WebGLRenderer.js 82.0 KB
Newer Older
M
Mr.doob 已提交
1 2 3 4 5 6 7 8 9
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

10
	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
M
Mr.doob 已提交
11 12 13 14

	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
15
	_context = parameters.context !== undefined ? parameters.context : null,
M
Mr.doob 已提交
16

M
Mr.doob 已提交
17 18
	_width = _canvas.width,
	_height = _canvas.height,
19

20 21
	pixelRatio = 1,

22
	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
23
	_depth = parameters.depth !== undefined ? parameters.depth : true,
M
Mr.doob 已提交
24
	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
25 26
	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
M
Mr.doob 已提交
27 28
	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,

29 30
	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
M
Mr.doob 已提交
31

M
Mr.doob 已提交
32
	var lights = [];
M
Mr.doob 已提交
33

O
OpenShift guest 已提交
34
	var opaqueObjects = [];
M
Mr.doob 已提交
35
	var opaqueObjectsLastIndex = - 1;
36
	var transparentObjects = [];
M
Mr.doob 已提交
37
	var transparentObjectsLastIndex = - 1;
38

39 40
	var morphInfluences = new Float32Array( 8 );

41

M
Mr.doob 已提交
42 43 44
	var sprites = [];
	var lensFlares = [];

M
Mr.doob 已提交
45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

63
	this.gammaFactor = 2.0;	// for backwards compatibility
M
Mr.doob 已提交
64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
	this.gammaInput = false;
	this.gammaOutput = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
84
	_currentMaterialId = - 1,
85
	_currentGeometryProgram = '',
M
Mr.doob 已提交
86 87 88 89 90 91
	_currentCamera = null,

	_usedTextureUnits = 0,

	_viewportX = 0,
	_viewportY = 0,
92 93
	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
M
Mr.doob 已提交
94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110
	_currentWidth = 0,
	_currentHeight = 0,

	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_lights = {

111 112
		hash: '',

M
Mr.doob 已提交
113
		ambient: [ 0, 0, 0 ],
M
Mr.doob 已提交
114 115 116
		directional: [],
		point: [],
		spot: [],
117 118 119 120
		hemi: [],

		shadows: 0,
		shadowsPointLight: 0
M
Mr.doob 已提交
121

122 123
	},

M
Mr.doob 已提交
124 125
	// info

126
	_infoMemory = {
127 128

		geometries: 0,
T
tschw 已提交
129
		textures: 0
130 131 132

	},

133
	_infoRender = {
134 135 136 137 138 139

		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

M
Mr.doob 已提交
140 141
	};

M
Mr.doob 已提交
142
	this.info = {
143

M
Mr.doob 已提交
144 145
		render: _infoRender,
		memory: _infoMemory,
146
		programs: null
M
Mr.doob 已提交
147 148

	};
149

150

M
Mr.doob 已提交
151 152 153 154
	// initialize

	var _gl;

M
Mr.doob 已提交
155 156 157 158 159 160 161 162 163 164 165 166 167 168 169
	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

G
gero3 已提交
170
			if ( _canvas.getContext( 'webgl' ) !== null ) {
171 172 173 174 175 176 177 178

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
M
Mr.doob 已提交
179 180 181

		}

D
dubejf 已提交
182
		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
183

M
Mr.doob 已提交
184 185
	} catch ( error ) {

186
		console.error( 'THREE.WebGLRenderer: ' + error );
M
Mr.doob 已提交
187 188 189

	}

190 191
	var extensions = new THREE.WebGLExtensions( _gl );

192 193
	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
194 195
	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
196
	extensions.get( 'OES_standard_derivatives' );
B
Ben Adams 已提交
197
	extensions.get( 'ANGLE_instanced_arrays' );
198

199 200
	if ( extensions.get( 'OES_element_index_uint' ) ) {

201
		THREE.BufferGeometry.MaxIndex = 4294967296;
202 203 204

	}

M
Mr.doob 已提交
205
	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
M
Mr.doob 已提交
206

207 208 209
	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
G
gero3 已提交
210
	var programCache = new THREE.WebGLPrograms( this, capabilities );
211

212 213
	this.info.programs = programCache.programs;

214 215
	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
216

M
Mr.doob 已提交
217 218
	//

219
	function glClearColor( r, g, b, a ) {
220 221 222

		if ( _premultipliedAlpha === true ) {

223
			r *= a; g *= a; b *= a;
224 225 226

		}

227 228
		_gl.clearColor( r, g, b, a );

229
	}
230

231
	function setDefaultGLState() {
M
Mr.doob 已提交
232

M
Mr.doob 已提交
233
		state.init();
M
Mr.doob 已提交
234 235 236

		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

237
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
238

239
	}
240

241
	function resetGLState() {
242 243 244 245

		_currentProgram = null;
		_currentCamera = null;

246
		_currentGeometryProgram = '';
247 248
		_currentMaterialId = - 1;

M
Mr.doob 已提交
249 250
		state.reset();

251
	}
M
Mr.doob 已提交
252 253 254 255

	setDefaultGLState();

	this.context = _gl;
M
Mr.doob 已提交
256
	this.capabilities = capabilities;
257
	this.extensions = extensions;
M
Mr.doob 已提交
258
	this.state = state;
M
Mr.doob 已提交
259

M
Mr.doob 已提交
260 261
	// shadow map

M
Mr.doob 已提交
262
	var shadowMap = new THREE.WebGLShadowMap( this, lights, objects );
M
Mr.doob 已提交
263

264
	this.shadowMap = shadowMap;
M
Mr.doob 已提交
265

M
Mr.doob 已提交
266

M
Mr.doob 已提交
267 268 269 270 271
	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

M
Mr.doob 已提交
272 273 274 275 276 277 278 279
	// API

	this.getContext = function () {

		return _gl;

	};

280 281 282 283 284 285
	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

286 287 288 289 290 291
	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

292
	this.getMaxAnisotropy = ( function () {
M
Mr.doob 已提交
293

294
		var value;
M
Mr.doob 已提交
295

296
		return function getMaxAnisotropy() {
297

M
Mr.doob 已提交
298
			if ( value !== undefined ) return value;
299

M
Mr.doob 已提交
300
			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
301

M
Mr.doob 已提交
302
			if ( extension !== null ) {
303

M
Mr.doob 已提交
304
				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
305

M
Mr.doob 已提交
306 307 308 309 310
			} else {

				value = 0;

			}
311 312 313 314 315 316

			return value;

		}

	} )();
M
Mr.doob 已提交
317 318 319

	this.getPrecision = function () {

G
gero3 已提交
320
		return capabilities.precision;
M
Mr.doob 已提交
321 322 323

	};

324 325 326 327 328 329 330 331
	this.getPixelRatio = function () {

		return pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

332
		if ( value !== undefined ) pixelRatio = value;
333 334 335

	};

336 337 338 339 340 341 342 343 344
	this.getSize = function () {

		return {
			width: _width,
			height: _height
		};

	};

345
	this.setSize = function ( width, height, updateStyle ) {
M
Mr.doob 已提交
346

347 348 349
		_width = width;
		_height = height;

350 351
		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;
352

353
		if ( updateStyle !== false ) {
354

G
gero3 已提交
355 356
			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
357

G
gero3 已提交
358
		}
M
Mr.doob 已提交
359

360
		this.setViewport( 0, 0, width, height );
M
Mr.doob 已提交
361 362 363 364 365

	};

	this.setViewport = function ( x, y, width, height ) {

366 367
		_viewportX = x * pixelRatio;
		_viewportY = y * pixelRatio;
M
Mr.doob 已提交
368

369 370
		_viewportWidth = width * pixelRatio;
		_viewportHeight = height * pixelRatio;
M
Mr.doob 已提交
371 372 373 374 375

		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

M
Mr.doob 已提交
376 377 378 379 380 381 382 383 384 385
	this.getViewport = function ( dimensions ) {

		dimensions.x = _viewportX / pixelRatio;
		dimensions.y = _viewportY / pixelRatio;

		dimensions.z = _viewportWidth / pixelRatio;
		dimensions.w = _viewportHeight / pixelRatio;

	};

M
Mr.doob 已提交
386 387
	this.setScissor = function ( x, y, width, height ) {

388
		_gl.scissor(
389 390 391 392
			x * pixelRatio,
			y * pixelRatio,
			width * pixelRatio,
			height * pixelRatio
393
		);
M
Mr.doob 已提交
394 395 396

	};

397
	this.enableScissorTest = function ( boolean ) {
M
Mr.doob 已提交
398

M
Mr.doob 已提交
399
		state.setScissorTest( boolean );
M
Mr.doob 已提交
400 401 402 403 404

	};

	// Clearing

M
Mr.doob 已提交
405
	this.getClearColor = function () {
M
Mr.doob 已提交
406

M
Mr.doob 已提交
407
		return _clearColor;
M
Mr.doob 已提交
408 409 410

	};

M
Mr.doob 已提交
411
	this.setClearColor = function ( color, alpha ) {
M
Mr.doob 已提交
412

M
Mr.doob 已提交
413
		_clearColor.set( color );
414

M
Mr.doob 已提交
415
		_clearAlpha = alpha !== undefined ? alpha : 1;
M
Mr.doob 已提交
416

417
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
418 419 420

	};

M
Mr.doob 已提交
421
	this.getClearAlpha = function () {
M
Mr.doob 已提交
422

M
Mr.doob 已提交
423
		return _clearAlpha;
M
Mr.doob 已提交
424 425 426

	};

M
Mr.doob 已提交
427
	this.setClearAlpha = function ( alpha ) {
M
Mr.doob 已提交
428

M
Mr.doob 已提交
429
		_clearAlpha = alpha;
M
Mr.doob 已提交
430

431
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
432 433 434 435 436 437 438 439 440 441 442 443

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461

	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
M
Mr.doob 已提交
462 463 464 465 466 467 468 469 470 471

	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

M
Mr.doob 已提交
472 473
	// Reset

474
	this.resetGLState = resetGLState;
M
Mr.doob 已提交
475

D
dubejf 已提交
476 477 478 479 480 481
	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

M
Mr.doob 已提交
482
	// Events
M
Mr.doob 已提交
483

D
dubejf 已提交
484 485 486 487 488 489 490 491 492 493 494
	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

	};

495
	function onTextureDispose( event ) {
M
Mr.doob 已提交
496 497 498 499 500 501 502

		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

503
		_infoMemory.textures --;
M
Mr.doob 已提交
504 505


506
	}
M
Mr.doob 已提交
507

508
	function onRenderTargetDispose( event ) {
M
Mr.doob 已提交
509 510 511 512 513 514 515

		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

516
		_infoMemory.textures --;
M
Mr.doob 已提交
517

518
	}
M
Mr.doob 已提交
519

520
	function onMaterialDispose( event ) {
M
Mr.doob 已提交
521 522 523 524 525 526 527

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

528
	}
M
Mr.doob 已提交
529 530 531

	// Buffer deallocation

532
	function deallocateTexture( texture ) {
M
Mr.doob 已提交
533

534
		var textureProperties = properties.get( texture );
M
Mr.doob 已提交
535

536
		if ( texture.image && textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
537 538 539

			// cube texture

540
			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
541

542 543 544 545
		} else {

			// 2D texture

546
			if ( textureProperties.__webglInit === undefined ) return;
547

548
			_gl.deleteTexture( textureProperties.__webglTexture );
549

M
Mr.doob 已提交
550 551
		}

552
		// remove all webgl properties
553
		properties.delete( texture );
554

555
	}
M
Mr.doob 已提交
556

557
	function deallocateRenderTarget( renderTarget ) {
M
Mr.doob 已提交
558

559
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
560
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
561

M
Mr.doob 已提交
562
		if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return;
M
Mr.doob 已提交
563

M
Mr.doob 已提交
564
		_gl.deleteTexture( textureProperties.__webglTexture );
M
Mr.doob 已提交
565

M
Mr.doob 已提交
566 567 568 569
		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

570 571
				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer[ i ] );
M
Mr.doob 已提交
572 573 574 575 576

			}

		} else {

577 578
			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer );
M
Mr.doob 已提交
579 580 581

		}

M
Mr.doob 已提交
582
		properties.delete( renderTarget.texture );
D
Daosheng Mu 已提交
583
		properties.delete( renderTarget );
M
Mr.doob 已提交
584

585
	}
M
Mr.doob 已提交
586

587
	function deallocateMaterial( material ) {
M
Mr.doob 已提交
588

589 590 591 592
		releaseMaterialProgramReference( material );

		properties.delete( material );

593
	}
594 595


596
	function releaseMaterialProgramReference( material ) {
597

598
		var programInfo = properties.get( material ).program;
M
Mr.doob 已提交
599 600 601

		material.program = undefined;

602
		if ( programInfo !== undefined ) {
M
Mr.doob 已提交
603

604
			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
605

M
Mr.doob 已提交
606 607
		}

608
	}
M
Mr.doob 已提交
609 610 611 612 613

	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

614
		state.initAttributes();
615

616
		var buffers = properties.get( object );
617

618 619 620 621
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
622

623
		var attributes = program.getAttributes();
624

M
Mr.doob 已提交
625 626
		if ( object.hasPositions ) {

627
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
628
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
629

630 631
			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
632 633 634 635 636

		}

		if ( object.hasNormals ) {

637
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
638

639
			if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshPhysicalMaterial' && material.shading === THREE.FlatShading ) {
M
Mr.doob 已提交
640

641
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
642

643
					var array = object.normalArray;
M
Mr.doob 已提交
644

645 646 647
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
648

649 650 651
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
652

653 654 655
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
656

657 658 659
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
660 661 662 663 664 665

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
666

667
			state.enableAttribute( attributes.normal );
668

669
			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
670 671 672 673 674

		}

		if ( object.hasUvs && material.map ) {

675
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
676
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
677

678
			state.enableAttribute( attributes.uv );
679

680
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
681 682 683 684 685

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

686
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
687
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
688

689
			state.enableAttribute( attributes.color );
690

691
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
692 693 694

		}

695
		state.disableUnusedAttributes();
696

M
Mr.doob 已提交
697 698 699 700 701 702
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

703 704
	this.renderBufferDirect = function ( camera, lights, fog, geometry, material, object, group ) {

M
Mr.doob 已提交
705 706 707 708
		setMaterial( material );

		var program = setProgram( camera, lights, fog, material, object );

M
Mr.doob 已提交
709 710
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
M
Mr.doob 已提交
711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

			activeInfluences.sort( numericalSort );

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

742 743
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
744 745 746 747 748 749 750
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

751
					var index = influence[ 1 ];
M
Mr.doob 已提交
752

753 754
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
755 756 757

				} else {

758 759
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776

				}

			}

			var uniforms = program.getUniforms();

			if ( uniforms.morphTargetInfluences !== null ) {

				_gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );

			}

			updateBuffers = true;

		}

M
Mr.doob 已提交
777 778
		//

779
		var index = geometry.index;
780 781
		var position = geometry.attributes.position;

782 783
		if ( material.wireframe === true ) {

784
			index = objects.getWireframeAttribute( geometry );
785 786 787

		}

788 789
		var renderer;

790
		if ( index !== null ) {
791

792 793
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
794

795
		} else {
796

797
			renderer = bufferRenderer;
798

799
		}
M
Mr.doob 已提交
800

801
		if ( updateBuffers ) {
M
Mr.doob 已提交
802

803
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
804

805
			if ( index !== null ) {
806

807
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
808 809 810

			}

811
		}
812

M
Mr.doob 已提交
813
		//
814

M
Mr.doob 已提交
815 816
		var dataStart = 0;
		var dataCount = Infinity;
817

M
Mr.doob 已提交
818
		if ( index !== null ) {
819

M
Mr.doob 已提交
820
			dataCount = index.count
821

M
Mr.doob 已提交
822
		} else if ( position !== undefined ) {
823

M
Mr.doob 已提交
824
			dataCount = position.count;
825

M
Mr.doob 已提交
826
		}
827

M
Mr.doob 已提交
828 829
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
830

M
Mr.doob 已提交
831 832
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
833

M
Mr.doob 已提交
834 835 836 837 838 839
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
840

841
		if ( object instanceof THREE.Mesh ) {
842

843
			if ( material.wireframe === true ) {
844

845 846
				state.setLineWidth( material.wireframeLinewidth * pixelRatio );
				renderer.setMode( _gl.LINES );
847

848
			} else {
M
Mr.doob 已提交
849 850

				switch ( object.drawMode ) {
851

B
Ben Adams 已提交
852 853 854 855 856 857 858 859 860 861 862 863 864
					case THREE.TrianglesDrawMode:
						renderer.setMode( _gl.TRIANGLES );
						break;

					case THREE.TriangleStripDrawMode:
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

					case THREE.TriangleFanDrawMode:
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
865

866
			}
867

868
			if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) {
869

870
				renderer.renderInstances( geometry );
871

872
			} else {
873

M
Mr.doob 已提交
874
				renderer.render( drawStart, drawCount );
875

876
			}
877

878
		} else if ( object instanceof THREE.Line ) {
879

880
			var lineWidth = material.linewidth;
881

882
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
883

884
			state.setLineWidth( lineWidth * pixelRatio );
885

886
			if ( object instanceof THREE.LineSegments ) {
887

888
				renderer.setMode( _gl.LINES );
889

890
			} else {
891

892
				renderer.setMode( _gl.LINE_STRIP );
893 894

			}
M
Mr.doob 已提交
895

M
Mr.doob 已提交
896
			renderer.render( drawStart, drawCount );
897

898
		} else if ( object instanceof THREE.Points ) {
899 900

			renderer.setMode( _gl.POINTS );
M
Mr.doob 已提交
901
			renderer.render( drawStart, drawCount );
902

M
Mr.doob 已提交
903 904 905 906
		}

	};

907
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
908

M
Mr.doob 已提交
909
		var extension;
B
Ben Adams 已提交
910

M
Mr.doob 已提交
911
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
Ben Adams 已提交
912

M
Mr.doob 已提交
913
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
914

M
Mr.doob 已提交
915
			if ( extension === null ) {
B
Ben Adams 已提交
916

917
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
918
				return;
B
Ben Adams 已提交
919

M
Mr.doob 已提交
920 921 922
			}

		}
B
Ben Adams 已提交
923

924 925
		if ( startIndex === undefined ) startIndex = 0;

926 927
		state.initAttributes();

928
		var geometryAttributes = geometry.attributes;
929

930
		var programAttributes = program.getAttributes();
931

932
		var materialDefaultAttributeValues = material.defaultAttributeValues;
933

934
		for ( var name in programAttributes ) {
935

936
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
937

M
Mr.doob 已提交
938
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
939

940
				var geometryAttribute = geometryAttributes[ name ];
941

M
Mr.doob 已提交
942
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
943

944
					var size = geometryAttribute.itemSize;
G
gero3 已提交
945
					var buffer = objects.getAttributeBuffer( geometryAttribute );
946

B
Ben Adams 已提交
947
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
948

M
Mr.doob 已提交
949 950 951 952 953
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
954

M
Mr.doob 已提交
955
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
956

M
Mr.doob 已提交
957
							if ( geometry.maxInstancedCount === undefined ) {
958

D
dubejf 已提交
959
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
960

M
Mr.doob 已提交
961
							}
B
Ben Adams 已提交
962

M
Mr.doob 已提交
963
						} else {
B
Ben Adams 已提交
964

M
Mr.doob 已提交
965
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
966

M
Mr.doob 已提交
967
						}
B
Ben Adams 已提交
968

M
Mr.doob 已提交
969 970
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
971

M
Mr.doob 已提交
972
					} else {
B
Ben Adams 已提交
973

M
Mr.doob 已提交
974
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
975

M
Mr.doob 已提交
976
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
977

M
Mr.doob 已提交
978
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
979

D
dubejf 已提交
980
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
981

M
Mr.doob 已提交
982
							}
B
Ben Adams 已提交
983

M
Mr.doob 已提交
984 985 986 987
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
988
						}
B
Ben Adams 已提交
989

M
Mr.doob 已提交
990 991 992
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32

B
Ben Adams 已提交
993
					}
M
Mr.doob 已提交
994

995 996
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
997
					var value = materialDefaultAttributeValues[ name ];
998

999
					if ( value !== undefined ) {
M
Mr.doob 已提交
1000

1001
						switch ( value.length ) {
M
Mr.doob 已提交
1002

1003 1004 1005
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1006

1007 1008 1009
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1010

1011 1012 1013
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1014

1015 1016
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1017 1018

						}
M
Mr.doob 已提交
1019 1020 1021 1022 1023 1024 1025 1026

					}

				}

			}

		}
1027

1028
		state.disableUnusedAttributes();
1029

M
Mr.doob 已提交
1030 1031
	}

M
Mr.doob 已提交
1032 1033
	// Sorting

1034 1035 1036 1037 1038 1039
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

	}

M
Mr.doob 已提交
1040 1041
	function painterSortStable ( a, b ) {

U
unconed 已提交
1042
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1043

U
unconed 已提交
1044
			return a.object.renderOrder - b.object.renderOrder;
1045

M
Mr.doob 已提交
1046
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1047

M
Mr.doob 已提交
1048
			return a.material.id - b.material.id;
1049 1050

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1051

M
Mr.doob 已提交
1052
			return a.z - b.z;
M
Mr.doob 已提交
1053 1054 1055

		} else {

1056
			return a.id - b.id;
M
Mr.doob 已提交
1057 1058 1059

		}

1060
	}
M
Mr.doob 已提交
1061

1062 1063
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1064
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1065

U
unconed 已提交
1066
			return a.object.renderOrder - b.object.renderOrder;
1067 1068

		} if ( a.z !== b.z ) {
1069

M
Mr.doob 已提交
1070
			return b.z - a.z;
1071 1072 1073 1074 1075 1076 1077

		} else {

			return a.id - b.id;

		}

1078
	}
1079

M
Mr.doob 已提交
1080 1081 1082 1083 1084 1085
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1086
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1087 1088 1089 1090
			return;

		}

M
Mr.doob 已提交
1091
		var fog = scene.fog;
M
Mr.doob 已提交
1092 1093 1094

		// reset caching for this frame

1095
		_currentGeometryProgram = '';
1096
		_currentMaterialId = - 1;
1097
		_currentCamera = null;
M
Mr.doob 已提交
1098 1099 1100

		// update scene graph

1101
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1102 1103 1104

		// update camera matrices and frustum

1105
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1106 1107 1108 1109 1110 1111

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1112
		lights.length = 0;
1113

M
Mr.doob 已提交
1114 1115
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1116

M
Mr.doob 已提交
1117 1118 1119
		sprites.length = 0;
		lensFlares.length = 0;

1120
		projectObject( scene, camera );
M
Mr.doob 已提交
1121

1122 1123 1124
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1125
		if ( _this.sortObjects === true ) {
1126 1127 1128

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1129

1130 1131
		}

1132 1133
		setupLights( lights, camera );

M
Mr.doob 已提交
1134
		//
M
Mr.doob 已提交
1135

M
Mr.doob 已提交
1136
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1137 1138 1139

		//

1140 1141 1142 1143
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1144 1145 1146 1147 1148 1149 1150 1151 1152

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1153
		//
M
Mr.doob 已提交
1154 1155 1156

		if ( scene.overrideMaterial ) {

1157
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1158

1159 1160
			renderObjects( opaqueObjects, camera, lights, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, lights, fog, overrideMaterial );
1161

M
Mr.doob 已提交
1162 1163 1164 1165
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1166
			state.setBlending( THREE.NoBlending );
1167
			renderObjects( opaqueObjects, camera, lights, fog );
M
Mr.doob 已提交
1168 1169 1170

			// transparent pass (back-to-front order)

1171
			renderObjects( transparentObjects, camera, lights, fog );
M
Mr.doob 已提交
1172 1173 1174 1175 1176

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1177 1178
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
1179 1180 1181

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1182 1183 1184
		if ( renderTarget ) {

			var texture = renderTarget.texture;
M
Mr.doob 已提交
1185

M
Mr.doob 已提交
1186 1187 1188 1189 1190
			if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
					texture.minFilter !== THREE.NearestFilter &&
					texture.minFilter !== THREE.LinearFilter ) {

				updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1191 1192

			}
M
Mr.doob 已提交
1193 1194 1195 1196 1197

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

M
Mr.doob 已提交
1198 1199
		state.setDepthTest( true );
		state.setDepthWrite( true );
1200
		state.setColorWrite( true );
M
Mr.doob 已提交
1201 1202 1203 1204

		// _gl.finish();

	};
M
Mr.doob 已提交
1205

M
Mr.doob 已提交
1206 1207
	function pushRenderItem( object, geometry, material, z, group ) {

1208
		var array, index;
M
Mr.doob 已提交
1209

1210
		// allocate the next position in the appropriate array
M
Mr.doob 已提交
1211 1212 1213

		if ( material.transparent ) {

1214 1215
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
Mr.doob 已提交
1216 1217 1218

		} else {

1219 1220 1221 1222 1223
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1224 1225
		// recycle existing render item or grow the array

1226 1227 1228 1229 1230 1231 1232 1233 1234 1235
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
Mr.doob 已提交
1236 1237 1238

		} else {

1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
Mr.doob 已提交
1250 1251 1252 1253 1254

		}

	}

1255
	function projectObject( object, camera ) {
M
Mr.doob 已提交
1256

M
Mr.doob 已提交
1257
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1258

1259
		if ( object.layers.test( camera.layers ) ) {
M
Mr.doob 已提交
1260

1261
			if ( object instanceof THREE.Light ) {
M
Mr.doob 已提交
1262

1263
				lights.push( object );
M
Mr.doob 已提交
1264

1265
			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
1266

1267 1268 1269 1270 1271
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {

					sprites.push( object );

				}
M
Mr.doob 已提交
1272

1273
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
1274

1275
				lensFlares.push( object );
M
Mr.doob 已提交
1276

1277
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1278

1279
				if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1280

1281 1282
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1283

1284
				}
1285

1286
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1287

1288
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
Mr.doob 已提交
1289

1290
				if ( object instanceof THREE.SkinnedMesh ) {
M
Mr.doob 已提交
1291

1292
					object.skeleton.update();
1293

1294
				}
1295

1296
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
1297

1298
					var material = object.material;
1299

1300
					if ( material.visible === true ) {
M
Mr.doob 已提交
1301

1302
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1303

1304 1305 1306 1307
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
Mr.doob 已提交
1308

1309
						var geometry = objects.update( object );
M
Mr.doob 已提交
1310

1311
						if ( material instanceof THREE.MeshFaceMaterial ) {
1312

1313 1314
							var groups = geometry.groups;
							var materials = material.materials;
1315

1316
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1317

1318 1319
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1320

1321
								if ( groupMaterial.visible === true ) {
1322

1323 1324 1325
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1326

M
Mr.doob 已提交
1327
							}
M
Mr.doob 已提交
1328

1329
						} else {
M
Mr.doob 已提交
1330

1331
							pushRenderItem( object, geometry, material, _vector3.z, null );
1332

1333
						}
O
OpenShift guest 已提交
1334

1335
					}
M
Mr.doob 已提交
1336

1337
				}
M
Mr.doob 已提交
1338

1339
			}
M
Mr.doob 已提交
1340

M
Mr.doob 已提交
1341
		}
M
Mr.doob 已提交
1342

M
Mr.doob 已提交
1343
		var children = object.children;
M
Mr.doob 已提交
1344

M
Mr.doob 已提交
1345 1346
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1347
			projectObject( children[ i ], camera );
M
Mr.doob 已提交
1348

1349
		}
1350

1351
	}
M
Mr.doob 已提交
1352

1353
	function renderObjects( renderList, camera, lights, fog, overrideMaterial ) {
M
Mr.doob 已提交
1354

M
Mr.doob 已提交
1355
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1356

1357
			var renderItem = renderList[ i ];
M
Mr.doob 已提交
1358

1359
			var object = renderItem.object;
M
Mr.doob 已提交
1360 1361 1362
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1363

1364 1365
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
Mr.doob 已提交
1366

M
Mr.doob 已提交
1367
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1368

M
Mr.doob 已提交
1369
				setMaterial( material );
M
Mr.doob 已提交
1370

M
Mr.doob 已提交
1371
				var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
1372

M
Mr.doob 已提交
1373
				_currentGeometryProgram = '';
M
Mr.doob 已提交
1374

M
Mr.doob 已提交
1375
				object.render( function ( object ) {
M
Mr.doob 已提交
1376

M
Mr.doob 已提交
1377
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1378

M
Mr.doob 已提交
1379
				} );
1380

M
Mr.doob 已提交
1381
			} else {
M
Mr.doob 已提交
1382

M
Mr.doob 已提交
1383
				_this.renderBufferDirect( camera, lights, fog, geometry, material, object, group );
M
Mr.doob 已提交
1384

M
Mr.doob 已提交
1385
			}
M
Mr.doob 已提交
1386

1387
		}
M
Mr.doob 已提交
1388

1389
	}
G
gero3 已提交
1390

1391
	function initMaterial( material, lights, fog, object ) {
M
Mr.doob 已提交
1392

1393
		var materialProperties = properties.get( material );
G
gero3 已提交
1394

1395
		var parameters = programCache.getParameters( material, _lights, fog, object );
G
gero3 已提交
1396
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1397

1398
		var program = materialProperties.program;
T
tschw 已提交
1399
		var programChange = true;
1400

1401
		if ( program === undefined ) {
B
Ben Adams 已提交
1402

M
Mr.doob 已提交
1403 1404
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1405

1406
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1407

M
Mr.doob 已提交
1408
			// changed glsl or parameters
1409
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1410

G
gero3 已提交
1411
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1412

T
tschw 已提交
1413
			// same glsl and uniform list
T
tschw 已提交
1414 1415
			return;

T
tschw 已提交
1416
		} else {
B
Ben Adams 已提交
1417

T
tschw 已提交
1418 1419
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1420 1421 1422

		}

1423
		if ( programChange ) {
B
Ben Adams 已提交
1424

1425
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1426

1427
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1428

1429 1430 1431 1432 1433 1434
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1435

1436
			} else {
B
Ben Adams 已提交
1437

1438 1439 1440 1441 1442 1443
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1444

1445
			}
G
gero3 已提交
1446

1447
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1448

1449
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1450

1451 1452
			materialProperties.program = program;
			material.program = program;
1453 1454 1455

		}

1456
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1457 1458 1459 1460 1461

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1462
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1463

M
Mr.doob 已提交
1464
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

1478
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1479

M
Mr.doob 已提交
1480
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1481 1482 1483 1484 1485 1486 1487 1488 1489

					material.numSupportedMorphNormals ++;

				}

			}

		}

1490
		materialProperties.uniformsList = [];
M
Mr.doob 已提交
1491

1492 1493
		var uniforms = materialProperties.__webglShader.uniforms,
			uniformLocations = materialProperties.program.getUniforms();
M
Mr.doob 已提交
1494

1495
		for ( var u in uniforms ) {
M
Mr.doob 已提交
1496

1497
			var location = uniformLocations[ u ];
1498 1499

			if ( location ) {
G
gero3 已提交
1500

1501
				materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
G
gero3 已提交
1502

1503
			}
M
Mr.doob 已提交
1504 1505 1506

		}

1507 1508 1509 1510 1511
		if ( material instanceof THREE.MeshPhongMaterial ||
				material instanceof THREE.MeshLambertMaterial ||
				material instanceof THREE.MeshPhysicalMaterial ||
				material.lights ) {

1512 1513
			// store the light setup it was created for

1514 1515
			materialProperties.lightsHash = _lights.hash;

1516 1517 1518 1519 1520 1521 1522 1523 1524 1525
			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.pointLights.value = _lights.point;
			uniforms.spotLights.value = _lights.spot;
			uniforms.hemisphereLights.value = _lights.hemi;

		}

M
Mr.doob 已提交
1526
	}
M
Mr.doob 已提交
1527

1528 1529
	function setMaterial( material ) {

M
Mr.doob 已提交
1530 1531
		setMaterialFaces( material );

1532 1533
		if ( material.transparent === true ) {

M
Mr.doob 已提交
1534
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
1535

1536 1537 1538 1539
		} else {

			state.setBlending( THREE.NoBlending );

1540 1541
		}

B
Ben Adams 已提交
1542
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1543 1544
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1545
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1546
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1547 1548 1549

	}

M
Mr.doob 已提交
1550 1551
	function setMaterialFaces( material ) {

1552
		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
1553 1554 1555 1556
		state.setFlipSided( material.side === THREE.BackSide );

	}

M
Mr.doob 已提交
1557 1558 1559 1560
	function setProgram( camera, lights, fog, material, object ) {

		_usedTextureUnits = 0;

1561
		var materialProperties = properties.get( material );
1562

1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576
		if ( materialProperties.program === undefined ) {

			material.needsUpdate = true;

		}

		if ( materialProperties.lightsHash !== undefined &&
			materialProperties.lightsHash !== _lights.hash ) {

			material.needsUpdate = true;

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1577

1578
			initMaterial( material, lights, fog, object );
M
Mr.doob 已提交
1579 1580 1581 1582
			material.needsUpdate = false;

		}

1583
		var refreshProgram = false;
M
Mr.doob 已提交
1584
		var refreshMaterial = false;
1585
		var refreshLights = false;
M
Mr.doob 已提交
1586

1587
		var program = materialProperties.program,
1588
			p_uniforms = program.getUniforms(),
1589
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1590

1591
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1592

1593 1594
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1595

1596
			refreshProgram = true;
M
Mr.doob 已提交
1597
			refreshMaterial = true;
1598
			refreshLights = true;
M
Mr.doob 已提交
1599 1600 1601 1602 1603 1604

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1605

M
Mr.doob 已提交
1606 1607 1608 1609
			refreshMaterial = true;

		}

1610
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1611 1612 1613

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

G
gero3 已提交
1614
			if ( capabilities.logarithmicDepthBuffer ) {
1615

1616
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1617 1618 1619 1620

			}


1621 1622 1623 1624 1625 1626 1627 1628 1629
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1630
				refreshLights = true;		// remains set until update done
1631 1632

			}
M
Mr.doob 已提交
1633

1634 1635 1636 1637 1638
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
1639
				 material instanceof THREE.MeshPhysicalMaterial ||
1640 1641
				 material.envMap ) {

1642
				if ( p_uniforms.cameraPosition !== undefined ) {
1643 1644 1645 1646 1647 1648 1649 1650 1651 1652

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1653
				 material instanceof THREE.MeshBasicMaterial ||
1654
				 material instanceof THREE.MeshPhysicalMaterial ||
1655 1656 1657
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

1658
				if ( p_uniforms.viewMatrix !== undefined ) {
1659 1660

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
M
Mr.doob 已提交
1661

1662 1663 1664 1665
				}

			}

M
Mr.doob 已提交
1666 1667 1668 1669 1670 1671 1672 1673
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

1674
			if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
1675 1676 1677 1678 1679

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

1680
			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
1681 1682 1683 1684 1685

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

1686
			if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
1687

1688
				if ( p_uniforms.boneTexture !== undefined ) {
M
Mr.doob 已提交
1689 1690 1691 1692

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
1693
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
1694 1695 1696

				}

1697
				if ( p_uniforms.boneTextureWidth !== undefined ) {
1698

1699
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
1700 1701 1702

				}

1703
				if ( p_uniforms.boneTextureHeight !== undefined ) {
1704

1705
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
1706 1707 1708

				}

1709
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
1710

1711
				if ( p_uniforms.boneGlobalMatrices !== undefined ) {
M
Mr.doob 已提交
1712

1713
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724

				}

			}

		}

		if ( refreshMaterial ) {

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1725
				 material instanceof THREE.MeshPhysicalMaterial ||
M
Mr.doob 已提交
1726 1727
				 material.lights ) {

1728
				// the current material requires lighting info
M
Mr.doob 已提交
1729

T
tschw 已提交
1730 1731 1732 1733 1734 1735
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1736

T
tschw 已提交
1737
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1738

T
tschw 已提交
1739
			}
G
gero3 已提交
1740

T
tschw 已提交
1741
			// refresh uniforms common to several materials
G
gero3 已提交
1742

T
tschw 已提交
1743
			if ( fog && material.fog ) {
G
gero3 已提交
1744

T
tschw 已提交
1745
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1746 1747 1748 1749 1750

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
W
WestLangley 已提交
1751
				 material instanceof THREE.MeshPhongMaterial ||
1752
				 material instanceof THREE.MeshPhysicalMaterial ) {
M
Mr.doob 已提交
1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1769
			} else if ( material instanceof THREE.PointsMaterial ) {
M
Mr.doob 已提交
1770

M
Mr.doob 已提交
1771
				refreshUniformsPoints( m_uniforms, material );
M
Mr.doob 已提交
1772 1773 1774 1775 1776

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

1777
			} else if ( material instanceof THREE.MeshPhysicalMaterial ) {
W
WestLangley 已提交
1778

1779
				refreshUniformsPhysical( m_uniforms, material );
W
WestLangley 已提交
1780

M
Mr.doob 已提交
1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792
			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

M
Mr.doob 已提交
1793
			if ( shadowMap.enabled ) {
M
Mr.doob 已提交
1794

1795 1796 1797 1798 1799
				if ( object.receiveShadow && ! material._shadowPass ) {

					refreshUniformsShadow( m_uniforms, lights, camera );

				}
M
Mr.doob 已提交
1800 1801 1802 1803 1804

			}

			// load common uniforms

1805
			loadUniformsGeneric( materialProperties.uniformsList );
M
Mr.doob 已提交
1806 1807 1808 1809 1810

		}

		loadUniformsMatrices( p_uniforms, object );

1811
		if ( p_uniforms.modelMatrix !== undefined ) {
M
Mr.doob 已提交
1812 1813

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
M
Mr.doob 已提交
1814

M
Mr.doob 已提交
1815 1816 1817 1818
		}

		return program;

M
Mr.doob 已提交
1819
	}
M
Mr.doob 已提交
1820 1821 1822 1823 1824 1825 1826

	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

1827
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1828

1829
		if ( material.emissive ) {
M
Mr.doob 已提交
1830

1831
			uniforms.emissive.value = material.emissive;
M
Mr.doob 已提交
1832 1833 1834

		}

1835 1836 1837
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1838

1839
		if ( material.aoMap ) {
1840

1841 1842
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1843 1844 1845

		}

M
Mr.doob 已提交
1846
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
1847 1848 1849 1850 1851
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
1852
		// 6. emissive map
M
Mr.doob 已提交
1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

1864 1865 1866 1867
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
1868 1869 1870 1871 1872 1873 1874 1875
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

1876 1877 1878 1879
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

1880 1881 1882 1883
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
1884 1885 1886 1887
		}

		if ( uvScaleMap !== undefined ) {

M
Mr.doob 已提交
1888
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) uvScaleMap = uvScaleMap.texture;
M
Mr.doob 已提交
1889 1890 1891 1892 1893 1894 1895 1896
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
1897
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
1898

1899
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
1900 1901
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
1902
	}
M
Mr.doob 已提交
1903 1904 1905 1906 1907 1908

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
1909
	}
M
Mr.doob 已提交
1910 1911 1912 1913 1914 1915 1916

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
1917
	}
M
Mr.doob 已提交
1918

M
Mr.doob 已提交
1919
	function refreshUniformsPoints ( uniforms, material ) {
M
Mr.doob 已提交
1920 1921 1922

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
1923
		uniforms.size.value = material.size * pixelRatio;
M
Mr.doob 已提交
1924 1925 1926 1927
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

1928 1929 1930 1931 1932 1933 1934 1935 1936
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
1937
	}
M
Mr.doob 已提交
1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
1954
	}
M
Mr.doob 已提交
1955 1956 1957

	function refreshUniformsPhong ( uniforms, material ) {

1958
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
1959
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
1960

1961 1962 1963 1964
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
1965

1966
		}
1967

1968
		if ( material.emissiveMap ) {
1969

1970
			uniforms.emissiveMap.value = material.emissiveMap;
1971

1972
		}
M
Mr.doob 已提交
1973

1974 1975 1976 1977
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
1978

1979
		}
M
Mr.doob 已提交
1980

1981 1982 1983 1984 1985 1986
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
1987

1988 1989 1990 1991 1992
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
1993

1994
		}
1995 1996 1997

	}

1998
	function refreshUniformsPhysical ( uniforms, material ) {
W
WestLangley 已提交
1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065

		uniforms.roughness.value = material.roughness;
		//uniforms.reflectivity.value = material.reflectivity; // part of uniforms common
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.reflectivityMap ) {

			uniforms.reflectivityMap.value = material.reflectivityMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

2066 2067
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2068
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
2069

M
Mr.doob 已提交
2070
		uniforms.ambientLightColor.needsUpdate = value;
2071

B
Ben Houston 已提交
2072 2073 2074 2075
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2076

M
Mr.doob 已提交
2077
	}
2078

M
Mr.doob 已提交
2079
	function refreshUniformsShadow ( uniforms, lights, camera ) {
M
Mr.doob 已提交
2080 2081 2082 2083 2084 2085 2086 2087 2088

		if ( uniforms.shadowMatrix ) {

			var j = 0;

			for ( var i = 0, il = lights.length; i < il; i ++ ) {

				var light = lights[ i ];

M
Mr.doob 已提交
2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105
				if ( light.castShadow === true ) {

					if ( light instanceof THREE.PointLight || light instanceof THREE.SpotLight || light instanceof THREE.DirectionalLight ) {

						var shadow = light.shadow;

						if ( light instanceof THREE.PointLight ) {

							// for point lights we set the shadow matrix to be a translation-only matrix
							// equal to inverse of the light's position
							_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
							shadow.matrix.identity().setPosition( _vector3 );

							// for point lights we set the sign of the shadowDarkness uniform to be negative
							uniforms.shadowDarkness.value[ j ] = - shadow.darkness;

						} else {
M
Mr.doob 已提交
2106

M
Mr.doob 已提交
2107
							uniforms.shadowDarkness.value[ j ] = shadow.darkness;
M
Mr.doob 已提交
2108

M
Mr.doob 已提交
2109
						}
M
Mr.doob 已提交
2110

M
Mr.doob 已提交
2111 2112 2113 2114
						uniforms.shadowMatrix.value[ j ] = shadow.matrix;
						uniforms.shadowMap.value[ j ] = shadow.map;
						uniforms.shadowMapSize.value[ j ] = shadow.mapSize;
						uniforms.shadowBias.value[ j ] = shadow.bias;
M
Mr.doob 已提交
2115

M
Mr.doob 已提交
2116
						j ++;
M
Mr.doob 已提交
2117

M
Mr.doob 已提交
2118
					}
M
Mr.doob 已提交
2119 2120 2121 2122 2123 2124 2125

				}

			}

		}

M
Mr.doob 已提交
2126
	}
M
Mr.doob 已提交
2127 2128 2129 2130 2131

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

2132
		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
M
Mr.doob 已提交
2133 2134 2135

		if ( uniforms.normalMatrix ) {

2136
			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
M
Mr.doob 已提交
2137 2138 2139

		}

M
Mr.doob 已提交
2140
	}
M
Mr.doob 已提交
2141 2142 2143 2144 2145

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

G
gero3 已提交
2146
		if ( textureUnit >= capabilities.maxTextures ) {
M
Mr.doob 已提交
2147

G
gero3 已提交
2148
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
M
Mr.doob 已提交
2149 2150 2151 2152 2153 2154 2155

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
2156
	}
M
Mr.doob 已提交
2157

2158
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
2159

M
Mr.doob 已提交
2160
		var texture, textureUnit;
M
Mr.doob 已提交
2161

M
Mr.doob 已提交
2162 2163 2164
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
2165

2166 2167
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
2168

M
Mr.doob 已提交
2169 2170
			var type = uniform.type;
			var value = uniform.value;
2171
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
2172

2173
			switch ( type ) {
M
Mr.doob 已提交
2174

2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
2229
				case 'i':
M
Mr.doob 已提交
2230

2231 2232
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
2233

2234
					break;
M
Mr.doob 已提交
2235

2236
				case 'f':
M
Mr.doob 已提交
2237

2238 2239
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
2240

2241
					break;
M
Mr.doob 已提交
2242

2243
				case 'v2':
M
Mr.doob 已提交
2244

2245 2246
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
2247

2248
					break;
M
Mr.doob 已提交
2249

2250
				case 'v3':
M
Mr.doob 已提交
2251

2252 2253
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
2254

2255
					break;
M
Mr.doob 已提交
2256

M
Mr.doob 已提交
2257
				case 'v4':
M
Mr.doob 已提交
2258

2259 2260
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
2261

2262
					break;
M
Mr.doob 已提交
2263

2264
				case 'c':
M
Mr.doob 已提交
2265

2266 2267
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
2268

2269
					break;
M
Mr.doob 已提交
2270

2271 2272 2273
				case 's':

					// TODO: Optimize this.
B
Ben Houston 已提交
2274
					for( var propertyName in uniform.properties ) {
M
Mr.doob 已提交
2275

B
Ben Houston 已提交
2276 2277 2278
						var property = uniform.properties[ propertyName ];
						var locationProperty =  location[ propertyName ];
						var valueProperty = value[ propertyName ];
M
Mr.doob 已提交
2279

2280 2281
						switch( property.type ) {
							case 'f':
B
Ben Houston 已提交
2282
								_gl.uniform1f( locationProperty, valueProperty );
2283 2284
								break;
							case 'v2':
B
Ben Houston 已提交
2285
								_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
2286 2287
								break;
							case 'v3':
B
Ben Houston 已提交
2288
								_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
2289 2290
								break;
							case 'v4':
B
Ben Houston 已提交
2291
								_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
2292 2293
								break;
							case 'c':
B
Ben Houston 已提交
2294
								_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
2295 2296
								break;
						};
2297 2298 2299 2300 2301

					}

					break;

2302
				case 'sa':
2303

2304
					// TODO: Optimize this.
2305 2306
					for( var i = 0; i < value.length; i ++ ) {

B
Ben Houston 已提交
2307
						for( var propertyName in uniform.properties ) {
M
Mr.doob 已提交
2308

B
Ben Houston 已提交
2309 2310 2311
							var property = uniform.properties[ propertyName ];
							var locationProperty =  location[ i ][ propertyName ];
							var valueProperty = value[i][ propertyName ];
M
Mr.doob 已提交
2312

2313 2314
							switch( property.type ) {
								case 'f':
B
Ben Houston 已提交
2315
									_gl.uniform1f( locationProperty, valueProperty );
2316 2317
									break;
								case 'v2':
B
Ben Houston 已提交
2318
									_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
2319 2320
									break;
								case 'v3':
B
Ben Houston 已提交
2321
									_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
2322 2323
									break;
								case 'v4':
B
Ben Houston 已提交
2324
									_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
2325 2326
									break;
								case 'c':
B
Ben Houston 已提交
2327
									_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
2328 2329
									break;
							};
2330

2331
						}
2332 2333

					}
M
Mr.doob 已提交
2334

2335 2336
					break;

2337
				case 'iv1':
M
Mr.doob 已提交
2338

2339 2340
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
2341

2342
					break;
M
Mr.doob 已提交
2343

2344
				case 'iv':
M
Mr.doob 已提交
2345

2346 2347
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
2348

2349
					break;
M
Mr.doob 已提交
2350

2351
				case 'fv1':
M
Mr.doob 已提交
2352

2353 2354
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
2355

2356
					break;
M
Mr.doob 已提交
2357

2358
				case 'fv':
M
Mr.doob 已提交
2359

2360 2361
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
2362

2363
					break;
M
Mr.doob 已提交
2364

2365
				case 'v2v':
M
Mr.doob 已提交
2366

2367
					// array of THREE.Vector2
M
Mr.doob 已提交
2368

2369
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2370

2371
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
2372

2373
					}
M
Mr.doob 已提交
2374

M
Mr.doob 已提交
2375
					for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
M
Mr.doob 已提交
2376

M
Mr.doob 已提交
2377 2378
						uniform._array[ i2 + 0 ] = value[ i ].x;
						uniform._array[ i2 + 1 ] = value[ i ].y;
M
Mr.doob 已提交
2379

2380
					}
M
Mr.doob 已提交
2381

2382
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
2383

2384
					break;
M
Mr.doob 已提交
2385

2386
				case 'v3v':
M
Mr.doob 已提交
2387

2388
					// array of THREE.Vector3
M
Mr.doob 已提交
2389

2390
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2391

2392
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
2393

2394
					}
M
Mr.doob 已提交
2395

M
Mr.doob 已提交
2396
					for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
R
Ryan Tsao 已提交
2397

M
Mr.doob 已提交
2398 2399 2400
						uniform._array[ i3 + 0 ] = value[ i ].x;
						uniform._array[ i3 + 1 ] = value[ i ].y;
						uniform._array[ i3 + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
2401

2402
					}
R
Ryan Tsao 已提交
2403

2404
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
2405

2406
					break;
R
Ryan Tsao 已提交
2407

2408
				case 'v4v':
R
Ryan Tsao 已提交
2409

2410
					// array of THREE.Vector4
R
Ryan Tsao 已提交
2411

2412
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
2413

2414
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
2415

2416
					}
M
Mr.doob 已提交
2417

M
Mr.doob 已提交
2418
					for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
M
Mr.doob 已提交
2419

M
Mr.doob 已提交
2420 2421 2422 2423
						uniform._array[ i4 + 0 ] = value[ i ].x;
						uniform._array[ i4 + 1 ] = value[ i ].y;
						uniform._array[ i4 + 2 ] = value[ i ].z;
						uniform._array[ i4 + 3 ] = value[ i ].w;
M
Mr.doob 已提交
2424

2425
					}
M
Mr.doob 已提交
2426

2427
					_gl.uniform4fv( location, uniform._array );
M
Mr.doob 已提交
2428

2429
					break;
M
Mr.doob 已提交
2430

2431
				case 'm3':
M
Mr.doob 已提交
2432

2433 2434
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
2435

2436
					break;
M
Mr.doob 已提交
2437

2438
				case 'm3v':
M
Mr.doob 已提交
2439

2440
					// array of THREE.Matrix3
M
Mr.doob 已提交
2441

2442
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2443

2444
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
2445

2446
					}
M
Mr.doob 已提交
2447

2448
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2449

2450
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
2451

2452
					}
M
Mr.doob 已提交
2453

2454
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
2455

2456
					break;
M
Mr.doob 已提交
2457

2458
				case 'm4':
M
Mr.doob 已提交
2459

2460 2461
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
2462

2463
					break;
M
Mr.doob 已提交
2464

2465
				case 'm4v':
M
Mr.doob 已提交
2466

2467
					// array of THREE.Matrix4
M
Mr.doob 已提交
2468

2469
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2470

2471
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
2472

2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
2484

2485
				case 't':
M
Mr.doob 已提交
2486

2487
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
2488

2489 2490 2491 2492
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
2493

2494
					if ( ! texture ) continue;
M
Mr.doob 已提交
2495

2496
					if ( texture instanceof THREE.CubeTexture ||
G
gero3 已提交
2497 2498 2499
						 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {

						// CompressedTexture can have Array in image :/
M
Mr.doob 已提交
2500

2501
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
2502

2503 2504
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

M
Mr.doob 已提交
2505 2506 2507 2508 2509
						setCubeTextureDynamic( texture.texture, textureUnit );

					} else if ( texture instanceof THREE.WebGLRenderTarget ) {

						_this.setTexture( texture.texture, textureUnit );
2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

M
Mr.doob 已提交
2521
					// array of THREE.Texture (2d or cube)
2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

M
Mr.doob 已提交
2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563
						if ( texture instanceof THREE.CubeTexture ||
							 ( texture.image instanceof Array && texture.image.length === 6 ) ) {

							// CompressedTexture can have Array in image :/

							setCubeTexture( texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTarget ) {

							_this.setTexture( texture.texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

							setCubeTextureDynamic( texture.texture, textureUnit );

						} else {

							_this.setTexture( texture, textureUnit );

						}
2564 2565 2566 2567 2568 2569

					}

					break;

				default:
2570

2571
					console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
2572

M
Mr.doob 已提交
2573 2574 2575 2576
			}

		}

M
Mr.doob 已提交
2577
	}
M
Mr.doob 已提交
2578

T
tschw 已提交
2579
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2580

B
brason 已提交
2581
		var l, ll, light,
M
Mr.doob 已提交
2582
		r = 0, g = 0, b = 0,
B
Ben Houston 已提交
2583
		color,
B
brason 已提交
2584
		intensity,
M
Mr.doob 已提交
2585 2586
		distance,

2587
		viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2588

M
Mr.doob 已提交
2589
		directionalLength = 0,
M
Mr.doob 已提交
2590 2591 2592
		pointLength = 0,
		spotLength = 0,
		hemiLength = 0;
M
Mr.doob 已提交
2593

2594 2595 2596
		_lights.shadows = 0;
		_lights.shadowsPointLight = 0;

M
Mr.doob 已提交
2597 2598 2599 2600 2601 2602 2603 2604 2605 2606
		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

2607 2608 2609
				r += color.r;
				g += color.g;
				b += color.b;
M
Mr.doob 已提交
2610 2611 2612

			} else if ( light instanceof THREE.DirectionalLight ) {

B
Ben Houston 已提交
2613 2614
				if( ! light.__webglUniforms ) {
					light.__webglUniforms = {
B
Ben Houston 已提交
2615 2616
						direction: new THREE.Vector3(),
						color: new THREE.Color()
B
Ben Houston 已提交
2617 2618
					}
				}
M
Mr.doob 已提交
2619

M
Mr.doob 已提交
2620
				var uniforms = light.__webglUniforms;
M
Mr.doob 已提交
2621

M
Mr.doob 已提交
2622
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2623
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2624 2625 2626 2627
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );

M
Mr.doob 已提交
2628
				_lights.directional[ directionalLength ++ ] = uniforms;
M
Mr.doob 已提交
2629

2630
				if ( light.castShadow ) _lights.shadows ++;
M
Mr.doob 已提交
2631 2632 2633

			} else if ( light instanceof THREE.PointLight ) {

B
Ben Houston 已提交
2634 2635 2636 2637 2638 2639 2640 2641
				if( ! light.__webglUniforms ) {
					light.__webglUniforms = {
						position: new THREE.Vector3(),
						color: new THREE.Color(),
						distance: 0,
						decay: 0
					}
				}
M
Mr.doob 已提交
2642

M
Mr.doob 已提交
2643 2644 2645 2646
				var uniforms = light.__webglUniforms;

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2647

M
Mr.doob 已提交
2648 2649 2650
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2651

M
Mr.doob 已提交
2652
				_lights.point[ pointLength ++ ] = uniforms;
M
Mr.doob 已提交
2653

2654 2655 2656 2657 2658 2659 2660
				if ( light.castShadow ) {

					_lights.shadows ++;
					_lights.shadowsPointLight ++;

				}

M
Mr.doob 已提交
2661 2662
			} else if ( light instanceof THREE.SpotLight ) {

B
Ben Houston 已提交
2663 2664 2665 2666 2667 2668 2669 2670 2671 2672
				if( ! light.__webglUniforms ) {
					light.__webglUniforms = {
						position: new THREE.Vector3(),
						direction: new THREE.Vector3(),
						color: new THREE.Color(),
						distance: 0,
						decay: 0,
						angleCos: 0
					}
				}
M
Mr.doob 已提交
2673

M
Mr.doob 已提交
2674
				var uniforms = light.__webglUniforms;
M
Mr.doob 已提交
2675

M
Mr.doob 已提交
2676 2677
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2678

M
Mr.doob 已提交
2679 2680
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;
M
Mr.doob 已提交
2681

M
Mr.doob 已提交
2682
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2683
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2684 2685
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );
M
Mr.doob 已提交
2686

M
Mr.doob 已提交
2687 2688 2689 2690
				uniforms.angleCos = Math.cos( light.angle );
				uniforms.exponent = light.exponent;
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

M
Mr.doob 已提交
2691
				_lights.spot[ spotLength ++ ] = uniforms;
M
Mr.doob 已提交
2692

2693 2694
				if ( light.castShadow ) _lights.shadows ++;

M
Mr.doob 已提交
2695 2696
			} else if ( light instanceof THREE.HemisphereLight ) {

B
Ben Houston 已提交
2697 2698
				if( ! light.__webglUniforms ) {
					light.__webglUniforms = {
2699
						direction: new THREE.Vector3(),
B
Ben Houston 已提交
2700 2701 2702 2703
						skyColor: new THREE.Color(),
						groundColor: new THREE.Color()
					}
				}
M
Mr.doob 已提交
2704

M
Mr.doob 已提交
2705 2706 2707 2708 2709
				var uniforms = light.__webglUniforms;

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2710

M
Mr.doob 已提交
2711 2712
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2713

M
Mr.doob 已提交
2714
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2715 2716 2717 2718 2719

			}

		}

M
Mr.doob 已提交
2720 2721 2722
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2723

M
Mr.doob 已提交
2724 2725 2726 2727
		_lights.directional.length = directionalLength;
		_lights.point.length = pointLength;
		_lights.spot.length = spotLength;
		_lights.hemi.length = hemiLength;
2728

2729 2730
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength;

M
Mr.doob 已提交
2731
	}
M
Mr.doob 已提交
2732 2733 2734 2735 2736 2737 2738

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

2739
			state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

2767
			state.enable( _gl.CULL_FACE );
M
Mr.doob 已提交
2768 2769 2770 2771 2772 2773 2774 2775 2776

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

2777 2778
		var extension;

M
Mr.doob 已提交
2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
2791 2792 2793

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
2794
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
2795

2796
			}
M
Mr.doob 已提交
2797 2798 2799 2800

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
2801 2802
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
2803
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
2804

2805
			}
M
Mr.doob 已提交
2806

M
Mr.doob 已提交
2807 2808
		}

2809 2810
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

2811
		if ( extension ) {
M
Mr.doob 已提交
2812

2813 2814
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
2815

2816
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
2817

2818
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
2819
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
2820 2821 2822 2823 2824

			}

		}

M
Mr.doob 已提交
2825
	}
M
Mr.doob 已提交
2826

2827
	function uploadTexture( textureProperties, texture, slot ) {
2828

2829
		if ( textureProperties.__webglInit === undefined ) {
2830

2831
			textureProperties.__webglInit = true;
2832 2833 2834

			texture.addEventListener( 'dispose', onTextureDispose );

2835
			textureProperties.__webglTexture = _gl.createTexture();
2836

2837
			_infoMemory.textures ++;
2838 2839

		}
M
Mr.doob 已提交
2840

B
Ben Adams 已提交
2841
		state.activeTexture( _gl.TEXTURE0 + slot );
2842
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
2843

H
Henri Astre 已提交
2844 2845 2846 2847
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

G
gero3 已提交
2848
		texture.image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
2849

M
Mr.doob 已提交
2850 2851 2852 2853 2854 2855
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false ) {

			texture.image = makePowerOfTwo( texture.image );

		}

H
Henri Astre 已提交
2856
		var image = texture.image,
M
Mr.doob 已提交
2857
		isImagePowerOfTwo = isPowerOfTwo( image ),
H
Henri Astre 已提交
2858 2859
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
2860

H
Henri Astre 已提交
2861
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
M
Mr.doob 已提交
2862

H
Henri Astre 已提交
2863
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
2864

H
Henri Astre 已提交
2865
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
2866

H
Henri Astre 已提交
2867 2868 2869
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
2870

H
Henri Astre 已提交
2871 2872 2873
			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2874

H
Henri Astre 已提交
2875
					mipmap = mipmaps[ i ];
2876
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2877

H
Henri Astre 已提交
2878
				}
M
Mr.doob 已提交
2879

H
Henri Astre 已提交
2880
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2881

H
Henri Astre 已提交
2882
			} else {
M
Mr.doob 已提交
2883

2884
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
2885

H
Henri Astre 已提交
2886
			}
M
Mr.doob 已提交
2887

H
Henri Astre 已提交
2888
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
2889

H
Henri Astre 已提交
2890
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2891

H
Henri Astre 已提交
2892
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
2893

2894
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2895

2896
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2897

2898
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2899

2900
					} else {
M
Mr.doob 已提交
2901

2902
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
2903

2904
					}
M
Mr.doob 已提交
2905

H
Henri Astre 已提交
2906
				} else {
M
Mr.doob 已提交
2907

2908
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2909

M
Mr.doob 已提交
2910 2911
				}

H
Henri Astre 已提交
2912 2913
			}

G
gero3 已提交
2914 2915 2916
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
2917 2918 2919 2920 2921 2922

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
2923

2924
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2925 2926

					mipmap = mipmaps[ i ];
2927
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
2928 2929 2930

				}

H
Henri Astre 已提交
2931
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2932

H
Henri Astre 已提交
2933
			} else {
M
Mr.doob 已提交
2934

2935
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
2936

H
Henri Astre 已提交
2937
			}
M
Mr.doob 已提交
2938

H
Henri Astre 已提交
2939
		}
M
Mr.doob 已提交
2940

H
Henri Astre 已提交
2941
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
2942

2943
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
2944

B
Ben Adams 已提交
2945
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
2946

2947
	}
M
Mr.doob 已提交
2948

H
Henri Astre 已提交
2949
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
2950

2951 2952 2953
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2954

2955
			var image = texture.image;
M
Mr.doob 已提交
2956

2957 2958
			if ( image === undefined ) {

2959
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
2960 2961 2962 2963
				return;

			}

2964
			if ( image.complete === false ) {
M
Mr.doob 已提交
2965

2966
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
2967 2968 2969 2970
				return;

			}

2971
			uploadTexture( textureProperties, texture, slot );
2972

2973
			return;
M
Mr.doob 已提交
2974 2975 2976

		}

B
Ben Adams 已提交
2977
		state.activeTexture( _gl.TEXTURE0 + slot );
2978
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
2979

M
Mr.doob 已提交
2980 2981 2982 2983
	};

	function clampToMaxSize ( image, maxSize ) {

2984
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
2985

2986 2987
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
2988

2989
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
2990

2991 2992 2993
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
2994

2995 2996
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
2997

2998
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
2999

3000 3001 3002
			return canvas;

		}
M
Mr.doob 已提交
3003

3004
		return image;
M
Mr.doob 已提交
3005 3006 3007

	}

M
Mr.doob 已提交
3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

M
Mr.doob 已提交
3044 3045
	function setCubeTexture ( texture, slot ) {

3046
		var textureProperties = properties.get( texture );
3047

M
Mr.doob 已提交
3048 3049
		if ( texture.image.length === 6 ) {

3050
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3051

3052
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
3053

3054 3055
					texture.addEventListener( 'dispose', onTextureDispose );

3056
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
3057

3058
					_infoMemory.textures ++;
M
Mr.doob 已提交
3059 3060 3061

				}

B
Ben Adams 已提交
3062
				state.activeTexture( _gl.TEXTURE0 + slot );
3063
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3064 3065 3066

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
3067 3068
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
3069 3070 3071 3072 3073

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

3074
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
3075

G
gero3 已提交
3076
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
3077 3078 3079

					} else {

3080
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
3081 3082 3083 3084 3085 3086

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
3087
				isImagePowerOfTwo = isPowerOfTwo( image ),
M
Mr.doob 已提交
3088 3089 3090 3091 3092 3093 3094
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

3095
					if ( ! isCompressed ) {
M
Mr.doob 已提交
3096

M
Mr.doob 已提交
3097
						if ( isDataTexture ) {
3098

3099
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
3100

M
Mr.doob 已提交
3101
						} else {
3102

3103
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
3104

M
Mr.doob 已提交
3105 3106
						}

3107
					} else {
3108

M
Mr.doob 已提交
3109 3110
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

3111
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
3112 3113

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
3114

3115
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
3116

3117
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
3118

3119
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3120

3121
								} else {
M
Mr.doob 已提交
3122

3123
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
3124

3125
								}
M
Mr.doob 已提交
3126

3127
							} else {
M
Mr.doob 已提交
3128

3129
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3130

3131
							}
M
Mr.doob 已提交
3132

3133
						}
M
Mr.doob 已提交
3134

M
Mr.doob 已提交
3135
					}
M
Mr.doob 已提交
3136

M
Mr.doob 已提交
3137 3138 3139 3140 3141 3142 3143 3144
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

3145
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
3146

B
Ben Adams 已提交
3147
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3148 3149 3150

			} else {

B
Ben Adams 已提交
3151
				state.activeTexture( _gl.TEXTURE0 + slot );
3152
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3153 3154 3155 3156 3157

			}

		}

M
Mr.doob 已提交
3158
	}
M
Mr.doob 已提交
3159 3160 3161

	function setCubeTextureDynamic ( texture, slot ) {

B
Ben Adams 已提交
3162
		state.activeTexture( _gl.TEXTURE0 + slot );
3163
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
3164

M
Mr.doob 已提交
3165
	}
M
Mr.doob 已提交
3166 3167 3168

	// Render targets

3169 3170
	// Setup storage for target texture and bind it to correct framebuffer
	function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
M
Mr.doob 已提交
3171

3172 3173 3174
		var glFormat = paramThreeToGL( renderTarget.texture.format );
		var glType = paramThreeToGL( renderTarget.texture.type );
		state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3175
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3176 3177
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3178

M
Mr.doob 已提交
3179
	}
M
Mr.doob 已提交
3180

3181 3182
	// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
	function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

3198
			// FIXME: We don't support !depth !stencil
M
Mr.doob 已提交
3199 3200 3201 3202
			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

3203
		_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
M
Mr.doob 已提交
3204

M
Mr.doob 已提交
3205
	}
M
Mr.doob 已提交
3206

3207
	// Setup GL resources for a non-texture depth buffer
M
Marius Kintel 已提交
3208
	function setupDepthRenderbuffer( renderTarget ) {
M
Mr.doob 已提交
3209

3210
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3211 3212

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
3213
		if ( isCube ) {
M
Mr.doob 已提交
3214

3215 3216
			renderTargetProperties.__webglDepthbuffer = [];
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3217

M
Marius Kintel 已提交
3218
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
3219 3220
				renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
				setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3221 3222

			}
B
Ben Adams 已提交
3223

3224 3225
		}
		else {
M
Mr.doob 已提交
3226

M
Marius Kintel 已提交
3227
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
3228 3229
			renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
			setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
M
Mr.doob 已提交
3230

3231
		}
M
Marius Kintel 已提交
3232
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3233

3234
	};
M
Mr.doob 已提交
3235

3236
	// Set up GL resources for the render target
M
Marius Kintel 已提交
3237
	function setupRenderTarget( renderTarget ) {
M
Mr.doob 已提交
3238

3239 3240
		var renderTargetProperties = properties.get( renderTarget );
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3241

3242
		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
M
Mr.doob 已提交
3243

3244
		textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3245

3246
		_infoMemory.textures ++;
M
Mr.doob 已提交
3247

3248 3249 3250 3251
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
		var glFormat = paramThreeToGL( renderTarget.texture.format );
		var glType = paramThreeToGL( renderTarget.texture.type );
M
Mr.doob 已提交
3252

3253 3254 3255
		//
		// Setup framebuffer
		//
M
Mr.doob 已提交
3256

3257
		if ( isCube ) {
M
Mr.doob 已提交
3258

3259 3260
			renderTargetProperties.__webglFramebuffer = [];
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3261

3262
				renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
M
Mr.doob 已提交
3263

3264
			}
M
Mr.doob 已提交
3265

3266
		} else {
M
Mr.doob 已提交
3267

3268
			renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3269

3270
		}
M
Mr.doob 已提交
3271

3272 3273 3274 3275
		//
		// Setup color buffer
		//
		if ( isCube ) {
M
Mr.doob 已提交
3276

3277 3278 3279
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3280

3281
				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
M
Mr.doob 已提交
3282 3283 3284

			}

3285 3286
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3287

3288
		} else {
M
Mr.doob 已提交
3289

3290 3291 3292
			state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3293

3294 3295
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
			state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3296

3297
		}
M
Mr.doob 已提交
3298

3299 3300 3301 3302
		//
		// Setup depth and stencil buffers
		//
		if ( renderTarget.depthBuffer ) {
M
Mr.doob 已提交
3303

M
Marius Kintel 已提交
3304
			setupDepthRenderbuffer( renderTarget );
M
Mr.doob 已提交
3305

3306
		}
M
Mr.doob 已提交
3307

3308
	}
M
Mr.doob 已提交
3309

3310
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
3311

3312
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3313

M
Marius Kintel 已提交
3314
			setupRenderTarget( renderTarget );
M
Mr.doob 已提交
3315 3316 3317

		}

3318
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
M
Mr.doob 已提交
3319 3320 3321 3322
		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

3323
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3324

M
Mr.doob 已提交
3325 3326
			if ( isCube ) {

3327
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3328 3329 3330

			} else {

3331
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
3362 3363 3364 3365 3366 3367 3368
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );

		}

M
Mr.doob 已提交
3369 3370 3371 3372 3373
		_currentWidth = width;
		_currentHeight = height;

	};

M
Mr.doob 已提交
3374
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3375

M
Mr.doob 已提交
3376
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3377

3378
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3379
			return;
3380

G
gero3 已提交
3381
		}
3382

M
Mr.doob 已提交
3383
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3384

M
Mr.doob 已提交
3385
		if ( framebuffer ) {
3386

G
gero3 已提交
3387
			var restore = false;
3388

M
Mr.doob 已提交
3389
			if ( framebuffer !== _currentFramebuffer ) {
3390

M
Mr.doob 已提交
3391
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3392

G
gero3 已提交
3393
				restore = true;
3394

G
gero3 已提交
3395
			}
3396

M
Mr.doob 已提交
3397
			try {
3398

M
Mr.doob 已提交
3399
				var texture = renderTarget.texture;
3400

M
Mr.doob 已提交
3401 3402
				if ( texture.format !== THREE.RGBAFormat
					&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3403

M
Mr.doob 已提交
3404 3405
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3406

M
Mr.doob 已提交
3407
				}
3408

M
Mr.doob 已提交
3409 3410 3411 3412
				if ( texture.type !== THREE.UnsignedByteType
					&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
					&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
					&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3413

M
Mr.doob 已提交
3414 3415
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3416

M
Mr.doob 已提交
3417
				}
3418

M
Mr.doob 已提交
3419
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3420

M
Mr.doob 已提交
3421
					_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
3422

M
Mr.doob 已提交
3423
				} else {
M
Mr.doob 已提交
3424

M
Mr.doob 已提交
3425 3426 3427
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3428

M
Mr.doob 已提交
3429
			} finally {
M
Mr.doob 已提交
3430

M
Mr.doob 已提交
3431 3432 3433
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
3434

M
Mr.doob 已提交
3435 3436 3437
				}

			}
M
Mr.doob 已提交
3438 3439 3440

		}

M
Mr.doob 已提交
3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451
	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

M
Mr.doob 已提交
3452
	}
M
Mr.doob 已提交
3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
3466
	}
M
Mr.doob 已提交
3467 3468 3469 3470 3471

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

3472 3473
		var extension;

M
Mr.doob 已提交
3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

3498 3499 3500 3501 3502 3503 3504 3505
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

M
Mr.doob 已提交
3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528
		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

3529
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
3530

3531 3532 3533 3534 3535 3536
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
Mr.doob 已提交
3537 3538 3539

		}

3540 3541 3542
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
3543

3544 3545 3546 3547
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
Pierre Lepers 已提交
3548 3549 3550

		}

3551 3552 3553
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
3554

3555 3556
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
3557 3558 3559

		}

M
Mr.doob 已提交
3560 3561
		return 0;

M
Mr.doob 已提交
3562
	}
M
Mr.doob 已提交
3563 3564

};