WebGLRenderer.js 58.6 KB
Newer Older
M
Mugen87 已提交
1
import { REVISION, RGBAFormat, HalfFloatType, FloatType, UnsignedByteType, FrontFaceDirectionCW, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, NoColors, LinearToneMapping } from '../constants.js';
B
bentok 已提交
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
import { _Math } from '../math/Math.js';
import { Matrix4 } from '../math/Matrix4.js';
import { DataTexture } from '../textures/DataTexture.js';
import { WebGLUniforms } from './webgl/WebGLUniforms.js';
import { UniformsLib } from './shaders/UniformsLib.js';
import { UniformsUtils } from './shaders/UniformsUtils.js';
import { ShaderLib } from './shaders/ShaderLib.js';
import { WebGLSpriteRenderer } from './webgl/WebGLSpriteRenderer.js';
import { WebGLShadowMap } from './webgl/WebGLShadowMap.js';
import { WebGLAttributes } from './webgl/WebGLAttributes.js';
import { WebGLBackground } from './webgl/WebGLBackground.js';
import { WebGLRenderLists } from './webgl/WebGLRenderLists.js';
import { WebGLMorphtargets } from './webgl/WebGLMorphtargets.js';
import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer.js';
import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer.js';
import { WebGLGeometries } from './webgl/WebGLGeometries.js';
import { WebGLObjects } from './webgl/WebGLObjects.js';
import { WebGLPrograms } from './webgl/WebGLPrograms.js';
import { WebGLTextures } from './webgl/WebGLTextures.js';
import { WebGLProperties } from './webgl/WebGLProperties.js';
import { WebGLState } from './webgl/WebGLState.js';
import { WebGLCapabilities } from './webgl/WebGLCapabilities.js';
import { WebVRManager } from './webvr/WebVRManager.js';
import { WebGLExtensions } from './webgl/WebGLExtensions.js';
import { Vector3 } from '../math/Vector3.js';
import { WebGLClipping } from './webgl/WebGLClipping.js';
import { Frustum } from '../math/Frustum.js';
import { Vector4 } from '../math/Vector4.js';
import { WebGLUtils } from './webgl/WebGLUtils.js';
31
import { WebGLRenderStates } from './webgl/WebGLRenderStates.js';
R
Rich Harris 已提交
32

M
Mr.doob 已提交
33 34 35 36 37
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
T
tschw 已提交
38
 * @author tschw
M
Mr.doob 已提交
39 40
 */

M
Mr.doob 已提交
41
function WebGLRenderer( parameters ) {
M
Mr.doob 已提交
42

M
Mr.doob 已提交
43
	console.log( 'THREE.WebGLRenderer', REVISION );
M
Mr.doob 已提交
44 45 46

	parameters = parameters || {};

E
Eli Grey 已提交
47
	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
48
		_context = parameters.context !== undefined ? parameters.context : null,
M
Mr.doob 已提交
49

50 51 52 53 54
		_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
		_depth = parameters.depth !== undefined ? parameters.depth : true,
		_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
		_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
		_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
55 56
		_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
		_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default';
M
Mr.doob 已提交
57

58
	var currentRenderList = null;
59
	var currentRenderState = null;
M
Mr.doob 已提交
60

M
Mr.doob 已提交
61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

T
tschw 已提交
77 78 79 80 81
	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

M
Mr.doob 已提交
82 83
	// physically based shading

84
	this.gammaFactor = 2.0;	// for backwards compatibility
M
Mr.doob 已提交
85 86 87
	this.gammaInput = false;
	this.gammaOutput = false;

88 89
	// physical lights

90
	this.physicallyCorrectLights = false;
91

B
Ben Houston 已提交
92 93
	// tone mapping

R
Rich Harris 已提交
94
	this.toneMapping = LinearToneMapping;
B
Ben Houston 已提交
95 96 97
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

M
Mr.doob 已提交
98 99 100 101 102 103 104 105 106
	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// internal properties

	var _this = this,

107 108
		_isContextLost = false,

109
		// internal state cache
M
Mr.doob 已提交
110

111 112 113 114
		_currentRenderTarget = null,
		_currentFramebuffer = null,
		_currentMaterialId = - 1,
		_currentGeometryProgram = '',
115

116
		_currentCamera = null,
117
		_currentArrayCamera = null,
M
Mr.doob 已提交
118

M
Mr.doob 已提交
119
		_currentViewport = new Vector4(),
120 121
		_currentScissor = new Vector4(),
		_currentScissorTest = null,
122

123
		//
124

125
		_usedTextureUnits = 0,
M
Mr.doob 已提交
126

127
		//
M
Mr.doob 已提交
128

129 130
		_width = _canvas.width,
		_height = _canvas.height,
M
Mr.doob 已提交
131

132
		_pixelRatio = 1,
M
Mr.doob 已提交
133

M
Mr.doob 已提交
134
		_viewport = new Vector4( 0, 0, _width, _height ),
135 136
		_scissor = new Vector4( 0, 0, _width, _height ),
		_scissorTest = false,
137

138
		// frustum
M
Mr.doob 已提交
139

140
		_frustum = new Frustum(),
M
Mr.doob 已提交
141

142
		// clipping
T
tschw 已提交
143

144 145 146
		_clipping = new WebGLClipping(),
		_clippingEnabled = false,
		_localClippingEnabled = false,
T
tschw 已提交
147

148
		// camera matrices cache
M
Mr.doob 已提交
149

150
		_projScreenMatrix = new Matrix4(),
M
Mr.doob 已提交
151

A
aardgoose 已提交
152
		_vector3 = new Vector3(),
153

154
		// info
M
Mr.doob 已提交
155

M
Mr.doob 已提交
156 157 158 159 160
		_infoMemory = {
			geometries: 0,
			textures: 0
		},

161
		_infoRender = {
162

163
			frame: 0,
164 165 166 167
			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0
168

169
		};
M
Mr.doob 已提交
170

M
Mr.doob 已提交
171
	this.info = {
172

M
Mr.doob 已提交
173
		render: _infoRender,
M
Mr.doob 已提交
174
		memory: _infoMemory,
A
Atrahasis 已提交
175 176 177
		programs: null,
		autoReset: true,
		reset: resetInfo
M
Mr.doob 已提交
178 179

	};
180

M
Mr.doob 已提交
181
	function resetInfo() {
A
Atrahasis 已提交
182 183 184 185 186 187 188 189 190

		_infoRender.frame ++;
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;

	}

191 192 193 194 195
	function getTargetPixelRatio() {

		return _currentRenderTarget === null ? _pixelRatio : 1;

	}
196

M
Mr.doob 已提交
197 198 199 200
	// initialize

	var _gl;

M
Mr.doob 已提交
201 202
	try {

203
		var contextAttributes = {
M
Mr.doob 已提交
204 205 206 207 208
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
209
			preserveDrawingBuffer: _preserveDrawingBuffer,
L
Luigi De Rosa 已提交
210
			powerPreference: _powerPreference
M
Mr.doob 已提交
211 212
		};

213 214
		// event listeners must be registered before WebGL context is created, see #12753

215
		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
216
		_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
217

218
		_gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
M
Mr.doob 已提交
219 220 221

		if ( _gl === null ) {

G
gero3 已提交
222
			if ( _canvas.getContext( 'webgl' ) !== null ) {
223

D
Daniel Hritzkiv 已提交
224
				throw new Error( 'Error creating WebGL context with your selected attributes.' );
225 226 227

			} else {

D
Daniel Hritzkiv 已提交
228
				throw new Error( 'Error creating WebGL context.' );
229 230

			}
M
Mr.doob 已提交
231 232 233

		}

234 235 236 237 238 239 240 241 242 243 244 245
		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

M
Mr.doob 已提交
246 247
	} catch ( error ) {

D
Daniel Hritzkiv 已提交
248
		console.error( 'THREE.WebGLRenderer: ' + error.message );
M
Mr.doob 已提交
249 250 251

	}

252
	var extensions, capabilities, state;
253
	var properties, textures, attributes, geometries, objects;
254
	var programCache, renderLists, renderStates;
255

256
	var background, morphtargets, bufferRenderer, indexedBufferRenderer;
M
Mugen87 已提交
257
	var spriteRenderer;
258

259
	var utils;
260

261
	function initGLContext() {
262

263 264 265 266 267 268 269
		extensions = new WebGLExtensions( _gl );
		extensions.get( 'WEBGL_depth_texture' );
		extensions.get( 'OES_texture_float' );
		extensions.get( 'OES_texture_float_linear' );
		extensions.get( 'OES_texture_half_float' );
		extensions.get( 'OES_texture_half_float_linear' );
		extensions.get( 'OES_standard_derivatives' );
M
Mugen87 已提交
270
		extensions.get( 'OES_element_index_uint' );
271
		extensions.get( 'ANGLE_instanced_arrays' );
272

273
		utils = new WebGLUtils( _gl, extensions );
M
Mr.doob 已提交
274

275
		capabilities = new WebGLCapabilities( _gl, extensions, parameters );
M
Mr.doob 已提交
276

277
		state = new WebGLState( _gl, extensions, utils );
278 279
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
M
Mr.doob 已提交
280

281
		properties = new WebGLProperties();
282
		textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, _infoMemory, _infoRender );
283 284
		attributes = new WebGLAttributes( _gl );
		geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
M
Mr.doob 已提交
285
		objects = new WebGLObjects( geometries, _infoRender );
286
		morphtargets = new WebGLMorphtargets( _gl );
287
		programCache = new WebGLPrograms( _this, extensions, capabilities );
288
		renderLists = new WebGLRenderLists();
289
		renderStates = new WebGLRenderStates();
M
Mr.doob 已提交
290

M
Mr.doob 已提交
291
		background = new WebGLBackground( _this, state, geometries, _premultipliedAlpha );
292

293 294
		bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
		indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
295

296
		spriteRenderer = new WebGLSpriteRenderer( _this, _gl, state, textures, capabilities );
297

298
		_this.info.programs = programCache.programs;
299

300 301 302 303 304 305
		_this.context = _gl;
		_this.capabilities = capabilities;
		_this.extensions = extensions;
		_this.properties = properties;
		_this.renderLists = renderLists;
		_this.state = state;
M
Mr.doob 已提交
306

307
	}
M
Mr.doob 已提交
308

309
	initGLContext();
M
Mr.doob 已提交
310

311
	// vr
M
Mr.doob 已提交
312

313
	var vr = new WebVRManager( _this );
M
Mr.doob 已提交
314

315
	this.vr = vr;
M
Mr.doob 已提交
316 317

	// shadow map
M
Mr.doob 已提交
318

319
	var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
M
Mr.doob 已提交
320

321
	this.shadowMap = shadowMap;
M
Mr.doob 已提交
322

M
Mr.doob 已提交
323 324 325 326 327 328 329 330
	// API

	this.getContext = function () {

		return _gl;

	};

331 332 333 334 335 336
	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

337 338
	this.forceContextLoss = function () {

M
Michael Bond 已提交
339 340
		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.loseContext();
341 342 343

	};

344
	this.forceContextRestore = function () {
M
Mr.doob 已提交
345

346 347
		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.restoreContext();
M
Mr.doob 已提交
348 349 350

	};

351 352
	this.getPixelRatio = function () {

353
		return _pixelRatio;
354 355 356 357 358

	};

	this.setPixelRatio = function ( value ) {

359 360 361 362
		if ( value === undefined ) return;

		_pixelRatio = value;

M
Mr.doob 已提交
363
		this.setSize( _width, _height, false );
364 365 366

	};

367 368 369
	this.getSize = function () {

		return {
370 371
			width: _width,
			height: _height
372 373 374 375
		};

	};

376
	this.setSize = function ( width, height, updateStyle ) {
M
Mr.doob 已提交
377

378 379 380 381 382 383 384 385 386
		var device = vr.getDevice();

		if ( device && device.isPresenting ) {

			console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
			return;

		}

387 388 389
		_width = width;
		_height = height;

390 391
		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
392

393
		if ( updateStyle !== false ) {
394

G
gero3 已提交
395 396
			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
397

G
gero3 已提交
398
		}
M
Mr.doob 已提交
399

400
		this.setViewport( 0, 0, width, height );
M
Mr.doob 已提交
401 402 403

	};

M
Mr.doob 已提交
404 405 406 407 408 409 410 411 412
	this.getDrawingBufferSize = function () {

		return {
			width: _width * _pixelRatio,
			height: _height * _pixelRatio
		};

	};

413 414 415 416 417 418 419 420 421 422 423 424 425 426
	this.setDrawingBufferSize = function ( width, height, pixelRatio ) {

		_width = width;
		_height = height;

		_pixelRatio = pixelRatio;

		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;

		this.setViewport( 0, 0, width, height );

	};

427
	this.getCurrentViewport = function () {
M
Mugen87 已提交
428

429
		return _currentViewport;
M
Mugen87 已提交
430 431 432

	};

M
Mr.doob 已提交
433 434
	this.setViewport = function ( x, y, width, height ) {

M
Mugen87 已提交
435
		_viewport.set( x, _height - y - height, width, height );
436
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
437

M
Mr.doob 已提交
438 439
	};

440
	this.setScissor = function ( x, y, width, height ) {
M
Mr.doob 已提交
441

M
Mugen87 已提交
442
		_scissor.set( x, _height - y - height, width, height );
443
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
444

M
Mr.doob 已提交
445 446
	};

447 448
	this.setScissorTest = function ( boolean ) {

449
		state.setScissorTest( _scissorTest = boolean );
M
Mr.doob 已提交
450 451 452 453 454

	};

	// Clearing

M
Mr.doob 已提交
455
	this.getClearColor = function () {
M
Mr.doob 已提交
456

457
		return background.getClearColor();
M
Mr.doob 已提交
458 459 460

	};

461
	this.setClearColor = function () {
462

463
		background.setClearColor.apply( background, arguments );
M
Mr.doob 已提交
464 465 466

	};

M
Mr.doob 已提交
467
	this.getClearAlpha = function () {
M
Mr.doob 已提交
468

469
		return background.getClearAlpha();
M
Mr.doob 已提交
470 471 472

	};

M
Mugen87 已提交
473
	this.setClearAlpha = function () {
M
Mr.doob 已提交
474

475
		background.setClearAlpha.apply( background, arguments );
M
Mr.doob 已提交
476 477 478 479 480 481 482 483 484 485 486 487

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
488 489 490 491 492

	};

	this.clearColor = function () {

M
Mr.doob 已提交
493
		this.clear( true, false, false );
494 495 496 497 498

	};

	this.clearDepth = function () {

M
Mr.doob 已提交
499
		this.clear( false, true, false );
500 501 502 503 504

	};

	this.clearStencil = function () {

M
Mr.doob 已提交
505
		this.clear( false, false, true );
M
Mr.doob 已提交
506 507 508 509 510 511 512 513 514 515

	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

M
Mr.doob 已提交
516
	//
M
Mr.doob 已提交
517

M
Mr.doob 已提交
518
	this.dispose = function () {
D
dubejf 已提交
519 520

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
521
		_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
D
dubejf 已提交
522

523
		renderLists.dispose();
524
		renderStates.dispose();
M
Mugen87 已提交
525 526
		properties.dispose();
		objects.dispose();
527

528
		vr.dispose();
529

D
dubejf 已提交
530 531
	};

M
Mr.doob 已提交
532
	// Events
M
Mr.doob 已提交
533

D
dubejf 已提交
534 535 536 537
	function onContextLost( event ) {

		event.preventDefault();

538
		console.log( 'THREE.WebGLRenderer: Context Lost.' );
D
dubejf 已提交
539

540 541 542 543
		_isContextLost = true;

	}

M
Mugen87 已提交
544
	function onContextRestore( /* event */ ) {
D
dubejf 已提交
545

546
		console.log( 'THREE.WebGLRenderer: Context Restored.' );
547 548

		_isContextLost = false;
D
dubejf 已提交
549

550
		initGLContext();
D
dubejf 已提交
551

M
Mr.doob 已提交
552
	}
D
dubejf 已提交
553

554
	function onMaterialDispose( event ) {
M
Mr.doob 已提交
555 556 557 558 559 560 561

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

562
	}
M
Mr.doob 已提交
563 564 565

	// Buffer deallocation

566
	function deallocateMaterial( material ) {
M
Mr.doob 已提交
567

568 569
		releaseMaterialProgramReference( material );

570
		properties.remove( material );
571

572
	}
573 574


575
	function releaseMaterialProgramReference( material ) {
576

577
		var programInfo = properties.get( material ).program;
M
Mr.doob 已提交
578 579 580

		material.program = undefined;

581
		if ( programInfo !== undefined ) {
M
Mr.doob 已提交
582

583
			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
584

M
Mr.doob 已提交
585 586
		}

587
	}
M
Mr.doob 已提交
588 589 590

	// Buffer rendering

M
Mr.doob 已提交
591 592 593 594 595 596 597 598 599 600
	function renderObjectImmediate( object, program, material ) {

		object.render( function ( object ) {

			_this.renderBufferImmediate( object, program, material );

		} );

	}

M
Mr.doob 已提交
601 602
	this.renderBufferImmediate = function ( object, program, material ) {

603
		state.initAttributes();
604

605
		var buffers = properties.get( object );
606

607 608 609 610
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
611

612
		var programAttributes = program.getAttributes();
613

M
Mr.doob 已提交
614 615
		if ( object.hasPositions ) {

616
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
617
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
618

619 620
			state.enableAttribute( programAttributes.position );
			_gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
621 622 623 624 625

		}

		if ( object.hasNormals ) {

626
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
627

628
			if ( ! material.isMeshPhongMaterial &&
629
				! material.isMeshStandardMaterial &&
630
				! material.isMeshNormalMaterial &&
631
				material.flatShading === true ) {
M
Mr.doob 已提交
632

633
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
634

635
					var array = object.normalArray;
M
Mr.doob 已提交
636

637 638 639
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
640

641 642 643
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
644

645 646 647
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
648

649 650 651
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
652 653 654 655 656 657

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
658

659
			state.enableAttribute( programAttributes.normal );
660

661
			_gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
662 663 664 665 666

		}

		if ( object.hasUvs && material.map ) {

667
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
668
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
669

670
			state.enableAttribute( programAttributes.uv );
671

672
			_gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
673 674 675

		}

R
Rich Harris 已提交
676
		if ( object.hasColors && material.vertexColors !== NoColors ) {
M
Mr.doob 已提交
677

678
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
679
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
680

681
			state.enableAttribute( programAttributes.color );
682

683
			_gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
684 685 686

		}

687
		state.disableUnusedAttributes();
688

M
Mr.doob 已提交
689 690 691 692 693 694
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

695
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
696

697 698 699
		var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );

		state.setMaterial( material, frontFaceCW );
M
Mr.doob 已提交
700

M
Mr.doob 已提交
701
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
702
		var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true );
M
Mr.doob 已提交
703

M
Mr.doob 已提交
704
		var updateBuffers = false;
M
Mr.doob 已提交
705 706 707 708 709 710 711 712

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

713
		if ( object.morphTargetInfluences ) {
714

715
			morphtargets.update( object, geometry, material, program );
M
Mr.doob 已提交
716 717 718 719 720

			updateBuffers = true;

		}

721 722
		//

723
		var index = geometry.index;
724
		var position = geometry.attributes.position;
725
		var rangeFactor = 1;
726

727 728
		if ( material.wireframe === true ) {

729
			index = geometries.getWireframeAttribute( geometry );
730
			rangeFactor = 2;
731 732 733

		}

M
Mr.doob 已提交
734
		var attribute;
M
Mr.doob 已提交
735
		var renderer = bufferRenderer;
736

737
		if ( index !== null ) {
738

M
Mr.doob 已提交
739
			attribute = attributes.get( index );
740

741
			renderer = indexedBufferRenderer;
M
Mr.doob 已提交
742
			renderer.setIndex( attribute );
743

744
		}
M
Mr.doob 已提交
745

746
		if ( updateBuffers ) {
M
Mr.doob 已提交
747

748
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
749

750
			if ( index !== null ) {
751

M
Mr.doob 已提交
752
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
753 754 755

			}

756
		}
757

758 759
		//

760
		var dataCount = Infinity;
761

M
Mr.doob 已提交
762
		if ( index !== null ) {
763

M
Mr.doob 已提交
764
			dataCount = index.count;
765

M
Mr.doob 已提交
766
		} else if ( position !== undefined ) {
767

M
Mr.doob 已提交
768
			dataCount = position.count;
769

M
Mr.doob 已提交
770
		}
771

M
Mr.doob 已提交
772 773
		var rangeStart = geometry.drawRange.start * rangeFactor;
		var rangeCount = geometry.drawRange.count * rangeFactor;
774

M
Mr.doob 已提交
775 776
		var groupStart = group !== null ? group.start * rangeFactor : 0;
		var groupCount = group !== null ? group.count * rangeFactor : Infinity;
777

M
Mr.doob 已提交
778 779
		var drawStart = Math.max( rangeStart, groupStart );
		var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
M
Mr.doob 已提交
780 781 782

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

783 784
		if ( drawCount === 0 ) return;

M
Mr.doob 已提交
785
		//
786

787
		if ( object.isMesh ) {
788

789
			if ( material.wireframe === true ) {
790

791
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
792
				renderer.setMode( _gl.LINES );
793

794
			} else {
M
Mr.doob 已提交
795 796

				switch ( object.drawMode ) {
797

R
Rich Harris 已提交
798
					case TrianglesDrawMode:
B
Ben Adams 已提交
799 800 801
						renderer.setMode( _gl.TRIANGLES );
						break;

R
Rich Harris 已提交
802
					case TriangleStripDrawMode:
B
Ben Adams 已提交
803 804 805
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

R
Rich Harris 已提交
806
					case TriangleFanDrawMode:
B
Ben Adams 已提交
807 808 809 810
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
811

812
			}
813

814

815
		} else if ( object.isLine ) {
816

817
			var lineWidth = material.linewidth;
818

819
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
820

821
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
822

823
			if ( object.isLineSegments ) {
824

825
				renderer.setMode( _gl.LINES );
826

827 828 829 830
			} else if ( object.isLineLoop ) {

				renderer.setMode( _gl.LINE_LOOP );

831
			} else {
832

833
				renderer.setMode( _gl.LINE_STRIP );
834 835

			}
M
Mr.doob 已提交
836

837
		} else if ( object.isPoints ) {
838 839

			renderer.setMode( _gl.POINTS );
840 841

		}
842

T
Takahiro 已提交
843
		if ( geometry && geometry.isInstancedBufferGeometry ) {
M
Mr.doob 已提交
844 845 846

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
847
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
848

J
jfranc 已提交
849
			}
850 851 852

		} else {

M
Mr.doob 已提交
853
			renderer.render( drawStart, drawCount );
854

M
Mr.doob 已提交
855 856 857 858
		}

	};

859
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
860

T
Takahiro 已提交
861
		if ( geometry && geometry.isInstancedBufferGeometry ) {
B
Ben Adams 已提交
862

863
			if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
B
Ben Adams 已提交
864

865
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
866
				return;
B
Ben Adams 已提交
867

M
Mr.doob 已提交
868 869 870
			}

		}
B
Ben Adams 已提交
871

872 873
		if ( startIndex === undefined ) startIndex = 0;

874 875
		state.initAttributes();

876
		var geometryAttributes = geometry.attributes;
877

878
		var programAttributes = program.getAttributes();
879

880
		var materialDefaultAttributeValues = material.defaultAttributeValues;
881

882
		for ( var name in programAttributes ) {
883

884
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
885

M
Mr.doob 已提交
886
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
887

888
				var geometryAttribute = geometryAttributes[ name ];
889

M
Mr.doob 已提交
890
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
891

892
					var normalized = geometryAttribute.normalized;
893
					var size = geometryAttribute.itemSize;
894

M
Mr.doob 已提交
895
					var attribute = attributes.get( geometryAttribute );
896

897 898 899 900
					// TODO Attribute may not be available on context restore

					if ( attribute === undefined ) continue;

M
Mr.doob 已提交
901 902 903
					var buffer = attribute.buffer;
					var type = attribute.type;
					var bytesPerElement = attribute.bytesPerElement;
904

A
aardgoose 已提交
905
					if ( geometryAttribute.isInterleavedBufferAttribute ) {
906

M
Mr.doob 已提交
907 908 909 910
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

T
Takahiro 已提交
911
						if ( data && data.isInstancedInterleavedBuffer ) {
M
Mr.doob 已提交
912

913
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
B
Ben Adams 已提交
914

M
Mr.doob 已提交
915
							if ( geometry.maxInstancedCount === undefined ) {
916

D
dubejf 已提交
917
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
918

M
Mr.doob 已提交
919
							}
B
Ben Adams 已提交
920

M
Mr.doob 已提交
921
						} else {
B
Ben Adams 已提交
922

M
Mr.doob 已提交
923
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
924

M
Mr.doob 已提交
925
						}
B
Ben Adams 已提交
926

M
Mr.doob 已提交
927
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
928
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, ( startIndex * stride + offset ) * bytesPerElement );
B
Ben Adams 已提交
929

M
Mr.doob 已提交
930
					} else {
B
Ben Adams 已提交
931

A
aardgoose 已提交
932
						if ( geometryAttribute.isInstancedBufferAttribute ) {
B
Ben Adams 已提交
933

934
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
B
Ben Adams 已提交
935

M
Mr.doob 已提交
936
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
937

D
dubejf 已提交
938
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
939

M
Mr.doob 已提交
940
							}
B
Ben Adams 已提交
941

M
Mr.doob 已提交
942 943 944 945
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
946
						}
B
Ben Adams 已提交
947

M
Mr.doob 已提交
948
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
949
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * bytesPerElement );
M
Mr.doob 已提交
950

B
Ben Adams 已提交
951
					}
M
Mr.doob 已提交
952

953 954
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
955
					var value = materialDefaultAttributeValues[ name ];
956

957
					if ( value !== undefined ) {
M
Mr.doob 已提交
958

959
						switch ( value.length ) {
M
Mr.doob 已提交
960

961 962 963
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
964

965 966 967
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
968

969 970 971
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
972

973 974
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
975 976

						}
M
Mr.doob 已提交
977 978 979 980 981 982 983 984

					}

				}

			}

		}
985

986
		state.disableUnusedAttributes();
987

M
Mr.doob 已提交
988 989
	}

M
Mr.doob 已提交
990
	// Compile
M
Mr.doob 已提交
991

M
Mr.doob 已提交
992
	this.compile = function ( scene, camera ) {
993

994
		currentRenderState.init();
995

M
Mr.doob 已提交
996
		scene.traverse( function ( object ) {
G
gero3 已提交
997 998

			if ( object.isLight ) {
M
Mr.doob 已提交
999

1000
				currentRenderState.pushLight( object );
1001 1002 1003

				if ( object.castShadow ) {

1004
					currentRenderState.pushShadow( object );
1005 1006

				}
M
Mr.doob 已提交
1007

G
gero3 已提交
1008
			}
M
Mr.doob 已提交
1009 1010 1011

		} );

1012
		currentRenderState.setupLights( camera );
M
Mr.doob 已提交
1013 1014 1015 1016 1017

		scene.traverse( function ( object ) {

			if ( object.material ) {

G
gero3 已提交
1018
				if ( Array.isArray( object.material ) ) {
M
Mr.doob 已提交
1019

G
gero3 已提交
1020
					for ( var i = 0; i < object.material.length; i ++ ) {
M
Mr.doob 已提交
1021 1022 1023

						initMaterial( object.material[ i ], scene.fog, object );

G
gero3 已提交
1024
					}
M
Mr.doob 已提交
1025

G
gero3 已提交
1026
				} else {
M
Mr.doob 已提交
1027 1028 1029

					initMaterial( object.material, scene.fog, object );

G
gero3 已提交
1030
				}
M
Mr.doob 已提交
1031

G
gero3 已提交
1032
			}
M
Mr.doob 已提交
1033 1034

		} );
G
gero3 已提交
1035 1036

	};
1037

1038
	// Animation Loop
M
Mr.doob 已提交
1039

1040 1041
	var isAnimating = false;
	var onAnimationFrame = null;
1042

1043
	function start() {
1044

1045
		if ( isAnimating ) return;
1046 1047

		var device = vr.getDevice();
M
Mugen87 已提交
1048

1049
		if ( device && device.isPresenting ) {
1050 1051 1052 1053 1054 1055 1056 1057

			device.requestAnimationFrame( loop );

		} else {

			window.requestAnimationFrame( loop );

		}
1058

1059
		isAnimating = true;
1060

1061
	}
1062

1063
	function loop( time ) {
1064

1065
		if ( onAnimationFrame !== null ) onAnimationFrame( time );
1066 1067

		var device = vr.getDevice();
M
Mugen87 已提交
1068

1069
		if ( device && device.isPresenting ) {
1070 1071 1072 1073 1074 1075 1076 1077

			device.requestAnimationFrame( loop );

		} else {

			window.requestAnimationFrame( loop );

		}
1078

1079 1080 1081
	}

	this.animate = function ( callback ) {
1082

1083 1084
		onAnimationFrame = callback;
		start();
1085 1086 1087

	};

M
Mr.doob 已提交
1088 1089 1090
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {
1091

0
06wj 已提交
1092
		if ( ! ( camera && camera.isCamera ) ) {
M
Mr.doob 已提交
1093

1094
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1095 1096 1097 1098
			return;

		}

1099 1100
		if ( _isContextLost ) return;

M
Mr.doob 已提交
1101 1102
		// reset caching for this frame

1103
		_currentGeometryProgram = '';
1104
		_currentMaterialId = - 1;
1105
		_currentCamera = null;
M
Mr.doob 已提交
1106 1107 1108

		// update scene graph

1109
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1110 1111 1112

		// update camera matrices and frustum

1113
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1114

1115 1116 1117 1118 1119 1120
		if ( vr.enabled ) {

			camera = vr.getCamera( camera );

		}

1121 1122
		//

1123 1124
		currentRenderState = renderStates.get( scene, camera );
		currentRenderState.init();
1125

1126 1127
		scene.onBeforeRender( _this, scene, camera, renderTarget );

M
Mr.doob 已提交
1128 1129 1130
		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

T
tschw 已提交
1131
		_localClippingEnabled = this.localClippingEnabled;
M
Mr.doob 已提交
1132
		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
T
tschw 已提交
1133

1134 1135 1136
		currentRenderList = renderLists.get( scene, camera );
		currentRenderList.init();

M
Mr.doob 已提交
1137
		projectObject( scene, camera, _this.sortObjects );
M
Mr.doob 已提交
1138

M
Mr.doob 已提交
1139
		if ( _this.sortObjects === true ) {
1140

1141
			currentRenderList.sort();
M
Mr.doob 已提交
1142

1143 1144
		}

M
Mr.doob 已提交
1145
		//
M
Mr.doob 已提交
1146

T
tschw 已提交
1147
		if ( _clippingEnabled ) _clipping.beginShadows();
T
tschw 已提交
1148

1149
		var shadowsArray = currentRenderState.state.shadowsArray;
1150

1151
		shadowMap.render( shadowsArray, scene, camera );
1152

1153
		currentRenderState.setupLights( camera );
1154

T
tschw 已提交
1155
		if ( _clippingEnabled ) _clipping.endShadows();
T
tschw 已提交
1156

M
Mr.doob 已提交
1157 1158
		//

A
Atrahasis 已提交
1159
		if ( this.info.autoReset ) this.info.reset();
M
Mr.doob 已提交
1160

1161 1162 1163 1164 1165 1166
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1167 1168
		this.setRenderTarget( renderTarget );

M
Mr.doob 已提交
1169 1170
		//

1171
		background.render( currentRenderList, scene, camera, forceClear );
M
Mr.doob 已提交
1172

1173
		// render scene
M
Mr.doob 已提交
1174

1175 1176 1177
		var opaqueObjects = currentRenderList.opaque;
		var transparentObjects = currentRenderList.transparent;

M
Mr.doob 已提交
1178 1179
		if ( scene.overrideMaterial ) {

1180
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1181

M
Mr.doob 已提交
1182 1183
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
1184

M
Mr.doob 已提交
1185 1186 1187 1188
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1189
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
M
Mr.doob 已提交
1190 1191 1192

			// transparent pass (back-to-front order)

M
Mr.doob 已提交
1193
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
M
Mr.doob 已提交
1194 1195 1196

		}

1197
		// custom renderers
M
Mr.doob 已提交
1198

1199
		var spritesArray = currentRenderState.state.spritesArray;
1200

1201
		spriteRenderer.render( spritesArray, scene, camera );
M
Mr.doob 已提交
1202 1203 1204

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1205 1206
		if ( renderTarget ) {

1207
			textures.updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1208 1209 1210

		}

1211
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
Mr.doob 已提交
1212

1213 1214 1215
		state.buffers.depth.setTest( true );
		state.buffers.depth.setMask( true );
		state.buffers.color.setMask( true );
M
Mr.doob 已提交
1216

1217
		state.setPolygonOffset( false );
1218

1219
		scene.onAfterRender( _this, scene, camera );
1220

M
Mr.doob 已提交
1221
		if ( vr.enabled ) {
1222

M
Mr.doob 已提交
1223
			vr.submitFrame();
1224

M
Mr.doob 已提交
1225
		}
M
Mr.doob 已提交
1226

M
Mr.doob 已提交
1227 1228
		// _gl.finish();

1229
		currentRenderList = null;
1230
		currentRenderState = null;
1231

M
Mr.doob 已提交
1232
	};
M
Mr.doob 已提交
1233

1234
	/*
M
Mr.doob 已提交
1235 1236
	// TODO Duplicated code (Frustum)

1237 1238
	var _sphere = new Sphere();

T
tschw 已提交
1239 1240 1241 1242 1243 1244 1245
	function isObjectViewable( object ) {

		var geometry = object.geometry;

		if ( geometry.boundingSphere === null )
			geometry.computeBoundingSphere();

M
Mr.doob 已提交
1246
		_sphere.copy( geometry.boundingSphere ).
1247
		applyMatrix4( object.matrixWorld );
M
Mr.doob 已提交
1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263

		return isSphereViewable( _sphere );

	}

	function isSpriteViewable( sprite ) {

		_sphere.center.set( 0, 0, 0 );
		_sphere.radius = 0.7071067811865476;
		_sphere.applyMatrix4( sprite.matrixWorld );

		return isSphereViewable( _sphere );

	}

	function isSphereViewable( sphere ) {
T
tschw 已提交
1264 1265

		if ( ! _frustum.intersectsSphere( sphere ) ) return false;
T
tschw 已提交
1266 1267 1268 1269

		var numPlanes = _clipping.numPlanes;

		if ( numPlanes === 0 ) return true;
T
tschw 已提交
1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281

		var planes = _this.clippingPlanes,

			center = sphere.center,
			negRad = - sphere.radius,
			i = 0;

		do {

			// out when deeper than radius in the negative halfspace
			if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;

T
tschw 已提交
1282
		} while ( ++ i !== numPlanes );
T
tschw 已提交
1283 1284 1285 1286

		return true;

	}
1287
	*/
T
tschw 已提交
1288

M
Mr.doob 已提交
1289
	function projectObject( object, camera, sortObjects ) {
M
Mr.doob 已提交
1290

1291
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1292

1293
		var visible = object.layers.test( camera.layers );
M
Mr.doob 已提交
1294

1295
		if ( visible ) {
1296

1297
			if ( object.isLight ) {
M
Mr.doob 已提交
1298

1299
				currentRenderState.pushLight( object );
1300 1301 1302

				if ( object.castShadow ) {

1303
					currentRenderState.pushShadow( object );
1304 1305

				}
M
Mr.doob 已提交
1306

1307
			} else if ( object.isSprite ) {
M
Mr.doob 已提交
1308

1309
				if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
1310

1311
					currentRenderState.pushSprite( object );
M
Mr.doob 已提交
1312

1313
				}
M
Mr.doob 已提交
1314

1315
			} else if ( object.isImmediateRenderObject ) {
M
Mr.doob 已提交
1316

1317
				if ( sortObjects ) {
M
Mr.doob 已提交
1318

1319 1320
					_vector3.setFromMatrixPosition( object.matrixWorld )
						.applyMatrix4( _projScreenMatrix );
M
Mr.doob 已提交
1321

1322
				}
M
Mr.doob 已提交
1323

1324
				currentRenderList.push( object, null, object.material, _vector3.z, null );
1325

1326
			} else if ( object.isMesh || object.isLine || object.isPoints ) {
1327

1328
				if ( object.isSkinnedMesh ) {
1329

1330
					object.skeleton.update();
1331

1332
				}
1333

1334
				if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
1335

1336 1337 1338 1339 1340 1341
					if ( sortObjects ) {

						_vector3.setFromMatrixPosition( object.matrixWorld )
							.applyMatrix4( _projScreenMatrix );

					}
1342

1343 1344
					var geometry = objects.update( object );
					var material = object.material;
1345

1346
					if ( Array.isArray( material ) ) {
1347

1348
						var groups = geometry.groups;
1349

1350
						for ( var i = 0, l = groups.length; i < l; i ++ ) {
M
Mr.doob 已提交
1351

1352 1353
							var group = groups[ i ];
							var groupMaterial = material[ group.materialIndex ];
1354

1355
							if ( groupMaterial && groupMaterial.visible ) {
1356

1357 1358 1359
								currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group );

							}
M
Mr.doob 已提交
1360

M
Mr.doob 已提交
1361
						}
M
Mr.doob 已提交
1362

1363
					} else if ( material.visible ) {
1364

1365
						currentRenderList.push( object, geometry, material, _vector3.z, null );
O
OpenShift guest 已提交
1366

1367
					}
M
Mr.doob 已提交
1368

1369
				}
M
Mr.doob 已提交
1370

1371
			}
M
Mr.doob 已提交
1372

M
Mr.doob 已提交
1373
		}
M
Mr.doob 已提交
1374

M
Mr.doob 已提交
1375
		var children = object.children;
M
Mr.doob 已提交
1376

M
Mr.doob 已提交
1377 1378
		for ( var i = 0, l = children.length; i < l; i ++ ) {

M
Mr.doob 已提交
1379
			projectObject( children[ i ], camera, sortObjects );
M
Mr.doob 已提交
1380

1381
		}
1382

1383
	}
M
Mr.doob 已提交
1384

1385
	function renderObjects( renderList, scene, camera, overrideMaterial ) {
M
Mr.doob 已提交
1386

M
Mr.doob 已提交
1387
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1388

1389
			var renderItem = renderList[ i ];
M
Mr.doob 已提交
1390

1391
			var object = renderItem.object;
M
Mr.doob 已提交
1392 1393 1394
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1395

M
Mr.doob 已提交
1396
			if ( camera.isArrayCamera ) {
M
Mr.doob 已提交
1397

1398 1399
				_currentArrayCamera = camera;

M
Mr.doob 已提交
1400
				var cameras = camera.cameras;
M
Mr.doob 已提交
1401

M
Mr.doob 已提交
1402
				for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
M
Mr.doob 已提交
1403

M
Mr.doob 已提交
1404
					var camera2 = cameras[ j ];
M
Mr.doob 已提交
1405

1406
					if ( object.layers.test( camera2.layers ) ) {
1407

1408
						var bounds = camera2.bounds;
1409

1410 1411 1412 1413
						var x = bounds.x * _width;
						var y = bounds.y * _height;
						var width = bounds.z * _width;
						var height = bounds.w * _height;
M
Mr.doob 已提交
1414

1415
						state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
1416 1417 1418 1419

						renderObject( object, scene, camera2, geometry, material, group );

					}
M
Mr.doob 已提交
1420

M
Mr.doob 已提交
1421
				}
1422

M
Mr.doob 已提交
1423
			} else {
M
Mr.doob 已提交
1424

1425 1426
				_currentArrayCamera = null;

M
Mr.doob 已提交
1427
				renderObject( object, scene, camera, geometry, material, group );
M
Mr.doob 已提交
1428

M
Mr.doob 已提交
1429
			}
M
Mr.doob 已提交
1430

1431
		}
M
Mr.doob 已提交
1432

1433
	}
G
gero3 已提交
1434

M
Mr.doob 已提交
1435 1436
	function renderObject( object, scene, camera, geometry, material, group ) {

M
Mugen87 已提交
1437
		object.onBeforeRender( _this, scene, camera, geometry, material, group );
1438
		restoreRenderState( scene, _currentArrayCamera || camera );
1439

M
Mr.doob 已提交
1440 1441 1442 1443 1444
		object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
		object.normalMatrix.getNormalMatrix( object.modelViewMatrix );

		if ( object.isImmediateRenderObject ) {

1445 1446 1447
			var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );

			state.setMaterial( material, frontFaceCW );
M
Mr.doob 已提交
1448 1449 1450 1451 1452 1453 1454 1455 1456

			var program = setProgram( camera, scene.fog, material, object );

			_currentGeometryProgram = '';

			renderObjectImmediate( object, program, material );

		} else {

M
Mugen87 已提交
1457
			_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
M
Mr.doob 已提交
1458 1459 1460

		}

M
Mr.doob 已提交
1461
		object.onAfterRender( _this, scene, camera, geometry, material, group );
1462
		restoreRenderState( scene, _currentArrayCamera || camera );
M
Mr.doob 已提交
1463

M
Mr.doob 已提交
1464 1465
	}

1466
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1467

1468
		var materialProperties = properties.get( material );
G
gero3 已提交
1469

1470 1471
		var lights = currentRenderState.state.lights;
		var shadowsArray = currentRenderState.state.shadowsArray;
1472

T
tschw 已提交
1473
		var parameters = programCache.getParameters(
1474
			material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
T
tschw 已提交
1475

G
gero3 已提交
1476
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1477

1478
		var program = materialProperties.program;
T
tschw 已提交
1479
		var programChange = true;
1480

1481
		if ( program === undefined ) {
B
Ben Adams 已提交
1482

M
Mr.doob 已提交
1483 1484
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1485

1486
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1487

M
Mr.doob 已提交
1488
			// changed glsl or parameters
1489
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1490

1491 1492 1493 1494 1495
		} else if ( materialProperties.lightsHash !== lights.state.hash ) {

			properties.update( material, 'lightsHash', lights.state.hash );
			programChange = false;

G
gero3 已提交
1496
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1497

T
tschw 已提交
1498
			// same glsl and uniform list
T
tschw 已提交
1499 1500
			return;

T
tschw 已提交
1501
		} else {
B
Ben Adams 已提交
1502

T
tschw 已提交
1503 1504
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1505 1506 1507

		}

1508
		if ( programChange ) {
B
Ben Adams 已提交
1509

1510
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1511

R
Rich Harris 已提交
1512
				var shader = ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1513

1514
				materialProperties.shader = {
1515
					name: material.type,
1516
					uniforms: UniformsUtils.clone( shader.uniforms ),
1517 1518 1519
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1520

1521
			} else {
B
Ben Adams 已提交
1522

1523
				materialProperties.shader = {
1524 1525 1526 1527 1528
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1529

1530
			}
G
gero3 已提交
1531

1532
			material.onBeforeCompile( materialProperties.shader );
G
gero3 已提交
1533

1534
			program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
B
Ben Adams 已提交
1535

1536 1537
			materialProperties.program = program;
			material.program = program;
1538 1539 1540

		}

1541
		var programAttributes = program.getAttributes();
M
Mr.doob 已提交
1542 1543 1544 1545 1546

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1547
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1548

1549
				if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1563
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1564

1565
				if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1566 1567 1568 1569 1570 1571 1572 1573 1574

					material.numSupportedMorphNormals ++;

				}

			}

		}

1575
		var uniforms = materialProperties.shader.uniforms;
T
tschw 已提交
1576

1577
		if ( ! material.isShaderMaterial &&
1578 1579
			! material.isRawShaderMaterial ||
			material.clipping === true ) {
T
tschw 已提交
1580

T
tschw 已提交
1581
			materialProperties.numClippingPlanes = _clipping.numPlanes;
1582
			materialProperties.numIntersection = _clipping.numIntersection;
T
tschw 已提交
1583
			uniforms.clippingPlanes = _clipping.uniform;
T
tschw 已提交
1584 1585 1586

		}

1587
		materialProperties.fog = fog;
1588

1589
		// store the light setup it was created for
1590

1591
		materialProperties.lightsHash = lights.state.hash;
1592

M
Mr.doob 已提交
1593
		if ( material.lights ) {
1594 1595 1596

			// wire up the material to this renderer's lighting state

1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609
			uniforms.ambientLightColor.value = lights.state.ambient;
			uniforms.directionalLights.value = lights.state.directional;
			uniforms.spotLights.value = lights.state.spot;
			uniforms.rectAreaLights.value = lights.state.rectArea;
			uniforms.pointLights.value = lights.state.point;
			uniforms.hemisphereLights.value = lights.state.hemi;

			uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
			uniforms.spotShadowMap.value = lights.state.spotShadowMap;
			uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
			uniforms.pointShadowMap.value = lights.state.pointShadowMap;
			uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
1610
			// TODO (abelnation): add area lights shadow info to uniforms
1611

1612 1613
		}

T
tschw 已提交
1614 1615
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
1616
				WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1617

T
tschw 已提交
1618
		materialProperties.uniformsList = uniformsList;
A
arose 已提交
1619

M
Mr.doob 已提交
1620
	}
M
Mr.doob 已提交
1621

1622
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1623 1624 1625

		_usedTextureUnits = 0;

1626
		var materialProperties = properties.get( material );
1627
		var lights = currentRenderState.state.lights;
1628

T
tschw 已提交
1629 1630 1631 1632 1633
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
1634 1635
					camera === _currentCamera &&
					material.id === _currentMaterialId;
T
tschw 已提交
1636 1637 1638 1639

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
T
tschw 已提交
1640
				_clipping.setState(
1641 1642
					material.clippingPlanes, material.clipIntersection, material.clipShadows,
					camera, materialProperties, useCache );
T
tschw 已提交
1643 1644 1645 1646 1647

			}

		}

1648
		if ( material.needsUpdate === false ) {
1649

1650
			if ( materialProperties.program === undefined ) {
1651

1652
				material.needsUpdate = true;
1653

1654
			} else if ( material.fog && materialProperties.fog !== fog ) {
1655

M
Mr.doob 已提交
1656
				material.needsUpdate = true;
1657

1658
			} else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) {
1659

1660
				material.needsUpdate = true;
1661

1662
			} else if ( materialProperties.numClippingPlanes !== undefined &&
1663
				( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
M
Mr.doob 已提交
1664
				materialProperties.numIntersection !== _clipping.numIntersection ) ) {
1665 1666 1667

				material.needsUpdate = true;

1668
			}
1669 1670 1671 1672

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1673

1674
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1675 1676 1677 1678
			material.needsUpdate = false;

		}

1679
		var refreshProgram = false;
M
Mr.doob 已提交
1680
		var refreshMaterial = false;
1681
		var refreshLights = false;
M
Mr.doob 已提交
1682

1683
		var program = materialProperties.program,
1684
			p_uniforms = program.getUniforms(),
1685
			m_uniforms = materialProperties.shader.uniforms;
M
Mr.doob 已提交
1686

1687
		if ( state.useProgram( program.program ) ) {
M
Mr.doob 已提交
1688

1689
			refreshProgram = true;
M
Mr.doob 已提交
1690
			refreshMaterial = true;
1691
			refreshLights = true;
M
Mr.doob 已提交
1692 1693 1694 1695 1696 1697

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1698

M
Mr.doob 已提交
1699 1700 1701 1702
			refreshMaterial = true;

		}

1703
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1704

M
Mr.doob 已提交
1705
			p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
M
Mr.doob 已提交
1706

G
gero3 已提交
1707
			if ( capabilities.logarithmicDepthBuffer ) {
1708

T
tschw 已提交
1709
				p_uniforms.setValue( _gl, 'logDepthBufFC',
1710
					2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1711 1712 1713

			}

1714
			// Avoid unneeded uniform updates per ArrayCamera's sub-camera
1715

1716
			if ( _currentCamera !== ( _currentArrayCamera || camera ) ) {
1717

1718
				_currentCamera = ( _currentArrayCamera || camera );
1719 1720 1721 1722 1723 1724

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1725
				refreshLights = true;		// remains set until update done
1726 1727

			}
M
Mr.doob 已提交
1728

1729 1730 1731
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

1732
			if ( material.isShaderMaterial ||
1733 1734 1735
				material.isMeshPhongMaterial ||
				material.isMeshStandardMaterial ||
				material.envMap ) {
1736

T
tschw 已提交
1737 1738 1739
				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1740

T
tschw 已提交
1741
					uCamPos.setValue( _gl,
1742
						_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1743 1744 1745 1746 1747

				}

			}

1748
			if ( material.isMeshPhongMaterial ||
1749 1750 1751 1752
				material.isMeshLambertMaterial ||
				material.isMeshBasicMaterial ||
				material.isMeshStandardMaterial ||
				material.isShaderMaterial ||
1753
				material.skinning ) {
1754

T
tschw 已提交
1755
				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
1756 1757 1758

			}

M
Mr.doob 已提交
1759 1760 1761 1762 1763 1764
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

1765
		if ( material.skinning ) {
M
Mr.doob 已提交
1766

T
tschw 已提交
1767 1768
			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1769

T
tschw 已提交
1770
			var skeleton = object.skeleton;
1771

T
tschw 已提交
1772
			if ( skeleton ) {
1773

1774 1775
				var bones = skeleton.bones;

1776
				if ( capabilities.floatVertexTextures ) {
M
Mr.doob 已提交
1777

1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788
					if ( skeleton.boneTexture === undefined ) {

						// layout (1 matrix = 4 pixels)
						//      RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
						//  with  8x8  pixel texture max   16 bones * 4 pixels =  (8 * 8)
						//       16x16 pixel texture max   64 bones * 4 pixels = (16 * 16)
						//       32x32 pixel texture max  256 bones * 4 pixels = (32 * 32)
						//       64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)


						var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
1789
						size = _Math.ceilPowerOfTwo( size );
1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802
						size = Math.max( size, 4 );

						var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
						boneMatrices.set( skeleton.boneMatrices ); // copy current values

						var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );

						skeleton.boneMatrices = boneMatrices;
						skeleton.boneTexture = boneTexture;
						skeleton.boneTextureSize = size;

					}

M
Mr.doob 已提交
1803 1804
					p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture );
					p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
M
Mr.doob 已提交
1805

T
tschw 已提交
1806
				} else {
M
Mr.doob 已提交
1807

T
tschw 已提交
1808
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
M
Mr.doob 已提交
1809 1810 1811 1812 1813 1814 1815 1816 1817

				}

			}

		}

		if ( refreshMaterial ) {

1818 1819 1820
			p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
			p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );

M
Mr.doob 已提交
1821
			if ( material.lights ) {
M
Mr.doob 已提交
1822

1823
				// the current material requires lighting info
M
Mr.doob 已提交
1824

T
tschw 已提交
1825 1826 1827 1828 1829 1830
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1831

T
tschw 已提交
1832
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1833

T
tschw 已提交
1834
			}
G
gero3 已提交
1835

T
tschw 已提交
1836
			// refresh uniforms common to several materials
G
gero3 已提交
1837

T
tschw 已提交
1838
			if ( fog && material.fog ) {
G
gero3 已提交
1839

T
tschw 已提交
1840
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1841 1842 1843

			}

1844
			if ( material.isMeshBasicMaterial ) {
M
Mr.doob 已提交
1845 1846 1847

				refreshUniformsCommon( m_uniforms, material );

1848
			} else if ( material.isMeshLambertMaterial ) {
M
Mr.doob 已提交
1849

1850 1851
				refreshUniformsCommon( m_uniforms, material );
				refreshUniformsLambert( m_uniforms, material );
M
Mr.doob 已提交
1852

1853
			} else if ( material.isMeshPhongMaterial ) {
M
Mr.doob 已提交
1854

1855
				refreshUniformsCommon( m_uniforms, material );
M
Mr.doob 已提交
1856

1857
				if ( material.isMeshToonMaterial ) {
M
Mr.doob 已提交
1858

1859
					refreshUniformsToon( m_uniforms, material );
M
Mr.doob 已提交
1860

1861
				} else {
1862

1863
					refreshUniformsPhong( m_uniforms, material );
1864

1865
				}
T
Takahiro 已提交
1866

1867
			} else if ( material.isMeshStandardMaterial ) {
T
Takahiro 已提交
1868

1869
				refreshUniformsCommon( m_uniforms, material );
1870

1871
				if ( material.isMeshPhysicalMaterial ) {
1872

1873
					refreshUniformsPhysical( m_uniforms, material );
W
WestLangley 已提交
1874

1875
				} else {
W
WestLangley 已提交
1876

1877
					refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1878

1879
				}
W
WestLangley 已提交
1880

1881
			} else if ( material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1882

1883
				refreshUniformsCommon( m_uniforms, material );
W
WestLangley 已提交
1884
				refreshUniformsDepth( m_uniforms, material );
1885

W
WestLangley 已提交
1886
			} else if ( material.isMeshDistanceMaterial ) {
1887

1888
				refreshUniformsCommon( m_uniforms, material );
W
WestLangley 已提交
1889
				refreshUniformsDistance( m_uniforms, material );
1890

1891
			} else if ( material.isMeshNormalMaterial ) {
M
Mr.doob 已提交
1892

1893
				refreshUniformsCommon( m_uniforms, material );
1894
				refreshUniformsNormal( m_uniforms, material );
M
Mr.doob 已提交
1895

1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909
			} else if ( material.isLineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

				if ( material.isLineDashedMaterial ) {

					refreshUniformsDash( m_uniforms, material );

				}

			} else if ( material.isPointsMaterial ) {

				refreshUniformsPoints( m_uniforms, material );

1910 1911 1912 1913 1914
			} else if ( material.isShadowMaterial ) {

				m_uniforms.color.value = material.color;
				m_uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
1915 1916
			}

M
Mr.doob 已提交
1917 1918 1919
			// RectAreaLight Texture
			// TODO (mrdoob): Find a nicer implementation

1920 1921
			if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;
			if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;
M
Mr.doob 已提交
1922

1923
			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
A
arose 已提交
1924 1925 1926

		}

M
Mr.doob 已提交
1927

T
tschw 已提交
1928
		// common matrices
M
Mr.doob 已提交
1929

M
Mr.doob 已提交
1930 1931
		p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
		p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
T
tschw 已提交
1932
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
A
arose 已提交
1933

T
tschw 已提交
1934
		return program;
A
arose 已提交
1935 1936 1937

	}

M
Mr.doob 已提交
1938 1939
	// Uniforms (refresh uniforms objects)

M
Mr.doob 已提交
1940
	function refreshUniformsCommon( uniforms, material ) {
M
Mr.doob 已提交
1941 1942 1943

		uniforms.opacity.value = material.opacity;

1944 1945 1946 1947 1948
		if ( material.color ) {

			uniforms.diffuse.value = material.color;

		}
M
Mr.doob 已提交
1949

1950
		if ( material.emissive ) {
M
Mr.doob 已提交
1951

1952
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
Mr.doob 已提交
1953 1954 1955

		}

1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987
		if ( material.map ) {

			uniforms.map.value = material.map;

		}

		if ( material.alphaMap ) {

			uniforms.alphaMap.value = material.alphaMap;

		}

		if ( material.specularMap ) {

			uniforms.specularMap.value = material.specularMap;

		}

		if ( material.envMap ) {

			uniforms.envMap.value = material.envMap;

			// don't flip CubeTexture envMaps, flip everything else:
			//  WebGLRenderTargetCube will be flipped for backwards compatibility
			//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
			// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
			uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;

			uniforms.reflectivity.value = material.reflectivity;
			uniforms.refractionRatio.value = material.refractionRatio;

		}
M
Mr.doob 已提交
1988

1989 1990 1991 1992 1993 1994 1995
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

1996
		if ( material.aoMap ) {
1997

1998 1999
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
2000 2001 2002

		}

M
Mr.doob 已提交
2003
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
2004 2005 2006 2007 2008
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2009
		// 6. emissive map
M
Mr.doob 已提交
2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2021 2022 2023 2024
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
2025 2026 2027 2028 2029 2030 2031 2032
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2033 2034 2035 2036 2037 2038 2039 2040
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2041 2042 2043 2044
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2045 2046 2047 2048
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
2049 2050 2051 2052
		}

		if ( uvScaleMap !== undefined ) {

2053
			// backwards compatibility
2054
			if ( uvScaleMap.isWebGLRenderTarget ) {
M
Mr.doob 已提交
2055 2056 2057 2058 2059

				uvScaleMap = uvScaleMap.texture;

			}

W
WestLangley 已提交
2060
			if ( uvScaleMap.matrixAutoUpdate === true ) {
M
Mr.doob 已提交
2061

T
Tentone 已提交
2062 2063 2064 2065
				var offset = uvScaleMap.offset;
				var repeat = uvScaleMap.repeat;
				var rotation = uvScaleMap.rotation;
				var center = uvScaleMap.center;
M
Mr.doob 已提交
2066

T
Tentone 已提交
2067
				uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
M
Mr.doob 已提交
2068

W
WestLangley 已提交
2069
			}
2070

2071
			uniforms.uvTransform.value.copy( uvScaleMap.matrix );
M
Mr.doob 已提交
2072 2073 2074

		}

M
Mr.doob 已提交
2075
	}
M
Mr.doob 已提交
2076

M
Mr.doob 已提交
2077
	function refreshUniformsLine( uniforms, material ) {
M
Mr.doob 已提交
2078 2079 2080 2081

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2082
	}
M
Mr.doob 已提交
2083

M
Mr.doob 已提交
2084
	function refreshUniformsDash( uniforms, material ) {
M
Mr.doob 已提交
2085 2086 2087 2088 2089

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
2090
	}
M
Mr.doob 已提交
2091

M
Mr.doob 已提交
2092
	function refreshUniformsPoints( uniforms, material ) {
M
Mr.doob 已提交
2093

2094
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
2095
		uniforms.opacity.value = material.opacity;
2096
		uniforms.size.value = material.size * _pixelRatio;
2097
		uniforms.scale.value = _height * 0.5;
M
Mr.doob 已提交
2098 2099 2100

		uniforms.map.value = material.map;

2101 2102
		if ( material.map !== null ) {

W
WestLangley 已提交
2103
			if ( material.map.matrixAutoUpdate === true ) {
2104

T
Tentone 已提交
2105 2106 2107 2108
				var offset = material.map.offset;
				var repeat = material.map.repeat;
				var rotation = material.map.rotation;
				var center = material.map.center;
2109

T
Tentone 已提交
2110
				material.map.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
W
WestLangley 已提交
2111 2112

			}
2113

2114
			uniforms.uvTransform.value.copy( material.map.matrix );
2115 2116 2117

		}

M
Mr.doob 已提交
2118
	}
M
Mr.doob 已提交
2119

M
Mr.doob 已提交
2120
	function refreshUniformsFog( uniforms, fog ) {
M
Mr.doob 已提交
2121 2122 2123

		uniforms.fogColor.value = fog.color;

2124
		if ( fog.isFog ) {
M
Mr.doob 已提交
2125 2126 2127 2128

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

2129
		} else if ( fog.isFogExp2 ) {
M
Mr.doob 已提交
2130 2131 2132 2133 2134

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2135
	}
M
Mr.doob 已提交
2136

M
Mr.doob 已提交
2137
	function refreshUniformsLambert( uniforms, material ) {
2138 2139 2140 2141 2142 2143 2144 2145 2146

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2147
	function refreshUniformsPhong( uniforms, material ) {
M
Mr.doob 已提交
2148

2149
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2150
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2151

2152
		if ( material.emissiveMap ) {
2153

2154
			uniforms.emissiveMap.value = material.emissiveMap;
2155

2156
		}
M
Mr.doob 已提交
2157

2158 2159 2160 2161
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
2162

2163
		}
M
Mr.doob 已提交
2164

2165 2166 2167 2168 2169 2170
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
2171

2172 2173 2174 2175 2176
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2177

2178
		}
2179

T
Takahiro 已提交
2180 2181 2182 2183 2184 2185
	}

	function refreshUniformsToon( uniforms, material ) {

		refreshUniformsPhong( uniforms, material );

T
Takahiro 已提交
2186
		if ( material.gradientMap ) {
T
Takahiro 已提交
2187

T
Takahiro 已提交
2188
			uniforms.gradientMap.value = material.gradientMap;
T
Takahiro 已提交
2189 2190 2191

		}

2192 2193
	}

M
Mr.doob 已提交
2194
	function refreshUniformsStandard( uniforms, material ) {
W
WestLangley 已提交
2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

M
Mr.doob 已提交
2248
	function refreshUniformsPhysical( uniforms, material ) {
W
WestLangley 已提交
2249

2250 2251 2252
		uniforms.clearCoat.value = material.clearCoat;
		uniforms.clearCoatRoughness.value = material.clearCoatRoughness;

W
WestLangley 已提交
2253 2254 2255 2256
		refreshUniformsStandard( uniforms, material );

	}

W
WestLangley 已提交
2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284
	function refreshUniformsDepth( uniforms, material ) {

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

	function refreshUniformsDistance( uniforms, material ) {

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		uniforms.referencePosition.value.copy( material.referencePosition );
		uniforms.nearDistance.value = material.nearDistance;
		uniforms.farDistance.value = material.farDistance;

	}

2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310
	function refreshUniformsNormal( uniforms, material ) {

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

2311 2312
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2313
	function markUniformsLightsNeedsUpdate( uniforms, value ) {
2314

M
Mr.doob 已提交
2315
		uniforms.ambientLightColor.needsUpdate = value;
2316

B
Ben Houston 已提交
2317 2318 2319
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
2320
		uniforms.rectAreaLights.needsUpdate = value;
B
Ben Houston 已提交
2321
		uniforms.hemisphereLights.needsUpdate = value;
2322

M
Mr.doob 已提交
2323
	}
2324

2325 2326
	//

2327
	function restoreRenderState( scene, camera ) {
2328

2329
		currentRenderState = renderStates.get( scene, camera );
2330 2331 2332

	}

M
Mr.doob 已提交
2333 2334 2335 2336
	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

T
tschw 已提交
2337
		state.setCullFace( cullFace );
R
Rich Harris 已提交
2338
		state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW );
M
Mr.doob 已提交
2339 2340 2341 2342 2343

	};

	// Textures

T
tschw 已提交
2344 2345 2346 2347 2348 2349
	function allocTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= capabilities.maxTextures ) {

M
Mugen87 已提交
2350
			console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
T
tschw 已提交
2351 2352 2353 2354 2355 2356 2357 2358 2359

		}

		_usedTextureUnits += 1;

		return textureUnit;

	}

2360
	this.allocTextureUnit = allocTextureUnit;
T
tschw 已提交
2361

2362
	// this.setTexture2D = setTexture2D;
M
Mr.doob 已提交
2363
	this.setTexture2D = ( function () {
T
tschw 已提交
2364

2365
		var warned = false;
T
tschw 已提交
2366

2367
		// backwards compatibility: peel texture.texture
W
WestLangley 已提交
2368
		return function setTexture2D( texture, slot ) {
T
tschw 已提交
2369

T
Takahiro 已提交
2370
			if ( texture && texture.isWebGLRenderTarget ) {
T
tschw 已提交
2371

2372
				if ( ! warned ) {
T
tschw 已提交
2373

2374 2375
					console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
					warned = true;
T
tschw 已提交
2376

2377
				}
T
tschw 已提交
2378

2379
				texture = texture.texture;
T
tschw 已提交
2380

2381
			}
T
tschw 已提交
2382

2383
			textures.setTexture2D( texture, slot );
T
tschw 已提交
2384

2385
		};
T
tschw 已提交
2386

2387
	}() );
T
tschw 已提交
2388

M
Mr.doob 已提交
2389
	this.setTexture = ( function () {
2390 2391 2392

		var warned = false;

W
WestLangley 已提交
2393
		return function setTexture( texture, slot ) {
2394 2395 2396 2397 2398 2399 2400 2401

			if ( ! warned ) {

				console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
				warned = true;

			}

2402
			textures.setTexture2D( texture, slot );
2403 2404 2405 2406 2407

		};

	}() );

M
Mr.doob 已提交
2408
	this.setTextureCube = ( function () {
2409 2410 2411

		var warned = false;

W
WestLangley 已提交
2412
		return function setTextureCube( texture, slot ) {
2413 2414

			// backwards compatibility: peel texture.texture
T
Takahiro 已提交
2415
			if ( texture && texture.isWebGLRenderTargetCube ) {
2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429

				if ( ! warned ) {

					console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
					warned = true;

				}

				texture = texture.texture;

			}

			// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
			// TODO: unify these code paths
T
Takahiro 已提交
2430
			if ( ( texture && texture.isCubeTexture ) ||
2431
				( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
2432 2433 2434 2435

				// CompressedTexture can have Array in image :/

				// this function alone should take care of cube textures
2436
				textures.setTextureCube( texture, slot );
2437 2438 2439 2440 2441

			} else {

				// assumed: texture property of THREE.WebGLRenderTargetCube

2442
				textures.setTextureCubeDynamic( texture, slot );
2443 2444 2445 2446 2447 2448

			}

		};

	}() );
T
tschw 已提交
2449

2450
	this.getRenderTarget = function () {
2451 2452 2453

		return _currentRenderTarget;

M
Michael Herzog 已提交
2454
	};
2455

2456
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
2457

2458 2459
		_currentRenderTarget = renderTarget;

2460
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
2461

2462
			textures.setupRenderTarget( renderTarget );
M
Mr.doob 已提交
2463 2464 2465

		}

M
Mr.doob 已提交
2466
		var framebuffer = null;
M
Mr.doob 已提交
2467
		var isCube = false;
M
Mr.doob 已提交
2468 2469 2470

		if ( renderTarget ) {

M
Mr.doob 已提交
2471
			var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
F
Fordy 已提交
2472

M
Mr.doob 已提交
2473
			if ( renderTarget.isWebGLRenderTargetCube ) {
M
Mr.doob 已提交
2474

M
Mr.doob 已提交
2475
				framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
2476
				isCube = true;
M
Mr.doob 已提交
2477 2478 2479

			} else {

M
Mr.doob 已提交
2480
				framebuffer = __webglFramebuffer;
M
Mr.doob 已提交
2481 2482 2483

			}

M
Mr.doob 已提交
2484
			_currentViewport.copy( renderTarget.viewport );
2485 2486
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
2487

M
Mr.doob 已提交
2488 2489
		} else {

M
Mr.doob 已提交
2490
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
2491
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
2492
			_currentScissorTest = _scissorTest;
2493

M
Mr.doob 已提交
2494 2495
		}

M
Mr.doob 已提交
2496
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
2497 2498 2499 2500 2501 2502

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
2503
		state.viewport( _currentViewport );
2504 2505
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
2506

M
Mr.doob 已提交
2507 2508 2509
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
2510
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
2511 2512 2513

		}

M
Mr.doob 已提交
2514 2515
	};

M
Mr.doob 已提交
2516
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
2517

0
06wj 已提交
2518
		if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
2519

2520
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
2521
			return;
2522

G
gero3 已提交
2523
		}
2524

M
Mr.doob 已提交
2525
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
2526

M
Mr.doob 已提交
2527
		if ( framebuffer ) {
2528

G
gero3 已提交
2529
			var restore = false;
2530

M
Mr.doob 已提交
2531
			if ( framebuffer !== _currentFramebuffer ) {
2532

M
Mr.doob 已提交
2533
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
2534

G
gero3 已提交
2535
				restore = true;
2536

G
gero3 已提交
2537
			}
2538

M
Mr.doob 已提交
2539
			try {
2540

M
Mr.doob 已提交
2541
				var texture = renderTarget.texture;
M
Mr.doob 已提交
2542 2543
				var textureFormat = texture.format;
				var textureType = texture.type;
2544

2545
				if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
2546

M
Mr.doob 已提交
2547 2548
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
2549

M
Mr.doob 已提交
2550
				}
2551

2552
				if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
2553 2554
					! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
					! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
2555

M
Mr.doob 已提交
2556 2557
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
2558

M
Mr.doob 已提交
2559
				}
2560

M
Mr.doob 已提交
2561
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
2562

2563 2564
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

2565
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
2566

2567
						_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
2568 2569

					}
2570

M
Mr.doob 已提交
2571
				} else {
M
Mr.doob 已提交
2572

M
Mr.doob 已提交
2573 2574 2575
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
2576

M
Mr.doob 已提交
2577
			} finally {
M
Mr.doob 已提交
2578

M
Mr.doob 已提交
2579 2580 2581
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
2582

M
Mr.doob 已提交
2583 2584 2585
				}

			}
M
Mr.doob 已提交
2586 2587 2588

		}

M
Mr.doob 已提交
2589 2590
	};

2591
	this.copyFramebufferToTexture = function ( position, texture, level ) {
2592 2593 2594 2595 2596 2597 2598

		var width = texture.image.width;
		var height = texture.image.height;
		var internalFormat = utils.convert( texture.format );

		this.setTexture2D( texture, 0 );

2599
		_gl.copyTexImage2D( _gl.TEXTURE_2D, level || 0, internalFormat, position.x, position.y, width, height, 0 );
2600 2601 2602

	};

M
Mr.doob 已提交
2603
}
R
Rich Harris 已提交
2604

T
Tristan VALCKE 已提交
2605

2606
export { WebGLRenderer };