WebGLRenderer.js 66.3 KB
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import { REVISION, MaxEquation, MinEquation, RGB_ETC1_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, SrcAlphaSaturateFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, ReverseSubtractEquation, SubtractEquation, AddEquation, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RGBAFormat, RGBFormat, AlphaFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort565Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestFilter, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, FrontFaceDirectionCW, NoBlending, BackSide, DoubleSide, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, NoColors, FlatShading, LinearToneMapping } from '../constants';
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import { Matrix4 } from '../math/Matrix4';
import { WebGLUniforms } from './webgl/WebGLUniforms';
import { UniformsUtils } from './shaders/UniformsUtils';
import { ShaderLib } from './shaders/ShaderLib';
import { LensFlarePlugin } from './webgl/plugins/LensFlarePlugin';
import { SpritePlugin } from './webgl/plugins/SpritePlugin';
import { WebGLShadowMap } from './webgl/WebGLShadowMap';
import { ShaderMaterial } from '../materials/ShaderMaterial';
import { Mesh } from '../objects/Mesh';
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import { BoxBufferGeometry } from '../geometries/BoxBufferGeometry';
import { PlaneBufferGeometry } from '../geometries/PlaneBufferGeometry';
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import { MeshBasicMaterial } from '../materials/MeshBasicMaterial';
import { PerspectiveCamera } from '../cameras/PerspectiveCamera';
import { OrthographicCamera } from '../cameras/OrthographicCamera';
import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer';
import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer';
import { WebGLLights } from './webgl/WebGLLights';
import { WebGLPrograms } from './webgl/WebGLPrograms';
import { WebGLObjects } from './webgl/WebGLObjects';
import { WebGLTextures } from './webgl/WebGLTextures';
import { WebGLProperties } from './webgl/WebGLProperties';
import { WebGLState } from './webgl/WebGLState';
import { WebGLCapabilities } from './webgl/WebGLCapabilities';
import { BufferGeometry } from '../core/BufferGeometry';
import { WebGLExtensions } from './webgl/WebGLExtensions';
import { Vector3 } from '../math/Vector3';
import { Sphere } from '../math/Sphere';
import { WebGLClipping } from './webgl/WebGLClipping';
import { Frustum } from '../math/Frustum';
import { Vector4 } from '../math/Vector4';
import { Color } from '../math/Color';

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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
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 * @author tschw
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 */

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function WebGLRenderer( parameters ) {
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	console.log( 'THREE.WebGLRenderer', REVISION );
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	parameters = parameters || {};

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	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
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	var lights = [];
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	var opaqueObjects = [];
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	var opaqueObjectsLastIndex = - 1;
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	var transparentObjects = [];
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	var transparentObjectsLastIndex = - 1;
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	var morphInfluences = new Float32Array( 8 );

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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

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	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

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	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

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	// physical lights

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	this.physicallyCorrectLights = false;
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	// tone mapping

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	this.toneMapping = LinearToneMapping;
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	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

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	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
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	_currentRenderTarget = null,
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	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

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	_currentScissor = new Vector4(),
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	_currentScissorTest = null,

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	_currentViewport = new Vector4(),
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	//

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	_usedTextureUnits = 0,

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	//

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	_clearColor = new Color( 0x000000 ),
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	_clearAlpha = 0,

	_width = _canvas.width,
	_height = _canvas.height,

	_pixelRatio = 1,

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	_scissor = new Vector4( 0, 0, _width, _height ),
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	_scissorTest = false,

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	_viewport = new Vector4( 0, 0, _width, _height ),
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	// frustum

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	_frustum = new Frustum(),
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	// clipping

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	_clipping = new WebGLClipping(),
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	_clippingEnabled = false,
	_localClippingEnabled = false,

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	_sphere = new Sphere(),
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	// camera matrices cache
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	_projScreenMatrix = new Matrix4(),
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	_vector3 = new Vector3(),
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	// light arrays cache

	_lights = {

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		hash: '',

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		ambient: [ 0, 0, 0 ],
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		directional: [],
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		directionalShadowMap: [],
		directionalShadowMatrix: [],
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		spot: [],
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		spotShadowMap: [],
		spotShadowMatrix: [],
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		point: [],
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		pointShadowMap: [],
		pointShadowMatrix: [],
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		hemi: [],

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		shadows: []
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	},

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	// info

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	_infoRender = {
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		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

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	};

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	this.info = {
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		render: _infoRender,
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		memory: {

			geometries: 0,
			textures: 0

		},
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		programs: null
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	};
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	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl' ) !== null ) {
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				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

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		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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	} catch ( error ) {

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		console.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var extensions = new WebGLExtensions( _gl );
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	extensions.get( 'WEBGL_depth_texture' );
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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );
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	extensions.get( 'ANGLE_instanced_arrays' );
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	if ( extensions.get( 'OES_element_index_uint' ) ) {

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		BufferGeometry.MaxIndex = 4294967296;
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	}

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	var capabilities = new WebGLCapabilities( _gl, extensions, parameters );
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	var state = new WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new WebGLProperties();
	var textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, this.info );
	var objects = new WebGLObjects( _gl, properties, this.info );
	var programCache = new WebGLPrograms( this, capabilities );
	var lightCache = new WebGLLights();
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	this.info.programs = programCache.programs;

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	var bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
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	//

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	var backgroundCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
	var backgroundCamera2 = new PerspectiveCamera();
	var backgroundPlaneMesh = new Mesh(
		new PlaneBufferGeometry( 2, 2 ),
		new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
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	);
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	var backgroundBoxShader = ShaderLib[ 'cube' ];
	var backgroundBoxMesh = new Mesh(
		new BoxBufferGeometry( 5, 5, 5 ),
		new ShaderMaterial( {
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			uniforms: backgroundBoxShader.uniforms,
			vertexShader: backgroundBoxShader.vertexShader,
			fragmentShader: backgroundBoxShader.fragmentShader,
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			side: BackSide,
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			depthTest: false,
			depthWrite: false,
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			fog: false
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		} )
	);

	//

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	function getTargetPixelRatio() {

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		return _currentRenderTarget === null ? _pixelRatio : 1;
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	}

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	function glClearColor( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		state.clearColor( r, g, b, a );
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	}
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	function setDefaultGLState() {
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		state.init();
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		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	}
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	function resetGLState() {
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		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

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		state.reset();

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	}
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	setDefaultGLState();

	this.context = _gl;
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	this.capabilities = capabilities;
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	this.extensions = extensions;
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	this.properties = properties;
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	this.state = state;
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	// shadow map

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	var shadowMap = new WebGLShadowMap( this, _lights, objects, capabilities );
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	this.shadowMap = shadowMap;
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	// Plugins

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	var spritePlugin = new SpritePlugin( this, sprites );
	var lensFlarePlugin = new LensFlarePlugin( this, lensFlares );
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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.getMaxAnisotropy = function () {
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		return capabilities.getMaxAnisotropy();
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	};
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	this.getPrecision = function () {

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		return capabilities.precision;
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	};

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	this.getPixelRatio = function () {

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		return _pixelRatio;
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	};

	this.setPixelRatio = function ( value ) {

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		if ( value === undefined ) return;

		_pixelRatio = value;

		this.setSize( _viewport.z, _viewport.w, false );
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	};

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	this.getSize = function () {

		return {
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			width: _width,
			height: _height
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		};

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_width = width;
		_height = height;

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		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		state.viewport( _viewport.set( x, y, width, height ) );
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	};

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	this.setScissor = function ( x, y, width, height ) {
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		state.scissor( _scissor.set( x, y, width, height ) );
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	};

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	this.setScissorTest = function ( boolean ) {

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		state.setScissorTest( _scissorTest = boolean );
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	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

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		this.clear( true, false, false );
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	};

	this.clearDepth = function () {

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		this.clear( false, true, false );
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	};

	this.clearStencil = function () {

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		this.clear( false, false, true );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	this.dispose = function() {

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		transparentObjects = [];
		transparentObjectsLastIndex = -1;
		opaqueObjects = [];
		opaqueObjectsLastIndex = -1;

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		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

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	// Events
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	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

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	}
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	function onMaterialDispose( event ) {
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		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

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	}
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	// Buffer deallocation

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	function deallocateMaterial( material ) {
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		releaseMaterialProgramReference( material );

		properties.delete( material );

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	}
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	function releaseMaterialProgramReference( material ) {
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		var programInfo = properties.get( material ).program;
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		material.program = undefined;

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		if ( programInfo !== undefined ) {
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			programCache.releaseProgram( programInfo );
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		}

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	}
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	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

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		state.initAttributes();
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		var buffers = properties.get( object );
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		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
618

619
		var attributes = program.getAttributes();
620

M
Mr.doob 已提交
621 622
		if ( object.hasPositions ) {

623
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
624
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
625

626 627
			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
628 629 630 631 632

		}

		if ( object.hasNormals ) {

633
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
634

635 636 637
			if ( ! material.isMeshPhongMaterial &&
			     ! material.isMeshStandardMaterial &&
			       material.shading === FlatShading ) {
M
Mr.doob 已提交
638

639
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
640

641
					var array = object.normalArray;
M
Mr.doob 已提交
642

643 644 645
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
646

647 648 649
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
650

651 652 653
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
654

655 656 657
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
658 659 660 661 662 663

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
664

665
			state.enableAttribute( attributes.normal );
666

667
			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
668 669 670 671 672

		}

		if ( object.hasUvs && material.map ) {

673
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
674
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
675

676
			state.enableAttribute( attributes.uv );
677

678
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
679 680 681

		}

R
Rich Harris 已提交
682
		if ( object.hasColors && material.vertexColors !== NoColors ) {
M
Mr.doob 已提交
683

684
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
685
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
686

687
			state.enableAttribute( attributes.color );
688

689
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
690 691 692

		}

693
		state.disableUnusedAttributes();
694

M
Mr.doob 已提交
695 696 697 698 699 700
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

701
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
702

M
Mr.doob 已提交
703 704
		setMaterial( material );

705
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
706

M
Mr.doob 已提交
707 708
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
M
Mr.doob 已提交
709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

732
			activeInfluences.sort( absNumericalSort );
M
Mr.doob 已提交
733 734 735 736 737 738 739

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

740 741
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
742 743 744 745 746 747 748
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

749
					var index = influence[ 1 ];
M
Mr.doob 已提交
750

751 752
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
753 754 755

				} else {

756 757
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
758 759 760 761 762

				}

			}

763 764 765 766 767 768
			for ( var i = activeInfluences.length, il = morphInfluences.length; i < il; i ++ ) {

				morphInfluences[ i ] = 0.0;

			}

T
tschw 已提交
769 770
			program.getUniforms().setValue(
					_gl, 'morphTargetInfluences', morphInfluences );
M
Mr.doob 已提交
771 772 773 774 775

			updateBuffers = true;

		}

776 777
		//

778
		var index = geometry.index;
779
		var position = geometry.attributes.position;
780
		var rangeFactor = 1;
781

782 783
		if ( material.wireframe === true ) {

784
			index = objects.getWireframeAttribute( geometry );
785
			rangeFactor = 2;
786 787 788

		}

789 790
		var renderer;

791
		if ( index !== null ) {
792

793 794
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
795

796
		} else {
797

798
			renderer = bufferRenderer;
799

800
		}
M
Mr.doob 已提交
801

802
		if ( updateBuffers ) {
M
Mr.doob 已提交
803

804
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
805

806
			if ( index !== null ) {
807

808
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
809 810 811

			}

812
		}
813

814 815
		//

816
		var dataCount = 0;
817

M
Mr.doob 已提交
818
		if ( index !== null ) {
819

M
Mr.doob 已提交
820
			dataCount = index.count;
821

M
Mr.doob 已提交
822
		} else if ( position !== undefined ) {
823

M
Mr.doob 已提交
824
			dataCount = position.count;
825

M
Mr.doob 已提交
826
		}
827

M
Mr.doob 已提交
828 829
		var rangeStart = geometry.drawRange.start * rangeFactor;
		var rangeCount = geometry.drawRange.count * rangeFactor;
830

M
Mr.doob 已提交
831 832
		var groupStart = group !== null ? group.start * rangeFactor : 0;
		var groupCount = group !== null ? group.count * rangeFactor : Infinity;
833

M
Mr.doob 已提交
834 835
		var drawStart = Math.max( rangeStart, groupStart );
		var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
M
Mr.doob 已提交
836 837 838

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

839 840
		if ( drawCount === 0 ) return;

M
Mr.doob 已提交
841
		//
842

843
		if ( object.isMesh ) {
844

845
			if ( material.wireframe === true ) {
846

847
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
848
				renderer.setMode( _gl.LINES );
849

850
			} else {
M
Mr.doob 已提交
851 852

				switch ( object.drawMode ) {
853

R
Rich Harris 已提交
854
					case TrianglesDrawMode:
B
Ben Adams 已提交
855 856 857
						renderer.setMode( _gl.TRIANGLES );
						break;

R
Rich Harris 已提交
858
					case TriangleStripDrawMode:
B
Ben Adams 已提交
859 860 861
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

R
Rich Harris 已提交
862
					case TriangleFanDrawMode:
B
Ben Adams 已提交
863 864 865 866
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
867

868
			}
869

870

871
		} else if ( object.isLine ) {
872

873
			var lineWidth = material.linewidth;
874

875
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
876

877
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
878

879
			if ( object.isLineSegments ) {
880

881
				renderer.setMode( _gl.LINES );
882

883
			} else {
884

885
				renderer.setMode( _gl.LINE_STRIP );
886 887

			}
M
Mr.doob 已提交
888

889
		} else if ( object.isPoints ) {
890 891

			renderer.setMode( _gl.POINTS );
892 893

		}
894

T
Takahiro 已提交
895
		if ( geometry && geometry.isInstancedBufferGeometry ) {
M
Mr.doob 已提交
896 897 898

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
899
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
900

J
jfranc 已提交
901
			}
902 903 904

		} else {

M
Mr.doob 已提交
905
			renderer.render( drawStart, drawCount );
906

M
Mr.doob 已提交
907 908 909 910
		}

	};

911
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
912

M
Mr.doob 已提交
913
		var extension;
B
Ben Adams 已提交
914

T
Takahiro 已提交
915
		if ( geometry && geometry.isInstancedBufferGeometry ) {
B
Ben Adams 已提交
916

M
Mr.doob 已提交
917
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
918

M
Mr.doob 已提交
919
			if ( extension === null ) {
B
Ben Adams 已提交
920

921
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
922
				return;
B
Ben Adams 已提交
923

M
Mr.doob 已提交
924 925 926
			}

		}
B
Ben Adams 已提交
927

928 929
		if ( startIndex === undefined ) startIndex = 0;

930 931
		state.initAttributes();

932
		var geometryAttributes = geometry.attributes;
933

934
		var programAttributes = program.getAttributes();
935

936
		var materialDefaultAttributeValues = material.defaultAttributeValues;
937

938
		for ( var name in programAttributes ) {
939

940
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
941

M
Mr.doob 已提交
942
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
943

944
				var geometryAttribute = geometryAttributes[ name ];
945

M
Mr.doob 已提交
946
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
947

948
					var type = _gl.FLOAT;
949
					var array = geometryAttribute.array;
950 951
					var normalized = geometryAttribute.normalized;

952 953
					if ( array instanceof Float32Array ) {

954
						type = _gl.FLOAT;
955 956 957

					} else if ( array instanceof Float64Array ) {

T
Takahiro 已提交
958
						console.warn( "Unsupported data buffer format: Float64Array" );
959 960 961

					} else if ( array instanceof Uint16Array ) {

962 963
						type = _gl.UNSIGNED_SHORT;

964 965
					} else if ( array instanceof Int16Array ) {

966
						type = _gl.SHORT;
967 968 969

					} else if ( array instanceof Uint32Array ) {

970
						type = _gl.UNSIGNED_INT;
971 972 973

					} else if ( array instanceof Int32Array ) {

974
						type = _gl.INT;
975 976 977

					} else if ( array instanceof Int8Array ) {

978
						type = _gl.BYTE;
979 980 981

					} else if ( array instanceof Uint8Array ) {

982
						type = _gl.UNSIGNED_BYTE;
983 984

					}
985

986
					var size = geometryAttribute.itemSize;
G
gero3 已提交
987
					var buffer = objects.getAttributeBuffer( geometryAttribute );
988

A
aardgoose 已提交
989
					if ( geometryAttribute.isInterleavedBufferAttribute ) {
990

M
Mr.doob 已提交
991 992 993 994
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

T
Takahiro 已提交
995
						if ( data && data.isInstancedInterleavedBuffer ) {
M
Mr.doob 已提交
996

M
Mr.doob 已提交
997
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
998

M
Mr.doob 已提交
999
							if ( geometry.maxInstancedCount === undefined ) {
1000

D
dubejf 已提交
1001
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
1002

M
Mr.doob 已提交
1003
							}
B
Ben Adams 已提交
1004

M
Mr.doob 已提交
1005
						} else {
B
Ben Adams 已提交
1006

M
Mr.doob 已提交
1007
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
1008

M
Mr.doob 已提交
1009
						}
B
Ben Adams 已提交
1010

M
Mr.doob 已提交
1011
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1012
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
1013

M
Mr.doob 已提交
1014
					} else {
B
Ben Adams 已提交
1015

A
aardgoose 已提交
1016
						if ( geometryAttribute.isInstancedBufferAttribute ) {
B
Ben Adams 已提交
1017

M
Mr.doob 已提交
1018
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
1019

M
Mr.doob 已提交
1020
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
1021

D
dubejf 已提交
1022
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
1023

M
Mr.doob 已提交
1024
							}
B
Ben Adams 已提交
1025

M
Mr.doob 已提交
1026 1027 1028 1029
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
1030
						}
B
Ben Adams 已提交
1031

M
Mr.doob 已提交
1032
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1033
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * geometryAttribute.array.BYTES_PER_ELEMENT );
M
Mr.doob 已提交
1034

B
Ben Adams 已提交
1035
					}
M
Mr.doob 已提交
1036

1037 1038
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
1039
					var value = materialDefaultAttributeValues[ name ];
1040

1041
					if ( value !== undefined ) {
M
Mr.doob 已提交
1042

1043
						switch ( value.length ) {
M
Mr.doob 已提交
1044

1045 1046 1047
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1048

1049 1050 1051
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1052

1053 1054 1055
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1056

1057 1058
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1059 1060

						}
M
Mr.doob 已提交
1061 1062 1063 1064 1065 1066 1067 1068

					}

				}

			}

		}
1069

1070
		state.disableUnusedAttributes();
1071

M
Mr.doob 已提交
1072 1073
	}

M
Mr.doob 已提交
1074 1075
	// Sorting

1076
	function absNumericalSort( a, b ) {
1077

1078
		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
1079 1080 1081

	}

M
Mr.doob 已提交
1082
	function painterSortStable( a, b ) {
M
Mr.doob 已提交
1083

U
unconed 已提交
1084
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1085

U
unconed 已提交
1086
			return a.object.renderOrder - b.object.renderOrder;
1087

1088 1089 1090 1091
		} else if ( a.material.program && b.material.program && a.material.program !== b.material.program ) {

			return a.material.program.id - b.material.program.id;

M
Mr.doob 已提交
1092
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1093

M
Mr.doob 已提交
1094
			return a.material.id - b.material.id;
1095 1096

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1097

M
Mr.doob 已提交
1098
			return a.z - b.z;
M
Mr.doob 已提交
1099 1100 1101

		} else {

1102
			return a.id - b.id;
M
Mr.doob 已提交
1103 1104 1105

		}

1106
	}
M
Mr.doob 已提交
1107

M
Mr.doob 已提交
1108
	function reversePainterSortStable( a, b ) {
1109

U
unconed 已提交
1110
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1111

U
unconed 已提交
1112
			return a.object.renderOrder - b.object.renderOrder;
1113 1114

		} if ( a.z !== b.z ) {
1115

M
Mr.doob 已提交
1116
			return b.z - a.z;
1117 1118 1119 1120 1121 1122 1123

		} else {

			return a.id - b.id;

		}

1124
	}
1125

M
Mr.doob 已提交
1126 1127 1128 1129
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

1130
		if ( camera !== undefined && camera.isCamera !== true ) {
M
Mr.doob 已提交
1131

1132
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1133 1134 1135 1136 1137 1138
			return;

		}

		// reset caching for this frame

1139
		_currentGeometryProgram = '';
1140
		_currentMaterialId = - 1;
1141
		_currentCamera = null;
M
Mr.doob 已提交
1142 1143 1144

		// update scene graph

1145
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1146 1147 1148

		// update camera matrices and frustum

1149
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1150 1151 1152 1153 1154 1155

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1156
		lights.length = 0;
1157

M
Mr.doob 已提交
1158 1159
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1160

M
Mr.doob 已提交
1161 1162 1163
		sprites.length = 0;
		lensFlares.length = 0;

T
tschw 已提交
1164
		_localClippingEnabled = this.localClippingEnabled;
M
Mr.doob 已提交
1165
		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
T
tschw 已提交
1166

1167
		projectObject( scene, camera );
M
Mr.doob 已提交
1168

1169 1170 1171
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1172
		if ( _this.sortObjects === true ) {
1173 1174 1175

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1176

1177 1178
		}

M
Mr.doob 已提交
1179
		//
M
Mr.doob 已提交
1180

T
tschw 已提交
1181
		if ( _clippingEnabled ) _clipping.beginShadows();
T
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1182

1183 1184
		setupShadows( lights );

M
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1185
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1186

1187 1188
		setupLights( lights, camera );

T
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1189
		if ( _clippingEnabled ) _clipping.endShadows();
T
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1190

M
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1191 1192
		//

1193 1194 1195 1196
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
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1197

1198 1199 1200 1201 1202 1203
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
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1204 1205
		this.setRenderTarget( renderTarget );

M
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1206 1207 1208 1209 1210 1211 1212 1213
		//

		var background = scene.background;

		if ( background === null ) {

			glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );

T
Takahiro 已提交
1214
		} else if ( background && background.isColor ) {
1215 1216

			glClearColor( background.r, background.g, background.b, 1 );
1217
			forceClear = true;
1218 1219 1220 1221 1222 1223 1224 1225 1226

		}

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

T
Takahiro 已提交
1227
		if ( background && background.isCubeTexture ) {
M
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1228

1229
			backgroundCamera2.projectionMatrix.copy( camera.projectionMatrix );
M
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1230 1231 1232 1233 1234 1235 1236

			backgroundCamera2.matrixWorld.extractRotation( camera.matrixWorld );
			backgroundCamera2.matrixWorldInverse.getInverse( backgroundCamera2.matrixWorld );

			backgroundBoxMesh.material.uniforms[ "tCube" ].value = background;
			backgroundBoxMesh.modelViewMatrix.multiplyMatrices( backgroundCamera2.matrixWorldInverse, backgroundBoxMesh.matrixWorld );

1237 1238
			objects.update( backgroundBoxMesh );

M
Mr.doob 已提交
1239 1240
			_this.renderBufferDirect( backgroundCamera2, null, backgroundBoxMesh.geometry, backgroundBoxMesh.material, backgroundBoxMesh, null );

T
Takahiro 已提交
1241
		} else if ( background && background.isTexture ) {
M
Mr.doob 已提交
1242 1243 1244

			backgroundPlaneMesh.material.map = background;

1245 1246
			objects.update( backgroundPlaneMesh );

M
Mr.doob 已提交
1247 1248
			_this.renderBufferDirect( backgroundCamera, null, backgroundPlaneMesh.geometry, backgroundPlaneMesh.material, backgroundPlaneMesh, null );

M
Mr.doob 已提交
1249 1250
		}

1251
		//
M
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1252 1253 1254

		if ( scene.overrideMaterial ) {

1255
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1256

1257 1258
			renderObjects( opaqueObjects, scene, camera, overrideMaterial );
			renderObjects( transparentObjects, scene, camera, overrideMaterial );
1259

M
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1260 1261 1262 1263
		} else {

			// opaque pass (front-to-back order)

R
Rich Harris 已提交
1264
			state.setBlending( NoBlending );
1265
			renderObjects( opaqueObjects, scene, camera );
M
Mr.doob 已提交
1266 1267 1268

			// transparent pass (back-to-front order)

1269
			renderObjects( transparentObjects, scene, camera );
M
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1270 1271 1272 1273 1274

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1275
		spritePlugin.render( scene, camera );
1276
		lensFlarePlugin.render( scene, camera, _currentViewport );
M
Mr.doob 已提交
1277 1278 1279

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1280 1281
		if ( renderTarget ) {

1282
			textures.updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1283 1284 1285

		}

1286
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
Mr.doob 已提交
1287

M
Mr.doob 已提交
1288 1289
		state.setDepthTest( true );
		state.setDepthWrite( true );
1290
		state.setColorWrite( true );
M
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1291 1292 1293 1294

		// _gl.finish();

	};
M
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1295

M
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1296 1297
	function pushRenderItem( object, geometry, material, z, group ) {

1298
		var array, index;
M
Mr.doob 已提交
1299

1300
		// allocate the next position in the appropriate array
M
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1301 1302 1303

		if ( material.transparent ) {

1304 1305
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
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1306 1307 1308

		} else {

1309 1310 1311 1312 1313
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1314 1315
		// recycle existing render item or grow the array

1316 1317 1318 1319 1320 1321 1322 1323 1324 1325
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
Mr.doob 已提交
1326 1327 1328

		} else {

1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
Mr.doob 已提交
1340 1341 1342 1343 1344

		}

	}

M
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1345 1346
	// TODO Duplicated code (Frustum)

T
tschw 已提交
1347 1348 1349 1350 1351 1352 1353
	function isObjectViewable( object ) {

		var geometry = object.geometry;

		if ( geometry.boundingSphere === null )
			geometry.computeBoundingSphere();

M
Mr.doob 已提交
1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371
		_sphere.copy( geometry.boundingSphere ).
			applyMatrix4( object.matrixWorld );

		return isSphereViewable( _sphere );

	}

	function isSpriteViewable( sprite ) {

		_sphere.center.set( 0, 0, 0 );
		_sphere.radius = 0.7071067811865476;
		_sphere.applyMatrix4( sprite.matrixWorld );

		return isSphereViewable( _sphere );

	}

	function isSphereViewable( sphere ) {
T
tschw 已提交
1372 1373

		if ( ! _frustum.intersectsSphere( sphere ) ) return false;
T
tschw 已提交
1374 1375 1376 1377

		var numPlanes = _clipping.numPlanes;

		if ( numPlanes === 0 ) return true;
T
tschw 已提交
1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389

		var planes = _this.clippingPlanes,

			center = sphere.center,
			negRad = - sphere.radius,
			i = 0;

		do {

			// out when deeper than radius in the negative halfspace
			if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;

T
tschw 已提交
1390
		} while ( ++ i !== numPlanes );
T
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1391 1392 1393 1394 1395

		return true;

	}

1396
	function projectObject( object, camera ) {
M
Mr.doob 已提交
1397

M
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1398
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1399

1400
		var visible = ( object.layers.mask & camera.layers.mask ) !== 0;
M
Mr.doob 已提交
1401

1402 1403 1404
		if ( visible ) {

			if ( object.isLight ) {
M
Mr.doob 已提交
1405

1406
				lights.push( object );
M
Mr.doob 已提交
1407

1408
			} else if ( object.isSprite ) {
M
Mr.doob 已提交
1409

M
Mr.doob 已提交
1410
				if ( object.frustumCulled === false || isSpriteViewable( object ) === true ) {
1411 1412 1413 1414

					sprites.push( object );

				}
M
Mr.doob 已提交
1415

1416
			} else if ( object.isLensFlare ) {
M
Mr.doob 已提交
1417

1418
				lensFlares.push( object );
M
Mr.doob 已提交
1419

1420
			} else if ( object.isImmediateRenderObject ) {
M
Mr.doob 已提交
1421

1422
				if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1423

1424 1425
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1426

1427
				}
1428

1429
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1430

1431
			} else if ( object.isMesh || object.isLine || object.isPoints ) {
M
Mr.doob 已提交
1432

1433
				if ( object.isSkinnedMesh ) {
M
Mr.doob 已提交
1434

1435
					object.skeleton.update();
1436

1437
				}
1438

T
tschw 已提交
1439
				if ( object.frustumCulled === false || isObjectViewable( object ) === true ) {
1440

1441
					var material = object.material;
1442

1443
					if ( material.visible === true ) {
M
Mr.doob 已提交
1444

1445
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1446

1447 1448 1449 1450
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
Mr.doob 已提交
1451

1452
						var geometry = objects.update( object );
M
Mr.doob 已提交
1453

1454
						if ( material.isMultiMaterial ) {
1455

1456 1457
							var groups = geometry.groups;
							var materials = material.materials;
1458

1459
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1460

1461 1462
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1463

1464
								if ( groupMaterial.visible === true ) {
1465

1466 1467 1468
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1469

M
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1470
							}
M
Mr.doob 已提交
1471

1472
						} else {
M
Mr.doob 已提交
1473

1474
							pushRenderItem( object, geometry, material, _vector3.z, null );
1475

1476
						}
O
OpenShift guest 已提交
1477

1478
					}
M
Mr.doob 已提交
1479

1480
				}
M
Mr.doob 已提交
1481

1482
			}
M
Mr.doob 已提交
1483

M
Mr.doob 已提交
1484
		}
M
Mr.doob 已提交
1485

M
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1486
		var children = object.children;
M
Mr.doob 已提交
1487

M
Mr.doob 已提交
1488 1489
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1490
			projectObject( children[ i ], camera );
M
Mr.doob 已提交
1491

1492
		}
1493

1494
	}
M
Mr.doob 已提交
1495

1496
	function renderObjects( renderList, scene, camera, overrideMaterial ) {
M
Mr.doob 已提交
1497

M
Mr.doob 已提交
1498
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
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1499

1500
			var renderItem = renderList[ i ];
M
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1501

1502
			var object = renderItem.object;
M
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1503 1504 1505
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1506

1507 1508
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
Mr.doob 已提交
1509

1510
			object.onBeforeRender( _this, scene, camera, geometry, material, group );
1511

1512
			if ( object.isImmediateRenderObject ) {
M
Mr.doob 已提交
1513

M
Mr.doob 已提交
1514
				setMaterial( material );
M
Mr.doob 已提交
1515

1516
				var program = setProgram( camera, scene.fog, material, object );
M
Mr.doob 已提交
1517

M
Mr.doob 已提交
1518
				_currentGeometryProgram = '';
M
Mr.doob 已提交
1519

M
Mr.doob 已提交
1520
				object.render( function ( object ) {
M
Mr.doob 已提交
1521

M
Mr.doob 已提交
1522
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1523

M
Mr.doob 已提交
1524
				} );
1525

M
Mr.doob 已提交
1526
			} else {
M
Mr.doob 已提交
1527

1528
				_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
M
Mr.doob 已提交
1529

M
Mr.doob 已提交
1530
			}
M
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1531

1532
			object.onAfterRender( _this, scene, camera, geometry, material, group );
D
Dusan Bosnjak 已提交
1533 1534


1535
		}
M
Mr.doob 已提交
1536

1537
	}
G
gero3 已提交
1538

1539
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1540

1541
		var materialProperties = properties.get( material );
G
gero3 已提交
1542

T
tschw 已提交
1543
		var parameters = programCache.getParameters(
1544
				material, _lights, fog, _clipping.numPlanes, _clipping.numIntersection, object );
T
tschw 已提交
1545

G
gero3 已提交
1546
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1547

1548
		var program = materialProperties.program;
T
tschw 已提交
1549
		var programChange = true;
1550

1551
		if ( program === undefined ) {
B
Ben Adams 已提交
1552

M
Mr.doob 已提交
1553 1554
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1555

1556
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1557

M
Mr.doob 已提交
1558
			// changed glsl or parameters
1559
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1560

G
gero3 已提交
1561
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1562

T
tschw 已提交
1563
			// same glsl and uniform list
T
tschw 已提交
1564 1565
			return;

T
tschw 已提交
1566
		} else {
B
Ben Adams 已提交
1567

T
tschw 已提交
1568 1569
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1570 1571 1572

		}

1573
		if ( programChange ) {
B
Ben Adams 已提交
1574

1575
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1576

R
Rich Harris 已提交
1577
				var shader = ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1578

1579 1580
				materialProperties.__webglShader = {
					name: material.type,
R
Rich Harris 已提交
1581
					uniforms: UniformsUtils.clone( shader.uniforms ),
1582 1583 1584
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1585

1586
			} else {
B
Ben Adams 已提交
1587

1588 1589 1590 1591 1592 1593
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1594

1595
			}
G
gero3 已提交
1596

1597
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1598

1599
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1600

1601 1602
			materialProperties.program = program;
			material.program = program;
1603 1604 1605

		}

1606
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1607 1608 1609 1610 1611

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1612
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1613

M
Mr.doob 已提交
1614
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1628
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1629

M
Mr.doob 已提交
1630
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1631 1632 1633 1634 1635 1636 1637 1638 1639

					material.numSupportedMorphNormals ++;

				}

			}

		}

T
tschw 已提交
1640 1641
		var uniforms = materialProperties.__webglShader.uniforms;

1642
		if ( ! material.isShaderMaterial &&
1643
		     ! material.isRawShaderMaterial ||
1644
		       material.clipping === true ) {
T
tschw 已提交
1645

T
tschw 已提交
1646
			materialProperties.numClippingPlanes = _clipping.numPlanes;
1647
			materialProperties.numIntersection = _clipping.numIntersection;
T
tschw 已提交
1648
			uniforms.clippingPlanes = _clipping.uniform;
T
tschw 已提交
1649 1650 1651

		}

1652
		materialProperties.fog = fog;
1653

1654
		// store the light setup it was created for
1655

1656
		materialProperties.lightsHash = _lights.hash;
1657

M
Mr.doob 已提交
1658
		if ( material.lights ) {
1659 1660 1661 1662 1663 1664

			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.spotLights.value = _lights.spot;
M
Mr.doob 已提交
1665
			uniforms.pointLights.value = _lights.point;
1666 1667
			uniforms.hemisphereLights.value = _lights.hemi;

1668 1669 1670 1671 1672 1673
			uniforms.directionalShadowMap.value = _lights.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix;
			uniforms.spotShadowMap.value = _lights.spotShadowMap;
			uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix;
			uniforms.pointShadowMap.value = _lights.pointShadowMap;
			uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix;
1674

1675 1676
		}

T
tschw 已提交
1677 1678
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
R
Rich Harris 已提交
1679
					WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1680

T
tschw 已提交
1681
		materialProperties.uniformsList = uniformsList;
A
arose 已提交
1682

M
Mr.doob 已提交
1683
	}
M
Mr.doob 已提交
1684

1685 1686
	function setMaterial( material ) {

M
Mr.doob 已提交
1687 1688 1689
		material.side === DoubleSide
			? state.disable( _gl.CULL_FACE )
			: state.enable( _gl.CULL_FACE );
T
tschw 已提交
1690

R
Rich Harris 已提交
1691
		state.setFlipSided( material.side === BackSide );
M
Mr.doob 已提交
1692

M
Mr.doob 已提交
1693 1694 1695
		material.transparent === true
			? state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha )
			: state.setBlending( NoBlending );
1696

B
Ben Adams 已提交
1697
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1698 1699
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1700
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1701
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1702 1703 1704

	}

1705
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1706 1707 1708

		_usedTextureUnits = 0;

1709
		var materialProperties = properties.get( material );
1710

T
tschw 已提交
1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
						camera === _currentCamera &&
						material.id === _currentMaterialId;

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
T
tschw 已提交
1722
				_clipping.setState(
1723
						material.clippingPlanes, material.clipIntersection, material.clipShadows,
T
tschw 已提交
1724 1725 1726 1727 1728 1729
						camera, materialProperties, useCache );

			}

		}

1730
		if ( material.needsUpdate === false ) {
1731

1732
			if ( materialProperties.program === undefined ) {
1733

1734
				material.needsUpdate = true;
1735

1736
			} else if ( material.fog && materialProperties.fog !== fog ) {
1737

M
Mr.doob 已提交
1738
				material.needsUpdate = true;
1739

1740
			} else if ( material.lights && materialProperties.lightsHash !== _lights.hash ) {
1741

1742
				material.needsUpdate = true;
1743

1744
			} else if ( materialProperties.numClippingPlanes !== undefined &&
1745 1746
				( materialProperties.numClippingPlanes !== _clipping.numPlanes || 
 				  materialProperties.numIntersection  !== _clipping.numIntersection ) ) {
1747 1748 1749

				material.needsUpdate = true;

1750
			}
1751 1752 1753 1754

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1755

1756
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1757 1758 1759 1760
			material.needsUpdate = false;

		}

1761
		var refreshProgram = false;
M
Mr.doob 已提交
1762
		var refreshMaterial = false;
1763
		var refreshLights = false;
M
Mr.doob 已提交
1764

1765
		var program = materialProperties.program,
1766
			p_uniforms = program.getUniforms(),
1767
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1768

1769
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1770

1771 1772
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1773

1774
			refreshProgram = true;
M
Mr.doob 已提交
1775
			refreshMaterial = true;
1776
			refreshLights = true;
M
Mr.doob 已提交
1777 1778 1779 1780 1781 1782

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1783

M
Mr.doob 已提交
1784 1785 1786 1787
			refreshMaterial = true;

		}

1788
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1789

T
tschw 已提交
1790
			p_uniforms.set( _gl, camera, 'projectionMatrix' );
M
Mr.doob 已提交
1791

G
gero3 已提交
1792
			if ( capabilities.logarithmicDepthBuffer ) {
1793

T
tschw 已提交
1794 1795
				p_uniforms.setValue( _gl, 'logDepthBufFC',
						2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1796 1797 1798 1799

			}


1800 1801 1802 1803 1804 1805 1806 1807 1808
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1809
				refreshLights = true;		// remains set until update done
1810 1811

			}
M
Mr.doob 已提交
1812

1813 1814 1815
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

1816 1817 1818 1819
			if ( material.isShaderMaterial ||
			     material.isMeshPhongMaterial ||
			     material.isMeshStandardMaterial ||
			     material.envMap ) {
1820

T
tschw 已提交
1821 1822 1823
				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1824

T
tschw 已提交
1825 1826
					uCamPos.setValue( _gl,
							_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1827 1828 1829 1830 1831

				}

			}

1832 1833 1834 1835 1836 1837
			if ( material.isMeshPhongMaterial ||
			     material.isMeshLambertMaterial ||
			     material.isMeshBasicMaterial ||
			     material.isMeshStandardMaterial ||
			     material.isShaderMaterial ||
			     material.skinning ) {
1838

T
tschw 已提交
1839
				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
1840 1841 1842

			}

T
tschw 已提交
1843 1844
			p_uniforms.set( _gl, _this, 'toneMappingExposure' );
			p_uniforms.set( _gl, _this, 'toneMappingWhitePoint' );
M
Mr.doob 已提交
1845

M
Mr.doob 已提交
1846 1847 1848 1849 1850 1851 1852 1853
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

T
tschw 已提交
1854 1855
			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1856

T
tschw 已提交
1857
			var skeleton = object.skeleton;
1858

T
tschw 已提交
1859
			if ( skeleton ) {
1860

T
tschw 已提交
1861
				if ( capabilities.floatVertexTextures && skeleton.useVertexTexture ) {
M
Mr.doob 已提交
1862

T
tschw 已提交
1863 1864 1865
					p_uniforms.set( _gl, skeleton, 'boneTexture' );
					p_uniforms.set( _gl, skeleton, 'boneTextureWidth' );
					p_uniforms.set( _gl, skeleton, 'boneTextureHeight' );
M
Mr.doob 已提交
1866

T
tschw 已提交
1867
				} else {
M
Mr.doob 已提交
1868

T
tschw 已提交
1869
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
M
Mr.doob 已提交
1870 1871 1872 1873 1874 1875 1876 1877 1878

				}

			}

		}

		if ( refreshMaterial ) {

M
Mr.doob 已提交
1879
			if ( material.lights ) {
M
Mr.doob 已提交
1880

1881
				// the current material requires lighting info
M
Mr.doob 已提交
1882

T
tschw 已提交
1883 1884 1885 1886 1887 1888
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1889

T
tschw 已提交
1890
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1891

T
tschw 已提交
1892
			}
G
gero3 已提交
1893

T
tschw 已提交
1894
			// refresh uniforms common to several materials
G
gero3 已提交
1895

T
tschw 已提交
1896
			if ( fog && material.fog ) {
G
gero3 已提交
1897

T
tschw 已提交
1898
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1899 1900 1901

			}

1902 1903 1904 1905 1906
			if ( material.isMeshBasicMaterial ||
			     material.isMeshLambertMaterial ||
			     material.isMeshPhongMaterial ||
			     material.isMeshStandardMaterial ||
			     material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1907 1908 1909 1910 1911 1912 1913

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

1914
			if ( material.isLineBasicMaterial ) {
M
Mr.doob 已提交
1915 1916 1917

				refreshUniformsLine( m_uniforms, material );

1918
			} else if ( material.isLineDashedMaterial ) {
M
Mr.doob 已提交
1919 1920 1921 1922

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1923
			} else if ( material.isPointsMaterial ) {
M
Mr.doob 已提交
1924

M
Mr.doob 已提交
1925
				refreshUniformsPoints( m_uniforms, material );
M
Mr.doob 已提交
1926

1927
			} else if ( material.isMeshLambertMaterial ) {
1928 1929 1930

				refreshUniformsLambert( m_uniforms, material );

1931
			} else if ( material.isMeshPhongMaterial ) {
M
Mr.doob 已提交
1932 1933 1934

				refreshUniformsPhong( m_uniforms, material );

1935
			} else if ( material.isMeshPhysicalMaterial ) {
W
WestLangley 已提交
1936 1937 1938

				refreshUniformsPhysical( m_uniforms, material );

1939
			} else if ( material.isMeshStandardMaterial ) {
W
WestLangley 已提交
1940

1941
				refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1942

1943
			} else if ( material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1944

1945 1946 1947 1948 1949 1950 1951 1952
				if ( material.displacementMap ) {

					m_uniforms.displacementMap.value = material.displacementMap;
					m_uniforms.displacementScale.value = material.displacementScale;
					m_uniforms.displacementBias.value = material.displacementBias;

				}

1953
			} else if ( material.isMeshNormalMaterial ) {
M
Mr.doob 已提交
1954 1955 1956 1957 1958

				m_uniforms.opacity.value = material.opacity;

			}

R
Rich Harris 已提交
1959
			WebGLUniforms.upload(
T
tschw 已提交
1960
					_gl, materialProperties.uniformsList, m_uniforms, _this );
A
arose 已提交
1961 1962 1963

		}

M
Mr.doob 已提交
1964

T
tschw 已提交
1965
		// common matrices
M
Mr.doob 已提交
1966

T
tschw 已提交
1967 1968 1969
		p_uniforms.set( _gl, object, 'modelViewMatrix' );
		p_uniforms.set( _gl, object, 'normalMatrix' );
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
A
arose 已提交
1970

T
tschw 已提交
1971
		return program;
A
arose 已提交
1972 1973 1974

	}

M
Mr.doob 已提交
1975 1976
	// Uniforms (refresh uniforms objects)

M
Mr.doob 已提交
1977
	function refreshUniformsCommon( uniforms, material ) {
M
Mr.doob 已提交
1978 1979 1980

		uniforms.opacity.value = material.opacity;

1981
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1982

1983
		if ( material.emissive ) {
M
Mr.doob 已提交
1984

1985
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
Mr.doob 已提交
1986 1987 1988

		}

1989 1990 1991
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1992

1993
		if ( material.aoMap ) {
1994

1995 1996
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1997 1998 1999

		}

M
Mr.doob 已提交
2000
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
2001 2002 2003 2004 2005
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2006
		// 6. emissive map
M
Mr.doob 已提交
2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2018 2019 2020 2021
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
2022 2023 2024 2025 2026 2027 2028 2029
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2030 2031 2032 2033 2034 2035 2036 2037
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2038 2039 2040 2041
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2042 2043 2044 2045
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
2046 2047 2048 2049
		}

		if ( uvScaleMap !== undefined ) {

2050
			// backwards compatibility
2051
			if ( uvScaleMap.isWebGLRenderTarget ) {
M
Mr.doob 已提交
2052 2053 2054 2055 2056

				uvScaleMap = uvScaleMap.texture;

			}

M
Mr.doob 已提交
2057 2058 2059 2060 2061 2062 2063 2064
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
2065 2066 2067 2068 2069

		// don't flip CubeTexture envMaps, flip everything else:
		//  WebGLRenderTargetCube will be flipped for backwards compatibility
		//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
		// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
T
Takahiro 已提交
2070
		uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;
M
Mr.doob 已提交
2071

2072
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
2073 2074
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
2075
	}
M
Mr.doob 已提交
2076

M
Mr.doob 已提交
2077
	function refreshUniformsLine( uniforms, material ) {
M
Mr.doob 已提交
2078 2079 2080 2081

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2082
	}
M
Mr.doob 已提交
2083

M
Mr.doob 已提交
2084
	function refreshUniformsDash( uniforms, material ) {
M
Mr.doob 已提交
2085 2086 2087 2088 2089

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
2090
	}
M
Mr.doob 已提交
2091

M
Mr.doob 已提交
2092
	function refreshUniformsPoints( uniforms, material ) {
M
Mr.doob 已提交
2093

2094
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
2095
		uniforms.opacity.value = material.opacity;
2096
		uniforms.size.value = material.size * _pixelRatio;
2097
		uniforms.scale.value = _height * 0.5;
M
Mr.doob 已提交
2098 2099 2100

		uniforms.map.value = material.map;

2101 2102 2103 2104 2105 2106 2107 2108 2109
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
2110
	}
M
Mr.doob 已提交
2111

M
Mr.doob 已提交
2112
	function refreshUniformsFog( uniforms, fog ) {
M
Mr.doob 已提交
2113 2114 2115

		uniforms.fogColor.value = fog.color;

2116
		if ( fog.isFog ) {
M
Mr.doob 已提交
2117 2118 2119 2120

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

2121
		} else if ( fog.isFogExp2 ) {
M
Mr.doob 已提交
2122 2123 2124 2125 2126

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2127
	}
M
Mr.doob 已提交
2128

M
Mr.doob 已提交
2129
	function refreshUniformsLambert( uniforms, material ) {
2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2146
	function refreshUniformsPhong( uniforms, material ) {
M
Mr.doob 已提交
2147

2148
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2149
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2150

2151 2152 2153 2154
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
2155

2156
		}
2157

2158
		if ( material.emissiveMap ) {
2159

2160
			uniforms.emissiveMap.value = material.emissiveMap;
2161

2162
		}
M
Mr.doob 已提交
2163

2164 2165 2166 2167
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
2168

2169
		}
M
Mr.doob 已提交
2170

2171 2172 2173 2174 2175 2176
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
2177

2178 2179 2180 2181 2182
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2183

2184
		}
2185

T
Takahiro 已提交
2186 2187 2188 2189 2190 2191
		if ( material.toonMap ) {

			uniforms.toonMap.value = material.toonMap;

		}

2192 2193
	}

M
Mr.doob 已提交
2194
	function refreshUniformsStandard( uniforms, material ) {
W
WestLangley 已提交
2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

M
Mr.doob 已提交
2255
	function refreshUniformsPhysical( uniforms, material ) {
W
WestLangley 已提交
2256

2257 2258 2259
		uniforms.clearCoat.value = material.clearCoat;
		uniforms.clearCoatRoughness.value = material.clearCoatRoughness;

W
WestLangley 已提交
2260 2261 2262 2263
		refreshUniformsStandard( uniforms, material );

	}

2264 2265
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2266
	function markUniformsLightsNeedsUpdate( uniforms, value ) {
2267

M
Mr.doob 已提交
2268
		uniforms.ambientLightColor.needsUpdate = value;
2269

B
Ben Houston 已提交
2270 2271 2272 2273
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2274

M
Mr.doob 已提交
2275
	}
2276

T
tschw 已提交
2277
	// Lighting
M
Mr.doob 已提交
2278

M
Mr.doob 已提交
2279
	function setupShadows( lights ) {
2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298

		var lightShadowsLength = 0;

		for ( var i = 0, l = lights.length; i < l; i ++ ) {

			var light = lights[ i ];

			if ( light.castShadow ) {

				_lights.shadows[ lightShadowsLength ++ ] = light;

			}

		}

		_lights.shadows.length = lightShadowsLength;

	}

M
Mr.doob 已提交
2299
	function setupLights( lights, camera ) {
M
Mr.doob 已提交
2300

B
brason 已提交
2301
		var l, ll, light,
M
Mr.doob 已提交
2302
		r = 0, g = 0, b = 0,
B
Ben Houston 已提交
2303
		color,
B
brason 已提交
2304
		intensity,
M
Mr.doob 已提交
2305
		distance,
2306
		shadowMap,
M
Mr.doob 已提交
2307

2308
		viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2309

M
Mr.doob 已提交
2310
		directionalLength = 0,
M
Mr.doob 已提交
2311 2312
		pointLength = 0,
		spotLength = 0,
2313
		hemiLength = 0;
M
Mr.doob 已提交
2314 2315 2316 2317 2318 2319 2320 2321 2322

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

2323
			shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
2324

2325
			if ( light.isAmbientLight ) {
M
Mr.doob 已提交
2326

2327 2328 2329
				r += color.r * intensity;
				g += color.g * intensity;
				b += color.b * intensity;
M
Mr.doob 已提交
2330

2331
			} else if ( light.isDirectionalLight ) {
M
Mr.doob 已提交
2332

M
Mr.doob 已提交
2333
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2334

2335
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
M
Mr.doob 已提交
2336
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2337
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2338 2339 2340
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2341
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2342

2343
				if ( light.castShadow ) {
M
Mr.doob 已提交
2344

2345 2346 2347
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2348

2349 2350
				}

2351
				_lights.directionalShadowMap[ directionalLength ] = shadowMap;
2352
				_lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
2353
				_lights.directional[ directionalLength ++ ] = uniforms;
M
Mr.doob 已提交
2354

2355
			} else if ( light.isSpotLight ) {
M
Mr.doob 已提交
2356

M
Mr.doob 已提交
2357
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2358 2359 2360

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2361

M
Mr.doob 已提交
2362 2363 2364 2365 2366 2367 2368 2369
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2370 2371
				uniforms.coneCos = Math.cos( light.angle );
				uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
M
Mr.doob 已提交
2372
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2373

2374
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2375

2376 2377
				if ( light.castShadow ) {

2378 2379 2380
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2381

2382 2383
				}

2384
				_lights.spotShadowMap[ spotLength ] = shadowMap;
2385
				_lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
M
Mr.doob 已提交
2386
				_lights.spot[ spotLength ++ ] = uniforms;
2387

2388
			} else if ( light.isPointLight ) {
M
Mr.doob 已提交
2389

M
Mr.doob 已提交
2390
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2391

M
Mr.doob 已提交
2392 2393
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2394

M
Mr.doob 已提交
2395 2396
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
M
Mr.doob 已提交
2397 2398
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2399
				uniforms.shadow = light.castShadow;
2400

M
Mr.doob 已提交
2401
				if ( light.castShadow ) {
2402

2403 2404 2405 2406 2407
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;

				}
2408

2409
				_lights.pointShadowMap[ pointLength ] = shadowMap;
2410

2411 2412
				if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) {

R
Rich Harris 已提交
2413
					_lights.pointShadowMatrix[ pointLength ] = new Matrix4();
2414

2415 2416
				}

2417 2418 2419 2420 2421
				// for point lights we set the shadow matrix to be a translation-only matrix
				// equal to inverse of the light's position
				_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
				_lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 );

M
Mr.doob 已提交
2422
				_lights.point[ pointLength ++ ] = uniforms;
2423

2424
			} else if ( light.isHemisphereLight ) {
M
Mr.doob 已提交
2425

M
Mr.doob 已提交
2426
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2427 2428 2429 2430

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2431

M
Mr.doob 已提交
2432 2433
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2434

M
Mr.doob 已提交
2435
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2436 2437 2438 2439 2440

			}

		}

M
Mr.doob 已提交
2441 2442 2443
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2444

M
Mr.doob 已提交
2445 2446
		_lights.directional.length = directionalLength;
		_lights.spot.length = spotLength;
2447
		_lights.point.length = pointLength;
M
Mr.doob 已提交
2448
		_lights.hemi.length = hemiLength;
2449

2450
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + _lights.shadows.length;
2451

M
Mr.doob 已提交
2452
	}
M
Mr.doob 已提交
2453 2454 2455 2456 2457

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

T
tschw 已提交
2458
		state.setCullFace( cullFace );
R
Rich Harris 已提交
2459
		state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW );
M
Mr.doob 已提交
2460 2461 2462 2463 2464

	};

	// Textures

T
tschw 已提交
2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480
	function allocTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= capabilities.maxTextures ) {

			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );

		}

		_usedTextureUnits += 1;

		return textureUnit;

	}

2481
	this.allocTextureUnit = allocTextureUnit;
T
tschw 已提交
2482

2483
	// this.setTexture2D = setTexture2D;
2484
	this.setTexture2D = ( function() {
T
tschw 已提交
2485

2486
		var warned = false;
T
tschw 已提交
2487

2488
		// backwards compatibility: peel texture.texture
W
WestLangley 已提交
2489
		return function setTexture2D( texture, slot ) {
T
tschw 已提交
2490

T
Takahiro 已提交
2491
			if ( texture && texture.isWebGLRenderTarget ) {
T
tschw 已提交
2492

2493
				if ( ! warned ) {
T
tschw 已提交
2494

2495 2496
					console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
					warned = true;
T
tschw 已提交
2497

2498
				}
T
tschw 已提交
2499

2500
				texture = texture.texture;
T
tschw 已提交
2501

2502
			}
T
tschw 已提交
2503

2504
			textures.setTexture2D( texture, slot );
T
tschw 已提交
2505

2506
		};
T
tschw 已提交
2507

2508
	}() );
T
tschw 已提交
2509

2510 2511 2512 2513
	this.setTexture = ( function() {

		var warned = false;

W
WestLangley 已提交
2514
		return function setTexture( texture, slot ) {
2515 2516 2517 2518 2519 2520 2521 2522

			if ( ! warned ) {

				console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
				warned = true;

			}

2523
			textures.setTexture2D( texture, slot );
2524 2525 2526 2527 2528 2529 2530 2531 2532

		};

	}() );

	this.setTextureCube = ( function() {

		var warned = false;

W
WestLangley 已提交
2533
		return function setTextureCube( texture, slot ) {
2534 2535

			// backwards compatibility: peel texture.texture
T
Takahiro 已提交
2536
			if ( texture && texture.isWebGLRenderTargetCube ) {
2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550

				if ( ! warned ) {

					console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
					warned = true;

				}

				texture = texture.texture;

			}

			// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
			// TODO: unify these code paths
T
Takahiro 已提交
2551
			if ( ( texture && texture.isCubeTexture ) ||
2552 2553 2554 2555 2556
				 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {

				// CompressedTexture can have Array in image :/

				// this function alone should take care of cube textures
2557
				textures.setTextureCube( texture, slot );
2558 2559 2560 2561 2562

			} else {

				// assumed: texture property of THREE.WebGLRenderTargetCube

2563
				textures.setTextureCubeDynamic( texture, slot );
2564 2565 2566 2567 2568 2569

			}

		};

	}() );
T
tschw 已提交
2570

2571 2572 2573 2574
	this.getCurrentRenderTarget = function() {

		return _currentRenderTarget;

M
Michael Herzog 已提交
2575
	};
2576

2577
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
2578

2579 2580
		_currentRenderTarget = renderTarget;

2581
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
2582

2583
			textures.setupRenderTarget( renderTarget );
M
Mr.doob 已提交
2584 2585 2586

		}

T
Takahiro 已提交
2587
		var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
2588
		var framebuffer;
M
Mr.doob 已提交
2589 2590 2591

		if ( renderTarget ) {

2592
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
2593

M
Mr.doob 已提交
2594 2595
			if ( isCube ) {

2596
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
2597 2598 2599

			} else {

2600
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
2601 2602 2603

			}

2604 2605
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
2606

2607
			_currentViewport.copy( renderTarget.viewport );
M
Mr.doob 已提交
2608 2609 2610 2611 2612

		} else {

			framebuffer = null;

2613
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
2614
			_currentScissorTest = _scissorTest;
2615

2616
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
M
Mr.doob 已提交
2617 2618 2619

		}

M
Mr.doob 已提交
2620
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
2621 2622 2623 2624 2625 2626

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

2627 2628
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
2629

2630
		state.viewport( _currentViewport );
2631

M
Mr.doob 已提交
2632 2633 2634
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
2635
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
2636 2637 2638

		}

M
Mr.doob 已提交
2639 2640
	};

M
Mr.doob 已提交
2641
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
2642

T
Takahiro 已提交
2643
		if ( ( renderTarget && renderTarget.isWebGLRenderTarget ) === false ) {
2644

2645
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
2646
			return;
2647

G
gero3 已提交
2648
		}
2649

M
Mr.doob 已提交
2650
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
2651

M
Mr.doob 已提交
2652
		if ( framebuffer ) {
2653

G
gero3 已提交
2654
			var restore = false;
2655

M
Mr.doob 已提交
2656
			if ( framebuffer !== _currentFramebuffer ) {
2657

M
Mr.doob 已提交
2658
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
2659

G
gero3 已提交
2660
				restore = true;
2661

G
gero3 已提交
2662
			}
2663

M
Mr.doob 已提交
2664
			try {
2665

M
Mr.doob 已提交
2666
				var texture = renderTarget.texture;
M
Mr.doob 已提交
2667 2668
				var textureFormat = texture.format;
				var textureType = texture.type;
2669

M
Mr.doob 已提交
2670
				if ( textureFormat !== RGBAFormat && paramThreeToGL( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
2671

M
Mr.doob 已提交
2672 2673
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
2674

M
Mr.doob 已提交
2675
				}
2676

M
Mr.doob 已提交
2677 2678 2679
				if ( textureType !== UnsignedByteType && paramThreeToGL( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
				     ! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
				     ! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
2680

M
Mr.doob 已提交
2681 2682
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
2683

M
Mr.doob 已提交
2684
				}
2685

M
Mr.doob 已提交
2686
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
2687

2688 2689
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

2690
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
2691

M
Mr.doob 已提交
2692
						_gl.readPixels( x, y, width, height, paramThreeToGL( textureFormat ), paramThreeToGL( textureType ), buffer );
2693 2694

					}
2695

M
Mr.doob 已提交
2696
				} else {
M
Mr.doob 已提交
2697

M
Mr.doob 已提交
2698 2699 2700
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
2701

M
Mr.doob 已提交
2702
			} finally {
M
Mr.doob 已提交
2703

M
Mr.doob 已提交
2704 2705 2706
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
2707

M
Mr.doob 已提交
2708 2709 2710
				}

			}
M
Mr.doob 已提交
2711 2712 2713

		}

M
Mr.doob 已提交
2714 2715
	};

M
Mr.doob 已提交
2716 2717
	// Map three.js constants to WebGL constants

M
Mr.doob 已提交
2718
	function paramThreeToGL( p ) {
M
Mr.doob 已提交
2719

2720 2721
		var extension;

R
Rich Harris 已提交
2722 2723 2724
		if ( p === RepeatWrapping ) return _gl.REPEAT;
		if ( p === ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
M
Mr.doob 已提交
2725

R
Rich Harris 已提交
2726 2727 2728
		if ( p === NearestFilter ) return _gl.NEAREST;
		if ( p === NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
M
Mr.doob 已提交
2729

R
Rich Harris 已提交
2730 2731 2732
		if ( p === LinearFilter ) return _gl.LINEAR;
		if ( p === LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
M
Mr.doob 已提交
2733

R
Rich Harris 已提交
2734 2735 2736 2737
		if ( p === UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
M
Mr.doob 已提交
2738

R
Rich Harris 已提交
2739 2740 2741 2742 2743 2744
		if ( p === ByteType ) return _gl.BYTE;
		if ( p === ShortType ) return _gl.SHORT;
		if ( p === UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === IntType ) return _gl.INT;
		if ( p === UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === FloatType ) return _gl.FLOAT;
M
Mr.doob 已提交
2745

2746
		if ( p === HalfFloatType ) {
2747

2748
			extension = extensions.get( 'OES_texture_half_float' );
2749

2750
			if ( extension !== null ) return extension.HALF_FLOAT_OES;
2751 2752 2753

		}

R
Rich Harris 已提交
2754 2755 2756 2757 2758 2759
		if ( p === AlphaFormat ) return _gl.ALPHA;
		if ( p === RGBFormat ) return _gl.RGB;
		if ( p === RGBAFormat ) return _gl.RGBA;
		if ( p === LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
		if ( p === DepthFormat ) return _gl.DEPTH_COMPONENT;
2760
		if ( p === DepthStencilFormat ) return _gl.DEPTH_STENCIL;
M
Mr.doob 已提交
2761

R
Rich Harris 已提交
2762 2763 2764
		if ( p === AddEquation ) return _gl.FUNC_ADD;
		if ( p === SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
M
Mr.doob 已提交
2765

R
Rich Harris 已提交
2766 2767 2768 2769 2770 2771 2772 2773
		if ( p === ZeroFactor ) return _gl.ZERO;
		if ( p === OneFactor ) return _gl.ONE;
		if ( p === SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
M
Mr.doob 已提交
2774

R
Rich Harris 已提交
2775 2776 2777
		if ( p === DstColorFactor ) return _gl.DST_COLOR;
		if ( p === OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
M
Mr.doob 已提交
2778

2779 2780
		if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
			p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
M
Mr.doob 已提交
2781

2782
			extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
2783

2784 2785 2786 2787 2788 2789 2790 2791
			if ( extension !== null ) {

				if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
				if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
				if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
				if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;

			}
M
Mr.doob 已提交
2792 2793 2794

		}

2795 2796
		if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
			 p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
2797

2798
			extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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2800 2801 2802 2803 2804 2805 2806 2807
			if ( extension !== null ) {

				if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
				if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
				if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
				if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;

			}
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		}

2811
		if ( p === RGB_ETC1_Format ) {
2812

2813
			extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
2814

2815
			if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
2816 2817 2818

		}

2819 2820 2821
		if ( p === MinEquation || p === MaxEquation ) {

			extension = extensions.get( 'EXT_blend_minmax' );
2822

2823
			if ( extension !== null ) {
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2825 2826 2827 2828
				if ( p === MinEquation ) return extension.MIN_EXT;
				if ( p === MaxEquation ) return extension.MAX_EXT;

			}
2829 2830 2831

		}

2832
		if ( p === UnsignedInt248Type ) {
2833

2834
			extension = extensions.get( 'WEBGL_depth_texture' );
2835

2836
			if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL;
2837 2838 2839

		}

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		return 0;

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	}
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}
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export { WebGLRenderer };