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c7e8719e
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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c7e8719e
编写于
7月 25, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
WebGLRenderer: Clean up.
上级
8f97b75b
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
90 addition
and
90 deletion
+90
-90
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+90
-90
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
c7e8719e
...
...
@@ -869,6 +869,96 @@ THREE.WebGLRenderer = function ( parameters ) {
};
this
.
renderBufferDirect
=
function
(
camera
,
lights
,
fog
,
material
,
object
)
{
if
(
material
.
visible
===
false
)
return
;
setMaterial
(
material
);
var
geometry
=
objects
.
geometries
.
get
(
object
);
var
program
=
setProgram
(
camera
,
lights
,
fog
,
material
,
object
);
var
updateBuffers
=
false
,
wireframeBit
=
material
.
wireframe
?
1
:
0
,
geometryProgram
=
geometry
.
id
+
'
_
'
+
program
.
id
+
'
_
'
+
wireframeBit
;
if
(
geometryProgram
!==
_currentGeometryProgram
)
{
_currentGeometryProgram
=
geometryProgram
;
updateBuffers
=
true
;
}
// morph targets
var
morphTargetInfluences
=
object
.
morphTargetInfluences
;
if
(
morphTargetInfluences
!==
undefined
)
{
var
activeInfluences
=
[];
for
(
var
i
=
0
,
l
=
morphTargetInfluences
.
length
;
i
<
l
;
i
++
)
{
var
influence
=
morphTargetInfluences
[
i
];
activeInfluences
.
push
(
[
influence
,
i
]
);
}
activeInfluences
.
sort
(
numericalSort
);
if
(
activeInfluences
.
length
>
8
)
{
activeInfluences
.
length
=
8
;
}
for
(
var
i
=
0
,
l
=
activeInfluences
.
length
;
i
<
l
;
i
++
)
{
var
influence
=
activeInfluences
[
i
];
morphInfluences
[
i
]
=
influence
[
0
];
if
(
influence
[
0
]
!==
0
)
{
var
attribute
=
geometry
.
morphAttributes
[
influence
[
1
]
];
geometry
.
addAttribute
(
'
morphTarget
'
+
i
,
attribute
);
}
else
{
geometry
.
removeAttribute
(
'
morphTarget
'
+
i
);
}
}
var
uniforms
=
program
.
getUniforms
();
if
(
uniforms
.
morphTargetInfluences
!==
null
)
{
_gl
.
uniform1fv
(
uniforms
.
morphTargetInfluences
,
morphInfluences
);
}
updateBuffers
=
true
;
}
if
(
object
instanceof
THREE
.
Mesh
)
{
renderMesh
(
material
,
geometry
,
object
,
program
,
updateBuffers
);
}
else
if
(
object
instanceof
THREE
.
Line
)
{
renderLine
(
material
,
geometry
,
object
,
program
,
updateBuffers
);
}
else
if
(
object
instanceof
THREE
.
PointCloud
)
{
renderPointCloud
(
material
,
geometry
,
object
,
program
,
updateBuffers
);
}
};
function
setupVertexAttributes
(
material
,
program
,
geometry
,
startIndex
)
{
var
extension
;
...
...
@@ -1000,96 +1090,6 @@ THREE.WebGLRenderer = function ( parameters ) {
}
this
.
renderBufferDirect
=
function
(
camera
,
lights
,
fog
,
material
,
object
)
{
if
(
material
.
visible
===
false
)
return
;
setMaterial
(
material
);
var
geometry
=
objects
.
geometries
.
get
(
object
);
var
program
=
setProgram
(
camera
,
lights
,
fog
,
material
,
object
);
var
updateBuffers
=
false
,
wireframeBit
=
material
.
wireframe
?
1
:
0
,
geometryProgram
=
geometry
.
id
+
'
_
'
+
program
.
id
+
'
_
'
+
wireframeBit
;
if
(
geometryProgram
!==
_currentGeometryProgram
)
{
_currentGeometryProgram
=
geometryProgram
;
updateBuffers
=
true
;
}
// morph targets
var
morphTargetInfluences
=
object
.
morphTargetInfluences
;
if
(
morphTargetInfluences
!==
undefined
)
{
var
activeInfluences
=
[];
for
(
var
i
=
0
,
l
=
morphTargetInfluences
.
length
;
i
<
l
;
i
++
)
{
var
influence
=
morphTargetInfluences
[
i
];
activeInfluences
.
push
(
[
influence
,
i
]
);
}
activeInfluences
.
sort
(
numericalSort
);
if
(
activeInfluences
.
length
>
8
)
{
activeInfluences
.
length
=
8
;
}
for
(
var
i
=
0
,
l
=
activeInfluences
.
length
;
i
<
l
;
i
++
)
{
var
influence
=
activeInfluences
[
i
];
morphInfluences
[
i
]
=
influence
[
0
];
if
(
influence
[
0
]
!==
0
)
{
var
attribute
=
geometry
.
morphAttributes
[
influence
[
1
]
];
geometry
.
addAttribute
(
'
morphTarget
'
+
i
,
attribute
);
}
else
{
geometry
.
removeAttribute
(
'
morphTarget
'
+
i
);
}
}
var
uniforms
=
program
.
getUniforms
();
if
(
uniforms
.
morphTargetInfluences
!==
null
)
{
_gl
.
uniform1fv
(
uniforms
.
morphTargetInfluences
,
morphInfluences
);
}
updateBuffers
=
true
;
}
if
(
object
instanceof
THREE
.
Mesh
)
{
renderMesh
(
material
,
geometry
,
object
,
program
,
updateBuffers
);
}
else
if
(
object
instanceof
THREE
.
Line
)
{
renderLine
(
material
,
geometry
,
object
,
program
,
updateBuffers
);
}
else
if
(
object
instanceof
THREE
.
PointCloud
)
{
renderPointCloud
(
material
,
geometry
,
object
,
program
,
updateBuffers
);
}
};
function
renderMesh
(
material
,
geometry
,
object
,
program
,
updateBuffers
)
{
var
mode
=
_gl
.
TRIANGLES
;
...
...
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