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dd90c2f4
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
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dd90c2f4
编写于
9月 28, 2015
作者:
M
Marius Kintel
浏览文件
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电子邮件补丁
差异文件
coding style
上级
b32c8de3
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
44 addition
and
14 deletion
+44
-14
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+44
-14
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
dd90c2f4
...
...
@@ -3008,50 +3008,65 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
bindRenderbuffer
(
_gl
.
RENDERBUFFER
,
renderbuffer
);
if
(
renderTarget
.
depthBuffer
&&
!
renderTarget
.
stencilBuffer
)
{
_gl
.
renderbufferStorage
(
_gl
.
RENDERBUFFER
,
_gl
.
DEPTH_COMPONENT16
,
renderTarget
.
width
,
renderTarget
.
height
);
_gl
.
framebufferRenderbuffer
(
_gl
.
FRAMEBUFFER
,
_gl
.
DEPTH_ATTACHMENT
,
_gl
.
RENDERBUFFER
,
renderbuffer
);
}
else
if
(
renderTarget
.
depthBuffer
&&
renderTarget
.
stencilBuffer
)
{
_gl
.
renderbufferStorage
(
_gl
.
RENDERBUFFER
,
_gl
.
DEPTH_STENCIL
,
renderTarget
.
width
,
renderTarget
.
height
);
_gl
.
framebufferRenderbuffer
(
_gl
.
FRAMEBUFFER
,
_gl
.
DEPTH_STENCIL_ATTACHMENT
,
_gl
.
RENDERBUFFER
,
renderbuffer
);
}
else
{
// FIXME: We don't support !depth !stencil
_gl
.
renderbufferStorage
(
_gl
.
RENDERBUFFER
,
_gl
.
RGBA4
,
renderTarget
.
width
,
renderTarget
.
height
);
}
_gl
.
bindRenderbuffer
(
_gl
.
RENDERBUFFER
,
null
);
}
// Setup GL resources for a non-texture depth buffer
function
setupDepthRenderbuffer
(
renderTarget
)
{
function
setupDepthRenderbuffer
(
renderTarget
)
{
var
renderTargetProperties
=
properties
.
get
(
renderTarget
);
var
isCube
=
(
renderTarget
instanceof
THREE
.
WebGLRenderTargetCube
);
if
(
isCube
)
{
renderTargetProperties
.
__webglDepthbuffer
=
[];
for
(
var
i
=
0
;
i
<
6
;
i
++
)
{
_gl
.
bindFramebuffer
(
_gl
.
FRAMEBUFFER
,
renderTargetProperties
.
__webglFramebuffer
[
i
]);
_gl
.
bindFramebuffer
(
_gl
.
FRAMEBUFFER
,
renderTargetProperties
.
__webglFramebuffer
[
i
]
);
renderTargetProperties
.
__webglDepthbuffer
[
i
]
=
_gl
.
createRenderbuffer
();
setupRenderBufferStorage
(
renderTargetProperties
.
__webglDepthbuffer
[
i
],
renderTarget
);
}
}
else
{
_gl
.
bindFramebuffer
(
_gl
.
FRAMEBUFFER
,
renderTargetProperties
.
__webglFramebuffer
);
_gl
.
bindFramebuffer
(
_gl
.
FRAMEBUFFER
,
renderTargetProperties
.
__webglFramebuffer
);
renderTargetProperties
.
__webglDepthbuffer
=
_gl
.
createRenderbuffer
();
setupRenderBufferStorage
(
renderTargetProperties
.
__webglDepthbuffer
,
renderTarget
);
}
_gl
.
bindFramebuffer
(
_gl
.
FRAMEBUFFER
,
null
);
_gl
.
bindFramebuffer
(
_gl
.
FRAMEBUFFER
,
null
);
};
// Set up GL resources for the render target
function
setupRenderTarget
(
renderTarget
)
{
function
setupRenderTarget
(
renderTarget
)
{
var
renderTargetProperties
=
properties
.
get
(
renderTarget
);
var
textureProperties
=
properties
.
get
(
renderTarget
.
texture
);
renderTarget
.
addEventListener
(
'
dispose
'
,
onRenderTargetDispose
);
textureProperties
.
__webglTexture
=
_gl
.
createTexture
();
_infoMemory
.
textures
++
;
var
isCube
=
(
renderTarget
instanceof
THREE
.
WebGLRenderTargetCube
);
...
...
@@ -3064,41 +3079,54 @@ THREE.WebGLRenderer = function ( parameters ) {
//
if
(
isCube
)
{
renderTargetProperties
.
__webglFramebuffer
=
[];
for
(
var
i
=
0
;
i
<
6
;
i
++
)
{
renderTargetProperties
.
__webglFramebuffer
[
i
]
=
_gl
.
createFramebuffer
();
}
}
else
{
renderTargetProperties
.
__webglFramebuffer
=
_gl
.
createFramebuffer
();
}
//
// Setup color buffer
//
if
(
isCube
)
{
state
.
bindTexture
(
_gl
.
TEXTURE_CUBE_MAP
,
textureProperties
.
__webglTexture
);
setTextureParameters
(
_gl
.
TEXTURE_CUBE_MAP
,
renderTarget
.
texture
,
isTargetPowerOfTwo
);
for
(
var
i
=
0
;
i
<
6
;
i
++
)
{
setupFrameBufferTexture
(
renderTargetProperties
.
__webglFramebuffer
[
i
],
renderTarget
,
_gl
.
COLOR_ATTACHMENT0
,
_gl
.
TEXTURE_CUBE_MAP_POSITIVE_X
+
i
);
}
if
(
renderTarget
.
texture
.
generateMipmaps
&&
isTargetPowerOfTwo
)
_gl
.
generateMipmap
(
_gl
.
TEXTURE_CUBE_MAP
);
state
.
bindTexture
(
_gl
.
TEXTURE_CUBE_MAP
,
null
);
}
else
{
state
.
bindTexture
(
_gl
.
TEXTURE_2D
,
textureProperties
.
__webglTexture
);
setTextureParameters
(
_gl
.
TEXTURE_2D
,
renderTarget
.
texture
,
isTargetPowerOfTwo
);
setupFrameBufferTexture
(
renderTargetProperties
.
__webglFramebuffer
,
renderTarget
,
_gl
.
COLOR_ATTACHMENT0
,
_gl
.
TEXTURE_2D
);
if
(
renderTarget
.
texture
.
generateMipmaps
&&
isTargetPowerOfTwo
)
_gl
.
generateMipmap
(
_gl
.
TEXTURE_2D
);
state
.
bindTexture
(
_gl
.
TEXTURE_2D
,
null
);
}
//
// Setup depth and stencil buffers
//
if
(
renderTarget
.
depthBuffer
)
{
setupDepthRenderbuffer
(
renderTarget
);
setupDepthRenderbuffer
(
renderTarget
);
}
}
...
...
@@ -3106,7 +3134,9 @@ THREE.WebGLRenderer = function ( parameters ) {
this
.
setRenderTarget
=
function
(
renderTarget
)
{
if
(
renderTarget
&&
properties
.
get
(
renderTarget
).
__webglFramebuffer
===
undefined
)
{
setupRenderTarget
(
renderTarget
);
setupRenderTarget
(
renderTarget
);
}
var
isCube
=
(
renderTarget
instanceof
THREE
.
WebGLRenderTargetCube
);
...
...
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