WebGLRenderer.js 82.0 KB
Newer Older
M
Mr.doob 已提交
1 2 3 4 5 6 7 8 9
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

10
	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
M
Mr.doob 已提交
11 12 13 14

	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
15
	_context = parameters.context !== undefined ? parameters.context : null,
M
Mr.doob 已提交
16

M
Mr.doob 已提交
17 18
	_width = _canvas.width,
	_height = _canvas.height,
19

20 21
	pixelRatio = 1,

22
	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
23
	_depth = parameters.depth !== undefined ? parameters.depth : true,
M
Mr.doob 已提交
24
	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
25 26
	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
M
Mr.doob 已提交
27 28
	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,

29 30
	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
M
Mr.doob 已提交
31

M
Mr.doob 已提交
32
	var lights = [];
M
Mr.doob 已提交
33

O
OpenShift guest 已提交
34
	var opaqueObjects = [];
M
Mr.doob 已提交
35
	var opaqueObjectsLastIndex = - 1;
36
	var transparentObjects = [];
M
Mr.doob 已提交
37
	var transparentObjectsLastIndex = - 1;
38

39 40
	var morphInfluences = new Float32Array( 8 );

41

M
Mr.doob 已提交
42 43 44
	var sprites = [];
	var lensFlares = [];

M
Mr.doob 已提交
45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

63
	this.gammaFactor = 2.0;	// for backwards compatibility
M
Mr.doob 已提交
64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
	this.gammaInput = false;
	this.gammaOutput = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
84
	_currentMaterialId = - 1,
85
	_currentGeometryProgram = '',
M
Mr.doob 已提交
86 87 88 89 90 91
	_currentCamera = null,

	_usedTextureUnits = 0,

	_viewportX = 0,
	_viewportY = 0,
92 93
	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
M
Mr.doob 已提交
94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110
	_currentWidth = 0,
	_currentHeight = 0,

	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_lights = {

111 112
		hash: '',

M
Mr.doob 已提交
113
		ambient: [ 0, 0, 0 ],
M
Mr.doob 已提交
114 115 116
		directional: [],
		point: [],
		spot: [],
117 118 119 120
		hemi: [],

		shadows: 0,
		shadowsPointLight: 0
M
Mr.doob 已提交
121

122 123
	},

M
Mr.doob 已提交
124 125
	_lightsNeedUpdate = true,

M
Mr.doob 已提交
126 127
	// info

128
	_infoMemory = {
129 130

		geometries: 0,
T
tschw 已提交
131
		textures: 0
132 133 134

	},

135
	_infoRender = {
136 137 138 139 140 141

		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

M
Mr.doob 已提交
142 143
	};

M
Mr.doob 已提交
144
	this.info = {
145

M
Mr.doob 已提交
146 147
		render: _infoRender,
		memory: _infoMemory,
148
		programs: null
M
Mr.doob 已提交
149 150

	};
151

152

M
Mr.doob 已提交
153 154 155 156
	// initialize

	var _gl;

M
Mr.doob 已提交
157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

G
gero3 已提交
172
			if ( _canvas.getContext( 'webgl' ) !== null ) {
173 174 175 176 177 178 179 180

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
M
Mr.doob 已提交
181 182 183

		}

D
dubejf 已提交
184
		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
185

M
Mr.doob 已提交
186 187
	} catch ( error ) {

188
		console.error( 'THREE.WebGLRenderer: ' + error );
M
Mr.doob 已提交
189 190 191

	}

192 193
	var extensions = new THREE.WebGLExtensions( _gl );

194 195
	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
196 197
	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
198
	extensions.get( 'OES_standard_derivatives' );
B
Ben Adams 已提交
199
	extensions.get( 'ANGLE_instanced_arrays' );
200

201 202
	if ( extensions.get( 'OES_element_index_uint' ) ) {

203
		THREE.BufferGeometry.MaxIndex = 4294967296;
204 205 206

	}

M
Mr.doob 已提交
207
	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
M
Mr.doob 已提交
208

209 210 211
	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
G
gero3 已提交
212
	var programCache = new THREE.WebGLPrograms( this, capabilities );
213

214 215
	this.info.programs = programCache.programs;

216 217
	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
218

M
Mr.doob 已提交
219 220
	//

221
	function glClearColor( r, g, b, a ) {
222 223 224

		if ( _premultipliedAlpha === true ) {

225
			r *= a; g *= a; b *= a;
226 227 228

		}

229 230
		_gl.clearColor( r, g, b, a );

231
	}
232

233
	function setDefaultGLState() {
M
Mr.doob 已提交
234

M
Mr.doob 已提交
235
		state.init();
M
Mr.doob 已提交
236 237 238

		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

239
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
240

241
	}
242

243
	function resetGLState() {
244 245 246 247

		_currentProgram = null;
		_currentCamera = null;

248
		_currentGeometryProgram = '';
249 250 251 252
		_currentMaterialId = - 1;

		_lightsNeedUpdate = true;

M
Mr.doob 已提交
253 254
		state.reset();

255
	}
M
Mr.doob 已提交
256 257 258 259

	setDefaultGLState();

	this.context = _gl;
M
Mr.doob 已提交
260
	this.capabilities = capabilities;
261
	this.extensions = extensions;
M
Mr.doob 已提交
262
	this.state = state;
M
Mr.doob 已提交
263

M
Mr.doob 已提交
264 265
	// shadow map

M
Mr.doob 已提交
266
	var shadowMap = new THREE.WebGLShadowMap( this, lights, objects );
M
Mr.doob 已提交
267

268
	this.shadowMap = shadowMap;
M
Mr.doob 已提交
269

M
Mr.doob 已提交
270

M
Mr.doob 已提交
271 272 273 274 275
	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

M
Mr.doob 已提交
276 277 278 279 280 281 282 283
	// API

	this.getContext = function () {

		return _gl;

	};

284 285 286 287 288 289
	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

290 291 292 293 294 295
	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

296
	this.getMaxAnisotropy = ( function () {
M
Mr.doob 已提交
297

298
		var value;
M
Mr.doob 已提交
299

300
		return function getMaxAnisotropy() {
301

M
Mr.doob 已提交
302
			if ( value !== undefined ) return value;
303

M
Mr.doob 已提交
304
			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
305

M
Mr.doob 已提交
306
			if ( extension !== null ) {
307

M
Mr.doob 已提交
308
				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
309

M
Mr.doob 已提交
310 311 312 313 314
			} else {

				value = 0;

			}
315 316 317 318 319 320

			return value;

		}

	} )();
M
Mr.doob 已提交
321 322 323

	this.getPrecision = function () {

G
gero3 已提交
324
		return capabilities.precision;
M
Mr.doob 已提交
325 326 327

	};

328 329 330 331 332 333 334 335
	this.getPixelRatio = function () {

		return pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

336
		if ( value !== undefined ) pixelRatio = value;
337 338 339

	};

340 341 342 343 344 345 346 347 348
	this.getSize = function () {

		return {
			width: _width,
			height: _height
		};

	};

349
	this.setSize = function ( width, height, updateStyle ) {
M
Mr.doob 已提交
350

351 352 353
		_width = width;
		_height = height;

354 355
		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;
356

357
		if ( updateStyle !== false ) {
358

G
gero3 已提交
359 360
			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
361

G
gero3 已提交
362
		}
M
Mr.doob 已提交
363

364
		this.setViewport( 0, 0, width, height );
M
Mr.doob 已提交
365 366 367 368 369

	};

	this.setViewport = function ( x, y, width, height ) {

370 371
		_viewportX = x * pixelRatio;
		_viewportY = y * pixelRatio;
M
Mr.doob 已提交
372

373 374
		_viewportWidth = width * pixelRatio;
		_viewportHeight = height * pixelRatio;
M
Mr.doob 已提交
375 376 377 378 379

		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

M
Mr.doob 已提交
380 381 382 383 384 385 386 387 388 389
	this.getViewport = function ( dimensions ) {

		dimensions.x = _viewportX / pixelRatio;
		dimensions.y = _viewportY / pixelRatio;

		dimensions.z = _viewportWidth / pixelRatio;
		dimensions.w = _viewportHeight / pixelRatio;

	};

M
Mr.doob 已提交
390 391
	this.setScissor = function ( x, y, width, height ) {

392
		_gl.scissor(
393 394 395 396
			x * pixelRatio,
			y * pixelRatio,
			width * pixelRatio,
			height * pixelRatio
397
		);
M
Mr.doob 已提交
398 399 400

	};

401
	this.enableScissorTest = function ( boolean ) {
M
Mr.doob 已提交
402

M
Mr.doob 已提交
403
		state.setScissorTest( boolean );
M
Mr.doob 已提交
404 405 406 407 408

	};

	// Clearing

M
Mr.doob 已提交
409
	this.getClearColor = function () {
M
Mr.doob 已提交
410

M
Mr.doob 已提交
411
		return _clearColor;
M
Mr.doob 已提交
412 413 414

	};

M
Mr.doob 已提交
415
	this.setClearColor = function ( color, alpha ) {
M
Mr.doob 已提交
416

M
Mr.doob 已提交
417
		_clearColor.set( color );
418

M
Mr.doob 已提交
419
		_clearAlpha = alpha !== undefined ? alpha : 1;
M
Mr.doob 已提交
420

421
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
422 423 424

	};

M
Mr.doob 已提交
425
	this.getClearAlpha = function () {
M
Mr.doob 已提交
426

M
Mr.doob 已提交
427
		return _clearAlpha;
M
Mr.doob 已提交
428 429 430

	};

M
Mr.doob 已提交
431
	this.setClearAlpha = function ( alpha ) {
M
Mr.doob 已提交
432

M
Mr.doob 已提交
433
		_clearAlpha = alpha;
M
Mr.doob 已提交
434

435
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
436 437 438 439 440 441 442 443 444 445 446 447

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465

	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
M
Mr.doob 已提交
466 467 468 469 470 471 472 473 474 475

	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

M
Mr.doob 已提交
476 477
	// Reset

478
	this.resetGLState = resetGLState;
M
Mr.doob 已提交
479

D
dubejf 已提交
480 481 482 483 484 485
	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

M
Mr.doob 已提交
486
	// Events
M
Mr.doob 已提交
487

D
dubejf 已提交
488 489 490 491 492 493 494 495 496 497 498
	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

	};

499
	function onTextureDispose( event ) {
M
Mr.doob 已提交
500 501 502 503 504 505 506

		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

507
		_infoMemory.textures --;
M
Mr.doob 已提交
508 509


510
	}
M
Mr.doob 已提交
511

512
	function onRenderTargetDispose( event ) {
M
Mr.doob 已提交
513 514 515 516 517 518 519

		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

520
		_infoMemory.textures --;
M
Mr.doob 已提交
521

522
	}
M
Mr.doob 已提交
523

524
	function onMaterialDispose( event ) {
M
Mr.doob 已提交
525 526 527 528 529 530 531

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

532
	}
M
Mr.doob 已提交
533 534 535

	// Buffer deallocation

536
	function deallocateTexture( texture ) {
M
Mr.doob 已提交
537

538
		var textureProperties = properties.get( texture );
M
Mr.doob 已提交
539

540
		if ( texture.image && textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
541 542 543

			// cube texture

544
			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
545

546 547 548 549
		} else {

			// 2D texture

550
			if ( textureProperties.__webglInit === undefined ) return;
551

552
			_gl.deleteTexture( textureProperties.__webglTexture );
553

M
Mr.doob 已提交
554 555
		}

556
		// remove all webgl properties
557
		properties.delete( texture );
558

559
	}
M
Mr.doob 已提交
560

561
	function deallocateRenderTarget( renderTarget ) {
M
Mr.doob 已提交
562

563
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
564
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
565

M
Mr.doob 已提交
566
		if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return;
M
Mr.doob 已提交
567

M
Mr.doob 已提交
568
		_gl.deleteTexture( textureProperties.__webglTexture );
M
Mr.doob 已提交
569

M
Mr.doob 已提交
570 571 572 573
		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

574 575
				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer[ i ] );
M
Mr.doob 已提交
576 577 578 579 580

			}

		} else {

581 582
			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer );
M
Mr.doob 已提交
583 584 585

		}

M
Mr.doob 已提交
586
		properties.delete( renderTarget.texture );
D
Daosheng Mu 已提交
587
		properties.delete( renderTarget );
M
Mr.doob 已提交
588

589
	}
M
Mr.doob 已提交
590

591
	function deallocateMaterial( material ) {
M
Mr.doob 已提交
592

593 594 595 596
		releaseMaterialProgramReference( material );

		properties.delete( material );

597
	}
598 599


600
	function releaseMaterialProgramReference( material ) {
601

602
		var programInfo = properties.get( material ).program;
M
Mr.doob 已提交
603 604 605

		material.program = undefined;

606
		if ( programInfo !== undefined ) {
M
Mr.doob 已提交
607

608
			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
609

M
Mr.doob 已提交
610 611
		}

612
	}
M
Mr.doob 已提交
613 614 615 616 617

	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

618
		state.initAttributes();
619

620
		var buffers = properties.get( object );
621

622 623 624 625
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
626

627
		var attributes = program.getAttributes();
628

M
Mr.doob 已提交
629 630
		if ( object.hasPositions ) {

631
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
632
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
633

634 635
			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
636 637 638 639 640

		}

		if ( object.hasNormals ) {

641
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
642

643
			if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshPhysicalMaterial' && material.shading === THREE.FlatShading ) {
M
Mr.doob 已提交
644

645
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
646

647
					var array = object.normalArray;
M
Mr.doob 已提交
648

649 650 651
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
652

653 654 655
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
656

657 658 659
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
660

661 662 663
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
664 665 666 667 668 669

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
670

671
			state.enableAttribute( attributes.normal );
672

673
			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
674 675 676 677 678

		}

		if ( object.hasUvs && material.map ) {

679
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
680
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
681

682
			state.enableAttribute( attributes.uv );
683

684
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
685 686 687 688 689

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

690
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
691
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
692

693
			state.enableAttribute( attributes.color );
694

695
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
696 697 698

		}

699
		state.disableUnusedAttributes();
700

M
Mr.doob 已提交
701 702 703 704 705 706
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

707 708
	this.renderBufferDirect = function ( camera, lights, fog, geometry, material, object, group ) {

M
Mr.doob 已提交
709 710 711 712
		setMaterial( material );

		var program = setProgram( camera, lights, fog, material, object );

M
Mr.doob 已提交
713 714
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
M
Mr.doob 已提交
715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

			activeInfluences.sort( numericalSort );

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

746 747
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
748 749 750 751 752 753 754
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

755
					var index = influence[ 1 ];
M
Mr.doob 已提交
756

757 758
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
759 760 761

				} else {

762 763
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780

				}

			}

			var uniforms = program.getUniforms();

			if ( uniforms.morphTargetInfluences !== null ) {

				_gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );

			}

			updateBuffers = true;

		}

M
Mr.doob 已提交
781 782
		//

783
		var index = geometry.index;
784 785
		var position = geometry.attributes.position;

786 787
		if ( material.wireframe === true ) {

788
			index = objects.getWireframeAttribute( geometry );
789 790 791

		}

792 793
		var renderer;

794
		if ( index !== null ) {
795

796 797
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
798

799
		} else {
800

801
			renderer = bufferRenderer;
802

803
		}
M
Mr.doob 已提交
804

805
		if ( updateBuffers ) {
M
Mr.doob 已提交
806

807
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
808

809
			if ( index !== null ) {
810

811
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
812 813 814

			}

815
		}
816

M
Mr.doob 已提交
817
		//
818

M
Mr.doob 已提交
819 820
		var dataStart = 0;
		var dataCount = Infinity;
821

M
Mr.doob 已提交
822
		if ( index !== null ) {
823

M
Mr.doob 已提交
824
			dataCount = index.count
825

M
Mr.doob 已提交
826
		} else if ( position !== undefined ) {
827

M
Mr.doob 已提交
828
			dataCount = position.count;
829

M
Mr.doob 已提交
830
		}
831

M
Mr.doob 已提交
832 833
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
834

M
Mr.doob 已提交
835 836
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
837

M
Mr.doob 已提交
838 839 840 841 842 843
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
844

845
		if ( object instanceof THREE.Mesh ) {
846

847
			if ( material.wireframe === true ) {
848

849 850
				state.setLineWidth( material.wireframeLinewidth * pixelRatio );
				renderer.setMode( _gl.LINES );
851

852
			} else {
853

854
				renderer.setMode( _gl.TRIANGLES );
855

856
			}
857

858
			if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) {
859

860
				renderer.renderInstances( geometry );
861

862
			} else {
863

M
Mr.doob 已提交
864
				renderer.render( drawStart, drawCount );
865

866
			}
867

868
		} else if ( object instanceof THREE.Line ) {
869

870
			var lineWidth = material.linewidth;
871

872
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
873

874
			state.setLineWidth( lineWidth * pixelRatio );
875

876
			if ( object instanceof THREE.LineSegments ) {
877

878
				renderer.setMode( _gl.LINES );
879

880
			} else {
881

882
				renderer.setMode( _gl.LINE_STRIP );
883 884

			}
M
Mr.doob 已提交
885

M
Mr.doob 已提交
886
			renderer.render( drawStart, drawCount );
887

888
		} else if ( object instanceof THREE.Points ) {
889 890

			renderer.setMode( _gl.POINTS );
M
Mr.doob 已提交
891
			renderer.render( drawStart, drawCount );
892

M
Mr.doob 已提交
893 894 895 896
		}

	};

897
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
898

M
Mr.doob 已提交
899
		var extension;
B
Ben Adams 已提交
900

M
Mr.doob 已提交
901
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
Ben Adams 已提交
902

M
Mr.doob 已提交
903
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
904

M
Mr.doob 已提交
905
			if ( extension === null ) {
B
Ben Adams 已提交
906

907
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
908
				return;
B
Ben Adams 已提交
909

M
Mr.doob 已提交
910 911 912
			}

		}
B
Ben Adams 已提交
913

914 915
		if ( startIndex === undefined ) startIndex = 0;

916 917
		state.initAttributes();

918
		var geometryAttributes = geometry.attributes;
919

920
		var programAttributes = program.getAttributes();
921

922
		var materialDefaultAttributeValues = material.defaultAttributeValues;
923

924
		for ( var name in programAttributes ) {
925

926
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
927

M
Mr.doob 已提交
928
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
929

930
				var geometryAttribute = geometryAttributes[ name ];
931

M
Mr.doob 已提交
932
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
933

934
					var size = geometryAttribute.itemSize;
G
gero3 已提交
935
					var buffer = objects.getAttributeBuffer( geometryAttribute );
936

B
Ben Adams 已提交
937
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
938

M
Mr.doob 已提交
939 940 941 942 943
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
944

M
Mr.doob 已提交
945
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
946

M
Mr.doob 已提交
947
							if ( geometry.maxInstancedCount === undefined ) {
948

D
dubejf 已提交
949
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
950

M
Mr.doob 已提交
951
							}
B
Ben Adams 已提交
952

M
Mr.doob 已提交
953
						} else {
B
Ben Adams 已提交
954

M
Mr.doob 已提交
955
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
956

M
Mr.doob 已提交
957
						}
B
Ben Adams 已提交
958

M
Mr.doob 已提交
959 960
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
961

M
Mr.doob 已提交
962
					} else {
B
Ben Adams 已提交
963

M
Mr.doob 已提交
964
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
965

M
Mr.doob 已提交
966
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
967

M
Mr.doob 已提交
968
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
969

D
dubejf 已提交
970
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
971

M
Mr.doob 已提交
972
							}
B
Ben Adams 已提交
973

M
Mr.doob 已提交
974 975 976 977
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
978
						}
B
Ben Adams 已提交
979

M
Mr.doob 已提交
980 981 982
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32

B
Ben Adams 已提交
983
					}
M
Mr.doob 已提交
984

985 986
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
987
					var value = materialDefaultAttributeValues[ name ];
988

989
					if ( value !== undefined ) {
M
Mr.doob 已提交
990

991
						switch ( value.length ) {
M
Mr.doob 已提交
992

993 994 995
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
996

997 998 999
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1000

1001 1002 1003
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1004

1005 1006
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1007 1008

						}
M
Mr.doob 已提交
1009 1010 1011 1012 1013 1014 1015 1016

					}

				}

			}

		}
1017

1018
		state.disableUnusedAttributes();
1019

M
Mr.doob 已提交
1020 1021
	}

M
Mr.doob 已提交
1022 1023
	// Sorting

1024 1025 1026 1027 1028 1029
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

	}

M
Mr.doob 已提交
1030 1031
	function painterSortStable ( a, b ) {

U
unconed 已提交
1032
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1033

U
unconed 已提交
1034
			return a.object.renderOrder - b.object.renderOrder;
1035

M
Mr.doob 已提交
1036
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1037

M
Mr.doob 已提交
1038
			return a.material.id - b.material.id;
1039 1040

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1041

M
Mr.doob 已提交
1042
			return a.z - b.z;
M
Mr.doob 已提交
1043 1044 1045

		} else {

1046
			return a.id - b.id;
M
Mr.doob 已提交
1047 1048 1049

		}

1050
	}
M
Mr.doob 已提交
1051

1052 1053
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1054
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1055

U
unconed 已提交
1056
			return a.object.renderOrder - b.object.renderOrder;
1057 1058

		} if ( a.z !== b.z ) {
1059

M
Mr.doob 已提交
1060
			return b.z - a.z;
1061 1062 1063 1064 1065 1066 1067

		} else {

			return a.id - b.id;

		}

1068
	}
1069

M
Mr.doob 已提交
1070 1071 1072 1073 1074 1075
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1076
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1077 1078 1079 1080
			return;

		}

M
Mr.doob 已提交
1081
		var fog = scene.fog;
M
Mr.doob 已提交
1082 1083 1084

		// reset caching for this frame

1085
		_currentGeometryProgram = '';
1086
		_currentMaterialId = - 1;
1087
		_currentCamera = null;
M
Mr.doob 已提交
1088 1089 1090 1091
		_lightsNeedUpdate = true;

		// update scene graph

1092
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1093 1094 1095

		// update camera matrices and frustum

1096
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1097 1098 1099 1100 1101 1102

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1103
		lights.length = 0;
1104

M
Mr.doob 已提交
1105 1106
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1107

M
Mr.doob 已提交
1108 1109 1110
		sprites.length = 0;
		lensFlares.length = 0;

1111
		projectObject( scene, camera );
M
Mr.doob 已提交
1112

1113 1114 1115
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1116
		if ( _this.sortObjects === true ) {
1117 1118 1119

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1120

1121 1122
		}

1123 1124
		setupLights( lights, camera );

M
Mr.doob 已提交
1125
		//
M
Mr.doob 已提交
1126

M
Mr.doob 已提交
1127
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1128 1129 1130

		//

1131 1132 1133 1134
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1135 1136 1137 1138 1139 1140 1141 1142 1143

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1144
		//
M
Mr.doob 已提交
1145 1146 1147

		if ( scene.overrideMaterial ) {

1148
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1149

1150 1151
			renderObjects( opaqueObjects, camera, lights, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, lights, fog, overrideMaterial );
1152

M
Mr.doob 已提交
1153 1154 1155 1156
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1157
			state.setBlending( THREE.NoBlending );
1158
			renderObjects( opaqueObjects, camera, lights, fog );
M
Mr.doob 已提交
1159 1160 1161

			// transparent pass (back-to-front order)

1162
			renderObjects( transparentObjects, camera, lights, fog );
M
Mr.doob 已提交
1163 1164 1165 1166 1167

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1168 1169
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
1170 1171 1172

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1173 1174 1175
		if ( renderTarget ) {

			var texture = renderTarget.texture;
M
Mr.doob 已提交
1176

M
Mr.doob 已提交
1177 1178 1179 1180 1181
			if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
					texture.minFilter !== THREE.NearestFilter &&
					texture.minFilter !== THREE.LinearFilter ) {

				updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1182 1183

			}
M
Mr.doob 已提交
1184 1185 1186 1187 1188

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

M
Mr.doob 已提交
1189 1190
		state.setDepthTest( true );
		state.setDepthWrite( true );
1191
		state.setColorWrite( true );
M
Mr.doob 已提交
1192 1193 1194 1195

		// _gl.finish();

	};
M
Mr.doob 已提交
1196

M
Mr.doob 已提交
1197 1198
	function pushRenderItem( object, geometry, material, z, group ) {

1199
		var array, index;
M
Mr.doob 已提交
1200

1201
		// allocate the next position in the appropriate array
M
Mr.doob 已提交
1202 1203 1204

		if ( material.transparent ) {

1205 1206
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
Mr.doob 已提交
1207 1208 1209

		} else {

1210 1211 1212 1213 1214
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1215 1216
		// recycle existing render item or grow the array

1217 1218 1219 1220 1221 1222 1223 1224 1225 1226
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
Mr.doob 已提交
1227 1228 1229

		} else {

1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
Mr.doob 已提交
1241 1242 1243 1244 1245

		}

	}

1246
	function projectObject( object, camera ) {
M
Mr.doob 已提交
1247

M
Mr.doob 已提交
1248
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1249

1250
		if ( object.layers.test( camera.layers ) ) {
M
Mr.doob 已提交
1251

1252
			if ( object instanceof THREE.Light ) {
M
Mr.doob 已提交
1253

1254
				lights.push( object );
M
Mr.doob 已提交
1255

1256
			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
1257

1258 1259 1260 1261 1262
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {

					sprites.push( object );

				}
M
Mr.doob 已提交
1263

1264
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
1265

1266
				lensFlares.push( object );
M
Mr.doob 已提交
1267

1268
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1269

1270
				if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1271

1272 1273
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1274

1275
				}
1276

1277
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1278

1279
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
Mr.doob 已提交
1280

1281
				if ( object instanceof THREE.SkinnedMesh ) {
M
Mr.doob 已提交
1282

1283
					object.skeleton.update();
1284

1285
				}
1286

1287
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
1288

1289
					var material = object.material;
1290

1291
					if ( material.visible === true ) {
M
Mr.doob 已提交
1292

1293
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1294

1295 1296 1297 1298
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
Mr.doob 已提交
1299

1300
						var geometry = objects.update( object );
M
Mr.doob 已提交
1301

1302
						if ( material instanceof THREE.MeshFaceMaterial ) {
1303

1304 1305
							var groups = geometry.groups;
							var materials = material.materials;
1306

1307
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1308

1309 1310
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1311

1312
								if ( groupMaterial.visible === true ) {
1313

1314 1315 1316
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1317

M
Mr.doob 已提交
1318
							}
M
Mr.doob 已提交
1319

1320
						} else {
M
Mr.doob 已提交
1321

1322
							pushRenderItem( object, geometry, material, _vector3.z, null );
1323

1324
						}
O
OpenShift guest 已提交
1325

1326
					}
M
Mr.doob 已提交
1327

1328
				}
M
Mr.doob 已提交
1329

1330
			}
M
Mr.doob 已提交
1331

M
Mr.doob 已提交
1332
		}
M
Mr.doob 已提交
1333

M
Mr.doob 已提交
1334
		var children = object.children;
M
Mr.doob 已提交
1335

M
Mr.doob 已提交
1336 1337
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1338
			projectObject( children[ i ], camera );
M
Mr.doob 已提交
1339

1340
		}
1341

1342
	}
M
Mr.doob 已提交
1343

1344
	function renderObjects( renderList, camera, lights, fog, overrideMaterial ) {
M
Mr.doob 已提交
1345

M
Mr.doob 已提交
1346
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1347

1348
			var renderItem = renderList[ i ];
M
Mr.doob 已提交
1349

1350
			var object = renderItem.object;
M
Mr.doob 已提交
1351 1352 1353
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1354

1355 1356
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
Mr.doob 已提交
1357

M
Mr.doob 已提交
1358
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1359

M
Mr.doob 已提交
1360
				setMaterial( material );
M
Mr.doob 已提交
1361

M
Mr.doob 已提交
1362
				var program = setProgram( camera, lights, fog, material, object );
M
Mr.doob 已提交
1363

M
Mr.doob 已提交
1364
				_currentGeometryProgram = '';
M
Mr.doob 已提交
1365

M
Mr.doob 已提交
1366
				object.render( function ( object ) {
M
Mr.doob 已提交
1367

M
Mr.doob 已提交
1368
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1369

M
Mr.doob 已提交
1370
				} );
1371

M
Mr.doob 已提交
1372
			} else {
M
Mr.doob 已提交
1373

M
Mr.doob 已提交
1374
				_this.renderBufferDirect( camera, lights, fog, geometry, material, object, group );
M
Mr.doob 已提交
1375

M
Mr.doob 已提交
1376
			}
M
Mr.doob 已提交
1377

1378
		}
M
Mr.doob 已提交
1379

1380
	}
G
gero3 已提交
1381

1382
	function initMaterial( material, lights, fog, object ) {
M
Mr.doob 已提交
1383

1384
		var materialProperties = properties.get( material );
G
gero3 已提交
1385 1386

		var parameters = programCache.getParameters( material, lights, fog, object );
G
gero3 已提交
1387
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1388

1389
		var program = materialProperties.program;
T
tschw 已提交
1390
		var programChange = true;
1391

1392
		if ( program === undefined ) {
B
Ben Adams 已提交
1393

M
Mr.doob 已提交
1394 1395
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1396

1397
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1398

M
Mr.doob 已提交
1399
			// changed glsl or parameters
1400
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1401

G
gero3 已提交
1402
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1403

T
tschw 已提交
1404
			// same glsl and uniform list
T
tschw 已提交
1405 1406
			return;

T
tschw 已提交
1407
		} else {
B
Ben Adams 已提交
1408

T
tschw 已提交
1409 1410
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1411 1412 1413

		}

1414
		if ( programChange ) {
B
Ben Adams 已提交
1415

1416
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1417

1418
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1419

1420 1421 1422 1423 1424 1425
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1426

1427
			} else {
B
Ben Adams 已提交
1428

1429 1430 1431 1432 1433 1434
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1435

1436
			}
G
gero3 已提交
1437

1438
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1439

1440
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1441

1442 1443
			materialProperties.program = program;
			material.program = program;
1444 1445 1446

		}

1447
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1448 1449 1450 1451 1452

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1453
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1454

M
Mr.doob 已提交
1455
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

1469
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1470

M
Mr.doob 已提交
1471
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1472 1473 1474 1475 1476 1477 1478 1479 1480

					material.numSupportedMorphNormals ++;

				}

			}

		}

1481
		materialProperties.uniformsList = [];
M
Mr.doob 已提交
1482

1483 1484
		var uniforms = materialProperties.__webglShader.uniforms,
			uniformLocations = materialProperties.program.getUniforms();
M
Mr.doob 已提交
1485

1486
		for ( var u in uniforms ) {
M
Mr.doob 已提交
1487

1488
			var location = uniformLocations[ u ];
1489 1490

			if ( location ) {
G
gero3 已提交
1491

1492
				materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
G
gero3 已提交
1493

1494
			}
M
Mr.doob 已提交
1495 1496 1497

		}

1498 1499 1500 1501 1502
		if ( material instanceof THREE.MeshPhongMaterial ||
				material instanceof THREE.MeshLambertMaterial ||
				material instanceof THREE.MeshPhysicalMaterial ||
				material.lights ) {

1503 1504
			// store the light setup it was created for

1505 1506
			materialProperties.lightsHash = _lights.hash;

1507 1508 1509 1510 1511 1512 1513 1514 1515 1516
			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.pointLights.value = _lights.point;
			uniforms.spotLights.value = _lights.spot;
			uniforms.hemisphereLights.value = _lights.hemi;

		}

M
Mr.doob 已提交
1517
	}
M
Mr.doob 已提交
1518

1519 1520
	function setMaterial( material ) {

M
Mr.doob 已提交
1521 1522
		setMaterialFaces( material );

1523 1524
		if ( material.transparent === true ) {

M
Mr.doob 已提交
1525
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
1526

1527 1528 1529 1530
		} else {

			state.setBlending( THREE.NoBlending );

1531 1532
		}

B
Ben Adams 已提交
1533
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1534 1535
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1536
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1537
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1538 1539 1540

	}

M
Mr.doob 已提交
1541 1542
	function setMaterialFaces( material ) {

1543
		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
1544 1545 1546 1547
		state.setFlipSided( material.side === THREE.BackSide );

	}

M
Mr.doob 已提交
1548 1549 1550 1551
	function setProgram( camera, lights, fog, material, object ) {

		_usedTextureUnits = 0;

1552
		var materialProperties = properties.get( material );
1553

1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567
		if ( materialProperties.program === undefined ) {

			material.needsUpdate = true;

		}

		if ( materialProperties.lightsHash !== undefined &&
			materialProperties.lightsHash !== _lights.hash ) {

			material.needsUpdate = true;

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1568

1569
			initMaterial( material, lights, fog, object );
M
Mr.doob 已提交
1570 1571 1572 1573
			material.needsUpdate = false;

		}

1574
		var refreshProgram = false;
M
Mr.doob 已提交
1575
		var refreshMaterial = false;
1576
		var refreshLights = false;
M
Mr.doob 已提交
1577

1578
		var program = materialProperties.program,
1579
			p_uniforms = program.getUniforms(),
1580
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1581

1582
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1583

1584 1585
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1586

1587
			refreshProgram = true;
M
Mr.doob 已提交
1588
			refreshMaterial = true;
1589
			refreshLights = true;
M
Mr.doob 已提交
1590 1591 1592 1593 1594 1595

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1596

M
Mr.doob 已提交
1597 1598 1599 1600
			refreshMaterial = true;

		}

1601
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1602 1603 1604

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

G
gero3 已提交
1605
			if ( capabilities.logarithmicDepthBuffer ) {
1606

1607
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1608 1609 1610 1611

			}


1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
				_lightsNeedUpdate = true;	// remains set until update done

			}
M
Mr.doob 已提交
1624

1625 1626 1627 1628 1629
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
1630
				 material instanceof THREE.MeshPhysicalMaterial ||
1631 1632
				 material.envMap ) {

1633
				if ( p_uniforms.cameraPosition !== undefined ) {
1634 1635 1636 1637 1638 1639 1640 1641 1642 1643

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1644
				 material instanceof THREE.MeshBasicMaterial ||
1645
				 material instanceof THREE.MeshPhysicalMaterial ||
1646 1647 1648
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

1649
				if ( p_uniforms.viewMatrix !== undefined ) {
1650 1651

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
M
Mr.doob 已提交
1652

1653 1654 1655 1656
				}

			}

M
Mr.doob 已提交
1657 1658 1659 1660 1661 1662 1663 1664
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

1665
			if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
1666 1667 1668 1669 1670

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

1671
			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
1672 1673 1674 1675 1676

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

1677
			if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
1678

1679
				if ( p_uniforms.boneTexture !== undefined ) {
M
Mr.doob 已提交
1680 1681 1682 1683

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
1684
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
1685 1686 1687

				}

1688
				if ( p_uniforms.boneTextureWidth !== undefined ) {
1689

1690
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
1691 1692 1693

				}

1694
				if ( p_uniforms.boneTextureHeight !== undefined ) {
1695

1696
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
1697 1698 1699

				}

1700
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
1701

1702
				if ( p_uniforms.boneGlobalMatrices !== undefined ) {
M
Mr.doob 已提交
1703

1704
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723

				}

			}

		}

		if ( refreshMaterial ) {

			// refresh uniforms common to several materials

			if ( fog && material.fog ) {

				refreshUniformsFog( m_uniforms, fog );

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1724
				 material instanceof THREE.MeshPhysicalMaterial ||
M
Mr.doob 已提交
1725 1726
				 material.lights ) {

1727
				// the current material requires lighting info
M
Mr.doob 已提交
1728

1729 1730 1731
				// if we haven't done so since the start of the frame, after a
				// reset or camera change, update the lighting uniforms values
				// of all materials (by reference)
G
gero3 已提交
1732

1733
				if ( _lightsNeedUpdate ) {
M
Mr.doob 已提交
1734

1735
					_lightsNeedUpdate = false;
G
gero3 已提交
1736

1737
					refreshLights = true;
G
gero3 已提交
1738

1739
				}
G
gero3 已提交
1740

1741 1742
				// use the current material's .needsUpdate flags to set
				// the GL state when required
G
gero3 已提交
1743

1744
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
M
Mr.doob 已提交
1745 1746 1747 1748 1749

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
W
WestLangley 已提交
1750
				 material instanceof THREE.MeshPhongMaterial ||
1751
				 material instanceof THREE.MeshPhysicalMaterial ) {
M
Mr.doob 已提交
1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1768
			} else if ( material instanceof THREE.PointsMaterial ) {
M
Mr.doob 已提交
1769

M
Mr.doob 已提交
1770
				refreshUniformsPoints( m_uniforms, material );
M
Mr.doob 已提交
1771 1772 1773 1774 1775

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

1776
			} else if ( material instanceof THREE.MeshPhysicalMaterial ) {
W
WestLangley 已提交
1777

1778
				refreshUniformsPhysical( m_uniforms, material );
W
WestLangley 已提交
1779

M
Mr.doob 已提交
1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791
			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

M
Mr.doob 已提交
1792
			if ( shadowMap.enabled ) {
M
Mr.doob 已提交
1793

1794 1795 1796 1797 1798
				if ( object.receiveShadow && ! material._shadowPass ) {

					refreshUniformsShadow( m_uniforms, lights, camera );

				}
M
Mr.doob 已提交
1799 1800 1801 1802 1803

			}

			// load common uniforms

1804
			loadUniformsGeneric( materialProperties.uniformsList );
M
Mr.doob 已提交
1805 1806 1807 1808 1809

		}

		loadUniformsMatrices( p_uniforms, object );

1810
		if ( p_uniforms.modelMatrix !== undefined ) {
M
Mr.doob 已提交
1811 1812

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
M
Mr.doob 已提交
1813

M
Mr.doob 已提交
1814 1815 1816 1817
		}

		return program;

M
Mr.doob 已提交
1818
	}
M
Mr.doob 已提交
1819 1820 1821 1822 1823 1824 1825

	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

1826
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1827

1828
		if ( material.emissive ) {
M
Mr.doob 已提交
1829

1830
			uniforms.emissive.value = material.emissive;
M
Mr.doob 已提交
1831 1832 1833

		}

1834 1835 1836
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1837

1838
		if ( material.aoMap ) {
1839

1840 1841
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1842 1843 1844

		}

M
Mr.doob 已提交
1845
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
1846 1847 1848 1849 1850
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
1851
		// 6. emissive map
M
Mr.doob 已提交
1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

1863 1864 1865 1866
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
1867 1868 1869 1870 1871 1872 1873 1874
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

1875 1876 1877 1878
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

1879 1880 1881 1882
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
1883 1884 1885 1886
		}

		if ( uvScaleMap !== undefined ) {

M
Mr.doob 已提交
1887
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) uvScaleMap = uvScaleMap.texture;
M
Mr.doob 已提交
1888 1889 1890 1891 1892 1893 1894 1895
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
1896
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
1897

1898
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
1899 1900
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
1901
	}
M
Mr.doob 已提交
1902 1903 1904 1905 1906 1907

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
1908
	}
M
Mr.doob 已提交
1909 1910 1911 1912 1913 1914 1915

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
1916
	}
M
Mr.doob 已提交
1917

M
Mr.doob 已提交
1918
	function refreshUniformsPoints ( uniforms, material ) {
M
Mr.doob 已提交
1919 1920 1921

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
1922
		uniforms.size.value = material.size * pixelRatio;
M
Mr.doob 已提交
1923 1924 1925 1926
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

1927 1928 1929 1930 1931 1932 1933 1934 1935
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
1936
	}
M
Mr.doob 已提交
1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
1953
	}
M
Mr.doob 已提交
1954 1955 1956

	function refreshUniformsPhong ( uniforms, material ) {

1957
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
1958
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
1959

1960 1961 1962 1963
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
1964

1965
		}
1966

1967
		if ( material.emissiveMap ) {
1968

1969
			uniforms.emissiveMap.value = material.emissiveMap;
1970

1971
		}
M
Mr.doob 已提交
1972

1973 1974 1975 1976
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
1977

1978
		}
M
Mr.doob 已提交
1979

1980 1981 1982 1983 1984 1985
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
1986

1987 1988 1989 1990 1991
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
1992

1993
		}
1994 1995 1996

	}

1997
	function refreshUniformsPhysical ( uniforms, material ) {
W
WestLangley 已提交
1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064

		uniforms.roughness.value = material.roughness;
		//uniforms.reflectivity.value = material.reflectivity; // part of uniforms common
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.reflectivityMap ) {

			uniforms.reflectivityMap.value = material.reflectivityMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

2065 2066
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2067
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
2068

M
Mr.doob 已提交
2069
		uniforms.ambientLightColor.needsUpdate = value;
2070

B
Ben Houston 已提交
2071 2072 2073 2074
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2075

M
Mr.doob 已提交
2076
	}
2077

M
Mr.doob 已提交
2078
	function refreshUniformsShadow ( uniforms, lights, camera ) {
M
Mr.doob 已提交
2079 2080 2081 2082 2083 2084 2085 2086 2087

		if ( uniforms.shadowMatrix ) {

			var j = 0;

			for ( var i = 0, il = lights.length; i < il; i ++ ) {

				var light = lights[ i ];

M
Mr.doob 已提交
2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104
				if ( light.castShadow === true ) {

					if ( light instanceof THREE.PointLight || light instanceof THREE.SpotLight || light instanceof THREE.DirectionalLight ) {

						var shadow = light.shadow;

						if ( light instanceof THREE.PointLight ) {

							// for point lights we set the shadow matrix to be a translation-only matrix
							// equal to inverse of the light's position
							_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
							shadow.matrix.identity().setPosition( _vector3 );

							// for point lights we set the sign of the shadowDarkness uniform to be negative
							uniforms.shadowDarkness.value[ j ] = - shadow.darkness;

						} else {
M
Mr.doob 已提交
2105

M
Mr.doob 已提交
2106
							uniforms.shadowDarkness.value[ j ] = shadow.darkness;
M
Mr.doob 已提交
2107

M
Mr.doob 已提交
2108
						}
M
Mr.doob 已提交
2109

M
Mr.doob 已提交
2110 2111 2112 2113
						uniforms.shadowMatrix.value[ j ] = shadow.matrix;
						uniforms.shadowMap.value[ j ] = shadow.map;
						uniforms.shadowMapSize.value[ j ] = shadow.mapSize;
						uniforms.shadowBias.value[ j ] = shadow.bias;
M
Mr.doob 已提交
2114

M
Mr.doob 已提交
2115
						j ++;
M
Mr.doob 已提交
2116

M
Mr.doob 已提交
2117
					}
M
Mr.doob 已提交
2118 2119 2120 2121 2122 2123 2124

				}

			}

		}

M
Mr.doob 已提交
2125
	}
M
Mr.doob 已提交
2126 2127 2128 2129 2130

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

2131
		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
M
Mr.doob 已提交
2132 2133 2134

		if ( uniforms.normalMatrix ) {

2135
			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
M
Mr.doob 已提交
2136 2137 2138

		}

M
Mr.doob 已提交
2139
	}
M
Mr.doob 已提交
2140 2141 2142 2143 2144

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

G
gero3 已提交
2145
		if ( textureUnit >= capabilities.maxTextures ) {
M
Mr.doob 已提交
2146

G
gero3 已提交
2147
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
M
Mr.doob 已提交
2148 2149 2150 2151 2152 2153 2154

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
2155
	}
M
Mr.doob 已提交
2156

2157
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
2158

M
Mr.doob 已提交
2159
		var texture, textureUnit;
M
Mr.doob 已提交
2160

M
Mr.doob 已提交
2161 2162 2163
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
2164

2165 2166
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
2167

M
Mr.doob 已提交
2168 2169
			var type = uniform.type;
			var value = uniform.value;
2170
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
2171

2172
			switch ( type ) {
M
Mr.doob 已提交
2173

2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
2228
				case 'i':
M
Mr.doob 已提交
2229

2230 2231
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
2232

2233
					break;
M
Mr.doob 已提交
2234

2235
				case 'f':
M
Mr.doob 已提交
2236

2237 2238
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
2239

2240
					break;
M
Mr.doob 已提交
2241

2242
				case 'v2':
M
Mr.doob 已提交
2243

2244 2245
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
2246

2247
					break;
M
Mr.doob 已提交
2248

2249
				case 'v3':
M
Mr.doob 已提交
2250

2251 2252
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
2253

2254
					break;
M
Mr.doob 已提交
2255

M
Mr.doob 已提交
2256
				case 'v4':
M
Mr.doob 已提交
2257

2258 2259
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
2260

2261
					break;
M
Mr.doob 已提交
2262

2263
				case 'c':
M
Mr.doob 已提交
2264

2265 2266
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
2267

2268
					break;
M
Mr.doob 已提交
2269

2270 2271 2272
				case 's':

					// TODO: Optimize this.
B
Ben Houston 已提交
2273
					for( var propertyName in uniform.properties ) {
M
Mr.doob 已提交
2274

B
Ben Houston 已提交
2275 2276 2277
						var property = uniform.properties[ propertyName ];
						var locationProperty =  location[ propertyName ];
						var valueProperty = value[ propertyName ];
M
Mr.doob 已提交
2278

2279 2280
						switch( property.type ) {
							case 'f':
B
Ben Houston 已提交
2281
								_gl.uniform1f( locationProperty, valueProperty );
2282 2283
								break;
							case 'v2':
B
Ben Houston 已提交
2284
								_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
2285 2286
								break;
							case 'v3':
B
Ben Houston 已提交
2287
								_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
2288 2289
								break;
							case 'v4':
B
Ben Houston 已提交
2290
								_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
2291 2292
								break;
							case 'c':
B
Ben Houston 已提交
2293
								_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
2294 2295
								break;
						};
2296 2297 2298 2299 2300

					}

					break;

2301
				case 'sa':
2302

2303
					// TODO: Optimize this.
2304 2305
					for( var i = 0; i < value.length; i ++ ) {

B
Ben Houston 已提交
2306
						for( var propertyName in uniform.properties ) {
M
Mr.doob 已提交
2307

B
Ben Houston 已提交
2308 2309 2310
							var property = uniform.properties[ propertyName ];
							var locationProperty =  location[ i ][ propertyName ];
							var valueProperty = value[i][ propertyName ];
M
Mr.doob 已提交
2311

2312 2313
							switch( property.type ) {
								case 'f':
B
Ben Houston 已提交
2314
									_gl.uniform1f( locationProperty, valueProperty );
2315 2316
									break;
								case 'v2':
B
Ben Houston 已提交
2317
									_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
2318 2319
									break;
								case 'v3':
B
Ben Houston 已提交
2320
									_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
2321 2322
									break;
								case 'v4':
B
Ben Houston 已提交
2323
									_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
2324 2325
									break;
								case 'c':
B
Ben Houston 已提交
2326
									_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
2327 2328
									break;
							};
2329

2330
						}
2331 2332

					}
M
Mr.doob 已提交
2333

2334 2335
					break;

2336
				case 'iv1':
M
Mr.doob 已提交
2337

2338 2339
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
2340

2341
					break;
M
Mr.doob 已提交
2342

2343
				case 'iv':
M
Mr.doob 已提交
2344

2345 2346
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
2347

2348
					break;
M
Mr.doob 已提交
2349

2350
				case 'fv1':
M
Mr.doob 已提交
2351

2352 2353
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
2354

2355
					break;
M
Mr.doob 已提交
2356

2357
				case 'fv':
M
Mr.doob 已提交
2358

2359 2360
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
2361

2362
					break;
M
Mr.doob 已提交
2363

2364
				case 'v2v':
M
Mr.doob 已提交
2365

2366
					// array of THREE.Vector2
M
Mr.doob 已提交
2367

2368
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2369

2370
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
2371

2372
					}
M
Mr.doob 已提交
2373

M
Mr.doob 已提交
2374
					for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
M
Mr.doob 已提交
2375

M
Mr.doob 已提交
2376 2377
						uniform._array[ i2 + 0 ] = value[ i ].x;
						uniform._array[ i2 + 1 ] = value[ i ].y;
M
Mr.doob 已提交
2378

2379
					}
M
Mr.doob 已提交
2380

2381
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
2382

2383
					break;
M
Mr.doob 已提交
2384

2385
				case 'v3v':
M
Mr.doob 已提交
2386

2387
					// array of THREE.Vector3
M
Mr.doob 已提交
2388

2389
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2390

2391
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
2392

2393
					}
M
Mr.doob 已提交
2394

M
Mr.doob 已提交
2395
					for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
R
Ryan Tsao 已提交
2396

M
Mr.doob 已提交
2397 2398 2399
						uniform._array[ i3 + 0 ] = value[ i ].x;
						uniform._array[ i3 + 1 ] = value[ i ].y;
						uniform._array[ i3 + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
2400

2401
					}
R
Ryan Tsao 已提交
2402

2403
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
2404

2405
					break;
R
Ryan Tsao 已提交
2406

2407
				case 'v4v':
R
Ryan Tsao 已提交
2408

2409
					// array of THREE.Vector4
R
Ryan Tsao 已提交
2410

2411
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
2412

2413
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
2414

2415
					}
M
Mr.doob 已提交
2416

M
Mr.doob 已提交
2417
					for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
M
Mr.doob 已提交
2418

M
Mr.doob 已提交
2419 2420 2421 2422
						uniform._array[ i4 + 0 ] = value[ i ].x;
						uniform._array[ i4 + 1 ] = value[ i ].y;
						uniform._array[ i4 + 2 ] = value[ i ].z;
						uniform._array[ i4 + 3 ] = value[ i ].w;
M
Mr.doob 已提交
2423

2424
					}
M
Mr.doob 已提交
2425

2426
					_gl.uniform4fv( location, uniform._array );
M
Mr.doob 已提交
2427

2428
					break;
M
Mr.doob 已提交
2429

2430
				case 'm3':
M
Mr.doob 已提交
2431

2432 2433
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
2434

2435
					break;
M
Mr.doob 已提交
2436

2437
				case 'm3v':
M
Mr.doob 已提交
2438

2439
					// array of THREE.Matrix3
M
Mr.doob 已提交
2440

2441
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2442

2443
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
2444

2445
					}
M
Mr.doob 已提交
2446

2447
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2448

2449
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
2450

2451
					}
M
Mr.doob 已提交
2452

2453
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
2454

2455
					break;
M
Mr.doob 已提交
2456

2457
				case 'm4':
M
Mr.doob 已提交
2458

2459 2460
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
2461

2462
					break;
M
Mr.doob 已提交
2463

2464
				case 'm4v':
M
Mr.doob 已提交
2465

2466
					// array of THREE.Matrix4
M
Mr.doob 已提交
2467

2468
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2469

2470
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
2471

2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
2483

2484
				case 't':
M
Mr.doob 已提交
2485

2486
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
2487

2488 2489 2490 2491
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
2492

2493
					if ( ! texture ) continue;
M
Mr.doob 已提交
2494

2495
					if ( texture instanceof THREE.CubeTexture ||
G
gero3 已提交
2496 2497 2498
						 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {

						// CompressedTexture can have Array in image :/
M
Mr.doob 已提交
2499

2500
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
2501

2502 2503
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

M
Mr.doob 已提交
2504 2505 2506 2507 2508
						setCubeTextureDynamic( texture.texture, textureUnit );

					} else if ( texture instanceof THREE.WebGLRenderTarget ) {

						_this.setTexture( texture.texture, textureUnit );
2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

M
Mr.doob 已提交
2520
					// array of THREE.Texture (2d or cube)
2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

M
Mr.doob 已提交
2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562
						if ( texture instanceof THREE.CubeTexture ||
							 ( texture.image instanceof Array && texture.image.length === 6 ) ) {

							// CompressedTexture can have Array in image :/

							setCubeTexture( texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTarget ) {

							_this.setTexture( texture.texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

							setCubeTextureDynamic( texture.texture, textureUnit );

						} else {

							_this.setTexture( texture, textureUnit );

						}
2563 2564 2565 2566 2567 2568

					}

					break;

				default:
2569

2570
					console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
2571

M
Mr.doob 已提交
2572 2573 2574 2575
			}

		}

M
Mr.doob 已提交
2576
	}
M
Mr.doob 已提交
2577

T
tschw 已提交
2578
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2579

B
brason 已提交
2580
		var l, ll, light,
M
Mr.doob 已提交
2581
		r = 0, g = 0, b = 0,
B
Ben Houston 已提交
2582
		color,
B
brason 已提交
2583
		intensity,
M
Mr.doob 已提交
2584 2585
		distance,

2586
		viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2587

M
Mr.doob 已提交
2588
		directionalLength = 0,
M
Mr.doob 已提交
2589 2590 2591
		pointLength = 0,
		spotLength = 0,
		hemiLength = 0;
M
Mr.doob 已提交
2592

2593 2594 2595
		_lights.shadows = 0;
		_lights.shadowsPointLight = 0;

M
Mr.doob 已提交
2596 2597 2598 2599 2600 2601 2602 2603 2604 2605
		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

2606 2607 2608
				r += color.r;
				g += color.g;
				b += color.b;
M
Mr.doob 已提交
2609 2610 2611

			} else if ( light instanceof THREE.DirectionalLight ) {

B
Ben Houston 已提交
2612 2613
				if( ! light.__webglUniforms ) {
					light.__webglUniforms = {
B
Ben Houston 已提交
2614 2615
						direction: new THREE.Vector3(),
						color: new THREE.Color()
B
Ben Houston 已提交
2616 2617
					}
				}
M
Mr.doob 已提交
2618

M
Mr.doob 已提交
2619
				var uniforms = light.__webglUniforms;
M
Mr.doob 已提交
2620

M
Mr.doob 已提交
2621
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2622
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2623 2624 2625 2626
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );

M
Mr.doob 已提交
2627
				_lights.directional[ directionalLength ++ ] = uniforms;
M
Mr.doob 已提交
2628

2629
				if ( light.castShadow ) _lights.shadows ++;
M
Mr.doob 已提交
2630 2631 2632

			} else if ( light instanceof THREE.PointLight ) {

B
Ben Houston 已提交
2633 2634 2635 2636 2637 2638 2639 2640
				if( ! light.__webglUniforms ) {
					light.__webglUniforms = {
						position: new THREE.Vector3(),
						color: new THREE.Color(),
						distance: 0,
						decay: 0
					}
				}
M
Mr.doob 已提交
2641

M
Mr.doob 已提交
2642 2643 2644 2645
				var uniforms = light.__webglUniforms;

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2646

M
Mr.doob 已提交
2647 2648 2649
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2650

M
Mr.doob 已提交
2651
				_lights.point[ pointLength ++ ] = uniforms;
M
Mr.doob 已提交
2652

2653 2654 2655 2656 2657 2658 2659
				if ( light.castShadow ) {

					_lights.shadows ++;
					_lights.shadowsPointLight ++;

				}

M
Mr.doob 已提交
2660 2661
			} else if ( light instanceof THREE.SpotLight ) {

B
Ben Houston 已提交
2662 2663 2664 2665 2666 2667 2668 2669 2670 2671
				if( ! light.__webglUniforms ) {
					light.__webglUniforms = {
						position: new THREE.Vector3(),
						direction: new THREE.Vector3(),
						color: new THREE.Color(),
						distance: 0,
						decay: 0,
						angleCos: 0
					}
				}
M
Mr.doob 已提交
2672

M
Mr.doob 已提交
2673
				var uniforms = light.__webglUniforms;
M
Mr.doob 已提交
2674

M
Mr.doob 已提交
2675 2676
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2677

M
Mr.doob 已提交
2678 2679
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;
M
Mr.doob 已提交
2680

M
Mr.doob 已提交
2681
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2682
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2683 2684
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );
M
Mr.doob 已提交
2685

M
Mr.doob 已提交
2686 2687 2688 2689
				uniforms.angleCos = Math.cos( light.angle );
				uniforms.exponent = light.exponent;
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

M
Mr.doob 已提交
2690
				_lights.spot[ spotLength ++ ] = uniforms;
M
Mr.doob 已提交
2691

2692 2693
				if ( light.castShadow ) _lights.shadows ++;

M
Mr.doob 已提交
2694 2695
			} else if ( light instanceof THREE.HemisphereLight ) {

B
Ben Houston 已提交
2696 2697
				if( ! light.__webglUniforms ) {
					light.__webglUniforms = {
2698
						direction: new THREE.Vector3(),
B
Ben Houston 已提交
2699 2700 2701 2702
						skyColor: new THREE.Color(),
						groundColor: new THREE.Color()
					}
				}
M
Mr.doob 已提交
2703

M
Mr.doob 已提交
2704 2705 2706 2707 2708
				var uniforms = light.__webglUniforms;

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2709

M
Mr.doob 已提交
2710 2711
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2712

M
Mr.doob 已提交
2713
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2714 2715 2716 2717 2718

			}

		}

M
Mr.doob 已提交
2719 2720 2721
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2722

M
Mr.doob 已提交
2723 2724 2725 2726
		_lights.directional.length = directionalLength;
		_lights.point.length = pointLength;
		_lights.spot.length = spotLength;
		_lights.hemi.length = hemiLength;
2727

2728 2729
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength;

M
Mr.doob 已提交
2730
	}
M
Mr.doob 已提交
2731 2732 2733 2734 2735 2736 2737

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

2738
			state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

2766
			state.enable( _gl.CULL_FACE );
M
Mr.doob 已提交
2767 2768 2769 2770 2771 2772 2773 2774 2775

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

2776 2777
		var extension;

M
Mr.doob 已提交
2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
2790 2791 2792

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
2793
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
2794

2795
			}
M
Mr.doob 已提交
2796 2797 2798 2799

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
2800 2801
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
2802
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
2803

2804
			}
M
Mr.doob 已提交
2805

M
Mr.doob 已提交
2806 2807
		}

2808 2809
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

2810
		if ( extension ) {
M
Mr.doob 已提交
2811

2812 2813
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
2814

2815
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
2816

2817
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
2818
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
2819 2820 2821 2822 2823

			}

		}

M
Mr.doob 已提交
2824
	}
M
Mr.doob 已提交
2825

2826
	function uploadTexture( textureProperties, texture, slot ) {
2827

2828
		if ( textureProperties.__webglInit === undefined ) {
2829

2830
			textureProperties.__webglInit = true;
2831 2832 2833

			texture.addEventListener( 'dispose', onTextureDispose );

2834
			textureProperties.__webglTexture = _gl.createTexture();
2835

2836
			_infoMemory.textures ++;
2837 2838

		}
M
Mr.doob 已提交
2839

B
Ben Adams 已提交
2840
		state.activeTexture( _gl.TEXTURE0 + slot );
2841
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
2842

H
Henri Astre 已提交
2843 2844 2845 2846
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

G
gero3 已提交
2847
		texture.image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
2848

M
Mr.doob 已提交
2849 2850 2851 2852 2853 2854
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false ) {

			texture.image = makePowerOfTwo( texture.image );

		}

H
Henri Astre 已提交
2855
		var image = texture.image,
M
Mr.doob 已提交
2856
		isImagePowerOfTwo = isPowerOfTwo( image ),
H
Henri Astre 已提交
2857 2858
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
2859

H
Henri Astre 已提交
2860
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
M
Mr.doob 已提交
2861

H
Henri Astre 已提交
2862
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
2863

H
Henri Astre 已提交
2864
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
2865

H
Henri Astre 已提交
2866 2867 2868
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
2869

H
Henri Astre 已提交
2870 2871 2872
			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2873

H
Henri Astre 已提交
2874
					mipmap = mipmaps[ i ];
2875
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2876

H
Henri Astre 已提交
2877
				}
M
Mr.doob 已提交
2878

H
Henri Astre 已提交
2879
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2880

H
Henri Astre 已提交
2881
			} else {
M
Mr.doob 已提交
2882

2883
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
2884

H
Henri Astre 已提交
2885
			}
M
Mr.doob 已提交
2886

H
Henri Astre 已提交
2887
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
2888

H
Henri Astre 已提交
2889
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2890

H
Henri Astre 已提交
2891
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
2892

2893
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2894

2895
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2896

2897
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2898

2899
					} else {
M
Mr.doob 已提交
2900

2901
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
2902

2903
					}
M
Mr.doob 已提交
2904

H
Henri Astre 已提交
2905
				} else {
M
Mr.doob 已提交
2906

2907
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2908

M
Mr.doob 已提交
2909 2910
				}

H
Henri Astre 已提交
2911 2912
			}

G
gero3 已提交
2913 2914 2915
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
2916 2917 2918 2919 2920 2921

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
2922

2923
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2924 2925

					mipmap = mipmaps[ i ];
2926
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
2927 2928 2929

				}

H
Henri Astre 已提交
2930
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2931

H
Henri Astre 已提交
2932
			} else {
M
Mr.doob 已提交
2933

2934
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
2935

H
Henri Astre 已提交
2936
			}
M
Mr.doob 已提交
2937

H
Henri Astre 已提交
2938
		}
M
Mr.doob 已提交
2939

H
Henri Astre 已提交
2940
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
2941

2942
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
2943

B
Ben Adams 已提交
2944
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
2945

2946
	}
M
Mr.doob 已提交
2947

H
Henri Astre 已提交
2948
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
2949

2950 2951 2952
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2953

2954
			var image = texture.image;
M
Mr.doob 已提交
2955

2956 2957
			if ( image === undefined ) {

2958
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
2959 2960 2961 2962
				return;

			}

2963
			if ( image.complete === false ) {
M
Mr.doob 已提交
2964

2965
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
2966 2967 2968 2969
				return;

			}

2970
			uploadTexture( textureProperties, texture, slot );
2971

2972
			return;
M
Mr.doob 已提交
2973 2974 2975

		}

B
Ben Adams 已提交
2976
		state.activeTexture( _gl.TEXTURE0 + slot );
2977
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
2978

M
Mr.doob 已提交
2979 2980 2981 2982
	};

	function clampToMaxSize ( image, maxSize ) {

2983
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
2984

2985 2986
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
2987

2988
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
2989

2990 2991 2992
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
2993

2994 2995
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
2996

2997
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
2998

2999 3000 3001
			return canvas;

		}
M
Mr.doob 已提交
3002

3003
		return image;
M
Mr.doob 已提交
3004 3005 3006

	}

M
Mr.doob 已提交
3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

M
Mr.doob 已提交
3043 3044
	function setCubeTexture ( texture, slot ) {

3045
		var textureProperties = properties.get( texture );
3046

M
Mr.doob 已提交
3047 3048
		if ( texture.image.length === 6 ) {

3049
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3050

3051
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
3052

3053 3054
					texture.addEventListener( 'dispose', onTextureDispose );

3055
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
3056

3057
					_infoMemory.textures ++;
M
Mr.doob 已提交
3058 3059 3060

				}

B
Ben Adams 已提交
3061
				state.activeTexture( _gl.TEXTURE0 + slot );
3062
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3063 3064 3065

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
3066 3067
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
3068 3069 3070 3071 3072

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

3073
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
3074

G
gero3 已提交
3075
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
3076 3077 3078

					} else {

3079
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
3080 3081 3082 3083 3084 3085

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
3086
				isImagePowerOfTwo = isPowerOfTwo( image ),
M
Mr.doob 已提交
3087 3088 3089 3090 3091 3092 3093
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

3094
					if ( ! isCompressed ) {
M
Mr.doob 已提交
3095

M
Mr.doob 已提交
3096
						if ( isDataTexture ) {
3097

3098
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
3099

M
Mr.doob 已提交
3100
						} else {
3101

3102
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
3103

M
Mr.doob 已提交
3104 3105
						}

3106
					} else {
3107

M
Mr.doob 已提交
3108 3109
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

3110
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
3111 3112

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
3113

3114
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
3115

3116
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
3117

3118
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3119

3120
								} else {
M
Mr.doob 已提交
3121

3122
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
3123

3124
								}
M
Mr.doob 已提交
3125

3126
							} else {
M
Mr.doob 已提交
3127

3128
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3129

3130
							}
M
Mr.doob 已提交
3131

3132
						}
M
Mr.doob 已提交
3133

M
Mr.doob 已提交
3134
					}
M
Mr.doob 已提交
3135

M
Mr.doob 已提交
3136 3137 3138 3139 3140 3141 3142 3143
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

3144
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
3145

B
Ben Adams 已提交
3146
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3147 3148 3149

			} else {

B
Ben Adams 已提交
3150
				state.activeTexture( _gl.TEXTURE0 + slot );
3151
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3152 3153 3154 3155 3156

			}

		}

M
Mr.doob 已提交
3157
	}
M
Mr.doob 已提交
3158 3159 3160

	function setCubeTextureDynamic ( texture, slot ) {

B
Ben Adams 已提交
3161
		state.activeTexture( _gl.TEXTURE0 + slot );
3162
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
3163

M
Mr.doob 已提交
3164
	}
M
Mr.doob 已提交
3165 3166 3167 3168 3169 3170

	// Render targets

	function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
M
Mr.doob 已提交
3171
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
M
Mr.doob 已提交
3172

M
Mr.doob 已提交
3173
	}
M
Mr.doob 已提交
3174

M
Mr.doob 已提交
3175
	function setupRenderBuffer ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3176 3177 3178 3179 3180 3181 3182 3183 3184

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		/* For some reason this is not working. Defaulting to RGBA4.
3185
		} else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
M
Mr.doob 已提交
3186 3187 3188 3189

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		*/
G
gero3 已提交
3190

M
Mr.doob 已提交
3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201
		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

M
Mr.doob 已提交
3202
	}
M
Mr.doob 已提交
3203 3204 3205 3206 3207

	this.setRenderTarget = function ( renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );

3208
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3209

3210
			var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3211
			var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3212 3213 3214 3215 3216 3217

			if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
			if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;

			renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

M
Mr.doob 已提交
3218
			textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3219

3220
			_infoMemory.textures ++;
M
Mr.doob 已提交
3221 3222 3223

			// Setup texture, create render and frame buffers

M
Mr.doob 已提交
3224 3225 3226
			var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ),
				glFormat = paramThreeToGL( renderTarget.texture.format ),
				glType = paramThreeToGL( renderTarget.texture.type );
M
Mr.doob 已提交
3227 3228 3229

			if ( isCube ) {

3230 3231
				renderTargetProperties.__webglFramebuffer = [];
				renderTargetProperties.__webglRenderbuffer = [];
M
Mr.doob 已提交
3232

M
Mr.doob 已提交
3233
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
B
Ben Adams 已提交
3234

M
Mr.doob 已提交
3235
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3236 3237 3238

				for ( var i = 0; i < 6; i ++ ) {

3239 3240
					renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
					renderTargetProperties.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();
3241
					state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3242

3243 3244
					setupFrameBuffer( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
					setupRenderBuffer( renderTargetProperties.__webglRenderbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3245 3246 3247

				}

M
Mr.doob 已提交
3248
				if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
M
Mr.doob 已提交
3249 3250 3251

			} else {

3252
				renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3253 3254 3255

				if ( renderTarget.shareDepthFrom ) {

3256
					renderTargetProperties.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;
M
Mr.doob 已提交
3257 3258 3259

				} else {

3260
					renderTargetProperties.__webglRenderbuffer = _gl.createRenderbuffer();
M
Mr.doob 已提交
3261 3262 3263

				}

M
Mr.doob 已提交
3264 3265
				state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
				setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3266

3267
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3268

3269
				setupFrameBuffer( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3270 3271 3272 3273 3274

				if ( renderTarget.shareDepthFrom ) {

					if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

3275
						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTargetProperties.__webglRenderbuffer );
M
Mr.doob 已提交
3276 3277 3278

					} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

3279
						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTargetProperties.__webglRenderbuffer );
M
Mr.doob 已提交
3280 3281 3282 3283 3284

					}

				} else {

3285
					setupRenderBuffer( renderTargetProperties.__webglRenderbuffer, renderTarget );
M
Mr.doob 已提交
3286 3287 3288

				}

M
Mr.doob 已提交
3289
				if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
3290 3291 3292 3293 3294 3295 3296

			}

			// Release everything

			if ( isCube ) {

B
Ben Adams 已提交
3297
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3298 3299 3300

			} else {

B
Ben Adams 已提交
3301
				state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313

			}

			_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );

		}

		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

3314
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3315

M
Mr.doob 已提交
3316 3317
			if ( isCube ) {

3318
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3319 3320 3321

			} else {

3322
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
3353 3354 3355 3356 3357 3358 3359
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );

		}

M
Mr.doob 已提交
3360 3361 3362 3363 3364
		_currentWidth = width;
		_currentHeight = height;

	};

M
Mr.doob 已提交
3365
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3366

M
Mr.doob 已提交
3367
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3368

3369
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3370
			return;
3371

G
gero3 已提交
3372
		}
3373

M
Mr.doob 已提交
3374
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3375

M
Mr.doob 已提交
3376
		if ( framebuffer ) {
3377

G
gero3 已提交
3378
			var restore = false;
3379

M
Mr.doob 已提交
3380
			if ( framebuffer !== _currentFramebuffer ) {
3381

M
Mr.doob 已提交
3382
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3383

G
gero3 已提交
3384
				restore = true;
3385

G
gero3 已提交
3386
			}
3387

M
Mr.doob 已提交
3388
			try {
3389

M
Mr.doob 已提交
3390
				var texture = renderTarget.texture;
3391

M
Mr.doob 已提交
3392 3393
				if ( texture.format !== THREE.RGBAFormat
					&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3394

M
Mr.doob 已提交
3395 3396
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3397

M
Mr.doob 已提交
3398
				}
3399

M
Mr.doob 已提交
3400 3401 3402 3403
				if ( texture.type !== THREE.UnsignedByteType
					&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
					&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
					&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3404

M
Mr.doob 已提交
3405 3406
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3407

M
Mr.doob 已提交
3408
				}
3409

M
Mr.doob 已提交
3410
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3411

M
Mr.doob 已提交
3412
					_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
3413

M
Mr.doob 已提交
3414
				} else {
M
Mr.doob 已提交
3415

M
Mr.doob 已提交
3416 3417 3418
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3419

M
Mr.doob 已提交
3420
			} finally {
M
Mr.doob 已提交
3421

M
Mr.doob 已提交
3422 3423 3424
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
3425

M
Mr.doob 已提交
3426 3427 3428
				}

			}
M
Mr.doob 已提交
3429 3430 3431

		}

M
Mr.doob 已提交
3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442
	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

M
Mr.doob 已提交
3443
	}
M
Mr.doob 已提交
3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
3457
	}
M
Mr.doob 已提交
3458 3459 3460 3461 3462

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

3463 3464
		var extension;

M
Mr.doob 已提交
3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

3489 3490 3491 3492 3493 3494 3495 3496
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

M
Mr.doob 已提交
3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519
		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

3520
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
3521

3522 3523 3524 3525 3526 3527
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
Mr.doob 已提交
3528 3529 3530

		}

3531 3532 3533
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
3534

3535 3536 3537 3538
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
Pierre Lepers 已提交
3539 3540 3541

		}

3542 3543 3544
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
3545

3546 3547
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
3548 3549 3550

		}

M
Mr.doob 已提交
3551 3552
		return 0;

M
Mr.doob 已提交
3553
	}
M
Mr.doob 已提交
3554 3555

};