提交 736f30b3 编写于 作者: O OpenShift guest

fix naming OpaqueObjects

上级 88b4779c
......@@ -29,7 +29,7 @@ THREE.WebGLRenderer = function ( parameters ) {
_clearColor = new THREE.Color( 0x000000 ),
_clearAlpha = 0;
var OpaqueObjects = [];
var opaqueObjects = [];
var transparentObjects = [];
var _sortObjects = true;
......@@ -3304,7 +3304,7 @@ THREE.WebGLRenderer = function ( parameters ) {
// set matrices for regular objects (frustum culled)
OpaqueObjects.length = 0;
opaqueObjects.length = 0;
transparentObjects.length = 0;
_sortObjects = this.sortObjects;
......@@ -3312,7 +3312,7 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( this.sortObjects ) {
OpaqueObjects.sort( painterSortStable );
opaqueObjects.sort( painterSortStable );
transparentObjects.sort( reversePainterSortStable );
}
......@@ -3345,7 +3345,7 @@ THREE.WebGLRenderer = function ( parameters ) {
this.setDepthWrite( material.depthWrite );
setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
renderObjects( OpaqueObjects, camera, lights, fog, true, material );
renderObjects( opaqueObjects, camera, lights, fog, true, material );
renderObjects( transparentObjects, camera, lights, fog, true, material );
renderObjectsImmediate( scene.__webglObjectsImmediate, '', camera, lights, fog, false, material );
......@@ -3357,7 +3357,7 @@ THREE.WebGLRenderer = function ( parameters ) {
this.setBlending( THREE.NoBlending );
renderObjects( OpaqueObjects, camera, lights, fog, false, material );
renderObjects( opaqueObjects, camera, lights, fog, false, material );
renderObjectsImmediate( scene.__webglObjectsImmediate, 'opaque', camera, lights, fog, false, material );
// transparent pass (back-to-front order)
......@@ -3413,7 +3413,7 @@ THREE.WebGLRenderer = function ( parameters ) {
} else {
OpaqueObjects.push(webglObject);
opaqueObjects.push(webglObject);
}
......
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