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体验新版 GitCode,发现更多精彩内容 >>
提交
f3454f58
编写于
2月 24, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
THREE.Mirror now uses onBeforeRender().
上级
4a77f64f
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
106 addition
and
209 deletion
+106
-209
examples/js/Mirror.js
examples/js/Mirror.js
+84
-162
examples/js/nodes/inputs/MirrorNode.js
examples/js/nodes/inputs/MirrorNode.js
+1
-1
examples/webgl_mirror.html
examples/webgl_mirror.html
+18
-35
examples/webgl_mirror_nodes.html
examples/webgl_mirror_nodes.html
+1
-8
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+2
-3
未找到文件。
examples/js/Mirror.js
浏览文件 @
f3454f58
...
...
@@ -2,52 +2,50 @@
* @author Slayvin / http://slayvin.net
*/
THREE
.
Mirror
=
function
(
renderer
,
camera
,
options
)
{
THREE
.
Mirror
=
function
(
width
,
height
,
options
)
{
THREE
.
Object3D
.
call
(
this
);
THREE
.
Mesh
.
call
(
this
,
new
THREE
.
PlaneBufferGeometry
(
width
,
height
)
);
this
.
name
=
'
mirror_
'
+
this
.
id
;
var
scope
=
this
;
options
=
options
||
{};
this
.
matrixNeedsUpdate
=
true
;
scope
.
name
=
'
mirror_
'
+
scope
.
id
;
scope
.
matrixNeedsUpdate
=
true
;
var
width
=
options
.
textureWidth
!==
undefined
?
options
.
textureWidth
:
512
;
var
height
=
options
.
textureHeight
!==
undefined
?
options
.
textureHeight
:
512
;
options
=
options
||
{};
this
.
clipBias
=
options
.
clipBias
!==
undefined
?
options
.
clipBias
:
0.0
;
var
textureWidth
=
options
.
textureWidth
!==
undefined
?
options
.
textureWidth
:
512
;
var
textureHeight
=
options
.
textureHeight
!==
undefined
?
options
.
textureHeight
:
512
;
var
clipBias
=
options
.
clipBias
!==
undefined
?
options
.
clipBias
:
0.0
;
var
mirrorColor
=
options
.
color
!==
undefined
?
new
THREE
.
Color
(
options
.
color
)
:
new
THREE
.
Color
(
0x7F7F7F
);
this
.
renderer
=
renderer
;
this
.
mirrorPlane
=
new
THREE
.
Plane
();
this
.
normal
=
new
THREE
.
Vector3
(
0
,
0
,
1
);
this
.
mirrorWorldPosition
=
new
THREE
.
Vector3
();
this
.
cameraWorldPosition
=
new
THREE
.
Vector3
();
this
.
rotationMatrix
=
new
THREE
.
Matrix4
();
this
.
lookAtPosition
=
new
THREE
.
Vector3
(
0
,
0
,
-
1
);
this
.
clipPlane
=
new
THREE
.
Vector4
();
var
mirrorPlane
=
new
THREE
.
Plane
();
var
normal
=
new
THREE
.
Vector3
();
var
mirrorWorldPosition
=
new
THREE
.
Vector3
();
var
cameraWorldPosition
=
new
THREE
.
Vector3
();
var
rotationMatrix
=
new
THREE
.
Matrix4
();
var
lookAtPosition
=
new
THREE
.
Vector3
(
0
,
0
,
-
1
);
var
clipPlane
=
new
THREE
.
Vector4
();
if
(
camera
instanceof
THREE
.
PerspectiveCamera
)
{
var
textureMatrix
=
new
THREE
.
Matrix4
();
this
.
camera
=
camera
;
var
mirrorCamera
=
new
THREE
.
PerspectiveCamera
();
mirrorCamera
.
matrixAutoUpdate
=
true
;
}
else
{
this
.
camera
=
new
THREE
.
PerspectiveCamera
();
console
.
log
(
this
.
name
+
'
: camera is not a Perspective Camera!
'
);
}
var
parameters
=
{
minFilter
:
THREE
.
LinearFilter
,
magFilter
:
THREE
.
LinearFilter
,
format
:
THREE
.
RGBFormat
,
stencilBuffer
:
false
}
;
this
.
textureMatrix
=
new
THREE
.
Matrix4
(
);
var
renderTarget
=
new
THREE
.
WebGLRenderTarget
(
textureWidth
,
textureHeight
,
parameters
);
this
.
mirrorCamera
=
this
.
camera
.
clone
();
this
.
mirrorCamera
.
matrixAutoUpdate
=
true
;
if
(
!
THREE
.
Math
.
isPowerOfTwo
(
textureWidth
)
||
!
THREE
.
Math
.
isPowerOfTwo
(
textureHeight
)
)
{
var
parameters
=
{
minFilter
:
THREE
.
LinearFilter
,
magFilter
:
THREE
.
LinearFilter
,
format
:
THREE
.
RGBFormat
,
stencilBuffer
:
false
}
;
renderTarget
.
texture
.
generateMipmaps
=
false
;
this
.
renderTarget
=
new
THREE
.
WebGLRenderTarget
(
width
,
height
,
parameters
);
this
.
renderTarget2
=
new
THREE
.
WebGLRenderTarget
(
width
,
height
,
parameters
);
}
var
mirrorShader
=
{
...
...
@@ -92,7 +90,7 @@ THREE.Mirror = function ( renderer, camera, options ) {
var
mirrorUniforms
=
THREE
.
UniformsUtils
.
clone
(
mirrorShader
.
uniforms
);
this
.
material
=
new
THREE
.
ShaderMaterial
(
{
var
material
=
new
THREE
.
ShaderMaterial
(
{
fragmentShader
:
mirrorShader
.
fragmentShader
,
vertexShader
:
mirrorShader
.
vertexShader
,
...
...
@@ -100,181 +98,105 @@ THREE.Mirror = function ( renderer, camera, options ) {
}
);
this
.
material
.
uniforms
.
mirrorSampler
.
value
=
this
.
renderTarget
.
texture
;
this
.
material
.
uniforms
.
mirrorColor
.
value
=
mirrorColor
;
this
.
material
.
uniforms
.
textureMatrix
.
value
=
this
.
textureMatrix
;
if
(
!
THREE
.
Math
.
isPowerOfTwo
(
width
)
||
!
THREE
.
Math
.
isPowerOfTwo
(
height
)
)
{
this
.
renderTarget
.
texture
.
generateMipmaps
=
false
;
this
.
renderTarget2
.
texture
.
generateMipmaps
=
false
;
}
this
.
updateTextureMatrix
();
this
.
render
();
};
THREE
.
Mirror
.
prototype
=
Object
.
create
(
THREE
.
Object3D
.
prototype
);
Object
.
assign
(
THREE
.
Mirror
.
prototype
,
{
constructor
:
THREE
.
Mirror
,
renderWithMirror
:
function
(
otherMirror
)
{
// update the mirror matrix to mirror the current view
this
.
updateTextureMatrix
();
this
.
matrixNeedsUpdate
=
false
;
// set the camera of the other mirror so the mirrored view is the reference view
var
tempCamera
=
otherMirror
.
camera
;
otherMirror
.
camera
=
this
.
mirrorCamera
;
// render the other mirror in temp texture
otherMirror
.
renderTemp
();
otherMirror
.
material
.
uniforms
.
mirrorSampler
.
value
=
otherMirror
.
renderTarget2
.
texture
;
material
.
uniforms
.
mirrorSampler
.
value
=
renderTarget
.
texture
;
material
.
uniforms
.
mirrorColor
.
value
=
mirrorColor
;
material
.
uniforms
.
textureMatrix
.
value
=
textureMatrix
;
// render the current mirror
this
.
render
();
this
.
matrixNeedsUpdate
=
true
;
scope
.
material
=
material
;
// restore material and camera of other mirror
otherMirror
.
material
.
uniforms
.
mirrorSampler
.
value
=
otherMirror
.
renderTarget
.
texture
;
otherMirror
.
camera
=
tempCamera
;
function
updateTextureMatrix
(
camera
)
{
// restore texture matrix of other mirror
otherMirror
.
updateTextureMatrix
();
camera
.
updateMatrixWorld
();
},
mirrorCamera
.
copy
(
camera
);
mirrorCamera
.
updateProjectionMatrix
();
updateTextureMatrix
:
function
()
{
scope
.
updateMatrixWorld
();
this
.
updateMatrixWorld
(
);
this
.
camera
.
updateMatrixWorld
(
);
mirrorWorldPosition
.
setFromMatrixPosition
(
scope
.
matrixWorld
);
cameraWorldPosition
.
setFromMatrixPosition
(
camera
.
matrixWorld
);
this
.
mirrorWorldPosition
.
setFromMatrixPosition
(
this
.
matrixWorld
);
this
.
cameraWorldPosition
.
setFromMatrixPosition
(
this
.
camera
.
matrixWorld
);
rotationMatrix
.
extractRotation
(
scope
.
matrixWorld
);
this
.
rotationMatrix
.
extractRotation
(
this
.
matrixWorld
);
normal
.
set
(
0
,
0
,
1
);
normal
.
applyMatrix4
(
rotationMatrix
);
this
.
normal
.
set
(
0
,
0
,
1
);
this
.
normal
.
applyMatrix4
(
this
.
rotationMatrix
);
var
view
=
mirrorWorldPosition
.
clone
().
sub
(
cameraWorldPosition
);
view
.
reflect
(
normal
).
negate
();
view
.
add
(
mirrorWorldPosition
);
var
view
=
this
.
mirrorWorldPosition
.
clone
().
sub
(
this
.
cameraWorldPosition
);
view
.
reflect
(
this
.
normal
).
negate
();
view
.
add
(
this
.
mirrorWorldPosition
);
rotationMatrix
.
extractRotation
(
camera
.
matrixWorld
);
this
.
rotationMatrix
.
extractRotation
(
this
.
camera
.
matrixWorld
);
lookAtPosition
.
set
(
0
,
0
,
-
1
);
lookAtPosition
.
applyMatrix4
(
rotationMatrix
);
lookAtPosition
.
add
(
cameraWorldPosition
);
this
.
lookAtPosition
.
set
(
0
,
0
,
-
1
);
t
his
.
lookAtPosition
.
applyMatrix4
(
this
.
rotationMatrix
);
t
his
.
lookAtPosition
.
add
(
this
.
camera
WorldPosition
);
var
target
=
mirrorWorldPosition
.
clone
().
sub
(
lookAtPosition
);
t
arget
.
reflect
(
normal
).
negate
(
);
t
arget
.
add
(
mirror
WorldPosition
);
var
target
=
this
.
mirrorWorldPosition
.
clone
().
sub
(
this
.
lookAtPosition
);
target
.
reflect
(
this
.
normal
).
negate
();
target
.
add
(
this
.
mirrorWorldPosition
);
mirrorCamera
.
position
.
copy
(
view
);
mirrorCamera
.
up
.
set
(
0
,
-
1
,
0
);
mirrorCamera
.
up
.
applyMatrix4
(
rotationMatrix
);
mirrorCamera
.
up
.
reflect
(
normal
).
negate
();
mirrorCamera
.
lookAt
(
target
);
this
.
up
.
set
(
0
,
-
1
,
0
);
this
.
up
.
applyMatrix4
(
this
.
rotationMatrix
);
this
.
up
.
reflect
(
this
.
normal
).
negate
();
this
.
mirrorCamera
.
position
.
copy
(
view
);
this
.
mirrorCamera
.
up
=
this
.
up
;
this
.
mirrorCamera
.
lookAt
(
target
);
this
.
mirrorCamera
.
updateProjectionMatrix
();
this
.
mirrorCamera
.
updateMatrixWorld
();
this
.
mirrorCamera
.
matrixWorldInverse
.
getInverse
(
this
.
mirrorCamera
.
matrixWorld
);
mirrorCamera
.
updateProjectionMatrix
();
mirrorCamera
.
updateMatrixWorld
();
mirrorCamera
.
matrixWorldInverse
.
getInverse
(
mirrorCamera
.
matrixWorld
);
// Update the texture matrix
t
his
.
t
extureMatrix
.
set
(
textureMatrix
.
set
(
0.5
,
0.0
,
0.0
,
0.5
,
0.0
,
0.5
,
0.0
,
0.5
,
0.0
,
0.0
,
0.5
,
0.5
,
0.0
,
0.0
,
0.0
,
1.0
);
t
his
.
textureMatrix
.
multiply
(
this
.
mirrorCamera
.
projectionMatrix
);
t
his
.
textureMatrix
.
multiply
(
this
.
mirrorCamera
.
matrixWorldInverse
);
t
extureMatrix
.
multiply
(
mirrorCamera
.
projectionMatrix
);
t
extureMatrix
.
multiply
(
mirrorCamera
.
matrixWorldInverse
);
// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
this
.
mirrorPlane
.
setFromNormalAndCoplanarPoint
(
this
.
normal
,
this
.
mirrorWorldPosition
);
this
.
mirrorPlane
.
applyMatrix4
(
this
.
mirrorCamera
.
matrixWorldInverse
);
mirrorPlane
.
setFromNormalAndCoplanarPoint
(
normal
,
mirrorWorldPosition
);
mirrorPlane
.
applyMatrix4
(
mirrorCamera
.
matrixWorldInverse
);
this
.
clipPlane
.
set
(
this
.
mirrorPlane
.
normal
.
x
,
this
.
mirrorPlane
.
normal
.
y
,
this
.
mirrorPlane
.
normal
.
z
,
this
.
mirrorPlane
.
constant
);
clipPlane
.
set
(
mirrorPlane
.
normal
.
x
,
mirrorPlane
.
normal
.
y
,
mirrorPlane
.
normal
.
z
,
mirrorPlane
.
constant
);
var
q
=
new
THREE
.
Vector4
();
var
projectionMatrix
=
this
.
mirrorCamera
.
projectionMatrix
;
var
projectionMatrix
=
mirrorCamera
.
projectionMatrix
;
q
.
x
=
(
Math
.
sign
(
this
.
clipPlane
.
x
)
+
projectionMatrix
.
elements
[
8
]
)
/
projectionMatrix
.
elements
[
0
];
q
.
y
=
(
Math
.
sign
(
this
.
clipPlane
.
y
)
+
projectionMatrix
.
elements
[
9
]
)
/
projectionMatrix
.
elements
[
5
];
q
.
x
=
(
Math
.
sign
(
clipPlane
.
x
)
+
projectionMatrix
.
elements
[
8
]
)
/
projectionMatrix
.
elements
[
0
];
q
.
y
=
(
Math
.
sign
(
clipPlane
.
y
)
+
projectionMatrix
.
elements
[
9
]
)
/
projectionMatrix
.
elements
[
5
];
q
.
z
=
-
1.0
;
q
.
w
=
(
1.0
+
projectionMatrix
.
elements
[
10
]
)
/
projectionMatrix
.
elements
[
14
];
// Calculate the scaled plane vector
var
c
=
new
THREE
.
Vector4
();
c
=
this
.
clipPlane
.
multiplyScalar
(
2.0
/
this
.
clipPlane
.
dot
(
q
)
);
c
=
clipPlane
.
multiplyScalar
(
2.0
/
clipPlane
.
dot
(
q
)
);
// Replacing the third row of the projection matrix
projectionMatrix
.
elements
[
2
]
=
c
.
x
;
projectionMatrix
.
elements
[
6
]
=
c
.
y
;
projectionMatrix
.
elements
[
10
]
=
c
.
z
+
1.0
-
this
.
clipBias
;
projectionMatrix
.
elements
[
10
]
=
c
.
z
+
1.0
-
clipBias
;
projectionMatrix
.
elements
[
14
]
=
c
.
w
;
},
render
:
function
()
{
if
(
this
.
matrixNeedsUpdate
)
this
.
updateTextureMatrix
();
this
.
matrixNeedsUpdate
=
true
;
// Render the mirrored view of the current scene into the target texture
var
scene
=
this
;
while
(
scene
.
parent
!==
null
)
{
scene
=
scene
.
parent
;
}
if
(
scene
!==
undefined
&&
scene
instanceof
THREE
.
Scene
)
{
// We can't render ourself to ourself
var
visible
=
this
.
material
.
visible
;
this
.
material
.
visible
=
false
;
this
.
renderer
.
render
(
scene
,
this
.
mirrorCamera
,
this
.
renderTarget
,
true
);
this
.
material
.
visible
=
visible
;
}
},
renderTemp
:
function
()
{
if
(
this
.
matrixNeedsUpdate
)
this
.
updateTextureMatrix
();
this
.
matrixNeedsUpdate
=
true
;
}
// Render the mirrored view of the current scene into the target texture
var
scene
=
this
;
scope
.
onBeforeRender
=
function
(
renderer
,
scene
,
camera
)
{
while
(
scene
.
parent
!==
null
)
{
updateTextureMatrix
(
camera
);
scene
=
scene
.
parent
;
scope
.
visible
=
false
;
}
var
currentRenderTarget
=
renderer
.
getRenderTarget
();
if
(
scene
!==
undefined
&&
scene
instanceof
THREE
.
Scene
)
{
renderer
.
render
(
scene
,
mirrorCamera
,
renderTarget
,
true
);
renderer
.
setRenderTarget
(
currentRenderTarget
);
this
.
renderer
.
render
(
scene
,
this
.
mirrorCamera
,
this
.
renderTarget2
,
true
)
;
scope
.
visible
=
true
;
}
};
}
};
}
);
THREE
.
Mirror
.
prototype
=
Object
.
create
(
THREE
.
Mesh
.
prototype
);
examples/js/nodes/inputs/MirrorNode.js
浏览文件 @
f3454f58
...
...
@@ -11,7 +11,7 @@ THREE.MirrorNode = function( renderer, camera, options ) {
this
.
coord
=
new
THREE
.
OperatorNode
(
this
.
textureMatrix
,
this
.
worldPosition
,
THREE
.
OperatorNode
.
MUL
);
this
.
coordResult
=
new
THREE
.
OperatorNode
(
null
,
this
.
coord
,
THREE
.
OperatorNode
.
ADD
);
this
.
texture
=
new
THREE
.
TextureNode
(
this
.
mirror
.
renderTarget
.
textur
e
,
this
.
coord
,
null
,
true
);
this
.
texture
=
new
THREE
.
TextureNode
(
this
.
mirror
.
material
.
uniforms
.
mirrorSampler
.
valu
e
,
this
.
coord
,
null
,
true
);
};
...
...
examples/webgl_mirror.html
浏览文件 @
f3454f58
...
...
@@ -54,15 +54,20 @@
var
cameraControls
;
var
verticalMirror
,
groundMirror
;
var
sphereGroup
,
smallSphere
;
init
();
animate
();
function
init
()
{
var
container
=
document
.
getElementById
(
'
container
'
);
// renderer
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
WIDTH
,
HEIGHT
);
container
.
appendChild
(
renderer
.
domElement
);
// scene
scene
=
new
THREE
.
Scene
();
...
...
@@ -77,30 +82,21 @@
cameraControls
.
minDistance
=
10
;
cameraControls
.
update
();
var
container
=
document
.
getElementById
(
'
container
'
);
container
.
appendChild
(
renderer
.
domElement
);
}
function
fillScene
()
{
//
var
planeGeo
=
new
THREE
.
PlaneBufferGeometry
(
100.1
,
100.1
);
// MIRROR planes
groundMirror
=
new
THREE
.
Mirror
(
renderer
,
camera
,
{
clipBias
:
0.003
,
textureWidth
:
WIDTH
,
textureHeight
:
HEIGHT
,
color
:
0x777777
}
);
var
mirrorMesh
=
new
THREE
.
Mesh
(
planeGeo
,
groundMirror
.
material
);
mirrorMesh
.
add
(
groundMirror
);
mirrorMesh
.
rotateX
(
-
Math
.
PI
/
2
);
scene
.
add
(
mirrorMesh
);
var
groundMirror
=
new
THREE
.
Mirror
(
100
,
100
,
{
clipBias
:
0.003
,
textureWidth
:
WIDTH
,
textureHeight
:
HEIGHT
,
color
:
0x777777
}
);
groundMirror
.
rotateX
(
-
Math
.
PI
/
2
);
scene
.
add
(
groundMirror
);
verticalMirror
=
new
THREE
.
Mirror
(
renderer
,
camera
,
{
clipBias
:
0.003
,
textureWidth
:
WIDTH
,
textureHeight
:
HEIGHT
,
color
:
0x889999
}
);
var
verticalMirror
=
new
THREE
.
Mirror
(
60
,
60
,
{
clipBias
:
0.003
,
textureWidth
:
WIDTH
,
textureHeight
:
HEIGHT
,
color
:
0x889999
}
);
verticalMirror
.
position
.
y
=
35
;
verticalMirror
.
position
.
z
=
-
45
;
scene
.
add
(
verticalMirror
);
var
verticalMirrorMesh
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneBufferGeometry
(
60
,
60
),
verticalMirror
.
material
);
verticalMirrorMesh
.
add
(
verticalMirror
);
verticalMirrorMesh
.
position
.
y
=
35
;
verticalMirrorMesh
.
position
.
z
=
-
45
;
scene
.
add
(
verticalMirrorMesh
);
sphereGroup
=
new
THREE
.
Object3D
();
scene
.
add
(
sphereGroup
);
...
...
@@ -173,19 +169,9 @@
}
function
render
()
{
function
animate
()
{
// render (update) the mirrors
groundMirror
.
renderWithMirror
(
verticalMirror
);
verticalMirror
.
renderWithMirror
(
groundMirror
);
renderer
.
render
(
scene
,
camera
);
}
function
update
()
{
requestAnimationFrame
(
update
);
requestAnimationFrame
(
animate
);
var
timer
=
Date
.
now
()
*
0.01
;
...
...
@@ -201,12 +187,9 @@
cameraControls
.
update
();
render
();
}
renderer
.
render
(
scene
,
camera
);
init
();
fillScene
();
update
();
}
</script>
</body>
...
...
examples/webgl_mirror_nodes.html
浏览文件 @
f3454f58
...
...
@@ -116,7 +116,7 @@
var
clock
=
new
THREE
.
Clock
();
var
cameraControls
;
var
gui
=
new
dat
.
GUI
();
var
groundMirror
;
...
...
@@ -283,13 +283,6 @@
function
render
()
{
// render (update) the mirrors
groundMirrorMaterial
.
visible
=
false
;
groundMirror
.
render
();
groundMirrorMaterial
.
visible
=
true
;
renderer
.
render
(
scene
,
camera
);
}
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
f3454f58
...
...
@@ -1399,11 +1399,11 @@ function WebGLRenderer( parameters ) {
var
material
=
overrideMaterial
===
undefined
?
renderItem
.
material
:
overrideMaterial
;
var
group
=
renderItem
.
group
;
object
.
onBeforeRender
(
_this
,
scene
,
camera
,
geometry
,
material
,
group
);
object
.
modelViewMatrix
.
multiplyMatrices
(
camera
.
matrixWorldInverse
,
object
.
matrixWorld
);
object
.
normalMatrix
.
getNormalMatrix
(
object
.
modelViewMatrix
);
object
.
onBeforeRender
(
_this
,
scene
,
camera
,
geometry
,
material
,
group
);
if
(
object
.
isImmediateRenderObject
)
{
state
.
setMaterial
(
material
);
...
...
@@ -1422,7 +1422,6 @@ function WebGLRenderer( parameters ) {
object
.
onAfterRender
(
_this
,
scene
,
camera
,
geometry
,
material
,
group
);
}
}
...
...
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