WebGLRenderer.js 61.6 KB
Newer Older
1
import { REVISION, MaxEquation, MinEquation, RGB_ETC1_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, SrcAlphaSaturateFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, ReverseSubtractEquation, SubtractEquation, AddEquation, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RGBAFormat, RGBFormat, AlphaFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort565Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestFilter, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, FrontFaceDirectionCW, NoBlending, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, NoColors, LinearToneMapping } from '../constants';
2
import { _Math } from '../math/Math';
R
Rich Harris 已提交
3
import { Matrix4 } from '../math/Matrix4';
4
import { DataTexture } from '../textures/DataTexture';
R
Rich Harris 已提交
5
import { WebGLUniforms } from './webgl/WebGLUniforms';
M
Mr.doob 已提交
6
import { UniformsLib } from './shaders/UniformsLib';
7
import { UniformsUtils } from './shaders/UniformsUtils';
R
Rich Harris 已提交
8 9 10 11
import { ShaderLib } from './shaders/ShaderLib';
import { LensFlarePlugin } from './webgl/plugins/LensFlarePlugin';
import { SpritePlugin } from './webgl/plugins/SpritePlugin';
import { WebGLShadowMap } from './webgl/WebGLShadowMap';
12
import { WebGLAttributes } from './webgl/WebGLAttributes';
13
import { WebGLBackground } from './webgl/WebGLBackground';
14
import { WebGLRenderLists } from './webgl/WebGLRenderLists';
R
Rich Harris 已提交
15 16
import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer';
import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer';
17
import { WebGLGeometries } from './webgl/WebGLGeometries';
R
Rich Harris 已提交
18 19
import { WebGLLights } from './webgl/WebGLLights';
import { WebGLObjects } from './webgl/WebGLObjects';
20
import { WebGLPrograms } from './webgl/WebGLPrograms';
R
Rich Harris 已提交
21 22 23 24
import { WebGLTextures } from './webgl/WebGLTextures';
import { WebGLProperties } from './webgl/WebGLProperties';
import { WebGLState } from './webgl/WebGLState';
import { WebGLCapabilities } from './webgl/WebGLCapabilities';
25
import { WebVRManager } from './webvr/WebVRManager';
R
Rich Harris 已提交
26 27 28
import { BufferGeometry } from '../core/BufferGeometry';
import { WebGLExtensions } from './webgl/WebGLExtensions';
import { Vector3 } from '../math/Vector3';
M
Mr.doob 已提交
29
// import { Sphere } from '../math/Sphere';
R
Rich Harris 已提交
30 31 32 33
import { WebGLClipping } from './webgl/WebGLClipping';
import { Frustum } from '../math/Frustum';
import { Vector4 } from '../math/Vector4';

M
Mr.doob 已提交
34 35 36 37 38
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
T
tschw 已提交
39
 * @author tschw
M
Mr.doob 已提交
40 41
 */

M
Mr.doob 已提交
42
function WebGLRenderer( parameters ) {
M
Mr.doob 已提交
43

M
Mr.doob 已提交
44
	console.log( 'THREE.WebGLRenderer', REVISION );
M
Mr.doob 已提交
45 46 47

	parameters = parameters || {};

E
Eli Grey 已提交
48
	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
49
		_context = parameters.context !== undefined ? parameters.context : null,
M
Mr.doob 已提交
50

51 52 53 54 55 56
		_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
		_depth = parameters.depth !== undefined ? parameters.depth : true,
		_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
		_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
		_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
		_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
M
Mr.doob 已提交
57

58 59
	var lightsArray = [];
	var shadowsArray = [];
M
Mr.doob 已提交
60

61
	var currentRenderList = null;
62

63 64
	var morphInfluences = new Float32Array( 8 );

M
Mr.doob 已提交
65 66 67
	var sprites = [];
	var lensFlares = [];

M
Mr.doob 已提交
68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

T
tschw 已提交
84 85 86 87 88
	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

M
Mr.doob 已提交
89 90
	// physically based shading

91
	this.gammaFactor = 2.0;	// for backwards compatibility
M
Mr.doob 已提交
92 93 94
	this.gammaInput = false;
	this.gammaOutput = false;

95 96
	// physical lights

97
	this.physicallyCorrectLights = false;
98

B
Ben Houston 已提交
99 100
	// tone mapping

R
Rich Harris 已提交
101
	this.toneMapping = LinearToneMapping;
B
Ben Houston 已提交
102 103 104
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

M
Mr.doob 已提交
105 106 107 108 109 110 111 112 113
	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// internal properties

	var _this = this,

114 115
		_isContextLost = false,

116
		// internal state cache
M
Mr.doob 已提交
117

118 119 120 121
		_currentRenderTarget = null,
		_currentFramebuffer = null,
		_currentMaterialId = - 1,
		_currentGeometryProgram = '',
122

123
		_currentCamera = null,
124
		_currentArrayCamera = null,
M
Mr.doob 已提交
125

M
Mr.doob 已提交
126
		_currentViewport = new Vector4(),
127 128
		_currentScissor = new Vector4(),
		_currentScissorTest = null,
129

130
		//
131

132
		_usedTextureUnits = 0,
M
Mr.doob 已提交
133

134
		//
M
Mr.doob 已提交
135

136 137
		_width = _canvas.width,
		_height = _canvas.height,
M
Mr.doob 已提交
138

139
		_pixelRatio = 1,
M
Mr.doob 已提交
140

M
Mr.doob 已提交
141
		_viewport = new Vector4( 0, 0, _width, _height ),
142 143
		_scissor = new Vector4( 0, 0, _width, _height ),
		_scissorTest = false,
144

145
		// frustum
M
Mr.doob 已提交
146

147
		_frustum = new Frustum(),
M
Mr.doob 已提交
148

149
		// clipping
T
tschw 已提交
150

151 152 153
		_clipping = new WebGLClipping(),
		_clippingEnabled = false,
		_localClippingEnabled = false,
T
tschw 已提交
154

155
		// camera matrices cache
M
Mr.doob 已提交
156

157
		_projScreenMatrix = new Matrix4(),
M
Mr.doob 已提交
158

A
aardgoose 已提交
159
		_vector3 = new Vector3(),
160

161
		// info
M
Mr.doob 已提交
162

M
Mr.doob 已提交
163 164 165 166 167
		_infoMemory = {
			geometries: 0,
			textures: 0
		},

168
		_infoRender = {
169

170
			frame: 0,
171 172 173 174
			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0
175

176
		};
M
Mr.doob 已提交
177

M
Mr.doob 已提交
178
	this.info = {
179

M
Mr.doob 已提交
180
		render: _infoRender,
M
Mr.doob 已提交
181
		memory: _infoMemory,
182
		programs: null
M
Mr.doob 已提交
183 184

	};
185

186

M
Mr.doob 已提交
187 188 189 190
	// initialize

	var _gl;

M
Mr.doob 已提交
191 192
	try {

193
		var contextAttributes = {
M
Mr.doob 已提交
194 195 196 197 198 199 200 201
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

202
		_gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
M
Mr.doob 已提交
203 204 205

		if ( _gl === null ) {

G
gero3 已提交
206
			if ( _canvas.getContext( 'webgl' ) !== null ) {
207 208 209 210 211 212 213 214

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
M
Mr.doob 已提交
215 216 217

		}

218 219 220 221 222 223 224 225 226 227 228 229
		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

D
dubejf 已提交
230
		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
231
		_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
232

M
Mr.doob 已提交
233 234
	} catch ( error ) {

235
		console.error( 'THREE.WebGLRenderer: ' + error );
M
Mr.doob 已提交
236 237 238

	}

239
	var extensions, capabilities, state;
240 241
	var properties, textures, attributes, geometries, objects, lights;
	var programCache, renderLists;
242

243
	var background, bufferRenderer, indexedBufferRenderer;
244

245
	function initGLContext() {
246

247 248 249 250 251 252 253 254
		extensions = new WebGLExtensions( _gl );
		extensions.get( 'WEBGL_depth_texture' );
		extensions.get( 'OES_texture_float' );
		extensions.get( 'OES_texture_float_linear' );
		extensions.get( 'OES_texture_half_float' );
		extensions.get( 'OES_texture_half_float_linear' );
		extensions.get( 'OES_standard_derivatives' );
		extensions.get( 'ANGLE_instanced_arrays' );
255

256
		if ( extensions.get( 'OES_element_index_uint' ) ) {
M
Mr.doob 已提交
257

258
			BufferGeometry.MaxIndex = 4294967296;
259

260
		}
261

262
		capabilities = new WebGLCapabilities( _gl, extensions, parameters );
263

264 265 266
		state = new WebGLState( _gl, extensions, paramThreeToGL );
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
267

268 269 270 271 272 273
		properties = new WebGLProperties();
		textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, _infoMemory );
		attributes = new WebGLAttributes( _gl );
		geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
		objects = new WebGLObjects( _gl, geometries, _infoRender );
		programCache = new WebGLPrograms( _this, capabilities );
274
		lights = new WebGLLights();
275
		renderLists = new WebGLRenderLists();
276

277
		background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
M
Mr.doob 已提交
278

279 280
		bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
		indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
281

282
		_this.info.programs = programCache.programs;
283 284 285

	}

286
	initGLContext();
287

288
	var vr = new WebVRManager( _this );
289

290
	//
291

292
	function getTargetPixelRatio() {
293

294
		return _currentRenderTarget === null ? _pixelRatio : 1;
M
Mr.doob 已提交
295

296
	}
M
Mr.doob 已提交
297 298

	this.context = _gl;
M
Mr.doob 已提交
299
	this.capabilities = capabilities;
300
	this.extensions = extensions;
301
	this.properties = properties;
A
aardgoose 已提交
302
	this.renderLists = renderLists;
M
Mr.doob 已提交
303
	this.state = state;
304
	this.vr = vr;
M
Mr.doob 已提交
305

M
Mr.doob 已提交
306 307
	// shadow map

308
	var shadowMap = new WebGLShadowMap( this, shadowsArray, objects, capabilities );
M
Mr.doob 已提交
309

310
	this.shadowMap = shadowMap;
M
Mr.doob 已提交
311

M
Mr.doob 已提交
312

M
Mr.doob 已提交
313 314
	// Plugins

R
Rich Harris 已提交
315 316
	var spritePlugin = new SpritePlugin( this, sprites );
	var lensFlarePlugin = new LensFlarePlugin( this, lensFlares );
M
Mr.doob 已提交
317

M
Mr.doob 已提交
318 319 320 321 322 323 324 325
	// API

	this.getContext = function () {

		return _gl;

	};

326 327 328 329 330 331
	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

332 333
	this.forceContextLoss = function () {

M
Michael Bond 已提交
334 335
		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.loseContext();
336 337 338

	};

339 340 341 342 343 344 345
	this.forceContextRestore = function () {

		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.restoreContext();

	};

346
	this.getMaxAnisotropy = function () {
347

348
		return capabilities.getMaxAnisotropy();
349

350
	};
M
Mr.doob 已提交
351 352 353

	this.getPrecision = function () {

G
gero3 已提交
354
		return capabilities.precision;
M
Mr.doob 已提交
355 356 357

	};

358 359
	this.getPixelRatio = function () {

360
		return _pixelRatio;
361 362 363 364 365

	};

	this.setPixelRatio = function ( value ) {

366 367 368 369
		if ( value === undefined ) return;

		_pixelRatio = value;

M
Mr.doob 已提交
370
		this.setSize( _width, _height, false );
371 372 373

	};

374 375 376
	this.getSize = function () {

		return {
377 378
			width: _width,
			height: _height
379 380 381 382
		};

	};

383
	this.setSize = function ( width, height, updateStyle ) {
M
Mr.doob 已提交
384

385 386 387 388 389 390 391 392 393
		var device = vr.getDevice();

		if ( device && device.isPresenting ) {

			console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
			return;

		}

394 395 396
		_width = width;
		_height = height;

397 398
		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
399

400
		if ( updateStyle !== false ) {
401

G
gero3 已提交
402 403
			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
404

G
gero3 已提交
405
		}
M
Mr.doob 已提交
406

407
		this.setViewport( 0, 0, width, height );
M
Mr.doob 已提交
408 409 410

	};

M
Mr.doob 已提交
411 412 413 414 415 416 417 418 419
	this.getDrawingBufferSize = function () {

		return {
			width: _width * _pixelRatio,
			height: _height * _pixelRatio
		};

	};

420 421 422 423 424 425 426 427 428 429 430 431 432 433
	this.setDrawingBufferSize = function ( width, height, pixelRatio ) {

		_width = width;
		_height = height;

		_pixelRatio = pixelRatio;

		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;

		this.setViewport( 0, 0, width, height );

	};

M
Mr.doob 已提交
434 435
	this.setViewport = function ( x, y, width, height ) {

M
Mugen87 已提交
436
		_viewport.set( x, _height - y - height, width, height );
437
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
438

M
Mr.doob 已提交
439 440
	};

441
	this.setScissor = function ( x, y, width, height ) {
M
Mr.doob 已提交
442

M
Mugen87 已提交
443
		_scissor.set( x, _height - y - height, width, height );
444
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
445

M
Mr.doob 已提交
446 447
	};

448 449
	this.setScissorTest = function ( boolean ) {

450
		state.setScissorTest( _scissorTest = boolean );
M
Mr.doob 已提交
451 452 453 454 455

	};

	// Clearing

456 457 458 459
	this.getClearColor = background.getClearColor;
	this.setClearColor = background.setClearColor;
	this.getClearAlpha = background.getClearAlpha;
	this.setClearAlpha = background.setClearAlpha;
M
Mr.doob 已提交
460 461 462 463 464 465 466 467 468 469

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
470 471 472 473 474

	};

	this.clearColor = function () {

M
Mr.doob 已提交
475
		this.clear( true, false, false );
476 477 478 479 480

	};

	this.clearDepth = function () {

M
Mr.doob 已提交
481
		this.clear( false, true, false );
482 483 484 485 486

	};

	this.clearStencil = function () {

M
Mr.doob 已提交
487
		this.clear( false, false, true );
M
Mr.doob 已提交
488 489 490 491 492 493 494 495 496 497

	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

M
Mr.doob 已提交
498
	//
M
Mr.doob 已提交
499

M
Mr.doob 已提交
500
	this.dispose = function () {
D
dubejf 已提交
501 502

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
503
		_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
D
dubejf 已提交
504

505 506
		renderLists.dispose();

D
dubejf 已提交
507 508
	};

M
Mr.doob 已提交
509
	// Events
M
Mr.doob 已提交
510

D
dubejf 已提交
511 512 513 514
	function onContextLost( event ) {

		event.preventDefault();

515 516
		console.log( 'THREE.WebGLRenderer: Context Lost.' );

517 518 519 520 521
		_isContextLost = true;

	}

	function onContextRestore( event ) {
D
dubejf 已提交
522

523
		console.log( 'THREE.WebGLRenderer: Context Restored.' );
524 525

		_isContextLost = false;
D
dubejf 已提交
526

527 528
		initGLContext();

M
Mr.doob 已提交
529
	}
D
dubejf 已提交
530

531
	function onMaterialDispose( event ) {
M
Mr.doob 已提交
532 533 534 535 536 537 538

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

539
	}
M
Mr.doob 已提交
540 541 542

	// Buffer deallocation

543
	function deallocateMaterial( material ) {
M
Mr.doob 已提交
544

545 546
		releaseMaterialProgramReference( material );

547
		properties.remove( material );
548

549
	}
550 551


552
	function releaseMaterialProgramReference( material ) {
553

554
		var programInfo = properties.get( material ).program;
M
Mr.doob 已提交
555 556 557

		material.program = undefined;

558
		if ( programInfo !== undefined ) {
M
Mr.doob 已提交
559

560
			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
561

M
Mr.doob 已提交
562 563
		}

564
	}
M
Mr.doob 已提交
565 566 567

	// Buffer rendering

M
Mr.doob 已提交
568 569 570 571 572 573 574 575 576 577
	function renderObjectImmediate( object, program, material ) {

		object.render( function ( object ) {

			_this.renderBufferImmediate( object, program, material );

		} );

	}

M
Mr.doob 已提交
578 579
	this.renderBufferImmediate = function ( object, program, material ) {

580
		state.initAttributes();
581

582
		var buffers = properties.get( object );
583

584 585 586 587
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
588

589
		var programAttributes = program.getAttributes();
590

M
Mr.doob 已提交
591 592
		if ( object.hasPositions ) {

593
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
594
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
595

596 597
			state.enableAttribute( programAttributes.position );
			_gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
598 599 600 601 602

		}

		if ( object.hasNormals ) {

603
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
604

605
			if ( ! material.isMeshPhongMaterial &&
606
				! material.isMeshStandardMaterial &&
607
				! material.isMeshNormalMaterial &&
608
				material.flatShading === true ) {
M
Mr.doob 已提交
609

610
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
611

612
					var array = object.normalArray;
M
Mr.doob 已提交
613

614 615 616
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
617

618 619 620
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
621

622 623 624
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
625

626 627 628
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
629 630 631 632 633 634

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
635

636
			state.enableAttribute( programAttributes.normal );
637

638
			_gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
639 640 641 642 643

		}

		if ( object.hasUvs && material.map ) {

644
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
645
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
646

647
			state.enableAttribute( programAttributes.uv );
648

649
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
650 651 652

		}

R
Rich Harris 已提交
653
		if ( object.hasColors && material.vertexColors !== NoColors ) {
M
Mr.doob 已提交
654

655
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
656
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
657

658
			state.enableAttribute( programAttributes.color );
659

660
			_gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
661 662 663

		}

664
		state.disableUnusedAttributes();
665

M
Mr.doob 已提交
666 667 668 669 670 671
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

M
Mr.doob 已提交
672 673 674 675 676 677
	function absNumericalSort( a, b ) {

		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );

	}

678
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
679

680
		state.setMaterial( material );
M
Mr.doob 已提交
681

M
Mr.doob 已提交
682
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
683
		var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true );
M
Mr.doob 已提交
684

M
Mr.doob 已提交
685
		var updateBuffers = false;
M
Mr.doob 已提交
686 687 688 689 690 691 692 693 694 695 696 697 698 699

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

M
Mr.doob 已提交
700 701
			// TODO Remove allocations

M
Mr.doob 已提交
702 703 704 705 706 707 708 709 710
			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

711
			activeInfluences.sort( absNumericalSort );
M
Mr.doob 已提交
712 713 714 715 716 717 718

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

719 720
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
721 722 723 724 725 726 727
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

728
					var index = influence[ 1 ];
M
Mr.doob 已提交
729

730 731
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
732 733 734

				} else {

735 736
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
737 738 739 740 741

				}

			}

742 743 744 745 746 747
			for ( var i = activeInfluences.length, il = morphInfluences.length; i < il; i ++ ) {

				morphInfluences[ i ] = 0.0;

			}

M
Mr.doob 已提交
748
			program.getUniforms().setValue( _gl, 'morphTargetInfluences', morphInfluences );
M
Mr.doob 已提交
749 750 751 752 753

			updateBuffers = true;

		}

754 755
		//

756
		var index = geometry.index;
757
		var position = geometry.attributes.position;
758
		var rangeFactor = 1;
759

760 761
		if ( material.wireframe === true ) {

762
			index = geometries.getWireframeAttribute( geometry );
763
			rangeFactor = 2;
764 765 766

		}

M
Mr.doob 已提交
767
		var attribute;
M
Mr.doob 已提交
768
		var renderer = bufferRenderer;
769

770
		if ( index !== null ) {
771

M
Mr.doob 已提交
772
			attribute = attributes.get( index );
773

774
			renderer = indexedBufferRenderer;
M
Mr.doob 已提交
775
			renderer.setIndex( attribute );
776

777
		}
M
Mr.doob 已提交
778

779
		if ( updateBuffers ) {
M
Mr.doob 已提交
780

781
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
782

783
			if ( index !== null ) {
784

M
Mr.doob 已提交
785
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
786 787 788

			}

789
		}
790

791 792
		//

793
		var dataCount = 0;
794

M
Mr.doob 已提交
795
		if ( index !== null ) {
796

M
Mr.doob 已提交
797
			dataCount = index.count;
798

M
Mr.doob 已提交
799
		} else if ( position !== undefined ) {
800

M
Mr.doob 已提交
801
			dataCount = position.count;
802

M
Mr.doob 已提交
803
		}
804

M
Mr.doob 已提交
805 806
		var rangeStart = geometry.drawRange.start * rangeFactor;
		var rangeCount = geometry.drawRange.count * rangeFactor;
807

M
Mr.doob 已提交
808 809
		var groupStart = group !== null ? group.start * rangeFactor : 0;
		var groupCount = group !== null ? group.count * rangeFactor : Infinity;
810

M
Mr.doob 已提交
811 812
		var drawStart = Math.max( rangeStart, groupStart );
		var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
M
Mr.doob 已提交
813 814 815

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

816 817
		if ( drawCount === 0 ) return;

M
Mr.doob 已提交
818
		//
819

820
		if ( object.isMesh ) {
821

822
			if ( material.wireframe === true ) {
823

824
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
825
				renderer.setMode( _gl.LINES );
826

827
			} else {
M
Mr.doob 已提交
828 829

				switch ( object.drawMode ) {
830

R
Rich Harris 已提交
831
					case TrianglesDrawMode:
B
Ben Adams 已提交
832 833 834
						renderer.setMode( _gl.TRIANGLES );
						break;

R
Rich Harris 已提交
835
					case TriangleStripDrawMode:
B
Ben Adams 已提交
836 837 838
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

R
Rich Harris 已提交
839
					case TriangleFanDrawMode:
B
Ben Adams 已提交
840 841 842 843
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
844

845
			}
846

847

848
		} else if ( object.isLine ) {
849

850
			var lineWidth = material.linewidth;
851

852
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
853

854
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
855

856
			if ( object.isLineSegments ) {
857

858
				renderer.setMode( _gl.LINES );
859

860 861 862 863
			} else if ( object.isLineLoop ) {

				renderer.setMode( _gl.LINE_LOOP );

864
			} else {
865

866
				renderer.setMode( _gl.LINE_STRIP );
867 868

			}
M
Mr.doob 已提交
869

870
		} else if ( object.isPoints ) {
871 872

			renderer.setMode( _gl.POINTS );
873 874

		}
875

T
Takahiro 已提交
876
		if ( geometry && geometry.isInstancedBufferGeometry ) {
M
Mr.doob 已提交
877 878 879

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
880
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
881

J
jfranc 已提交
882
			}
883 884 885

		} else {

M
Mr.doob 已提交
886
			renderer.render( drawStart, drawCount );
887

M
Mr.doob 已提交
888 889 890 891
		}

	};

892
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
893

T
Takahiro 已提交
894
		if ( geometry && geometry.isInstancedBufferGeometry ) {
B
Ben Adams 已提交
895

896
			if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
B
Ben Adams 已提交
897

898
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
899
				return;
B
Ben Adams 已提交
900

M
Mr.doob 已提交
901 902 903
			}

		}
B
Ben Adams 已提交
904

905 906
		if ( startIndex === undefined ) startIndex = 0;

907 908
		state.initAttributes();

909
		var geometryAttributes = geometry.attributes;
910

911
		var programAttributes = program.getAttributes();
912

913
		var materialDefaultAttributeValues = material.defaultAttributeValues;
914

915
		for ( var name in programAttributes ) {
916

917
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
918

M
Mr.doob 已提交
919
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
920

921
				var geometryAttribute = geometryAttributes[ name ];
922

M
Mr.doob 已提交
923
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
924

925
					var normalized = geometryAttribute.normalized;
926
					var size = geometryAttribute.itemSize;
927

M
Mr.doob 已提交
928
					var attribute = attributes.get( geometryAttribute );
929

930 931 932 933
					// TODO Attribute may not be available on context restore

					if ( attribute === undefined ) continue;

M
Mr.doob 已提交
934 935 936
					var buffer = attribute.buffer;
					var type = attribute.type;
					var bytesPerElement = attribute.bytesPerElement;
937

A
aardgoose 已提交
938
					if ( geometryAttribute.isInterleavedBufferAttribute ) {
939

M
Mr.doob 已提交
940 941 942 943
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

T
Takahiro 已提交
944
						if ( data && data.isInstancedInterleavedBuffer ) {
M
Mr.doob 已提交
945

946
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
B
Ben Adams 已提交
947

M
Mr.doob 已提交
948
							if ( geometry.maxInstancedCount === undefined ) {
949

D
dubejf 已提交
950
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
951

M
Mr.doob 已提交
952
							}
B
Ben Adams 已提交
953

M
Mr.doob 已提交
954
						} else {
B
Ben Adams 已提交
955

M
Mr.doob 已提交
956
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
957

M
Mr.doob 已提交
958
						}
B
Ben Adams 已提交
959

M
Mr.doob 已提交
960
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
961
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, ( startIndex * stride + offset ) * bytesPerElement );
B
Ben Adams 已提交
962

M
Mr.doob 已提交
963
					} else {
B
Ben Adams 已提交
964

A
aardgoose 已提交
965
						if ( geometryAttribute.isInstancedBufferAttribute ) {
B
Ben Adams 已提交
966

967
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
B
Ben Adams 已提交
968

M
Mr.doob 已提交
969
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
970

D
dubejf 已提交
971
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
972

M
Mr.doob 已提交
973
							}
B
Ben Adams 已提交
974

M
Mr.doob 已提交
975 976 977 978
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
979
						}
B
Ben Adams 已提交
980

M
Mr.doob 已提交
981
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
982
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * bytesPerElement );
M
Mr.doob 已提交
983

B
Ben Adams 已提交
984
					}
M
Mr.doob 已提交
985

986 987
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
988
					var value = materialDefaultAttributeValues[ name ];
989

990
					if ( value !== undefined ) {
M
Mr.doob 已提交
991

992
						switch ( value.length ) {
M
Mr.doob 已提交
993

994 995 996
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
997

998 999 1000
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1001

1002 1003 1004
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1005

1006 1007
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1008 1009

						}
M
Mr.doob 已提交
1010 1011 1012 1013 1014 1015 1016 1017

					}

				}

			}

		}
1018

1019
		state.disableUnusedAttributes();
1020

M
Mr.doob 已提交
1021 1022
	}

M
Mr.doob 已提交
1023
	// Compile
M
Mr.doob 已提交
1024

M
Mr.doob 已提交
1025
	this.compile = function ( scene, camera ) {
1026

1027 1028
		lightsArray.length = 0;
		shadowsArray.length = 0;
1029

M
Mr.doob 已提交
1030
		scene.traverse( function ( object ) {
G
gero3 已提交
1031 1032

			if ( object.isLight ) {
M
Mr.doob 已提交
1033

1034 1035 1036 1037 1038 1039 1040
				lightsArray.push( object );

				if ( object.castShadow ) {

					shadowsArray.push( object );

				}
M
Mr.doob 已提交
1041

G
gero3 已提交
1042
			}
M
Mr.doob 已提交
1043 1044 1045

		} );

1046
		lights.setup( lightsArray, shadowsArray, camera );
M
Mr.doob 已提交
1047 1048 1049 1050 1051

		scene.traverse( function ( object ) {

			if ( object.material ) {

G
gero3 已提交
1052
				if ( Array.isArray( object.material ) ) {
M
Mr.doob 已提交
1053

G
gero3 已提交
1054
					for ( var i = 0; i < object.material.length; i ++ ) {
M
Mr.doob 已提交
1055 1056 1057

						initMaterial( object.material[ i ], scene.fog, object );

G
gero3 已提交
1058
					}
M
Mr.doob 已提交
1059

G
gero3 已提交
1060
				} else {
M
Mr.doob 已提交
1061 1062 1063

					initMaterial( object.material, scene.fog, object );

G
gero3 已提交
1064
				}
M
Mr.doob 已提交
1065

G
gero3 已提交
1066
			}
M
Mr.doob 已提交
1067 1068

		} );
G
gero3 已提交
1069 1070

	};
1071

M
Mr.doob 已提交
1072 1073
	// Rendering

1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087
	this.animate = function ( callback ) {

		function onFrame() {

			callback();

			( vr.getDevice() || window ).requestAnimationFrame( onFrame );

		}

		( vr.getDevice() || window ).requestAnimationFrame( onFrame );

	};

M
Mr.doob 已提交
1088
	this.render = function ( scene, camera, renderTarget, forceClear ) {
1089

0
06wj 已提交
1090
		if ( ! ( camera && camera.isCamera ) ) {
M
Mr.doob 已提交
1091

1092
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1093 1094 1095 1096
			return;

		}

1097 1098
		if ( _isContextLost ) return;

M
Mr.doob 已提交
1099 1100
		// reset caching for this frame

1101
		_currentGeometryProgram = '';
1102
		_currentMaterialId = - 1;
1103
		_currentCamera = null;
M
Mr.doob 已提交
1104 1105 1106

		// update scene graph

1107
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1108 1109 1110

		// update camera matrices and frustum

1111
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1112

1113 1114 1115 1116 1117 1118
		if ( vr.enabled ) {

			camera = vr.getCamera( camera );

		}

M
Mr.doob 已提交
1119 1120 1121
		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

1122 1123 1124
		lightsArray.length = 0;
		shadowsArray.length = 0;

M
Mr.doob 已提交
1125 1126 1127
		sprites.length = 0;
		lensFlares.length = 0;

T
tschw 已提交
1128
		_localClippingEnabled = this.localClippingEnabled;
M
Mr.doob 已提交
1129
		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
T
tschw 已提交
1130

1131 1132 1133
		currentRenderList = renderLists.get( scene, camera );
		currentRenderList.init();

M
Mr.doob 已提交
1134
		projectObject( scene, camera, _this.sortObjects );
M
Mr.doob 已提交
1135

1136
		currentRenderList.finish();
1137

M
Mr.doob 已提交
1138
		if ( _this.sortObjects === true ) {
1139

1140
			currentRenderList.sort();
M
Mr.doob 已提交
1141

1142 1143
		}

M
Mr.doob 已提交
1144
		//
M
Mr.doob 已提交
1145

T
tschw 已提交
1146
		if ( _clippingEnabled ) _clipping.beginShadows();
T
tschw 已提交
1147

M
Mr.doob 已提交
1148
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1149

1150
		lights.setup( lightsArray, shadowsArray, camera );
1151

T
tschw 已提交
1152
		if ( _clippingEnabled ) _clipping.endShadows();
T
tschw 已提交
1153

M
Mr.doob 已提交
1154 1155
		//

M
Mr.doob 已提交
1156
		_infoRender.frame ++;
1157 1158 1159 1160
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1161

1162 1163 1164 1165 1166 1167
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1168 1169
		this.setRenderTarget( renderTarget );

M
Mr.doob 已提交
1170 1171
		//

1172
		background.render( scene, camera, forceClear );
M
Mr.doob 已提交
1173

1174
		// render scene
M
Mr.doob 已提交
1175

1176 1177
		var opaqueObjects = currentRenderList.opaque;
		var transparentObjects = currentRenderList.transparent;
M
Mr.doob 已提交
1178

1179
		if ( scene.overrideMaterial ) {
M
Mr.doob 已提交
1180

1181
			var overrideMaterial = scene.overrideMaterial;
1182

1183 1184
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
M
Mr.doob 已提交
1185

1186
		} else {
M
Mr.doob 已提交
1187

1188
			// opaque pass (front-to-back order)
M
Mr.doob 已提交
1189

1190
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
M
Mr.doob 已提交
1191

1192
			// transparent pass (back-to-front order)
1193

1194
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
M
Mr.doob 已提交
1195 1196 1197 1198 1199

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1200
		spritePlugin.render( scene, camera );
1201
		lensFlarePlugin.render( scene, camera, _currentViewport );
M
Mr.doob 已提交
1202 1203 1204

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1205 1206
		if ( renderTarget ) {

1207
			textures.updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1208 1209 1210

		}

1211
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
Mr.doob 已提交
1212

1213 1214 1215
		state.buffers.depth.setTest( true );
		state.buffers.depth.setMask( true );
		state.buffers.color.setMask( true );
M
Mr.doob 已提交
1216

M
Mr.doob 已提交
1217 1218 1219 1220 1221
		if ( vr.enabled ) {

			vr.submitFrame();

		}
M
Mr.doob 已提交
1222

M
Mr.doob 已提交
1223 1224 1225
		// _gl.finish();

	};
M
Mr.doob 已提交
1226

1227
	/*
M
Mr.doob 已提交
1228 1229
	// TODO Duplicated code (Frustum)

1230 1231
	var _sphere = new Sphere();

T
tschw 已提交
1232 1233 1234 1235 1236 1237 1238
	function isObjectViewable( object ) {

		var geometry = object.geometry;

		if ( geometry.boundingSphere === null )
			geometry.computeBoundingSphere();

M
Mr.doob 已提交
1239
		_sphere.copy( geometry.boundingSphere ).
1240
		applyMatrix4( object.matrixWorld );
M
Mr.doob 已提交
1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256

		return isSphereViewable( _sphere );

	}

	function isSpriteViewable( sprite ) {

		_sphere.center.set( 0, 0, 0 );
		_sphere.radius = 0.7071067811865476;
		_sphere.applyMatrix4( sprite.matrixWorld );

		return isSphereViewable( _sphere );

	}

	function isSphereViewable( sphere ) {
T
tschw 已提交
1257 1258

		if ( ! _frustum.intersectsSphere( sphere ) ) return false;
T
tschw 已提交
1259 1260 1261 1262

		var numPlanes = _clipping.numPlanes;

		if ( numPlanes === 0 ) return true;
T
tschw 已提交
1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274

		var planes = _this.clippingPlanes,

			center = sphere.center,
			negRad = - sphere.radius,
			i = 0;

		do {

			// out when deeper than radius in the negative halfspace
			if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;

T
tschw 已提交
1275
		} while ( ++ i !== numPlanes );
T
tschw 已提交
1276 1277 1278 1279

		return true;

	}
1280
	*/
T
tschw 已提交
1281

M
Mr.doob 已提交
1282
	function projectObject( object, camera, sortObjects ) {
M
Mr.doob 已提交
1283

M
Mr.doob 已提交
1284
		if ( ! object.visible ) return;
M
Mr.doob 已提交
1285

1286
		var visible = object.layers.test( camera.layers );
M
Mr.doob 已提交
1287

1288
		if ( visible ) {
1289

1290
			if ( object.isLight ) {
M
Mr.doob 已提交
1291

1292 1293 1294 1295 1296 1297 1298
				lightsArray.push( object );

				if ( object.castShadow ) {

					shadowsArray.push( object );

				}
M
Mr.doob 已提交
1299

1300
			} else if ( object.isSprite ) {
M
Mr.doob 已提交
1301

1302
				if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
1303

1304
					sprites.push( object );
M
Mr.doob 已提交
1305

1306
				}
M
Mr.doob 已提交
1307

1308
			} else if ( object.isLensFlare ) {
M
Mr.doob 已提交
1309

1310
				lensFlares.push( object );
M
Mr.doob 已提交
1311

1312
			} else if ( object.isImmediateRenderObject ) {
M
Mr.doob 已提交
1313

1314
				if ( sortObjects ) {
M
Mr.doob 已提交
1315

1316 1317
					_vector3.setFromMatrixPosition( object.matrixWorld )
						.applyMatrix4( _projScreenMatrix );
M
Mr.doob 已提交
1318

1319
				}
M
Mr.doob 已提交
1320

1321
				currentRenderList.push( object, null, object.material, _vector3.z, null );
1322

1323
			} else if ( object.isMesh || object.isLine || object.isPoints ) {
1324

1325
				if ( object.isSkinnedMesh ) {
1326

1327
					object.skeleton.update();
1328

1329
				}
1330

1331
				if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
1332

1333 1334 1335 1336 1337 1338
					if ( sortObjects ) {

						_vector3.setFromMatrixPosition( object.matrixWorld )
							.applyMatrix4( _projScreenMatrix );

					}
1339

1340 1341
					var geometry = objects.update( object );
					var material = object.material;
1342

1343
					if ( Array.isArray( material ) ) {
1344

1345
						var groups = geometry.groups;
1346

1347
						for ( var i = 0, l = groups.length; i < l; i ++ ) {
M
Mr.doob 已提交
1348

1349 1350
							var group = groups[ i ];
							var groupMaterial = material[ group.materialIndex ];
1351

1352
							if ( groupMaterial && groupMaterial.visible ) {
1353

1354 1355 1356
								currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group );

							}
M
Mr.doob 已提交
1357

M
Mr.doob 已提交
1358
						}
M
Mr.doob 已提交
1359

1360
					} else if ( material.visible ) {
1361

1362
						currentRenderList.push( object, geometry, material, _vector3.z, null );
O
OpenShift guest 已提交
1363

1364
					}
M
Mr.doob 已提交
1365

1366
				}
M
Mr.doob 已提交
1367

1368
			}
M
Mr.doob 已提交
1369

M
Mr.doob 已提交
1370
		}
M
Mr.doob 已提交
1371

M
Mr.doob 已提交
1372
		var children = object.children;
M
Mr.doob 已提交
1373

M
Mr.doob 已提交
1374 1375
		for ( var i = 0, l = children.length; i < l; i ++ ) {

M
Mr.doob 已提交
1376
			projectObject( children[ i ], camera, sortObjects );
M
Mr.doob 已提交
1377

1378
		}
1379

1380
	}
M
Mr.doob 已提交
1381

1382
	function renderObjects( renderList, scene, camera, overrideMaterial ) {
M
Mr.doob 已提交
1383

1384
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1385

1386
			var renderItem = renderList[ i ];
1387

1388 1389 1390 1391
			var object = renderItem.object;
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
1392

1393
			if ( camera.isArrayCamera ) {
M
Mr.doob 已提交
1394

1395 1396
				_currentArrayCamera = camera;

1397
				var cameras = camera.cameras;
1398

1399
				for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
M
Mr.doob 已提交
1400

1401
					var camera2 = cameras[ j ];
M
Mr.doob 已提交
1402

1403
					if ( object.layers.test( camera2.layers ) ) {
1404

1405
						var bounds = camera2.bounds;
M
Mr.doob 已提交
1406

1407 1408 1409 1410 1411
						var x = bounds.x * _width;
						var y = bounds.y * _height;
						var width = bounds.z * _width;
						var height = bounds.w * _height;

1412 1413
						state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
						state.scissor( _currentScissor.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
1414
						state.setScissorTest( true );
1415 1416 1417 1418

						renderObject( object, scene, camera2, geometry, material, group );

					}
M
Mr.doob 已提交
1419

1420
				}
1421

1422
			} else {
M
Mr.doob 已提交
1423

1424 1425
				_currentArrayCamera = null;

1426
				renderObject( object, scene, camera, geometry, material, group );
M
Mr.doob 已提交
1427

1428
			}
M
Mr.doob 已提交
1429

1430
		}
M
Mr.doob 已提交
1431

1432
	}
G
gero3 已提交
1433

M
Mr.doob 已提交
1434 1435
	function renderObject( object, scene, camera, geometry, material, group ) {

1436 1437
		object.onBeforeRender( _this, scene, camera, geometry, material, group );

M
Mr.doob 已提交
1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456
		object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
		object.normalMatrix.getNormalMatrix( object.modelViewMatrix );

		if ( object.isImmediateRenderObject ) {

			state.setMaterial( material );

			var program = setProgram( camera, scene.fog, material, object );

			_currentGeometryProgram = '';

			renderObjectImmediate( object, program, material );

		} else {

			_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );

		}

M
Mr.doob 已提交
1457 1458
		object.onAfterRender( _this, scene, camera, geometry, material, group );

M
Mr.doob 已提交
1459 1460
	}

1461
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1462

1463
		var materialProperties = properties.get( material );
G
gero3 已提交
1464

T
tschw 已提交
1465
		var parameters = programCache.getParameters(
1466
			material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
T
tschw 已提交
1467

G
gero3 已提交
1468
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1469

1470
		var program = materialProperties.program;
T
tschw 已提交
1471
		var programChange = true;
1472

1473
		if ( program === undefined ) {
B
Ben Adams 已提交
1474

M
Mr.doob 已提交
1475 1476
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1477

1478
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1479

M
Mr.doob 已提交
1480
			// changed glsl or parameters
1481
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1482

G
gero3 已提交
1483
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1484

T
tschw 已提交
1485
			// same glsl and uniform list
T
tschw 已提交
1486 1487
			return;

T
tschw 已提交
1488
		} else {
B
Ben Adams 已提交
1489

T
tschw 已提交
1490 1491
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1492 1493 1494

		}

1495
		if ( programChange ) {
B
Ben Adams 已提交
1496

1497
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1498

R
Rich Harris 已提交
1499
				var shader = ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1500

1501
				materialProperties.shader = {
1502
					name: material.type,
1503
					uniforms: UniformsUtils.clone( shader.uniforms ),
1504 1505 1506
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1507

1508
			} else {
B
Ben Adams 已提交
1509

1510
				materialProperties.shader = {
1511 1512 1513 1514 1515
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1516

1517
			}
G
gero3 已提交
1518

1519
			material.onBeforeCompile( materialProperties.shader );
G
gero3 已提交
1520

1521
			program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
B
Ben Adams 已提交
1522

1523 1524
			materialProperties.program = program;
			material.program = program;
1525 1526 1527

		}

1528
		var programAttributes = program.getAttributes();
M
Mr.doob 已提交
1529 1530 1531 1532 1533

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1534
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1535

1536
				if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1550
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1551

1552
				if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1553 1554 1555 1556 1557 1558 1559 1560 1561

					material.numSupportedMorphNormals ++;

				}

			}

		}

1562
		var uniforms = materialProperties.shader.uniforms;
T
tschw 已提交
1563

1564
		if ( ! material.isShaderMaterial &&
1565 1566
			! material.isRawShaderMaterial ||
			material.clipping === true ) {
T
tschw 已提交
1567

T
tschw 已提交
1568
			materialProperties.numClippingPlanes = _clipping.numPlanes;
1569
			materialProperties.numIntersection = _clipping.numIntersection;
T
tschw 已提交
1570
			uniforms.clippingPlanes = _clipping.uniform;
T
tschw 已提交
1571 1572 1573

		}

1574
		materialProperties.fog = fog;
1575

1576
		// store the light setup it was created for
1577

1578
		materialProperties.lightsHash = lights.state.hash;
1579

M
Mr.doob 已提交
1580
		if ( material.lights ) {
1581 1582 1583

			// wire up the material to this renderer's lighting state

1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596
			uniforms.ambientLightColor.value = lights.state.ambient;
			uniforms.directionalLights.value = lights.state.directional;
			uniforms.spotLights.value = lights.state.spot;
			uniforms.rectAreaLights.value = lights.state.rectArea;
			uniforms.pointLights.value = lights.state.point;
			uniforms.hemisphereLights.value = lights.state.hemi;

			uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
			uniforms.spotShadowMap.value = lights.state.spotShadowMap;
			uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
			uniforms.pointShadowMap.value = lights.state.pointShadowMap;
			uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
1597
			// TODO (abelnation): add area lights shadow info to uniforms
1598

1599 1600
		}

T
tschw 已提交
1601 1602
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
1603
				WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1604

T
tschw 已提交
1605
		materialProperties.uniformsList = uniformsList;
A
arose 已提交
1606

M
Mr.doob 已提交
1607
	}
M
Mr.doob 已提交
1608

1609
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1610 1611 1612

		_usedTextureUnits = 0;

1613
		var materialProperties = properties.get( material );
1614

T
tschw 已提交
1615 1616 1617 1618 1619
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
1620 1621
					camera === _currentCamera &&
					material.id === _currentMaterialId;
T
tschw 已提交
1622 1623 1624 1625

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
T
tschw 已提交
1626
				_clipping.setState(
1627 1628
					material.clippingPlanes, material.clipIntersection, material.clipShadows,
					camera, materialProperties, useCache );
T
tschw 已提交
1629 1630 1631 1632 1633

			}

		}

1634
		if ( material.needsUpdate === false ) {
1635

1636
			if ( materialProperties.program === undefined ) {
1637

1638
				material.needsUpdate = true;
1639

1640
			} else if ( material.fog && materialProperties.fog !== fog ) {
1641

M
Mr.doob 已提交
1642
				material.needsUpdate = true;
1643

1644
			} else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) {
1645

1646
				material.needsUpdate = true;
1647

1648
			} else if ( materialProperties.numClippingPlanes !== undefined &&
1649
				( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
M
Mr.doob 已提交
1650
				materialProperties.numIntersection !== _clipping.numIntersection ) ) {
1651 1652 1653

				material.needsUpdate = true;

1654
			}
1655 1656 1657 1658

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1659

1660
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1661 1662 1663 1664
			material.needsUpdate = false;

		}

1665
		var refreshProgram = false;
M
Mr.doob 已提交
1666
		var refreshMaterial = false;
1667
		var refreshLights = false;
M
Mr.doob 已提交
1668

1669
		var program = materialProperties.program,
1670
			p_uniforms = program.getUniforms(),
1671
			m_uniforms = materialProperties.shader.uniforms;
M
Mr.doob 已提交
1672

1673
		if ( state.useProgram( program.program ) ) {
M
Mr.doob 已提交
1674

1675
			refreshProgram = true;
M
Mr.doob 已提交
1676
			refreshMaterial = true;
1677
			refreshLights = true;
M
Mr.doob 已提交
1678 1679 1680 1681 1682 1683

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1684

M
Mr.doob 已提交
1685 1686 1687 1688
			refreshMaterial = true;

		}

1689
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1690

M
Mr.doob 已提交
1691
			p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
M
Mr.doob 已提交
1692

G
gero3 已提交
1693
			if ( capabilities.logarithmicDepthBuffer ) {
1694

T
tschw 已提交
1695
				p_uniforms.setValue( _gl, 'logDepthBufFC',
1696
					2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1697 1698 1699

			}

1700
			// Avoid unneeded uniform updates per ArrayCamera's sub-camera
1701

1702
			if ( _currentCamera !== ( _currentArrayCamera || camera ) ) {
1703

1704
				_currentCamera = ( _currentArrayCamera || camera );
1705 1706 1707 1708 1709 1710

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1711
				refreshLights = true;		// remains set until update done
1712 1713

			}
M
Mr.doob 已提交
1714

1715 1716 1717
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

1718
			if ( material.isShaderMaterial ||
1719 1720 1721
				material.isMeshPhongMaterial ||
				material.isMeshStandardMaterial ||
				material.envMap ) {
1722

T
tschw 已提交
1723 1724 1725
				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1726

T
tschw 已提交
1727
					uCamPos.setValue( _gl,
1728
						_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1729 1730 1731 1732 1733

				}

			}

1734
			if ( material.isMeshPhongMaterial ||
1735 1736 1737 1738
				material.isMeshLambertMaterial ||
				material.isMeshBasicMaterial ||
				material.isMeshStandardMaterial ||
				material.isShaderMaterial ||
1739
				material.skinning ) {
1740

T
tschw 已提交
1741
				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
1742 1743 1744

			}

M
Mr.doob 已提交
1745 1746 1747 1748 1749 1750
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

1751
		if ( material.skinning ) {
M
Mr.doob 已提交
1752

T
tschw 已提交
1753 1754
			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1755

T
tschw 已提交
1756
			var skeleton = object.skeleton;
1757

T
tschw 已提交
1758
			if ( skeleton ) {
1759

1760 1761
				var bones = skeleton.bones;

1762
				if ( capabilities.floatVertexTextures ) {
M
Mr.doob 已提交
1763

1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788
					if ( skeleton.boneTexture === undefined ) {

						// layout (1 matrix = 4 pixels)
						//      RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
						//  with  8x8  pixel texture max   16 bones * 4 pixels =  (8 * 8)
						//       16x16 pixel texture max   64 bones * 4 pixels = (16 * 16)
						//       32x32 pixel texture max  256 bones * 4 pixels = (32 * 32)
						//       64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)


						var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
						size = _Math.nextPowerOfTwo( Math.ceil( size ) );
						size = Math.max( size, 4 );

						var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
						boneMatrices.set( skeleton.boneMatrices ); // copy current values

						var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );

						skeleton.boneMatrices = boneMatrices;
						skeleton.boneTexture = boneTexture;
						skeleton.boneTextureSize = size;

					}

M
Mr.doob 已提交
1789 1790
					p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture );
					p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
M
Mr.doob 已提交
1791

T
tschw 已提交
1792
				} else {
M
Mr.doob 已提交
1793

T
tschw 已提交
1794
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
M
Mr.doob 已提交
1795 1796 1797 1798 1799 1800 1801 1802 1803

				}

			}

		}

		if ( refreshMaterial ) {

1804 1805 1806
			p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
			p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );

M
Mr.doob 已提交
1807
			if ( material.lights ) {
M
Mr.doob 已提交
1808

1809
				// the current material requires lighting info
M
Mr.doob 已提交
1810

T
tschw 已提交
1811 1812 1813 1814 1815 1816
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1817

T
tschw 已提交
1818
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1819

T
tschw 已提交
1820
			}
G
gero3 已提交
1821

T
tschw 已提交
1822
			// refresh uniforms common to several materials
G
gero3 已提交
1823

T
tschw 已提交
1824
			if ( fog && material.fog ) {
G
gero3 已提交
1825

T
tschw 已提交
1826
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1827 1828 1829

			}

1830
			if ( material.isMeshBasicMaterial ||
1831 1832 1833
				material.isMeshLambertMaterial ||
				material.isMeshPhongMaterial ||
				material.isMeshStandardMaterial ||
1834
				material.isMeshNormalMaterial ||
1835
				material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1836 1837 1838 1839 1840 1841 1842

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

1843
			if ( material.isLineBasicMaterial ) {
M
Mr.doob 已提交
1844 1845 1846

				refreshUniformsLine( m_uniforms, material );

1847
			} else if ( material.isLineDashedMaterial ) {
M
Mr.doob 已提交
1848 1849 1850 1851

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1852
			} else if ( material.isPointsMaterial ) {
M
Mr.doob 已提交
1853

M
Mr.doob 已提交
1854
				refreshUniformsPoints( m_uniforms, material );
M
Mr.doob 已提交
1855

1856
			} else if ( material.isMeshLambertMaterial ) {
1857 1858 1859

				refreshUniformsLambert( m_uniforms, material );

T
Takahiro 已提交
1860 1861 1862 1863
			} else if ( material.isMeshToonMaterial ) {

				refreshUniformsToon( m_uniforms, material );

1864 1865 1866 1867
			} else if ( material.isMeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

1868
			} else if ( material.isMeshPhysicalMaterial ) {
W
WestLangley 已提交
1869 1870 1871

				refreshUniformsPhysical( m_uniforms, material );

1872
			} else if ( material.isMeshStandardMaterial ) {
W
WestLangley 已提交
1873

1874
				refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1875

1876
			} else if ( material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1877

1878 1879 1880 1881 1882 1883 1884 1885
				if ( material.displacementMap ) {

					m_uniforms.displacementMap.value = material.displacementMap;
					m_uniforms.displacementScale.value = material.displacementScale;
					m_uniforms.displacementBias.value = material.displacementBias;

				}

1886
			} else if ( material.isMeshNormalMaterial ) {
M
Mr.doob 已提交
1887

1888
				refreshUniformsNormal( m_uniforms, material );
M
Mr.doob 已提交
1889 1890 1891

			}

M
Mr.doob 已提交
1892 1893 1894 1895 1896 1897
			// RectAreaLight Texture
			// TODO (mrdoob): Find a nicer implementation

			if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = UniformsLib.LTC_MAT_TEXTURE;
			if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = UniformsLib.LTC_MAG_TEXTURE;

R
Rich Harris 已提交
1898
			WebGLUniforms.upload(
1899
				_gl, materialProperties.uniformsList, m_uniforms, _this );
A
arose 已提交
1900 1901 1902

		}

M
Mr.doob 已提交
1903

T
tschw 已提交
1904
		// common matrices
M
Mr.doob 已提交
1905

M
Mr.doob 已提交
1906 1907
		p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
		p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
T
tschw 已提交
1908
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
A
arose 已提交
1909

T
tschw 已提交
1910
		return program;
A
arose 已提交
1911 1912 1913

	}

M
Mr.doob 已提交
1914 1915
	// Uniforms (refresh uniforms objects)

M
Mr.doob 已提交
1916
	function refreshUniformsCommon( uniforms, material ) {
M
Mr.doob 已提交
1917 1918 1919

		uniforms.opacity.value = material.opacity;

1920
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1921

1922
		if ( material.emissive ) {
M
Mr.doob 已提交
1923

1924
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
Mr.doob 已提交
1925 1926 1927

		}

1928 1929 1930
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1931

1932 1933 1934 1935 1936 1937 1938
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

1939
		if ( material.aoMap ) {
1940

1941 1942
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1943 1944 1945

		}

M
Mr.doob 已提交
1946
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
1947 1948 1949 1950 1951
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
1952
		// 6. emissive map
M
Mr.doob 已提交
1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

1964 1965 1966 1967
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
1968 1969 1970 1971 1972 1973 1974 1975
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

1976 1977 1978 1979 1980 1981 1982 1983
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

1984 1985 1986 1987
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

1988 1989 1990 1991
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
1992 1993 1994 1995
		}

		if ( uvScaleMap !== undefined ) {

1996
			// backwards compatibility
1997
			if ( uvScaleMap.isWebGLRenderTarget ) {
M
Mr.doob 已提交
1998 1999 2000 2001 2002

				uvScaleMap = uvScaleMap.texture;

			}

M
Mr.doob 已提交
2003 2004 2005 2006 2007 2008 2009 2010
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
2011 2012 2013 2014 2015

		// don't flip CubeTexture envMaps, flip everything else:
		//  WebGLRenderTargetCube will be flipped for backwards compatibility
		//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
		// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
T
Takahiro 已提交
2016
		uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;
M
Mr.doob 已提交
2017

2018
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
2019 2020
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
2021
	}
M
Mr.doob 已提交
2022

M
Mr.doob 已提交
2023
	function refreshUniformsLine( uniforms, material ) {
M
Mr.doob 已提交
2024 2025 2026 2027

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2028
	}
M
Mr.doob 已提交
2029

M
Mr.doob 已提交
2030
	function refreshUniformsDash( uniforms, material ) {
M
Mr.doob 已提交
2031 2032 2033 2034 2035

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
2036
	}
M
Mr.doob 已提交
2037

M
Mr.doob 已提交
2038
	function refreshUniformsPoints( uniforms, material ) {
M
Mr.doob 已提交
2039

2040
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
2041
		uniforms.opacity.value = material.opacity;
2042
		uniforms.size.value = material.size * _pixelRatio;
2043
		uniforms.scale.value = _height * 0.5;
M
Mr.doob 已提交
2044 2045 2046

		uniforms.map.value = material.map;

2047 2048 2049 2050 2051 2052 2053 2054 2055
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
2056
	}
M
Mr.doob 已提交
2057

M
Mr.doob 已提交
2058
	function refreshUniformsFog( uniforms, fog ) {
M
Mr.doob 已提交
2059 2060 2061

		uniforms.fogColor.value = fog.color;

2062
		if ( fog.isFog ) {
M
Mr.doob 已提交
2063 2064 2065 2066

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

2067
		} else if ( fog.isFogExp2 ) {
M
Mr.doob 已提交
2068 2069 2070 2071 2072

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2073
	}
M
Mr.doob 已提交
2074

M
Mr.doob 已提交
2075
	function refreshUniformsLambert( uniforms, material ) {
2076 2077 2078 2079 2080 2081 2082 2083 2084

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2085
	function refreshUniformsPhong( uniforms, material ) {
M
Mr.doob 已提交
2086

2087
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2088
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2089

2090
		if ( material.emissiveMap ) {
2091

2092
			uniforms.emissiveMap.value = material.emissiveMap;
2093

2094
		}
M
Mr.doob 已提交
2095

2096 2097 2098 2099
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
2100

2101
		}
M
Mr.doob 已提交
2102

2103 2104 2105 2106 2107 2108
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
2109

2110 2111 2112 2113 2114
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2115

2116
		}
2117

T
Takahiro 已提交
2118 2119 2120 2121 2122 2123
	}

	function refreshUniformsToon( uniforms, material ) {

		refreshUniformsPhong( uniforms, material );

T
Takahiro 已提交
2124
		if ( material.gradientMap ) {
T
Takahiro 已提交
2125

T
Takahiro 已提交
2126
			uniforms.gradientMap.value = material.gradientMap;
T
Takahiro 已提交
2127 2128 2129

		}

2130 2131
	}

M
Mr.doob 已提交
2132
	function refreshUniformsStandard( uniforms, material ) {
W
WestLangley 已提交
2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

M
Mr.doob 已提交
2186
	function refreshUniformsPhysical( uniforms, material ) {
W
WestLangley 已提交
2187

2188 2189 2190
		uniforms.clearCoat.value = material.clearCoat;
		uniforms.clearCoatRoughness.value = material.clearCoatRoughness;

W
WestLangley 已提交
2191 2192 2193 2194
		refreshUniformsStandard( uniforms, material );

	}

2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220
	function refreshUniformsNormal( uniforms, material ) {

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

2221 2222
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2223
	function markUniformsLightsNeedsUpdate( uniforms, value ) {
2224

M
Mr.doob 已提交
2225
		uniforms.ambientLightColor.needsUpdate = value;
2226

B
Ben Houston 已提交
2227 2228 2229
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
2230
		uniforms.rectAreaLights.needsUpdate = value;
B
Ben Houston 已提交
2231
		uniforms.hemisphereLights.needsUpdate = value;
2232

M
Mr.doob 已提交
2233
	}
2234

M
Mr.doob 已提交
2235 2236 2237 2238
	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

T
tschw 已提交
2239
		state.setCullFace( cullFace );
R
Rich Harris 已提交
2240
		state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW );
M
Mr.doob 已提交
2241 2242 2243 2244 2245

	};

	// Textures

T
tschw 已提交
2246 2247 2248 2249 2250 2251
	function allocTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= capabilities.maxTextures ) {

M
Mugen87 已提交
2252
			console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
T
tschw 已提交
2253 2254 2255 2256 2257 2258 2259 2260 2261

		}

		_usedTextureUnits += 1;

		return textureUnit;

	}

2262
	this.allocTextureUnit = allocTextureUnit;
T
tschw 已提交
2263

2264
	// this.setTexture2D = setTexture2D;
M
Mr.doob 已提交
2265
	this.setTexture2D = ( function () {
T
tschw 已提交
2266

2267
		var warned = false;
T
tschw 已提交
2268

2269
		// backwards compatibility: peel texture.texture
W
WestLangley 已提交
2270
		return function setTexture2D( texture, slot ) {
T
tschw 已提交
2271

T
Takahiro 已提交
2272
			if ( texture && texture.isWebGLRenderTarget ) {
T
tschw 已提交
2273

2274
				if ( ! warned ) {
T
tschw 已提交
2275

2276 2277
					console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
					warned = true;
T
tschw 已提交
2278

2279
				}
T
tschw 已提交
2280

2281
				texture = texture.texture;
T
tschw 已提交
2282

2283
			}
T
tschw 已提交
2284

2285
			textures.setTexture2D( texture, slot );
T
tschw 已提交
2286

2287
		};
T
tschw 已提交
2288

2289
	}() );
T
tschw 已提交
2290

M
Mr.doob 已提交
2291
	this.setTexture = ( function () {
2292 2293 2294

		var warned = false;

W
WestLangley 已提交
2295
		return function setTexture( texture, slot ) {
2296 2297 2298 2299 2300 2301 2302 2303

			if ( ! warned ) {

				console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
				warned = true;

			}

2304
			textures.setTexture2D( texture, slot );
2305 2306 2307 2308 2309

		};

	}() );

M
Mr.doob 已提交
2310
	this.setTextureCube = ( function () {
2311 2312 2313

		var warned = false;

W
WestLangley 已提交
2314
		return function setTextureCube( texture, slot ) {
2315 2316

			// backwards compatibility: peel texture.texture
T
Takahiro 已提交
2317
			if ( texture && texture.isWebGLRenderTargetCube ) {
2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331

				if ( ! warned ) {

					console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
					warned = true;

				}

				texture = texture.texture;

			}

			// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
			// TODO: unify these code paths
T
Takahiro 已提交
2332
			if ( ( texture && texture.isCubeTexture ) ||
2333
				( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
2334 2335 2336 2337

				// CompressedTexture can have Array in image :/

				// this function alone should take care of cube textures
2338
				textures.setTextureCube( texture, slot );
2339 2340 2341 2342 2343

			} else {

				// assumed: texture property of THREE.WebGLRenderTargetCube

2344
				textures.setTextureCubeDynamic( texture, slot );
2345 2346 2347 2348 2349 2350

			}

		};

	}() );
T
tschw 已提交
2351

2352
	this.getRenderTarget = function () {
2353 2354 2355

		return _currentRenderTarget;

M
Michael Herzog 已提交
2356
	};
2357

2358
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
2359

2360 2361
		_currentRenderTarget = renderTarget;

2362
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
2363

2364
			textures.setupRenderTarget( renderTarget );
M
Mr.doob 已提交
2365 2366 2367

		}

M
Mr.doob 已提交
2368
		var framebuffer = null;
M
Mr.doob 已提交
2369
		var isCube = false;
M
Mr.doob 已提交
2370 2371 2372

		if ( renderTarget ) {

M
Mr.doob 已提交
2373
			var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
F
Fordy 已提交
2374

M
Mr.doob 已提交
2375
			if ( renderTarget.isWebGLRenderTargetCube ) {
M
Mr.doob 已提交
2376

M
Mr.doob 已提交
2377
				framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
2378
				isCube = true;
M
Mr.doob 已提交
2379 2380 2381

			} else {

M
Mr.doob 已提交
2382
				framebuffer = __webglFramebuffer;
M
Mr.doob 已提交
2383 2384 2385

			}

M
Mr.doob 已提交
2386
			_currentViewport.copy( renderTarget.viewport );
2387 2388
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
2389

M
Mr.doob 已提交
2390 2391
		} else {

M
Mr.doob 已提交
2392
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
2393
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
2394
			_currentScissorTest = _scissorTest;
2395

M
Mr.doob 已提交
2396 2397
		}

M
Mr.doob 已提交
2398
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
2399 2400 2401 2402 2403 2404

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
2405
		state.viewport( _currentViewport );
2406 2407
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
2408

M
Mr.doob 已提交
2409 2410 2411
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
2412
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
2413 2414 2415

		}

M
Mr.doob 已提交
2416 2417
	};

M
Mr.doob 已提交
2418
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
2419

0
06wj 已提交
2420
		if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
2421

2422
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
2423
			return;
2424

G
gero3 已提交
2425
		}
2426

M
Mr.doob 已提交
2427
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
2428

M
Mr.doob 已提交
2429
		if ( framebuffer ) {
2430

G
gero3 已提交
2431
			var restore = false;
2432

M
Mr.doob 已提交
2433
			if ( framebuffer !== _currentFramebuffer ) {
2434

M
Mr.doob 已提交
2435
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
2436

G
gero3 已提交
2437
				restore = true;
2438

G
gero3 已提交
2439
			}
2440

M
Mr.doob 已提交
2441
			try {
2442

M
Mr.doob 已提交
2443
				var texture = renderTarget.texture;
M
Mr.doob 已提交
2444 2445
				var textureFormat = texture.format;
				var textureType = texture.type;
2446

M
Mr.doob 已提交
2447
				if ( textureFormat !== RGBAFormat && paramThreeToGL( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
2448

M
Mr.doob 已提交
2449 2450
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
2451

M
Mr.doob 已提交
2452
				}
2453

M
Mr.doob 已提交
2454
				if ( textureType !== UnsignedByteType && paramThreeToGL( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
2455 2456
					! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
					! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
2457

M
Mr.doob 已提交
2458 2459
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
2460

M
Mr.doob 已提交
2461
				}
2462

M
Mr.doob 已提交
2463
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
2464

2465 2466
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

2467
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
2468

M
Mr.doob 已提交
2469
						_gl.readPixels( x, y, width, height, paramThreeToGL( textureFormat ), paramThreeToGL( textureType ), buffer );
2470 2471

					}
2472

M
Mr.doob 已提交
2473
				} else {
M
Mr.doob 已提交
2474

M
Mr.doob 已提交
2475 2476 2477
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
2478

M
Mr.doob 已提交
2479
			} finally {
M
Mr.doob 已提交
2480

M
Mr.doob 已提交
2481 2482 2483
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
2484

M
Mr.doob 已提交
2485 2486 2487
				}

			}
M
Mr.doob 已提交
2488 2489 2490

		}

M
Mr.doob 已提交
2491 2492
	};

M
Mr.doob 已提交
2493 2494
	// Map three.js constants to WebGL constants

M
Mr.doob 已提交
2495
	function paramThreeToGL( p ) {
M
Mr.doob 已提交
2496

2497 2498
		var extension;

R
Rich Harris 已提交
2499 2500 2501
		if ( p === RepeatWrapping ) return _gl.REPEAT;
		if ( p === ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
M
Mr.doob 已提交
2502

R
Rich Harris 已提交
2503 2504 2505
		if ( p === NearestFilter ) return _gl.NEAREST;
		if ( p === NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
M
Mr.doob 已提交
2506

R
Rich Harris 已提交
2507 2508 2509
		if ( p === LinearFilter ) return _gl.LINEAR;
		if ( p === LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
M
Mr.doob 已提交
2510

R
Rich Harris 已提交
2511 2512 2513 2514
		if ( p === UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
M
Mr.doob 已提交
2515

R
Rich Harris 已提交
2516 2517 2518 2519 2520 2521
		if ( p === ByteType ) return _gl.BYTE;
		if ( p === ShortType ) return _gl.SHORT;
		if ( p === UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === IntType ) return _gl.INT;
		if ( p === UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === FloatType ) return _gl.FLOAT;
M
Mr.doob 已提交
2522

2523
		if ( p === HalfFloatType ) {
2524

2525
			extension = extensions.get( 'OES_texture_half_float' );
2526

2527
			if ( extension !== null ) return extension.HALF_FLOAT_OES;
2528 2529 2530

		}

R
Rich Harris 已提交
2531 2532 2533 2534 2535 2536
		if ( p === AlphaFormat ) return _gl.ALPHA;
		if ( p === RGBFormat ) return _gl.RGB;
		if ( p === RGBAFormat ) return _gl.RGBA;
		if ( p === LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
		if ( p === DepthFormat ) return _gl.DEPTH_COMPONENT;
2537
		if ( p === DepthStencilFormat ) return _gl.DEPTH_STENCIL;
M
Mr.doob 已提交
2538

R
Rich Harris 已提交
2539 2540 2541
		if ( p === AddEquation ) return _gl.FUNC_ADD;
		if ( p === SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
M
Mr.doob 已提交
2542

R
Rich Harris 已提交
2543 2544 2545 2546 2547 2548 2549 2550
		if ( p === ZeroFactor ) return _gl.ZERO;
		if ( p === OneFactor ) return _gl.ONE;
		if ( p === SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
M
Mr.doob 已提交
2551

R
Rich Harris 已提交
2552 2553 2554
		if ( p === DstColorFactor ) return _gl.DST_COLOR;
		if ( p === OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
M
Mr.doob 已提交
2555

2556 2557
		if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
			p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
M
Mr.doob 已提交
2558

2559
			extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
2560

2561 2562 2563 2564 2565 2566 2567 2568
			if ( extension !== null ) {

				if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
				if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
				if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
				if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;

			}
M
Mr.doob 已提交
2569 2570 2571

		}

2572
		if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
2573
			p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
2574

2575
			extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
P
Pierre Lepers 已提交
2576

2577 2578 2579 2580 2581 2582 2583 2584
			if ( extension !== null ) {

				if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
				if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
				if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
				if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;

			}
P
Pierre Lepers 已提交
2585 2586 2587

		}

2588
		if ( p === RGB_ETC1_Format ) {
2589

2590
			extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
2591

2592
			if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
2593 2594 2595

		}

2596 2597 2598
		if ( p === MinEquation || p === MaxEquation ) {

			extension = extensions.get( 'EXT_blend_minmax' );
2599

2600
			if ( extension !== null ) {
2601

2602 2603 2604 2605
				if ( p === MinEquation ) return extension.MIN_EXT;
				if ( p === MaxEquation ) return extension.MAX_EXT;

			}
2606 2607 2608

		}

2609
		if ( p === UnsignedInt248Type ) {
2610

2611
			extension = extensions.get( 'WEBGL_depth_texture' );
2612

2613
			if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL;
2614 2615 2616

		}

M
Mr.doob 已提交
2617 2618
		return 0;

M
Mr.doob 已提交
2619
	}
M
Mr.doob 已提交
2620

M
Mr.doob 已提交
2621
}
R
Rich Harris 已提交
2622

T
Tristan VALCKE 已提交
2623

2624
export { WebGLRenderer };