WebGLRenderer.js 60.9 KB
Newer Older
M
Mr.doob 已提交
1 2 3 4 5 6 7 8 9
import {
	REVISION,
	RGBAFormat,
	HalfFloatType,
	FloatType,
	UnsignedByteType,
	TriangleFanDrawMode,
	TriangleStripDrawMode,
	TrianglesDrawMode,
10 11
	LinearToneMapping,
	BackSide
M
Mr.doob 已提交
12
} from '../constants.js';
B
bentok 已提交
13 14
import { _Math } from '../math/Math.js';
import { DataTexture } from '../textures/DataTexture.js';
M
Mr.doob 已提交
15 16 17
import { Frustum } from '../math/Frustum.js';
import { Matrix4 } from '../math/Matrix4.js';
import { ShaderLib } from './shaders/ShaderLib.js';
B
bentok 已提交
18
import { UniformsLib } from './shaders/UniformsLib.js';
M
Mr.doob 已提交
19
import { cloneUniforms } from './shaders/UniformsUtils.js';
20
import { Vector2 } from '../math/Vector2.js';
M
Mr.doob 已提交
21 22
import { Vector3 } from '../math/Vector3.js';
import { Vector4 } from '../math/Vector4.js';
M
Mr.doob 已提交
23
import { WebGLAnimation } from './webgl/WebGLAnimation.js';
B
bentok 已提交
24 25 26
import { WebGLAttributes } from './webgl/WebGLAttributes.js';
import { WebGLBackground } from './webgl/WebGLBackground.js';
import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer.js';
M
Mr.doob 已提交
27 28 29
import { WebGLCapabilities } from './webgl/WebGLCapabilities.js';
import { WebGLClipping } from './webgl/WebGLClipping.js';
import { WebGLExtensions } from './webgl/WebGLExtensions.js';
B
bentok 已提交
30
import { WebGLGeometries } from './webgl/WebGLGeometries.js';
M
Mr.doob 已提交
31 32 33
import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer.js';
import { WebGLInfo } from './webgl/WebGLInfo.js';
import { WebGLMorphtargets } from './webgl/WebGLMorphtargets.js';
B
bentok 已提交
34 35 36
import { WebGLObjects } from './webgl/WebGLObjects.js';
import { WebGLPrograms } from './webgl/WebGLPrograms.js';
import { WebGLProperties } from './webgl/WebGLProperties.js';
M
Mr.doob 已提交
37 38 39
import { WebGLRenderLists } from './webgl/WebGLRenderLists.js';
import { WebGLRenderStates } from './webgl/WebGLRenderStates.js';
import { WebGLShadowMap } from './webgl/WebGLShadowMap.js';
B
bentok 已提交
40
import { WebGLState } from './webgl/WebGLState.js';
M
Mr.doob 已提交
41 42
import { WebGLTextures } from './webgl/WebGLTextures.js';
import { WebGLUniforms } from './webgl/WebGLUniforms.js';
B
bentok 已提交
43
import { WebGLUtils } from './webgl/WebGLUtils.js';
M
Mr.doob 已提交
44
import { WebVRManager } from './webvr/WebVRManager.js';
M
Mr.doob 已提交
45
import { WebXRManager } from './webvr/WebXRManager.js';
R
Rich Harris 已提交
46

M
Mr.doob 已提交
47 48 49 50 51
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
T
tschw 已提交
52
 * @author tschw
M
Mr.doob 已提交
53 54
 */

M
Mr.doob 已提交
55
function WebGLRenderer( parameters ) {
M
Mr.doob 已提交
56

M
Mr.doob 已提交
57
	console.log( 'THREE.WebGLRenderer', REVISION );
M
Mr.doob 已提交
58 59 60

	parameters = parameters || {};

E
Eli Grey 已提交
61
	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
62
		_context = parameters.context !== undefined ? parameters.context : null,
M
Mr.doob 已提交
63

64 65 66 67 68
		_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
		_depth = parameters.depth !== undefined ? parameters.depth : true,
		_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
		_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
		_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
69
		_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
70 71
		_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
		_failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
M
Mr.doob 已提交
72

73
	var currentRenderList = null;
74
	var currentRenderState = null;
M
Mr.doob 已提交
75

M
Mr.doob 已提交
76 77 78 79 80
	// public properties

	this.domElement = _canvas;
	this.context = null;

81 82 83 84 85 86 87
	// Debug configuration container
	this.debug = {

		/**
		 * Enables error checking and reporting when shader programs are being compiled
		 * @type {boolean}
		 */
88
		checkShaderErrors: true
89
	};
90

M
Mr.doob 已提交
91 92 93 94 95 96 97 98 99 100 101
	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

T
tschw 已提交
102 103 104 105 106
	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

M
Mr.doob 已提交
107 108
	// physically based shading

109
	this.gammaFactor = 2.0;	// for backwards compatibility
M
Mr.doob 已提交
110 111 112
	this.gammaInput = false;
	this.gammaOutput = false;

113 114
	// physical lights

115
	this.physicallyCorrectLights = false;
116

B
Ben Houston 已提交
117 118
	// tone mapping

R
Rich Harris 已提交
119
	this.toneMapping = LinearToneMapping;
B
Ben Houston 已提交
120 121 122
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

M
Mr.doob 已提交
123 124 125 126 127 128 129 130 131
	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// internal properties

	var _this = this,

132 133
		_isContextLost = false,

134
		// internal state cache
M
Mr.doob 已提交
135

136 137
		_framebuffer = null,

138 139 140
		_currentRenderTarget = null,
		_currentFramebuffer = null,
		_currentMaterialId = - 1,
141 142 143 144

		// geometry and program caching

		_currentGeometryProgram = {
M
Mr.doob 已提交
145 146
			geometry: null,
			program: null,
147 148
			wireframe: false
		},
149

150
		_currentCamera = null,
151
		_currentArrayCamera = null,
M
Mr.doob 已提交
152

M
Mr.doob 已提交
153
		_currentViewport = new Vector4(),
154 155
		_currentScissor = new Vector4(),
		_currentScissorTest = null,
156

157
		//
158

159 160
		_width = _canvas.width,
		_height = _canvas.height,
M
Mr.doob 已提交
161

162
		_pixelRatio = 1,
M
Mr.doob 已提交
163

M
Mr.doob 已提交
164
		_viewport = new Vector4( 0, 0, _width, _height ),
165 166
		_scissor = new Vector4( 0, 0, _width, _height ),
		_scissorTest = false,
167

168
		// frustum
M
Mr.doob 已提交
169

170
		_frustum = new Frustum(),
M
Mr.doob 已提交
171

172
		// clipping
T
tschw 已提交
173

174 175 176
		_clipping = new WebGLClipping(),
		_clippingEnabled = false,
		_localClippingEnabled = false,
T
tschw 已提交
177

178
		// camera matrices cache
M
Mr.doob 已提交
179

180
		_projScreenMatrix = new Matrix4(),
M
Mr.doob 已提交
181

M
Mugen87 已提交
182
		_vector3 = new Vector3();
A
Atrahasis 已提交
183

184 185 186 187 188
	function getTargetPixelRatio() {

		return _currentRenderTarget === null ? _pixelRatio : 1;

	}
189

M
Mr.doob 已提交
190 191 192 193
	// initialize

	var _gl;

M
Mr.doob 已提交
194 195
	try {

196
		var contextAttributes = {
M
Mr.doob 已提交
197 198 199 200 201
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
202
			preserveDrawingBuffer: _preserveDrawingBuffer,
203 204
			powerPreference: _powerPreference,
			failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat
M
Mr.doob 已提交
205 206
		};

207 208
		// event listeners must be registered before WebGL context is created, see #12753

209
		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
210
		_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
211

212
		_gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
M
Mr.doob 已提交
213 214 215

		if ( _gl === null ) {

G
gero3 已提交
216
			if ( _canvas.getContext( 'webgl' ) !== null ) {
217

D
Daniel Hritzkiv 已提交
218
				throw new Error( 'Error creating WebGL context with your selected attributes.' );
219 220 221

			} else {

D
Daniel Hritzkiv 已提交
222
				throw new Error( 'Error creating WebGL context.' );
223 224

			}
M
Mr.doob 已提交
225 226 227

		}

228 229 230 231 232 233 234 235 236 237 238 239
		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

M
Mr.doob 已提交
240 241
	} catch ( error ) {

D
Daniel Hritzkiv 已提交
242
		console.error( 'THREE.WebGLRenderer: ' + error.message );
243
		throw error;
M
Mr.doob 已提交
244 245 246

	}

M
Mugen87 已提交
247
	var extensions, capabilities, state, info;
248
	var properties, textures, attributes, geometries, objects;
249
	var programCache, renderLists, renderStates;
250

251
	var background, morphtargets, bufferRenderer, indexedBufferRenderer;
252

253
	var utils;
254

255
	function initGLContext() {
256

257
		extensions = new WebGLExtensions( _gl );
258

T
Takahiro 已提交
259 260 261
		capabilities = new WebGLCapabilities( _gl, extensions, parameters );

		if ( ! capabilities.isWebGL2 ) {
262 263 264 265 266 267 268 269 270 271 272

			extensions.get( 'WEBGL_depth_texture' );
			extensions.get( 'OES_texture_float' );
			extensions.get( 'OES_texture_half_float' );
			extensions.get( 'OES_texture_half_float_linear' );
			extensions.get( 'OES_standard_derivatives' );
			extensions.get( 'OES_element_index_uint' );
			extensions.get( 'ANGLE_instanced_arrays' );

		}

273
		extensions.get( 'OES_texture_float_linear' );
274

T
Takahiro 已提交
275
		utils = new WebGLUtils( _gl, extensions, capabilities );
M
Mr.doob 已提交
276

T
Takahiro 已提交
277
		state = new WebGLState( _gl, extensions, utils, capabilities );
278 279
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
M
Mr.doob 已提交
280

M
Mugen87 已提交
281
		info = new WebGLInfo( _gl );
282
		properties = new WebGLProperties();
M
Mugen87 已提交
283
		textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
284
		attributes = new WebGLAttributes( _gl );
M
Mugen87 已提交
285 286
		geometries = new WebGLGeometries( _gl, attributes, info );
		objects = new WebGLObjects( geometries, info );
287
		morphtargets = new WebGLMorphtargets( _gl );
288
		programCache = new WebGLPrograms( _this, extensions, capabilities, textures );
289
		renderLists = new WebGLRenderLists();
290
		renderStates = new WebGLRenderStates();
M
Mr.doob 已提交
291

292
		background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
293

T
Takahiro 已提交
294 295
		bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
		indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
296

M
Mugen87 已提交
297
		info.programs = programCache.programs;
298

299 300 301 302 303 304
		_this.context = _gl;
		_this.capabilities = capabilities;
		_this.extensions = extensions;
		_this.properties = properties;
		_this.renderLists = renderLists;
		_this.state = state;
M
Mugen87 已提交
305
		_this.info = info;
M
Mr.doob 已提交
306

307
	}
M
Mr.doob 已提交
308

309
	initGLContext();
M
Mr.doob 已提交
310

311
	// vr
M
Mr.doob 已提交
312

313
	var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator && 'requestDevice' in navigator.xr ) ? new WebXRManager( _this ) : new WebVRManager( _this );
M
Mr.doob 已提交
314

315
	this.vr = vr;
M
Mr.doob 已提交
316 317

	// shadow map
M
Mr.doob 已提交
318

319
	var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
M
Mr.doob 已提交
320

321
	this.shadowMap = shadowMap;
M
Mr.doob 已提交
322

M
Mr.doob 已提交
323 324 325 326 327 328 329 330
	// API

	this.getContext = function () {

		return _gl;

	};

331 332 333 334 335 336
	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

337 338
	this.forceContextLoss = function () {

M
Michael Bond 已提交
339 340
		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.loseContext();
341 342 343

	};

344
	this.forceContextRestore = function () {
M
Mr.doob 已提交
345

346 347
		var extension = extensions.get( 'WEBGL_lose_context' );
		if ( extension ) extension.restoreContext();
M
Mr.doob 已提交
348 349 350

	};

351 352
	this.getPixelRatio = function () {

353
		return _pixelRatio;
354 355 356 357 358

	};

	this.setPixelRatio = function ( value ) {

359 360 361 362
		if ( value === undefined ) return;

		_pixelRatio = value;

M
Mr.doob 已提交
363
		this.setSize( _width, _height, false );
364 365 366

	};

367
	this.getSize = function ( target ) {
368

369 370 371 372 373 374 375 376 377
		if ( target === undefined ) {

			console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );

			target = new Vector2();

		}

		return target.set( _width, _height );
378 379 380

	};

381
	this.setSize = function ( width, height, updateStyle ) {
M
Mr.doob 已提交
382

M
Mr.doob 已提交
383
		if ( vr.isPresenting() ) {
384 385 386 387 388 389

			console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
			return;

		}

390 391 392
		_width = width;
		_height = height;

393 394
		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
395

396
		if ( updateStyle !== false ) {
397

G
gero3 已提交
398 399
			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
400

G
gero3 已提交
401
		}
M
Mr.doob 已提交
402

403
		this.setViewport( 0, 0, width, height );
M
Mr.doob 已提交
404 405 406

	};

407
	this.getDrawingBufferSize = function ( target ) {
M
Mr.doob 已提交
408

409 410 411 412 413 414 415 416 417
		if ( target === undefined ) {

			console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );

			target = new Vector2();

		}

		return target.set( _width * _pixelRatio, _height * _pixelRatio );
M
Mr.doob 已提交
418 419 420

	};

421 422 423 424 425 426 427 428 429 430 431 432 433 434
	this.setDrawingBufferSize = function ( width, height, pixelRatio ) {

		_width = width;
		_height = height;

		_pixelRatio = pixelRatio;

		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;

		this.setViewport( 0, 0, width, height );

	};

435
	this.getCurrentViewport = function ( target ) {
M
Mugen87 已提交
436

437 438 439 440 441 442 443 444 445
		if ( target === undefined ) {

			console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );

			target = new Vector4();

		}

		return target.copy( _currentViewport );
M
Mugen87 已提交
446 447 448

	};

449 450 451
	this.getViewport = function ( target ) {

		return target.copy( _viewport );
M
Mugen87 已提交
452 453 454

	};

M
Mr.doob 已提交
455 456
	this.setViewport = function ( x, y, width, height ) {

457 458 459 460 461 462 463 464 465 466
		if ( x.isVector4 ) {

			_viewport.set( x.x, x.y, x.z, x.w );

		} else {

			_viewport.set( x, y, width, height );

		}

467
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
468

M
Mr.doob 已提交
469 470
	};

471 472 473 474 475 476
	this.getScissor = function ( target ) {

		return target.copy( _scissor );

	};

477
	this.setScissor = function ( x, y, width, height ) {
M
Mr.doob 已提交
478

479 480 481 482 483 484 485 486 487 488
		if ( x.isVector4 ) {

			_scissor.set( x.x, x.y, x.z, x.w );

		} else {

			_scissor.set( x, y, width, height );

		}

489
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
490

M
Mr.doob 已提交
491 492
	};

493 494 495 496 497 498
	this.getScissorTest = function () {

		return _scissorTest;

	};

499 500
	this.setScissorTest = function ( boolean ) {

501
		state.setScissorTest( _scissorTest = boolean );
M
Mr.doob 已提交
502 503 504 505 506

	};

	// Clearing

M
Mr.doob 已提交
507
	this.getClearColor = function () {
M
Mr.doob 已提交
508

509
		return background.getClearColor();
M
Mr.doob 已提交
510 511 512

	};

513
	this.setClearColor = function () {
514

515
		background.setClearColor.apply( background, arguments );
M
Mr.doob 已提交
516 517 518

	};

M
Mr.doob 已提交
519
	this.getClearAlpha = function () {
M
Mr.doob 已提交
520

521
		return background.getClearAlpha();
M
Mr.doob 已提交
522 523 524

	};

M
Mugen87 已提交
525
	this.setClearAlpha = function () {
M
Mr.doob 已提交
526

527
		background.setClearAlpha.apply( background, arguments );
M
Mr.doob 已提交
528 529 530 531 532 533 534 535 536 537 538 539

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
540 541 542 543 544

	};

	this.clearColor = function () {

M
Mr.doob 已提交
545
		this.clear( true, false, false );
546 547 548 549 550

	};

	this.clearDepth = function () {

M
Mr.doob 已提交
551
		this.clear( false, true, false );
552 553 554 555 556

	};

	this.clearStencil = function () {

M
Mr.doob 已提交
557
		this.clear( false, false, true );
M
Mr.doob 已提交
558 559 560

	};

M
Mr.doob 已提交
561
	//
M
Mr.doob 已提交
562

M
Mr.doob 已提交
563
	this.dispose = function () {
D
dubejf 已提交
564 565

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
566
		_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
D
dubejf 已提交
567

568
		renderLists.dispose();
569
		renderStates.dispose();
M
Mugen87 已提交
570 571
		properties.dispose();
		objects.dispose();
572

573
		vr.dispose();
574

575
		animation.stop();
B
brunnerh 已提交
576

D
dubejf 已提交
577 578
	};

M
Mr.doob 已提交
579
	// Events
M
Mr.doob 已提交
580

D
dubejf 已提交
581 582 583 584
	function onContextLost( event ) {

		event.preventDefault();

585
		console.log( 'THREE.WebGLRenderer: Context Lost.' );
D
dubejf 已提交
586

587 588 589 590
		_isContextLost = true;

	}

M
Mugen87 已提交
591
	function onContextRestore( /* event */ ) {
D
dubejf 已提交
592

593
		console.log( 'THREE.WebGLRenderer: Context Restored.' );
594 595

		_isContextLost = false;
D
dubejf 已提交
596

597
		initGLContext();
D
dubejf 已提交
598

M
Mr.doob 已提交
599
	}
D
dubejf 已提交
600

601
	function onMaterialDispose( event ) {
M
Mr.doob 已提交
602 603 604 605 606 607 608

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

609
	}
M
Mr.doob 已提交
610 611 612

	// Buffer deallocation

613
	function deallocateMaterial( material ) {
M
Mr.doob 已提交
614

615 616
		releaseMaterialProgramReference( material );

617
		properties.remove( material );
618

619
	}
620 621


622
	function releaseMaterialProgramReference( material ) {
623

624
		var programInfo = properties.get( material ).program;
M
Mr.doob 已提交
625 626 627

		material.program = undefined;

628
		if ( programInfo !== undefined ) {
M
Mr.doob 已提交
629

630
			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
631

M
Mr.doob 已提交
632 633
		}

634
	}
M
Mr.doob 已提交
635 636 637

	// Buffer rendering

M
Mr.doob 已提交
638
	function renderObjectImmediate( object, program ) {
M
Mr.doob 已提交
639 640 641

		object.render( function ( object ) {

M
Mr.doob 已提交
642
			_this.renderBufferImmediate( object, program );
M
Mr.doob 已提交
643 644 645 646 647

		} );

	}

M
Mugen87 已提交
648
	this.renderBufferImmediate = function ( object, program ) {
M
Mr.doob 已提交
649

650
		state.initAttributes();
651

652
		var buffers = properties.get( object );
653

654 655 656 657
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
658

659
		var programAttributes = program.getAttributes();
660

M
Mr.doob 已提交
661 662
		if ( object.hasPositions ) {

663
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
664
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
665

666 667
			state.enableAttribute( programAttributes.position );
			_gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
668 669 670 671 672

		}

		if ( object.hasNormals ) {

673
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
674
			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
675

676 677
			state.enableAttribute( programAttributes.normal );
			_gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
678 679 680

		}

681
		if ( object.hasUvs ) {
M
Mr.doob 已提交
682

683
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
684
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
685

686
			state.enableAttribute( programAttributes.uv );
687
			_gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
688 689 690

		}

691
		if ( object.hasColors ) {
M
Mr.doob 已提交
692

693
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
694
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
695

696 697
			state.enableAttribute( programAttributes.color );
			_gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
698 699 700

		}

701
		state.disableUnusedAttributes();
702

M
Mr.doob 已提交
703 704 705 706 707 708
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

709
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
710

711
		var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
712 713

		state.setMaterial( material, frontFaceCW );
M
Mr.doob 已提交
714

M
Mr.doob 已提交
715
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
716

M
Mr.doob 已提交
717
		var updateBuffers = false;
M
Mr.doob 已提交
718

719 720 721
		if ( _currentGeometryProgram.geometry !== geometry.id ||
			_currentGeometryProgram.program !== program.id ||
			_currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) {
M
Mr.doob 已提交
722

M
Mr.doob 已提交
723 724
			_currentGeometryProgram.geometry = geometry.id;
			_currentGeometryProgram.program = program.id;
725
			_currentGeometryProgram.wireframe = material.wireframe === true;
M
Mr.doob 已提交
726 727 728 729
			updateBuffers = true;

		}

730
		if ( object.morphTargetInfluences ) {
731

732
			morphtargets.update( object, geometry, material, program );
M
Mr.doob 已提交
733 734 735 736 737

			updateBuffers = true;

		}

738 739
		//

740
		var index = geometry.index;
741
		var position = geometry.attributes.position;
742
		var rangeFactor = 1;
743

744 745
		if ( material.wireframe === true ) {

746
			index = geometries.getWireframeAttribute( geometry );
747
			rangeFactor = 2;
748 749 750

		}

M
Mr.doob 已提交
751
		var attribute;
M
Mr.doob 已提交
752
		var renderer = bufferRenderer;
753

754
		if ( index !== null ) {
755

M
Mr.doob 已提交
756
			attribute = attributes.get( index );
757

758
			renderer = indexedBufferRenderer;
M
Mr.doob 已提交
759
			renderer.setIndex( attribute );
760

761
		}
M
Mr.doob 已提交
762

763
		if ( updateBuffers ) {
M
Mr.doob 已提交
764

765
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
766

767
			if ( index !== null ) {
768

M
Mr.doob 已提交
769
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
770 771 772

			}

773
		}
774

775 776
		//

777
		var dataCount = Infinity;
778

M
Mr.doob 已提交
779
		if ( index !== null ) {
780

M
Mr.doob 已提交
781
			dataCount = index.count;
782

M
Mr.doob 已提交
783
		} else if ( position !== undefined ) {
784

M
Mr.doob 已提交
785
			dataCount = position.count;
786

M
Mr.doob 已提交
787
		}
788

M
Mr.doob 已提交
789 790
		var rangeStart = geometry.drawRange.start * rangeFactor;
		var rangeCount = geometry.drawRange.count * rangeFactor;
791

M
Mr.doob 已提交
792 793
		var groupStart = group !== null ? group.start * rangeFactor : 0;
		var groupCount = group !== null ? group.count * rangeFactor : Infinity;
794

M
Mr.doob 已提交
795
		var drawStart = Math.max( rangeStart, groupStart );
796
		var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
M
Mr.doob 已提交
797 798 799

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

800 801
		if ( drawCount === 0 ) return;

M
Mr.doob 已提交
802
		//
803

804
		if ( object.isMesh ) {
805

806
			if ( material.wireframe === true ) {
807

808
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
809
				renderer.setMode( _gl.LINES );
810

811
			} else {
M
Mr.doob 已提交
812 813

				switch ( object.drawMode ) {
814

R
Rich Harris 已提交
815
					case TrianglesDrawMode:
B
Ben Adams 已提交
816 817 818
						renderer.setMode( _gl.TRIANGLES );
						break;

R
Rich Harris 已提交
819
					case TriangleStripDrawMode:
B
Ben Adams 已提交
820 821 822
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

R
Rich Harris 已提交
823
					case TriangleFanDrawMode:
B
Ben Adams 已提交
824 825 826 827
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
828

829
			}
830

831

832
		} else if ( object.isLine ) {
833

834
			var lineWidth = material.linewidth;
835

836
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
837

838
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
839

840
			if ( object.isLineSegments ) {
841

842
				renderer.setMode( _gl.LINES );
843

844 845 846 847
			} else if ( object.isLineLoop ) {

				renderer.setMode( _gl.LINE_LOOP );

848
			} else {
849

850
				renderer.setMode( _gl.LINE_STRIP );
851 852

			}
M
Mr.doob 已提交
853

854
		} else if ( object.isPoints ) {
855 856

			renderer.setMode( _gl.POINTS );
857

858 859 860 861
		} else if ( object.isSprite ) {

			renderer.setMode( _gl.TRIANGLES );

862
		}
863

T
Takahiro 已提交
864
		if ( geometry && geometry.isInstancedBufferGeometry ) {
M
Mr.doob 已提交
865 866 867

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
868
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
869

J
jfranc 已提交
870
			}
871 872 873

		} else {

M
Mr.doob 已提交
874
			renderer.render( drawStart, drawCount );
875

M
Mr.doob 已提交
876 877 878 879
		}

	};

880
	function setupVertexAttributes( material, program, geometry ) {
M
Mr.doob 已提交
881

A
Alex Goldring 已提交
882
		if ( geometry && geometry.isInstancedBufferGeometry && ! capabilities.isWebGL2 ) {
B
Ben Adams 已提交
883

884
			if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
B
Ben Adams 已提交
885

886
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
887
				return;
B
Ben Adams 已提交
888

M
Mr.doob 已提交
889 890 891
			}

		}
B
Ben Adams 已提交
892

893 894
		state.initAttributes();

895
		var geometryAttributes = geometry.attributes;
896

897
		var programAttributes = program.getAttributes();
898

899
		var materialDefaultAttributeValues = material.defaultAttributeValues;
900

901
		for ( var name in programAttributes ) {
902

903
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
904

M
Mr.doob 已提交
905
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
906

907
				var geometryAttribute = geometryAttributes[ name ];
908

M
Mr.doob 已提交
909
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
910

911
					var normalized = geometryAttribute.normalized;
912
					var size = geometryAttribute.itemSize;
913

M
Mr.doob 已提交
914
					var attribute = attributes.get( geometryAttribute );
915

916 917 918 919
					// TODO Attribute may not be available on context restore

					if ( attribute === undefined ) continue;

M
Mr.doob 已提交
920 921 922
					var buffer = attribute.buffer;
					var type = attribute.type;
					var bytesPerElement = attribute.bytesPerElement;
923

A
aardgoose 已提交
924
					if ( geometryAttribute.isInterleavedBufferAttribute ) {
925

M
Mr.doob 已提交
926 927 928 929
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

T
Takahiro 已提交
930
						if ( data && data.isInstancedInterleavedBuffer ) {
M
Mr.doob 已提交
931

932
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
B
Ben Adams 已提交
933

M
Mr.doob 已提交
934
							if ( geometry.maxInstancedCount === undefined ) {
935

D
dubejf 已提交
936
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
937

M
Mr.doob 已提交
938
							}
B
Ben Adams 已提交
939

M
Mr.doob 已提交
940
						} else {
B
Ben Adams 已提交
941

M
Mr.doob 已提交
942
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
943

M
Mr.doob 已提交
944
						}
B
Ben Adams 已提交
945

M
Mr.doob 已提交
946
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
947
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
B
Ben Adams 已提交
948

M
Mr.doob 已提交
949
					} else {
B
Ben Adams 已提交
950

A
aardgoose 已提交
951
						if ( geometryAttribute.isInstancedBufferAttribute ) {
B
Ben Adams 已提交
952

953
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
B
Ben Adams 已提交
954

M
Mr.doob 已提交
955
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
956

D
dubejf 已提交
957
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
958

M
Mr.doob 已提交
959
							}
B
Ben Adams 已提交
960

M
Mr.doob 已提交
961 962 963 964
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
965
						}
B
Ben Adams 已提交
966

M
Mr.doob 已提交
967
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
968
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
M
Mr.doob 已提交
969

B
Ben Adams 已提交
970
					}
M
Mr.doob 已提交
971

972 973
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
974
					var value = materialDefaultAttributeValues[ name ];
975

976
					if ( value !== undefined ) {
M
Mr.doob 已提交
977

978
						switch ( value.length ) {
M
Mr.doob 已提交
979

980 981 982
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
983

984 985 986
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
987

988 989 990
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
991

992 993
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
994 995

						}
M
Mr.doob 已提交
996 997 998 999 1000 1001 1002 1003

					}

				}

			}

		}
1004

1005
		state.disableUnusedAttributes();
1006

M
Mr.doob 已提交
1007 1008
	}

M
Mr.doob 已提交
1009
	// Compile
M
Mr.doob 已提交
1010

M
Mr.doob 已提交
1011
	this.compile = function ( scene, camera ) {
1012

M
Mr.doob 已提交
1013
		currentRenderState = renderStates.get( scene, camera );
1014
		currentRenderState.init();
1015

M
Mr.doob 已提交
1016
		scene.traverse( function ( object ) {
G
gero3 已提交
1017 1018

			if ( object.isLight ) {
M
Mr.doob 已提交
1019

1020
				currentRenderState.pushLight( object );
1021 1022 1023

				if ( object.castShadow ) {

1024
					currentRenderState.pushShadow( object );
1025 1026

				}
M
Mr.doob 已提交
1027

G
gero3 已提交
1028
			}
M
Mr.doob 已提交
1029 1030 1031

		} );

1032
		currentRenderState.setupLights( camera );
M
Mr.doob 已提交
1033 1034 1035 1036 1037

		scene.traverse( function ( object ) {

			if ( object.material ) {

G
gero3 已提交
1038
				if ( Array.isArray( object.material ) ) {
M
Mr.doob 已提交
1039

G
gero3 已提交
1040
					for ( var i = 0; i < object.material.length; i ++ ) {
M
Mr.doob 已提交
1041 1042 1043

						initMaterial( object.material[ i ], scene.fog, object );

G
gero3 已提交
1044
					}
M
Mr.doob 已提交
1045

G
gero3 已提交
1046
				} else {
M
Mr.doob 已提交
1047 1048 1049

					initMaterial( object.material, scene.fog, object );

G
gero3 已提交
1050
				}
M
Mr.doob 已提交
1051

G
gero3 已提交
1052
			}
M
Mr.doob 已提交
1053 1054

		} );
G
gero3 已提交
1055 1056

	};
1057

1058
	// Animation Loop
M
Mr.doob 已提交
1059

M
Mr.doob 已提交
1060
	var onAnimationFrameCallback = null;
1061

1062
	function onAnimationFrame( time ) {
1063

M
Mr.doob 已提交
1064
		if ( vr.isPresenting() ) return;
1065
		if ( onAnimationFrameCallback ) onAnimationFrameCallback( time );
1066

1067
	}
1068

M
Mr.doob 已提交
1069 1070
	var animation = new WebGLAnimation();
	animation.setAnimationLoop( onAnimationFrame );
1071 1072

	if ( typeof window !== 'undefined' ) animation.setContext( window );
1073

1074
	this.setAnimationLoop = function ( callback ) {
1075

M
Mr.doob 已提交
1076 1077
		onAnimationFrameCallback = callback;
		vr.setAnimationLoop( callback );
1078

1079 1080
		animation.start();

1081 1082
	};

M
Mr.doob 已提交
1083 1084
	// Rendering

1085 1086
	this.render = function ( scene, camera ) {

M
Mr.doob 已提交
1087
		var renderTarget, forceClear;
1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101

		if ( arguments[ 2 ] !== undefined ) {

			console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
			renderTarget = arguments[ 2 ];

		}

		if ( arguments[ 3 ] !== undefined ) {

			console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
			forceClear = arguments[ 3 ];

		}
1102

0
06wj 已提交
1103
		if ( ! ( camera && camera.isCamera ) ) {
M
Mr.doob 已提交
1104

1105
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1106 1107 1108 1109
			return;

		}

1110 1111
		if ( _isContextLost ) return;

M
Mr.doob 已提交
1112 1113
		// reset caching for this frame

M
Mr.doob 已提交
1114 1115
		_currentGeometryProgram.geometry = null;
		_currentGeometryProgram.program = null;
1116
		_currentGeometryProgram.wireframe = false;
1117
		_currentMaterialId = - 1;
1118
		_currentCamera = null;
M
Mr.doob 已提交
1119 1120 1121

		// update scene graph

1122
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1123 1124 1125

		// update camera matrices and frustum

1126
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1127

1128 1129 1130 1131 1132 1133
		if ( vr.enabled ) {

			camera = vr.getCamera( camera );

		}

1134 1135
		//

1136 1137
		currentRenderState = renderStates.get( scene, camera );
		currentRenderState.init();
1138

M
Marc-Sefan Cassola 已提交
1139
		scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );
1140

M
Mr.doob 已提交
1141 1142 1143
		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

T
tschw 已提交
1144
		_localClippingEnabled = this.localClippingEnabled;
M
Mr.doob 已提交
1145
		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
T
tschw 已提交
1146

1147 1148 1149
		currentRenderList = renderLists.get( scene, camera );
		currentRenderList.init();

1150
		projectObject( scene, camera, 0, _this.sortObjects );
M
Mr.doob 已提交
1151

M
Mr.doob 已提交
1152
		if ( _this.sortObjects === true ) {
1153

1154
			currentRenderList.sort();
M
Mr.doob 已提交
1155

1156 1157
		}

M
Mr.doob 已提交
1158
		//
M
Mr.doob 已提交
1159

T
tschw 已提交
1160
		if ( _clippingEnabled ) _clipping.beginShadows();
T
tschw 已提交
1161

1162
		var shadowsArray = currentRenderState.state.shadowsArray;
1163

1164
		shadowMap.render( shadowsArray, scene, camera );
1165

1166
		currentRenderState.setupLights( camera );
1167

T
tschw 已提交
1168
		if ( _clippingEnabled ) _clipping.endShadows();
T
tschw 已提交
1169

M
Mr.doob 已提交
1170 1171
		//

A
Atrahasis 已提交
1172
		if ( this.info.autoReset ) this.info.reset();
M
Mr.doob 已提交
1173

1174
		if ( renderTarget !== undefined ) {
1175

1176
			this.setRenderTarget( renderTarget );
1177 1178 1179

		}

M
Mr.doob 已提交
1180 1181
		//

1182
		background.render( currentRenderList, scene, camera, forceClear );
M
Mr.doob 已提交
1183

1184
		// render scene
M
Mr.doob 已提交
1185

1186 1187 1188
		var opaqueObjects = currentRenderList.opaque;
		var transparentObjects = currentRenderList.transparent;

M
Mr.doob 已提交
1189 1190
		if ( scene.overrideMaterial ) {

1191
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1192

M
Mr.doob 已提交
1193 1194
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
1195

M
Mr.doob 已提交
1196 1197
		} else {

1198 1199
			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1200
			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
1201 1202 1203

			// transparent pass (back-to-front order)

M
Mr.doob 已提交
1204
			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
M
Mr.doob 已提交
1205

1206
		}
M
Mr.doob 已提交
1207

1208
		//
M
Mr.doob 已提交
1209

1210 1211 1212 1213
		scene.onAfterRender( _this, scene, camera );

		//

M
Marc-Sefan Cassola 已提交
1214
		if ( _currentRenderTarget !== null ) {
M
Mr.doob 已提交
1215

1216 1217
			// Generate mipmap if we're using any kind of mipmap filtering

1218
			textures.updateRenderTargetMipmap( _currentRenderTarget );
M
Mr.doob 已提交
1219

M
Mugen87 已提交
1220
			// resolve multisample renderbuffers to a single-sample texture if necessary
1221

1222
			textures.updateMultisampleRenderTarget( _currentRenderTarget );
1223

M
Mr.doob 已提交
1224 1225
		}

1226
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
Mr.doob 已提交
1227

1228 1229 1230
		state.buffers.depth.setTest( true );
		state.buffers.depth.setMask( true );
		state.buffers.color.setMask( true );
M
Mr.doob 已提交
1231

1232
		state.setPolygonOffset( false );
1233

M
Mr.doob 已提交
1234
		if ( vr.enabled ) {
1235

1236
			vr.submitFrame();
1237

M
Mr.doob 已提交
1238
		}
M
Mr.doob 已提交
1239

M
Mr.doob 已提交
1240 1241
		// _gl.finish();

1242
		currentRenderList = null;
1243
		currentRenderState = null;
1244

M
Mr.doob 已提交
1245
	};
M
Mr.doob 已提交
1246

1247
	function projectObject( object, camera, groupOrder, sortObjects ) {
M
Mr.doob 已提交
1248

1249
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1250

1251
		var visible = object.layers.test( camera.layers );
M
Mr.doob 已提交
1252

1253
		if ( visible ) {
1254

1255 1256 1257 1258 1259
			if ( object.isGroup ) {

				groupOrder = object.renderOrder;

			} else if ( object.isLight ) {
M
Mr.doob 已提交
1260

1261
				currentRenderState.pushLight( object );
1262 1263 1264

				if ( object.castShadow ) {

1265
					currentRenderState.pushShadow( object );
1266 1267

				}
M
Mr.doob 已提交
1268

1269
			} else if ( object.isSprite ) {
M
Mr.doob 已提交
1270

1271
				if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
1272

1273 1274 1275 1276 1277 1278 1279 1280 1281 1282
					if ( sortObjects ) {

						_vector3.setFromMatrixPosition( object.matrixWorld )
							.applyMatrix4( _projScreenMatrix );

					}

					var geometry = objects.update( object );
					var material = object.material;

1283 1284 1285 1286 1287
					if ( material.visible ) {

						currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );

					}
M
Mr.doob 已提交
1288

1289
				}
M
Mr.doob 已提交
1290

1291
			} else if ( object.isImmediateRenderObject ) {
M
Mr.doob 已提交
1292

1293
				if ( sortObjects ) {
M
Mr.doob 已提交
1294

1295 1296
					_vector3.setFromMatrixPosition( object.matrixWorld )
						.applyMatrix4( _projScreenMatrix );
M
Mr.doob 已提交
1297

1298
				}
M
Mr.doob 已提交
1299

1300
				currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );
1301

1302
			} else if ( object.isMesh || object.isLine || object.isPoints ) {
1303

1304
				if ( object.isSkinnedMesh ) {
1305

1306
					object.skeleton.update();
1307

1308
				}
1309

1310
				if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
1311

1312 1313 1314 1315 1316 1317
					if ( sortObjects ) {

						_vector3.setFromMatrixPosition( object.matrixWorld )
							.applyMatrix4( _projScreenMatrix );

					}
1318

1319 1320
					var geometry = objects.update( object );
					var material = object.material;
1321

1322
					if ( Array.isArray( material ) ) {
1323

1324
						var groups = geometry.groups;
1325

1326
						for ( var i = 0, l = groups.length; i < l; i ++ ) {
M
Mr.doob 已提交
1327

1328 1329
							var group = groups[ i ];
							var groupMaterial = material[ group.materialIndex ];
1330

1331
							if ( groupMaterial && groupMaterial.visible ) {
1332

1333
								currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
1334 1335

							}
M
Mr.doob 已提交
1336

M
Mr.doob 已提交
1337
						}
M
Mr.doob 已提交
1338

1339
					} else if ( material.visible ) {
1340

1341
						currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
O
OpenShift guest 已提交
1342

1343
					}
M
Mr.doob 已提交
1344

1345
				}
M
Mr.doob 已提交
1346

1347
			}
M
Mr.doob 已提交
1348

M
Mr.doob 已提交
1349
		}
M
Mr.doob 已提交
1350

M
Mr.doob 已提交
1351
		var children = object.children;
M
Mr.doob 已提交
1352

M
Mr.doob 已提交
1353 1354
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1355
			projectObject( children[ i ], camera, groupOrder, sortObjects );
M
Mr.doob 已提交
1356

1357
		}
1358

1359
	}
M
Mr.doob 已提交
1360

1361
	function renderObjects( renderList, scene, camera, overrideMaterial ) {
M
Mr.doob 已提交
1362

M
Mr.doob 已提交
1363
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1364

1365
			var renderItem = renderList[ i ];
M
Mr.doob 已提交
1366

1367
			var object = renderItem.object;
M
Mr.doob 已提交
1368 1369 1370
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1371

M
Mr.doob 已提交
1372
			if ( camera.isArrayCamera ) {
M
Mr.doob 已提交
1373

1374 1375
				_currentArrayCamera = camera;

M
Mr.doob 已提交
1376
				var cameras = camera.cameras;
M
Mr.doob 已提交
1377

M
Mr.doob 已提交
1378
				for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
M
Mr.doob 已提交
1379

M
Mr.doob 已提交
1380
					var camera2 = cameras[ j ];
M
Mr.doob 已提交
1381

1382
					if ( object.layers.test( camera2.layers ) ) {
1383

1384
						state.viewport( _currentViewport.copy( camera2.viewport ) );
1385

1386 1387
						currentRenderState.setupLights( camera2 );

1388 1389 1390
						renderObject( object, scene, camera2, geometry, material, group );

					}
M
Mr.doob 已提交
1391

M
Mr.doob 已提交
1392
				}
1393

M
Mr.doob 已提交
1394
			} else {
M
Mr.doob 已提交
1395

1396 1397
				_currentArrayCamera = null;

M
Mr.doob 已提交
1398
				renderObject( object, scene, camera, geometry, material, group );
M
Mr.doob 已提交
1399

M
Mr.doob 已提交
1400
			}
M
Mr.doob 已提交
1401

1402
		}
M
Mr.doob 已提交
1403

1404
	}
G
gero3 已提交
1405

M
Mr.doob 已提交
1406 1407
	function renderObject( object, scene, camera, geometry, material, group ) {

M
Mugen87 已提交
1408
		object.onBeforeRender( _this, scene, camera, geometry, material, group );
1409
		currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
1410

M
Mr.doob 已提交
1411 1412 1413 1414 1415
		object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
		object.normalMatrix.getNormalMatrix( object.modelViewMatrix );

		if ( object.isImmediateRenderObject ) {

1416
			state.setMaterial( material );
M
Mr.doob 已提交
1417 1418 1419

			var program = setProgram( camera, scene.fog, material, object );

M
Mr.doob 已提交
1420 1421
			_currentGeometryProgram.geometry = null;
			_currentGeometryProgram.program = null;
1422
			_currentGeometryProgram.wireframe = false;
M
Mr.doob 已提交
1423

M
Mr.doob 已提交
1424
			renderObjectImmediate( object, program );
M
Mr.doob 已提交
1425 1426 1427

		} else {

M
Mugen87 已提交
1428
			_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
M
Mr.doob 已提交
1429 1430 1431

		}

M
Mr.doob 已提交
1432
		object.onAfterRender( _this, scene, camera, geometry, material, group );
1433
		currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
M
Mr.doob 已提交
1434

M
Mr.doob 已提交
1435 1436
	}

1437
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1438

1439
		var materialProperties = properties.get( material );
G
gero3 已提交
1440

1441 1442
		var lights = currentRenderState.state.lights;
		var shadowsArray = currentRenderState.state.shadowsArray;
1443

M
Mr.doob 已提交
1444 1445 1446
		var lightsHash = materialProperties.lightsHash;
		var lightsStateHash = lights.state.hash;

T
tschw 已提交
1447
		var parameters = programCache.getParameters(
1448
			material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
T
tschw 已提交
1449

G
gero3 已提交
1450
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1451

1452
		var program = materialProperties.program;
T
tschw 已提交
1453
		var programChange = true;
1454

1455
		if ( program === undefined ) {
B
Ben Adams 已提交
1456

M
Mr.doob 已提交
1457 1458
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1459

1460
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1461

M
Mr.doob 已提交
1462
			// changed glsl or parameters
1463
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1464

M
Mr.doob 已提交
1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479
		} else if ( lightsHash.stateID !== lightsStateHash.stateID ||
			lightsHash.directionalLength !== lightsStateHash.directionalLength ||
			lightsHash.pointLength !== lightsStateHash.pointLength ||
			lightsHash.spotLength !== lightsStateHash.spotLength ||
			lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
			lightsHash.hemiLength !== lightsStateHash.hemiLength ||
			lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) {

			lightsHash.stateID = lightsStateHash.stateID;
			lightsHash.directionalLength = lightsStateHash.directionalLength;
			lightsHash.pointLength = lightsStateHash.pointLength;
			lightsHash.spotLength = lightsStateHash.spotLength;
			lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
			lightsHash.hemiLength = lightsStateHash.hemiLength;
			lightsHash.shadowsLength = lightsStateHash.shadowsLength;
1480 1481 1482

			programChange = false;

G
gero3 已提交
1483
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1484

T
tschw 已提交
1485
			// same glsl and uniform list
T
tschw 已提交
1486 1487
			return;

T
tschw 已提交
1488
		} else {
B
Ben Adams 已提交
1489

T
tschw 已提交
1490 1491
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1492 1493 1494

		}

1495
		if ( programChange ) {
B
Ben Adams 已提交
1496

1497
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1498

R
Rich Harris 已提交
1499
				var shader = ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1500

1501
				materialProperties.shader = {
1502
					name: material.type,
M
Mr.doob 已提交
1503
					uniforms: cloneUniforms( shader.uniforms ),
1504
					vertexShader: shader.vertexShader,
1505
					fragmentShader: shader.fragmentShader
1506
				};
B
Ben Adams 已提交
1507

1508
			} else {
B
Ben Adams 已提交
1509

1510
				materialProperties.shader = {
1511 1512 1513
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
1514
					fragmentShader: material.fragmentShader
1515
				};
G
gero3 已提交
1516

1517
			}
G
gero3 已提交
1518

1519
			material.onBeforeCompile( materialProperties.shader, _this );
G
gero3 已提交
1520

1521
			// Computing code again as onBeforeCompile may have changed the shaders
1522 1523
			code = programCache.getProgramCode( material, parameters );

1524
			program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
B
Ben Adams 已提交
1525

1526 1527
			materialProperties.program = program;
			material.program = program;
1528 1529 1530

		}

1531
		var programAttributes = program.getAttributes();
M
Mr.doob 已提交
1532 1533 1534 1535 1536

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1537
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1538

1539
				if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1553
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1554

1555
				if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1556 1557 1558 1559 1560 1561 1562 1563 1564

					material.numSupportedMorphNormals ++;

				}

			}

		}

1565
		var uniforms = materialProperties.shader.uniforms;
T
tschw 已提交
1566

1567
		if ( ! material.isShaderMaterial &&
1568 1569
			! material.isRawShaderMaterial ||
			material.clipping === true ) {
T
tschw 已提交
1570

T
tschw 已提交
1571
			materialProperties.numClippingPlanes = _clipping.numPlanes;
1572
			materialProperties.numIntersection = _clipping.numIntersection;
T
tschw 已提交
1573
			uniforms.clippingPlanes = _clipping.uniform;
T
tschw 已提交
1574 1575 1576

		}

1577
		materialProperties.fog = fog;
1578

1579
		// store the light setup it was created for
M
Mr.doob 已提交
1580
		if ( lightsHash === undefined ) {
1581

M
Mr.doob 已提交
1582
			materialProperties.lightsHash = lightsHash = {};
1583 1584 1585

		}

M
Mr.doob 已提交
1586 1587 1588 1589 1590 1591 1592
		lightsHash.stateID = lightsStateHash.stateID;
		lightsHash.directionalLength = lightsStateHash.directionalLength;
		lightsHash.pointLength = lightsStateHash.pointLength;
		lightsHash.spotLength = lightsStateHash.spotLength;
		lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
		lightsHash.hemiLength = lightsStateHash.hemiLength;
		lightsHash.shadowsLength = lightsStateHash.shadowsLength;
1593

M
Mr.doob 已提交
1594
		if ( material.lights ) {
1595 1596 1597

			// wire up the material to this renderer's lighting state

1598
			uniforms.ambientLightColor.value = lights.state.ambient;
W
WestLangley 已提交
1599
			uniforms.lightProbe.value = lights.state.probe;
1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611
			uniforms.directionalLights.value = lights.state.directional;
			uniforms.spotLights.value = lights.state.spot;
			uniforms.rectAreaLights.value = lights.state.rectArea;
			uniforms.pointLights.value = lights.state.point;
			uniforms.hemisphereLights.value = lights.state.hemi;

			uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
			uniforms.spotShadowMap.value = lights.state.spotShadowMap;
			uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
			uniforms.pointShadowMap.value = lights.state.pointShadowMap;
			uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
1612
			// TODO (abelnation): add area lights shadow info to uniforms
1613

1614 1615
		}

T
tschw 已提交
1616 1617
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
1618
				WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1619

T
tschw 已提交
1620
		materialProperties.uniformsList = uniformsList;
A
arose 已提交
1621

M
Mr.doob 已提交
1622
	}
M
Mr.doob 已提交
1623

1624
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1625

1626
		textures.resetTextureUnits();
M
Mr.doob 已提交
1627

1628
		var materialProperties = properties.get( material );
1629
		var lights = currentRenderState.state.lights;
1630

M
Mr.doob 已提交
1631 1632 1633
		var lightsHash = materialProperties.lightsHash;
		var lightsStateHash = lights.state.hash;

T
tschw 已提交
1634 1635 1636 1637 1638
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
1639 1640
					camera === _currentCamera &&
					material.id === _currentMaterialId;
T
tschw 已提交
1641 1642 1643 1644

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
T
tschw 已提交
1645
				_clipping.setState(
1646 1647
					material.clippingPlanes, material.clipIntersection, material.clipShadows,
					camera, materialProperties, useCache );
T
tschw 已提交
1648 1649 1650 1651 1652

			}

		}

1653
		if ( material.needsUpdate === false ) {
1654

1655
			if ( materialProperties.program === undefined ) {
1656

1657
				material.needsUpdate = true;
1658

1659
			} else if ( material.fog && materialProperties.fog !== fog ) {
1660

M
Mr.doob 已提交
1661
				material.needsUpdate = true;
1662

M
Mr.doob 已提交
1663 1664 1665 1666 1667 1668 1669
			} else if ( material.lights && ( lightsHash.stateID !== lightsStateHash.stateID ||
				lightsHash.directionalLength !== lightsStateHash.directionalLength ||
				lightsHash.pointLength !== lightsStateHash.pointLength ||
				lightsHash.spotLength !== lightsStateHash.spotLength ||
				lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
				lightsHash.hemiLength !== lightsStateHash.hemiLength ||
				lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) ) {
1670

1671
				material.needsUpdate = true;
1672

1673
			} else if ( materialProperties.numClippingPlanes !== undefined &&
1674
				( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
M
Mr.doob 已提交
1675
				materialProperties.numIntersection !== _clipping.numIntersection ) ) {
1676 1677 1678

				material.needsUpdate = true;

1679
			}
1680 1681 1682 1683

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1684

1685
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1686 1687 1688 1689
			material.needsUpdate = false;

		}

1690
		var refreshProgram = false;
M
Mr.doob 已提交
1691
		var refreshMaterial = false;
1692
		var refreshLights = false;
M
Mr.doob 已提交
1693

1694
		var program = materialProperties.program,
1695
			p_uniforms = program.getUniforms(),
1696
			m_uniforms = materialProperties.shader.uniforms;
M
Mr.doob 已提交
1697

1698
		if ( state.useProgram( program.program ) ) {
M
Mr.doob 已提交
1699

1700
			refreshProgram = true;
M
Mr.doob 已提交
1701
			refreshMaterial = true;
1702
			refreshLights = true;
M
Mr.doob 已提交
1703 1704 1705 1706 1707 1708

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1709

M
Mr.doob 已提交
1710 1711 1712 1713
			refreshMaterial = true;

		}

1714
		if ( refreshProgram || _currentCamera !== camera ) {
M
Mr.doob 已提交
1715

M
Mr.doob 已提交
1716
			p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
M
Mr.doob 已提交
1717

G
gero3 已提交
1718
			if ( capabilities.logarithmicDepthBuffer ) {
1719

T
tschw 已提交
1720
				p_uniforms.setValue( _gl, 'logDepthBufFC',
1721
					2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1722 1723 1724

			}

1725
			if ( _currentCamera !== camera ) {
1726

1727
				_currentCamera = camera;
1728 1729 1730 1731 1732 1733

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1734
				refreshLights = true;		// remains set until update done
1735 1736

			}
M
Mr.doob 已提交
1737

1738 1739 1740
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

1741
			if ( material.isShaderMaterial ||
1742 1743 1744
				material.isMeshPhongMaterial ||
				material.isMeshStandardMaterial ||
				material.envMap ) {
1745

T
tschw 已提交
1746 1747 1748
				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1749

T
tschw 已提交
1750
					uCamPos.setValue( _gl,
1751
						_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1752 1753 1754 1755 1756

				}

			}

1757
			if ( material.isMeshPhongMaterial ||
1758 1759 1760 1761
				material.isMeshLambertMaterial ||
				material.isMeshBasicMaterial ||
				material.isMeshStandardMaterial ||
				material.isShaderMaterial ||
1762
				material.skinning ) {
1763

T
tschw 已提交
1764
				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
1765 1766 1767

			}

M
Mr.doob 已提交
1768 1769 1770 1771 1772 1773
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

1774
		if ( material.skinning ) {
M
Mr.doob 已提交
1775

T
tschw 已提交
1776 1777
			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1778

T
tschw 已提交
1779
			var skeleton = object.skeleton;
1780

T
tschw 已提交
1781
			if ( skeleton ) {
1782

1783 1784
				var bones = skeleton.bones;

1785
				if ( capabilities.floatVertexTextures ) {
M
Mr.doob 已提交
1786

1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797
					if ( skeleton.boneTexture === undefined ) {

						// layout (1 matrix = 4 pixels)
						//      RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
						//  with  8x8  pixel texture max   16 bones * 4 pixels =  (8 * 8)
						//       16x16 pixel texture max   64 bones * 4 pixels = (16 * 16)
						//       32x32 pixel texture max  256 bones * 4 pixels = (32 * 32)
						//       64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)


						var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
1798
						size = _Math.ceilPowerOfTwo( size );
1799 1800 1801 1802 1803 1804
						size = Math.max( size, 4 );

						var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
						boneMatrices.set( skeleton.boneMatrices ); // copy current values

						var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
1805
						boneTexture.needsUpdate = true;
1806 1807 1808 1809 1810 1811 1812

						skeleton.boneMatrices = boneMatrices;
						skeleton.boneTexture = boneTexture;
						skeleton.boneTextureSize = size;

					}

1813
					p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );
M
Mr.doob 已提交
1814
					p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
M
Mr.doob 已提交
1815

T
tschw 已提交
1816
				} else {
M
Mr.doob 已提交
1817

T
tschw 已提交
1818
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
M
Mr.doob 已提交
1819 1820 1821 1822 1823 1824 1825 1826 1827

				}

			}

		}

		if ( refreshMaterial ) {

1828 1829 1830
			p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
			p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );

M
Mr.doob 已提交
1831
			if ( material.lights ) {
M
Mr.doob 已提交
1832

1833
				// the current material requires lighting info
M
Mr.doob 已提交
1834

T
tschw 已提交
1835 1836 1837 1838 1839 1840
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1841

T
tschw 已提交
1842
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1843

T
tschw 已提交
1844
			}
G
gero3 已提交
1845

T
tschw 已提交
1846
			// refresh uniforms common to several materials
G
gero3 已提交
1847

T
tschw 已提交
1848
			if ( fog && material.fog ) {
G
gero3 已提交
1849

T
tschw 已提交
1850
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1851 1852 1853

			}

1854
			if ( material.isMeshBasicMaterial ) {
M
Mr.doob 已提交
1855 1856 1857

				refreshUniformsCommon( m_uniforms, material );

1858
			} else if ( material.isMeshLambertMaterial ) {
M
Mr.doob 已提交
1859

1860 1861
				refreshUniformsCommon( m_uniforms, material );
				refreshUniformsLambert( m_uniforms, material );
M
Mr.doob 已提交
1862

1863
			} else if ( material.isMeshPhongMaterial ) {
M
Mr.doob 已提交
1864

1865
				refreshUniformsCommon( m_uniforms, material );
M
Mr.doob 已提交
1866

1867
				if ( material.isMeshToonMaterial ) {
M
Mr.doob 已提交
1868

1869
					refreshUniformsToon( m_uniforms, material );
M
Mr.doob 已提交
1870

1871
				} else {
1872

1873
					refreshUniformsPhong( m_uniforms, material );
1874

1875
				}
T
Takahiro 已提交
1876

1877
			} else if ( material.isMeshStandardMaterial ) {
T
Takahiro 已提交
1878

1879
				refreshUniformsCommon( m_uniforms, material );
1880

1881
				if ( material.isMeshPhysicalMaterial ) {
1882

1883
					refreshUniformsPhysical( m_uniforms, material );
W
WestLangley 已提交
1884

1885
				} else {
W
WestLangley 已提交
1886

1887
					refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1888

1889
				}
W
WestLangley 已提交
1890

W
WestLangley 已提交
1891 1892 1893 1894 1895 1896
			} else if ( material.isMeshMatcapMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

				refreshUniformsMatcap( m_uniforms, material );

1897
			} else if ( material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1898

1899
				refreshUniformsCommon( m_uniforms, material );
W
WestLangley 已提交
1900
				refreshUniformsDepth( m_uniforms, material );
1901

W
WestLangley 已提交
1902
			} else if ( material.isMeshDistanceMaterial ) {
1903

1904
				refreshUniformsCommon( m_uniforms, material );
W
WestLangley 已提交
1905
				refreshUniformsDistance( m_uniforms, material );
1906

1907
			} else if ( material.isMeshNormalMaterial ) {
M
Mr.doob 已提交
1908

1909
				refreshUniformsCommon( m_uniforms, material );
1910
				refreshUniformsNormal( m_uniforms, material );
M
Mr.doob 已提交
1911

1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925
			} else if ( material.isLineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

				if ( material.isLineDashedMaterial ) {

					refreshUniformsDash( m_uniforms, material );

				}

			} else if ( material.isPointsMaterial ) {

				refreshUniformsPoints( m_uniforms, material );

1926 1927 1928 1929
			} else if ( material.isSpriteMaterial ) {

				refreshUniformsSprites( m_uniforms, material );

1930 1931
			} else if ( material.isShadowMaterial ) {

T
Takahiro 已提交
1932
				m_uniforms.color.value.copy( material.color );
1933 1934
				m_uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
1935 1936
			}

M
Mr.doob 已提交
1937 1938 1939
			// RectAreaLight Texture
			// TODO (mrdoob): Find a nicer implementation

1940 1941
			if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;
			if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;
M
Mr.doob 已提交
1942

1943
			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
A
arose 已提交
1944 1945 1946

		}

1947 1948
		if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {

1949
			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
1950 1951 1952
			material.uniformsNeedUpdate = false;

		}
M
Mr.doob 已提交
1953

1954 1955 1956 1957 1958 1959
		if ( material.isSpriteMaterial ) {

			p_uniforms.setValue( _gl, 'center', object.center );

		}

T
tschw 已提交
1960
		// common matrices
M
Mr.doob 已提交
1961

M
Mr.doob 已提交
1962 1963
		p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
		p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
T
tschw 已提交
1964
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
A
arose 已提交
1965

T
tschw 已提交
1966
		return program;
A
arose 已提交
1967 1968 1969

	}

M
Mr.doob 已提交
1970 1971
	// Uniforms (refresh uniforms objects)

M
Mr.doob 已提交
1972
	function refreshUniformsCommon( uniforms, material ) {
M
Mr.doob 已提交
1973 1974 1975

		uniforms.opacity.value = material.opacity;

1976 1977
		if ( material.color ) {

T
Takahiro 已提交
1978
			uniforms.diffuse.value.copy( material.color );
1979 1980

		}
M
Mr.doob 已提交
1981

1982
		if ( material.emissive ) {
M
Mr.doob 已提交
1983

1984
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
Mr.doob 已提交
1985 1986 1987

		}

1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013
		if ( material.map ) {

			uniforms.map.value = material.map;

		}

		if ( material.alphaMap ) {

			uniforms.alphaMap.value = material.alphaMap;

		}

		if ( material.specularMap ) {

			uniforms.specularMap.value = material.specularMap;

		}

		if ( material.envMap ) {

			uniforms.envMap.value = material.envMap;

			// don't flip CubeTexture envMaps, flip everything else:
			//  WebGLRenderTargetCube will be flipped for backwards compatibility
			//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
			// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
0
06wj 已提交
2014
			uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1;
2015 2016 2017 2018

			uniforms.reflectivity.value = material.reflectivity;
			uniforms.refractionRatio.value = material.refractionRatio;

2019
			uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel;
2020

2021
		}
M
Mr.doob 已提交
2022

2023 2024 2025 2026 2027 2028 2029
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

2030
		if ( material.aoMap ) {
2031

2032 2033
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
2034 2035 2036

		}

M
Mr.doob 已提交
2037
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
2038 2039 2040 2041 2042
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2043
		// 6. emissive map
M
Mr.doob 已提交
2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2055 2056 2057 2058
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
2059 2060 2061 2062 2063 2064 2065 2066
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2067 2068 2069 2070 2071 2072 2073 2074
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2075 2076 2077 2078
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2079 2080 2081 2082
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
2083 2084 2085 2086
		}

		if ( uvScaleMap !== undefined ) {

2087
			// backwards compatibility
2088
			if ( uvScaleMap.isWebGLRenderTarget ) {
M
Mr.doob 已提交
2089 2090 2091 2092 2093

				uvScaleMap = uvScaleMap.texture;

			}

W
WestLangley 已提交
2094
			if ( uvScaleMap.matrixAutoUpdate === true ) {
M
Mr.doob 已提交
2095

W
WestLangley 已提交
2096
				uvScaleMap.updateMatrix();
M
Mr.doob 已提交
2097

W
WestLangley 已提交
2098
			}
2099

2100
			uniforms.uvTransform.value.copy( uvScaleMap.matrix );
M
Mr.doob 已提交
2101 2102 2103

		}

M
Mr.doob 已提交
2104
	}
M
Mr.doob 已提交
2105

M
Mr.doob 已提交
2106
	function refreshUniformsLine( uniforms, material ) {
M
Mr.doob 已提交
2107

T
Takahiro 已提交
2108
		uniforms.diffuse.value.copy( material.color );
M
Mr.doob 已提交
2109 2110
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2111
	}
M
Mr.doob 已提交
2112

M
Mr.doob 已提交
2113
	function refreshUniformsDash( uniforms, material ) {
M
Mr.doob 已提交
2114 2115 2116 2117 2118

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
2119
	}
M
Mr.doob 已提交
2120

M
Mr.doob 已提交
2121
	function refreshUniformsPoints( uniforms, material ) {
M
Mr.doob 已提交
2122

T
Takahiro 已提交
2123
		uniforms.diffuse.value.copy( material.color );
M
Mr.doob 已提交
2124
		uniforms.opacity.value = material.opacity;
2125
		uniforms.size.value = material.size * _pixelRatio;
2126
		uniforms.scale.value = _height * 0.5;
M
Mr.doob 已提交
2127 2128 2129

		uniforms.map.value = material.map;

2130 2131
		if ( material.map !== null ) {

W
WestLangley 已提交
2132
			if ( material.map.matrixAutoUpdate === true ) {
2133

W
WestLangley 已提交
2134
				material.map.updateMatrix();
W
WestLangley 已提交
2135 2136

			}
2137

2138
			uniforms.uvTransform.value.copy( material.map.matrix );
2139 2140 2141

		}

2142 2143 2144 2145
	}

	function refreshUniformsSprites( uniforms, material ) {

T
Takahiro 已提交
2146
		uniforms.diffuse.value.copy( material.color );
2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162
		uniforms.opacity.value = material.opacity;
		uniforms.rotation.value = material.rotation;
		uniforms.map.value = material.map;

		if ( material.map !== null ) {

			if ( material.map.matrixAutoUpdate === true ) {

				material.map.updateMatrix();

			}

			uniforms.uvTransform.value.copy( material.map.matrix );

		}

M
Mr.doob 已提交
2163
	}
M
Mr.doob 已提交
2164

M
Mr.doob 已提交
2165
	function refreshUniformsFog( uniforms, fog ) {
M
Mr.doob 已提交
2166

T
Takahiro 已提交
2167
		uniforms.fogColor.value.copy( fog.color );
M
Mr.doob 已提交
2168

2169
		if ( fog.isFog ) {
M
Mr.doob 已提交
2170 2171 2172 2173

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

2174
		} else if ( fog.isFogExp2 ) {
M
Mr.doob 已提交
2175 2176 2177 2178 2179

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2180
	}
M
Mr.doob 已提交
2181

M
Mr.doob 已提交
2182
	function refreshUniformsLambert( uniforms, material ) {
2183 2184 2185 2186 2187 2188 2189 2190 2191

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2192
	function refreshUniformsPhong( uniforms, material ) {
M
Mr.doob 已提交
2193

T
Takahiro 已提交
2194
		uniforms.specular.value.copy( material.specular );
M
Mr.doob 已提交
2195
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2196

2197
		if ( material.emissiveMap ) {
2198

2199
			uniforms.emissiveMap.value = material.emissiveMap;
2200

2201
		}
M
Mr.doob 已提交
2202

2203 2204 2205 2206
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
2207
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
M
Mr.doob 已提交
2208

2209
		}
M
Mr.doob 已提交
2210

2211 2212 2213 2214
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
2215
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
2216 2217

		}
M
Mr.doob 已提交
2218

2219 2220 2221 2222 2223
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2224

2225
		}
2226

T
Takahiro 已提交
2227 2228 2229 2230 2231 2232
	}

	function refreshUniformsToon( uniforms, material ) {

		refreshUniformsPhong( uniforms, material );

T
Takahiro 已提交
2233
		if ( material.gradientMap ) {
T
Takahiro 已提交
2234

T
Takahiro 已提交
2235
			uniforms.gradientMap.value = material.gradientMap;
T
Takahiro 已提交
2236 2237 2238

		}

2239 2240
	}

M
Mr.doob 已提交
2241
	function refreshUniformsStandard( uniforms, material ) {
W
WestLangley 已提交
2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
2268
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
W
WestLangley 已提交
2269 2270 2271 2272 2273 2274 2275

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
2276
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
W
WestLangley 已提交
2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

M
Mr.doob 已提交
2297
	function refreshUniformsPhysical( uniforms, material ) {
W
WestLangley 已提交
2298

2299 2300 2301 2302
		refreshUniformsStandard( uniforms, material );

		uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common

2303 2304 2305
		uniforms.clearCoat.value = material.clearCoat;
		uniforms.clearCoatRoughness.value = material.clearCoatRoughness;

W
WestLangley 已提交
2306 2307
	}

W
WestLangley 已提交
2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341
	function refreshUniformsMatcap( uniforms, material ) {

		if ( material.matcap ) {

			uniforms.matcap.value = material.matcap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

W
WestLangley 已提交
2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369
	function refreshUniformsDepth( uniforms, material ) {

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

	function refreshUniformsDistance( uniforms, material ) {

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		uniforms.referencePosition.value.copy( material.referencePosition );
		uniforms.nearDistance.value = material.nearDistance;
		uniforms.farDistance.value = material.farDistance;

	}

2370 2371 2372 2373 2374 2375
	function refreshUniformsNormal( uniforms, material ) {

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
2376
			if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
2377 2378 2379 2380 2381 2382 2383

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );
2384
			if ( material.side === BackSide ) uniforms.normalScale.value.negate();
2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

2398 2399
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2400
	function markUniformsLightsNeedsUpdate( uniforms, value ) {
2401

M
Mr.doob 已提交
2402
		uniforms.ambientLightColor.needsUpdate = value;
W
WestLangley 已提交
2403
		uniforms.lightProbe.needsUpdate = value;
2404

B
Ben Houston 已提交
2405 2406 2407
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
2408
		uniforms.rectAreaLights.needsUpdate = value;
B
Ben Houston 已提交
2409
		uniforms.hemisphereLights.needsUpdate = value;
2410

M
Mr.doob 已提交
2411
	}
2412

2413 2414 2415 2416 2417 2418 2419 2420
	//

	this.setFramebuffer = function ( value ) {

		_framebuffer = value;

	};

2421
	this.getRenderTarget = function () {
2422 2423 2424

		return _currentRenderTarget;

M
Michael Herzog 已提交
2425
	};
2426

2427
	this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipMapLevel ) {
M
Mr.doob 已提交
2428

2429 2430
		_currentRenderTarget = renderTarget;

2431
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
2432

2433
			textures.setupRenderTarget( renderTarget );
M
Mr.doob 已提交
2434 2435 2436

		}

2437
		var framebuffer = _framebuffer;
M
Mr.doob 已提交
2438
		var isCube = false;
M
Mr.doob 已提交
2439 2440 2441

		if ( renderTarget ) {

M
Mr.doob 已提交
2442
			var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
F
Fordy 已提交
2443

M
Mr.doob 已提交
2444
			if ( renderTarget.isWebGLRenderTargetCube ) {
M
Mr.doob 已提交
2445

2446
				framebuffer = __webglFramebuffer[ activeCubeFace || 0 ];
M
Mr.doob 已提交
2447
				isCube = true;
M
Mr.doob 已提交
2448

2449 2450 2451 2452
			} else if ( renderTarget.isWebGLMultisampleRenderTarget ) {

				framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;

M
Mr.doob 已提交
2453 2454
			} else {

M
Mr.doob 已提交
2455
				framebuffer = __webglFramebuffer;
M
Mr.doob 已提交
2456 2457 2458

			}

M
Mr.doob 已提交
2459
			_currentViewport.copy( renderTarget.viewport );
2460 2461
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
2462

M
Mr.doob 已提交
2463 2464
		} else {

M
Mr.doob 已提交
2465
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
2466
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
2467
			_currentScissorTest = _scissorTest;
2468

M
Mr.doob 已提交
2469 2470
		}

M
Mr.doob 已提交
2471
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
2472 2473 2474 2475 2476 2477

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
2478
		state.viewport( _currentViewport );
2479 2480
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
2481

M
Mr.doob 已提交
2482 2483 2484
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
2485
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipMapLevel || 0 );
M
Mr.doob 已提交
2486 2487 2488

		}

M
Mr.doob 已提交
2489 2490
	};

2491
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
2492

0
06wj 已提交
2493
		if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
2494

2495
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
2496
			return;
2497

G
gero3 已提交
2498
		}
2499

M
Mr.doob 已提交
2500
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
2501

2502
		if ( renderTarget.isWebGLRenderTargetCube && activeCubeFaceIndex !== undefined ) {
2503 2504 2505 2506 2507

			framebuffer = framebuffer[ activeCubeFaceIndex ];

		}

M
Mr.doob 已提交
2508
		if ( framebuffer ) {
2509

G
gero3 已提交
2510
			var restore = false;
2511

M
Mr.doob 已提交
2512
			if ( framebuffer !== _currentFramebuffer ) {
2513

M
Mr.doob 已提交
2514
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
2515

G
gero3 已提交
2516
				restore = true;
2517

G
gero3 已提交
2518
			}
2519

M
Mr.doob 已提交
2520
			try {
2521

M
Mr.doob 已提交
2522
				var texture = renderTarget.texture;
M
Mr.doob 已提交
2523 2524
				var textureFormat = texture.format;
				var textureType = texture.type;
2525

2526
				if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
2527

M
Mr.doob 已提交
2528 2529
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
2530

M
Mr.doob 已提交
2531
				}
2532

2533
				if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
T
Takahiro 已提交
2534 2535
					! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
					! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {
2536

M
Mr.doob 已提交
2537 2538
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
2539

M
Mr.doob 已提交
2540
				}
2541

M
Mr.doob 已提交
2542
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
2543

2544 2545
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

2546
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
2547

2548
						_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
2549 2550

					}
2551

M
Mr.doob 已提交
2552
				} else {
M
Mr.doob 已提交
2553

M
Mr.doob 已提交
2554 2555 2556
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
2557

M
Mr.doob 已提交
2558
			} finally {
M
Mr.doob 已提交
2559

M
Mr.doob 已提交
2560 2561 2562
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
2563

M
Mr.doob 已提交
2564 2565 2566
				}

			}
M
Mr.doob 已提交
2567 2568 2569

		}

M
Mr.doob 已提交
2570 2571
	};

2572
	this.copyFramebufferToTexture = function ( position, texture, level ) {
2573 2574 2575

		var width = texture.image.width;
		var height = texture.image.height;
2576
		var glFormat = utils.convert( texture.format );
2577

2578
		textures.setTexture2D( texture, 0 );
2579

2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590
		_gl.copyTexImage2D( _gl.TEXTURE_2D, level || 0, glFormat, position.x, position.y, width, height, 0 );

	};

	this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {

		var width = srcTexture.image.width;
		var height = srcTexture.image.height;
		var glFormat = utils.convert( dstTexture.format );
		var glType = utils.convert( dstTexture.type );

2591
		textures.setTexture2D( dstTexture, 0 );
2592

2593 2594 2595 2596 2597 2598 2599 2600 2601
		if ( srcTexture.isDataTexture ) {

			_gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );

		} else {

			_gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, glFormat, glType, srcTexture.image );

		}
2602 2603 2604

	};

M
Mr.doob 已提交
2605
}
R
Rich Harris 已提交
2606

2607
export { WebGLRenderer };