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030a41fb
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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030a41fb
编写于
10月 27, 2015
作者:
M
Mr.doob
浏览文件
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浏览文件
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电子邮件补丁
差异文件
WebGLRenderer: lights code clean up...
上级
7dd1d7a1
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
17 addition
and
21 deletion
+17
-21
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+17
-21
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
030a41fb
...
...
@@ -106,20 +106,18 @@ THREE.WebGLRenderer = function ( parameters ) {
// light arrays cache
_direction
=
new
THREE
.
Vector3
(),
_lightsNeedUpdate
=
true
,
_lights
=
{
ambient
:
[
0
,
0
,
0
],
directional
:
{
length
:
0
,
colors
:
[],
positions
:
[]
}
,
point
:
{
length
:
0
,
colors
:
[],
positions
:
[],
distances
:
[],
decays
:
[]
}
,
spot
:
{
length
:
0
,
colors
:
[],
positions
:
[],
distances
:
[],
directions
:
[],
anglesCos
:
[],
exponents
:
[],
decays
:
[]
}
,
hemi
:
{
length
:
0
,
skyColors
:
[],
groundColors
:
[],
positions
:
[]
}
directional
:
[]
,
point
:
[]
,
spot
:
[]
,
hemi
:
[]
},
_lightsNeedUpdate
=
true
,
// info
_infoMemory
=
{
...
...
@@ -2562,8 +2560,6 @@ THREE.WebGLRenderer = function ( parameters ) {
intensity
,
distance
,
zlights
=
_lights
,
viewMatrix
=
camera
.
matrixWorldInverse
,
writeIndexDirectional
=
0
,
...
...
@@ -2597,7 +2593,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
var
lightUniforms
=
light
.
__webglUniforms
;
z
lights
.
directional
[
writeIndexDirectional
++
]
=
lightUniforms
;
_
lights
.
directional
[
writeIndexDirectional
++
]
=
lightUniforms
;
if
(
!
light
.
visible
)
{
lightUniforms
.
color
.
setRGB
(
0
,
0
,
0
);
...
...
@@ -2623,7 +2619,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
var
lightUniforms
=
light
.
__webglUniforms
;
z
lights
.
point
[
writeIndexPoint
++
]
=
lightUniforms
;
_
lights
.
point
[
writeIndexPoint
++
]
=
lightUniforms
;
if
(
!
light
.
visible
)
{
lightUniforms
.
color
.
setRGB
(
0
,
0
,
0
);
...
...
@@ -2651,7 +2647,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
var
lightUniforms
=
light
.
__webglUniforms
;
z
lights
.
spot
[
writeIndexSpot
++
]
=
lightUniforms
;
_
lights
.
spot
[
writeIndexSpot
++
]
=
lightUniforms
;
if
(
!
light
.
visible
)
{
lightUniforms
.
color
.
setRGB
(
0
,
0
,
0
);
...
...
@@ -2684,7 +2680,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
var
lightUniforms
=
light
.
__webglUniforms
;
z
lights
.
hemi
[
writeIndexHemi
++
]
=
lightUniforms
;
_
lights
.
hemi
[
writeIndexHemi
++
]
=
lightUniforms
;
if
(
!
light
.
visible
)
{
lightUniforms
.
skyColor
.
setRGB
(
0
,
0
,
0
);
...
...
@@ -2702,14 +2698,14 @@ THREE.WebGLRenderer = function ( parameters ) {
}
z
lights
.
ambient
[
0
]
=
r
;
z
lights
.
ambient
[
1
]
=
g
;
z
lights
.
ambient
[
2
]
=
b
;
_
lights
.
ambient
[
0
]
=
r
;
_
lights
.
ambient
[
1
]
=
g
;
_
lights
.
ambient
[
2
]
=
b
;
z
lights
.
directional
.
length
=
writeIndexDirectional
;
z
lights
.
point
.
length
=
writeIndexPoint
;
z
lights
.
spot
.
length
=
writeIndexSpot
;
z
lights
.
hemi
.
length
=
writeIndexHemi
;
_
lights
.
directional
.
length
=
writeIndexDirectional
;
_
lights
.
point
.
length
=
writeIndexPoint
;
_
lights
.
spot
.
length
=
writeIndexSpot
;
_
lights
.
hemi
.
length
=
writeIndexHemi
;
}
...
...
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