提交 45021d37 编写于 作者: A aardgoose

revised api

上级 78b0cd8b
......@@ -212,6 +212,11 @@
Used internally by the renderer to keep track of various sub object properties.
</div>
<h3>[property:WebGLRenderLists renderLists]</h3>
<div>
Internal object handling ordering of scene object rendering.
</div>
<h3>[property:WebGLShadowMap shadowMap]</h3>
<div>
This contains the reference to the shadow map, if used.
......@@ -354,9 +359,6 @@
<h3>[method:string getPrecision]()</h3>
<div>This gets the precision used by the shaders. It returns "highp","mediump" or "lowp".</div>
<h3>[method:WebGLRenderLists getRenderLists]()</h3>
<div>Returns the renderer's internal WebGLRenderLists object.</div>
<h3>[method:Object getSize]()</h3>
<div>Returns an object containing the width and height of the renderer's output canvas, in pixels.</div>
......
......@@ -343,6 +343,7 @@ function WebGLRenderer( parameters ) {
this.capabilities = capabilities;
this.extensions = extensions;
this.properties = properties;
this.renderLists = renderLists;
this.state = state;
// shadow map
......@@ -406,12 +407,6 @@ function WebGLRenderer( parameters ) {
};
this.getRenderLists = function () {
return renderLists;
};
this.getSize = function () {
return {
......
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