WebGLRenderer.js 83.9 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

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	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
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	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
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	var lights = [];
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	var opaqueObjects = [];
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	var opaqueObjectsLastIndex = - 1;
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	var transparentObjects = [];
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	var transparentObjectsLastIndex = - 1;
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	var morphInfluences = new Float32Array( 8 );

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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

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	// physical lights

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	this.physicallyCorrectLights = false;
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	// tone mapping

	this.toneMapping = THREE.LinearToneMapping;
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

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	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
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	_currentRenderTarget = null,
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	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

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	_currentScissor = new THREE.Vector4(),
	_currentScissorTest = null,

	_currentViewport = new THREE.Vector4(),

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	//

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	_usedTextureUnits = 0,

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	//

	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0,

	_width = _canvas.width,
	_height = _canvas.height,

	_pixelRatio = 1,

	_scissor = new THREE.Vector4( 0, 0, _width, _height ),
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	_scissorTest = false,

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	_viewport = new THREE.Vector4( 0, 0, _width, _height ),
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	// frustum

	_frustum = new THREE.Frustum(),

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	// camera matrices cache
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	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_lights = {

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		hash: '',

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		ambient: [ 0, 0, 0 ],
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		directional: [],
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		directionalShadowMap: [],
		directionalShadowMatrix: [],
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		spot: [],
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		spotShadowMap: [],
		spotShadowMatrix: [],
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		point: [],
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		pointShadowMap: [],
		pointShadowMatrix: [],
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		hemi: [],

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		shadows: []
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	},

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	// info

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	_infoMemory = {
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		geometries: 0,
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		textures: 0
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	},

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	_infoRender = {
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		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

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	};

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	this.info = {
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		render: _infoRender,
		memory: _infoMemory,
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		programs: null
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	};
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	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl' ) !== null ) {
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				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

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		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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	} catch ( error ) {

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		console.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );
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	extensions.get( 'ANGLE_instanced_arrays' );
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	if ( extensions.get( 'OES_element_index_uint' ) ) {

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		THREE.BufferGeometry.MaxIndex = 4294967296;
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	}

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	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
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	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
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	var programCache = new THREE.WebGLPrograms( this, capabilities );
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	var lightCache = new THREE.WebGLLights();
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	this.info.programs = programCache.programs;

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	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
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	//

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	function getTargetPixelRatio() {

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		return _currentRenderTarget === null ? _pixelRatio : 1;
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	}

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	function glClearColor( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		state.clearColor( r, g, b, a );
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	}
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	function setDefaultGLState() {
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		state.init();
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		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	}
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	function resetGLState() {
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		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

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		state.reset();

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	}
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	setDefaultGLState();

	this.context = _gl;
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	this.capabilities = capabilities;
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	this.extensions = extensions;
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	this.properties = properties;
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	this.state = state;
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	// shadow map

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	var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects );
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	this.shadowMap = shadowMap;
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	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function getMaxAnisotropy() {
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			if ( value !== undefined ) return value;
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			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
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			if ( extension !== null ) {
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				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
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			} else {

				value = 0;

			}
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			return value;

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		};
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	} )();
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	this.getPrecision = function () {

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		return capabilities.precision;
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	};

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	this.getPixelRatio = function () {

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		return _pixelRatio;
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	};

	this.setPixelRatio = function ( value ) {

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		if ( value === undefined ) return;

		_pixelRatio = value;

		this.setSize( _viewport.z, _viewport.w, false );
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	};

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	this.getSize = function () {

		return {
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			width: _width,
			height: _height
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		};

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_width = width;
		_height = height;

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		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		state.viewport( _viewport.set( x, y, width, height ) );
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	};

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	this.setScissor = function ( x, y, width, height ) {
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		state.scissor( _scissor.set( x, y, width, height ) );
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	};

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	this.setScissorTest = function ( boolean ) {

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		state.setScissorTest( _scissorTest = boolean );
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	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

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		this.clear( true, false, false );
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	};

	this.clearDepth = function () {

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		this.clear( false, true, false );
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	};

	this.clearStencil = function () {

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		this.clear( false, false, true );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

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	// Events
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	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

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	}
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	function onTextureDispose( event ) {
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		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

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		_infoMemory.textures --;
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	}
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	function onRenderTargetDispose( event ) {
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		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

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		_infoMemory.textures --;
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	}
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	function onMaterialDispose( event ) {
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		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

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	}
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	// Buffer deallocation

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	function deallocateTexture( texture ) {
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		var textureProperties = properties.get( texture );
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		if ( texture.image && textureProperties.__image__webglTextureCube ) {
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			// cube texture

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			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
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		} else {

			// 2D texture

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			if ( textureProperties.__webglInit === undefined ) return;
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			_gl.deleteTexture( textureProperties.__webglTexture );
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		}

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		// remove all webgl properties
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		properties.delete( texture );
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	}
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	function deallocateRenderTarget( renderTarget ) {
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		var renderTargetProperties = properties.get( renderTarget );
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		var textureProperties = properties.get( renderTarget.texture );
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		if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return;
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		_gl.deleteTexture( textureProperties.__webglTexture );
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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

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				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
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				_gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
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			}

		} else {

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			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
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			_gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
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		}

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		properties.delete( renderTarget.texture );
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		properties.delete( renderTarget );
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	}
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	function deallocateMaterial( material ) {
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		releaseMaterialProgramReference( material );

		properties.delete( material );

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	}
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	function releaseMaterialProgramReference( material ) {
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		var programInfo = properties.get( material ).program;
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		material.program = undefined;

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		if ( programInfo !== undefined ) {
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			programCache.releaseProgram( programInfo );
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		}

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	}
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	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

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		state.initAttributes();
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		var buffers = properties.get( object );
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		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
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		var attributes = program.getAttributes();
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		if ( object.hasPositions ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
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			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
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			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
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		}

		if ( object.hasNormals ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
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			if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.shading === THREE.FlatShading ) {
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				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
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					var array = object.normalArray;
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					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
674

675 676 677
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
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678

679 680 681
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
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682

683 684 685
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
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686 687 688 689 690 691

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
692

693
			state.enableAttribute( attributes.normal );
694

695
			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
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696 697 698 699 700

		}

		if ( object.hasUvs && material.map ) {

701
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
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702
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
703

704
			state.enableAttribute( attributes.uv );
705

706
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
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707 708 709 710 711

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

712
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
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713
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
714

715
			state.enableAttribute( attributes.color );
716

717
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
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718 719 720

		}

721
		state.disableUnusedAttributes();
722

M
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723 724 725 726 727 728
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

729
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
730

M
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731 732
		setMaterial( material );

733
		var program = setProgram( camera, fog, material, object );
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734

M
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735 736
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
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737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

760
			activeInfluences.sort( absNumericalSort );
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761 762 763 764 765 766 767

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

768 769
			var morphAttributes = geometry.morphAttributes;

M
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770 771 772 773 774 775 776
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

777
					var index = influence[ 1 ];
M
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778

779 780
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
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781 782 783

				} else {

784 785
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
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786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802

				}

			}

			var uniforms = program.getUniforms();

			if ( uniforms.morphTargetInfluences !== null ) {

				_gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );

			}

			updateBuffers = true;

		}

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803 804
		//

805
		var index = geometry.index;
806 807
		var position = geometry.attributes.position;

808 809
		if ( material.wireframe === true ) {

810
			index = objects.getWireframeAttribute( geometry );
811 812 813

		}

814 815
		var renderer;

816
		if ( index !== null ) {
817

818 819
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
820

821
		} else {
822

823
			renderer = bufferRenderer;
824

825
		}
M
Mr.doob 已提交
826

827
		if ( updateBuffers ) {
M
Mr.doob 已提交
828

829
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
830

831
			if ( index !== null ) {
832

833
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
834 835 836

			}

837
		}
838

M
Mr.doob 已提交
839
		//
840

M
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841 842
		var dataStart = 0;
		var dataCount = Infinity;
843

M
Mr.doob 已提交
844
		if ( index !== null ) {
845

M
Mr.doob 已提交
846
			dataCount = index.count;
847

M
Mr.doob 已提交
848
		} else if ( position !== undefined ) {
849

M
Mr.doob 已提交
850
			dataCount = position.count;
851

M
Mr.doob 已提交
852
		}
853

M
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854 855
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
856

M
Mr.doob 已提交
857 858
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
859

M
Mr.doob 已提交
860 861 862 863 864 865
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
866

867
		if ( object instanceof THREE.Mesh ) {
868

869
			if ( material.wireframe === true ) {
870

871
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
872
				renderer.setMode( _gl.LINES );
873

874
			} else {
M
Mr.doob 已提交
875 876

				switch ( object.drawMode ) {
877

B
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878 879 880 881 882 883 884 885 886 887 888 889 890
					case THREE.TrianglesDrawMode:
						renderer.setMode( _gl.TRIANGLES );
						break;

					case THREE.TriangleStripDrawMode:
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

					case THREE.TriangleFanDrawMode:
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
891

892
			}
893

894

895
		} else if ( object instanceof THREE.Line ) {
896

897
			var lineWidth = material.linewidth;
898

899
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
900

901
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
902

903
			if ( object instanceof THREE.LineSegments ) {
904

905
				renderer.setMode( _gl.LINES );
906

907
			} else {
908

909
				renderer.setMode( _gl.LINE_STRIP );
910 911

			}
M
Mr.doob 已提交
912

913
		} else if ( object instanceof THREE.Points ) {
914 915

			renderer.setMode( _gl.POINTS );
916 917

		}
918

J
jfranc 已提交
919
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
M
Mr.doob 已提交
920 921 922

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
923
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
924

J
jfranc 已提交
925
			}
926 927 928

		} else {

M
Mr.doob 已提交
929
			renderer.render( drawStart, drawCount );
930

M
Mr.doob 已提交
931 932 933 934
		}

	};

935
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
936

M
Mr.doob 已提交
937
		var extension;
B
Ben Adams 已提交
938

M
Mr.doob 已提交
939
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
Ben Adams 已提交
940

M
Mr.doob 已提交
941
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
942

M
Mr.doob 已提交
943
			if ( extension === null ) {
B
Ben Adams 已提交
944

945
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
946
				return;
B
Ben Adams 已提交
947

M
Mr.doob 已提交
948 949 950
			}

		}
B
Ben Adams 已提交
951

952 953
		if ( startIndex === undefined ) startIndex = 0;

954 955
		state.initAttributes();

956
		var geometryAttributes = geometry.attributes;
957

958
		var programAttributes = program.getAttributes();
959

960
		var materialDefaultAttributeValues = material.defaultAttributeValues;
961

962
		for ( var name in programAttributes ) {
963

964
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
965

M
Mr.doob 已提交
966
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
967

968
				var geometryAttribute = geometryAttributes[ name ];
969

M
Mr.doob 已提交
970
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
971

972
					var size = geometryAttribute.itemSize;
G
gero3 已提交
973
					var buffer = objects.getAttributeBuffer( geometryAttribute );
974

B
Ben Adams 已提交
975
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
976

M
Mr.doob 已提交
977 978 979 980 981
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
982

M
Mr.doob 已提交
983
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
984

M
Mr.doob 已提交
985
							if ( geometry.maxInstancedCount === undefined ) {
986

D
dubejf 已提交
987
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
988

M
Mr.doob 已提交
989
							}
B
Ben Adams 已提交
990

M
Mr.doob 已提交
991
						} else {
B
Ben Adams 已提交
992

M
Mr.doob 已提交
993
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
994

M
Mr.doob 已提交
995
						}
B
Ben Adams 已提交
996

M
Mr.doob 已提交
997 998
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
999

M
Mr.doob 已提交
1000
					} else {
B
Ben Adams 已提交
1001

M
Mr.doob 已提交
1002
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
1003

M
Mr.doob 已提交
1004
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
1005

M
Mr.doob 已提交
1006
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
1007

D
dubejf 已提交
1008
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
1009

M
Mr.doob 已提交
1010
							}
B
Ben Adams 已提交
1011

M
Mr.doob 已提交
1012 1013 1014 1015
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
1016
						}
B
Ben Adams 已提交
1017

1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028
						var type = _gl.FLOAT;
						var normalized = false;
						var array = geometryAttribute.array;

						if ( array instanceof Uint8Array ) {

							type = _gl.UNSIGNED_BYTE;
							normalized = true;

						}

M
Mr.doob 已提交
1029
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1030
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * array.BYTES_PER_ELEMENT );
M
Mr.doob 已提交
1031

B
Ben Adams 已提交
1032
					}
M
Mr.doob 已提交
1033

1034 1035
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
1036
					var value = materialDefaultAttributeValues[ name ];
1037

1038
					if ( value !== undefined ) {
M
Mr.doob 已提交
1039

1040
						switch ( value.length ) {
M
Mr.doob 已提交
1041

1042 1043 1044
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1045

1046 1047 1048
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1049

1050 1051 1052
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1053

1054 1055
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1056 1057

						}
M
Mr.doob 已提交
1058 1059 1060 1061 1062 1063 1064 1065

					}

				}

			}

		}
1066

1067
		state.disableUnusedAttributes();
1068

M
Mr.doob 已提交
1069 1070
	}

M
Mr.doob 已提交
1071 1072
	// Sorting

1073
	function absNumericalSort( a, b ) {
1074

1075
		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
1076 1077 1078

	}

M
Mr.doob 已提交
1079 1080
	function painterSortStable ( a, b ) {

U
unconed 已提交
1081
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1082

U
unconed 已提交
1083
			return a.object.renderOrder - b.object.renderOrder;
1084

M
Mr.doob 已提交
1085
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1086

M
Mr.doob 已提交
1087
			return a.material.id - b.material.id;
1088 1089

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1090

M
Mr.doob 已提交
1091
			return a.z - b.z;
M
Mr.doob 已提交
1092 1093 1094

		} else {

1095
			return a.id - b.id;
M
Mr.doob 已提交
1096 1097 1098

		}

1099
	}
M
Mr.doob 已提交
1100

1101 1102
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1103
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1104

U
unconed 已提交
1105
			return a.object.renderOrder - b.object.renderOrder;
1106 1107

		} if ( a.z !== b.z ) {
1108

M
Mr.doob 已提交
1109
			return b.z - a.z;
1110 1111 1112 1113 1114 1115 1116

		} else {

			return a.id - b.id;

		}

1117
	}
1118

M
Mr.doob 已提交
1119 1120 1121 1122 1123 1124
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1125
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1126 1127 1128 1129
			return;

		}

M
Mr.doob 已提交
1130
		var fog = scene.fog;
M
Mr.doob 已提交
1131 1132 1133

		// reset caching for this frame

1134
		_currentGeometryProgram = '';
1135
		_currentMaterialId = - 1;
1136
		_currentCamera = null;
M
Mr.doob 已提交
1137 1138 1139

		// update scene graph

1140
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1141 1142 1143

		// update camera matrices and frustum

1144
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1145 1146 1147 1148 1149 1150

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1151
		lights.length = 0;
1152

M
Mr.doob 已提交
1153 1154
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1155

M
Mr.doob 已提交
1156 1157 1158
		sprites.length = 0;
		lensFlares.length = 0;

1159
		projectObject( scene, camera );
M
Mr.doob 已提交
1160

1161 1162 1163
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1164
		if ( _this.sortObjects === true ) {
1165 1166 1167

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1168

1169 1170
		}

M
Mr.doob 已提交
1171
		//
M
Mr.doob 已提交
1172

1173 1174
		setupShadows( lights );

M
Mr.doob 已提交
1175
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1176

1177 1178
		setupLights( lights, camera );

M
Mr.doob 已提交
1179 1180
		//

1181 1182 1183 1184
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1185

1186 1187 1188 1189 1190 1191
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1192 1193 1194 1195 1196 1197 1198 1199
		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1200
		//
M
Mr.doob 已提交
1201 1202 1203

		if ( scene.overrideMaterial ) {

1204
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1205

1206 1207
			renderObjects( opaqueObjects, camera, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, fog, overrideMaterial );
1208

M
Mr.doob 已提交
1209 1210 1211 1212
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1213
			state.setBlending( THREE.NoBlending );
1214
			renderObjects( opaqueObjects, camera, fog );
M
Mr.doob 已提交
1215 1216 1217

			// transparent pass (back-to-front order)

1218
			renderObjects( transparentObjects, camera, fog );
M
Mr.doob 已提交
1219 1220 1221 1222 1223

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1224
		spritePlugin.render( scene, camera );
1225
		lensFlarePlugin.render( scene, camera, _currentViewport );
M
Mr.doob 已提交
1226 1227 1228

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1229 1230 1231
		if ( renderTarget ) {

			var texture = renderTarget.texture;
M
Mr.doob 已提交
1232

M
Mr.doob 已提交
1233 1234 1235 1236 1237
			if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
					texture.minFilter !== THREE.NearestFilter &&
					texture.minFilter !== THREE.LinearFilter ) {

				updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1238 1239

			}
M
Mr.doob 已提交
1240 1241 1242

		}

1243
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
Mr.doob 已提交
1244

M
Mr.doob 已提交
1245 1246
		state.setDepthTest( true );
		state.setDepthWrite( true );
1247
		state.setColorWrite( true );
M
Mr.doob 已提交
1248 1249 1250 1251

		// _gl.finish();

	};
M
Mr.doob 已提交
1252

M
Mr.doob 已提交
1253 1254
	function pushRenderItem( object, geometry, material, z, group ) {

1255
		var array, index;
M
Mr.doob 已提交
1256

1257
		// allocate the next position in the appropriate array
M
Mr.doob 已提交
1258 1259 1260

		if ( material.transparent ) {

1261 1262
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
Mr.doob 已提交
1263 1264 1265

		} else {

1266 1267 1268 1269 1270
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1271 1272
		// recycle existing render item or grow the array

1273 1274 1275 1276 1277 1278 1279 1280 1281 1282
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
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1283 1284 1285

		} else {

1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
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1297 1298 1299 1300 1301

		}

	}

1302
	function projectObject( object, camera ) {
M
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1303

M
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1304
		if ( object.visible === false ) return;
M
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1305

1306
		if ( object.layers.test( camera.layers ) ) {
M
Mr.doob 已提交
1307

1308
			if ( object instanceof THREE.Light ) {
M
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1309

1310
				lights.push( object );
M
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1311

1312
			} else if ( object instanceof THREE.Sprite ) {
M
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1313

1314 1315 1316 1317 1318
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {

					sprites.push( object );

				}
M
Mr.doob 已提交
1319

1320
			} else if ( object instanceof THREE.LensFlare ) {
M
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1321

1322
				lensFlares.push( object );
M
Mr.doob 已提交
1323

1324
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1325

1326
				if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1327

1328 1329
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
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1330

1331
				}
1332

1333
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1334

1335
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
Mr.doob 已提交
1336

1337
				if ( object instanceof THREE.SkinnedMesh ) {
M
Mr.doob 已提交
1338

1339
					object.skeleton.update();
1340

1341
				}
1342

1343
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
1344

1345
					var material = object.material;
1346

1347
					if ( material.visible === true ) {
M
Mr.doob 已提交
1348

1349
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1350

1351 1352 1353 1354
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
Mr.doob 已提交
1355

1356
						var geometry = objects.update( object );
M
Mr.doob 已提交
1357

S
SUNAG 已提交
1358
						if ( material instanceof THREE.MultiMaterial ) {
1359

1360 1361
							var groups = geometry.groups;
							var materials = material.materials;
1362

1363
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1364

1365 1366
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1367

1368
								if ( groupMaterial.visible === true ) {
1369

1370 1371 1372
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1373

M
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1374
							}
M
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1375

1376
						} else {
M
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1377

1378
							pushRenderItem( object, geometry, material, _vector3.z, null );
1379

1380
						}
O
OpenShift guest 已提交
1381

1382
					}
M
Mr.doob 已提交
1383

1384
				}
M
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1385

1386
			}
M
Mr.doob 已提交
1387

M
Mr.doob 已提交
1388
		}
M
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1389

M
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1390
		var children = object.children;
M
Mr.doob 已提交
1391

M
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1392 1393
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1394
			projectObject( children[ i ], camera );
M
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1395

1396
		}
1397

1398
	}
M
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1399

1400
	function renderObjects( renderList, camera, fog, overrideMaterial ) {
M
Mr.doob 已提交
1401

M
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1402
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
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1403

1404
			var renderItem = renderList[ i ];
M
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1405

1406
			var object = renderItem.object;
M
Mr.doob 已提交
1407 1408 1409
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1410

1411 1412
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
Mr.doob 已提交
1413

M
Mr.doob 已提交
1414
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1415

M
Mr.doob 已提交
1416
				setMaterial( material );
M
Mr.doob 已提交
1417

1418
				var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
1419

M
Mr.doob 已提交
1420
				_currentGeometryProgram = '';
M
Mr.doob 已提交
1421

M
Mr.doob 已提交
1422
				object.render( function ( object ) {
M
Mr.doob 已提交
1423

M
Mr.doob 已提交
1424
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1425

M
Mr.doob 已提交
1426
				} );
1427

M
Mr.doob 已提交
1428
			} else {
M
Mr.doob 已提交
1429

1430
				_this.renderBufferDirect( camera, fog, geometry, material, object, group );
M
Mr.doob 已提交
1431

M
Mr.doob 已提交
1432
			}
M
Mr.doob 已提交
1433

1434
		}
M
Mr.doob 已提交
1435

1436
	}
G
gero3 已提交
1437

1438
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1439

1440
		var materialProperties = properties.get( material );
G
gero3 已提交
1441

1442
		var parameters = programCache.getParameters( material, _lights, fog, object );
G
gero3 已提交
1443
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1444

1445
		var program = materialProperties.program;
T
tschw 已提交
1446
		var programChange = true;
1447

1448
		if ( program === undefined ) {
B
Ben Adams 已提交
1449

M
Mr.doob 已提交
1450 1451
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1452

1453
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1454

M
Mr.doob 已提交
1455
			// changed glsl or parameters
1456
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1457

G
gero3 已提交
1458
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1459

T
tschw 已提交
1460
			// same glsl and uniform list
T
tschw 已提交
1461 1462
			return;

T
tschw 已提交
1463
		} else {
B
Ben Adams 已提交
1464

T
tschw 已提交
1465 1466
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1467 1468 1469

		}

1470
		if ( programChange ) {
B
Ben Adams 已提交
1471

1472
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1473

1474
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1475

1476 1477 1478 1479 1480 1481
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1482

1483
			} else {
B
Ben Adams 已提交
1484

1485 1486 1487 1488 1489 1490
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1491

1492
			}
G
gero3 已提交
1493

1494
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1495

1496
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1497

1498 1499
			materialProperties.program = program;
			material.program = program;
1500 1501 1502

		}

1503
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1504 1505 1506 1507 1508

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1509
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1510

M
Mr.doob 已提交
1511
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1525
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1526

M
Mr.doob 已提交
1527
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1528 1529 1530 1531 1532 1533 1534 1535 1536

					material.numSupportedMorphNormals ++;

				}

			}

		}

1537
		materialProperties.uniformsList = [];
M
Mr.doob 已提交
1538

1539 1540
		var uniforms = materialProperties.__webglShader.uniforms,
			uniformLocations = materialProperties.program.getUniforms();
M
Mr.doob 已提交
1541

1542
		for ( var u in uniforms ) {
M
Mr.doob 已提交
1543

1544
			var location = uniformLocations[ u ];
1545 1546

			if ( location ) {
G
gero3 已提交
1547

1548
				materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
G
gero3 已提交
1549

1550
			}
M
Mr.doob 已提交
1551 1552 1553

		}

1554 1555
		if ( material instanceof THREE.MeshPhongMaterial ||
				material instanceof THREE.MeshLambertMaterial ||
1556
				material instanceof THREE.MeshStandardMaterial ||
1557 1558
				material.lights ) {

1559 1560
			// store the light setup it was created for

1561 1562
			materialProperties.lightsHash = _lights.hash;

1563 1564 1565 1566 1567
			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.spotLights.value = _lights.spot;
M
Mr.doob 已提交
1568
			uniforms.pointLights.value = _lights.point;
1569 1570
			uniforms.hemisphereLights.value = _lights.hemi;

1571 1572 1573 1574 1575 1576
			uniforms.directionalShadowMap.value = _lights.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix;
			uniforms.spotShadowMap.value = _lights.spotShadowMap;
			uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix;
			uniforms.pointShadowMap.value = _lights.pointShadowMap;
			uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix;
1577

1578 1579
		}

A
arose 已提交
1580 1581 1582 1583 1584 1585 1586 1587
		// detect dynamic uniforms

		materialProperties.hasDynamicUniforms = false;

		for ( var j = 0, jl = materialProperties.uniformsList.length; j < jl; j ++ ) {

			var uniform = materialProperties.uniformsList[ j ][ 0 ];

1588
			if ( uniform.dynamic === true ) {
A
arose 已提交
1589 1590 1591 1592 1593 1594 1595 1596

				materialProperties.hasDynamicUniforms = true;
				break;

			}

		}

M
Mr.doob 已提交
1597
	}
M
Mr.doob 已提交
1598

1599 1600
	function setMaterial( material ) {

M
Mr.doob 已提交
1601 1602
		setMaterialFaces( material );

1603 1604
		if ( material.transparent === true ) {

1605
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
1606

1607 1608 1609 1610
		} else {

			state.setBlending( THREE.NoBlending );

1611 1612
		}

B
Ben Adams 已提交
1613
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1614 1615
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1616
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1617
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1618 1619 1620

	}

M
Mr.doob 已提交
1621 1622
	function setMaterialFaces( material ) {

1623
		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
1624 1625 1626 1627
		state.setFlipSided( material.side === THREE.BackSide );

	}

1628
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1629 1630 1631

		_usedTextureUnits = 0;

1632
		var materialProperties = properties.get( material );
1633

1634 1635 1636 1637 1638 1639
		if ( materialProperties.program === undefined ) {

			material.needsUpdate = true;

		}

1640 1641
		if ( materialProperties.lightsHash !== undefined &&
			materialProperties.lightsHash !== _lights.hash ) {
1642 1643 1644 1645 1646 1647

			material.needsUpdate = true;

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1648

1649
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1650 1651 1652 1653
			material.needsUpdate = false;

		}

1654
		var refreshProgram = false;
M
Mr.doob 已提交
1655
		var refreshMaterial = false;
1656
		var refreshLights = false;
M
Mr.doob 已提交
1657

1658
		var program = materialProperties.program,
1659
			p_uniforms = program.getUniforms(),
1660
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1661

1662
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1663

1664 1665
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1666

1667
			refreshProgram = true;
M
Mr.doob 已提交
1668
			refreshMaterial = true;
1669
			refreshLights = true;
M
Mr.doob 已提交
1670 1671 1672 1673 1674 1675

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1676

M
Mr.doob 已提交
1677 1678 1679 1680
			refreshMaterial = true;

		}

1681
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1682 1683 1684

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

G
gero3 已提交
1685
			if ( capabilities.logarithmicDepthBuffer ) {
1686

1687
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1688 1689 1690 1691

			}


1692 1693 1694 1695 1696 1697 1698 1699 1700
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1701
				refreshLights = true;		// remains set until update done
1702 1703

			}
M
Mr.doob 已提交
1704

1705 1706 1707 1708 1709
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
1710
				 material instanceof THREE.MeshStandardMaterial ||
1711 1712
				 material.envMap ) {

1713
				if ( p_uniforms.cameraPosition !== undefined ) {
1714 1715 1716 1717 1718 1719 1720 1721 1722 1723

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1724
				 material instanceof THREE.MeshBasicMaterial ||
1725
				 material instanceof THREE.MeshStandardMaterial ||
1726 1727 1728
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

1729
				if ( p_uniforms.viewMatrix !== undefined ) {
1730 1731

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
M
Mr.doob 已提交
1732

1733 1734 1735 1736
				}

			}

B
Ben Houston 已提交
1737 1738 1739 1740

			if ( p_uniforms.toneMappingExposure !== undefined ) {

				_gl.uniform1f( p_uniforms.toneMappingExposure, _this.toneMappingExposure );
1741

B
Ben Houston 已提交
1742 1743 1744 1745 1746 1747 1748
			}

			if ( p_uniforms.toneMappingWhitePoint !== undefined ) {

				_gl.uniform1f( p_uniforms.toneMappingWhitePoint, _this.toneMappingWhitePoint );

			}
M
Mr.doob 已提交
1749

M
Mr.doob 已提交
1750 1751 1752 1753 1754 1755 1756 1757
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

1758
			if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
1759 1760 1761 1762 1763

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

1764
			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
1765 1766 1767 1768 1769

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

1770
			if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
1771

1772
				if ( p_uniforms.boneTexture !== undefined ) {
M
Mr.doob 已提交
1773 1774 1775 1776

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
1777
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
1778 1779 1780

				}

1781
				if ( p_uniforms.boneTextureWidth !== undefined ) {
1782

1783
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
1784 1785 1786

				}

1787
				if ( p_uniforms.boneTextureHeight !== undefined ) {
1788

1789
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
1790 1791 1792

				}

1793
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
1794

1795
				if ( p_uniforms.boneGlobalMatrices !== undefined ) {
M
Mr.doob 已提交
1796

1797
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808

				}

			}

		}

		if ( refreshMaterial ) {

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1809
				 material instanceof THREE.MeshStandardMaterial ||
M
Mr.doob 已提交
1810 1811
				 material.lights ) {

1812
				// the current material requires lighting info
M
Mr.doob 已提交
1813

T
tschw 已提交
1814 1815 1816 1817 1818 1819
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1820

T
tschw 已提交
1821
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1822

T
tschw 已提交
1823
			}
G
gero3 已提交
1824

T
tschw 已提交
1825
			// refresh uniforms common to several materials
G
gero3 已提交
1826

T
tschw 已提交
1827
			if ( fog && material.fog ) {
G
gero3 已提交
1828

T
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1829
				refreshUniformsFog( m_uniforms, fog );
M
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1830 1831 1832 1833 1834

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
W
WestLangley 已提交
1835
				 material instanceof THREE.MeshPhongMaterial ||
1836
				 material instanceof THREE.MeshStandardMaterial ) {
M
Mr.doob 已提交
1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1853
			} else if ( material instanceof THREE.PointsMaterial ) {
M
Mr.doob 已提交
1854

M
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1855
				refreshUniformsPoints( m_uniforms, material );
M
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1856

1857 1858 1859 1860
			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

M
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1861 1862 1863 1864
			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

1865
			} else if ( material instanceof THREE.MeshStandardMaterial ) {
W
WestLangley 已提交
1866

1867
				refreshUniformsStandard( m_uniforms, material );
W
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1868

M
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1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882
			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

			// load common uniforms

1883
			loadUniformsGeneric( materialProperties.uniformsList );
M
Mr.doob 已提交
1884 1885 1886 1887 1888

		}

		loadUniformsMatrices( p_uniforms, object );

1889
		if ( p_uniforms.modelMatrix !== undefined ) {
M
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1890 1891

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
M
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1892

M
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1893 1894
		}

1895
		if ( materialProperties.hasDynamicUniforms === true ) {
A
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1896

1897
			updateDynamicUniforms( materialProperties.uniformsList, object, camera );
A
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1898 1899 1900

		}

M
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1901 1902
		return program;

M
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1903
	}
M
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1904

1905
	function updateDynamicUniforms ( uniforms, object, camera ) {
A
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1906 1907 1908 1909 1910 1911

		var dynamicUniforms = [];

		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
1912
			var onUpdateCallback = uniform.onUpdateCallback;
A
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1913

1914
			if ( onUpdateCallback !== undefined ) {
A
arose 已提交
1915

1916
				onUpdateCallback.bind( uniform )( object, camera );
A
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1917 1918 1919 1920 1921 1922 1923 1924 1925 1926
				dynamicUniforms.push( uniforms[ j ] );

			}

		}

		loadUniformsGeneric( dynamicUniforms );

	}

M
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1927 1928 1929 1930 1931 1932
	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

1933
		uniforms.diffuse.value = material.color;
M
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1934

1935
		if ( material.emissive ) {
M
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1936

1937
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
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1938 1939 1940

		}

1941 1942 1943
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1944

1945
		if ( material.aoMap ) {
1946

1947 1948
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1949 1950 1951

		}

M
Mr.doob 已提交
1952
		// uv repeat and offset setting priorities
M
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1953 1954 1955 1956 1957
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
1958
		// 6. emissive map
M
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1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

1970 1971 1972 1973
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
1974 1975 1976 1977 1978 1979 1980 1981
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

1982 1983 1984 1985 1986 1987 1988 1989
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

1990 1991 1992 1993
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

1994 1995 1996 1997
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
1998 1999 2000 2001
		}

		if ( uvScaleMap !== undefined ) {

M
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2002 2003 2004 2005 2006 2007
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) {

				uvScaleMap = uvScaleMap.texture;

			}

M
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2008 2009 2010 2011 2012 2013 2014 2015
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
2016
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
2017

2018
		uniforms.reflectivity.value = material.reflectivity;
M
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2019 2020
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
2021
	}
M
Mr.doob 已提交
2022 2023 2024 2025 2026 2027

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2028
	}
M
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2029 2030 2031 2032 2033 2034 2035

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
2036
	}
M
Mr.doob 已提交
2037

M
Mr.doob 已提交
2038
	function refreshUniformsPoints ( uniforms, material ) {
M
Mr.doob 已提交
2039

2040
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
2041
		uniforms.opacity.value = material.opacity;
2042 2043
		uniforms.size.value = material.size * _pixelRatio;
		uniforms.scale.value = _canvas.clientHeight / 2.0; // TODO: Cache this.
M
Mr.doob 已提交
2044 2045 2046

		uniforms.map.value = material.map;

2047 2048 2049 2050 2051 2052 2053 2054 2055
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
2056
	}
M
Mr.doob 已提交
2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2073
	}
M
Mr.doob 已提交
2074

2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091
	function refreshUniformsLambert ( uniforms, material ) {

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2092 2093
	function refreshUniformsPhong ( uniforms, material ) {

2094
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2095
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2096

2097 2098 2099 2100
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
2101

2102
		}
2103

2104
		if ( material.emissiveMap ) {
2105

2106
			uniforms.emissiveMap.value = material.emissiveMap;
2107

2108
		}
M
Mr.doob 已提交
2109

2110 2111 2112 2113
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
2114

2115
		}
M
Mr.doob 已提交
2116

2117 2118 2119 2120 2121 2122
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
2123

2124 2125 2126 2127 2128
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2129

2130
		}
2131 2132 2133

	}

2134
	function refreshUniformsStandard ( uniforms, material ) {
W
WestLangley 已提交
2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

2195 2196
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2197
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
2198

M
Mr.doob 已提交
2199
		uniforms.ambientLightColor.needsUpdate = value;
2200

B
Ben Houston 已提交
2201 2202 2203 2204
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2205

M
Mr.doob 已提交
2206
	}
2207

M
Mr.doob 已提交
2208 2209 2210 2211
	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

2212
		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
M
Mr.doob 已提交
2213 2214 2215

		if ( uniforms.normalMatrix ) {

2216
			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
M
Mr.doob 已提交
2217 2218 2219

		}

M
Mr.doob 已提交
2220
	}
M
Mr.doob 已提交
2221 2222 2223 2224 2225

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

G
gero3 已提交
2226
		if ( textureUnit >= capabilities.maxTextures ) {
M
Mr.doob 已提交
2227

G
gero3 已提交
2228
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
M
Mr.doob 已提交
2229 2230 2231 2232 2233 2234 2235

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
2236
	}
M
Mr.doob 已提交
2237

2238
	function loadUniform( uniform, type, location, value ) {
M
Mr.doob 已提交
2239

M
Mr.doob 已提交
2240
		var texture, textureUnit;
M
Mr.doob 已提交
2241

2242
		if ( type === '1i' ) {
M
Mr.doob 已提交
2243

2244
			_gl.uniform1i( location, value );
M
Mr.doob 已提交
2245

2246
		} else if ( type === '1f' ) {
2247

2248 2249 2250
			_gl.uniform1f( location, value );

		} else if ( type === '2f' ) {
M
Mr.doob 已提交
2251

2252
			_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
M
Mr.doob 已提交
2253

2254
		} else if ( type === '3f' ) {
2255

2256
			_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
2257

2258
		} else if ( type === '4f' ) {
2259

2260
			_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
2261

2262
		} else if ( type === '1iv' ) {
2263

2264
			_gl.uniform1iv( location, value );
2265

2266
		} else if ( type === '3iv' ) {
2267

2268
			_gl.uniform3iv( location, value );
2269

2270
		} else if ( type === '1fv' ) {
2271

2272
			_gl.uniform1fv( location, value );
2273

2274
		} else if ( type === '2fv' ) {
2275

2276
			_gl.uniform2fv( location, value );
2277

2278
		} else if ( type === '3fv' ) {
2279

2280
			_gl.uniform3fv( location, value );
2281

2282
		} else if ( type === '4fv' ) {
2283

2284
			_gl.uniform4fv( location, value );
M
Mr.doob 已提交
2285

2286
		} else if ( type === 'Matrix2fv' ) {
M
Mr.doob 已提交
2287

2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298
			_gl.uniformMatrix2fv( location, false, value );

		} else if ( type === 'Matrix3fv' ) {

			_gl.uniformMatrix3fv( location, false, value );

		} else if ( type === 'Matrix4fv' ) {

			_gl.uniformMatrix4fv( location, false, value );

		//
M
Mr.doob 已提交
2299

2300
		} else if ( type === 'i' ) {
M
Mr.doob 已提交
2301

2302
			// console.warn( 'THREE.WebGLRenderer: Uniform "i" is now "1i".' );
2303
			_gl.uniform1i( location, value );
M
Mr.doob 已提交
2304

2305
		} else if ( type === 'f' ) {
M
Mr.doob 已提交
2306

2307
			// console.warn( 'THREE.WebGLRenderer: Uniform "f" is now "1f".' );
2308
			_gl.uniform1f( location, value );
M
Mr.doob 已提交
2309

2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329
		} else if ( type === 'iv1' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "iv1" is now "1iv".' );
			_gl.uniform1iv( location, value );

		} else if ( type === 'iv' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "iv" is now "3iv".' );
			_gl.uniform3iv( location, value );

		} else if ( type === 'fv1' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "fv1" is now "1fv".' );
			_gl.uniform1fv( location, value );

		} else if ( type === 'fv' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "fv" is now "3fv".' );
			_gl.uniform3fv( location, value );

2330
		} else if ( type === 'v2' ) {
M
Mr.doob 已提交
2331

2332 2333
			// single THREE.Vector2
			_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
2334

2335
		} else if ( type === 'v3' ) {
M
Mr.doob 已提交
2336

2337 2338
			// single THREE.Vector3
			_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
2339

2340
		} else if ( type === 'v4' ) {
M
Mr.doob 已提交
2341

2342 2343
			// single THREE.Vector4
			_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
2344

2345
		} else if ( type === 'c' ) {
M
Mr.doob 已提交
2346

2347 2348
			// single THREE.Color
			_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
2349

2350
		} else if ( type === 's' ) {
M
Mr.doob 已提交
2351

2352
			// TODO: Optimize this
M
Mr.doob 已提交
2353

2354
			var properties = uniform.properties;
2355

2356
			for ( var name in properties ) {
2357

2358 2359 2360
				var property = properties[ name ];
				var locationProperty = location[ name ];
				var valueProperty = value[ name ];
2361

2362
				loadUniform( property, property.type, locationProperty, valueProperty );
2363 2364

			}
2365

2366 2367 2368 2369
		} else if ( type === 'sa' ) {

			// TODO: Optimize this

M
Mr.doob 已提交
2370
			var properties = uniform.properties;
2371

M
Mr.doob 已提交
2372
			for ( var i = 0, l = value.length; i < l; i ++ ) {
2373

M
Mr.doob 已提交
2374
				for ( var name in properties ) {
2375

M
Mr.doob 已提交
2376 2377 2378
					var property = properties[ name ];
					var locationProperty =  location[ i ][ name ];
					var valueProperty = value[ i ][ name ];
2379

M
Mr.doob 已提交
2380
					loadUniform( property, property.type, locationProperty, valueProperty );
M
Mr.doob 已提交
2381

2382 2383
				}

2384
			}
2385

2386
		} else if ( type === 'v2v' ) {
M
Mr.doob 已提交
2387

2388
			// array of THREE.Vector2
M
Mr.doob 已提交
2389

2390
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2391

2392
				uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
2393

2394
			}
M
Mr.doob 已提交
2395

2396
			for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
M
Mr.doob 已提交
2397

2398 2399
				uniform._array[ i2 + 0 ] = value[ i ].x;
				uniform._array[ i2 + 1 ] = value[ i ].y;
M
Mr.doob 已提交
2400

2401
			}
2402

2403
			_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
2404

2405
		} else if ( type === 'v3v' ) {
M
Mr.doob 已提交
2406

2407
			// array of THREE.Vector3
2408

2409
			if ( uniform._array === undefined ) {
2410

2411
				uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
2412

2413
			}
M
Mr.doob 已提交
2414

2415
			for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
M
Mr.doob 已提交
2416

2417 2418 2419
				uniform._array[ i3 + 0 ] = value[ i ].x;
				uniform._array[ i3 + 1 ] = value[ i ].y;
				uniform._array[ i3 + 2 ] = value[ i ].z;
M
Mr.doob 已提交
2420

2421
			}
M
Mr.doob 已提交
2422

2423
			_gl.uniform3fv( location, uniform._array );
M
Mr.doob 已提交
2424

2425
		} else if ( type === 'v4v' ) {
M
Mr.doob 已提交
2426

2427
			// array of THREE.Vector4
M
Mr.doob 已提交
2428

2429
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2430

2431
				uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
2432

2433
			}
R
Ryan Tsao 已提交
2434

2435
			for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
R
Ryan Tsao 已提交
2436

2437 2438 2439 2440
				uniform._array[ i4 + 0 ] = value[ i ].x;
				uniform._array[ i4 + 1 ] = value[ i ].y;
				uniform._array[ i4 + 2 ] = value[ i ].z;
				uniform._array[ i4 + 3 ] = value[ i ].w;
R
Ryan Tsao 已提交
2441

2442
			}
R
Ryan Tsao 已提交
2443

2444
			_gl.uniform4fv( location, uniform._array );
R
Ryan Tsao 已提交
2445

2446
		} else if ( type === 'm2' ) {
R
Ryan Tsao 已提交
2447

2448 2449
			// single THREE.Matrix2
			_gl.uniformMatrix2fv( location, false, value.elements );
R
Ryan Tsao 已提交
2450

2451
		} else if ( type === 'm3' ) {
R
Ryan Tsao 已提交
2452

2453 2454
			// single THREE.Matrix3
			_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
2455

2456
		} else if ( type === 'm3v' ) {
M
Mr.doob 已提交
2457

2458
			// array of THREE.Matrix3
M
Mr.doob 已提交
2459

2460
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2461

2462
				uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
2463

2464
			}
M
Mr.doob 已提交
2465

2466
			for ( var i = 0, il = value.length; i < il; i ++ ) {
2467

2468
				value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
2469

2470
			}
2471

2472
			_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
2473

2474
		} else if ( type === 'm4' ) {
M
Mr.doob 已提交
2475

2476 2477
			// single THREE.Matrix4
			_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
2478

2479
		} else if ( type === 'm4v' ) {
M
Mr.doob 已提交
2480

2481
			// array of THREE.Matrix4
M
Mr.doob 已提交
2482

2483
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2484

2485
				uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
2486

2487
			}
M
Mr.doob 已提交
2488

2489
			for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2490

2491
				value[ i ].flattenToArrayOffset( uniform._array, i * 16 );
M
Mr.doob 已提交
2492

2493
			}
M
Mr.doob 已提交
2494

2495
			_gl.uniformMatrix4fv( location, false, uniform._array );
M
Mr.doob 已提交
2496

2497
		} else if ( type === 't' ) {
M
Mr.doob 已提交
2498

2499
			// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
2500

2501 2502
			texture = value;
			textureUnit = getTextureUnit();
M
Mr.doob 已提交
2503

2504
			_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
2505

2506
			if ( ! texture ) return;
M
Mr.doob 已提交
2507

2508 2509
			if ( texture instanceof THREE.CubeTexture ||
				 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
M
Mr.doob 已提交
2510

2511
				// CompressedTexture can have Array in image :/
M
Mr.doob 已提交
2512

2513
				setCubeTexture( texture, textureUnit );
2514

2515
			} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
2516

2517
				setCubeTextureDynamic( texture.texture, textureUnit );
2518

2519
			} else if ( texture instanceof THREE.WebGLRenderTarget ) {
2520

2521
				_this.setTexture( texture.texture, textureUnit );
2522

2523
			} else {
M
Mr.doob 已提交
2524

2525
				_this.setTexture( texture, textureUnit );
M
Mr.doob 已提交
2526

2527
			}
M
Mr.doob 已提交
2528

2529
		} else if ( type === 'tv' ) {
2530

2531
			// array of THREE.Texture (2d or cube)
M
Mr.doob 已提交
2532

2533
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2534

2535
				uniform._array = [];
G
gero3 已提交
2536

2537
			}
M
Mr.doob 已提交
2538

2539
			for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2540

2541
				uniform._array[ i ] = getTextureUnit();
2542

2543
			}
M
Mr.doob 已提交
2544

2545
			_gl.uniform1iv( location, uniform._array );
M
Mr.doob 已提交
2546

2547
			for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
2548

2549 2550
				texture = uniform.value[ i ];
				textureUnit = uniform._array[ i ];
2551

2552
				if ( ! texture ) continue;
2553

2554
				if ( texture instanceof THREE.CubeTexture ||
2555
					 ( texture.image instanceof Array && texture.image.length === 6 ) ) {
2556

2557
					// CompressedTexture can have Array in image :/
2558

2559
					setCubeTexture( texture, textureUnit );
2560

2561
				} else if ( texture instanceof THREE.WebGLRenderTarget ) {
2562

2563
					_this.setTexture( texture.texture, textureUnit );
2564

2565
				} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
2566

2567
					setCubeTextureDynamic( texture.texture, textureUnit );
M
Mr.doob 已提交
2568

2569
				} else {
M
Mr.doob 已提交
2570

2571
					_this.setTexture( texture, textureUnit );
M
Mr.doob 已提交
2572

2573
				}
M
Mr.doob 已提交
2574

2575
			}
2576

2577
		} else {
2578

2579
			console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
2580

2581
		}
2582

2583
	}
2584

2585
	function loadUniformsGeneric( uniforms ) {
2586

2587
		for ( var i = 0, l = uniforms.length; i < l; i ++ ) {
2588

2589
			var uniform = uniforms[ i ][ 0 ];
2590

2591 2592
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
2593

2594 2595 2596
			var type = uniform.type;
			var location = uniforms[ i ][ 1 ];
			var value = uniform.value;
2597

2598
			loadUniform( uniform, type, location, value );
M
Mr.doob 已提交
2599 2600 2601

		}

M
Mr.doob 已提交
2602
	}
M
Mr.doob 已提交
2603

2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623
	function setupShadows ( lights ) {

		var lightShadowsLength = 0;

		for ( var i = 0, l = lights.length; i < l; i ++ ) {

			var light = lights[ i ];

			if ( light.castShadow ) {

				_lights.shadows[ lightShadowsLength ++ ] = light;

			}

		}

		_lights.shadows.length = lightShadowsLength;

	}

T
tschw 已提交
2624
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2625

B
brason 已提交
2626
		var l, ll, light,
M
Mr.doob 已提交
2627
		r = 0, g = 0, b = 0,
B
Ben Houston 已提交
2628
		color,
B
brason 已提交
2629
		intensity,
M
Mr.doob 已提交
2630 2631
		distance,

2632
		viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2633

M
Mr.doob 已提交
2634
		directionalLength = 0,
M
Mr.doob 已提交
2635 2636
		pointLength = 0,
		spotLength = 0,
2637
		hemiLength = 0;
M
Mr.doob 已提交
2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

2649 2650 2651
				r += color.r * intensity;
				g += color.g * intensity;
				b += color.b * intensity;
M
Mr.doob 已提交
2652 2653 2654

			} else if ( light instanceof THREE.DirectionalLight ) {

M
Mr.doob 已提交
2655
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2656

2657
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
M
Mr.doob 已提交
2658
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2659
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2660 2661 2662
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2663
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2664

2665
				if ( light.castShadow ) {
M
Mr.doob 已提交
2666

2667 2668 2669
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2670

2671 2672
				}

2673 2674
				_lights.directionalShadowMap[ directionalLength ] = light.shadow.map;
				_lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
2675
				_lights.directional[ directionalLength ++ ] = uniforms;
M
Mr.doob 已提交
2676

M
Mr.doob 已提交
2677
			} else if ( light instanceof THREE.SpotLight ) {
M
Mr.doob 已提交
2678

M
Mr.doob 已提交
2679
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2680 2681 2682

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2683

M
Mr.doob 已提交
2684 2685 2686 2687 2688 2689 2690 2691
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2692 2693
				uniforms.coneCos = Math.cos( light.angle );
				uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
M
Mr.doob 已提交
2694
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2695

2696
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2697

2698 2699
				if ( light.castShadow ) {

2700 2701 2702
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2703

2704 2705
				}

2706 2707
				_lights.spotShadowMap[ spotLength ] = light.shadow.map;
				_lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
M
Mr.doob 已提交
2708
				_lights.spot[ spotLength ++ ] = uniforms;
2709

M
Mr.doob 已提交
2710
			} else if ( light instanceof THREE.PointLight ) {
M
Mr.doob 已提交
2711

M
Mr.doob 已提交
2712
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2713

M
Mr.doob 已提交
2714 2715
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2716

M
Mr.doob 已提交
2717 2718
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
M
Mr.doob 已提交
2719 2720
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2721
				uniforms.shadow = light.castShadow;
2722

M
Mr.doob 已提交
2723
				if ( light.castShadow ) {
2724

2725 2726 2727 2728 2729
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;

				}
2730

2731
				_lights.pointShadowMap[ pointLength ] = light.shadow.map;
2732

2733 2734 2735
				if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) {

					_lights.pointShadowMatrix[ pointLength ] = new THREE.Matrix4();
2736

2737 2738
				}

2739 2740 2741 2742 2743
				// for point lights we set the shadow matrix to be a translation-only matrix
				// equal to inverse of the light's position
				_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
				_lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 );

M
Mr.doob 已提交
2744
				_lights.point[ pointLength ++ ] = uniforms;
2745

M
Mr.doob 已提交
2746 2747
			} else if ( light instanceof THREE.HemisphereLight ) {

M
Mr.doob 已提交
2748
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2749 2750 2751 2752

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2753

M
Mr.doob 已提交
2754 2755
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2756

M
Mr.doob 已提交
2757
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2758 2759 2760 2761 2762

			}

		}

M
Mr.doob 已提交
2763 2764 2765
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2766

M
Mr.doob 已提交
2767 2768
		_lights.directional.length = directionalLength;
		_lights.spot.length = spotLength;
2769
		_lights.point.length = pointLength;
M
Mr.doob 已提交
2770
		_lights.hemi.length = hemiLength;
2771

2772
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + _lights.shadows.length;
2773

M
Mr.doob 已提交
2774
	}
M
Mr.doob 已提交
2775 2776 2777 2778 2779 2780 2781

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

2782
			state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

2810
			state.enable( _gl.CULL_FACE );
M
Mr.doob 已提交
2811 2812 2813 2814 2815 2816 2817

		}

	};

	// Textures

M
Mr.doob 已提交
2818
	function setTextureParameters ( textureType, texture, isPowerOfTwoImage ) {
M
Mr.doob 已提交
2819

2820 2821
		var extension;

M
Mr.doob 已提交
2822
		if ( isPowerOfTwoImage ) {
M
Mr.doob 已提交
2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
2834 2835 2836

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
2837
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
2838

2839
			}
M
Mr.doob 已提交
2840 2841 2842 2843

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
2844 2845
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
2846
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
2847

2848
			}
M
Mr.doob 已提交
2849

M
Mr.doob 已提交
2850 2851
		}

2852 2853
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

2854
		if ( extension ) {
M
Mr.doob 已提交
2855

2856 2857
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
2858

2859
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
2860

2861
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
2862
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
2863 2864 2865 2866 2867

			}

		}

M
Mr.doob 已提交
2868
	}
M
Mr.doob 已提交
2869

2870
	function uploadTexture( textureProperties, texture, slot ) {
2871

2872
		if ( textureProperties.__webglInit === undefined ) {
2873

2874
			textureProperties.__webglInit = true;
2875 2876 2877

			texture.addEventListener( 'dispose', onTextureDispose );

2878
			textureProperties.__webglTexture = _gl.createTexture();
2879

2880
			_infoMemory.textures ++;
2881 2882

		}
M
Mr.doob 已提交
2883

B
Ben Adams 已提交
2884
		state.activeTexture( _gl.TEXTURE0 + slot );
2885
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
2886

H
Henri Astre 已提交
2887 2888 2889 2890
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

2891
		var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
2892

2893
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
M
Mr.doob 已提交
2894

2895
			image = makePowerOfTwo( image );
M
Mr.doob 已提交
2896 2897 2898

		}

M
Mr.doob 已提交
2899
		var isPowerOfTwoImage = isPowerOfTwo( image ),
H
Henri Astre 已提交
2900 2901
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
2902

M
Mr.doob 已提交
2903
		setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
M
Mr.doob 已提交
2904

H
Henri Astre 已提交
2905
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
2906

H
Henri Astre 已提交
2907
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
2908

H
Henri Astre 已提交
2909 2910 2911
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
2912

M
Mr.doob 已提交
2913
			if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
H
Henri Astre 已提交
2914 2915

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2916

H
Henri Astre 已提交
2917
					mipmap = mipmaps[ i ];
2918
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2919

H
Henri Astre 已提交
2920
				}
M
Mr.doob 已提交
2921

H
Henri Astre 已提交
2922
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2923

H
Henri Astre 已提交
2924
			} else {
M
Mr.doob 已提交
2925

2926
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
2927

H
Henri Astre 已提交
2928
			}
M
Mr.doob 已提交
2929

H
Henri Astre 已提交
2930
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
2931

H
Henri Astre 已提交
2932
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2933

H
Henri Astre 已提交
2934
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
2935

2936
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2937

2938
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2939

2940
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2941

2942
					} else {
M
Mr.doob 已提交
2943

2944
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
2945

2946
					}
M
Mr.doob 已提交
2947

H
Henri Astre 已提交
2948
				} else {
M
Mr.doob 已提交
2949

2950
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2951

M
Mr.doob 已提交
2952 2953
				}

H
Henri Astre 已提交
2954 2955
			}

G
gero3 已提交
2956 2957 2958
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
2959 2960 2961 2962 2963

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

M
Mr.doob 已提交
2964
			if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
M
Mr.doob 已提交
2965

2966
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2967 2968

					mipmap = mipmaps[ i ];
2969
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
2970 2971 2972

				}

H
Henri Astre 已提交
2973
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2974

H
Henri Astre 已提交
2975
			} else {
M
Mr.doob 已提交
2976

2977
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
M
Mr.doob 已提交
2978

H
Henri Astre 已提交
2979
			}
M
Mr.doob 已提交
2980

H
Henri Astre 已提交
2981
		}
M
Mr.doob 已提交
2982

M
Mr.doob 已提交
2983
		if ( texture.generateMipmaps && isPowerOfTwoImage ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
2984

2985
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
2986

B
Ben Adams 已提交
2987
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
2988

2989
	}
M
Mr.doob 已提交
2990

H
Henri Astre 已提交
2991
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
2992

2993 2994 2995
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2996

2997
			var image = texture.image;
M
Mr.doob 已提交
2998

2999 3000
			if ( image === undefined ) {

3001
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
3002 3003 3004 3005
				return;

			}

3006
			if ( image.complete === false ) {
M
Mr.doob 已提交
3007

3008
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
3009 3010 3011 3012
				return;

			}

3013
			uploadTexture( textureProperties, texture, slot );
3014

3015
			return;
M
Mr.doob 已提交
3016 3017 3018

		}

B
Ben Adams 已提交
3019
		state.activeTexture( _gl.TEXTURE0 + slot );
3020
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
3021

M
Mr.doob 已提交
3022 3023 3024 3025
	};

	function clampToMaxSize ( image, maxSize ) {

3026
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
3027

3028 3029
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
3030

3031
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
3032

3033 3034 3035
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
3036

3037 3038
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
3039

3040
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
3041

3042 3043 3044
			return canvas;

		}
M
Mr.doob 已提交
3045

3046
		return image;
M
Mr.doob 已提交
3047 3048 3049

	}

M
Mr.doob 已提交
3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

M
Mr.doob 已提交
3086 3087
	function setCubeTexture ( texture, slot ) {

3088
		var textureProperties = properties.get( texture );
3089

M
Mr.doob 已提交
3090 3091
		if ( texture.image.length === 6 ) {

3092
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3093

3094
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
3095

3096 3097
					texture.addEventListener( 'dispose', onTextureDispose );

3098
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
3099

3100
					_infoMemory.textures ++;
M
Mr.doob 已提交
3101 3102 3103

				}

B
Ben Adams 已提交
3104
				state.activeTexture( _gl.TEXTURE0 + slot );
3105
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3106 3107 3108

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
3109 3110
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
3111 3112 3113 3114 3115

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

3116
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
3117

G
gero3 已提交
3118
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
3119 3120 3121

					} else {

3122
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
3123 3124 3125 3126 3127 3128

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
3129
				isPowerOfTwoImage = isPowerOfTwo( image ),
M
Mr.doob 已提交
3130 3131 3132
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

M
Mr.doob 已提交
3133
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
M
Mr.doob 已提交
3134 3135 3136

				for ( var i = 0; i < 6; i ++ ) {

3137
					if ( ! isCompressed ) {
M
Mr.doob 已提交
3138

M
Mr.doob 已提交
3139
						if ( isDataTexture ) {
3140

3141
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
3142

M
Mr.doob 已提交
3143
						} else {
3144

3145
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
3146

M
Mr.doob 已提交
3147 3148
						}

3149
					} else {
3150

M
Mr.doob 已提交
3151 3152
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

3153
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
3154 3155

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
3156

3157
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
3158

3159
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
3160

3161
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3162

3163
								} else {
M
Mr.doob 已提交
3164

3165
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
3166

3167
								}
M
Mr.doob 已提交
3168

3169
							} else {
M
Mr.doob 已提交
3170

3171
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3172

3173
							}
M
Mr.doob 已提交
3174

3175
						}
M
Mr.doob 已提交
3176

M
Mr.doob 已提交
3177
					}
M
Mr.doob 已提交
3178

M
Mr.doob 已提交
3179 3180
				}

M
Mr.doob 已提交
3181
				if ( texture.generateMipmaps && isPowerOfTwoImage ) {
M
Mr.doob 已提交
3182 3183 3184 3185 3186

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

3187
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
3188

B
Ben Adams 已提交
3189
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3190 3191 3192

			} else {

B
Ben Adams 已提交
3193
				state.activeTexture( _gl.TEXTURE0 + slot );
3194
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3195 3196 3197 3198 3199

			}

		}

M
Mr.doob 已提交
3200
	}
M
Mr.doob 已提交
3201 3202 3203

	function setCubeTextureDynamic ( texture, slot ) {

B
Ben Adams 已提交
3204
		state.activeTexture( _gl.TEXTURE0 + slot );
3205
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
3206

M
Mr.doob 已提交
3207
	}
M
Mr.doob 已提交
3208 3209 3210

	// Render targets

3211 3212
	// Setup storage for target texture and bind it to correct framebuffer
	function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
M
Mr.doob 已提交
3213

3214 3215 3216
		var glFormat = paramThreeToGL( renderTarget.texture.format );
		var glType = paramThreeToGL( renderTarget.texture.type );
		state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3217
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3218 3219
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3220

M
Mr.doob 已提交
3221
	}
M
Mr.doob 已提交
3222

3223 3224
	// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
	function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

3240
			// FIXME: We don't support !depth !stencil
M
Mr.doob 已提交
3241 3242 3243 3244
			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

3245
		_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
M
Mr.doob 已提交
3246

M
Mr.doob 已提交
3247
	}
M
Mr.doob 已提交
3248

3249
	// Setup GL resources for a non-texture depth buffer
M
Marius Kintel 已提交
3250
	function setupDepthRenderbuffer( renderTarget ) {
M
Mr.doob 已提交
3251

3252
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3253 3254

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
M
Mr.doob 已提交
3255

3256
		if ( isCube ) {
M
Mr.doob 已提交
3257

3258
			renderTargetProperties.__webglDepthbuffer = [];
M
Mr.doob 已提交
3259

3260
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3261

M
Marius Kintel 已提交
3262
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
3263 3264
				renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
				setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3265 3266

			}
B
Ben Adams 已提交
3267

M
Mr.doob 已提交
3268
		} else {
M
Mr.doob 已提交
3269

M
Marius Kintel 已提交
3270
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
3271 3272
			renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
			setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
M
Mr.doob 已提交
3273

3274
		}
M
Mr.doob 已提交
3275

M
Marius Kintel 已提交
3276
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3277

M
Mr.doob 已提交
3278
	}
M
Mr.doob 已提交
3279

3280
	// Set up GL resources for the render target
M
Marius Kintel 已提交
3281
	function setupRenderTarget( renderTarget ) {
M
Mr.doob 已提交
3282

3283 3284
		var renderTargetProperties = properties.get( renderTarget );
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3285

3286
		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
M
Mr.doob 已提交
3287

3288
		textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3289

3290
		_infoMemory.textures ++;
M
Mr.doob 已提交
3291

3292 3293
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
M
Mr.doob 已提交
3294

3295
		// Setup framebuffer
M
Mr.doob 已提交
3296

3297
		if ( isCube ) {
M
Mr.doob 已提交
3298

3299
			renderTargetProperties.__webglFramebuffer = [];
M
Mr.doob 已提交
3300

3301
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3302

3303
				renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
M
Mr.doob 已提交
3304

3305
			}
M
Mr.doob 已提交
3306

3307
		} else {
M
Mr.doob 已提交
3308

3309
			renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3310

3311
		}
M
Mr.doob 已提交
3312

3313
		// Setup color buffer
M
Mr.doob 已提交
3314

3315
		if ( isCube ) {
M
Mr.doob 已提交
3316

3317 3318
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3319

3320
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3321

3322
				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
M
Mr.doob 已提交
3323 3324 3325

			}

3326 3327
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3328

3329
		} else {
M
Mr.doob 已提交
3330

3331 3332 3333
			state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3334

3335 3336
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
			state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3337

3338
		}
M
Mr.doob 已提交
3339

3340
		// Setup depth and stencil buffers
3341

3342
		if ( renderTarget.depthBuffer ) {
M
Mr.doob 已提交
3343

M
Marius Kintel 已提交
3344
			setupDepthRenderbuffer( renderTarget );
M
Mr.doob 已提交
3345

3346
		}
M
Mr.doob 已提交
3347

3348
	}
M
Mr.doob 已提交
3349

3350 3351 3352 3353 3354 3355
	this.getCurrentRenderTarget = function() {

		return _currentRenderTarget;

	}

3356
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
3357

3358 3359
		_currentRenderTarget = renderTarget;

3360
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3361

M
Marius Kintel 已提交
3362
			setupRenderTarget( renderTarget );
M
Mr.doob 已提交
3363 3364 3365

		}

3366
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
3367
		var framebuffer;
M
Mr.doob 已提交
3368 3369 3370

		if ( renderTarget ) {

3371
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3372

M
Mr.doob 已提交
3373 3374
			if ( isCube ) {

3375
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3376 3377 3378

			} else {

3379
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3380 3381 3382

			}

3383 3384
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
3385

3386
			_currentViewport.copy( renderTarget.viewport );
M
Mr.doob 已提交
3387 3388 3389 3390 3391

		} else {

			framebuffer = null;

3392
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
3393
			_currentScissorTest = _scissorTest;
3394

3395
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
M
Mr.doob 已提交
3396 3397 3398

		}

M
Mr.doob 已提交
3399
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
3400 3401 3402 3403 3404 3405

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

3406 3407
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
3408

3409
		state.viewport( _currentViewport );
3410

M
Mr.doob 已提交
3411 3412 3413
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
3414
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
3415 3416 3417

		}

M
Mr.doob 已提交
3418 3419
	};

M
Mr.doob 已提交
3420
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3421

M
Mr.doob 已提交
3422
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3423

3424
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3425
			return;
3426

G
gero3 已提交
3427
		}
3428

M
Mr.doob 已提交
3429
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3430

M
Mr.doob 已提交
3431
		if ( framebuffer ) {
3432

G
gero3 已提交
3433
			var restore = false;
3434

M
Mr.doob 已提交
3435
			if ( framebuffer !== _currentFramebuffer ) {
3436

M
Mr.doob 已提交
3437
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3438

G
gero3 已提交
3439
				restore = true;
3440

G
gero3 已提交
3441
			}
3442

M
Mr.doob 已提交
3443
			try {
3444

M
Mr.doob 已提交
3445
				var texture = renderTarget.texture;
3446

M
Mr.doob 已提交
3447 3448
				if ( texture.format !== THREE.RGBAFormat
					&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3449

M
Mr.doob 已提交
3450 3451
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3452

M
Mr.doob 已提交
3453
				}
3454

M
Mr.doob 已提交
3455 3456 3457 3458
				if ( texture.type !== THREE.UnsignedByteType
					&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
					&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
					&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3459

M
Mr.doob 已提交
3460 3461
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3462

M
Mr.doob 已提交
3463
				}
3464

M
Mr.doob 已提交
3465
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3466

M
Mr.doob 已提交
3467
					_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
3468

M
Mr.doob 已提交
3469
				} else {
M
Mr.doob 已提交
3470

M
Mr.doob 已提交
3471 3472 3473
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3474

M
Mr.doob 已提交
3475
			} finally {
M
Mr.doob 已提交
3476

M
Mr.doob 已提交
3477 3478 3479
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
3480

M
Mr.doob 已提交
3481 3482 3483
				}

			}
M
Mr.doob 已提交
3484 3485 3486

		}

M
Mr.doob 已提交
3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497
	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

M
Mr.doob 已提交
3498
	}
M
Mr.doob 已提交
3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
3512
	}
M
Mr.doob 已提交
3513 3514 3515 3516 3517

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

3518 3519
		var extension;

M
Mr.doob 已提交
3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

3544 3545 3546 3547 3548 3549 3550 3551
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

M
Mr.doob 已提交
3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574
		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

3575
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
3576

3577 3578 3579 3580 3581 3582
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
Mr.doob 已提交
3583 3584 3585

		}

3586 3587 3588
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
3589

3590 3591 3592 3593
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
Pierre Lepers 已提交
3594 3595 3596

		}

3597 3598 3599 3600 3601 3602 3603 3604
		extension = extensions.get( 'WEBGL_compressed_texture_etc1' );

		if ( extension !== null ) {

			if ( p === THREE.RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL;

		}

3605 3606 3607
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
3608

3609 3610
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
3611 3612 3613

		}

M
Mr.doob 已提交
3614 3615
		return 0;

M
Mr.doob 已提交
3616
	}
M
Mr.doob 已提交
3617 3618

};