提交 e4324dc1 编写于 作者: M Mr.doob

WebGLRenderer: Copy camera.projectionMatrix.

上级 70d07d42
......@@ -1169,7 +1169,7 @@ THREE.WebGLRenderer = function ( parameters ) {
} else if ( background instanceof THREE.CubeTexture ) {
backgroundCamera2.projectionMatrix = camera.projectionMatrix;
backgroundCamera2.projectionMatrix.copy( camera.projectionMatrix );
backgroundCamera2.matrixWorld.extractRotation( camera.matrixWorld );
backgroundCamera2.matrixWorldInverse.getInverse( backgroundCamera2.matrixWorld );
......
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