提交 cc023e92 编写于 作者: W WestLangley

ensure canvas/viewport/scissor has integer dimensions

上级 1e36cceb
......@@ -278,8 +278,8 @@ function WebGLRenderer( parameters ) {
utils = new WebGLUtils( _gl, extensions, capabilities );
state = new WebGLState( _gl, extensions, utils, capabilities );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
info = new WebGLInfo( _gl );
properties = new WebGLProperties();
......@@ -393,8 +393,8 @@ function WebGLRenderer( parameters ) {
_width = width;
_height = height;
_canvas.width = width * _pixelRatio;
_canvas.height = height * _pixelRatio;
_canvas.width = Math.floor( width * _pixelRatio );
_canvas.height = Math.floor( height * _pixelRatio );
if ( updateStyle !== false ) {
......@@ -417,7 +417,7 @@ function WebGLRenderer( parameters ) {
}
return target.set( _width * _pixelRatio, _height * _pixelRatio );
return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
};
......@@ -428,8 +428,8 @@ function WebGLRenderer( parameters ) {
_pixelRatio = pixelRatio;
_canvas.width = width * pixelRatio;
_canvas.height = height * pixelRatio;
_canvas.width = Math.floor( width * pixelRatio );
_canvas.height = Math.floor( height * pixelRatio );
this.setViewport( 0, 0, width, height );
......@@ -467,7 +467,7 @@ function WebGLRenderer( parameters ) {
}
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
};
......@@ -489,7 +489,7 @@ function WebGLRenderer( parameters ) {
}
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
};
......@@ -2447,8 +2447,8 @@ function WebGLRenderer( parameters ) {
} else {
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();
_currentScissorTest = _scissorTest;
}
......
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