提交 aee71461 编写于 作者: M Mr.doob

WebGLRenderer: renderBufferImmediate clean up.

上级 cc37357a
......@@ -692,44 +692,27 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
if ( material instanceof THREE.MeshPhongMaterial === false && material.shading === THREE.FlatShading ) {
if ( material.type !== 'MeshPhongMaterial' && material.shading === THREE.FlatShading ) {
var nx, ny, nz,
nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
normalArray,
i, il = object.count * 3;
for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
for ( i = 0; i < il; i += 9 ) {
var array = object.normalArray;
normalArray = object.normalArray;
var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
nax = normalArray[ i ];
nay = normalArray[ i + 1 ];
naz = normalArray[ i + 2 ];
array[ i + 0 ] = nx;
array[ i + 1 ] = ny;
array[ i + 2 ] = nz;
nbx = normalArray[ i + 3 ];
nby = normalArray[ i + 4 ];
nbz = normalArray[ i + 5 ];
array[ i + 3 ] = nx;
array[ i + 4 ] = ny;
array[ i + 5 ] = nz;
ncx = normalArray[ i + 6 ];
ncy = normalArray[ i + 7 ];
ncz = normalArray[ i + 8 ];
nx = ( nax + nbx + ncx ) / 3;
ny = ( nay + nby + ncy ) / 3;
nz = ( naz + nbz + ncz ) / 3;
normalArray[ i ] = nx;
normalArray[ i + 1 ] = ny;
normalArray[ i + 2 ] = nz;
normalArray[ i + 3 ] = nx;
normalArray[ i + 4 ] = ny;
normalArray[ i + 5 ] = nz;
normalArray[ i + 6 ] = nx;
normalArray[ i + 7 ] = ny;
normalArray[ i + 8 ] = nz;
array[ i + 6 ] = nx;
array[ i + 7 ] = ny;
array[ i + 8 ] = nz;
}
......
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