uniforms, material ) {
W
WestLangley 已提交
2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

M
Mr.doob 已提交
2234
	function refreshUniformsPhysical( uniforms, material ) {
W
WestLangley 已提交
2235

2236 2237 2238
		uniforms.clearCoat.value = material.clearCoat;
		uniforms.clearCoatRoughness.value = material.clearCoatRoughness;

W
WestLangley 已提交
2239 2240 2241 2242
		refreshUniformsStandard( uniforms, material );

	}

W
WestLangley 已提交
2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270
	function refreshUniformsDepth( uniforms, material ) {

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

	function refreshUniformsDistance( uniforms, material ) {

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		uniforms.referencePosition.value.copy( material.referencePosition );
		uniforms.nearDistance.value = material.nearDistance;
		uniforms.farDistance.value = material.farDistance;

	}

2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296
	function refreshUniformsNormal( uniforms, material ) {

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

2297 2298
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2299
	function markUniformsLightsNeedsUpdate( uniforms, value ) {
2300

M
Mr.doob 已提交
2301
		uniforms.ambientLightColor.needsUpdate = value;
2302

B
Ben Houston 已提交
2303 2304 2305
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
2306
		uniforms.rectAreaLights.needsUpdate = value;
B
Ben Houston 已提交
2307
		uniforms.hemisphereLights.needsUpdate = value;
2308

M
Mr.doob 已提交
2309
	}
2310

M
Mr.doob 已提交
2311 2312 2313 2314
	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

T
tschw 已提交
2315
		state.setCullFace( cullFace );
R
Rich Harris 已提交
2316
		state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW );
M
Mr.doob 已提交
2317 2318 2319 2320 2321

	};

	// Textures

T
tschw 已提交
2322 2323 2324 2325 2326 2327
	function allocTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= capabilities.maxTextures ) {

M
Mugen87 已提交
2328
			console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
T
tschw 已提交
2329 2330 2331 2332 2333 2334 2335 2336 2337

		}

		_usedTextureUnits += 1;

		return textureUnit;

	}

2338
	this.allocTextureUnit = allocTextureUnit;
T
tschw 已提交
2339

2340
	// this.setTexture2D = setTexture2D;
M
Mr.doob 已提交
2341
	this.setTexture2D = ( function () {
T
tschw 已提交
2342

2343
		var warned = false;
T
tschw 已提交
2344

2345
		// backwards compatibility: peel texture.texture
W
WestLangley 已提交
2346
		return function setTexture2D( texture, slot ) {
T
tschw 已提交
2347

T
Takahiro 已提交
2348
			if ( texture && texture.isWebGLRenderTarget ) {
T
tschw 已提交
2349

2350
				if ( ! warned ) {
T
tschw 已提交
2351

2352 2353
					console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
					warned = true;
T
tschw 已提交
2354

2355
				}
T
tschw 已提交
2356

2357
				texture = texture.texture;
T
tschw 已提交
2358

2359
			}
T
tschw 已提交
2360

2361
			textures.setTexture2D( texture, slot );
T
tschw 已提交
2362

2363
		};
T
tschw 已提交
2364

2365
	}() );
T
tschw 已提交
2366

M
Mr.doob 已提交
2367
	this.setTexture = ( function () {
2368 2369 2370

		var warned = false;

W
WestLangley 已提交
2371
		return function setTexture( texture, slot ) {
2372 2373 2374 2375 2376 2377 2378 2379

			if ( ! warned ) {

				console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
				warned = true;

			}

2380
			textures.setTexture2D( texture, slot );
2381 2382 2383 2384 2385

		};

	}() );

M
Mr.doob 已提交
2386
	this.setTextureCube = ( function () {
2387 2388 2389

		var warned = false;

W
WestLangley 已提交
2390
		return function setTextureCube( texture, slot ) {
2391 2392

			// backwards compatibility: peel texture.texture
T
Takahiro 已提交
2393
			if ( texture && texture.isWebGLRenderTargetCube ) {
2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407

				if ( ! warned ) {

					console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
					warned = true;

				}

				texture = texture.texture;

			}

			// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
			// TODO: unify these code paths
T
Takahiro 已提交
2408
			if ( ( texture && texture.isCubeTexture ) ||
2409
				( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
2410 2411 2412 2413

				// CompressedTexture can have Array in image :/

				// this function alone should take care of cube textures
2414
				textures.setTextureCube( texture, slot );
2415 2416 2417 2418 2419

			} else {

				// assumed: texture property of THREE.WebGLRenderTargetCube

2420
				textures.setTextureCubeDynamic( texture, slot );
2421 2422 2423 2424 2425 2426

			}

		};

	}() );
T
tschw 已提交
2427

2428
	this.getRenderTarget = function () {
2429 2430 2431

		return _currentRenderTarget;

M
Michael Herzog 已提交
2432
	};
2433

2434
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
2435

2436 2437
		_currentRenderTarget = renderTarget;

2438
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
2439

2440
			textures.setupRenderTarget( renderTarget );
M
Mr.doob 已提交
2441 2442 2443

		}

M
Mr.doob 已提交
2444
		var framebuffer = null;
M
Mr.doob 已提交
2445
		var isCube = false;
M
Mr.doob 已提交
2446 2447 2448

		if ( renderTarget ) {

M
Mr.doob 已提交
2449
			var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
F
Fordy 已提交
2450

M
Mr.doob 已提交
2451
			if ( renderTarget.isWebGLRenderTargetCube ) {
M
Mr.doob 已提交
2452

M
Mr.doob 已提交
2453
				framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
2454
				isCube = true;
M
Mr.doob 已提交
2455 2456 2457

			} else {

M
Mr.doob 已提交
2458
				framebuffer = __webglFramebuffer;
M
Mr.doob 已提交
2459 2460 2461

			}

M
Mr.doob 已提交
2462
			_currentViewport.copy( renderTarget.viewport );
2463 2464
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
2465

M
Mr.doob 已提交
2466 2467
		} else {

M
Mr.doob 已提交
2468
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
2469
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
2470
			_currentScissorTest = _scissorTest;
2471

M
Mr.doob 已提交
2472 2473
		}

M
Mr.doob 已提交
2474
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
2475 2476 2477 2478 2479 2480

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
2481
		state.viewport( _currentViewport );
2482 2483
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
2484

M
Mr.doob 已提交
2485 2486 2487
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
2488
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
2489 2490 2491

		}

M
Mr.doob 已提交
2492 2493
	};

M
Mr.doob 已提交
2494
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
2495

0
06wj 已提交
2496
		if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
2497

2498
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
2499
			return;
2500

G
gero3 已提交
2501
		}
2502

M
Mr.doob 已提交
2503
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
2504

M
Mr.doob 已提交
2505
		if ( framebuffer ) {
2506

G
gero3 已提交
2507
			var restore = false;
2508

M
Mr.doob 已提交
2509
			if ( framebuffer !== _currentFramebuffer ) {
2510

M
Mr.doob 已提交
2511
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
2512

G
gero3 已提交
2513
				restore = true;
2514

G
gero3 已提交
2515
			}
2516

M
Mr.doob 已提交
2517
			try {
2518

M
Mr.doob 已提交
2519
				var texture = renderTarget.texture;
M
Mr.doob 已提交
2520 2521
				var textureFormat = texture.format;
				var textureType = texture.type;
2522

2523
				if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
2524

M
Mr.doob 已提交
2525 2526
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
2527

M
Mr.doob 已提交
2528
				}
2529

2530
				if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
2531 2532
					! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
					! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
2533

M
Mr.doob 已提交
2534 2535
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
2536

M
Mr.doob 已提交
2537
				}
2538

M
Mr.doob 已提交
2539
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
2540

2541 2542
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

2543
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
2544

2545
						_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
2546 2547

					}
2548

M
Mr.doob 已提交
2549
				} else {
M
Mr.doob 已提交
2550

M
Mr.doob 已提交
2551 2552 2553
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
2554

M
Mr.doob 已提交
2555
			} finally {
M
Mr.doob 已提交
2556

M
Mr.doob 已提交
2557 2558 2559
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
2560

M
Mr.doob 已提交
2561 2562 2563
				}

			}
M
Mr.doob 已提交
2564 2565 2566

		}

M
Mr.doob 已提交
2567 2568
	};

2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580
	this.copyFramebufferToTexture = function ( x, y, texture, level ) {

		var width = texture.image.width;
		var height = texture.image.height;
		var internalFormat = utils.convert( texture.format );

		this.setTexture2D( texture, 0 );

		_gl.copyTexImage2D( _gl.TEXTURE_2D, level || 0, internalFormat, x, y, width, height, 0 );

	};

M
Mr.doob 已提交
2581
}
R
Rich Harris 已提交
2582

T
Tristan VALCKE 已提交
2583

2584
export { WebGLRenderer };