WebGLRenderer.js 82.5 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

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	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
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	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_width = _canvas.width,
	_height = _canvas.height,
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	pixelRatio = 1,

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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,

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	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
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	var lights = [];
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	var opaqueObjects = [];
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	var opaqueObjectsLastIndex = - 1;
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	var transparentObjects = [];
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	var transparentObjectsLastIndex = - 1;
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	var morphInfluences = new Float32Array( 8 );

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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

	_usedTextureUnits = 0,

	_viewportX = 0,
	_viewportY = 0,
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	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
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	_currentWidth = 0,
	_currentHeight = 0,

	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_lights = {

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		hash: '',

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		ambient: [ 0, 0, 0 ],
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		directional: [],
		point: [],
		spot: [],
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		hemi: [],

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		shadows: [],
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		shadowsPointLight: 0
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	},

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	// info

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	_infoMemory = {
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		geometries: 0,
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		textures: 0
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	},

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	_infoRender = {
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		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

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	};

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	this.info = {
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		render: _infoRender,
		memory: _infoMemory,
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		programs: null
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	};
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	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl' ) !== null ) {
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				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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	} catch ( error ) {

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		console.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );
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	extensions.get( 'ANGLE_instanced_arrays' );
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	if ( extensions.get( 'OES_element_index_uint' ) ) {

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		THREE.BufferGeometry.MaxIndex = 4294967296;
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	}

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	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
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	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
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	var programCache = new THREE.WebGLPrograms( this, capabilities );
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	var lightCache = new THREE.WebGLLights();
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	this.info.programs = programCache.programs;

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	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
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	//

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	function glClearColor( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		_gl.clearColor( r, g, b, a );

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	}
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	function setDefaultGLState() {
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		state.init();
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	}
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	function resetGLState() {
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		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

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		state.reset();

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	}
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	setDefaultGLState();

	this.context = _gl;
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	this.capabilities = capabilities;
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	this.extensions = extensions;
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	this.state = state;
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	// shadow map

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	var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects );
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	this.shadowMap = shadowMap;
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	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function getMaxAnisotropy() {
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			if ( value !== undefined ) return value;
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			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
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			if ( extension !== null ) {
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				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
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			} else {

				value = 0;

			}
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			return value;

		}

	} )();
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	this.getPrecision = function () {

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		return capabilities.precision;
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	};

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	this.getPixelRatio = function () {

		return pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

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		if ( value !== undefined ) pixelRatio = value;
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	};

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	this.getSize = function () {

		return {
			width: _width,
			height: _height
		};

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_width = width;
		_height = height;

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		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewportX = x * pixelRatio;
		_viewportY = y * pixelRatio;
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		_viewportWidth = width * pixelRatio;
		_viewportHeight = height * pixelRatio;
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

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	this.getViewport = function ( dimensions ) {

		dimensions.x = _viewportX / pixelRatio;
		dimensions.y = _viewportY / pixelRatio;

		dimensions.z = _viewportWidth / pixelRatio;
		dimensions.w = _viewportHeight / pixelRatio;

	};

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	this.setScissor = function ( x, y, width, height ) {

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		_gl.scissor(
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			x * pixelRatio,
			y * pixelRatio,
			width * pixelRatio,
			height * pixelRatio
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		);
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	};

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	this.enableScissorTest = function ( boolean ) {
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		state.setScissorTest( boolean );
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	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

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	// Events
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	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

	};

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	function onTextureDispose( event ) {
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		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

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		_infoMemory.textures --;
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	}
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	function onRenderTargetDispose( event ) {
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		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

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		_infoMemory.textures --;
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	}
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	function onMaterialDispose( event ) {
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		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

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	}
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	// Buffer deallocation

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	function deallocateTexture( texture ) {
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		var textureProperties = properties.get( texture );
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		if ( texture.image && textureProperties.__image__webglTextureCube ) {
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			// cube texture

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			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
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		} else {

			// 2D texture

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			if ( textureProperties.__webglInit === undefined ) return;
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			_gl.deleteTexture( textureProperties.__webglTexture );
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		}

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		// remove all webgl properties
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		properties.delete( texture );
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	}
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	function deallocateRenderTarget( renderTarget ) {
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		var renderTargetProperties = properties.get( renderTarget );
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		var textureProperties = properties.get( renderTarget.texture );
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		if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return;
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		_gl.deleteTexture( textureProperties.__webglTexture );
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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

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				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer[ i ] );
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			}

		} else {

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			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer );
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		}

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		properties.delete( renderTarget.texture );
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		properties.delete( renderTarget );
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	}
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	function deallocateMaterial( material ) {
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		releaseMaterialProgramReference( material );

		properties.delete( material );

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	}
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	function releaseMaterialProgramReference( material ) {
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		var programInfo = properties.get( material ).program;
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		material.program = undefined;

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		if ( programInfo !== undefined ) {
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			programCache.releaseProgram( programInfo );
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		}

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	}
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	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

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		state.initAttributes();
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		var buffers = properties.get( object );
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		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
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		var attributes = program.getAttributes();
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		if ( object.hasPositions ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
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			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
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			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
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		}

		if ( object.hasNormals ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
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			if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.shading === THREE.FlatShading ) {
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				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
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					var array = object.normalArray;
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					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
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					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
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					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
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					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
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				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
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			state.enableAttribute( attributes.normal );
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			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
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		}

		if ( object.hasUvs && material.map ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
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			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
678

679
			state.enableAttribute( attributes.uv );
680

681
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
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682 683 684 685 686

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

687
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
688
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
689

690
			state.enableAttribute( attributes.color );
691

692
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
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693 694 695

		}

696
		state.disableUnusedAttributes();
697

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698 699 700 701 702 703
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

704
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
705

M
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706 707
		setMaterial( material );

708
		var program = setProgram( camera, fog, material, object );
M
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709

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710 711
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
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712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

			activeInfluences.sort( numericalSort );

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

743 744
			var morphAttributes = geometry.morphAttributes;

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745 746 747 748 749 750 751
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

752
					var index = influence[ 1 ];
M
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753

754 755
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
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756 757 758

				} else {

759 760
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
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761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777

				}

			}

			var uniforms = program.getUniforms();

			if ( uniforms.morphTargetInfluences !== null ) {

				_gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );

			}

			updateBuffers = true;

		}

M
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778 779
		//

780
		var index = geometry.index;
781 782
		var position = geometry.attributes.position;

783 784
		if ( material.wireframe === true ) {

785
			index = objects.getWireframeAttribute( geometry );
786 787 788

		}

789 790
		var renderer;

791
		if ( index !== null ) {
792

793 794
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
795

796
		} else {
797

798
			renderer = bufferRenderer;
799

800
		}
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Mr.doob 已提交
801

802
		if ( updateBuffers ) {
M
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803

804
			setupVertexAttributes( material, program, geometry );
M
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805

806
			if ( index !== null ) {
807

808
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
809 810 811

			}

812
		}
813

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Mr.doob 已提交
814
		//
815

M
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816 817
		var dataStart = 0;
		var dataCount = Infinity;
818

M
Mr.doob 已提交
819
		if ( index !== null ) {
820

M
Mr.doob 已提交
821
			dataCount = index.count
822

M
Mr.doob 已提交
823
		} else if ( position !== undefined ) {
824

M
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825
			dataCount = position.count;
826

M
Mr.doob 已提交
827
		}
828

M
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829 830
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
831

M
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832 833
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
834

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835 836 837 838 839 840
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
841

842
		if ( object instanceof THREE.Mesh ) {
843

844
			if ( material.wireframe === true ) {
845

846 847
				state.setLineWidth( material.wireframeLinewidth * pixelRatio );
				renderer.setMode( _gl.LINES );
848

849
			} else {
M
Mr.doob 已提交
850 851

				switch ( object.drawMode ) {
852

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853 854 855 856 857 858 859 860 861 862 863 864 865
					case THREE.TrianglesDrawMode:
						renderer.setMode( _gl.TRIANGLES );
						break;

					case THREE.TriangleStripDrawMode:
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

					case THREE.TriangleFanDrawMode:
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
866

867
			}
868

869

870
		} else if ( object instanceof THREE.Line ) {
871

872
			var lineWidth = material.linewidth;
873

874
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
875

876
			state.setLineWidth( lineWidth * pixelRatio );
877

878
			if ( object instanceof THREE.LineSegments ) {
879

880
				renderer.setMode( _gl.LINES );
881

882
			} else {
883

884
				renderer.setMode( _gl.LINE_STRIP );
885 886

			}
M
Mr.doob 已提交
887

888
		} else if ( object instanceof THREE.Points ) {
889 890

			renderer.setMode( _gl.POINTS );
891 892

		}
893

894 895 896 897 898 899
		if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) {

			renderer.renderInstances( geometry, drawStart, drawCount );

		} else {

M
Mr.doob 已提交
900
			renderer.render( drawStart, drawCount );
901

M
Mr.doob 已提交
902 903 904 905
		}

	};

906
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
907

M
Mr.doob 已提交
908
		var extension;
B
Ben Adams 已提交
909

M
Mr.doob 已提交
910
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
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911

M
Mr.doob 已提交
912
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
913

M
Mr.doob 已提交
914
			if ( extension === null ) {
B
Ben Adams 已提交
915

916
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
917
				return;
B
Ben Adams 已提交
918

M
Mr.doob 已提交
919 920 921
			}

		}
B
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922

923 924
		if ( startIndex === undefined ) startIndex = 0;

925 926
		state.initAttributes();

927
		var geometryAttributes = geometry.attributes;
928

929
		var programAttributes = program.getAttributes();
930

931
		var materialDefaultAttributeValues = material.defaultAttributeValues;
932

933
		for ( var name in programAttributes ) {
934

935
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
936

M
Mr.doob 已提交
937
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
938

939
				var geometryAttribute = geometryAttributes[ name ];
940

M
Mr.doob 已提交
941
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
942

943
					var size = geometryAttribute.itemSize;
G
gero3 已提交
944
					var buffer = objects.getAttributeBuffer( geometryAttribute );
945

B
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946
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
947

M
Mr.doob 已提交
948 949 950 951 952
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
953

M
Mr.doob 已提交
954
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
955

M
Mr.doob 已提交
956
							if ( geometry.maxInstancedCount === undefined ) {
957

D
dubejf 已提交
958
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
959

M
Mr.doob 已提交
960
							}
B
Ben Adams 已提交
961

M
Mr.doob 已提交
962
						} else {
B
Ben Adams 已提交
963

M
Mr.doob 已提交
964
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
965

M
Mr.doob 已提交
966
						}
B
Ben Adams 已提交
967

M
Mr.doob 已提交
968 969
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
970

M
Mr.doob 已提交
971
					} else {
B
Ben Adams 已提交
972

M
Mr.doob 已提交
973
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
974

M
Mr.doob 已提交
975
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
976

M
Mr.doob 已提交
977
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
978

D
dubejf 已提交
979
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
980

M
Mr.doob 已提交
981
							}
B
Ben Adams 已提交
982

M
Mr.doob 已提交
983 984 985 986
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
987
						}
B
Ben Adams 已提交
988

M
Mr.doob 已提交
989 990 991
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32

B
Ben Adams 已提交
992
					}
M
Mr.doob 已提交
993

994 995
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
996
					var value = materialDefaultAttributeValues[ name ];
997

998
					if ( value !== undefined ) {
M
Mr.doob 已提交
999

1000
						switch ( value.length ) {
M
Mr.doob 已提交
1001

1002 1003 1004
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1005

1006 1007 1008
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1009

1010 1011 1012
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1013

1014 1015
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1016 1017

						}
M
Mr.doob 已提交
1018 1019 1020 1021 1022 1023 1024 1025

					}

				}

			}

		}
1026

1027
		state.disableUnusedAttributes();
1028

M
Mr.doob 已提交
1029 1030
	}

M
Mr.doob 已提交
1031 1032
	// Sorting

1033 1034 1035 1036 1037 1038
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

	}

M
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1039 1040
	function painterSortStable ( a, b ) {

U
unconed 已提交
1041
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1042

U
unconed 已提交
1043
			return a.object.renderOrder - b.object.renderOrder;
1044

M
Mr.doob 已提交
1045
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1046

M
Mr.doob 已提交
1047
			return a.material.id - b.material.id;
1048 1049

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1050

M
Mr.doob 已提交
1051
			return a.z - b.z;
M
Mr.doob 已提交
1052 1053 1054

		} else {

1055
			return a.id - b.id;
M
Mr.doob 已提交
1056 1057 1058

		}

1059
	}
M
Mr.doob 已提交
1060

1061 1062
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1063
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1064

U
unconed 已提交
1065
			return a.object.renderOrder - b.object.renderOrder;
1066 1067

		} if ( a.z !== b.z ) {
1068

M
Mr.doob 已提交
1069
			return b.z - a.z;
1070 1071 1072 1073 1074 1075 1076

		} else {

			return a.id - b.id;

		}

1077
	}
1078

M
Mr.doob 已提交
1079 1080 1081 1082 1083 1084
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1085
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1086 1087 1088 1089
			return;

		}

M
Mr.doob 已提交
1090
		var fog = scene.fog;
M
Mr.doob 已提交
1091 1092 1093

		// reset caching for this frame

1094
		_currentGeometryProgram = '';
1095
		_currentMaterialId = - 1;
1096
		_currentCamera = null;
M
Mr.doob 已提交
1097 1098 1099

		// update scene graph

1100
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1101 1102 1103

		// update camera matrices and frustum

1104
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1105 1106 1107 1108 1109 1110

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1111
		lights.length = 0;
1112

M
Mr.doob 已提交
1113 1114
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1115

M
Mr.doob 已提交
1116 1117 1118
		sprites.length = 0;
		lensFlares.length = 0;

1119
		projectObject( scene, camera );
M
Mr.doob 已提交
1120

1121 1122 1123
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1124
		if ( _this.sortObjects === true ) {
1125 1126 1127

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1128

1129 1130
		}

1131 1132
		setupLights( lights, camera );

M
Mr.doob 已提交
1133
		//
M
Mr.doob 已提交
1134

M
Mr.doob 已提交
1135
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1136 1137 1138

		//

1139 1140 1141 1142
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1143 1144 1145 1146 1147 1148 1149 1150 1151

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1152
		//
M
Mr.doob 已提交
1153 1154 1155

		if ( scene.overrideMaterial ) {

1156
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1157

1158 1159
			renderObjects( opaqueObjects, camera, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, fog, overrideMaterial );
1160

M
Mr.doob 已提交
1161 1162 1163 1164
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1165
			state.setBlending( THREE.NoBlending );
1166
			renderObjects( opaqueObjects, camera, fog );
M
Mr.doob 已提交
1167 1168 1169

			// transparent pass (back-to-front order)

1170
			renderObjects( transparentObjects, camera, fog );
M
Mr.doob 已提交
1171 1172 1173 1174 1175

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1176 1177
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
1178 1179 1180

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1181 1182 1183
		if ( renderTarget ) {

			var texture = renderTarget.texture;
M
Mr.doob 已提交
1184

M
Mr.doob 已提交
1185 1186 1187 1188 1189
			if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
					texture.minFilter !== THREE.NearestFilter &&
					texture.minFilter !== THREE.LinearFilter ) {

				updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1190 1191

			}
M
Mr.doob 已提交
1192 1193 1194 1195 1196

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

M
Mr.doob 已提交
1197 1198
		state.setDepthTest( true );
		state.setDepthWrite( true );
1199
		state.setColorWrite( true );
M
Mr.doob 已提交
1200 1201 1202 1203

		// _gl.finish();

	};
M
Mr.doob 已提交
1204

M
Mr.doob 已提交
1205 1206
	function pushRenderItem( object, geometry, material, z, group ) {

1207
		var array, index;
M
Mr.doob 已提交
1208

1209
		// allocate the next position in the appropriate array
M
Mr.doob 已提交
1210 1211 1212

		if ( material.transparent ) {

1213 1214
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
Mr.doob 已提交
1215 1216 1217

		} else {

1218 1219 1220 1221 1222
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1223 1224
		// recycle existing render item or grow the array

1225 1226 1227 1228 1229 1230 1231 1232 1233 1234
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
Mr.doob 已提交
1235 1236 1237

		} else {

1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
Mr.doob 已提交
1249 1250 1251 1252 1253

		}

	}

1254
	function projectObject( object, camera ) {
M
Mr.doob 已提交
1255

M
Mr.doob 已提交
1256
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1257

1258
		if ( object.layers.test( camera.layers ) ) {
M
Mr.doob 已提交
1259

1260
			if ( object instanceof THREE.Light ) {
M
Mr.doob 已提交
1261

1262
				lights.push( object );
M
Mr.doob 已提交
1263

1264
			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
1265

1266 1267 1268 1269 1270
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {

					sprites.push( object );

				}
M
Mr.doob 已提交
1271

1272
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
1273

1274
				lensFlares.push( object );
M
Mr.doob 已提交
1275

1276
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1277

1278
				if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1279

1280 1281
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1282

1283
				}
1284

1285
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1286

1287
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
Mr.doob 已提交
1288

1289
				if ( object instanceof THREE.SkinnedMesh ) {
M
Mr.doob 已提交
1290

1291
					object.skeleton.update();
1292

1293
				}
1294

1295
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
1296

1297
					var material = object.material;
1298

1299
					if ( material.visible === true ) {
M
Mr.doob 已提交
1300

1301
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1302

1303 1304 1305 1306
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
Mr.doob 已提交
1307

1308
						var geometry = objects.update( object );
M
Mr.doob 已提交
1309

1310
						if ( material instanceof THREE.MeshFaceMaterial ) {
1311

1312 1313
							var groups = geometry.groups;
							var materials = material.materials;
1314

1315
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1316

1317 1318
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1319

1320
								if ( groupMaterial.visible === true ) {
1321

1322 1323 1324
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1325

M
Mr.doob 已提交
1326
							}
M
Mr.doob 已提交
1327

1328
						} else {
M
Mr.doob 已提交
1329

1330
							pushRenderItem( object, geometry, material, _vector3.z, null );
1331

1332
						}
O
OpenShift guest 已提交
1333

1334
					}
M
Mr.doob 已提交
1335

1336
				}
M
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1337

1338
			}
M
Mr.doob 已提交
1339

M
Mr.doob 已提交
1340
		}
M
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1341

M
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1342
		var children = object.children;
M
Mr.doob 已提交
1343

M
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1344 1345
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1346
			projectObject( children[ i ], camera );
M
Mr.doob 已提交
1347

1348
		}
1349

1350
	}
M
Mr.doob 已提交
1351

1352
	function renderObjects( renderList, camera, fog, overrideMaterial ) {
M
Mr.doob 已提交
1353

M
Mr.doob 已提交
1354
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1355

1356
			var renderItem = renderList[ i ];
M
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1357

1358
			var object = renderItem.object;
M
Mr.doob 已提交
1359 1360 1361
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1362

1363 1364
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
Mr.doob 已提交
1365

M
Mr.doob 已提交
1366
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1367

M
Mr.doob 已提交
1368
				setMaterial( material );
M
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1369

1370
				var program = setProgram( camera, fog, material, object );
M
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1371

M
Mr.doob 已提交
1372
				_currentGeometryProgram = '';
M
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1373

M
Mr.doob 已提交
1374
				object.render( function ( object ) {
M
Mr.doob 已提交
1375

M
Mr.doob 已提交
1376
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1377

M
Mr.doob 已提交
1378
				} );
1379

M
Mr.doob 已提交
1380
			} else {
M
Mr.doob 已提交
1381

1382
				_this.renderBufferDirect( camera, fog, geometry, material, object, group );
M
Mr.doob 已提交
1383

M
Mr.doob 已提交
1384
			}
M
Mr.doob 已提交
1385

1386
		}
M
Mr.doob 已提交
1387

1388
	}
G
gero3 已提交
1389

1390
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1391

1392
		var materialProperties = properties.get( material );
G
gero3 已提交
1393

1394
		var parameters = programCache.getParameters( material, _lights, fog, object );
G
gero3 已提交
1395
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1396

1397
		var program = materialProperties.program;
T
tschw 已提交
1398
		var programChange = true;
1399

1400
		if ( program === undefined ) {
B
Ben Adams 已提交
1401

M
Mr.doob 已提交
1402 1403
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1404

1405
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1406

M
Mr.doob 已提交
1407
			// changed glsl or parameters
1408
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1409

G
gero3 已提交
1410
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1411

T
tschw 已提交
1412
			// same glsl and uniform list
T
tschw 已提交
1413 1414
			return;

T
tschw 已提交
1415
		} else {
B
Ben Adams 已提交
1416

T
tschw 已提交
1417 1418
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1419 1420 1421

		}

1422
		if ( programChange ) {
B
Ben Adams 已提交
1423

1424
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1425

1426
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1427

1428 1429 1430 1431 1432 1433
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1434

1435
			} else {
B
Ben Adams 已提交
1436

1437 1438 1439 1440 1441 1442
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1443

1444
			}
G
gero3 已提交
1445

1446
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1447

1448
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1449

1450 1451
			materialProperties.program = program;
			material.program = program;
1452 1453 1454

		}

1455
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1456 1457 1458 1459 1460

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1461
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1462

M
Mr.doob 已提交
1463
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

1477
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1478

M
Mr.doob 已提交
1479
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1480 1481 1482 1483 1484 1485 1486 1487 1488

					material.numSupportedMorphNormals ++;

				}

			}

		}

1489
		materialProperties.uniformsList = [];
M
Mr.doob 已提交
1490

1491 1492
		var uniforms = materialProperties.__webglShader.uniforms,
			uniformLocations = materialProperties.program.getUniforms();
M
Mr.doob 已提交
1493

1494
		for ( var u in uniforms ) {
M
Mr.doob 已提交
1495

1496
			var location = uniformLocations[ u ];
1497 1498

			if ( location ) {
G
gero3 已提交
1499

1500
				materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
G
gero3 已提交
1501

1502
			}
M
Mr.doob 已提交
1503 1504 1505

		}

1506 1507
		if ( material instanceof THREE.MeshPhongMaterial ||
				material instanceof THREE.MeshLambertMaterial ||
1508
				material instanceof THREE.MeshStandardMaterial ||
1509 1510
				material.lights ) {

1511 1512
			// store the light setup it was created for

1513 1514
			materialProperties.lightsHash = _lights.hash;

1515 1516 1517 1518 1519 1520 1521 1522 1523 1524
			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.pointLights.value = _lights.point;
			uniforms.spotLights.value = _lights.spot;
			uniforms.hemisphereLights.value = _lights.hemi;

		}

A
arose 已提交
1525 1526 1527 1528 1529 1530 1531 1532
		// detect dynamic uniforms

		materialProperties.hasDynamicUniforms = false;

		for ( var j = 0, jl = materialProperties.uniformsList.length; j < jl; j ++ ) {

			var uniform = materialProperties.uniformsList[ j ][ 0 ];

1533
			if ( uniform.dynamic === true ) {
A
arose 已提交
1534 1535 1536 1537 1538 1539 1540 1541

				materialProperties.hasDynamicUniforms = true;
				break;

			}

		}

M
Mr.doob 已提交
1542
	}
M
Mr.doob 已提交
1543

1544 1545
	function setMaterial( material ) {

M
Mr.doob 已提交
1546 1547
		setMaterialFaces( material );

1548 1549
		if ( material.transparent === true ) {

M
Mr.doob 已提交
1550
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
1551

1552 1553 1554 1555
		} else {

			state.setBlending( THREE.NoBlending );

1556 1557
		}

B
Ben Adams 已提交
1558
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1559 1560
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1561
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1562
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1563 1564 1565

	}

M
Mr.doob 已提交
1566 1567
	function setMaterialFaces( material ) {

1568
		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
1569 1570 1571 1572
		state.setFlipSided( material.side === THREE.BackSide );

	}

1573
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1574 1575 1576

		_usedTextureUnits = 0;

1577
		var materialProperties = properties.get( material );
1578

1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592
		if ( materialProperties.program === undefined ) {

			material.needsUpdate = true;

		}

		if ( materialProperties.lightsHash !== undefined &&
			materialProperties.lightsHash !== _lights.hash ) {

			material.needsUpdate = true;

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1593

1594
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1595 1596 1597 1598
			material.needsUpdate = false;

		}

1599
		var refreshProgram = false;
M
Mr.doob 已提交
1600
		var refreshMaterial = false;
1601
		var refreshLights = false;
M
Mr.doob 已提交
1602

1603
		var program = materialProperties.program,
1604
			p_uniforms = program.getUniforms(),
1605
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1606

1607
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1608

1609 1610
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1611

1612
			refreshProgram = true;
M
Mr.doob 已提交
1613
			refreshMaterial = true;
1614
			refreshLights = true;
M
Mr.doob 已提交
1615 1616 1617 1618 1619 1620

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1621

M
Mr.doob 已提交
1622 1623 1624 1625
			refreshMaterial = true;

		}

1626
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1627 1628 1629

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

G
gero3 已提交
1630
			if ( capabilities.logarithmicDepthBuffer ) {
1631

1632
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1633 1634 1635 1636

			}


1637 1638 1639 1640 1641 1642 1643 1644 1645
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1646
				refreshLights = true;		// remains set until update done
1647 1648

			}
M
Mr.doob 已提交
1649

1650 1651 1652 1653 1654
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
1655
				 material instanceof THREE.MeshStandardMaterial ||
1656 1657
				 material.envMap ) {

1658
				if ( p_uniforms.cameraPosition !== undefined ) {
1659 1660 1661 1662 1663 1664 1665 1666 1667 1668

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1669
				 material instanceof THREE.MeshBasicMaterial ||
1670
				 material instanceof THREE.MeshStandardMaterial ||
1671 1672 1673
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

1674
				if ( p_uniforms.viewMatrix !== undefined ) {
1675 1676

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
M
Mr.doob 已提交
1677

1678 1679 1680 1681
				}

			}

M
Mr.doob 已提交
1682 1683 1684 1685 1686 1687 1688 1689
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

1690
			if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
1691 1692 1693 1694 1695

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

1696
			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
1697 1698 1699 1700 1701

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

1702
			if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
1703

1704
				if ( p_uniforms.boneTexture !== undefined ) {
M
Mr.doob 已提交
1705 1706 1707 1708

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
1709
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
1710 1711 1712

				}

1713
				if ( p_uniforms.boneTextureWidth !== undefined ) {
1714

1715
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
1716 1717 1718

				}

1719
				if ( p_uniforms.boneTextureHeight !== undefined ) {
1720

1721
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
1722 1723 1724

				}

1725
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
1726

1727
				if ( p_uniforms.boneGlobalMatrices !== undefined ) {
M
Mr.doob 已提交
1728

1729
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740

				}

			}

		}

		if ( refreshMaterial ) {

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1741
				 material instanceof THREE.MeshStandardMaterial ||
M
Mr.doob 已提交
1742 1743
				 material.lights ) {

1744
				// the current material requires lighting info
M
Mr.doob 已提交
1745

T
tschw 已提交
1746 1747 1748 1749 1750 1751
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1752

T
tschw 已提交
1753
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1754

T
tschw 已提交
1755
			}
G
gero3 已提交
1756

T
tschw 已提交
1757
			// refresh uniforms common to several materials
G
gero3 已提交
1758

T
tschw 已提交
1759
			if ( fog && material.fog ) {
G
gero3 已提交
1760

T
tschw 已提交
1761
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1762 1763 1764 1765 1766

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
W
WestLangley 已提交
1767
				 material instanceof THREE.MeshPhongMaterial ||
1768
				 material instanceof THREE.MeshStandardMaterial ) {
M
Mr.doob 已提交
1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1785
			} else if ( material instanceof THREE.PointsMaterial ) {
M
Mr.doob 已提交
1786

M
Mr.doob 已提交
1787
				refreshUniformsPoints( m_uniforms, material );
M
Mr.doob 已提交
1788 1789 1790 1791 1792

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

1793
			} else if ( material instanceof THREE.MeshStandardMaterial ) {
W
WestLangley 已提交
1794

1795
				refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1796

M
Mr.doob 已提交
1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808
			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

M
Mr.doob 已提交
1809
			if ( shadowMap.enabled ) {
M
Mr.doob 已提交
1810

1811 1812
				if ( object.receiveShadow && ! material._shadowPass ) {

1813
					refreshUniformsShadow( m_uniforms, camera );
1814 1815

				}
M
Mr.doob 已提交
1816 1817 1818 1819 1820

			}

			// load common uniforms

1821
			loadUniformsGeneric( materialProperties.uniformsList );
M
Mr.doob 已提交
1822 1823 1824 1825 1826

		}

		loadUniformsMatrices( p_uniforms, object );

1827
		if ( p_uniforms.modelMatrix !== undefined ) {
M
Mr.doob 已提交
1828 1829

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
M
Mr.doob 已提交
1830

M
Mr.doob 已提交
1831 1832
		}

1833
		if ( materialProperties.hasDynamicUniforms === true ) {
A
arose 已提交
1834

1835
			updateDynamicUniforms( materialProperties.uniformsList, object, camera );
A
arose 已提交
1836 1837 1838

		}

M
Mr.doob 已提交
1839 1840
		return program;

M
Mr.doob 已提交
1841
	}
M
Mr.doob 已提交
1842

1843
	function updateDynamicUniforms ( uniforms, object, camera ) {
A
arose 已提交
1844 1845 1846 1847 1848 1849

		var dynamicUniforms = [];

		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
1850
			var onUpdateCallback = uniform.onUpdateCallback;
A
arose 已提交
1851

1852
			if ( onUpdateCallback !== undefined ) {
A
arose 已提交
1853

1854
				onUpdateCallback.bind( uniform )( object, camera );
A
arose 已提交
1855 1856 1857 1858 1859 1860 1861 1862 1863 1864
				dynamicUniforms.push( uniforms[ j ] );

			}

		}

		loadUniformsGeneric( dynamicUniforms );

	}

M
Mr.doob 已提交
1865 1866 1867 1868 1869 1870
	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

1871
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1872

1873
		if ( material.emissive ) {
M
Mr.doob 已提交
1874

1875
			uniforms.emissive.value = material.emissive;
M
Mr.doob 已提交
1876 1877 1878

		}

1879 1880 1881
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1882

1883
		if ( material.aoMap ) {
1884

1885 1886
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1887 1888 1889

		}

M
Mr.doob 已提交
1890
		// uv repeat and offset setting priorities
M
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1891 1892 1893 1894 1895
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
1896
		// 6. emissive map
M
Mr.doob 已提交
1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

1908 1909 1910 1911
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
1912 1913 1914 1915 1916 1917 1918 1919
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

1920 1921 1922 1923
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

1924 1925 1926 1927
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
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1928 1929 1930 1931
		}

		if ( uvScaleMap !== undefined ) {

M
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1932
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) uvScaleMap = uvScaleMap.texture;
M
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1933 1934 1935 1936 1937 1938 1939 1940
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
1941
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
1942

1943
		uniforms.reflectivity.value = material.reflectivity;
M
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1944 1945
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
1946
	}
M
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1947 1948 1949 1950 1951 1952

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
1953
	}
M
Mr.doob 已提交
1954 1955 1956 1957 1958 1959 1960

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
1961
	}
M
Mr.doob 已提交
1962

M
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1963
	function refreshUniformsPoints ( uniforms, material ) {
M
Mr.doob 已提交
1964 1965 1966

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
1967
		uniforms.size.value = material.size * pixelRatio;
M
Mr.doob 已提交
1968 1969 1970 1971
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

1972 1973 1974 1975 1976 1977 1978 1979 1980
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
1981
	}
M
Mr.doob 已提交
1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
1998
	}
M
Mr.doob 已提交
1999 2000 2001

	function refreshUniformsPhong ( uniforms, material ) {

2002
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2003
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2004

2005 2006 2007 2008
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
2009

2010
		}
2011

2012
		if ( material.emissiveMap ) {
2013

2014
			uniforms.emissiveMap.value = material.emissiveMap;
2015

2016
		}
M
Mr.doob 已提交
2017

2018 2019 2020 2021
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
2022

2023
		}
M
Mr.doob 已提交
2024

2025 2026 2027 2028 2029 2030
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
2031

2032 2033 2034 2035 2036
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2037

2038
		}
2039 2040 2041

	}

2042
	function refreshUniformsStandard ( uniforms, material ) {
W
WestLangley 已提交
2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

2103 2104
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2105
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
2106

M
Mr.doob 已提交
2107
		uniforms.ambientLightColor.needsUpdate = value;
2108

B
Ben Houston 已提交
2109 2110 2111 2112
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2113

M
Mr.doob 已提交
2114
	}
2115

2116
	function refreshUniformsShadow ( uniforms, camera ) {
M
Mr.doob 已提交
2117 2118 2119

		if ( uniforms.shadowMatrix ) {

2120
			var shadows = _lights.shadows;
M
Mr.doob 已提交
2121

2122
			for ( var i = 0, l = shadows.length; i < l; i ++ ) {
M
Mr.doob 已提交
2123

2124
				var light = shadows[ i ];
2125
				var shadow = light.shadow;
M
Mr.doob 已提交
2126

2127
				if ( light instanceof THREE.PointLight ) {
M
Mr.doob 已提交
2128

2129 2130 2131 2132
					// for point lights we set the shadow matrix to be a translation-only matrix
					// equal to inverse of the light's position
					_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
					shadow.matrix.identity().setPosition( _vector3 );
M
Mr.doob 已提交
2133

2134 2135
					// for point lights we set the sign of the shadowDarkness uniform to be negative
					uniforms.shadowDarkness.value[ i ] = - shadow.darkness;
M
Mr.doob 已提交
2136

2137
				} else {
M
Mr.doob 已提交
2138

2139
					uniforms.shadowDarkness.value[ i ] = shadow.darkness;
M
Mr.doob 已提交
2140 2141 2142

				}

2143 2144 2145 2146 2147
				uniforms.shadowBias.value[ i ] = shadow.bias;
				uniforms.shadowMap.value[ i ] = shadow.map;
				uniforms.shadowMapSize.value[ i ] = shadow.mapSize;
				uniforms.shadowMatrix.value[ i ] = shadow.matrix;

M
Mr.doob 已提交
2148 2149 2150 2151
			}

		}

M
Mr.doob 已提交
2152
	}
M
Mr.doob 已提交
2153 2154 2155 2156 2157

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

2158
		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
M
Mr.doob 已提交
2159 2160 2161

		if ( uniforms.normalMatrix ) {

2162
			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
M
Mr.doob 已提交
2163 2164 2165

		}

M
Mr.doob 已提交
2166
	}
M
Mr.doob 已提交
2167 2168 2169 2170 2171

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

G
gero3 已提交
2172
		if ( textureUnit >= capabilities.maxTextures ) {
M
Mr.doob 已提交
2173

G
gero3 已提交
2174
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
M
Mr.doob 已提交
2175 2176 2177 2178 2179 2180 2181

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
2182
	}
M
Mr.doob 已提交
2183

2184
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
2185

M
Mr.doob 已提交
2186
		var texture, textureUnit;
M
Mr.doob 已提交
2187

M
Mr.doob 已提交
2188 2189 2190
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
2191

2192 2193
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
2194

M
Mr.doob 已提交
2195 2196
			var type = uniform.type;
			var value = uniform.value;
2197
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
2198

2199
			switch ( type ) {
M
Mr.doob 已提交
2200

2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

2245 2246 2247 2248
				case 'Matrix2fv':
					_gl.uniformMatrix2fv( location, false, value );
					break;

2249 2250 2251 2252 2253 2254 2255 2256 2257 2258
				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
2259
				case 'i':
M
Mr.doob 已提交
2260

2261 2262
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
2263

2264
					break;
M
Mr.doob 已提交
2265

2266
				case 'f':
M
Mr.doob 已提交
2267

2268 2269
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
2270

2271
					break;
M
Mr.doob 已提交
2272

2273
				case 'v2':
M
Mr.doob 已提交
2274

2275 2276
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
2277

2278
					break;
M
Mr.doob 已提交
2279

2280
				case 'v3':
M
Mr.doob 已提交
2281

2282 2283
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
2284

2285
					break;
M
Mr.doob 已提交
2286

M
Mr.doob 已提交
2287
				case 'v4':
M
Mr.doob 已提交
2288

2289 2290
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
2291

2292
					break;
M
Mr.doob 已提交
2293

2294
				case 'c':
M
Mr.doob 已提交
2295

2296 2297
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
2298

2299
					break;
M
Mr.doob 已提交
2300

2301
				/*
2302 2303 2304
				case 's':

					// TODO: Optimize this.
B
Ben Houston 已提交
2305
					for( var propertyName in uniform.properties ) {
M
Mr.doob 已提交
2306

B
Ben Houston 已提交
2307 2308 2309
						var property = uniform.properties[ propertyName ];
						var locationProperty =  location[ propertyName ];
						var valueProperty = value[ propertyName ];
M
Mr.doob 已提交
2310

2311
						switch( property.type ) {
2312 2313 2314
							case 'i':
								_gl.uniform1i( locationProperty, valueProperty );
								break;
2315
							case 'f':
B
Ben Houston 已提交
2316
								_gl.uniform1f( locationProperty, valueProperty );
2317 2318
								break;
							case 'v2':
B
Ben Houston 已提交
2319
								_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
2320 2321
								break;
							case 'v3':
B
Ben Houston 已提交
2322
								_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
2323 2324
								break;
							case 'v4':
B
Ben Houston 已提交
2325
								_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
2326 2327
								break;
							case 'c':
B
Ben Houston 已提交
2328
								_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
2329 2330
								break;
						};
2331 2332 2333 2334

					}

					break;
2335
				*/
2336

2337
				case 'sa':
2338

2339
					// TODO: Optimize this.
2340 2341
					for( var i = 0; i < value.length; i ++ ) {

B
Ben Houston 已提交
2342
						for( var propertyName in uniform.properties ) {
M
Mr.doob 已提交
2343

B
Ben Houston 已提交
2344 2345
							var property = uniform.properties[ propertyName ];
							var locationProperty =  location[ i ][ propertyName ];
2346
							var valueProperty = value[ i ][ propertyName ];
M
Mr.doob 已提交
2347

2348
							switch ( property.type ) {
2349 2350 2351
								case 'i':
									_gl.uniform1i( locationProperty, valueProperty );
									break;
2352
								case 'f':
B
Ben Houston 已提交
2353
									_gl.uniform1f( locationProperty, valueProperty );
2354 2355
									break;
								case 'v2':
B
Ben Houston 已提交
2356
									_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
2357 2358
									break;
								case 'v3':
B
Ben Houston 已提交
2359
									_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
2360 2361
									break;
								case 'v4':
B
Ben Houston 已提交
2362
									_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
2363 2364
									break;
								case 'c':
B
Ben Houston 已提交
2365
									_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
2366 2367
									break;
							};
2368

2369
						}
2370 2371

					}
M
Mr.doob 已提交
2372

2373 2374
					break;

2375
				case 'iv1':
M
Mr.doob 已提交
2376

2377 2378
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
2379

2380
					break;
M
Mr.doob 已提交
2381

2382
				case 'iv':
M
Mr.doob 已提交
2383

2384 2385
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
2386

2387
					break;
M
Mr.doob 已提交
2388

2389
				case 'fv1':
M
Mr.doob 已提交
2390

2391 2392
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
2393

2394
					break;
M
Mr.doob 已提交
2395

2396
				case 'fv':
M
Mr.doob 已提交
2397

2398 2399
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
2400

2401
					break;
M
Mr.doob 已提交
2402

2403
				case 'v2v':
M
Mr.doob 已提交
2404

2405
					// array of THREE.Vector2
M
Mr.doob 已提交
2406

2407
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2408

2409
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
2410

2411
					}
M
Mr.doob 已提交
2412

M
Mr.doob 已提交
2413
					for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
M
Mr.doob 已提交
2414

M
Mr.doob 已提交
2415 2416
						uniform._array[ i2 + 0 ] = value[ i ].x;
						uniform._array[ i2 + 1 ] = value[ i ].y;
M
Mr.doob 已提交
2417

2418
					}
M
Mr.doob 已提交
2419

2420
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
2421

2422
					break;
M
Mr.doob 已提交
2423

2424
				case 'v3v':
M
Mr.doob 已提交
2425

2426
					// array of THREE.Vector3
M
Mr.doob 已提交
2427

2428
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2429

2430
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
2431

2432
					}
M
Mr.doob 已提交
2433

M
Mr.doob 已提交
2434
					for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
R
Ryan Tsao 已提交
2435

M
Mr.doob 已提交
2436 2437 2438
						uniform._array[ i3 + 0 ] = value[ i ].x;
						uniform._array[ i3 + 1 ] = value[ i ].y;
						uniform._array[ i3 + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
2439

2440
					}
R
Ryan Tsao 已提交
2441

2442
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
2443

2444
					break;
R
Ryan Tsao 已提交
2445

2446
				case 'v4v':
R
Ryan Tsao 已提交
2447

2448
					// array of THREE.Vector4
R
Ryan Tsao 已提交
2449

2450
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
2451

2452
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
2453

2454
					}
M
Mr.doob 已提交
2455

M
Mr.doob 已提交
2456
					for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
M
Mr.doob 已提交
2457

M
Mr.doob 已提交
2458 2459 2460 2461
						uniform._array[ i4 + 0 ] = value[ i ].x;
						uniform._array[ i4 + 1 ] = value[ i ].y;
						uniform._array[ i4 + 2 ] = value[ i ].z;
						uniform._array[ i4 + 3 ] = value[ i ].w;
M
Mr.doob 已提交
2462

2463
					}
M
Mr.doob 已提交
2464

2465
					_gl.uniform4fv( location, uniform._array );
M
Mr.doob 已提交
2466

2467
					break;
M
Mr.doob 已提交
2468

2469 2470 2471 2472 2473 2474 2475
				case 'm2':

					// single THREE.Matrix2
					_gl.uniformMatrix2fv( location, false, value.elements );

					break;

2476
				case 'm3':
M
Mr.doob 已提交
2477

2478 2479
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
2480

2481
					break;
M
Mr.doob 已提交
2482

2483
				case 'm3v':
M
Mr.doob 已提交
2484

2485
					// array of THREE.Matrix3
M
Mr.doob 已提交
2486

2487
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2488

2489
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
2490

2491
					}
M
Mr.doob 已提交
2492

2493
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2494

2495
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
2496

2497
					}
M
Mr.doob 已提交
2498

2499
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
2500

2501
					break;
M
Mr.doob 已提交
2502

2503
				case 'm4':
M
Mr.doob 已提交
2504

2505 2506
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
2507

2508
					break;
M
Mr.doob 已提交
2509

2510
				case 'm4v':
M
Mr.doob 已提交
2511

2512
					// array of THREE.Matrix4
M
Mr.doob 已提交
2513

2514
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2515

2516
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
2517

2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
2529

2530
				case 't':
M
Mr.doob 已提交
2531

2532
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
2533

2534 2535 2536 2537
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
2538

2539
					if ( ! texture ) continue;
M
Mr.doob 已提交
2540

2541
					if ( texture instanceof THREE.CubeTexture ||
G
gero3 已提交
2542 2543 2544
						 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {

						// CompressedTexture can have Array in image :/
M
Mr.doob 已提交
2545

2546
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
2547

2548 2549
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

M
Mr.doob 已提交
2550 2551 2552 2553 2554
						setCubeTextureDynamic( texture.texture, textureUnit );

					} else if ( texture instanceof THREE.WebGLRenderTarget ) {

						_this.setTexture( texture.texture, textureUnit );
2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

M
Mr.doob 已提交
2566
					// array of THREE.Texture (2d or cube)
2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

M
Mr.doob 已提交
2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608
						if ( texture instanceof THREE.CubeTexture ||
							 ( texture.image instanceof Array && texture.image.length === 6 ) ) {

							// CompressedTexture can have Array in image :/

							setCubeTexture( texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTarget ) {

							_this.setTexture( texture.texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

							setCubeTextureDynamic( texture.texture, textureUnit );

						} else {

							_this.setTexture( texture, textureUnit );

						}
2609 2610 2611 2612 2613 2614

					}

					break;

				default:
2615

2616
					console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
2617

M
Mr.doob 已提交
2618 2619 2620 2621
			}

		}

M
Mr.doob 已提交
2622
	}
M
Mr.doob 已提交
2623

T
tschw 已提交
2624
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2625

B
brason 已提交
2626
		var l, ll, light,
M
Mr.doob 已提交
2627
		r = 0, g = 0, b = 0,
B
Ben Houston 已提交
2628
		color,
B
brason 已提交
2629
		intensity,
M
Mr.doob 已提交
2630 2631
		distance,

2632
		viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2633

M
Mr.doob 已提交
2634
		directionalLength = 0,
M
Mr.doob 已提交
2635 2636
		pointLength = 0,
		spotLength = 0,
2637 2638 2639
		hemiLength = 0,

		shadowsLength = 0;
M
Mr.doob 已提交
2640

2641 2642
		_lights.shadowsPointLight = 0;

M
Mr.doob 已提交
2643 2644 2645 2646 2647 2648 2649 2650 2651 2652
		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

2653 2654 2655
				r += color.r;
				g += color.g;
				b += color.b;
M
Mr.doob 已提交
2656 2657 2658

			} else if ( light instanceof THREE.DirectionalLight ) {

M
Mr.doob 已提交
2659
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2660

M
Mr.doob 已提交
2661
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2662
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2663 2664 2665 2666
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );

2667
				if ( light.castShadow ) {
M
Mr.doob 已提交
2668

2669 2670
					uniforms.shadow = shadowsLength;

2671
					_lights.shadows[ shadowsLength ++ ] = light;
2672

2673 2674 2675 2676
				} else {

					uniforms.shadow = -1;

2677 2678 2679
				}

				_lights.directional[ directionalLength ++ ] = uniforms;
M
Mr.doob 已提交
2680 2681 2682

			} else if ( light instanceof THREE.PointLight ) {

M
Mr.doob 已提交
2683
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2684 2685 2686

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2687

M
Mr.doob 已提交
2688 2689 2690
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2691

2692 2693
				if ( light.castShadow ) {

2694 2695
					uniforms.shadow = shadowsLength;

2696
					_lights.shadows[ shadowsLength ++ ] = light;
2697 2698
					_lights.shadowsPointLight ++;

2699 2700 2701 2702
				} else {

					uniforms.shadow = -1;

2703 2704
				}

2705 2706
				_lights.point[ pointLength ++ ] = uniforms;

M
Mr.doob 已提交
2707 2708
			} else if ( light instanceof THREE.SpotLight ) {

M
Mr.doob 已提交
2709
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2710

M
Mr.doob 已提交
2711 2712
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2713

M
Mr.doob 已提交
2714 2715
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;
M
Mr.doob 已提交
2716

M
Mr.doob 已提交
2717
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2718
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2719 2720
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );
M
Mr.doob 已提交
2721

M
Mr.doob 已提交
2722 2723 2724 2725
				uniforms.angleCos = Math.cos( light.angle );
				uniforms.exponent = light.exponent;
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2726 2727
				if ( light.castShadow ) {

2728 2729
					uniforms.shadow = shadowsLength;

2730
					_lights.shadows[ shadowsLength ++ ] = light;
M
Mr.doob 已提交
2731

2732 2733 2734 2735
				} else {

					uniforms.shadow = -1;

2736 2737 2738
				}

				_lights.spot[ spotLength ++ ] = uniforms;
2739

M
Mr.doob 已提交
2740 2741
			} else if ( light instanceof THREE.HemisphereLight ) {

M
Mr.doob 已提交
2742
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2743 2744 2745 2746

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2747

M
Mr.doob 已提交
2748 2749
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2750

M
Mr.doob 已提交
2751
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2752 2753 2754 2755 2756

			}

		}

M
Mr.doob 已提交
2757 2758 2759
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2760

M
Mr.doob 已提交
2761 2762 2763 2764
		_lights.directional.length = directionalLength;
		_lights.point.length = pointLength;
		_lights.spot.length = spotLength;
		_lights.hemi.length = hemiLength;
2765

2766 2767
		_lights.shadows.length = shadowsLength;

2768
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + shadowsLength;
2769

M
Mr.doob 已提交
2770
	}
M
Mr.doob 已提交
2771 2772 2773 2774 2775 2776 2777

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

2778
			state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

2806
			state.enable( _gl.CULL_FACE );
M
Mr.doob 已提交
2807 2808 2809 2810 2811 2812 2813 2814 2815

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

2816 2817
		var extension;

M
Mr.doob 已提交
2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
2830 2831 2832

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
2833
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
2834

2835
			}
M
Mr.doob 已提交
2836 2837 2838 2839

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
2840 2841
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
2842
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
2843

2844
			}
M
Mr.doob 已提交
2845

M
Mr.doob 已提交
2846 2847
		}

2848 2849
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

2850
		if ( extension ) {
M
Mr.doob 已提交
2851

2852 2853
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
2854

2855
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
2856

2857
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
2858
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
2859 2860 2861 2862 2863

			}

		}

M
Mr.doob 已提交
2864
	}
M
Mr.doob 已提交
2865

2866
	function uploadTexture( textureProperties, texture, slot ) {
2867

2868
		if ( textureProperties.__webglInit === undefined ) {
2869

2870
			textureProperties.__webglInit = true;
2871 2872 2873

			texture.addEventListener( 'dispose', onTextureDispose );

2874
			textureProperties.__webglTexture = _gl.createTexture();
2875

2876
			_infoMemory.textures ++;
2877 2878

		}
M
Mr.doob 已提交
2879

B
Ben Adams 已提交
2880
		state.activeTexture( _gl.TEXTURE0 + slot );
2881
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
2882

H
Henri Astre 已提交
2883 2884 2885 2886
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

G
gero3 已提交
2887
		texture.image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
2888

M
Mr.doob 已提交
2889 2890 2891 2892 2893 2894
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false ) {

			texture.image = makePowerOfTwo( texture.image );

		}

H
Henri Astre 已提交
2895
		var image = texture.image,
M
Mr.doob 已提交
2896
		isImagePowerOfTwo = isPowerOfTwo( image ),
H
Henri Astre 已提交
2897 2898
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
2899

H
Henri Astre 已提交
2900
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
M
Mr.doob 已提交
2901

H
Henri Astre 已提交
2902
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
2903

H
Henri Astre 已提交
2904
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
2905

H
Henri Astre 已提交
2906 2907 2908
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
2909

H
Henri Astre 已提交
2910 2911 2912
			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2913

H
Henri Astre 已提交
2914
					mipmap = mipmaps[ i ];
2915
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2916

H
Henri Astre 已提交
2917
				}
M
Mr.doob 已提交
2918

H
Henri Astre 已提交
2919
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2920

H
Henri Astre 已提交
2921
			} else {
M
Mr.doob 已提交
2922

2923
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
2924

H
Henri Astre 已提交
2925
			}
M
Mr.doob 已提交
2926

H
Henri Astre 已提交
2927
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
2928

H
Henri Astre 已提交
2929
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2930

H
Henri Astre 已提交
2931
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
2932

2933
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2934

2935
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2936

2937
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2938

2939
					} else {
M
Mr.doob 已提交
2940

2941
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
2942

2943
					}
M
Mr.doob 已提交
2944

H
Henri Astre 已提交
2945
				} else {
M
Mr.doob 已提交
2946

2947
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2948

M
Mr.doob 已提交
2949 2950
				}

H
Henri Astre 已提交
2951 2952
			}

G
gero3 已提交
2953 2954 2955
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
2956 2957 2958 2959 2960 2961

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
2962

2963
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2964 2965

					mipmap = mipmaps[ i ];
2966
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
2967 2968 2969

				}

H
Henri Astre 已提交
2970
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2971

H
Henri Astre 已提交
2972
			} else {
M
Mr.doob 已提交
2973

2974
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
2975

H
Henri Astre 已提交
2976
			}
M
Mr.doob 已提交
2977

H
Henri Astre 已提交
2978
		}
M
Mr.doob 已提交
2979

H
Henri Astre 已提交
2980
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
2981

2982
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
2983

B
Ben Adams 已提交
2984
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
2985

2986
	}
M
Mr.doob 已提交
2987

H
Henri Astre 已提交
2988
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
2989

2990 2991 2992
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2993

2994
			var image = texture.image;
M
Mr.doob 已提交
2995

2996 2997
			if ( image === undefined ) {

2998
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
2999 3000 3001 3002
				return;

			}

3003
			if ( image.complete === false ) {
M
Mr.doob 已提交
3004

3005
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
3006 3007 3008 3009
				return;

			}

3010
			uploadTexture( textureProperties, texture, slot );
3011

3012
			return;
M
Mr.doob 已提交
3013 3014 3015

		}

B
Ben Adams 已提交
3016
		state.activeTexture( _gl.TEXTURE0 + slot );
3017
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
3018

M
Mr.doob 已提交
3019 3020 3021 3022
	};

	function clampToMaxSize ( image, maxSize ) {

3023
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
3024

3025 3026
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
3027

3028
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
3029

3030 3031 3032
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
3033

3034 3035
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
3036

3037
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
3038

3039 3040 3041
			return canvas;

		}
M
Mr.doob 已提交
3042

3043
		return image;
M
Mr.doob 已提交
3044 3045 3046

	}

M
Mr.doob 已提交
3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

M
Mr.doob 已提交
3083 3084
	function setCubeTexture ( texture, slot ) {

3085
		var textureProperties = properties.get( texture );
3086

M
Mr.doob 已提交
3087 3088
		if ( texture.image.length === 6 ) {

3089
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3090

3091
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
3092

3093 3094
					texture.addEventListener( 'dispose', onTextureDispose );

3095
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
3096

3097
					_infoMemory.textures ++;
M
Mr.doob 已提交
3098 3099 3100

				}

B
Ben Adams 已提交
3101
				state.activeTexture( _gl.TEXTURE0 + slot );
3102
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3103 3104 3105

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
3106 3107
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
3108 3109 3110 3111 3112

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

3113
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
3114

G
gero3 已提交
3115
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
3116 3117 3118

					} else {

3119
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
3120 3121 3122 3123 3124 3125

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
3126
				isImagePowerOfTwo = isPowerOfTwo( image ),
M
Mr.doob 已提交
3127 3128 3129 3130 3131 3132 3133
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

3134
					if ( ! isCompressed ) {
M
Mr.doob 已提交
3135

M
Mr.doob 已提交
3136
						if ( isDataTexture ) {
3137

3138
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
3139

M
Mr.doob 已提交
3140
						} else {
3141

3142
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
3143

M
Mr.doob 已提交
3144 3145
						}

3146
					} else {
3147

M
Mr.doob 已提交
3148 3149
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

3150
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
3151 3152

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
3153

3154
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
3155

3156
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
3157

3158
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3159

3160
								} else {
M
Mr.doob 已提交
3161

3162
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
3163

3164
								}
M
Mr.doob 已提交
3165

3166
							} else {
M
Mr.doob 已提交
3167

3168
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3169

3170
							}
M
Mr.doob 已提交
3171

3172
						}
M
Mr.doob 已提交
3173

M
Mr.doob 已提交
3174
					}
M
Mr.doob 已提交
3175

M
Mr.doob 已提交
3176 3177 3178 3179 3180 3181 3182 3183
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

3184
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
3185

B
Ben Adams 已提交
3186
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3187 3188 3189

			} else {

B
Ben Adams 已提交
3190
				state.activeTexture( _gl.TEXTURE0 + slot );
3191
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3192 3193 3194 3195 3196

			}

		}

M
Mr.doob 已提交
3197
	}
M
Mr.doob 已提交
3198 3199 3200

	function setCubeTextureDynamic ( texture, slot ) {

B
Ben Adams 已提交
3201
		state.activeTexture( _gl.TEXTURE0 + slot );
3202
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
3203

M
Mr.doob 已提交
3204
	}
M
Mr.doob 已提交
3205 3206 3207

	// Render targets

3208 3209
	// Setup storage for target texture and bind it to correct framebuffer
	function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
M
Mr.doob 已提交
3210

3211 3212 3213
		var glFormat = paramThreeToGL( renderTarget.texture.format );
		var glType = paramThreeToGL( renderTarget.texture.type );
		state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3214
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3215 3216
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3217

M
Mr.doob 已提交
3218
	}
M
Mr.doob 已提交
3219

3220 3221
	// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
	function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

3237
			// FIXME: We don't support !depth !stencil
M
Mr.doob 已提交
3238 3239 3240 3241
			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

3242
		_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
M
Mr.doob 已提交
3243

M
Mr.doob 已提交
3244
	}
M
Mr.doob 已提交
3245

3246
	// Setup GL resources for a non-texture depth buffer
M
Marius Kintel 已提交
3247
	function setupDepthRenderbuffer( renderTarget ) {
M
Mr.doob 已提交
3248

3249
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3250 3251

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
M
Mr.doob 已提交
3252

3253
		if ( isCube ) {
M
Mr.doob 已提交
3254

3255
			renderTargetProperties.__webglDepthbuffer = [];
M
Mr.doob 已提交
3256

3257
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3258

M
Marius Kintel 已提交
3259
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
3260 3261
				renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
				setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3262 3263

			}
B
Ben Adams 已提交
3264

M
Mr.doob 已提交
3265
		} else {
M
Mr.doob 已提交
3266

M
Marius Kintel 已提交
3267
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
3268 3269
			renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
			setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
M
Mr.doob 已提交
3270

3271
		}
M
Mr.doob 已提交
3272

M
Marius Kintel 已提交
3273
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3274

M
Mr.doob 已提交
3275
	}
M
Mr.doob 已提交
3276

3277
	// Set up GL resources for the render target
M
Marius Kintel 已提交
3278
	function setupRenderTarget( renderTarget ) {
M
Mr.doob 已提交
3279

3280 3281
		var renderTargetProperties = properties.get( renderTarget );
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3282

3283
		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
M
Mr.doob 已提交
3284

3285
		textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3286

3287
		_infoMemory.textures ++;
M
Mr.doob 已提交
3288

3289 3290 3291 3292
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
		var glFormat = paramThreeToGL( renderTarget.texture.format );
		var glType = paramThreeToGL( renderTarget.texture.type );
M
Mr.doob 已提交
3293

3294
		// Setup framebuffer
M
Mr.doob 已提交
3295

3296
		if ( isCube ) {
M
Mr.doob 已提交
3297

3298
			renderTargetProperties.__webglFramebuffer = [];
M
Mr.doob 已提交
3299

3300
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3301

3302
				renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
M
Mr.doob 已提交
3303

3304
			}
M
Mr.doob 已提交
3305

3306
		} else {
M
Mr.doob 已提交
3307

3308
			renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3309

3310
		}
M
Mr.doob 已提交
3311

3312
		// Setup color buffer
M
Mr.doob 已提交
3313

3314
		if ( isCube ) {
M
Mr.doob 已提交
3315

3316 3317 3318
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3319

3320
				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
M
Mr.doob 已提交
3321 3322 3323

			}

3324 3325
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3326

3327
		} else {
M
Mr.doob 已提交
3328

3329 3330 3331
			state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3332

3333 3334
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
			state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3335

3336
		}
M
Mr.doob 已提交
3337

3338
		// Setup depth and stencil buffers
3339

3340
		if ( renderTarget.depthBuffer ) {
M
Mr.doob 已提交
3341

M
Marius Kintel 已提交
3342
			setupDepthRenderbuffer( renderTarget );
M
Mr.doob 已提交
3343

3344
		}
M
Mr.doob 已提交
3345

3346
	}
M
Mr.doob 已提交
3347

3348
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
3349

3350
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3351

M
Marius Kintel 已提交
3352
			setupRenderTarget( renderTarget );
M
Mr.doob 已提交
3353 3354 3355

		}

3356
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
M
Mr.doob 已提交
3357 3358 3359 3360
		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

3361
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3362

M
Mr.doob 已提交
3363 3364
			if ( isCube ) {

3365
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3366 3367 3368

			} else {

3369
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
3400 3401 3402 3403 3404 3405 3406
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );

		}

M
Mr.doob 已提交
3407 3408 3409 3410 3411
		_currentWidth = width;
		_currentHeight = height;

	};

M
Mr.doob 已提交
3412
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3413

M
Mr.doob 已提交
3414
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3415

3416
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3417
			return;
3418

G
gero3 已提交
3419
		}
3420

M
Mr.doob 已提交
3421
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3422

M
Mr.doob 已提交
3423
		if ( framebuffer ) {
3424

G
gero3 已提交
3425
			var restore = false;
3426

M
Mr.doob 已提交
3427
			if ( framebuffer !== _currentFramebuffer ) {
3428

M
Mr.doob 已提交
3429
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3430

G
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3431
				restore = true;
3432

G
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3433
			}
3434

M
Mr.doob 已提交
3435
			try {
3436

M
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3437
				var texture = renderTarget.texture;
3438

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Mr.doob 已提交
3439 3440
				if ( texture.format !== THREE.RGBAFormat
					&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3441

M
Mr.doob 已提交
3442 3443
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3444

M
Mr.doob 已提交
3445
				}
3446

M
Mr.doob 已提交
3447 3448 3449 3450
				if ( texture.type !== THREE.UnsignedByteType
					&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
					&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
					&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3451

M
Mr.doob 已提交
3452 3453
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3454

M
Mr.doob 已提交
3455
				}
3456

M
Mr.doob 已提交
3457
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3458

M
Mr.doob 已提交
3459
					_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
3460

M
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3461
				} else {
M
Mr.doob 已提交
3462

M
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3463 3464 3465
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3466

M
Mr.doob 已提交
3467
			} finally {
M
Mr.doob 已提交
3468

M
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3469 3470 3471
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
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Mr.doob 已提交
3472

M
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3473 3474 3475
				}

			}
M
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3476 3477 3478

		}

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3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489
	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

M
Mr.doob 已提交
3490
	}
M
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3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

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Mr.doob 已提交
3504
	}
M
Mr.doob 已提交
3505 3506 3507 3508 3509

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

3510 3511
		var extension;

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Mr.doob 已提交
3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

3536 3537 3538 3539 3540 3541 3542 3543
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

M
Mr.doob 已提交
3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566
		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

3567
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
3568

3569 3570 3571 3572 3573 3574
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
Mr.doob 已提交
3575 3576 3577

		}

3578 3579 3580
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
3581

3582 3583 3584 3585
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
Pierre Lepers 已提交
3586 3587 3588

		}

3589 3590 3591
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
3592

3593 3594
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
3595 3596 3597

		}

M
Mr.doob 已提交
3598 3599
		return 0;

M
Mr.doob 已提交
3600
	}
M
Mr.doob 已提交
3601 3602

};