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three.js
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9d4b774d
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
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9d4b774d
编写于
3月 17, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
WebGLRenderer: Started to address uniforms code duplication. See #6854.
上级
8461fd4f
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
68 addition
and
68 deletion
+68
-68
src/materials/ShaderMaterial.js
src/materials/ShaderMaterial.js
+1
-1
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+22
-22
src/renderers/shaders/ShaderLib.js
src/renderers/shaders/ShaderLib.js
+13
-13
src/renderers/shaders/UniformsLib.js
src/renderers/shaders/UniformsLib.js
+32
-32
未找到文件。
src/materials/ShaderMaterial.js
浏览文件 @
9d4b774d
...
...
@@ -3,7 +3,7 @@
*
* parameters = {
* defines: { "label" : "value" },
* uniforms: { "parameter1": { type: "
f", value: 1.0 }, "parameter2": { type: "
i" value2: 2 } },
* uniforms: { "parameter1": { type: "
1f", value: 1.0 }, "parameter2": { type: "1
i" value2: 2 } },
*
* fragmentShader: <string>,
* vertexShader: <string>,
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
9d4b774d
...
...
@@ -2288,14 +2288,34 @@ THREE.WebGLRenderer = function ( parameters ) {
}
else
if
(
type
===
'
i
'
)
{
//
single integer
//
console.warn( 'THREE.WebGLRenderer: Uniform "i" is now "1i".' );
_gl
.
uniform1i
(
location
,
value
);
}
else
if
(
type
===
'
f
'
)
{
//
single float
//
console.warn( 'THREE.WebGLRenderer: Uniform "f" is now "1f".' );
_gl
.
uniform1f
(
location
,
value
);
}
else
if
(
type
===
'
iv1
'
)
{
// console.warn( 'THREE.WebGLRenderer: Uniform "iv1" is now "1iv".' );
_gl
.
uniform1iv
(
location
,
value
);
}
else
if
(
type
===
'
iv
'
)
{
// console.warn( 'THREE.WebGLRenderer: Uniform "iv" is now "3iv".' );
_gl
.
uniform3iv
(
location
,
value
);
}
else
if
(
type
===
'
fv1
'
)
{
// console.warn( 'THREE.WebGLRenderer: Uniform "fv1" is now "1fv".' );
_gl
.
uniform1fv
(
location
,
value
);
}
else
if
(
type
===
'
fv
'
)
{
// console.warn( 'THREE.WebGLRenderer: Uniform "fv" is now "3fv".' );
_gl
.
uniform3fv
(
location
,
value
);
}
else
if
(
type
===
'
v2
'
)
{
// single THREE.Vector2
...
...
@@ -2352,26 +2372,6 @@ THREE.WebGLRenderer = function ( parameters ) {
}
}
else
if
(
type
===
'
iv1
'
)
{
// flat array of integers (JS or typed array)
_gl
.
uniform1iv
(
location
,
value
);
}
else
if
(
type
===
'
iv
'
)
{
// flat array of integers with 3 x N size (JS or typed array)
_gl
.
uniform3iv
(
location
,
value
);
}
else
if
(
type
===
'
fv1
'
)
{
// flat array of floats (JS or typed array)
_gl
.
uniform1fv
(
location
,
value
);
}
else
if
(
type
===
'
fv
'
)
{
// flat array of floats with 3 x N size (JS or typed array)
_gl
.
uniform3fv
(
location
,
value
);
}
else
if
(
type
===
'
v2v
'
)
{
// array of THREE.Vector2
...
...
src/renderers/shaders/ShaderLib.js
浏览文件 @
9d4b774d
...
...
@@ -63,7 +63,7 @@ THREE.ShaderLib = {
{
"
emissive
"
:
{
type
:
"
c
"
,
value
:
new
THREE
.
Color
(
0x000000
)
},
"
specular
"
:
{
type
:
"
c
"
,
value
:
new
THREE
.
Color
(
0x111111
)
},
"
shininess
"
:
{
type
:
"
f
"
,
value
:
30
}
"
shininess
"
:
{
type
:
"
1
f
"
,
value
:
30
}
}
]
),
...
...
@@ -91,9 +91,9 @@ THREE.ShaderLib = {
{
"
emissive
"
:
{
type
:
"
c
"
,
value
:
new
THREE
.
Color
(
0x000000
)
},
"
roughness
"
:
{
type
:
"
f
"
,
value
:
0.5
},
"
metalness
"
:
{
type
:
"
f
"
,
value
:
0
},
"
envMapIntensity
"
:
{
type
:
"
f
"
,
value
:
1
}
// temporary
"
roughness
"
:
{
type
:
"
1
f
"
,
value
:
0.5
},
"
metalness
"
:
{
type
:
"
1
f
"
,
value
:
0
},
"
envMapIntensity
"
:
{
type
:
"
1
f
"
,
value
:
1
}
// temporary
}
]
),
...
...
@@ -125,9 +125,9 @@ THREE.ShaderLib = {
THREE
.
UniformsLib
[
"
fog
"
],
{
"
scale
"
:
{
type
:
"
f
"
,
value
:
1
},
"
dashSize
"
:
{
type
:
"
f
"
,
value
:
1
},
"
totalSize
"
:
{
type
:
"
f
"
,
value
:
2
}
"
scale
"
:
{
type
:
"
1
f
"
,
value
:
1
},
"
dashSize
"
:
{
type
:
"
1
f
"
,
value
:
1
},
"
totalSize
"
:
{
type
:
"
1
f
"
,
value
:
2
}
}
]
),
...
...
@@ -141,9 +141,9 @@ THREE.ShaderLib = {
uniforms
:
{
"
mNear
"
:
{
type
:
"
f
"
,
value
:
1.0
},
"
mFar
"
:
{
type
:
"
f
"
,
value
:
2000.0
},
"
opacity
"
:
{
type
:
"
f
"
,
value
:
1.0
}
"
mNear
"
:
{
type
:
"
1
f
"
,
value
:
1.0
},
"
mFar
"
:
{
type
:
"
1
f
"
,
value
:
2000.0
},
"
opacity
"
:
{
type
:
"
1
f
"
,
value
:
1.0
}
},
...
...
@@ -156,7 +156,7 @@ THREE.ShaderLib = {
uniforms
:
{
"
opacity
"
:
{
type
:
"
f
"
,
value
:
1.0
}
"
opacity
"
:
{
type
:
"
1
f
"
,
value
:
1.0
}
},
...
...
@@ -173,7 +173,7 @@ THREE.ShaderLib = {
uniforms
:
{
"
tCube
"
:
{
type
:
"
t
"
,
value
:
null
},
"
tFlip
"
:
{
type
:
"
f
"
,
value
:
-
1
}
"
tFlip
"
:
{
type
:
"
1
f
"
,
value
:
-
1
}
},
vertexShader
:
THREE
.
ShaderChunk
[
'
cube_vert
'
],
...
...
@@ -189,7 +189,7 @@ THREE.ShaderLib = {
uniforms
:
{
"
tEquirect
"
:
{
type
:
"
t
"
,
value
:
null
},
"
tFlip
"
:
{
type
:
"
f
"
,
value
:
-
1
}
"
tFlip
"
:
{
type
:
"
1
f
"
,
value
:
-
1
}
},
vertexShader
:
THREE
.
ShaderChunk
[
'
equirect_vert
'
],
...
...
src/renderers/shaders/UniformsLib.js
浏览文件 @
9d4b774d
...
...
@@ -7,7 +7,7 @@ THREE.UniformsLib = {
common
:
{
"
diffuse
"
:
{
type
:
"
c
"
,
value
:
new
THREE
.
Color
(
0xeeeeee
)
},
"
opacity
"
:
{
type
:
"
f
"
,
value
:
1.0
},
"
opacity
"
:
{
type
:
"
1
f
"
,
value
:
1.0
},
"
map
"
:
{
type
:
"
t
"
,
value
:
null
},
"
offsetRepeat
"
:
{
type
:
"
v4
"
,
value
:
new
THREE
.
Vector4
(
0
,
0
,
1
,
1
)
},
...
...
@@ -16,23 +16,23 @@ THREE.UniformsLib = {
"
alphaMap
"
:
{
type
:
"
t
"
,
value
:
null
},
"
envMap
"
:
{
type
:
"
t
"
,
value
:
null
},
"
flipEnvMap
"
:
{
type
:
"
f
"
,
value
:
-
1
},
"
reflectivity
"
:
{
type
:
"
f
"
,
value
:
1.0
},
"
refractionRatio
"
:
{
type
:
"
f
"
,
value
:
0.98
}
"
flipEnvMap
"
:
{
type
:
"
1
f
"
,
value
:
-
1
},
"
reflectivity
"
:
{
type
:
"
1
f
"
,
value
:
1.0
},
"
refractionRatio
"
:
{
type
:
"
1
f
"
,
value
:
0.98
}
},
aomap
:
{
"
aoMap
"
:
{
type
:
"
t
"
,
value
:
null
},
"
aoMapIntensity
"
:
{
type
:
"
f
"
,
value
:
1
}
"
aoMapIntensity
"
:
{
type
:
"
1
f
"
,
value
:
1
}
},
lightmap
:
{
"
lightMap
"
:
{
type
:
"
t
"
,
value
:
null
},
"
lightMapIntensity
"
:
{
type
:
"
f
"
,
value
:
1
}
"
lightMapIntensity
"
:
{
type
:
"
1
f
"
,
value
:
1
}
},
...
...
@@ -45,7 +45,7 @@ THREE.UniformsLib = {
bumpmap
:
{
"
bumpMap
"
:
{
type
:
"
t
"
,
value
:
null
},
"
bumpScale
"
:
{
type
:
"
f
"
,
value
:
1
}
"
bumpScale
"
:
{
type
:
"
1
f
"
,
value
:
1
}
},
...
...
@@ -59,8 +59,8 @@ THREE.UniformsLib = {
displacementmap
:
{
"
displacementMap
"
:
{
type
:
"
t
"
,
value
:
null
},
"
displacementScale
"
:
{
type
:
"
f
"
,
value
:
1
},
"
displacementBias
"
:
{
type
:
"
f
"
,
value
:
0
}
"
displacementScale
"
:
{
type
:
"
1
f
"
,
value
:
1
},
"
displacementBias
"
:
{
type
:
"
1
f
"
,
value
:
0
}
},
...
...
@@ -78,24 +78,24 @@ THREE.UniformsLib = {
fog
:
{
"
fogDensity
"
:
{
type
:
"
f
"
,
value
:
0.00025
},
"
fogNear
"
:
{
type
:
"
f
"
,
value
:
1
},
"
fogFar
"
:
{
type
:
"
f
"
,
value
:
2000
},
"
fogDensity
"
:
{
type
:
"
1
f
"
,
value
:
0.00025
},
"
fogNear
"
:
{
type
:
"
1
f
"
,
value
:
1
},
"
fogFar
"
:
{
type
:
"
1
f
"
,
value
:
2000
},
"
fogColor
"
:
{
type
:
"
c
"
,
value
:
new
THREE
.
Color
(
0xffffff
)
}
},
lights
:
{
"
ambientLightColor
"
:
{
type
:
"
fv
"
,
value
:
[]
},
"
ambientLightColor
"
:
{
type
:
"
3
fv
"
,
value
:
[]
},
"
directionalLights
"
:
{
type
:
"
sa
"
,
value
:
[],
properties
:
{
"
direction
"
:
{
type
:
"
v3
"
},
"
color
"
:
{
type
:
"
c
"
},
"
shadow
"
:
{
type
:
"
i
"
},
"
shadowBias
"
:
{
type
:
"
f
"
},
"
shadowRadius
"
:
{
type
:
"
f
"
},
"
shadow
"
:
{
type
:
"
1
i
"
},
"
shadowBias
"
:
{
type
:
"
1
f
"
},
"
shadowRadius
"
:
{
type
:
"
1
f
"
},
"
shadowMapSize
"
:
{
type
:
"
v2
"
}
}
},
...
...
@@ -106,14 +106,14 @@ THREE.UniformsLib = {
"
color
"
:
{
type
:
"
c
"
},
"
position
"
:
{
type
:
"
v3
"
},
"
direction
"
:
{
type
:
"
v3
"
},
"
distance
"
:
{
type
:
"
f
"
},
"
coneCos
"
:
{
type
:
"
f
"
},
"
penumbraCos
"
:
{
type
:
"
f
"
},
"
decay
"
:
{
type
:
"
f
"
},
"
shadow
"
:
{
type
:
"
i
"
},
"
shadowBias
"
:
{
type
:
"
f
"
},
"
shadowRadius
"
:
{
type
:
"
f
"
},
"
distance
"
:
{
type
:
"
1
f
"
},
"
coneCos
"
:
{
type
:
"
1
f
"
},
"
penumbraCos
"
:
{
type
:
"
1
f
"
},
"
decay
"
:
{
type
:
"
1
f
"
},
"
shadow
"
:
{
type
:
"
1
i
"
},
"
shadowBias
"
:
{
type
:
"
1
f
"
},
"
shadowRadius
"
:
{
type
:
"
1
f
"
},
"
shadowMapSize
"
:
{
type
:
"
v2
"
}
}
},
...
...
@@ -123,12 +123,12 @@ THREE.UniformsLib = {
"
pointLights
"
:
{
type
:
"
sa
"
,
value
:
[],
properties
:
{
"
color
"
:
{
type
:
"
c
"
},
"
position
"
:
{
type
:
"
v3
"
},
"
decay
"
:
{
type
:
"
f
"
},
"
distance
"
:
{
type
:
"
f
"
},
"
decay
"
:
{
type
:
"
1
f
"
},
"
distance
"
:
{
type
:
"
1
f
"
},
"
shadow
"
:
{
type
:
"
i
"
},
"
shadowBias
"
:
{
type
:
"
f
"
},
"
shadowRadius
"
:
{
type
:
"
f
"
},
"
shadow
"
:
{
type
:
"
1
i
"
},
"
shadowBias
"
:
{
type
:
"
1
f
"
},
"
shadowRadius
"
:
{
type
:
"
1
f
"
},
"
shadowMapSize
"
:
{
type
:
"
v2
"
}
}
},
...
...
@@ -146,9 +146,9 @@ THREE.UniformsLib = {
points
:
{
"
diffuse
"
:
{
type
:
"
c
"
,
value
:
new
THREE
.
Color
(
0xeeeeee
)
},
"
opacity
"
:
{
type
:
"
f
"
,
value
:
1.0
},
"
size
"
:
{
type
:
"
f
"
,
value
:
1.0
},
"
scale
"
:
{
type
:
"
f
"
,
value
:
1.0
},
"
opacity
"
:
{
type
:
"
1
f
"
,
value
:
1.0
},
"
size
"
:
{
type
:
"
1
f
"
,
value
:
1.0
},
"
scale
"
:
{
type
:
"
1
f
"
,
value
:
1.0
},
"
map
"
:
{
type
:
"
t
"
,
value
:
null
},
"
offsetRepeat
"
:
{
type
:
"
v4
"
,
value
:
new
THREE
.
Vector4
(
0
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