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7e392972
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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7e392972
编写于
7月 30, 2018
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
WebGLRenderer: Clean up.
上级
7564e88a
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
37 addition
and
24 deletion
+37
-24
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+37
-24
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
7e392972
...
...
@@ -1420,6 +1420,9 @@ function WebGLRenderer( parameters ) {
var
lights
=
currentRenderState
.
state
.
lights
;
var
shadowsArray
=
currentRenderState
.
state
.
shadowsArray
;
var
lightsHash
=
materialProperties
.
lightsHash
;
var
lightsStateHash
=
lights
.
state
.
hash
;
var
parameters
=
programCache
.
getParameters
(
material
,
lights
.
state
,
shadowsArray
,
fog
,
_clipping
.
numPlanes
,
_clipping
.
numIntersection
,
object
);
...
...
@@ -1438,15 +1441,22 @@ function WebGLRenderer( parameters ) {
// changed glsl or parameters
releaseMaterialProgramReference
(
material
);
}
else
if
(
materialProperties
.
lightsHash
.
stateID
!==
lights
.
state
.
hash
.
stateID
||
materialProperties
.
lightsHash
.
directionalLength
!==
lights
.
state
.
hash
.
directionalLength
||
materialProperties
.
lightsHash
.
pointLength
!==
lights
.
state
.
hash
.
pointLength
||
materialProperties
.
lightsHash
.
spotLength
!==
lights
.
state
.
hash
.
spotLength
||
materialProperties
.
lightsHash
.
rectAreaLength
!==
lights
.
state
.
hash
.
rectAreaLength
||
materialProperties
.
lightsHash
.
hemiLength
!==
lights
.
state
.
hash
.
hemiLength
||
materialProperties
.
lightsHash
.
shadowsLength
!==
lights
.
state
.
hash
.
shadowsLength
)
{
}
else
if
(
lightsHash
.
stateID
!==
lightsStateHash
.
stateID
||
lightsHash
.
directionalLength
!==
lightsStateHash
.
directionalLength
||
lightsHash
.
pointLength
!==
lightsStateHash
.
pointLength
||
lightsHash
.
spotLength
!==
lightsStateHash
.
spotLength
||
lightsHash
.
rectAreaLength
!==
lightsStateHash
.
rectAreaLength
||
lightsHash
.
hemiLength
!==
lightsStateHash
.
hemiLength
||
lightsHash
.
shadowsLength
!==
lightsStateHash
.
shadowsLength
)
{
lightsHash
.
stateID
=
lightsStateHash
.
stateID
;
lightsHash
.
directionalLength
=
lightsStateHash
.
directionalLength
;
lightsHash
.
pointLength
=
lightsStateHash
.
pointLength
;
lightsHash
.
spotLength
=
lightsStateHash
.
spotLength
;
lightsHash
.
rectAreaLength
=
lightsStateHash
.
rectAreaLength
;
lightsHash
.
hemiLength
=
lightsStateHash
.
hemiLength
;
lightsHash
.
shadowsLength
=
lightsStateHash
.
shadowsLength
;
properties
.
update
(
material
,
'
lightsHash
'
,
lights
.
state
.
hash
);
programChange
=
false
;
}
else
if
(
parameters
.
shaderID
!==
undefined
)
{
...
...
@@ -1546,19 +1556,19 @@ function WebGLRenderer( parameters ) {
materialProperties
.
fog
=
fog
;
// store the light setup it was created for
if
(
materialProperties
.
lightsHash
===
undefined
)
{
if
(
lightsHash
===
undefined
)
{
materialProperties
.
lightsHash
=
{};
materialProperties
.
lightsHash
=
lightsHash
=
{};
}
materialProperties
.
lightsHash
.
stateID
=
lights
.
state
.
h
ash
.
stateID
;
materialProperties
.
lightsHash
.
directionalLength
=
lights
.
state
.
h
ash
.
directionalLength
;
materialProperties
.
lightsHash
.
pointLength
=
lights
.
state
.
h
ash
.
pointLength
;
materialProperties
.
lightsHash
.
spotLength
=
lights
.
state
.
h
ash
.
spotLength
;
materialProperties
.
lightsHash
.
rectAreaLength
=
lights
.
state
.
h
ash
.
rectAreaLength
;
materialProperties
.
lightsHash
.
hemiLength
=
lights
.
state
.
h
ash
.
hemiLength
;
materialProperties
.
lightsHash
.
shadowsLength
=
lights
.
state
.
h
ash
.
shadowsLength
;
lightsHash
.
stateID
=
lightsStateH
ash
.
stateID
;
lightsHash
.
directionalLength
=
lightsStateH
ash
.
directionalLength
;
lightsHash
.
pointLength
=
lightsStateH
ash
.
pointLength
;
lightsHash
.
spotLength
=
lightsStateH
ash
.
spotLength
;
lightsHash
.
rectAreaLength
=
lightsStateH
ash
.
rectAreaLength
;
lightsHash
.
hemiLength
=
lightsStateH
ash
.
hemiLength
;
lightsHash
.
shadowsLength
=
lightsStateH
ash
.
shadowsLength
;
if
(
material
.
lights
)
{
...
...
@@ -1596,6 +1606,9 @@ function WebGLRenderer( parameters ) {
var
materialProperties
=
properties
.
get
(
material
);
var
lights
=
currentRenderState
.
state
.
lights
;
var
lightsHash
=
materialProperties
.
lightsHash
;
var
lightsStateHash
=
lights
.
state
.
hash
;
if
(
_clippingEnabled
)
{
if
(
_localClippingEnabled
||
camera
!==
_currentCamera
)
{
...
...
@@ -1625,13 +1638,13 @@ function WebGLRenderer( parameters ) {
material
.
needsUpdate
=
true
;
}
else
if
(
material
.
lights
&&
(
materialProperties
.
lightsHash
.
stateID
!==
lights
.
state
.
h
ash
.
stateID
||
materialProperties
.
lightsHash
.
directionalLength
!==
lights
.
state
.
h
ash
.
directionalLength
||
materialProperties
.
lightsHash
.
pointLength
!==
lights
.
state
.
h
ash
.
pointLength
||
materialProperties
.
lightsHash
.
spotLength
!==
lights
.
state
.
h
ash
.
spotLength
||
materialProperties
.
lightsHash
.
rectAreaLength
!==
lights
.
state
.
h
ash
.
rectAreaLength
||
materialProperties
.
lightsHash
.
hemiLength
!==
lights
.
state
.
h
ash
.
hemiLength
||
materialProperties
.
lightsHash
.
shadowsLength
!==
lights
.
state
.
h
ash
.
shadowsLength
)
)
{
}
else
if
(
material
.
lights
&&
(
lightsHash
.
stateID
!==
lightsStateH
ash
.
stateID
||
lightsHash
.
directionalLength
!==
lightsStateH
ash
.
directionalLength
||
lightsHash
.
pointLength
!==
lightsStateH
ash
.
pointLength
||
lightsHash
.
spotLength
!==
lightsStateH
ash
.
spotLength
||
lightsHash
.
rectAreaLength
!==
lightsStateH
ash
.
rectAreaLength
||
lightsHash
.
hemiLength
!==
lightsStateH
ash
.
hemiLength
||
lightsHash
.
shadowsLength
!==
lightsStateH
ash
.
shadowsLength
)
)
{
material
.
needsUpdate
=
true
;
...
...
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