WebGLRenderer.js 62.9 KB
Newer Older
M
Mr.doob 已提交
1 2 3 4 5 6 7 8
import {
	RGBAFormat,
	HalfFloatType,
	FloatType,
	UnsignedByteType,
	TriangleFanDrawMode,
	TriangleStripDrawMode,
	TrianglesDrawMode,
9 10
	LinearToneMapping,
	BackSide
M
Mr.doob 已提交
11
} from '../constants.js';
B
bentok 已提交
12 13
import { _Math } from '../math/Math.js';
import { DataTexture } from '../textures/DataTexture.js';
M
Mr.doob 已提交
14 15 16
import { Frustum } from '../math/Frustum.js';
import { Matrix4 } from '../math/Matrix4.js';
import { ShaderLib } from './shaders/ShaderLib.js';
B
bentok 已提交
17
import { UniformsLib } from './shaders/UniformsLib.js';
M
Mr.doob 已提交
18
import { cloneUniforms } from './shaders/UniformsUtils.js';
19
import { Vector2 } from '../math/Vector2.js';
M
Mr.doob 已提交
20 21
import { Vector3 } from '../math/Vector3.js';
import { Vector4 } from '../math/Vector4.js';
M
Mr.doob 已提交
22
import { WebGLAnimation } from './webgl/WebGLAnimation.js';
B
bentok 已提交
23 24 25
import { WebGLAttributes } from './webgl/WebGLAttributes.js';
import { WebGLBackground } from './webgl/WebGLBackground.js';
import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer.js';
M
Mr.doob 已提交
26 27 28
import { WebGLCapabilities } from './webgl/WebGLCapabilities.js';
import { WebGLClipping } from './webgl/WebGLClipping.js';
import { WebGLExtensions } from './webgl/WebGLExtensions.js';
B
bentok 已提交
29
import { WebGLGeometries } from './webgl/WebGLGeometries.js';
M
Mr.doob 已提交
30 31 32
import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer.js';
import { WebGLInfo } from './webgl/WebGLInfo.js';
import { WebGLMorphtargets } from './webgl/WebGLMorphtargets.js';
B
bentok 已提交
33 34 35
import { WebGLObjects } from './webgl/WebGLObjects.js';
import { WebGLPrograms } from './webgl/WebGLPrograms.js';
import { WebGLProperties } from './webgl/WebGLProperties.js';
M
Mr.doob 已提交
36 37 38
import { WebGLRenderLists } from './webgl/WebGLRenderLists.js';
import { WebGLRenderStates } from './webgl/WebGLRenderStates.js';
import { WebGLShadowMap } from './webgl/WebGLShadowMap.js';
B
bentok 已提交
39
import { WebGLState } from './webgl/WebGLState.js';
M
Mr.doob 已提交
40 41
import { WebGLTextures } from './webgl/WebGLTextures.js';
import { WebGLUniforms } from './webgl/WebGLUniforms.js';
B
bentok 已提交
42
import { WebGLUtils } from './webgl/WebGLUtils.js';
43
import { WebGLMultiview } from './webgl/WebGLMultiview.js';
M
Mr.doob 已提交
44
import { WebVRManager } from './webvr/WebVRManager.js';
M
Mr.doob 已提交
45
import { WebXRManager } from './webvr/WebXRManager.js';
R
Rich Harris 已提交
46

M
Mr.doob 已提交
47 48 49 50 51
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
T
tschw 已提交
52
 * @author tschw
M
Mr.doob 已提交
53 54
 */

M
Mr.doob 已提交
55
function WebGLRenderer( parameters ) {
M
Mr.doob 已提交
56 57 58

	parameters = parameters || {};

E
Eli Grey 已提交
59
	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
60
		_context = parameters.context !== undefined ? parameters.context : null,
M
Mr.doob 已提交
61

62 63
		_multiview = parameters.multiview !== undefined ? parameters.multiview : false,

64 65 66 67 68
		_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
		_depth = parameters.depth !== undefined ? parameters.depth : true,
		_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
		_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
		_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
69
		_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
70 71
		_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
		_failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
M
Mr.doob 已提交
72

73
	var currentRenderList = null;
74
	var currentRenderState = null;
M
Mr.doob 已提交
75

M
Mr.doob 已提交
76 77 78 79
	// public properties

	this.domElement = _canvas;

80 81 82 83 84 85 86
	// Debug configuration container
	this.debug = {

		/**
		 * Enables error checking and reporting when shader programs are being compiled
		 * @type {boolean}
		 */
87
		checkShaderErrors: true
88
	};
89

M
Mr.doob 已提交
90 91 92 93 94 95 96 97 98 99 100
	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

T
tschw 已提交
101 102 103 104 105
	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

M
Mr.doob 已提交
106 107
	// physically based shading

108
	this.gammaFactor = 2.0;	// for backwards compatibility
M
Mr.doob 已提交
109 110 111
	this.gammaInput = false;
	this.gammaOutput = false;

112 113
	// physical lights

114
	this.physicallyCorrectLights = false;
115

B
Ben Houston 已提交
116 117
	// tone mapping

R
Rich Harris 已提交
118
	this.toneMapping = LinearToneMapping;
B
Ben Houston 已提交
119 120 121
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

M
Mr.doob 已提交
122 123 124 125 126 127 128 129 130
	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// internal properties

	var _this = this,

131 132
		_isContextLost = false,

133
		// internal state cache
M
Mr.doob 已提交
134

135 136
		_framebuffer = null,

137 138
		_currentActiveCubeFace = 0,
		_currentActiveMipmapLevel = 0,
139 140 141
		_currentRenderTarget = null,
		_currentFramebuffer = null,
		_currentMaterialId = - 1,
142 143 144 145

		// geometry and program caching

		_currentGeometryProgram = {
M
Mr.doob 已提交
146 147
			geometry: null,
			program: null,
148 149
			wireframe: false
		},
150

151
		_currentCamera = null,
152
		_currentArrayCamera = null,
M
Mr.doob 已提交
153

M
Mr.doob 已提交
154
		_currentViewport = new Vector4(),
155 156
		_currentScissor = new Vector4(),
		_currentScissorTest = null,
157

158
		//
159

160 161
		_width = _canvas.width,
		_height = _canvas.height,
M
Mr.doob 已提交
162

163
		_pixelRatio = 1,
M
Mr.doob 已提交
164

M
Mr.doob 已提交
165
		_viewport = new Vector4( 0, 0, _width, _height ),
166 167
		_scissor = new Vector4( 0, 0, _width, _height ),
		_scissorTest = false,
168

169
		// frustum
M
Mr.doob 已提交
170

171
		_frustum = new Frustum(),
M
Mr.doob 已提交
172

173
		// clipping
T
tschw 已提交
174

175 176 177
		_clipping = new WebGLClipping(),
		_clippingEnabled = false,
		_localClippingEnabled = false,
T
tschw 已提交
178

179
		// camera matrices cache
M
Mr.doob 已提交
180

181
		_projScreenMatrix = new Matrix4(),
M
Mr.doob 已提交
182

M
Mugen87 已提交
183
		_vector3 = new Vector3();
A
Atrahasis 已提交
184

185 186 187 188 189
	function getTargetPixelRatio() {

		return _currentRenderTarget === null ? _pixelRatio : 1;

	}
190

M
Mr.doob 已提交
191 192 193 194
	// initialize

	var _gl;

M
Mr.doob 已提交
195 196
	try {

197
		var contextAttributes = {
M
Mr.doob 已提交
198 199 200 201 202
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
203
			preserveDrawingBuffer: _preserveDrawingBuffer,
204
			powerPreference: _powerPreference,
M
Mr.doob 已提交
205
			failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat,
206
			xrCompatible: true
M
Mr.doob 已提交
207 208
		};

209 210
		// event listeners must be registered before WebGL context is created, see #12753

211
		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
212
		_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
213

214
		_gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
M
Mr.doob 已提交
215 216 217

		if ( _gl === null ) {

G
gero3 已提交
218
			if ( _canvas.getContext( 'webgl' ) !== null ) {
219

D
Daniel Hritzkiv 已提交
220
				throw new Error( 'Error creating WebGL context with your selected attributes.' );
221 222 223

			} else {

D
Daniel Hritzkiv 已提交
224
				throw new Error( 'Error creating WebGL context.' );
225 226

			}
M
Mr.doob 已提交
227 228 229

		}

230 231 232 233 234 235 236 237 238 239 240 241
		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

M
Mr.doob 已提交
242 243
	} catch ( error ) {

D
Daniel Hritzkiv 已提交
244
		console.error( 'THREE.WebGLRenderer: ' + error.message );
245
		throw error;
M
Mr.doob 已提交
246 247 248

	}

M
Mugen87 已提交
249
	var extensions, capabilities, state, info;
250
	var properties, textures, attributes, geometries, objects;
251
	var programCache, renderLists, renderStates;
252

253
	var background, morphtargets, bufferRenderer, indexedBufferRenderer;
254

255
	var utils;
256

257
	function initGLContext() {
258

259
		extensions = new WebGLExtensions( _gl );
260

T
Takahiro 已提交
261 262 263
		capabilities = new WebGLCapabilities( _gl, extensions, parameters );

		if ( ! capabilities.isWebGL2 ) {
264 265 266 267 268 269 270 271 272 273 274

			extensions.get( 'WEBGL_depth_texture' );
			extensions.get( 'OES_texture_float' );
			extensions.get( 'OES_texture_half_float' );
			extensions.get( 'OES_texture_half_float_linear' );
			extensions.get( 'OES_standard_derivatives' );
			extensions.get( 'OES_element_index_uint' );
			extensions.get( 'ANGLE_instanced_arrays' );

		}

275
		extensions.get( 'OES_texture_float_linear' );
276

T
Takahiro 已提交
277
		utils = new WebGLUtils( _gl, extensions, capabilities );
M
Mr.doob 已提交
278

T
Takahiro 已提交
279
		state = new WebGLState( _gl, extensions, utils, capabilities );
280 281
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
M
Mr.doob 已提交
282

M
Mugen87 已提交
283
		info = new WebGLInfo( _gl );
284
		properties = new WebGLProperties();
M
Mugen87 已提交
285
		textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
286
		attributes = new WebGLAttributes( _gl );
M
Mugen87 已提交
287 288
		geometries = new WebGLGeometries( _gl, attributes, info );
		objects = new WebGLObjects( geometries, info );
289
		morphtargets = new WebGLMorphtargets( _gl );
290
		programCache = new WebGLPrograms( _this, extensions, capabilities );
291
		renderLists = new WebGLRenderLists();
292
		renderStates = new WebGLRenderStates();
M
Mr.doob 已提交
293

294
		background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
295

T
Takahiro 已提交
296 297
		bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
		indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
298

M
Mugen87 已提交
299
		info.programs = programCache.programs;
300

301 302 303 304 305
		_this.capabilities = capabilities;
		_this.extensions = extensions;
		_this.properties = properties;
		_this.renderLists = renderLists;
		_this.state = state;
M
Mugen87 已提交
306
		_this.info = info;
M
Mr.doob 已提交
307

308
	}
M
Mr.doob 已提交
309

310
	initGLContext();
M
Mr.doob 已提交
311

312
	// vr
M
Mr.doob 已提交
313

314
	var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator && 'supportsSession' in navigator.xr ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this );
M
Mr.doob 已提交
315

316
	this.vr = vr;
M
Mr.doob 已提交
317

318 319 320 321 322 323 324 325 326 327 328 329 330 331

	if ( _multiview && ! capabilities.multiview ) {

		console.warn( 'WebGLRenderer: Multiview requested but not supported by the browser' );
		this.vr.multiview = false;

	} else if ( _multiview !== false && capabilities.multiview ) {

		console.info( 'WebGLRenderer: Multiview enabled' );
		this.vr.multiview = true;

	}


M
Mr.doob 已提交
332
	// shadow map
M
Mr.doob 已提交
333

334
	var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
M
Mr.doob 已提交
335

336
	this.shadowMap = shadowMap;
M
Mr.doob 已提交
337

M
Mr.doob 已提交
338 339 340 341 342 343 344 345
	// API

	this.getContext = function () {

		return _gl;

	};

346 347 348 349 350 351
	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

352 353
	this.forceContextLoss = function () {

M
Michael Bond 已提交
354 355
		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.loseContext();
356 357 358

	};

359
	this.forceContextRestore = function () {
M
Mr.doob 已提交
360

361 362
		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.restoreContext();
M
Mr.doob 已提交
363 364 365

	};

366 367
	this.getPixelRatio = function () {

368
		return _pixelRatio;
369 370 371 372 373

	};

	this.setPixelRatio = function ( value ) {

374 375 376 377
		if ( value === undefined ) return;

		_pixelRatio = value;

M
Mr.doob 已提交
378
		this.setSize( _width, _height, false );
379 380 381

	};

382
	this.getSize = function ( target ) {
383

384 385 386 387 388 389 390 391 392
		if ( target === undefined ) {

			console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );

			target = new Vector2();

		}

		return target.set( _width, _height );
393 394 395

	};

396
	this.setSize = function ( width, height, updateStyle ) {
M
Mr.doob 已提交
397

M
Mr.doob 已提交
398
		if ( vr.isPresenting() ) {
399 400 401 402 403 404

			console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
			return;

		}

405 406 407
		_width = width;
		_height = height;

408 409
		_canvas.width = Math.floor( width * _pixelRatio );
		_canvas.height = Math.floor( height * _pixelRatio );
410

411
		if ( updateStyle !== false ) {
412

G
gero3 已提交
413 414
			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
415

G
gero3 已提交
416
		}
M
Mr.doob 已提交
417

418
		this.setViewport( 0, 0, width, height );
M
Mr.doob 已提交
419 420 421

	};

422
	this.getDrawingBufferSize = function ( target ) {
M
Mr.doob 已提交
423

424 425 426 427 428 429 430 431
		if ( target === undefined ) {

			console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );

			target = new Vector2();

		}

432
		return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
M
Mr.doob 已提交
433 434 435

	};

436 437 438 439 440 441 442
	this.setDrawingBufferSize = function ( width, height, pixelRatio ) {

		_width = width;
		_height = height;

		_pixelRatio = pixelRatio;

443 444
		_canvas.width = Math.floor( width * pixelRatio );
		_canvas.height = Math.floor( height * pixelRatio );
445 446 447 448 449

		this.setViewport( 0, 0, width, height );

	};

450
	this.getCurrentViewport = function ( target ) {
M
Mugen87 已提交
451

452 453 454 455 456 457 458 459 460
		if ( target === undefined ) {

			console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );

			target = new Vector4();

		}

		return target.copy( _currentViewport );
M
Mugen87 已提交
461 462 463

	};

464 465 466
	this.getViewport = function ( target ) {

		return target.copy( _viewport );
M
Mugen87 已提交
467 468 469

	};

M
Mr.doob 已提交
470 471
	this.setViewport = function ( x, y, width, height ) {

472 473 474 475 476 477 478 479 480 481
		if ( x.isVector4 ) {

			_viewport.set( x.x, x.y, x.z, x.w );

		} else {

			_viewport.set( x, y, width, height );

		}

482
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
483

M
Mr.doob 已提交
484 485
	};

486 487 488 489 490 491
	this.getScissor = function ( target ) {

		return target.copy( _scissor );

	};

492
	this.setScissor = function ( x, y, width, height ) {
M
Mr.doob 已提交
493

494 495 496 497 498 499 500 501 502 503
		if ( x.isVector4 ) {

			_scissor.set( x.x, x.y, x.z, x.w );

		} else {

			_scissor.set( x, y, width, height );

		}

504
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
505

M
Mr.doob 已提交
506 507
	};

508 509 510 511 512 513
	this.getScissorTest = function () {

		return _scissorTest;

	};

514 515
	this.setScissorTest = function ( boolean ) {

516
		state.setScissorTest( _scissorTest = boolean );
M
Mr.doob 已提交
517 518 519 520 521

	};

	// Clearing

M
Mr.doob 已提交
522
	this.getClearColor = function () {
M
Mr.doob 已提交
523

524
		return background.getClearColor();
M
Mr.doob 已提交
525 526 527

	};

528
	this.setClearColor = function () {
529

530
		background.setClearColor.apply( background, arguments );
M
Mr.doob 已提交
531 532 533

	};

M
Mr.doob 已提交
534
	this.getClearAlpha = function () {
M
Mr.doob 已提交
535

536
		return background.getClearAlpha();
M
Mr.doob 已提交
537 538 539

	};

M
Mugen87 已提交
540
	this.setClearAlpha = function () {
M
Mr.doob 已提交
541

542
		background.setClearAlpha.apply( background, arguments );
M
Mr.doob 已提交
543 544 545 546 547 548 549 550 551 552 553 554

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
555 556 557 558 559

	};

	this.clearColor = function () {

M
Mr.doob 已提交
560
		this.clear( true, false, false );
561 562 563 564 565

	};

	this.clearDepth = function () {

M
Mr.doob 已提交
566
		this.clear( false, true, false );
567 568 569 570 571

	};

	this.clearStencil = function () {

M
Mr.doob 已提交
572
		this.clear( false, false, true );
M
Mr.doob 已提交
573 574 575

	};

M
Mr.doob 已提交
576
	//
M
Mr.doob 已提交
577

M
Mr.doob 已提交
578
	this.dispose = function () {
D
dubejf 已提交
579 580

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
581
		_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
D
dubejf 已提交
582

583
		renderLists.dispose();
584
		renderStates.dispose();
M
Mugen87 已提交
585 586
		properties.dispose();
		objects.dispose();
587

588
		vr.dispose();
589

590
		animation.stop();
B
brunnerh 已提交
591

D
dubejf 已提交
592 593
	};

M
Mr.doob 已提交
594
	// Events
M
Mr.doob 已提交
595

D
dubejf 已提交
596 597 598 599
	function onContextLost( event ) {

		event.preventDefault();

600
		console.log( 'THREE.WebGLRenderer: Context Lost.' );
D
dubejf 已提交
601

602 603 604 605
		_isContextLost = true;

	}

M
Mugen87 已提交
606
	function onContextRestore( /* event */ ) {
D
dubejf 已提交
607

608
		console.log( 'THREE.WebGLRenderer: Context Restored.' );
609 610

		_isContextLost = false;
D
dubejf 已提交
611

612
		initGLContext();
D
dubejf 已提交
613

M
Mr.doob 已提交
614
	}
D
dubejf 已提交
615

616
	function onMaterialDispose( event ) {
M
Mr.doob 已提交
617 618 619 620 621 622 623

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

624
	}
M
Mr.doob 已提交
625 626 627

	// Buffer deallocation

628
	function deallocateMaterial( material ) {
M
Mr.doob 已提交
629

630 631
		releaseMaterialProgramReference( material );

632
		properties.remove( material );
633

634
	}
635 636


637
	function releaseMaterialProgramReference( material ) {
638

639
		var programInfo = properties.get( material ).program;
M
Mr.doob 已提交
640 641 642

		material.program = undefined;

643
		if ( programInfo !== undefined ) {
M
Mr.doob 已提交
644

645
			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
646

M
Mr.doob 已提交
647 648
		}

649
	}
M
Mr.doob 已提交
650 651 652

	// Buffer rendering

M
Mr.doob 已提交
653
	function renderObjectImmediate( object, program ) {
M
Mr.doob 已提交
654 655 656

		object.render( function ( object ) {

M
Mr.doob 已提交
657
			_this.renderBufferImmediate( object, program );
M
Mr.doob 已提交
658 659 660 661 662

		} );

	}

M
Mugen87 已提交
663
	this.renderBufferImmediate = function ( object, program ) {
M
Mr.doob 已提交
664

665
		state.initAttributes();
666

667
		var buffers = properties.get( object );
668

669 670 671 672
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
673

674
		var programAttributes = program.getAttributes();
675

M
Mr.doob 已提交
676 677
		if ( object.hasPositions ) {

678
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
679
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
680

681 682
			state.enableAttribute( programAttributes.position );
			_gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
683 684 685 686 687

		}

		if ( object.hasNormals ) {

688
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
689
			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
690

691 692
			state.enableAttribute( programAttributes.normal );
			_gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
693 694 695

		}

696
		if ( object.hasUvs ) {
M
Mr.doob 已提交
697

698
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
699
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
700

701
			state.enableAttribute( programAttributes.uv );
702
			_gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
703 704 705

		}

706
		if ( object.hasColors ) {
M
Mr.doob 已提交
707

708
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
709
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
710

711 712
			state.enableAttribute( programAttributes.color );
			_gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
713 714 715

		}

716
		state.disableUnusedAttributes();
717

M
Mr.doob 已提交
718 719 720 721 722 723
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

724
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
725

726
		var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
727 728

		state.setMaterial( material, frontFaceCW );
M
Mr.doob 已提交
729

M
Mr.doob 已提交
730
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
731

M
Mr.doob 已提交
732
		var updateBuffers = false;
M
Mr.doob 已提交
733

734 735 736
		if ( _currentGeometryProgram.geometry !== geometry.id ||
			_currentGeometryProgram.program !== program.id ||
			_currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) {
M
Mr.doob 已提交
737

M
Mr.doob 已提交
738 739
			_currentGeometryProgram.geometry = geometry.id;
			_currentGeometryProgram.program = program.id;
740
			_currentGeometryProgram.wireframe = material.wireframe === true;
M
Mr.doob 已提交
741 742 743 744
			updateBuffers = true;

		}

745
		if ( object.morphTargetInfluences ) {
746

747
			morphtargets.update( object, geometry, material, program );
M
Mr.doob 已提交
748 749 750 751 752

			updateBuffers = true;

		}

753 754
		//

755
		var index = geometry.index;
756
		var position = geometry.attributes.position;
757
		var rangeFactor = 1;
758

759 760
		if ( material.wireframe === true ) {

761
			index = geometries.getWireframeAttribute( geometry );
762
			rangeFactor = 2;
763 764 765

		}

M
Mr.doob 已提交
766
		var attribute;
M
Mr.doob 已提交
767
		var renderer = bufferRenderer;
768

769
		if ( index !== null ) {
770

M
Mr.doob 已提交
771
			attribute = attributes.get( index );
772

773
			renderer = indexedBufferRenderer;
M
Mr.doob 已提交
774
			renderer.setIndex( attribute );
775

776
		}
M
Mr.doob 已提交
777

778
		if ( updateBuffers ) {
M
Mr.doob 已提交
779

780
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
781

782
			if ( index !== null ) {
783

M
Mr.doob 已提交
784
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
785 786 787

			}

788
		}
789

790 791
		//

792
		var dataCount = Infinity;
793

M
Mr.doob 已提交
794
		if ( index !== null ) {
795

M
Mr.doob 已提交
796
			dataCount = index.count;
797

M
Mr.doob 已提交
798
		} else if ( position !== undefined ) {
799

M
Mr.doob 已提交
800
			dataCount = position.count;
801

M
Mr.doob 已提交
802
		}
803

M
Mr.doob 已提交
804 805
		var rangeStart = geometry.drawRange.start * rangeFactor;
		var rangeCount = geometry.drawRange.count * rangeFactor;
806

M
Mr.doob 已提交
807 808
		var groupStart = group !== null ? group.start * rangeFactor : 0;
		var groupCount = group !== null ? group.count * rangeFactor : Infinity;
809

M
Mr.doob 已提交
810
		var drawStart = Math.max( rangeStart, groupStart );
811
		var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
M
Mr.doob 已提交
812 813 814

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

815 816
		if ( drawCount === 0 ) return;

M
Mr.doob 已提交
817
		//
818

819
		if ( object.isMesh ) {
820

821
			if ( material.wireframe === true ) {
822

823
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
824
				renderer.setMode( _gl.LINES );
825

826
			} else {
M
Mr.doob 已提交
827 828

				switch ( object.drawMode ) {
829

R
Rich Harris 已提交
830
					case TrianglesDrawMode:
B
Ben Adams 已提交
831 832 833
						renderer.setMode( _gl.TRIANGLES );
						break;

R
Rich Harris 已提交
834
					case TriangleStripDrawMode:
B
Ben Adams 已提交
835 836 837
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

R
Rich Harris 已提交
838
					case TriangleFanDrawMode:
B
Ben Adams 已提交
839 840 841 842
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
843

844
			}
845

846

847
		} else if ( object.isLine ) {
848

849
			var lineWidth = material.linewidth;
850

851
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
852

853
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
854

855
			if ( object.isLineSegments ) {
856

857
				renderer.setMode( _gl.LINES );
858

859 860 861 862
			} else if ( object.isLineLoop ) {

				renderer.setMode( _gl.LINE_LOOP );

863
			} else {
864

865
				renderer.setMode( _gl.LINE_STRIP );
866 867

			}
M
Mr.doob 已提交
868

869
		} else if ( object.isPoints ) {
870 871

			renderer.setMode( _gl.POINTS );
872

873 874 875 876
		} else if ( object.isSprite ) {

			renderer.setMode( _gl.TRIANGLES );

877
		}
878

T
Takahiro 已提交
879
		if ( geometry && geometry.isInstancedBufferGeometry ) {
M
Mr.doob 已提交
880 881 882

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
883
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
884

J
jfranc 已提交
885
			}
886 887 888

		} else {

M
Mr.doob 已提交
889
			renderer.render( drawStart, drawCount );
890

M
Mr.doob 已提交
891 892 893 894
		}

	};

895
	function setupVertexAttributes( material, program, geometry ) {
M
Mr.doob 已提交
896

A
Alex Goldring 已提交
897
		if ( geometry && geometry.isInstancedBufferGeometry && ! capabilities.isWebGL2 ) {
B
Ben Adams 已提交
898

899
			if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
B
Ben Adams 已提交
900

901
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
902
				return;
B
Ben Adams 已提交
903

M
Mr.doob 已提交
904 905 906
			}

		}
B
Ben Adams 已提交
907

908 909
		state.initAttributes();

910
		var geometryAttributes = geometry.attributes;
911

912
		var programAttributes = program.getAttributes();
913

914
		var materialDefaultAttributeValues = material.defaultAttributeValues;
915

916
		for ( var name in programAttributes ) {
917

918
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
919

M
Mr.doob 已提交
920
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
921

922
				var geometryAttribute = geometryAttributes[ name ];
923

M
Mr.doob 已提交
924
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
925

926
					var normalized = geometryAttribute.normalized;
927
					var size = geometryAttribute.itemSize;
928

M
Mr.doob 已提交
929
					var attribute = attributes.get( geometryAttribute );
930

931 932 933 934
					// TODO Attribute may not be available on context restore

					if ( attribute === undefined ) continue;

M
Mr.doob 已提交
935 936 937
					var buffer = attribute.buffer;
					var type = attribute.type;
					var bytesPerElement = attribute.bytesPerElement;
938

A
aardgoose 已提交
939
					if ( geometryAttribute.isInterleavedBufferAttribute ) {
940

M
Mr.doob 已提交
941 942 943 944
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

T
Takahiro 已提交
945
						if ( data && data.isInstancedInterleavedBuffer ) {
M
Mr.doob 已提交
946

947
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
B
Ben Adams 已提交
948

M
Mr.doob 已提交
949
							if ( geometry.maxInstancedCount === undefined ) {
950

D
dubejf 已提交
951
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
952

M
Mr.doob 已提交
953
							}
B
Ben Adams 已提交
954

M
Mr.doob 已提交
955
						} else {
B
Ben Adams 已提交
956

M
Mr.doob 已提交
957
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
958

M
Mr.doob 已提交
959
						}
B
Ben Adams 已提交
960

M
Mr.doob 已提交
961
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
962
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
B
Ben Adams 已提交
963

M
Mr.doob 已提交
964
					} else {
B
Ben Adams 已提交
965

A
aardgoose 已提交
966
						if ( geometryAttribute.isInstancedBufferAttribute ) {
B
Ben Adams 已提交
967

968
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
B
Ben Adams 已提交
969

M
Mr.doob 已提交
970
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
971

D
dubejf 已提交
972
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
973

M
Mr.doob 已提交
974
							}
B
Ben Adams 已提交
975

M
Mr.doob 已提交
976 977 978 979
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
980
						}
B
Ben Adams 已提交
981

M
Mr.doob 已提交
982
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
983
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
M
Mr.doob 已提交
984

B
Ben Adams 已提交
985
					}
M
Mr.doob 已提交
986

987 988
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
989
					var value = materialDefaultAttributeValues[ name ];
990

991
					if ( value !== undefined ) {
M
Mr.doob 已提交
992

993
						switch ( value.length ) {
M
Mr.doob 已提交
994

995 996 997
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
998

999 1000 1001
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1002

1003 1004 1005
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1006

1007 1008
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1009 1010

						}
M
Mr.doob 已提交
1011 1012 1013 1014 1015 1016 1017 1018

					}

				}

			}

		}
1019

1020
		state.disableUnusedAttributes();
1021

M
Mr.doob 已提交
1022 1023
	}

M
Mr.doob 已提交
1024
	// Compile
M
Mr.doob 已提交
1025

M
Mr.doob 已提交
1026
	this.compile = function ( scene, camera ) {
1027

M
Mr.doob 已提交
1028
		currentRenderState = renderStates.get( scene, camera );
1029
		currentRenderState.init();
1030

M
Mr.doob 已提交
1031
		scene.traverse( function ( object ) {
G
gero3 已提交
1032 1033

			if ( object.isLight ) {
M
Mr.doob 已提交
1034

1035
				currentRenderState.pushLight( object );
1036 1037 1038

				if ( object.castShadow ) {

1039
					currentRenderState.pushShadow( object );
1040 1041

				}
M
Mr.doob 已提交
1042

G
gero3 已提交
1043
			}
M
Mr.doob 已提交
1044 1045 1046

		} );

1047
		currentRenderState.setupLights( camera );
M
Mr.doob 已提交
1048 1049 1050 1051 1052

		scene.traverse( function ( object ) {

			if ( object.material ) {

G
gero3 已提交
1053
				if ( Array.isArray( object.material ) ) {
M
Mr.doob 已提交
1054

G
gero3 已提交
1055
					for ( var i = 0; i < object.material.length; i ++ ) {
M
Mr.doob 已提交
1056 1057 1058

						initMaterial( object.material[ i ], scene.fog, object );

G
gero3 已提交
1059
					}
M
Mr.doob 已提交
1060

G
gero3 已提交
1061
				} else {
M
Mr.doob 已提交
1062 1063 1064

					initMaterial( object.material, scene.fog, object );

G
gero3 已提交
1065
				}
M
Mr.doob 已提交
1066

G
gero3 已提交
1067
			}
M
Mr.doob 已提交
1068 1069

		} );
G
gero3 已提交
1070 1071

	};
1072

1073
	// Animation Loop
M
Mr.doob 已提交
1074

M
Mr.doob 已提交
1075
	var onAnimationFrameCallback = null;
1076

1077
	function onAnimationFrame( time ) {
1078

M
Mr.doob 已提交
1079
		if ( vr.isPresenting() ) return;
1080
		if ( onAnimationFrameCallback ) onAnimationFrameCallback( time );
1081

1082
	}
1083

M
Mr.doob 已提交
1084 1085
	var animation = new WebGLAnimation();
	animation.setAnimationLoop( onAnimationFrame );
1086 1087

	if ( typeof window !== 'undefined' ) animation.setContext( window );
1088

1089
	this.setAnimationLoop = function ( callback ) {
1090

M
Mr.doob 已提交
1091 1092
		onAnimationFrameCallback = callback;
		vr.setAnimationLoop( callback );
1093

1094 1095
		animation.start();

1096 1097
	};

M
Mr.doob 已提交
1098 1099
	// Rendering

1100 1101
	this.render = function ( scene, camera ) {

M
Mr.doob 已提交
1102
		var renderTarget, forceClear;
1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116

		if ( arguments[ 2 ] !== undefined ) {

			console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
			renderTarget = arguments[ 2 ];

		}

		if ( arguments[ 3 ] !== undefined ) {

			console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
			forceClear = arguments[ 3 ];

		}
1117

0
06wj 已提交
1118
		if ( ! ( camera && camera.isCamera ) ) {
M
Mr.doob 已提交
1119

1120
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1121 1122 1123 1124
			return;

		}

1125 1126
		if ( _isContextLost ) return;

M
Mr.doob 已提交
1127 1128
		// reset caching for this frame

M
Mr.doob 已提交
1129 1130
		_currentGeometryProgram.geometry = null;
		_currentGeometryProgram.program = null;
1131
		_currentGeometryProgram.wireframe = false;
1132
		_currentMaterialId = - 1;
1133
		_currentCamera = null;
M
Mr.doob 已提交
1134 1135 1136

		// update scene graph

1137
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1138 1139 1140

		// update camera matrices and frustum

1141
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1142

1143 1144 1145 1146 1147 1148
		if ( vr.enabled ) {

			camera = vr.getCamera( camera );

		}

1149 1150
		//

1151 1152
		currentRenderState = renderStates.get( scene, camera );
		currentRenderState.init();
1153

M
Marc-Sefan Cassola 已提交
1154
		scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );
1155

M
Mr.doob 已提交
1156 1157 1158
		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

T
tschw 已提交
1159
		_localClippingEnabled = this.localClippingEnabled;
M
Mr.doob 已提交
1160
		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
T
tschw 已提交
1161

1162 1163 1164
		currentRenderList = renderLists.get( scene, camera );
		currentRenderList.init();

1165
		projectObject( scene, camera, 0, _this.sortObjects );
M
Mr.doob 已提交
1166

M
Mr.doob 已提交
1167
		if ( _this.sortObjects === true ) {
1168

1169
			currentRenderList.sort();
M
Mr.doob 已提交
1170

1171 1172
		}

M
Mr.doob 已提交
1173
		//
M
Mr.doob 已提交
1174

T
tschw 已提交
1175
		if ( _clippingEnabled ) _clipping.beginShadows();
T
tschw 已提交
1176

1177
		var shadowsArray = currentRenderState.state.shadowsArray;
1178

1179
		shadowMap.render( shadowsArray, scene, camera );
1180

1181
		currentRenderState.setupLights( camera );
1182

T
tschw 已提交
1183
		if ( _clippingEnabled ) _clipping.endShadows();
T
tschw 已提交
1184

M
Mr.doob 已提交
1185 1186
		//

A
Atrahasis 已提交
1187
		if ( this.info.autoReset ) this.info.reset();
M
Mr.doob 已提交
1188

1189
		if ( renderTarget !== undefined ) {
1190

1191
			this.setRenderTarget( renderTarget );
1192 1193 1194

		}

M
Mr.doob 已提交
1195 1196
		//

1197
		background.render( currentRenderList, scene, camera, forceClear );
M
Mr.doob 已提交
1198

1199
		// render scene
M
Mr.doob 已提交
1200

1201 1202 1203
		var opaqueObjects = currentRenderList.opaque;
		var transparentObjects = currentRenderList.transparent;

M
Mr.doob 已提交
1204 1205
		if ( scene.overrideMaterial ) {

1206
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1207

M
Mr.doob 已提交
1208 1209
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
1210

M
Mr.doob 已提交
1211 1212
		} else {

1213 1214
			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1215
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
1216 1217 1218

			// transparent pass (back-to-front order)

M
Mr.doob 已提交
1219
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
M
Mr.doob 已提交
1220

1221
		}
M
Mr.doob 已提交
1222

1223
		//
M
Mr.doob 已提交
1224

1225 1226 1227 1228
		scene.onAfterRender( _this, scene, camera );

		//

M
Marc-Sefan Cassola 已提交
1229
		if ( _currentRenderTarget !== null ) {
M
Mr.doob 已提交
1230

1231 1232
			// Generate mipmap if we're using any kind of mipmap filtering

1233
			textures.updateRenderTargetMipmap( _currentRenderTarget );
M
Mr.doob 已提交
1234

M
Mugen87 已提交
1235
			// resolve multisample renderbuffers to a single-sample texture if necessary
1236

1237
			textures.updateMultisampleRenderTarget( _currentRenderTarget );
1238

M
Mr.doob 已提交
1239 1240
		}

1241
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
Mr.doob 已提交
1242

1243 1244 1245
		state.buffers.depth.setTest( true );
		state.buffers.depth.setMask( true );
		state.buffers.color.setMask( true );
M
Mr.doob 已提交
1246

1247
		state.setPolygonOffset( false );
1248

M
Mr.doob 已提交
1249
		if ( vr.enabled ) {
1250

1251
			vr.submitFrame();
1252

M
Mr.doob 已提交
1253
		}
M
Mr.doob 已提交
1254

M
Mr.doob 已提交
1255 1256
		// _gl.finish();

1257
		currentRenderList = null;
1258
		currentRenderState = null;
1259

M
Mr.doob 已提交
1260
	};
M
Mr.doob 已提交
1261

1262
	function projectObject( object, camera, groupOrder, sortObjects ) {
M
Mr.doob 已提交
1263

1264
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1265

1266
		var visible = object.layers.test( camera.layers );
M
Mr.doob 已提交
1267

1268
		if ( visible ) {
1269

1270 1271 1272 1273
			if ( object.isGroup ) {

				groupOrder = object.renderOrder;

T
Takahiro 已提交
1274 1275
			} else if ( object.isLOD ) {

1276
				if ( object.autoUpdate === true ) object.update( camera );
T
Takahiro 已提交
1277

1278
			} else if ( object.isLight ) {
M
Mr.doob 已提交
1279

1280
				currentRenderState.pushLight( object );
1281 1282 1283

				if ( object.castShadow ) {

1284
					currentRenderState.pushShadow( object );
1285 1286

				}
M
Mr.doob 已提交
1287

1288
			} else if ( object.isSprite ) {
M
Mr.doob 已提交
1289

1290
				if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
1291

1292 1293 1294 1295 1296 1297 1298 1299 1300 1301
					if ( sortObjects ) {

						_vector3.setFromMatrixPosition( object.matrixWorld )
							.applyMatrix4( _projScreenMatrix );

					}

					var geometry = objects.update( object );
					var material = object.material;

1302 1303 1304 1305 1306
					if ( material.visible ) {

						currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );

					}
M
Mr.doob 已提交
1307

1308
				}
M
Mr.doob 已提交
1309

1310
			} else if ( object.isImmediateRenderObject ) {
M
Mr.doob 已提交
1311

1312
				if ( sortObjects ) {
M
Mr.doob 已提交
1313

1314 1315
					_vector3.setFromMatrixPosition( object.matrixWorld )
						.applyMatrix4( _projScreenMatrix );
M
Mr.doob 已提交
1316

1317
				}
M
Mr.doob 已提交
1318

1319
				currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );
1320

1321
			} else if ( object.isMesh || object.isLine || object.isPoints ) {
1322

1323
				if ( object.isSkinnedMesh ) {
1324

1325
					object.skeleton.update();
1326

1327
				}
1328

1329
				if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
1330

1331 1332 1333 1334 1335 1336
					if ( sortObjects ) {

						_vector3.setFromMatrixPosition( object.matrixWorld )
							.applyMatrix4( _projScreenMatrix );

					}
1337

1338 1339
					var geometry = objects.update( object );
					var material = object.material;
1340

1341
					if ( Array.isArray( material ) ) {
1342

1343
						var groups = geometry.groups;
1344

1345
						for ( var i = 0, l = groups.length; i < l; i ++ ) {
M
Mr.doob 已提交
1346

1347 1348
							var group = groups[ i ];
							var groupMaterial = material[ group.materialIndex ];
1349

1350
							if ( groupMaterial && groupMaterial.visible ) {
1351

1352
								currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
1353 1354

							}
M
Mr.doob 已提交
1355

M
Mr.doob 已提交
1356
						}
M
Mr.doob 已提交
1357

1358
					} else if ( material.visible ) {
1359

1360
						currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
O
OpenShift guest 已提交
1361

1362
					}
M
Mr.doob 已提交
1363

1364
				}
M
Mr.doob 已提交
1365

1366
			}
M
Mr.doob 已提交
1367

M
Mr.doob 已提交
1368
		}
M
Mr.doob 已提交
1369

M
Mr.doob 已提交
1370
		var children = object.children;
M
Mr.doob 已提交
1371

M
Mr.doob 已提交
1372 1373
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1374
			projectObject( children[ i ], camera, groupOrder, sortObjects );
M
Mr.doob 已提交
1375

1376
		}
1377

1378
	}
M
Mr.doob 已提交
1379

1380 1381
	var multiviewObject = new WebGLMultiview(_gl, _canvas, extensions );

1382
	function renderObjects( renderList, scene, camera, overrideMaterial ) {
M
Mr.doob 已提交
1383

1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399
		if ( vr.multiview ) {
			multiviewObject.bindMultiviewFrameBuffer();

			_gl.disable( _gl.SCISSOR_TEST );

			var width = _canvas.width;
			var height = _canvas.height;

			var halfWidth = Math.floor(width * 0.5);

			_gl.viewport( 0, 0, halfWidth, height );
			renderer.setViewport( 0, 0, halfWidth, height );

			_gl.clear( _gl.COLOR_BUFFER_BIT | _gl.DEPTH_BUFFER_BIT | _gl.STENCIL_BUFFER_BIT );

			for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1400

1401
				var renderItem = renderList[ i ];
M
Mr.doob 已提交
1402

1403 1404 1405 1406
				var object = renderItem.object;
				var geometry = renderItem.geometry;
				var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
				var group = renderItem.group;
M
Mr.doob 已提交
1407

1408
				renderObject(	object, scene, camera, geometry, material, group );
M
Mr.doob 已提交
1409

1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425
			}

			multiviewObject.unbindMultiviewFrameBuffer();

		} else {

			for ( var i = 0, l = renderList.length; i < l; i ++ ) {

				var renderItem = renderList[ i ];

				var object = renderItem.object;
				var geometry = renderItem.geometry;
				var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
				var group = renderItem.group;

				if ( camera.isArrayCamera ) {
1426

1427
					_currentArrayCamera = camera;
M
Mr.doob 已提交
1428

1429
					var cameras = camera.cameras;
M
Mr.doob 已提交
1430

1431
					for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
M
Mr.doob 已提交
1432

1433
						var camera2 = cameras[ j ];
1434

1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452
						if ( object.layers.test( camera2.layers ) ) {

							if ( 'viewport' in camera2 ) { // XR

								state.viewport( _currentViewport.copy( camera2.viewport ) );

							} else {

								var bounds = camera2.bounds;

								var x = bounds.x * _width;
								var y = bounds.y * _height;
								var width = bounds.z * _width;
								var height = bounds.w * _height;

								state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );

							}
1453

1454
							currentRenderState.setupLights( camera2 );
1455

1456 1457 1458
							renderObject( object, scene, camera2, geometry, material, group );

						}
1459 1460

					}
M
Mr.doob 已提交
1461

1462
				} else {
1463

1464
					_currentArrayCamera = null;
M
Mr.doob 已提交
1465

1466
					renderObject( object, scene, camera, geometry, material, group );
1467

1468
				}
M
Mr.doob 已提交
1469

M
Mr.doob 已提交
1470
			}
M
Mr.doob 已提交
1471

1472
		}
M
Mr.doob 已提交
1473

1474
	}
G
gero3 已提交
1475

M
Mr.doob 已提交
1476 1477
	function renderObject( object, scene, camera, geometry, material, group ) {

M
Mugen87 已提交
1478
		object.onBeforeRender( _this, scene, camera, geometry, material, group );
1479
		currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
1480

M
Mr.doob 已提交
1481 1482 1483 1484 1485
		object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
		object.normalMatrix.getNormalMatrix( object.modelViewMatrix );

		if ( object.isImmediateRenderObject ) {

1486
			state.setMaterial( material );
M
Mr.doob 已提交
1487 1488 1489

			var program = setProgram( camera, scene.fog, material, object );

M
Mr.doob 已提交
1490 1491
			_currentGeometryProgram.geometry = null;
			_currentGeometryProgram.program = null;
1492
			_currentGeometryProgram.wireframe = false;
M
Mr.doob 已提交
1493

M
Mr.doob 已提交
1494
			renderObjectImmediate( object, program );
M
Mr.doob 已提交
1495 1496 1497

		} else {

M
Mugen87 已提交
1498
			_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
M
Mr.doob 已提交
1499 1500 1501

		}

M
Mr.doob 已提交
1502
		object.onAfterRender( _this, scene, camera, geometry, material, group );
1503
		currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
M
Mr.doob 已提交
1504

M
Mr.doob 已提交
1505 1506
	}

1507
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1508

1509
		var materialProperties = properties.get( material );
G
gero3 已提交
1510

1511 1512
		var lights = currentRenderState.state.lights;
		var shadowsArray = currentRenderState.state.shadowsArray;
1513

A
aardgoose 已提交
1514
		var lightsStateVersion = lights.state.version;
M
Mr.doob 已提交
1515

T
tschw 已提交
1516
		var parameters = programCache.getParameters(
1517
			material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
T
tschw 已提交
1518

G
gero3 已提交
1519
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1520

1521
		var program = materialProperties.program;
T
tschw 已提交
1522
		var programChange = true;
1523

1524
		if ( program === undefined ) {
B
Ben Adams 已提交
1525

M
Mr.doob 已提交
1526 1527
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1528

1529
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1530

M
Mr.doob 已提交
1531
			// changed glsl or parameters
1532
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1533

A
aardgoose 已提交
1534
		} else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) {
M
Mr.doob 已提交
1535

A
aardgoose 已提交
1536
			materialProperties.lightsStateVersion = lightsStateVersion;
1537 1538 1539

			programChange = false;

G
gero3 已提交
1540
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1541

T
tschw 已提交
1542
			// same glsl and uniform list
T
tschw 已提交
1543 1544
			return;

T
tschw 已提交
1545
		} else {
B
Ben Adams 已提交
1546

T
tschw 已提交
1547 1548
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1549 1550 1551

		}

1552
		if ( programChange ) {
B
Ben Adams 已提交
1553

1554
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1555

R
Rich Harris 已提交
1556
				var shader = ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1557

1558
				materialProperties.shader = {
1559
					name: material.type,
M
Mr.doob 已提交
1560
					uniforms: cloneUniforms( shader.uniforms ),
1561
					vertexShader: shader.vertexShader,
1562
					fragmentShader: shader.fragmentShader
1563
				};
B
Ben Adams 已提交
1564

1565
			} else {
B
Ben Adams 已提交
1566

1567
				materialProperties.shader = {
1568 1569 1570
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
1571
					fragmentShader: material.fragmentShader
1572
				};
G
gero3 已提交
1573

1574
			}
G
gero3 已提交
1575

1576
			material.onBeforeCompile( materialProperties.shader, _this );
G
gero3 已提交
1577

1578
			// Computing code again as onBeforeCompile may have changed the shaders
1579 1580
			code = programCache.getProgramCode( material, parameters );

1581
			program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
B
Ben Adams 已提交
1582

1583 1584
			materialProperties.program = program;
			material.program = program;
1585 1586 1587

		}

1588
		var programAttributes = program.getAttributes();
M
Mr.doob 已提交
1589 1590 1591 1592 1593

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1594
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1595

1596
				if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1610
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1611

1612
				if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1613 1614 1615 1616 1617 1618 1619 1620 1621

					material.numSupportedMorphNormals ++;

				}

			}

		}

1622
		var uniforms = materialProperties.shader.uniforms;
T
tschw 已提交
1623

1624
		if ( ! material.isShaderMaterial &&
1625 1626
			! material.isRawShaderMaterial ||
			material.clipping === true ) {
T
tschw 已提交
1627

T
tschw 已提交
1628
			materialProperties.numClippingPlanes = _clipping.numPlanes;
1629
			materialProperties.numIntersection = _clipping.numIntersection;
T
tschw 已提交
1630
			uniforms.clippingPlanes = _clipping.uniform;
T
tschw 已提交
1631 1632 1633

		}

1634
		materialProperties.fog = fog;
1635

1636
		// store the light setup it was created for
1637

A
aardgoose 已提交
1638
		materialProperties.lightsStateVersion = lightsStateVersion;
1639

M
Mr.doob 已提交
1640
		if ( material.lights ) {
1641 1642 1643

			// wire up the material to this renderer's lighting state

1644
			uniforms.ambientLightColor.value = lights.state.ambient;
W
WestLangley 已提交
1645
			uniforms.lightProbe.value = lights.state.probe;
1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657
			uniforms.directionalLights.value = lights.state.directional;
			uniforms.spotLights.value = lights.state.spot;
			uniforms.rectAreaLights.value = lights.state.rectArea;
			uniforms.pointLights.value = lights.state.point;
			uniforms.hemisphereLights.value = lights.state.hemi;

			uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
			uniforms.spotShadowMap.value = lights.state.spotShadowMap;
			uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
			uniforms.pointShadowMap.value = lights.state.pointShadowMap;
			uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
1658
			// TODO (abelnation): add area lights shadow info to uniforms
1659

1660 1661
		}

T
tschw 已提交
1662 1663
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
1664
				WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1665

T
tschw 已提交
1666
		materialProperties.uniformsList = uniformsList;
A
arose 已提交
1667

M
Mr.doob 已提交
1668
	}
M
Mr.doob 已提交
1669

1670
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1671

1672
		textures.resetTextureUnits();
M
Mr.doob 已提交
1673

1674
		var materialProperties = properties.get( material );
1675
		var lights = currentRenderState.state.lights;
1676

T
tschw 已提交
1677 1678 1679 1680 1681
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
1682 1683
					camera === _currentCamera &&
					material.id === _currentMaterialId;
T
tschw 已提交
1684 1685 1686 1687

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
T
tschw 已提交
1688
				_clipping.setState(
1689 1690
					material.clippingPlanes, material.clipIntersection, material.clipShadows,
					camera, materialProperties, useCache );
T
tschw 已提交
1691 1692 1693 1694 1695

			}

		}

1696
		if ( material.needsUpdate === false ) {
1697

1698
			if ( materialProperties.program === undefined ) {
1699

1700
				material.needsUpdate = true;
1701

1702
			} else if ( material.fog && materialProperties.fog !== fog ) {
1703

M
Mr.doob 已提交
1704
				material.needsUpdate = true;
1705

A
aardgoose 已提交
1706
			} else if ( material.lights && materialProperties.lightsStateVersion !== lights.state.version ) {
1707

1708
				material.needsUpdate = true;
1709

1710
			} else if ( materialProperties.numClippingPlanes !== undefined &&
1711
				( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
M
Mr.doob 已提交
1712
				materialProperties.numIntersection !== _clipping.numIntersection ) ) {
1713 1714 1715

				material.needsUpdate = true;

1716
			}
1717 1718 1719 1720

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1721

1722
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1723 1724 1725 1726
			material.needsUpdate = false;

		}

1727
		var refreshProgram = false;
M
Mr.doob 已提交
1728
		var refreshMaterial = false;
1729
		var refreshLights = false;
M
Mr.doob 已提交
1730

1731
		var program = materialProperties.program,
1732
			p_uniforms = program.getUniforms(),
1733
			m_uniforms = materialProperties.shader.uniforms;
M
Mr.doob 已提交
1734

1735
		if ( state.useProgram( program.program ) ) {
M
Mr.doob 已提交
1736

1737
			refreshProgram = true;
M
Mr.doob 已提交
1738
			refreshMaterial = true;
1739
			refreshLights = true;
M
Mr.doob 已提交
1740 1741 1742 1743 1744 1745

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1746

M
Mr.doob 已提交
1747 1748 1749 1750
			refreshMaterial = true;

		}

1751
		if ( refreshProgram || _currentCamera !== camera ) {
M
Mr.doob 已提交
1752

1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770
			if ( vr.multiview ) {

				if ( false && vr.isPresenting() ) {

					// @todo Obviously remove the map :)
					p_uniforms.setValue( _gl, 'projectionMatrices', camera.cameras.map( c => c.projectionMatrix ) );

				} else {

					p_uniforms.setValue( _gl, 'projectionMatrices', [ camera.projectionMatrix, camera.projectionMatrix ] );

			}

			} else {

				p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );

			}
M
Mr.doob 已提交
1771

G
gero3 已提交
1772
			if ( capabilities.logarithmicDepthBuffer ) {
1773

T
tschw 已提交
1774
				p_uniforms.setValue( _gl, 'logDepthBufFC',
1775
					2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1776 1777 1778

			}

1779
			if ( _currentCamera !== camera ) {
1780

1781
				_currentCamera = camera;
1782 1783 1784 1785 1786 1787

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1788
				refreshLights = true;		// remains set until update done
1789 1790

			}
M
Mr.doob 已提交
1791

1792 1793 1794
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

1795
			if ( material.isShaderMaterial ||
1796 1797 1798
				material.isMeshPhongMaterial ||
				material.isMeshStandardMaterial ||
				material.envMap ) {
1799

T
tschw 已提交
1800 1801 1802
				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1803

T
tschw 已提交
1804
					uCamPos.setValue( _gl,
1805
						_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1806 1807 1808 1809 1810

				}

			}

1811
			if ( material.isMeshPhongMaterial ||
1812 1813 1814 1815
				material.isMeshLambertMaterial ||
				material.isMeshBasicMaterial ||
				material.isMeshStandardMaterial ||
				material.isShaderMaterial ||
1816
				material.skinning ) {
1817

1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838
				if ( vr.multiview ) {

					if ( vr.isPresenting() ) {

						// @todo Obviously remove the map :)
						p_uniforms.setValue( _gl, 'viewMatrix', camera.cameras.map( c => c.matrixWorldInverse ) );

					} else {

						var newMat = camera.matrixWorldInverse.clone();
						var newMat = new Matrix4();

						p_uniforms.setValue( _gl, 'viewMatrices', [camera.matrixWorldInverse, newMat] );

					}

				} else {

					p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );

				}
1839 1840 1841

			}

M
Mr.doob 已提交
1842 1843 1844 1845 1846 1847
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

1848
		if ( material.skinning ) {
M
Mr.doob 已提交
1849

T
tschw 已提交
1850 1851
			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1852

T
tschw 已提交
1853
			var skeleton = object.skeleton;
1854

T
tschw 已提交
1855
			if ( skeleton ) {
1856

1857 1858
				var bones = skeleton.bones;

1859
				if ( capabilities.floatVertexTextures ) {
M
Mr.doob 已提交
1860

1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871
					if ( skeleton.boneTexture === undefined ) {

						// layout (1 matrix = 4 pixels)
						//      RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
						//  with  8x8  pixel texture max   16 bones * 4 pixels =  (8 * 8)
						//       16x16 pixel texture max   64 bones * 4 pixels = (16 * 16)
						//       32x32 pixel texture max  256 bones * 4 pixels = (32 * 32)
						//       64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)


						var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
1872
						size = _Math.ceilPowerOfTwo( size );
1873 1874 1875 1876 1877 1878
						size = Math.max( size, 4 );

						var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
						boneMatrices.set( skeleton.boneMatrices ); // copy current values

						var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
1879
						boneTexture.needsUpdate = true;
1880 1881 1882 1883 1884 1885 1886

						skeleton.boneMatrices = boneMatrices;
						skeleton.boneTexture = boneTexture;
						skeleton.boneTextureSize = size;

					}

1887
					p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );
M
Mr.doob 已提交
1888
					p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
M
Mr.doob 已提交
1889

T
tschw 已提交
1890
				} else {
M
Mr.doob 已提交
1891

T
tschw 已提交
1892
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
M
Mr.doob 已提交
1893 1894 1895 1896 1897 1898 1899 1900 1901

				}

			}

		}

		if ( refreshMaterial ) {

1902 1903 1904
			p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
			p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );

M
Mr.doob 已提交
1905
			if ( material.lights ) {
M
Mr.doob 已提交
1906

1907
				// the current material requires lighting info
M
Mr.doob 已提交
1908

T
tschw 已提交
1909 1910 1911 1912 1913 1914
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1915

T
tschw 已提交
1916
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1917

T
tschw 已提交
1918
			}
G
gero3 已提交
1919

T
tschw 已提交
1920
			// refresh uniforms common to several materials
G
gero3 已提交
1921

T
tschw 已提交
1922
			if ( fog && material.fog ) {
G
gero3 已提交
1923

T
tschw 已提交
1924
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1925 1926 1927

			}

1928
			if ( material.isMeshBasicMaterial ) {
M
Mr.doob 已提交
1929 1930 1931

				refreshUniformsCommon( m_uniforms, material );

1932
			} else if ( material.isMeshLambertMaterial ) {
M
Mr.doob 已提交
1933

1934 1935
				refreshUniformsCommon( m_uniforms, material );
				refreshUniformsLambert( m_uniforms, material );
M
Mr.doob 已提交
1936

1937
			} else if ( material.isMeshPhongMaterial ) {
M
Mr.doob 已提交
1938

1939
				refreshUniformsCommon( m_uniforms, material );
M
Mr.doob 已提交
1940

1941
				if ( material.isMeshToonMaterial ) {
M
Mr.doob 已提交
1942

1943
					refreshUniformsToon( m_uniforms, material );
M
Mr.doob 已提交
1944

1945
				} else {
1946

1947
					refreshUniformsPhong( m_uniforms, material );
1948

1949
				}
T
Takahiro 已提交
1950

1951
			} else if ( material.isMeshStandardMaterial ) {
T
Takahiro 已提交
1952

1953
				refreshUniformsCommon( m_uniforms, material );
1954

1955
				if ( material.isMeshPhysicalMaterial ) {
1956

1957
					refreshUniformsPhysical( m_uniforms, material );
W
WestLangley 已提交
1958

1959
				} else {
W
WestLangley 已提交
1960

1961
					refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1962

1963
				}
W
WestLangley 已提交
1964

W
WestLangley 已提交
1965 1966 1967 1968 1969 1970
			} else if ( material.isMeshMatcapMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

				refreshUniformsMatcap( m_uniforms, material );

1971
			} else if ( material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1972

1973
				refreshUniformsCommon( m_uniforms, material );
W
WestLangley 已提交
1974
				refreshUniformsDepth( m_uniforms, material );
1975

W
WestLangley 已提交
1976
			} else if ( material.isMeshDistanceMaterial ) {
1977

1978
				refreshUniformsCommon( m_uniforms, material );
W
WestLangley 已提交
1979
				refreshUniformsDistance( m_uniforms, material );
1980

1981
			} else if ( material.isMeshNormalMaterial ) {
M
Mr.doob 已提交
1982

1983
				refreshUniformsCommon( m_uniforms, material );
1984
				refreshUniformsNormal( m_uniforms, material );
M
Mr.doob 已提交
1985

1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999
			} else if ( material.isLineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

				if ( material.isLineDashedMaterial ) {

					refreshUniformsDash( m_uniforms, material );

				}

			} else if ( material.isPointsMaterial ) {

				refreshUniformsPoints( m_uniforms, material );

2000 2001 2002 2003
			} else if ( material.isSpriteMaterial ) {

				refreshUniformsSprites( m_uniforms, material );

2004 2005
			} else if ( material.isShadowMaterial ) {

T
Takahiro 已提交
2006
				m_uniforms.color.value.copy( material.color );
2007 2008
				m_uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2009 2010
			}

M
Mr.doob 已提交
2011 2012 2013
			// RectAreaLight Texture
			// TODO (mrdoob): Find a nicer implementation

2014 2015
			if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;
			if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;
M
Mr.doob 已提交
2016

2017
			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
A
arose 已提交
2018 2019 2020

		}

2021 2022
		if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {

2023
			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
2024 2025 2026
			material.uniformsNeedUpdate = false;

		}
M
Mr.doob 已提交
2027

2028 2029 2030 2031 2032 2033
		if ( material.isSpriteMaterial ) {

			p_uniforms.setValue( _gl, 'center', object.center );

		}

T
tschw 已提交
2034
		// common matrices
M
Mr.doob 已提交
2035

M
Mr.doob 已提交
2036 2037
		p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
		p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
T
tschw 已提交
2038
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
A
arose 已提交
2039

T
tschw 已提交
2040
		return program;
A
arose 已提交
2041 2042 2043

	}

M
Mr.doob 已提交
2044 2045
	// Uniforms (refresh uniforms objects)

M
Mr.doob 已提交
2046
	function refreshUniformsCommon( uniforms, material ) {
M
Mr.doob 已提交
2047 2048 2049

		uniforms.opacity.value = material.opacity;

2050 2051
		if ( material.color ) {

T
Takahiro 已提交
2052
			uniforms.diffuse.value.copy( material.color );
2053 2054

		}
M
Mr.doob 已提交
2055

2056
		if ( material.emissive ) {
M
Mr.doob 已提交
2057

2058
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
Mr.doob 已提交
2059 2060 2061

		}

2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087
		if ( material.map ) {

			uniforms.map.value = material.map;

		}

		if ( material.alphaMap ) {

			uniforms.alphaMap.value = material.alphaMap;

		}

		if ( material.specularMap ) {

			uniforms.specularMap.value = material.specularMap;

		}

		if ( material.envMap ) {

			uniforms.envMap.value = material.envMap;

			// don't flip CubeTexture envMaps, flip everything else:
			//  WebGLRenderTargetCube will be flipped for backwards compatibility
			//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
			// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
0
06wj 已提交
2088
			uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1;
2089 2090 2091 2092

			uniforms.reflectivity.value = material.reflectivity;
			uniforms.refractionRatio.value = material.refractionRatio;

2093
			uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel;
2094

2095
		}
M
Mr.doob 已提交
2096

2097 2098 2099 2100 2101 2102 2103
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

2104
		if ( material.aoMap ) {
2105

2106 2107
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
2108 2109 2110

		}

M
Mr.doob 已提交
2111
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
2112 2113 2114 2115 2116
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2117
		// 6. emissive map
M
Mr.doob 已提交
2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2129 2130 2131 2132
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
2133 2134 2135 2136 2137 2138 2139 2140
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2141 2142 2143 2144 2145 2146 2147 2148
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2149 2150 2151 2152
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2153 2154 2155 2156
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
2157 2158 2159 2160
		}

		if ( uvScaleMap !== undefined ) {

2161
			// backwards compatibility
2162
			if ( uvScaleMap.isWebGLRenderTarget ) {
M
Mr.doob 已提交
2163 2164 2165 2166 2167

				uvScaleMap = uvScaleMap.texture;

			}

W
WestLangley 已提交
2168
			if ( uvScaleMap.matrixAutoUpdate === true ) {
M
Mr.doob 已提交
2169

W
WestLangley 已提交
2170
				uvScaleMap.updateMatrix();
M
Mr.doob 已提交
2171

W
WestLangley 已提交
2172
			}
2173

2174
			uniforms.uvTransform.value.copy( uvScaleMap.matrix );
M
Mr.doob 已提交
2175 2176 2177

		}

M
Mr.doob 已提交
2178
	}
M
Mr.doob 已提交
2179

M
Mr.doob 已提交
2180
	function refreshUniformsLine( uniforms, material ) {
M
Mr.doob 已提交
2181

T
Takahiro 已提交
2182
		uniforms.diffuse.value.copy( material.color );
M
Mr.doob 已提交
2183 2184
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2185
	}
M
Mr.doob 已提交
2186

M
Mr.doob 已提交
2187
	function refreshUniformsDash( uniforms, material ) {
M
Mr.doob 已提交
2188 2189 2190 2191 2192

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
2193
	}
M
Mr.doob 已提交
2194

M
Mr.doob 已提交
2195
	function refreshUniformsPoints( uniforms, material ) {
M
Mr.doob 已提交
2196

T
Takahiro 已提交
2197
		uniforms.diffuse.value.copy( material.color );
M
Mr.doob 已提交
2198
		uniforms.opacity.value = material.opacity;
2199
		uniforms.size.value = material.size * _pixelRatio;
2200
		uniforms.scale.value = _height * 0.5;
M
Mr.doob 已提交
2201 2202 2203

		uniforms.map.value = material.map;

2204 2205
		if ( material.map !== null ) {

W
WestLangley 已提交
2206
			if ( material.map.matrixAutoUpdate === true ) {
2207

W
WestLangley 已提交
2208
				material.map.updateMatrix();
W
WestLangley 已提交
2209 2210

			}
2211

2212
			uniforms.uvTransform.value.copy( material.map.matrix );
2213 2214 2215

		}

2216 2217 2218 2219
	}

	function refreshUniformsSprites( uniforms, material ) {

T
Takahiro 已提交
2220
		uniforms.diffuse.value.copy( material.color );
2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236
		uniforms.opacity.value = material.opacity;
		uniforms.rotation.value = material.rotation;
		uniforms.map.value = material.map;

		if ( material.map !== null ) {

			if ( material.map.matrixAutoUpdate === true ) {

				material.map.updateMatrix();

			}

			uniforms.uvTransform.value.copy( material.map.matrix );

		}

M
Mr.doob 已提交
2237
	}
M
Mr.doob 已提交
2238

M
Mr.doob 已提交
2239
	function refreshUniformsFog( uniforms, fog ) {
M
Mr.doob 已提交
2240

T
Takahiro 已提交
2241
		uniforms.fogColor.value.copy( fog.color );
M
Mr.doob 已提交
2242

2243
		if ( fog.isFog ) {
M
Mr.doob 已提交
2244 2245 2246 2247

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

2248
		} else if ( fog.isFogExp2 ) {
M
Mr.doob 已提交
2249 2250 2251 2252 2253

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2254
	}
M
Mr.doob 已提交
2255

M
Mr.doob 已提交
2256
	function refreshUniformsLambert( uniforms, material ) {
2257 2258 2259 2260 2261 2262 2263 2264 2265

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2266
	function refreshUniformsPhong( uniforms, material ) {
M
Mr.doob 已提交
2267

T
Takahiro 已提交
2268
		uniforms.specular.value.copy( material.specular );
M
Mr.doob 已提交
2269
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2270

2271
		if ( material.emissiveMap ) {
2272

2273
			uniforms.emissiveMap.value = material.emissiveMap;
2274

2275
		}
M
Mr.doob 已提交
2276

2277 2278 2279 2280
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
2281
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
M
Mr.doob 已提交
2282

2283
		}
M
Mr.doob 已提交
2284

2285 2286 2287 2288
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
2289
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
2290 2291

		}
M
Mr.doob 已提交
2292

2293 2294 2295 2296 2297
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2298

2299
		}
2300

T
Takahiro 已提交
2301 2302 2303 2304 2305 2306
	}

	function refreshUniformsToon( uniforms, material ) {

		refreshUniformsPhong( uniforms, material );

T
Takahiro 已提交
2307
		if ( material.gradientMap ) {
T
Takahiro 已提交
2308

T
Takahiro 已提交
2309
			uniforms.gradientMap.value = material.gradientMap;
T
Takahiro 已提交
2310 2311 2312

		}

2313 2314
	}

M
Mr.doob 已提交
2315
	function refreshUniformsStandard( uniforms, material ) {
W
WestLangley 已提交
2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
2342
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
W
WestLangley 已提交
2343 2344 2345 2346 2347 2348 2349

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
2350
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
W
WestLangley 已提交
2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

M
Mr.doob 已提交
2371
	function refreshUniformsPhysical( uniforms, material ) {
W
WestLangley 已提交
2372

2373 2374 2375 2376
		refreshUniformsStandard( uniforms, material );

		uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common

2377 2378
		uniforms.clearcoat.value = material.clearcoat;
		uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
2379
		if ( material.sheen ) uniforms.sheen.value.copy( material.sheen );
2380

2381
		if ( material.clearcoatNormalMap ) {
2382

2383 2384
			uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
			uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
2385

A
Linting  
arobertson0 已提交
2386 2387
			if ( material.side === BackSide ) {

2388
				uniforms.clearcoatNormalScale.value.negate();
A
Linting  
arobertson0 已提交
2389

A
arobertson0 已提交
2390
			}
A
arobertson0 已提交
2391 2392

		}
2393

2394 2395
		uniforms.transparency.value = material.transparency;

W
WestLangley 已提交
2396 2397
	}

W
WestLangley 已提交
2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431
	function refreshUniformsMatcap( uniforms, material ) {

		if ( material.matcap ) {

			uniforms.matcap.value = material.matcap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

W
WestLangley 已提交
2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459
	function refreshUniformsDepth( uniforms, material ) {

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

	function refreshUniformsDistance( uniforms, material ) {

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		uniforms.referencePosition.value.copy( material.referencePosition );
		uniforms.nearDistance.value = material.nearDistance;
		uniforms.farDistance.value = material.farDistance;

	}

2460 2461 2462 2463 2464 2465
	function refreshUniformsNormal( uniforms, material ) {

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
2466
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
2467 2468 2469 2470 2471 2472 2473

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
2474
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

2488 2489
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2490
	function markUniformsLightsNeedsUpdate( uniforms, value ) {
2491

M
Mr.doob 已提交
2492
		uniforms.ambientLightColor.needsUpdate = value;
W
WestLangley 已提交
2493
		uniforms.lightProbe.needsUpdate = value;
2494

B
Ben Houston 已提交
2495 2496 2497
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
2498
		uniforms.rectAreaLights.needsUpdate = value;
B
Ben Houston 已提交
2499
		uniforms.hemisphereLights.needsUpdate = value;
2500

M
Mr.doob 已提交
2501
	}
2502

2503 2504 2505
	//
	this.setFramebuffer = function ( value ) {

M
Mr.doob 已提交
2506
		if ( _framebuffer !== value ) _gl.bindFramebuffer( _gl.FRAMEBUFFER, value );
2507

2508 2509 2510 2511
		_framebuffer = value;

	};

2512 2513 2514 2515 2516 2517
	this.getActiveCubeFace = function () {

		return _currentActiveCubeFace;

	};

2518
	this.getActiveMipmapLevel = function () {
2519 2520 2521 2522 2523

		return _currentActiveMipmapLevel;

	};

2524
	this.getRenderTarget = function () {
2525 2526 2527

		return _currentRenderTarget;

M
Michael Herzog 已提交
2528
	};
2529

2530
	this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) {
M
Mr.doob 已提交
2531

2532
		_currentRenderTarget = renderTarget;
2533
		_currentActiveCubeFace = activeCubeFace;
2534
		_currentActiveMipmapLevel = activeMipmapLevel;
2535

2536
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
2537

2538
			textures.setupRenderTarget( renderTarget );
M
Mr.doob 已提交
2539 2540 2541

		}

2542
		var framebuffer = _framebuffer;
M
Mr.doob 已提交
2543
		var isCube = false;
M
Mr.doob 已提交
2544 2545 2546

		if ( renderTarget ) {

M
Mr.doob 已提交
2547
			var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
F
Fordy 已提交
2548

M
Mr.doob 已提交
2549
			if ( renderTarget.isWebGLRenderTargetCube ) {
M
Mr.doob 已提交
2550

2551
				framebuffer = __webglFramebuffer[ activeCubeFace || 0 ];
M
Mr.doob 已提交
2552
				isCube = true;
M
Mr.doob 已提交
2553

2554 2555 2556 2557
			} else if ( renderTarget.isWebGLMultisampleRenderTarget ) {

				framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;

M
Mr.doob 已提交
2558 2559
			} else {

M
Mr.doob 已提交
2560
				framebuffer = __webglFramebuffer;
M
Mr.doob 已提交
2561 2562 2563

			}

M
Mr.doob 已提交
2564
			_currentViewport.copy( renderTarget.viewport );
2565 2566
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
2567

M
Mr.doob 已提交
2568 2569
		} else {

2570 2571
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();
2572
			_currentScissorTest = _scissorTest;
2573

M
Mr.doob 已提交
2574 2575
		}

M
Mr.doob 已提交
2576
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
2577 2578 2579 2580 2581 2582

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
2583
		state.viewport( _currentViewport );
2584 2585
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
2586

M
Mr.doob 已提交
2587 2588 2589
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
2590
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 );
M
Mr.doob 已提交
2591 2592 2593

		}

M
Mr.doob 已提交
2594 2595
	};

2596
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
2597

0
06wj 已提交
2598
		if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
2599

2600
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
2601
			return;
2602

G
gero3 已提交
2603
		}
2604

M
Mr.doob 已提交
2605
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
2606

2607
		if ( renderTarget.isWebGLRenderTargetCube && activeCubeFaceIndex !== undefined ) {
2608 2609 2610 2611 2612

			framebuffer = framebuffer[ activeCubeFaceIndex ];

		}

M
Mr.doob 已提交
2613
		if ( framebuffer ) {
2614

G
gero3 已提交
2615
			var restore = false;
2616

M
Mr.doob 已提交
2617
			if ( framebuffer !== _currentFramebuffer ) {
2618

M
Mr.doob 已提交
2619
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
2620

G
gero3 已提交
2621
				restore = true;
2622

G
gero3 已提交
2623
			}
2624

M
Mr.doob 已提交
2625
			try {
2626

M
Mr.doob 已提交
2627
				var texture = renderTarget.texture;
M
Mr.doob 已提交
2628 2629
				var textureFormat = texture.format;
				var textureType = texture.type;
2630

2631
				if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
2632

M
Mr.doob 已提交
2633 2634
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
2635

M
Mr.doob 已提交
2636
				}
2637

2638
				if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
T
Takahiro 已提交
2639 2640
					! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
					! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {
2641

M
Mr.doob 已提交
2642 2643
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
2644

M
Mr.doob 已提交
2645
				}
2646

M
Mr.doob 已提交
2647
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
2648

2649 2650
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

2651
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
2652

2653
						_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
2654 2655

					}
2656

M
Mr.doob 已提交
2657
				} else {
M
Mr.doob 已提交
2658

M
Mr.doob 已提交
2659 2660 2661
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
2662

M
Mr.doob 已提交
2663
			} finally {
M
Mr.doob 已提交
2664

M
Mr.doob 已提交
2665 2666 2667
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
2668

M
Mr.doob 已提交
2669 2670 2671
				}

			}
M
Mr.doob 已提交
2672 2673 2674

		}

M
Mr.doob 已提交
2675 2676
	};

2677
	this.copyFramebufferToTexture = function ( position, texture, level ) {
2678 2679 2680

		var width = texture.image.width;
		var height = texture.image.height;
2681
		var glFormat = utils.convert( texture.format );
2682

2683
		textures.setTexture2D( texture, 0 );
2684

2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695
		_gl.copyTexImage2D( _gl.TEXTURE_2D, level || 0, glFormat, position.x, position.y, width, height, 0 );

	};

	this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {

		var width = srcTexture.image.width;
		var height = srcTexture.image.height;
		var glFormat = utils.convert( dstTexture.format );
		var glType = utils.convert( dstTexture.type );

2696
		textures.setTexture2D( dstTexture, 0 );
2697

2698 2699 2700 2701 2702 2703 2704 2705 2706
		if ( srcTexture.isDataTexture ) {

			_gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );

		} else {

			_gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, glFormat, glType, srcTexture.image );

		}
2707 2708 2709

	};

M
Mr.doob 已提交
2710
	if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
R
Rich Harris 已提交
2711

M
Mugen87 已提交
2712 2713
		__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef

2714
	}
R
Rich Harris 已提交
2715

M
Mr.doob 已提交
2716
}
T
Tristan VALCKE 已提交
2717

2718
export { WebGLRenderer };