WebGLRenderer.js 69.2 KB
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import { REVISION, MaxEquation, MinEquation, RGB_ETC1_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, SrcAlphaSaturateFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, ReverseSubtractEquation, SubtractEquation, AddEquation, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RGBAFormat, RGBFormat, AlphaFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort565Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestFilter, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, FrontFaceDirectionCW, NoBlending, BackSide, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, NoColors, FlatShading, LinearToneMapping } from '../constants';
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import { _Math } from '../math/Math';
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import { Matrix4 } from '../math/Matrix4';
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import { DataTexture } from '../textures/DataTexture';
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import { WebGLUniforms } from './webgl/WebGLUniforms';
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import { UniformsLib } from './shaders/UniformsLib';
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import { UniformsUtils } from './shaders/UniformsUtils';
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import { ShaderLib } from './shaders/ShaderLib';
import { LensFlarePlugin } from './webgl/plugins/LensFlarePlugin';
import { SpritePlugin } from './webgl/plugins/SpritePlugin';
import { WebGLShadowMap } from './webgl/WebGLShadowMap';
import { ShaderMaterial } from '../materials/ShaderMaterial';
import { Mesh } from '../objects/Mesh';
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import { BoxBufferGeometry } from '../geometries/BoxGeometry';
import { PlaneBufferGeometry } from '../geometries/PlaneGeometry';
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import { MeshBasicMaterial } from '../materials/MeshBasicMaterial';
import { PerspectiveCamera } from '../cameras/PerspectiveCamera';
import { OrthographicCamera } from '../cameras/OrthographicCamera';
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import { WebGLAttributes } from './webgl/WebGLAttributes';
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import { WebGLRenderLists } from './webgl/WebGLRenderLists';
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import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer';
import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer';
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import { WebGLGeometries } from './webgl/WebGLGeometries';
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import { WebGLLights } from './webgl/WebGLLights';
import { WebGLObjects } from './webgl/WebGLObjects';
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import { WebGLPrograms } from './webgl/WebGLPrograms';
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import { WebGLTextures } from './webgl/WebGLTextures';
import { WebGLProperties } from './webgl/WebGLProperties';
import { WebGLState } from './webgl/WebGLState';
import { WebGLCapabilities } from './webgl/WebGLCapabilities';
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import { WebVRManager } from './webvr/WebVRManager';
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import { BufferGeometry } from '../core/BufferGeometry';
import { WebGLExtensions } from './webgl/WebGLExtensions';
import { Vector3 } from '../math/Vector3';
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// import { Sphere } from '../math/Sphere';
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import { WebGLClipping } from './webgl/WebGLClipping';
import { Frustum } from '../math/Frustum';
import { Vector4 } from '../math/Vector4';
import { Color } from '../math/Color';

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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
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 * @author tschw
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 */

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function WebGLRenderer( parameters ) {
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	console.log( 'THREE.WebGLRenderer', REVISION );
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	parameters = parameters || {};

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	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
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		_context = parameters.context !== undefined ? parameters.context : null,
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		_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
		_depth = parameters.depth !== undefined ? parameters.depth : true,
		_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
		_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
		_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
		_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
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	var lights = [];
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	var currentRenderList = null;
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	var morphInfluences = new Float32Array( 8 );

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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

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	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

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	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

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	// physical lights

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	this.physicallyCorrectLights = false;
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	// tone mapping

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	this.toneMapping = LinearToneMapping;
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	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

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	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// internal properties

	var _this = this,

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		// internal state cache
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		_currentProgram = null,
		_currentRenderTarget = null,
		_currentFramebuffer = null,
		_currentMaterialId = - 1,
		_currentGeometryProgram = '',
		_currentCamera = null,
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		_currentScissor = new Vector4(),
		_currentScissorTest = null,
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		_currentViewport = new Vector4(),
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		//
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		_usedTextureUnits = 0,
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		//
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		_clearColor = new Color( 0x000000 ),
		_clearAlpha = 0,
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		_width = _canvas.width,
		_height = _canvas.height,
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		_pixelRatio = 1,
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		_scissor = new Vector4( 0, 0, _width, _height ),
		_scissorTest = false,
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		_viewport = new Vector4( 0, 0, _width, _height ),
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		// frustum
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		_frustum = new Frustum(),
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		// clipping
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		_clipping = new WebGLClipping(),
		_clippingEnabled = false,
		_localClippingEnabled = false,
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		// camera matrices cache
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		_projScreenMatrix = new Matrix4(),
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		_vector3 = new Vector3(),
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		_matrix4 = new Matrix4(),
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		_matrix42 = new Matrix4(),
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		// light arrays cache
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		_lights = {
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			hash: '',
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			ambient: [ 0, 0, 0 ],
			directional: [],
			directionalShadowMap: [],
			directionalShadowMatrix: [],
			spot: [],
			spotShadowMap: [],
			spotShadowMatrix: [],
			rectArea: [],
			point: [],
			pointShadowMap: [],
			pointShadowMatrix: [],
			hemi: [],
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			shadows: []
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		},
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		// info
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		_infoMemory = {
			geometries: 0,
			textures: 0
		},

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		_infoRender = {
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			frame: 0,
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			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0
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		};
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	this.info = {
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		render: _infoRender,
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		memory: _infoMemory,
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		programs: null
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	};
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	// initialize

	var _gl;

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	try {

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		var contextAttributes = {
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			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

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		_gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
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		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl' ) !== null ) {
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				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

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		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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	} catch ( error ) {

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		console.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var extensions = new WebGLExtensions( _gl );
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	extensions.get( 'WEBGL_depth_texture' );
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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );
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	extensions.get( 'ANGLE_instanced_arrays' );
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	if ( extensions.get( 'OES_element_index_uint' ) ) {

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		BufferGeometry.MaxIndex = 4294967296;
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	}

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	var capabilities = new WebGLCapabilities( _gl, extensions, parameters );
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	var state = new WebGLState( _gl, extensions, paramThreeToGL );
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	var properties = new WebGLProperties();
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	var textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, _infoMemory );
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	var attributes = new WebGLAttributes( _gl );
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	var geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
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	var objects = new WebGLObjects( _gl, geometries, _infoRender );
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	var programCache = new WebGLPrograms( this, capabilities );
	var lightCache = new WebGLLights();
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	var renderLists = new WebGLRenderLists();
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	var vr = new WebVRManager( this );
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	this.info.programs = programCache.programs;

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	var bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
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	//

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	var backgroundPlaneCamera, backgroundPlaneMesh;
	var backgroundBoxCamera, backgroundBoxMesh;
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	//

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	function getTargetPixelRatio() {

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		return _currentRenderTarget === null ? _pixelRatio : 1;
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	}

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	function setDefaultGLState() {
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		state.init();
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		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
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		state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );
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	}
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	function resetGLState() {
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		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

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		state.reset();

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	}
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	setDefaultGLState();

	this.context = _gl;
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	this.capabilities = capabilities;
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	this.extensions = extensions;
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	this.properties = properties;
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	this.renderLists = renderLists;
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	this.state = state;
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	this.vr = vr;
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	// shadow map

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	var shadowMap = new WebGLShadowMap( this, _lights, objects, capabilities );
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	this.shadowMap = shadowMap;
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	// Plugins

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	var spritePlugin = new SpritePlugin( this, sprites );
	var lensFlarePlugin = new LensFlarePlugin( this, lensFlares );
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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

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	this.forceContextLoss = function () {

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		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.loseContext();
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	};

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	this.getMaxAnisotropy = function () {
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		return capabilities.getMaxAnisotropy();
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	};
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	this.getPrecision = function () {

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		return capabilities.precision;
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	};

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	this.getPixelRatio = function () {

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		return _pixelRatio;
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	};

	this.setPixelRatio = function ( value ) {

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		if ( value === undefined ) return;

		_pixelRatio = value;

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		this.setSize( _width, _height, false );
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	};

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	this.getSize = function () {

		return {
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			width: _width,
			height: _height
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		};

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_width = width;
		_height = height;

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		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewport.set( x, _height - y - height, width, height )
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		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
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	};

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	this.setScissor = function ( x, y, width, height ) {
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		_scissor.set( x, _height - y - height, width, height )
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		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
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	};

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	this.setScissorTest = function ( boolean ) {

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		state.setScissorTest( _scissorTest = boolean );
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	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

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		this.clear( true, false, false );
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	};

	this.clearDepth = function () {

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		this.clear( false, true, false );
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	};

	this.clearStencil = function () {

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		this.clear( false, false, true );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	this.dispose = function () {
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		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

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		renderLists.dispose();

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	};

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	// Events
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	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();
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		objects.clear();
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	}
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	function onMaterialDispose( event ) {
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		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

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	}
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	// Buffer deallocation

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	function deallocateMaterial( material ) {
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		releaseMaterialProgramReference( material );

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		properties.remove( material );
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	}
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	function releaseMaterialProgramReference( material ) {
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		var programInfo = properties.get( material ).program;
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		material.program = undefined;

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		if ( programInfo !== undefined ) {
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			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
586

M
Mr.doob 已提交
587 588
		}

589
	}
M
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590 591 592

	// Buffer rendering

M
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593 594 595 596 597 598 599 600 601 602
	function renderObjectImmediate( object, program, material ) {

		object.render( function ( object ) {

			_this.renderBufferImmediate( object, program, material );

		} );

	}

M
Mr.doob 已提交
603 604
	this.renderBufferImmediate = function ( object, program, material ) {

605
		state.initAttributes();
606

607
		var buffers = properties.get( object );
608

609 610 611 612
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
613

614
		var programAttributes = program.getAttributes();
615

M
Mr.doob 已提交
616 617
		if ( object.hasPositions ) {

618
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
619
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
620

621 622
			state.enableAttribute( programAttributes.position );
			_gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
623 624 625 626 627

		}

		if ( object.hasNormals ) {

628
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
629

630
			if ( ! material.isMeshPhongMaterial &&
631
				! material.isMeshStandardMaterial &&
632
				! material.isMeshNormalMaterial &&
633
				material.shading === FlatShading ) {
M
Mr.doob 已提交
634

635
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
636

637
					var array = object.normalArray;
M
Mr.doob 已提交
638

639 640 641
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
642

643 644 645
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
646

647 648 649
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
650

651 652 653
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
654 655 656 657 658 659

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
660

661
			state.enableAttribute( programAttributes.normal );
662

663
			_gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
664 665 666 667 668

		}

		if ( object.hasUvs && material.map ) {

669
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
670
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
671

672
			state.enableAttribute( programAttributes.uv );
673

674
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
675 676 677

		}

R
Rich Harris 已提交
678
		if ( object.hasColors && material.vertexColors !== NoColors ) {
M
Mr.doob 已提交
679

680
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
681
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
682

683
			state.enableAttribute( programAttributes.color );
684

685
			_gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
686 687 688

		}

689
		state.disableUnusedAttributes();
690

M
Mr.doob 已提交
691 692 693 694 695 696
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

M
Mr.doob 已提交
697 698 699 700 701 702
	function absNumericalSort( a, b ) {

		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );

	}

703
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
704

705
		state.setMaterial( material );
M
Mr.doob 已提交
706

M
Mr.doob 已提交
707
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
708
		var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true );
M
Mr.doob 已提交
709

M
Mr.doob 已提交
710
		var updateBuffers = false;
M
Mr.doob 已提交
711 712 713 714 715 716 717 718 719 720 721 722 723 724

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

M
Mr.doob 已提交
725 726
			// TODO Remove allocations

M
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727 728 729 730 731 732 733 734 735
			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

736
			activeInfluences.sort( absNumericalSort );
M
Mr.doob 已提交
737 738 739 740 741 742 743

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

744 745
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
746 747 748 749 750 751 752
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

753
					var index = influence[ 1 ];
M
Mr.doob 已提交
754

755 756
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
757 758 759

				} else {

760 761
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
762 763 764 765 766

				}

			}

767 768 769 770 771 772
			for ( var i = activeInfluences.length, il = morphInfluences.length; i < il; i ++ ) {

				morphInfluences[ i ] = 0.0;

			}

M
Mr.doob 已提交
773
			program.getUniforms().setValue( _gl, 'morphTargetInfluences', morphInfluences );
M
Mr.doob 已提交
774 775 776 777 778

			updateBuffers = true;

		}

779 780
		//

781
		var index = geometry.index;
782
		var position = geometry.attributes.position;
783
		var rangeFactor = 1;
784

785 786
		if ( material.wireframe === true ) {

787
			index = geometries.getWireframeAttribute( geometry );
788
			rangeFactor = 2;
789 790 791

		}

M
Mr.doob 已提交
792
		var attribute;
M
Mr.doob 已提交
793
		var renderer = bufferRenderer;
794

795
		if ( index !== null ) {
796

M
Mr.doob 已提交
797
			attribute = attributes.get( index );
798

799
			renderer = indexedBufferRenderer;
M
Mr.doob 已提交
800
			renderer.setIndex( attribute );
801

802
		}
M
Mr.doob 已提交
803

804
		if ( updateBuffers ) {
M
Mr.doob 已提交
805

806
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
807

808
			if ( index !== null ) {
809

M
Mr.doob 已提交
810
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
811 812 813

			}

814
		}
815

816 817
		//

818
		var dataCount = 0;
819

M
Mr.doob 已提交
820
		if ( index !== null ) {
821

M
Mr.doob 已提交
822
			dataCount = index.count;
823

M
Mr.doob 已提交
824
		} else if ( position !== undefined ) {
825

M
Mr.doob 已提交
826
			dataCount = position.count;
827

M
Mr.doob 已提交
828
		}
829

M
Mr.doob 已提交
830 831
		var rangeStart = geometry.drawRange.start * rangeFactor;
		var rangeCount = geometry.drawRange.count * rangeFactor;
832

M
Mr.doob 已提交
833 834
		var groupStart = group !== null ? group.start * rangeFactor : 0;
		var groupCount = group !== null ? group.count * rangeFactor : Infinity;
835

M
Mr.doob 已提交
836 837
		var drawStart = Math.max( rangeStart, groupStart );
		var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
M
Mr.doob 已提交
838 839 840

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

841 842
		if ( drawCount === 0 ) return;

M
Mr.doob 已提交
843
		//
844

845
		if ( object.isMesh ) {
846

847
			if ( material.wireframe === true ) {
848

849
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
850
				renderer.setMode( _gl.LINES );
851

852
			} else {
M
Mr.doob 已提交
853 854

				switch ( object.drawMode ) {
855

R
Rich Harris 已提交
856
					case TrianglesDrawMode:
B
Ben Adams 已提交
857 858 859
						renderer.setMode( _gl.TRIANGLES );
						break;

R
Rich Harris 已提交
860
					case TriangleStripDrawMode:
B
Ben Adams 已提交
861 862 863
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

R
Rich Harris 已提交
864
					case TriangleFanDrawMode:
B
Ben Adams 已提交
865 866 867 868
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
869

870
			}
871

872

873
		} else if ( object.isLine ) {
874

875
			var lineWidth = material.linewidth;
876

877
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
878

879
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
880

881
			if ( object.isLineSegments ) {
882

883
				renderer.setMode( _gl.LINES );
884

885 886 887 888
			} else if ( object.isLineLoop ) {

				renderer.setMode( _gl.LINE_LOOP );

889
			} else {
890

891
				renderer.setMode( _gl.LINE_STRIP );
892 893

			}
M
Mr.doob 已提交
894

895
		} else if ( object.isPoints ) {
896 897

			renderer.setMode( _gl.POINTS );
898 899

		}
900

T
Takahiro 已提交
901
		if ( geometry && geometry.isInstancedBufferGeometry ) {
M
Mr.doob 已提交
902 903 904

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
905
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
906

J
jfranc 已提交
907
			}
908 909 910

		} else {

M
Mr.doob 已提交
911
			renderer.render( drawStart, drawCount );
912

M
Mr.doob 已提交
913 914 915 916
		}

	};

917
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
918

T
Takahiro 已提交
919
		if ( geometry && geometry.isInstancedBufferGeometry ) {
B
Ben Adams 已提交
920

921
			if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
B
Ben Adams 已提交
922

923
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
924
				return;
B
Ben Adams 已提交
925

M
Mr.doob 已提交
926 927 928
			}

		}
B
Ben Adams 已提交
929

930 931
		if ( startIndex === undefined ) startIndex = 0;

932 933
		state.initAttributes();

934
		var geometryAttributes = geometry.attributes;
935

936
		var programAttributes = program.getAttributes();
937

938
		var materialDefaultAttributeValues = material.defaultAttributeValues;
939

940
		for ( var name in programAttributes ) {
941

942
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
943

M
Mr.doob 已提交
944
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
945

946
				var geometryAttribute = geometryAttributes[ name ];
947

M
Mr.doob 已提交
948
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
949

950
					var normalized = geometryAttribute.normalized;
951
					var size = geometryAttribute.itemSize;
952

M
Mr.doob 已提交
953
					var attribute = attributes.get( geometryAttribute );
954

M
Mr.doob 已提交
955 956 957
					var buffer = attribute.buffer;
					var type = attribute.type;
					var bytesPerElement = attribute.bytesPerElement;
958

A
aardgoose 已提交
959
					if ( geometryAttribute.isInterleavedBufferAttribute ) {
960

M
Mr.doob 已提交
961 962 963 964
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

T
Takahiro 已提交
965
						if ( data && data.isInstancedInterleavedBuffer ) {
M
Mr.doob 已提交
966

967
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
B
Ben Adams 已提交
968

M
Mr.doob 已提交
969
							if ( geometry.maxInstancedCount === undefined ) {
970

D
dubejf 已提交
971
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
972

M
Mr.doob 已提交
973
							}
B
Ben Adams 已提交
974

M
Mr.doob 已提交
975
						} else {
B
Ben Adams 已提交
976

M
Mr.doob 已提交
977
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
978

M
Mr.doob 已提交
979
						}
B
Ben Adams 已提交
980

M
Mr.doob 已提交
981
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
982
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, ( startIndex * stride + offset ) * bytesPerElement );
B
Ben Adams 已提交
983

M
Mr.doob 已提交
984
					} else {
B
Ben Adams 已提交
985

A
aardgoose 已提交
986
						if ( geometryAttribute.isInstancedBufferAttribute ) {
B
Ben Adams 已提交
987

988
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
B
Ben Adams 已提交
989

M
Mr.doob 已提交
990
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
991

D
dubejf 已提交
992
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
993

M
Mr.doob 已提交
994
							}
B
Ben Adams 已提交
995

M
Mr.doob 已提交
996 997 998 999
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
1000
						}
B
Ben Adams 已提交
1001

M
Mr.doob 已提交
1002
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1003
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * bytesPerElement );
M
Mr.doob 已提交
1004

B
Ben Adams 已提交
1005
					}
M
Mr.doob 已提交
1006

1007 1008
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
1009
					var value = materialDefaultAttributeValues[ name ];
1010

1011
					if ( value !== undefined ) {
M
Mr.doob 已提交
1012

1013
						switch ( value.length ) {
M
Mr.doob 已提交
1014

1015 1016 1017
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1018

1019 1020 1021
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1022

1023 1024 1025
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1026

1027 1028
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1029 1030

						}
M
Mr.doob 已提交
1031 1032 1033 1034 1035 1036 1037 1038

					}

				}

			}

		}
1039

1040
		state.disableUnusedAttributes();
1041

M
Mr.doob 已提交
1042 1043
	}

M
Mr.doob 已提交
1044
	// Compile
M
Mr.doob 已提交
1045

M
Mr.doob 已提交
1046
	this.compile = function ( scene, camera ) {
1047

M
Mr.doob 已提交
1048
		lights = [];
1049

M
Mr.doob 已提交
1050
		scene.traverse( function ( object ) {
G
gero3 已提交
1051 1052

			if ( object.isLight ) {
M
Mr.doob 已提交
1053 1054 1055

				lights.push( object );

G
gero3 已提交
1056
			}
M
Mr.doob 已提交
1057 1058 1059 1060 1061 1062 1063 1064 1065

		} );

		setupLights( lights, camera );

		scene.traverse( function ( object ) {

			if ( object.material ) {

G
gero3 已提交
1066
				if ( Array.isArray( object.material ) ) {
M
Mr.doob 已提交
1067

G
gero3 已提交
1068
					for ( var i = 0; i < object.material.length; i ++ ) {
M
Mr.doob 已提交
1069 1070 1071

						initMaterial( object.material[ i ], scene.fog, object );

G
gero3 已提交
1072
					}
M
Mr.doob 已提交
1073

G
gero3 已提交
1074
				} else {
M
Mr.doob 已提交
1075 1076 1077

					initMaterial( object.material, scene.fog, object );

G
gero3 已提交
1078
				}
M
Mr.doob 已提交
1079

G
gero3 已提交
1080
			}
M
Mr.doob 已提交
1081 1082

		} );
G
gero3 已提交
1083 1084

	};
1085

M
Mr.doob 已提交
1086 1087
	// Rendering

1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101
	this.animate = function ( callback ) {

		function onFrame() {

			callback();

			( vr.getDevice() || window ).requestAnimationFrame( onFrame );

		}

		( vr.getDevice() || window ).requestAnimationFrame( onFrame );

	};

M
Mr.doob 已提交
1102
	this.render = function ( scene, camera, renderTarget, forceClear ) {
1103

0
06wj 已提交
1104
		if ( ! ( camera && camera.isCamera ) ) {
M
Mr.doob 已提交
1105

1106
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1107 1108 1109 1110 1111 1112
			return;

		}

		// reset caching for this frame

1113
		_currentGeometryProgram = '';
1114
		_currentMaterialId = - 1;
1115
		_currentCamera = null;
M
Mr.doob 已提交
1116 1117 1118

		// update scene graph

1119
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1120 1121 1122

		// update camera matrices and frustum

1123
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1124

1125 1126 1127 1128 1129 1130
		if ( vr.enabled ) {

			camera = vr.getCamera( camera );

		}

M
Mr.doob 已提交
1131 1132 1133
		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1134
		lights.length = 0;
M
Mr.doob 已提交
1135 1136 1137
		sprites.length = 0;
		lensFlares.length = 0;

T
tschw 已提交
1138
		_localClippingEnabled = this.localClippingEnabled;
M
Mr.doob 已提交
1139
		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
T
tschw 已提交
1140

1141 1142 1143
		currentRenderList = renderLists.get( scene, camera );
		currentRenderList.init();

M
Mr.doob 已提交
1144
		projectObject( scene, camera, _this.sortObjects );
M
Mr.doob 已提交
1145

1146
		currentRenderList.finish();
1147

M
Mr.doob 已提交
1148
		if ( _this.sortObjects === true ) {
1149

1150
			currentRenderList.sort();
M
Mr.doob 已提交
1151

1152 1153
		}

M
Mr.doob 已提交
1154
		//
M
Mr.doob 已提交
1155

T
tschw 已提交
1156
		if ( _clippingEnabled ) _clipping.beginShadows();
T
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1157

1158 1159
		setupShadows( lights );

M
Mr.doob 已提交
1160
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1161

1162 1163
		setupLights( lights, camera );

T
tschw 已提交
1164
		if ( _clippingEnabled ) _clipping.endShadows();
T
tschw 已提交
1165

M
Mr.doob 已提交
1166 1167
		//

M
Mr.doob 已提交
1168
		_infoRender.frame ++;
1169 1170 1171 1172
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1173

1174 1175 1176 1177 1178 1179
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1180 1181
		this.setRenderTarget( renderTarget );

M
Mr.doob 已提交
1182 1183 1184 1185 1186 1187
		//

		var background = scene.background;

		if ( background === null ) {

1188
			state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );
M
Mr.doob 已提交
1189

T
Takahiro 已提交
1190
		} else if ( background && background.isColor ) {
1191

1192
			state.buffers.color.setClear( background.r, background.g, background.b, 1, _premultipliedAlpha );
1193
			forceClear = true;
1194 1195 1196 1197 1198 1199 1200 1201 1202

		}

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

T
Takahiro 已提交
1203
		if ( background && background.isCubeTexture ) {
M
Mr.doob 已提交
1204

M
Mr.doob 已提交
1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227
			if ( backgroundBoxCamera === undefined ) {

				backgroundBoxCamera = new PerspectiveCamera();

				backgroundBoxMesh = new Mesh(
					new BoxBufferGeometry( 5, 5, 5 ),
					new ShaderMaterial( {
						uniforms: ShaderLib.cube.uniforms,
						vertexShader: ShaderLib.cube.vertexShader,
						fragmentShader: ShaderLib.cube.fragmentShader,
						side: BackSide,
						depthTest: false,
						depthWrite: false,
						fog: false
					} )
				);

			}

			backgroundBoxCamera.projectionMatrix.copy( camera.projectionMatrix );

			backgroundBoxCamera.matrixWorld.extractRotation( camera.matrixWorld );
			backgroundBoxCamera.matrixWorldInverse.getInverse( backgroundBoxCamera.matrixWorld );
M
Mr.doob 已提交
1228 1229 1230


			backgroundBoxMesh.material.uniforms[ "tCube" ].value = background;
M
Mr.doob 已提交
1231
			backgroundBoxMesh.modelViewMatrix.multiplyMatrices( backgroundBoxCamera.matrixWorldInverse, backgroundBoxMesh.matrixWorld );
M
Mr.doob 已提交
1232

1233 1234
			objects.update( backgroundBoxMesh );

M
Mr.doob 已提交
1235
			_this.renderBufferDirect( backgroundBoxCamera, null, backgroundBoxMesh.geometry, backgroundBoxMesh.material, backgroundBoxMesh, null );
M
Mr.doob 已提交
1236

T
Takahiro 已提交
1237
		} else if ( background && background.isTexture ) {
M
Mr.doob 已提交
1238

M
Mr.doob 已提交
1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249
			if ( backgroundPlaneCamera === undefined ) {

				backgroundPlaneCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );

				backgroundPlaneMesh = new Mesh(
					new PlaneBufferGeometry( 2, 2 ),
					new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
				);

			}

M
Mr.doob 已提交
1250 1251
			backgroundPlaneMesh.material.map = background;

1252 1253
			objects.update( backgroundPlaneMesh );

M
Mr.doob 已提交
1254
			_this.renderBufferDirect( backgroundPlaneCamera, null, backgroundPlaneMesh.geometry, backgroundPlaneMesh.material, backgroundPlaneMesh, null );
M
Mr.doob 已提交
1255

M
Mr.doob 已提交
1256 1257
		}

1258
		//
M
Mr.doob 已提交
1259

1260 1261 1262
		var opaqueObjects = currentRenderList.opaque;
		var transparentObjects = currentRenderList.transparent;

M
Mr.doob 已提交
1263 1264
		if ( scene.overrideMaterial ) {

1265
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1266

M
Mr.doob 已提交
1267 1268
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
1269

M
Mr.doob 已提交
1270 1271 1272 1273
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1274
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
M
Mr.doob 已提交
1275 1276 1277

			// transparent pass (back-to-front order)

M
Mr.doob 已提交
1278
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
M
Mr.doob 已提交
1279 1280 1281 1282 1283

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1284
		spritePlugin.render( scene, camera );
1285
		lensFlarePlugin.render( scene, camera, _currentViewport );
M
Mr.doob 已提交
1286 1287 1288

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1289 1290
		if ( renderTarget ) {

1291
			textures.updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1292 1293 1294

		}

1295
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
Mr.doob 已提交
1296

1297 1298 1299
		state.buffers.depth.setTest( true );
		state.buffers.depth.setMask( true );
		state.buffers.color.setMask( true );
M
Mr.doob 已提交
1300

M
Mr.doob 已提交
1301
		if ( camera.isArrayCamera ) {
1302 1303 1304 1305 1306

			_this.setScissorTest( false );

		}

M
Mr.doob 已提交
1307 1308 1309 1310 1311
		if ( vr.enabled ) {

			vr.submitFrame();

		}
M
Mr.doob 已提交
1312

M
Mr.doob 已提交
1313 1314 1315
		// _gl.finish();

	};
M
Mr.doob 已提交
1316

1317
	/*
M
Mr.doob 已提交
1318 1319
	// TODO Duplicated code (Frustum)

1320 1321
	var _sphere = new Sphere();

T
tschw 已提交
1322 1323 1324 1325 1326 1327 1328
	function isObjectViewable( object ) {

		var geometry = object.geometry;

		if ( geometry.boundingSphere === null )
			geometry.computeBoundingSphere();

M
Mr.doob 已提交
1329
		_sphere.copy( geometry.boundingSphere ).
1330
		applyMatrix4( object.matrixWorld );
M
Mr.doob 已提交
1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346

		return isSphereViewable( _sphere );

	}

	function isSpriteViewable( sprite ) {

		_sphere.center.set( 0, 0, 0 );
		_sphere.radius = 0.7071067811865476;
		_sphere.applyMatrix4( sprite.matrixWorld );

		return isSphereViewable( _sphere );

	}

	function isSphereViewable( sphere ) {
T
tschw 已提交
1347 1348

		if ( ! _frustum.intersectsSphere( sphere ) ) return false;
T
tschw 已提交
1349 1350 1351 1352

		var numPlanes = _clipping.numPlanes;

		if ( numPlanes === 0 ) return true;
T
tschw 已提交
1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364

		var planes = _this.clippingPlanes,

			center = sphere.center,
			negRad = - sphere.radius,
			i = 0;

		do {

			// out when deeper than radius in the negative halfspace
			if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;

T
tschw 已提交
1365
		} while ( ++ i !== numPlanes );
T
tschw 已提交
1366 1367 1368 1369

		return true;

	}
1370
	*/
T
tschw 已提交
1371

M
Mr.doob 已提交
1372
	function projectObject( object, camera, sortObjects ) {
M
Mr.doob 已提交
1373

M
Mr.doob 已提交
1374
		if ( ! object.visible ) return;
M
Mr.doob 已提交
1375

1376
		var visible = object.layers.test( camera.layers );
M
Mr.doob 已提交
1377

1378
		if ( visible ) {
1379

1380
			if ( object.isLight ) {
M
Mr.doob 已提交
1381

1382
				lights.push( object );
M
Mr.doob 已提交
1383

1384
			} else if ( object.isSprite ) {
M
Mr.doob 已提交
1385

1386
				if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
1387

1388
					sprites.push( object );
M
Mr.doob 已提交
1389

1390
				}
M
Mr.doob 已提交
1391

1392
			} else if ( object.isLensFlare ) {
M
Mr.doob 已提交
1393

1394
				lensFlares.push( object );
M
Mr.doob 已提交
1395

1396
			} else if ( object.isImmediateRenderObject ) {
M
Mr.doob 已提交
1397

1398
				if ( sortObjects ) {
M
Mr.doob 已提交
1399

1400 1401
					_vector3.setFromMatrixPosition( object.matrixWorld )
						.applyMatrix4( _projScreenMatrix );
M
Mr.doob 已提交
1402

1403
				}
M
Mr.doob 已提交
1404

1405
				currentRenderList.push( object, null, object.material, _vector3.z, null );
1406

1407
			} else if ( object.isMesh || object.isLine || object.isPoints ) {
1408

1409
				if ( object.isSkinnedMesh ) {
1410

1411
					object.skeleton.update();
1412

1413
				}
1414

1415
				if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
1416

1417 1418 1419 1420 1421 1422
					if ( sortObjects ) {

						_vector3.setFromMatrixPosition( object.matrixWorld )
							.applyMatrix4( _projScreenMatrix );

					}
1423

1424 1425
					var geometry = objects.update( object );
					var material = object.material;
1426

1427
					if ( Array.isArray( material ) ) {
1428

1429
						var groups = geometry.groups;
1430

1431
						for ( var i = 0, l = groups.length; i < l; i ++ ) {
M
Mr.doob 已提交
1432

1433 1434
							var group = groups[ i ];
							var groupMaterial = material[ group.materialIndex ];
1435

1436
							if ( groupMaterial && groupMaterial.visible ) {
1437

1438 1439 1440
								currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group );

							}
M
Mr.doob 已提交
1441

M
Mr.doob 已提交
1442
						}
M
Mr.doob 已提交
1443

1444
					} else if ( material.visible ) {
1445

1446
						currentRenderList.push( object, geometry, material, _vector3.z, null );
O
OpenShift guest 已提交
1447

1448
					}
M
Mr.doob 已提交
1449

1450
				}
M
Mr.doob 已提交
1451

1452
			}
M
Mr.doob 已提交
1453

M
Mr.doob 已提交
1454
		}
M
Mr.doob 已提交
1455

M
Mr.doob 已提交
1456
		var children = object.children;
M
Mr.doob 已提交
1457

M
Mr.doob 已提交
1458 1459
		for ( var i = 0, l = children.length; i < l; i ++ ) {

M
Mr.doob 已提交
1460
			projectObject( children[ i ], camera, sortObjects );
M
Mr.doob 已提交
1461

1462
		}
1463

1464
	}
M
Mr.doob 已提交
1465

1466
	function renderObjects( renderList, scene, camera, overrideMaterial ) {
M
Mr.doob 已提交
1467

M
Mr.doob 已提交
1468
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1469

1470
			var renderItem = renderList[ i ];
M
Mr.doob 已提交
1471

1472
			var object = renderItem.object;
M
Mr.doob 已提交
1473 1474 1475
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1476

1477 1478
			object.onBeforeRender( _this, scene, camera, geometry, material, group );

M
Mr.doob 已提交
1479
			if ( camera.isArrayCamera ) {
M
Mr.doob 已提交
1480

M
Mr.doob 已提交
1481
				var cameras = camera.cameras;
M
Mr.doob 已提交
1482

M
Mr.doob 已提交
1483
				for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
M
Mr.doob 已提交
1484

M
Mr.doob 已提交
1485 1486
					var camera2 = cameras[ j ];
					var bounds = camera2.bounds;
M
Mr.doob 已提交
1487

1488 1489 1490 1491
					var x = bounds.x * _width;
					var y = bounds.y * _height;
					var width = bounds.z * _width;
					var height = bounds.w * _height;
1492 1493 1494

					_this.setViewport( x, y, width, height );
					_this.setScissor( x, y, width, height );
1495
					_this.setScissorTest( true );
M
Mr.doob 已提交
1496

M
Mr.doob 已提交
1497
					renderObject( object, scene, camera2, geometry, material, group );
M
Mr.doob 已提交
1498

M
Mr.doob 已提交
1499
				}
1500

M
Mr.doob 已提交
1501
			} else {
M
Mr.doob 已提交
1502

M
Mr.doob 已提交
1503
				renderObject( object, scene, camera, geometry, material, group );
M
Mr.doob 已提交
1504

M
Mr.doob 已提交
1505
			}
M
Mr.doob 已提交
1506

1507
			object.onAfterRender( _this, scene, camera, geometry, material, group );
D
Dusan Bosnjak 已提交
1508

1509
		}
M
Mr.doob 已提交
1510

1511
	}
G
gero3 已提交
1512

M
Mr.doob 已提交
1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535
	function renderObject( object, scene, camera, geometry, material, group ) {

		object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
		object.normalMatrix.getNormalMatrix( object.modelViewMatrix );

		if ( object.isImmediateRenderObject ) {

			state.setMaterial( material );

			var program = setProgram( camera, scene.fog, material, object );

			_currentGeometryProgram = '';

			renderObjectImmediate( object, program, material );

		} else {

			_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );

		}

	}

1536
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1537

1538
		var materialProperties = properties.get( material );
G
gero3 已提交
1539

T
tschw 已提交
1540
		var parameters = programCache.getParameters(
1541
			material, _lights, fog, _clipping.numPlanes, _clipping.numIntersection, object );
T
tschw 已提交
1542

G
gero3 已提交
1543
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1544

1545
		var program = materialProperties.program;
T
tschw 已提交
1546
		var programChange = true;
1547

1548
		if ( program === undefined ) {
B
Ben Adams 已提交
1549

M
Mr.doob 已提交
1550 1551
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1552

1553
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1554

M
Mr.doob 已提交
1555
			// changed glsl or parameters
1556
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1557

G
gero3 已提交
1558
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1559

T
tschw 已提交
1560
			// same glsl and uniform list
T
tschw 已提交
1561 1562
			return;

T
tschw 已提交
1563
		} else {
B
Ben Adams 已提交
1564

T
tschw 已提交
1565 1566
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1567 1568 1569

		}

1570
		if ( programChange ) {
B
Ben Adams 已提交
1571

1572
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1573

R
Rich Harris 已提交
1574
				var shader = ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1575

1576
				materialProperties.shader = {
1577
					name: material.type,
1578
					uniforms: UniformsUtils.clone( shader.uniforms ),
1579 1580 1581
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1582

1583
			} else {
B
Ben Adams 已提交
1584

1585
				materialProperties.shader = {
1586 1587 1588 1589 1590
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1591

1592
			}
G
gero3 已提交
1593

1594
			material.onBeforeCompile( materialProperties.shader );
G
gero3 已提交
1595

1596
			program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
B
Ben Adams 已提交
1597

1598 1599
			materialProperties.program = program;
			material.program = program;
1600 1601 1602

		}

1603
		var programAttributes = program.getAttributes();
M
Mr.doob 已提交
1604 1605 1606 1607 1608

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1609
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1610

1611
				if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1625
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1626

1627
				if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1628 1629 1630 1631 1632 1633 1634 1635 1636

					material.numSupportedMorphNormals ++;

				}

			}

		}

1637
		var uniforms = materialProperties.shader.uniforms;
T
tschw 已提交
1638

1639
		if ( ! material.isShaderMaterial &&
1640 1641
			! material.isRawShaderMaterial ||
			material.clipping === true ) {
T
tschw 已提交
1642

T
tschw 已提交
1643
			materialProperties.numClippingPlanes = _clipping.numPlanes;
1644
			materialProperties.numIntersection = _clipping.numIntersection;
T
tschw 已提交
1645
			uniforms.clippingPlanes = _clipping.uniform;
T
tschw 已提交
1646 1647 1648

		}

1649
		materialProperties.fog = fog;
1650

1651
		// store the light setup it was created for
1652

1653
		materialProperties.lightsHash = _lights.hash;
1654

M
Mr.doob 已提交
1655
		if ( material.lights ) {
1656 1657 1658 1659 1660 1661

			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.spotLights.value = _lights.spot;
1662
			uniforms.rectAreaLights.value = _lights.rectArea;
M
Mr.doob 已提交
1663
			uniforms.pointLights.value = _lights.point;
1664 1665
			uniforms.hemisphereLights.value = _lights.hemi;

1666 1667 1668 1669 1670 1671
			uniforms.directionalShadowMap.value = _lights.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix;
			uniforms.spotShadowMap.value = _lights.spotShadowMap;
			uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix;
			uniforms.pointShadowMap.value = _lights.pointShadowMap;
			uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix;
1672
			// TODO (abelnation): add area lights shadow info to uniforms
1673

1674 1675
		}

T
tschw 已提交
1676 1677
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
1678
				WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1679

T
tschw 已提交
1680
		materialProperties.uniformsList = uniformsList;
A
arose 已提交
1681

M
Mr.doob 已提交
1682
	}
M
Mr.doob 已提交
1683

1684
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1685 1686 1687

		_usedTextureUnits = 0;

1688
		var materialProperties = properties.get( material );
1689

T
tschw 已提交
1690 1691 1692 1693 1694
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
1695 1696
					camera === _currentCamera &&
					material.id === _currentMaterialId;
T
tschw 已提交
1697 1698 1699 1700

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
T
tschw 已提交
1701
				_clipping.setState(
1702 1703
					material.clippingPlanes, material.clipIntersection, material.clipShadows,
					camera, materialProperties, useCache );
T
tschw 已提交
1704 1705 1706 1707 1708

			}

		}

1709
		if ( material.needsUpdate === false ) {
1710

1711
			if ( materialProperties.program === undefined ) {
1712

1713
				material.needsUpdate = true;
1714

1715
			} else if ( material.fog && materialProperties.fog !== fog ) {
1716

M
Mr.doob 已提交
1717
				material.needsUpdate = true;
1718

1719
			} else if ( material.lights && materialProperties.lightsHash !== _lights.hash ) {
1720

1721
				material.needsUpdate = true;
1722

1723
			} else if ( materialProperties.numClippingPlanes !== undefined &&
1724
				( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
M
Mr.doob 已提交
1725
				materialProperties.numIntersection !== _clipping.numIntersection ) ) {
1726 1727 1728

				material.needsUpdate = true;

1729
			}
1730 1731 1732 1733

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1734

1735
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1736 1737 1738 1739
			material.needsUpdate = false;

		}

1740
		var refreshProgram = false;
M
Mr.doob 已提交
1741
		var refreshMaterial = false;
1742
		var refreshLights = false;
M
Mr.doob 已提交
1743

1744
		var program = materialProperties.program,
1745
			p_uniforms = program.getUniforms(),
1746
			m_uniforms = materialProperties.shader.uniforms;
M
Mr.doob 已提交
1747

1748
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1749

1750 1751
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1752

1753
			refreshProgram = true;
M
Mr.doob 已提交
1754
			refreshMaterial = true;
1755
			refreshLights = true;
M
Mr.doob 已提交
1756 1757 1758 1759 1760 1761

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1762

M
Mr.doob 已提交
1763 1764 1765 1766
			refreshMaterial = true;

		}

1767
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1768

M
Mr.doob 已提交
1769
			p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
M
Mr.doob 已提交
1770

G
gero3 已提交
1771
			if ( capabilities.logarithmicDepthBuffer ) {
1772

T
tschw 已提交
1773
				p_uniforms.setValue( _gl, 'logDepthBufFC',
1774
					2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1775 1776 1777 1778

			}


1779 1780 1781 1782 1783 1784 1785 1786 1787
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1788
				refreshLights = true;		// remains set until update done
1789 1790

			}
M
Mr.doob 已提交
1791

1792 1793 1794
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

1795
			if ( material.isShaderMaterial ||
1796 1797 1798
				material.isMeshPhongMaterial ||
				material.isMeshStandardMaterial ||
				material.envMap ) {
1799

T
tschw 已提交
1800 1801 1802
				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1803

T
tschw 已提交
1804
					uCamPos.setValue( _gl,
1805
						_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1806 1807 1808 1809 1810

				}

			}

1811
			if ( material.isMeshPhongMaterial ||
1812 1813 1814 1815
				material.isMeshLambertMaterial ||
				material.isMeshBasicMaterial ||
				material.isMeshStandardMaterial ||
				material.isShaderMaterial ||
1816
				material.skinning ) {
1817

T
tschw 已提交
1818
				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
1819 1820 1821

			}

M
Mr.doob 已提交
1822 1823
			p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
			p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );
M
Mr.doob 已提交
1824

M
Mr.doob 已提交
1825 1826 1827 1828 1829 1830
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

1831
		if ( material.skinning ) {
M
Mr.doob 已提交
1832

T
tschw 已提交
1833 1834
			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1835

T
tschw 已提交
1836
			var skeleton = object.skeleton;
1837

T
tschw 已提交
1838
			if ( skeleton ) {
1839

1840 1841
				var bones = skeleton.bones;

1842
				if ( capabilities.floatVertexTextures ) {
M
Mr.doob 已提交
1843

1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868
					if ( skeleton.boneTexture === undefined ) {

						// layout (1 matrix = 4 pixels)
						//      RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
						//  with  8x8  pixel texture max   16 bones * 4 pixels =  (8 * 8)
						//       16x16 pixel texture max   64 bones * 4 pixels = (16 * 16)
						//       32x32 pixel texture max  256 bones * 4 pixels = (32 * 32)
						//       64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)


						var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
						size = _Math.nextPowerOfTwo( Math.ceil( size ) );
						size = Math.max( size, 4 );

						var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
						boneMatrices.set( skeleton.boneMatrices ); // copy current values

						var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );

						skeleton.boneMatrices = boneMatrices;
						skeleton.boneTexture = boneTexture;
						skeleton.boneTextureSize = size;

					}

M
Mr.doob 已提交
1869 1870
					p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture );
					p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
M
Mr.doob 已提交
1871

T
tschw 已提交
1872
				} else {
M
Mr.doob 已提交
1873

T
tschw 已提交
1874
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
M
Mr.doob 已提交
1875 1876 1877 1878 1879 1880 1881 1882 1883

				}

			}

		}

		if ( refreshMaterial ) {

M
Mr.doob 已提交
1884
			if ( material.lights ) {
M
Mr.doob 已提交
1885

1886
				// the current material requires lighting info
M
Mr.doob 已提交
1887

T
tschw 已提交
1888 1889 1890 1891 1892 1893
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1894

T
tschw 已提交
1895
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1896

T
tschw 已提交
1897
			}
G
gero3 已提交
1898

T
tschw 已提交
1899
			// refresh uniforms common to several materials
G
gero3 已提交
1900

T
tschw 已提交
1901
			if ( fog && material.fog ) {
G
gero3 已提交
1902

T
tschw 已提交
1903
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1904 1905 1906

			}

1907
			if ( material.isMeshBasicMaterial ||
1908 1909 1910
				material.isMeshLambertMaterial ||
				material.isMeshPhongMaterial ||
				material.isMeshStandardMaterial ||
1911
				material.isMeshNormalMaterial ||
1912
				material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1913 1914 1915 1916 1917 1918 1919

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

1920
			if ( material.isLineBasicMaterial ) {
M
Mr.doob 已提交
1921 1922 1923

				refreshUniformsLine( m_uniforms, material );

1924
			} else if ( material.isLineDashedMaterial ) {
M
Mr.doob 已提交
1925 1926 1927 1928

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1929
			} else if ( material.isPointsMaterial ) {
M
Mr.doob 已提交
1930

M
Mr.doob 已提交
1931
				refreshUniformsPoints( m_uniforms, material );
M
Mr.doob 已提交
1932

1933
			} else if ( material.isMeshLambertMaterial ) {
1934 1935 1936

				refreshUniformsLambert( m_uniforms, material );

T
Takahiro 已提交
1937 1938 1939 1940
			} else if ( material.isMeshToonMaterial ) {

				refreshUniformsToon( m_uniforms, material );

1941 1942 1943 1944
			} else if ( material.isMeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

1945
			} else if ( material.isMeshPhysicalMaterial ) {
W
WestLangley 已提交
1946 1947 1948

				refreshUniformsPhysical( m_uniforms, material );

1949
			} else if ( material.isMeshStandardMaterial ) {
W
WestLangley 已提交
1950

1951
				refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1952

1953
			} else if ( material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1954

1955 1956 1957 1958 1959 1960 1961 1962
				if ( material.displacementMap ) {

					m_uniforms.displacementMap.value = material.displacementMap;
					m_uniforms.displacementScale.value = material.displacementScale;
					m_uniforms.displacementBias.value = material.displacementBias;

				}

1963
			} else if ( material.isMeshNormalMaterial ) {
M
Mr.doob 已提交
1964

1965
				refreshUniformsNormal( m_uniforms, material );
M
Mr.doob 已提交
1966 1967 1968

			}

M
Mr.doob 已提交
1969 1970 1971 1972 1973 1974
			// RectAreaLight Texture
			// TODO (mrdoob): Find a nicer implementation

			if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = UniformsLib.LTC_MAT_TEXTURE;
			if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = UniformsLib.LTC_MAG_TEXTURE;

R
Rich Harris 已提交
1975
			WebGLUniforms.upload(
1976
				_gl, materialProperties.uniformsList, m_uniforms, _this );
A
arose 已提交
1977 1978 1979

		}

M
Mr.doob 已提交
1980

T
tschw 已提交
1981
		// common matrices
M
Mr.doob 已提交
1982

M
Mr.doob 已提交
1983 1984
		p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
		p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
T
tschw 已提交
1985
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
A
arose 已提交
1986

T
tschw 已提交
1987
		return program;
A
arose 已提交
1988 1989 1990

	}

M
Mr.doob 已提交
1991 1992
	// Uniforms (refresh uniforms objects)

M
Mr.doob 已提交
1993
	function refreshUniformsCommon( uniforms, material ) {
M
Mr.doob 已提交
1994 1995 1996

		uniforms.opacity.value = material.opacity;

1997
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1998

1999
		if ( material.emissive ) {
M
Mr.doob 已提交
2000

2001
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
Mr.doob 已提交
2002 2003 2004

		}

2005 2006 2007
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
2008

2009 2010 2011 2012 2013 2014 2015
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

2016
		if ( material.aoMap ) {
2017

2018 2019
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
2020 2021 2022

		}

M
Mr.doob 已提交
2023
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
2024 2025 2026 2027 2028
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2029
		// 6. emissive map
M
Mr.doob 已提交
2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2041 2042 2043 2044
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
2045 2046 2047 2048 2049 2050 2051 2052
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2053 2054 2055 2056 2057 2058 2059 2060
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2061 2062 2063 2064
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2065 2066 2067 2068
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
2069 2070 2071 2072
		}

		if ( uvScaleMap !== undefined ) {

2073
			// backwards compatibility
2074
			if ( uvScaleMap.isWebGLRenderTarget ) {
M
Mr.doob 已提交
2075 2076 2077 2078 2079

				uvScaleMap = uvScaleMap.texture;

			}

M
Mr.doob 已提交
2080 2081 2082 2083 2084 2085 2086 2087
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
2088 2089 2090 2091 2092

		// don't flip CubeTexture envMaps, flip everything else:
		//  WebGLRenderTargetCube will be flipped for backwards compatibility
		//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
		// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
T
Takahiro 已提交
2093
		uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;
M
Mr.doob 已提交
2094

2095
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
2096 2097
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
2098
	}
M
Mr.doob 已提交
2099

M
Mr.doob 已提交
2100
	function refreshUniformsLine( uniforms, material ) {
M
Mr.doob 已提交
2101 2102 2103 2104

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2105
	}
M
Mr.doob 已提交
2106

M
Mr.doob 已提交
2107
	function refreshUniformsDash( uniforms, material ) {
M
Mr.doob 已提交
2108 2109 2110 2111 2112

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
2113
	}
M
Mr.doob 已提交
2114

M
Mr.doob 已提交
2115
	function refreshUniformsPoints( uniforms, material ) {
M
Mr.doob 已提交
2116

2117
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
2118
		uniforms.opacity.value = material.opacity;
2119
		uniforms.size.value = material.size * _pixelRatio;
2120
		uniforms.scale.value = _height * 0.5;
M
Mr.doob 已提交
2121 2122 2123

		uniforms.map.value = material.map;

2124 2125 2126 2127 2128 2129 2130 2131 2132
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
2133
	}
M
Mr.doob 已提交
2134

M
Mr.doob 已提交
2135
	function refreshUniformsFog( uniforms, fog ) {
M
Mr.doob 已提交
2136 2137 2138

		uniforms.fogColor.value = fog.color;

2139
		if ( fog.isFog ) {
M
Mr.doob 已提交
2140 2141 2142 2143

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

2144
		} else if ( fog.isFogExp2 ) {
M
Mr.doob 已提交
2145 2146 2147 2148 2149

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2150
	}
M
Mr.doob 已提交
2151

M
Mr.doob 已提交
2152
	function refreshUniformsLambert( uniforms, material ) {
2153 2154 2155 2156 2157 2158 2159 2160 2161

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2162
	function refreshUniformsPhong( uniforms, material ) {
M
Mr.doob 已提交
2163

2164
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2165
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2166

2167
		if ( material.emissiveMap ) {
2168

2169
			uniforms.emissiveMap.value = material.emissiveMap;
2170

2171
		}
M
Mr.doob 已提交
2172

2173 2174 2175 2176
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
2177

2178
		}
M
Mr.doob 已提交
2179

2180 2181 2182 2183 2184 2185
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
2186

2187 2188 2189 2190 2191
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2192

2193
		}
2194

T
Takahiro 已提交
2195 2196 2197 2198 2199 2200
	}

	function refreshUniformsToon( uniforms, material ) {

		refreshUniformsPhong( uniforms, material );

T
Takahiro 已提交
2201
		if ( material.gradientMap ) {
T
Takahiro 已提交
2202

T
Takahiro 已提交
2203
			uniforms.gradientMap.value = material.gradientMap;
T
Takahiro 已提交
2204 2205 2206

		}

2207 2208
	}

M
Mr.doob 已提交
2209
	function refreshUniformsStandard( uniforms, material ) {
W
WestLangley 已提交
2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

M
Mr.doob 已提交
2263
	function refreshUniformsPhysical( uniforms, material ) {
W
WestLangley 已提交
2264

2265 2266 2267
		uniforms.clearCoat.value = material.clearCoat;
		uniforms.clearCoatRoughness.value = material.clearCoatRoughness;

W
WestLangley 已提交
2268 2269 2270 2271
		refreshUniformsStandard( uniforms, material );

	}

2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297
	function refreshUniformsNormal( uniforms, material ) {

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

2298 2299
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2300
	function markUniformsLightsNeedsUpdate( uniforms, value ) {
2301

M
Mr.doob 已提交
2302
		uniforms.ambientLightColor.needsUpdate = value;
2303

B
Ben Houston 已提交
2304 2305 2306
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
2307
		uniforms.rectAreaLights.needsUpdate = value;
B
Ben Houston 已提交
2308
		uniforms.hemisphereLights.needsUpdate = value;
2309

M
Mr.doob 已提交
2310
	}
2311

T
tschw 已提交
2312
	// Lighting
M
Mr.doob 已提交
2313

M
Mr.doob 已提交
2314
	function setupShadows( lights ) {
2315 2316 2317 2318 2319 2320 2321 2322 2323

		var lightShadowsLength = 0;

		for ( var i = 0, l = lights.length; i < l; i ++ ) {

			var light = lights[ i ];

			if ( light.castShadow ) {

M
Mr.doob 已提交
2324 2325
				_lights.shadows[ lightShadowsLength ] = light;
				lightShadowsLength ++;
2326 2327 2328 2329 2330 2331 2332 2333 2334

			}

		}

		_lights.shadows.length = lightShadowsLength;

	}

M
Mr.doob 已提交
2335
	function setupLights( lights, camera ) {
M
Mr.doob 已提交
2336

M
Mr.doob 已提交
2337
		var l, ll, light, shadow,
2338 2339 2340 2341 2342
			r = 0, g = 0, b = 0,
			color,
			intensity,
			distance,
			shadowMap,
M
Mr.doob 已提交
2343

2344
			viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2345

M
Mr.doob 已提交
2346 2347 2348 2349 2350
			directionalLength = 0,
			pointLength = 0,
			spotLength = 0,
			rectAreaLength = 0,
			hemiLength = 0;
M
Mr.doob 已提交
2351 2352 2353 2354 2355 2356 2357 2358 2359

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

2360
			shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
2361

2362
			if ( light.isAmbientLight ) {
M
Mr.doob 已提交
2363

2364 2365 2366
				r += color.r * intensity;
				g += color.g * intensity;
				b += color.b * intensity;
M
Mr.doob 已提交
2367

2368
			} else if ( light.isDirectionalLight ) {
M
Mr.doob 已提交
2369

M
Mr.doob 已提交
2370
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2371

2372
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
M
Mr.doob 已提交
2373
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2374
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2375 2376 2377
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2378
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2379

2380
				if ( light.castShadow ) {
M
Mr.doob 已提交
2381

M
Mr.doob 已提交
2382 2383 2384 2385 2386
					shadow = light.shadow;

					uniforms.shadowBias = shadow.bias;
					uniforms.shadowRadius = shadow.radius;
					uniforms.shadowMapSize = shadow.mapSize;
2387

2388 2389
				}

2390
				_lights.directionalShadowMap[ directionalLength ] = shadowMap;
2391
				_lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
M
Mr.doob 已提交
2392 2393 2394
				_lights.directional[ directionalLength ] = uniforms;

				directionalLength ++;
M
Mr.doob 已提交
2395

2396
			} else if ( light.isSpotLight ) {
M
Mr.doob 已提交
2397

M
Mr.doob 已提交
2398
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2399 2400 2401

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2402

M
Mr.doob 已提交
2403 2404 2405 2406 2407 2408 2409 2410
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2411 2412
				uniforms.coneCos = Math.cos( light.angle );
				uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
M
Mr.doob 已提交
2413
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2414

2415
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2416

2417 2418
				if ( light.castShadow ) {

M
Mr.doob 已提交
2419 2420 2421 2422 2423
					shadow = light.shadow;

					uniforms.shadowBias = shadow.bias;
					uniforms.shadowRadius = shadow.radius;
					uniforms.shadowMapSize = shadow.mapSize;
2424

2425 2426
				}

2427
				_lights.spotShadowMap[ spotLength ] = shadowMap;
2428
				_lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
M
Mr.doob 已提交
2429 2430 2431
				_lights.spot[ spotLength ] = uniforms;

				spotLength ++;
2432

2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462
			} else if ( light.isRectAreaLight ) {

				var uniforms = lightCache.get( light );

				// (a) intensity controls irradiance of entire light
				uniforms.color
					.copy( color )
					.multiplyScalar( intensity / ( light.width * light.height ) );

				// (b) intensity controls the radiance per light area
				// uniforms.color.copy( color ).multiplyScalar( intensity );

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );

				// extract local rotation of light to derive width/height half vectors
				_matrix42.identity();
				_matrix4.copy( light.matrixWorld );
				_matrix4.premultiply( viewMatrix );
				_matrix42.extractRotation( _matrix4 );

				uniforms.halfWidth.set( light.width * 0.5,                0.0, 0.0 );
				uniforms.halfHeight.set(              0.0, light.height * 0.5, 0.0 );

				uniforms.halfWidth.applyMatrix4( _matrix42 );
				uniforms.halfHeight.applyMatrix4( _matrix42 );

				// TODO (abelnation): RectAreaLight distance?
				// uniforms.distance = distance;

M
Mr.doob 已提交
2463 2464 2465
				_lights.rectArea[ rectAreaLength ] = uniforms;

				rectAreaLength ++;
2466

2467
			} else if ( light.isPointLight ) {
M
Mr.doob 已提交
2468

M
Mr.doob 已提交
2469
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2470

M
Mr.doob 已提交
2471 2472
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2473

M
Mr.doob 已提交
2474 2475
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
M
Mr.doob 已提交
2476 2477
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2478
				uniforms.shadow = light.castShadow;
2479

M
Mr.doob 已提交
2480
				if ( light.castShadow ) {
2481

M
Mr.doob 已提交
2482 2483 2484 2485 2486
					shadow = light.shadow;

					uniforms.shadowBias = shadow.bias;
					uniforms.shadowRadius = shadow.radius;
					uniforms.shadowMapSize = shadow.mapSize;
2487 2488

				}
2489

2490
				_lights.pointShadowMap[ pointLength ] = shadowMap;
J
jaxry 已提交
2491
				_lights.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
M
Mr.doob 已提交
2492 2493 2494
				_lights.point[ pointLength ] = uniforms;

				pointLength ++;
2495

2496
			} else if ( light.isHemisphereLight ) {
M
Mr.doob 已提交
2497

M
Mr.doob 已提交
2498
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2499 2500 2501 2502

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2503

M
Mr.doob 已提交
2504 2505
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2506

M
Mr.doob 已提交
2507 2508 2509
				_lights.hemi[ hemiLength ] = uniforms;

				hemiLength ++;
M
Mr.doob 已提交
2510 2511 2512 2513 2514

			}

		}

M
Mr.doob 已提交
2515 2516 2517
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2518

M
Mr.doob 已提交
2519 2520
		_lights.directional.length = directionalLength;
		_lights.spot.length = spotLength;
2521
		_lights.rectArea.length = rectAreaLength;
2522
		_lights.point.length = pointLength;
M
Mr.doob 已提交
2523
		_lights.hemi.length = hemiLength;
2524

2525 2526
		// TODO (sam-g-steel) why aren't we using join
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + _lights.shadows.length;
2527

M
Mr.doob 已提交
2528
	}
M
Mr.doob 已提交
2529 2530 2531 2532 2533

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

T
tschw 已提交
2534
		state.setCullFace( cullFace );
R
Rich Harris 已提交
2535
		state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW );
M
Mr.doob 已提交
2536 2537 2538 2539 2540

	};

	// Textures

T
tschw 已提交
2541 2542 2543 2544 2545 2546
	function allocTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= capabilities.maxTextures ) {

M
Mugen87 已提交
2547
			console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
T
tschw 已提交
2548 2549 2550 2551 2552 2553 2554 2555 2556

		}

		_usedTextureUnits += 1;

		return textureUnit;

	}

2557
	this.allocTextureUnit = allocTextureUnit;
T
tschw 已提交
2558

2559
	// this.setTexture2D = setTexture2D;
M
Mr.doob 已提交
2560
	this.setTexture2D = ( function () {
T
tschw 已提交
2561

2562
		var warned = false;
T
tschw 已提交
2563

2564
		// backwards compatibility: peel texture.texture
W
WestLangley 已提交
2565
		return function setTexture2D( texture, slot ) {
T
tschw 已提交
2566

T
Takahiro 已提交
2567
			if ( texture && texture.isWebGLRenderTarget ) {
T
tschw 已提交
2568

2569
				if ( ! warned ) {
T
tschw 已提交
2570

2571 2572
					console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
					warned = true;
T
tschw 已提交
2573

2574
				}
T
tschw 已提交
2575

2576
				texture = texture.texture;
T
tschw 已提交
2577

2578
			}
T
tschw 已提交
2579

2580
			textures.setTexture2D( texture, slot );
T
tschw 已提交
2581

2582
		};
T
tschw 已提交
2583

2584
	}() );
T
tschw 已提交
2585

M
Mr.doob 已提交
2586
	this.setTexture = ( function () {
2587 2588 2589

		var warned = false;

W
WestLangley 已提交
2590
		return function setTexture( texture, slot ) {
2591 2592 2593 2594 2595 2596 2597 2598

			if ( ! warned ) {

				console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
				warned = true;

			}

2599
			textures.setTexture2D( texture, slot );
2600 2601 2602 2603 2604

		};

	}() );

M
Mr.doob 已提交
2605
	this.setTextureCube = ( function () {
2606 2607 2608

		var warned = false;

W
WestLangley 已提交
2609
		return function setTextureCube( texture, slot ) {
2610 2611

			// backwards compatibility: peel texture.texture
T
Takahiro 已提交
2612
			if ( texture && texture.isWebGLRenderTargetCube ) {
2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626

				if ( ! warned ) {

					console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
					warned = true;

				}

				texture = texture.texture;

			}

			// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
			// TODO: unify these code paths
T
Takahiro 已提交
2627
			if ( ( texture && texture.isCubeTexture ) ||
2628
				( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
2629 2630 2631 2632

				// CompressedTexture can have Array in image :/

				// this function alone should take care of cube textures
2633
				textures.setTextureCube( texture, slot );
2634 2635 2636 2637 2638

			} else {

				// assumed: texture property of THREE.WebGLRenderTargetCube

2639
				textures.setTextureCubeDynamic( texture, slot );
2640 2641 2642 2643 2644 2645

			}

		};

	}() );
T
tschw 已提交
2646

2647
	this.getRenderTarget = function () {
2648 2649 2650

		return _currentRenderTarget;

M
Michael Herzog 已提交
2651
	};
2652

2653
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
2654

2655 2656
		_currentRenderTarget = renderTarget;

2657
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
2658

2659
			textures.setupRenderTarget( renderTarget );
M
Mr.doob 已提交
2660 2661 2662

		}

T
Takahiro 已提交
2663
		var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
2664
		var framebuffer;
M
Mr.doob 已提交
2665 2666 2667

		if ( renderTarget ) {

2668
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
2669

M
Mr.doob 已提交
2670 2671
			if ( isCube ) {

2672
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
2673 2674 2675

			} else {

2676
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
2677 2678 2679

			}

2680 2681
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
2682

2683
			_currentViewport.copy( renderTarget.viewport );
M
Mr.doob 已提交
2684 2685 2686 2687 2688

		} else {

			framebuffer = null;

2689
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
2690
			_currentScissorTest = _scissorTest;
2691

2692
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
M
Mr.doob 已提交
2693 2694 2695

		}

M
Mr.doob 已提交
2696
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
2697 2698 2699 2700 2701 2702

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

2703 2704
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
2705

0
06wj 已提交
2706
		state.viewport( _currentViewport );
2707

M
Mr.doob 已提交
2708 2709 2710
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
2711
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
2712 2713 2714

		}

M
Mr.doob 已提交
2715 2716
	};

M
Mr.doob 已提交
2717
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
2718

0
06wj 已提交
2719
		if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
2720

2721
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
2722
			return;
2723

G
gero3 已提交
2724
		}
2725

M
Mr.doob 已提交
2726
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
2727

M
Mr.doob 已提交
2728
		if ( framebuffer ) {
2729

G
gero3 已提交
2730
			var restore = false;
2731

M
Mr.doob 已提交
2732
			if ( framebuffer !== _currentFramebuffer ) {
2733

M
Mr.doob 已提交
2734
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
2735

G
gero3 已提交
2736
				restore = true;
2737

G
gero3 已提交
2738
			}
2739

M
Mr.doob 已提交
2740
			try {
2741

M
Mr.doob 已提交
2742
				var texture = renderTarget.texture;
M
Mr.doob 已提交
2743 2744
				var textureFormat = texture.format;
				var textureType = texture.type;
2745

M
Mr.doob 已提交
2746
				if ( textureFormat !== RGBAFormat && paramThreeToGL( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
2747

M
Mr.doob 已提交
2748 2749
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
2750

M
Mr.doob 已提交
2751
				}
2752

M
Mr.doob 已提交
2753
				if ( textureType !== UnsignedByteType && paramThreeToGL( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
2754 2755
					! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
					! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
2756

M
Mr.doob 已提交
2757 2758
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
2759

M
Mr.doob 已提交
2760
				}
2761

M
Mr.doob 已提交
2762
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
2763

2764 2765
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

2766
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
2767

M
Mr.doob 已提交
2768
						_gl.readPixels( x, y, width, height, paramThreeToGL( textureFormat ), paramThreeToGL( textureType ), buffer );
2769 2770

					}
2771

M
Mr.doob 已提交
2772
				} else {
M
Mr.doob 已提交
2773

M
Mr.doob 已提交
2774 2775 2776
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
2777

M
Mr.doob 已提交
2778
			} finally {
M
Mr.doob 已提交
2779

M
Mr.doob 已提交
2780 2781 2782
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
2783

M
Mr.doob 已提交
2784 2785 2786
				}

			}
M
Mr.doob 已提交
2787 2788 2789

		}

M
Mr.doob 已提交
2790 2791
	};

M
Mr.doob 已提交
2792 2793
	// Map three.js constants to WebGL constants

M
Mr.doob 已提交
2794
	function paramThreeToGL( p ) {
M
Mr.doob 已提交
2795

2796 2797
		var extension;

R
Rich Harris 已提交
2798 2799 2800
		if ( p === RepeatWrapping ) return _gl.REPEAT;
		if ( p === ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
M
Mr.doob 已提交
2801

R
Rich Harris 已提交
2802 2803 2804
		if ( p === NearestFilter ) return _gl.NEAREST;
		if ( p === NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
M
Mr.doob 已提交
2805

R
Rich Harris 已提交
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		if ( p === LinearFilter ) return _gl.LINEAR;
		if ( p === LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
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		if ( p === UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
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		if ( p === ByteType ) return _gl.BYTE;
		if ( p === ShortType ) return _gl.SHORT;
		if ( p === UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === IntType ) return _gl.INT;
		if ( p === UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === FloatType ) return _gl.FLOAT;
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		if ( p === HalfFloatType ) {
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2824
			extension = extensions.get( 'OES_texture_half_float' );
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2826
			if ( extension !== null ) return extension.HALF_FLOAT_OES;
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		}

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		if ( p === AlphaFormat ) return _gl.ALPHA;
		if ( p === RGBFormat ) return _gl.RGB;
		if ( p === RGBAFormat ) return _gl.RGBA;
		if ( p === LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
		if ( p === DepthFormat ) return _gl.DEPTH_COMPONENT;
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		if ( p === DepthStencilFormat ) return _gl.DEPTH_STENCIL;
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		if ( p === AddEquation ) return _gl.FUNC_ADD;
		if ( p === SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
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		if ( p === ZeroFactor ) return _gl.ZERO;
		if ( p === OneFactor ) return _gl.ONE;
		if ( p === SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
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		if ( p === DstColorFactor ) return _gl.DST_COLOR;
		if ( p === OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
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		if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
			p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
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			extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
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2860 2861 2862 2863 2864 2865 2866 2867
			if ( extension !== null ) {

				if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
				if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
				if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
				if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;

			}
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		}

2871
		if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
2872
			p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
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2874
			extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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2876 2877 2878 2879 2880 2881 2882 2883
			if ( extension !== null ) {

				if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
				if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
				if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
				if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;

			}
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		}

2887
		if ( p === RGB_ETC1_Format ) {
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2889
			extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
2890

2891
			if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
2892 2893 2894

		}

2895 2896 2897
		if ( p === MinEquation || p === MaxEquation ) {

			extension = extensions.get( 'EXT_blend_minmax' );
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2899
			if ( extension !== null ) {
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2901 2902 2903 2904
				if ( p === MinEquation ) return extension.MIN_EXT;
				if ( p === MaxEquation ) return extension.MAX_EXT;

			}
2905 2906 2907

		}

2908
		if ( p === UnsignedInt248Type ) {
2909

2910
			extension = extensions.get( 'WEBGL_depth_texture' );
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2912
			if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL;
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		}

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		return 0;

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	}
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}
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export { WebGLRenderer };