Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
572306c6
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
572306c6
编写于
8月 31, 2015
作者:
T
tschw
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Renderer: Improved render items memory management.
上级
26f31198
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
66 addition
and
17 deletion
+66
-17
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+66
-17
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
572306c6
...
...
@@ -35,13 +35,18 @@ THREE.WebGLRenderer = function ( parameters ) {
var
lights
=
[];
var
opaqueObjects
=
[];
var
opaqueObjectsLastIndex
=
-
1
;
var
transparentObjects
=
[];
var
transparentObjectsLastIndex
=
-
1
;
var
opaqueImmediateObjects
=
[];
var
opaqueImmediateObjectsLastIndex
=
-
1
;
var
transparentImmediateObjects
=
[];
var
transparentImmediateObjectsLastIndex
=
-
1
;
var
morphInfluences
=
new
Float32Array
(
8
);
var
sprites
=
[];
var
lensFlares
=
[];
...
...
@@ -623,7 +628,7 @@ THREE.WebGLRenderer = function ( parameters ) {
if
(
newReferenceCount
===
0
)
{
// the last m
e
terial that has been using the program let
// the last m
a
terial that has been using the program let
// go of it, so remove it from the (unordered) _programs
// set and deallocate the GL resource
...
...
@@ -1146,17 +1151,23 @@ THREE.WebGLRenderer = function ( parameters ) {
lights
.
length
=
0
;
opaqueObjects
.
length
=
0
;
transparentObjects
.
length
=
0
;
opaqueObjects
LastIndex
=
-
1
;
transparentObjects
LastIndex
=
-
1
;
opaqueImmediateObjects
.
length
=
0
;
transparentImmediateObjects
.
length
=
0
;
opaqueImmediateObjects
LastIndex
=
-
1
;
transparentImmediateObjects
LastIndex
=
-
1
;
sprites
.
length
=
0
;
lensFlares
.
length
=
0
;
projectObject
(
scene
);
opaqueObjects
.
length
=
opaqueObjectsLastIndex
+
1
;
transparentObjects
.
length
=
transparentObjectsLastIndex
+
1
;
opaqueImmediateObjects
.
length
=
opaqueImmediateObjectsLastIndex
+
1
;
transparentImmediateObjects
.
length
=
transparentImmediateObjectsLastIndex
+
1
;
if
(
_this
.
sortObjects
===
true
)
{
opaqueObjects
.
sort
(
painterSortStable
);
...
...
@@ -1236,36 +1247,74 @@ THREE.WebGLRenderer = function ( parameters ) {
function
pushImmediateRenderItem
(
object
)
{
var
array
,
index
;
if
(
object
.
material
.
transparent
)
{
transparentImmediateObjects
.
push
(
object
);
array
=
transparentImmediateObjects
;
index
=
++
transparentImmediateObjectsLastIndex
;
}
else
{
array
=
opaqueImmediateObjects
;
index
=
++
opaqueImmediateObjectsLastIndex
;
}
if
(
index
<
array
.
length
)
{
array
[
index
]
=
object
;
}
else
{
opaqueImmediateObjects
.
push
(
object
);
// assert( index === array.length );
array
.
push
(
object
);
}
}
function
pushRenderItem
(
object
,
geometry
,
material
,
z
,
group
)
{
var
renderItem
=
{
id
:
object
.
id
,
object
:
object
,
geometry
:
geometry
,
material
:
material
,
z
:
_vector3
.
z
,
group
:
group
};
var
array
,
index
;
if
(
material
.
transparent
)
{
transparentObjects
.
push
(
renderItem
);
array
=
transparentObjects
;
index
=
++
transparentObjectsLastIndex
;
}
else
{
opaqueObjects
.
push
(
renderItem
);
array
=
opaqueObjects
;
index
=
++
opaqueObjectsLastIndex
;
}
var
renderItem
=
array
[
index
];
if
(
renderItem
!==
undefined
)
{
renderItem
.
id
=
object
.
id
;
renderItem
.
object
=
object
;
renderItem
.
geometry
=
geometry
;
renderItem
.
material
=
material
;
renderItem
.
z
=
_vector3
.
z
;
renderItem
.
group
=
group
;
}
else
{
renderItem
=
{
id
:
object
.
id
,
object
:
object
,
geometry
:
geometry
,
material
:
material
,
z
:
_vector3
.
z
,
group
:
group
};
// assert( index === array.length );
array
.
push
(
renderItem
);
}
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录