WebGLRenderer.js 91.7 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
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 * @author tschw
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 */

THREE.WebGLRenderer = function ( parameters ) {

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	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
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	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
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	var lights = [];
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	var opaqueObjects = [];
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	var opaqueObjectsLastIndex = - 1;
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	var transparentObjects = [];
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	var transparentObjectsLastIndex = - 1;
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	var morphInfluences = new Float32Array( 8 );

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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

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	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

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	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

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	// physical lights

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	this.physicallyCorrectLights = false;
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	// tone mapping

	this.toneMapping = THREE.LinearToneMapping;
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

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	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
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	_currentRenderTarget = null,
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	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

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	_currentScissor = new THREE.Vector4(),
	_currentScissorTest = null,

	_currentViewport = new THREE.Vector4(),

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	//

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	_usedTextureUnits = 0,

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	//

	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0,

	_width = _canvas.width,
	_height = _canvas.height,

	_pixelRatio = 1,

	_scissor = new THREE.Vector4( 0, 0, _width, _height ),
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	_scissorTest = false,

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	_viewport = new THREE.Vector4( 0, 0, _width, _height ),
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	// frustum

	_frustum = new THREE.Frustum(),

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	// clipping

	_clippingEnabled = false,
	_localClippingEnabled = false,
	_clipRenderingShadows = false,

	_numClippingPlanes = 0,
	_clippingPlanesUniform = {
			type: '4fv', value: null, needsUpdate: false },

	_globalClippingState = null,
	_numGlobalClippingPlanes = 0,

	_matrix3 = new THREE.Matrix3(),
	_sphere = new THREE.Sphere(),
	_plane = new THREE.Plane(),


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	// camera matrices cache
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	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_lights = {

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		hash: '',

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		ambient: [ 0, 0, 0 ],
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		directional: [],
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		directionalShadowMap: [],
		directionalShadowMatrix: [],
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		spot: [],
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		spotShadowMap: [],
		spotShadowMatrix: [],
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		point: [],
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		pointShadowMap: [],
		pointShadowMatrix: [],
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		hemi: [],

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		shadows: []
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	},

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	// info

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	_infoMemory = {
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		geometries: 0,
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		textures: 0
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	},

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	_infoRender = {
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		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

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	};

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	this.info = {
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		render: _infoRender,
		memory: _infoMemory,
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		programs: null
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	};
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	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl' ) !== null ) {
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				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

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		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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	} catch ( error ) {

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		console.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var _isWebGL2 = (typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext);
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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'WEBGL_depth_texture' );
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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );
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	extensions.get( 'ANGLE_instanced_arrays' );
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	if ( extensions.get( 'OES_element_index_uint' ) ) {

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		THREE.BufferGeometry.MaxIndex = 4294967296;
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	}

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	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
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	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
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	var programCache = new THREE.WebGLPrograms( this, capabilities );
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	var lightCache = new THREE.WebGLLights();
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	this.info.programs = programCache.programs;

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	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
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	//

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	function getTargetPixelRatio() {

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		return _currentRenderTarget === null ? _pixelRatio : 1;
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	}

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	function glClearColor( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		state.clearColor( r, g, b, a );
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	}
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	function setDefaultGLState() {
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		state.init();
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		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	}
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	function resetGLState() {
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		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

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		state.reset();

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	}
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	setDefaultGLState();

	this.context = _gl;
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	this.capabilities = capabilities;
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	this.extensions = extensions;
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	this.properties = properties;
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	this.state = state;
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	// shadow map

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	var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects );
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	this.shadowMap = shadowMap;
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	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function getMaxAnisotropy() {
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			if ( value !== undefined ) return value;
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			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
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			if ( extension !== null ) {
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				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
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			} else {

				value = 0;

			}
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			return value;

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		};
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	} )();
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	this.getPrecision = function () {

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		return capabilities.precision;
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	};

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	this.getPixelRatio = function () {

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		return _pixelRatio;
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	};

	this.setPixelRatio = function ( value ) {

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		if ( value === undefined ) return;

		_pixelRatio = value;

		this.setSize( _viewport.z, _viewport.w, false );
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	};

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	this.getSize = function () {

		return {
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			width: _width,
			height: _height
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		};

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_width = width;
		_height = height;

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		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		state.viewport( _viewport.set( x, y, width, height ) );
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	};

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	this.setScissor = function ( x, y, width, height ) {
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		state.scissor( _scissor.set( x, y, width, height ) );
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	};

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	this.setScissorTest = function ( boolean ) {

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		state.setScissorTest( _scissorTest = boolean );
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	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

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		this.clear( true, false, false );
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	};

	this.clearDepth = function () {

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		this.clear( false, true, false );
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	};

	this.clearStencil = function () {

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		this.clear( false, false, true );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

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	// Events
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	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

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	}
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	function onTextureDispose( event ) {
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		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

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		_infoMemory.textures --;
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	}
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	function onRenderTargetDispose( event ) {
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		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

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		_infoMemory.textures --;
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	}
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	function onMaterialDispose( event ) {
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		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

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	}
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	// Buffer deallocation

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	function deallocateTexture( texture ) {
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		var textureProperties = properties.get( texture );
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		if ( texture.image && textureProperties.__image__webglTextureCube ) {
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			// cube texture

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			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
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		} else {

			// 2D texture

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			if ( textureProperties.__webglInit === undefined ) return;
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			_gl.deleteTexture( textureProperties.__webglTexture );
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		}

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		// remove all webgl properties
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		properties.delete( texture );
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	}
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	function deallocateRenderTarget( renderTarget ) {
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		var renderTargetProperties = properties.get( renderTarget );
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		var textureProperties = properties.get( renderTarget.texture );
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		if ( ! renderTarget ) return;
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		if ( textureProperties.__webglTexture !== undefined ) {

			_gl.deleteTexture( textureProperties.__webglTexture );

		}

		if ( renderTarget.depthTexture ) {

			renderTarget.depthTexture.dispose();

		}
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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

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				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
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				if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
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			}

		} else {

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			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
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			if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
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		}

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		properties.delete( renderTarget.texture );
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		properties.delete( renderTarget );
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	}
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	function deallocateMaterial( material ) {
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		releaseMaterialProgramReference( material );

		properties.delete( material );

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	}
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	function releaseMaterialProgramReference( material ) {
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		var programInfo = properties.get( material ).program;
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		material.program = undefined;

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		if ( programInfo !== undefined ) {
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			programCache.releaseProgram( programInfo );
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		}

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	}
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	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

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		state.initAttributes();
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		var buffers = properties.get( object );
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		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
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		var attributes = program.getAttributes();
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		if ( object.hasPositions ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
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			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
691

692 693
			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
694 695 696 697 698

		}

		if ( object.hasNormals ) {

699
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
700

W
WestLangley 已提交
701
			if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.type !== 'MeshPhysicalMaterial' && material.shading === THREE.FlatShading ) {
M
Mr.doob 已提交
702

703
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
704

705
					var array = object.normalArray;
M
Mr.doob 已提交
706

707 708 709
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
710

711 712 713
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
714

715 716 717
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
718

719 720 721
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
722 723 724 725 726 727

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
728

729
			state.enableAttribute( attributes.normal );
730

731
			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
732 733 734 735 736

		}

		if ( object.hasUvs && material.map ) {

737
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
738
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
739

740
			state.enableAttribute( attributes.uv );
741

742
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
743 744 745 746 747

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

748
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
749
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
750

751
			state.enableAttribute( attributes.color );
752

753
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
754 755 756

		}

757
		state.disableUnusedAttributes();
758

M
Mr.doob 已提交
759 760 761 762 763 764
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

765
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
766

M
Mr.doob 已提交
767 768
		setMaterial( material );

769
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
770

M
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771 772
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
M
Mr.doob 已提交
773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

796
			activeInfluences.sort( absNumericalSort );
M
Mr.doob 已提交
797 798 799 800 801 802 803

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

804 805
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
806 807 808 809 810 811 812
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

813
					var index = influence[ 1 ];
M
Mr.doob 已提交
814

815 816
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
817 818 819

				} else {

820 821
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838

				}

			}

			var uniforms = program.getUniforms();

			if ( uniforms.morphTargetInfluences !== null ) {

				_gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );

			}

			updateBuffers = true;

		}

M
Mr.doob 已提交
839 840
		//

841
		var index = geometry.index;
842 843
		var position = geometry.attributes.position;

844 845
		if ( material.wireframe === true ) {

846
			index = objects.getWireframeAttribute( geometry );
847 848 849

		}

850 851
		var renderer;

852
		if ( index !== null ) {
853

854 855
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
856

857
		} else {
858

859
			renderer = bufferRenderer;
860

861
		}
M
Mr.doob 已提交
862

863
		if ( updateBuffers ) {
M
Mr.doob 已提交
864

865
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
866

867
			if ( index !== null ) {
868

869
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
870 871 872

			}

873
		}
874

M
Mr.doob 已提交
875
		//
876

M
Mr.doob 已提交
877 878
		var dataStart = 0;
		var dataCount = Infinity;
879

M
Mr.doob 已提交
880
		if ( index !== null ) {
881

M
Mr.doob 已提交
882
			dataCount = index.count;
883

M
Mr.doob 已提交
884
		} else if ( position !== undefined ) {
885

M
Mr.doob 已提交
886
			dataCount = position.count;
887

M
Mr.doob 已提交
888
		}
889

M
Mr.doob 已提交
890 891
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
892

M
Mr.doob 已提交
893 894
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
895

M
Mr.doob 已提交
896 897 898 899 900 901
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
902

903
		if ( object instanceof THREE.Mesh ) {
904

905
			if ( material.wireframe === true ) {
906

907
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
908
				renderer.setMode( _gl.LINES );
909

910
			} else {
M
Mr.doob 已提交
911 912

				switch ( object.drawMode ) {
913

B
Ben Adams 已提交
914 915 916 917 918 919 920 921 922 923 924 925 926
					case THREE.TrianglesDrawMode:
						renderer.setMode( _gl.TRIANGLES );
						break;

					case THREE.TriangleStripDrawMode:
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

					case THREE.TriangleFanDrawMode:
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
927

928
			}
929

930

931
		} else if ( object instanceof THREE.Line ) {
932

933
			var lineWidth = material.linewidth;
934

935
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
936

937
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
938

939
			if ( object instanceof THREE.LineSegments ) {
940

941
				renderer.setMode( _gl.LINES );
942

943
			} else {
944

945
				renderer.setMode( _gl.LINE_STRIP );
946 947

			}
M
Mr.doob 已提交
948

949
		} else if ( object instanceof THREE.Points ) {
950 951

			renderer.setMode( _gl.POINTS );
952 953

		}
954

J
jfranc 已提交
955
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
M
Mr.doob 已提交
956 957 958

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
959
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
960

J
jfranc 已提交
961
			}
962 963 964

		} else {

M
Mr.doob 已提交
965
			renderer.render( drawStart, drawCount );
966

M
Mr.doob 已提交
967 968 969 970
		}

	};

971
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
972

M
Mr.doob 已提交
973
		var extension;
B
Ben Adams 已提交
974

M
Mr.doob 已提交
975
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
Ben Adams 已提交
976

M
Mr.doob 已提交
977
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
978

M
Mr.doob 已提交
979
			if ( extension === null ) {
B
Ben Adams 已提交
980

981
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
982
				return;
B
Ben Adams 已提交
983

M
Mr.doob 已提交
984 985 986
			}

		}
B
Ben Adams 已提交
987

988 989
		if ( startIndex === undefined ) startIndex = 0;

990 991
		state.initAttributes();

992
		var geometryAttributes = geometry.attributes;
993

994
		var programAttributes = program.getAttributes();
995

996
		var materialDefaultAttributeValues = material.defaultAttributeValues;
997

998
		for ( var name in programAttributes ) {
999

1000
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
1001

M
Mr.doob 已提交
1002
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
1003

1004
				var geometryAttribute = geometryAttributes[ name ];
1005

M
Mr.doob 已提交
1006
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
1007

1008
					var size = geometryAttribute.itemSize;
G
gero3 已提交
1009
					var buffer = objects.getAttributeBuffer( geometryAttribute );
1010

B
Ben Adams 已提交
1011
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
1012

M
Mr.doob 已提交
1013 1014 1015 1016 1017
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
1018

M
Mr.doob 已提交
1019
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
1020

M
Mr.doob 已提交
1021
							if ( geometry.maxInstancedCount === undefined ) {
1022

D
dubejf 已提交
1023
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
1024

M
Mr.doob 已提交
1025
							}
B
Ben Adams 已提交
1026

M
Mr.doob 已提交
1027
						} else {
B
Ben Adams 已提交
1028

M
Mr.doob 已提交
1029
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
1030

M
Mr.doob 已提交
1031
						}
B
Ben Adams 已提交
1032

M
Mr.doob 已提交
1033 1034
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
1035

M
Mr.doob 已提交
1036
					} else {
B
Ben Adams 已提交
1037

M
Mr.doob 已提交
1038
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
1039

M
Mr.doob 已提交
1040
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
1041

M
Mr.doob 已提交
1042
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
1043

D
dubejf 已提交
1044
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
1045

M
Mr.doob 已提交
1046
							}
B
Ben Adams 已提交
1047

M
Mr.doob 已提交
1048 1049 1050 1051
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
1052
						}
B
Ben Adams 已提交
1053

1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064
						var type = _gl.FLOAT;
						var normalized = false;
						var array = geometryAttribute.array;

						if ( array instanceof Uint8Array ) {

							type = _gl.UNSIGNED_BYTE;
							normalized = true;

						}

M
Mr.doob 已提交
1065
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1066
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * array.BYTES_PER_ELEMENT );
M
Mr.doob 已提交
1067

B
Ben Adams 已提交
1068
					}
M
Mr.doob 已提交
1069

1070 1071
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
1072
					var value = materialDefaultAttributeValues[ name ];
1073

1074
					if ( value !== undefined ) {
M
Mr.doob 已提交
1075

1076
						switch ( value.length ) {
M
Mr.doob 已提交
1077

1078 1079 1080
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1081

1082 1083 1084
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1085

1086 1087 1088
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1089

1090 1091
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1092 1093

						}
M
Mr.doob 已提交
1094 1095 1096 1097 1098 1099 1100 1101

					}

				}

			}

		}
1102

1103
		state.disableUnusedAttributes();
1104

M
Mr.doob 已提交
1105 1106
	}

M
Mr.doob 已提交
1107 1108
	// Sorting

1109
	function absNumericalSort( a, b ) {
1110

1111
		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
1112 1113 1114

	}

M
Mr.doob 已提交
1115 1116
	function painterSortStable ( a, b ) {

U
unconed 已提交
1117
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1118

U
unconed 已提交
1119
			return a.object.renderOrder - b.object.renderOrder;
1120

M
Mr.doob 已提交
1121
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1122

M
Mr.doob 已提交
1123
			return a.material.id - b.material.id;
1124 1125

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1126

M
Mr.doob 已提交
1127
			return a.z - b.z;
M
Mr.doob 已提交
1128 1129 1130

		} else {

1131
			return a.id - b.id;
M
Mr.doob 已提交
1132 1133 1134

		}

1135
	}
M
Mr.doob 已提交
1136

1137 1138
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1139
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1140

U
unconed 已提交
1141
			return a.object.renderOrder - b.object.renderOrder;
1142 1143

		} if ( a.z !== b.z ) {
1144

M
Mr.doob 已提交
1145
			return b.z - a.z;
1146 1147 1148 1149 1150 1151 1152

		} else {

			return a.id - b.id;

		}

1153
	}
1154

M
Mr.doob 已提交
1155 1156 1157 1158 1159 1160
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1161
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1162 1163 1164 1165
			return;

		}

M
Mr.doob 已提交
1166
		var fog = scene.fog;
M
Mr.doob 已提交
1167 1168 1169

		// reset caching for this frame

1170
		_currentGeometryProgram = '';
1171
		_currentMaterialId = - 1;
1172
		_currentCamera = null;
M
Mr.doob 已提交
1173 1174 1175

		// update scene graph

1176
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1177 1178 1179

		// update camera matrices and frustum

1180
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1181 1182 1183 1184 1185 1186

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1187
		lights.length = 0;
1188

M
Mr.doob 已提交
1189 1190
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1191

M
Mr.doob 已提交
1192 1193 1194
		sprites.length = 0;
		lensFlares.length = 0;

T
tschw 已提交
1195 1196
		setupGlobalClippingPlanes( this.clippingPlanes, camera );

1197
		projectObject( scene, camera );
M
Mr.doob 已提交
1198

T
tschw 已提交
1199

1200 1201 1202
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1203
		if ( _this.sortObjects === true ) {
1204 1205 1206

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1207

1208 1209
		}

M
Mr.doob 已提交
1210
		//
M
Mr.doob 已提交
1211

T
tschw 已提交
1212 1213 1214 1215 1216 1217 1218
		if ( _clippingEnabled ) {

			_clipRenderingShadows = true;
			setupClippingPlanes( null );

		}

1219 1220
		setupShadows( lights );

M
Mr.doob 已提交
1221
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1222

1223 1224
		setupLights( lights, camera );

T
tschw 已提交
1225 1226 1227 1228 1229 1230 1231
		if ( _clippingEnabled ) {

			_clipRenderingShadows = false;
			resetGlobalClippingState();

		}

M
Mr.doob 已提交
1232 1233
		//

1234 1235 1236 1237
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1238

1239 1240 1241 1242 1243 1244
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1245 1246 1247 1248 1249 1250 1251 1252
		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1253
		//
M
Mr.doob 已提交
1254 1255 1256

		if ( scene.overrideMaterial ) {

1257
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1258

1259 1260
			renderObjects( opaqueObjects, camera, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, fog, overrideMaterial );
1261

M
Mr.doob 已提交
1262 1263 1264 1265
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1266
			state.setBlending( THREE.NoBlending );
1267
			renderObjects( opaqueObjects, camera, fog );
M
Mr.doob 已提交
1268 1269 1270

			// transparent pass (back-to-front order)

1271
			renderObjects( transparentObjects, camera, fog );
M
Mr.doob 已提交
1272 1273 1274 1275 1276

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1277
		spritePlugin.render( scene, camera );
1278
		lensFlarePlugin.render( scene, camera, _currentViewport );
M
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1279 1280 1281

		// Generate mipmap if we're using any kind of mipmap filtering

M
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1282 1283 1284
		if ( renderTarget ) {

			var texture = renderTarget.texture;
M
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1285

M
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1286 1287 1288 1289 1290
			if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
					texture.minFilter !== THREE.NearestFilter &&
					texture.minFilter !== THREE.LinearFilter ) {

				updateRenderTargetMipmap( renderTarget );
M
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1291 1292

			}
M
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1293 1294 1295

		}

1296
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
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1297

M
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1298 1299
		state.setDepthTest( true );
		state.setDepthWrite( true );
1300
		state.setColorWrite( true );
M
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1301 1302 1303 1304

		// _gl.finish();

	};
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1305

M
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1306 1307
	function pushRenderItem( object, geometry, material, z, group ) {

1308
		var array, index;
M
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1309

1310
		// allocate the next position in the appropriate array
M
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1311 1312 1313

		if ( material.transparent ) {

1314 1315
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
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1316 1317 1318

		} else {

1319 1320 1321 1322 1323
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1324 1325
		// recycle existing render item or grow the array

1326 1327 1328 1329 1330 1331 1332 1333 1334 1335
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
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1336 1337 1338

		} else {

1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
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1350 1351 1352 1353 1354

		}

	}

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1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385
	function isObjectViewable( object ) {

		var geometry = object.geometry;

		if ( geometry.boundingSphere === null )
			geometry.computeBoundingSphere();

		var sphere = _sphere.
				copy( geometry.boundingSphere ).
				applyMatrix4( object.matrixWorld );

		if ( ! _frustum.intersectsSphere( sphere ) ) return false;
		if ( _numClippingPlanes === 0 ) return true;

		var planes = _this.clippingPlanes,

			center = sphere.center,
			negRad = - sphere.radius,
			i = 0;

		do {

			// out when deeper than radius in the negative halfspace
			if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;

		} while ( ++ i !== _numClippingPlanes );

		return true;

	}

1386
	function projectObject( object, camera ) {
M
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1387

M
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1388
		if ( object.visible === false ) return;
M
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1389

1390
		if ( object.layers.test( camera.layers ) ) {
M
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1391

1392
			if ( object instanceof THREE.Light ) {
M
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1393

1394
				lights.push( object );
M
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1395

1396
			} else if ( object instanceof THREE.Sprite ) {
M
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1397

T
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1398
				if ( object.frustumCulled === false || isObjectViewable( object ) === true ) {
1399 1400 1401 1402

					sprites.push( object );

				}
M
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1403

1404
			} else if ( object instanceof THREE.LensFlare ) {
M
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1405

1406
				lensFlares.push( object );
M
Mr.doob 已提交
1407

1408
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1409

1410
				if ( _this.sortObjects === true ) {
M
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1411

1412 1413
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1414

1415
				}
1416

1417
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
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1418

1419
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
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1420

1421
				if ( object instanceof THREE.SkinnedMesh ) {
M
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1422

1423
					object.skeleton.update();
1424

1425
				}
1426

T
tschw 已提交
1427
				if ( object.frustumCulled === false || isObjectViewable( object ) === true ) {
1428

1429
					var material = object.material;
1430

1431
					if ( material.visible === true ) {
M
Mr.doob 已提交
1432

1433
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1434

1435 1436 1437 1438
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
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1439

1440
						var geometry = objects.update( object );
M
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1441

S
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1442
						if ( material instanceof THREE.MultiMaterial ) {
1443

1444 1445
							var groups = geometry.groups;
							var materials = material.materials;
1446

1447
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1448

1449 1450
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1451

1452
								if ( groupMaterial.visible === true ) {
1453

1454 1455 1456
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1457

M
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1458
							}
M
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1459

1460
						} else {
M
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1461

1462
							pushRenderItem( object, geometry, material, _vector3.z, null );
1463

1464
						}
O
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1465

1466
					}
M
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1467

1468
				}
M
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1469

1470
			}
M
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1471

M
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1472
		}
M
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1473

M
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1474
		var children = object.children;
M
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1475

M
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1476 1477
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1478
			projectObject( children[ i ], camera );
M
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1479

1480
		}
1481

1482
	}
M
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1483

1484
	function renderObjects( renderList, camera, fog, overrideMaterial ) {
M
Mr.doob 已提交
1485

M
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1486
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
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1487

1488
			var renderItem = renderList[ i ];
M
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1489

1490
			var object = renderItem.object;
M
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1491 1492 1493
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1494

1495 1496
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
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1497

M
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1498
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
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1499

M
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1500
				setMaterial( material );
M
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1501

1502
				var program = setProgram( camera, fog, material, object );
M
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1503

M
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1504
				_currentGeometryProgram = '';
M
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1505

M
Mr.doob 已提交
1506
				object.render( function ( object ) {
M
Mr.doob 已提交
1507

M
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1508
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1509

M
Mr.doob 已提交
1510
				} );
1511

M
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1512
			} else {
M
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1513

1514
				_this.renderBufferDirect( camera, fog, geometry, material, object, group );
M
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1515

M
Mr.doob 已提交
1516
			}
M
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1517

1518
		}
M
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1519

1520
	}
G
gero3 已提交
1521

1522
	function initMaterial( material, fog, object ) {
M
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1523

1524
		var materialProperties = properties.get( material );
G
gero3 已提交
1525

T
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1526 1527 1528
		var parameters = programCache.getParameters(
				material, _lights, fog, _numClippingPlanes, object );

G
gero3 已提交
1529
		var code = programCache.getProgramCode( material, parameters );
G
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1530

1531
		var program = materialProperties.program;
T
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1532
		var programChange = true;
1533

1534
		if ( program === undefined ) {
B
Ben Adams 已提交
1535

M
Mr.doob 已提交
1536 1537
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1538

1539
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1540

M
Mr.doob 已提交
1541
			// changed glsl or parameters
1542
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1543

G
gero3 已提交
1544
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1545

T
tschw 已提交
1546
			// same glsl and uniform list
T
tschw 已提交
1547 1548
			return;

T
tschw 已提交
1549
		} else {
B
Ben Adams 已提交
1550

T
tschw 已提交
1551 1552
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1553 1554 1555

		}

1556
		if ( programChange ) {
B
Ben Adams 已提交
1557

1558
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1559

1560
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1561

1562 1563 1564 1565 1566 1567
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
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1568

1569
			} else {
B
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1570

1571 1572 1573 1574 1575 1576
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1577

1578
			}
G
gero3 已提交
1579

1580
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1581

1582
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1583

1584 1585
			materialProperties.program = program;
			material.program = program;
1586 1587 1588

		}

1589
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1590 1591 1592 1593 1594

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1595
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1596

M
Mr.doob 已提交
1597
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1611
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1612

M
Mr.doob 已提交
1613
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1614 1615 1616 1617 1618 1619 1620 1621 1622

					material.numSupportedMorphNormals ++;

				}

			}

		}

T
tschw 已提交
1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634
		var uniforms = materialProperties.__webglShader.uniforms;

		if ( ! ( material instanceof THREE.ShaderMaterial ) &&
				! ( material instanceof THREE.RawShaderMaterial ) ||
				material.clipping === true ) {

			materialProperties.numClippingPlanes = _numClippingPlanes;
			uniforms.clippingPlanes = _clippingPlanesUniform;

		}

		var uniformLocations = materialProperties.program.getUniforms();
M
Mr.doob 已提交
1635

T
tschw 已提交
1636
		materialProperties.uniformsList = [];
M
Mr.doob 已提交
1637

1638
		for ( var u in uniforms ) {
M
Mr.doob 已提交
1639

1640
			var location = uniformLocations[ u ];
1641 1642

			if ( location ) {
G
gero3 已提交
1643

1644
				materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
G
gero3 已提交
1645

1646
			}
M
Mr.doob 已提交
1647 1648 1649

		}

1650 1651
		if ( material instanceof THREE.MeshPhongMaterial ||
				material instanceof THREE.MeshLambertMaterial ||
1652
				material instanceof THREE.MeshStandardMaterial ||
1653 1654
				material.lights ) {

1655 1656
			// store the light setup it was created for

1657 1658
			materialProperties.lightsHash = _lights.hash;

1659 1660 1661 1662 1663
			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.spotLights.value = _lights.spot;
M
Mr.doob 已提交
1664
			uniforms.pointLights.value = _lights.point;
1665 1666
			uniforms.hemisphereLights.value = _lights.hemi;

1667 1668 1669 1670 1671 1672
			uniforms.directionalShadowMap.value = _lights.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix;
			uniforms.spotShadowMap.value = _lights.spotShadowMap;
			uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix;
			uniforms.pointShadowMap.value = _lights.pointShadowMap;
			uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix;
1673

1674 1675
		}

A
arose 已提交
1676 1677 1678 1679 1680 1681 1682 1683
		// detect dynamic uniforms

		materialProperties.hasDynamicUniforms = false;

		for ( var j = 0, jl = materialProperties.uniformsList.length; j < jl; j ++ ) {

			var uniform = materialProperties.uniformsList[ j ][ 0 ];

1684
			if ( uniform.dynamic === true ) {
A
arose 已提交
1685 1686 1687 1688 1689 1690 1691 1692

				materialProperties.hasDynamicUniforms = true;
				break;

			}

		}

M
Mr.doob 已提交
1693
	}
M
Mr.doob 已提交
1694

1695 1696
	function setMaterial( material ) {

M
Mr.doob 已提交
1697 1698
		setMaterialFaces( material );

1699 1700
		if ( material.transparent === true ) {

1701
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
1702

1703 1704 1705 1706
		} else {

			state.setBlending( THREE.NoBlending );

1707 1708
		}

B
Ben Adams 已提交
1709
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1710 1711
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1712
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1713
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1714 1715 1716

	}

M
Mr.doob 已提交
1717 1718
	function setMaterialFaces( material ) {

1719
		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
1720 1721 1722 1723
		state.setFlipSided( material.side === THREE.BackSide );

	}

1724
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1725 1726 1727

		_usedTextureUnits = 0;

1728
		var materialProperties = properties.get( material );
1729

T
tschw 已提交
1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
						camera === _currentCamera &&
						material.id === _currentMaterialId;

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
				setClippingState(
						material.clippingPlanes, material.clipShadows,
						camera, materialProperties, useCache );

			}

			if ( materialProperties.numClippingPlanes !== undefined &&
				materialProperties.numClippingPlanes !== _numClippingPlanes ) {

				material.needsUpdate = true;

			}

		}

1756 1757 1758 1759 1760 1761
		if ( materialProperties.program === undefined ) {

			material.needsUpdate = true;

		}

1762 1763
		if ( materialProperties.lightsHash !== undefined &&
			materialProperties.lightsHash !== _lights.hash ) {
1764 1765 1766 1767 1768 1769

			material.needsUpdate = true;

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1770

1771
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1772 1773 1774 1775
			material.needsUpdate = false;

		}

1776
		var refreshProgram = false;
M
Mr.doob 已提交
1777
		var refreshMaterial = false;
1778
		var refreshLights = false;
M
Mr.doob 已提交
1779

1780
		var program = materialProperties.program,
1781
			p_uniforms = program.getUniforms(),
1782
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1783

1784
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1785

1786 1787
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1788

1789
			refreshProgram = true;
M
Mr.doob 已提交
1790
			refreshMaterial = true;
1791
			refreshLights = true;
M
Mr.doob 已提交
1792 1793 1794 1795 1796 1797

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1798

M
Mr.doob 已提交
1799 1800 1801 1802
			refreshMaterial = true;

		}

1803
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1804 1805 1806

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

G
gero3 已提交
1807
			if ( capabilities.logarithmicDepthBuffer ) {
1808

1809
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1810 1811 1812 1813

			}


1814 1815 1816 1817 1818 1819 1820 1821 1822
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1823
				refreshLights = true;		// remains set until update done
1824 1825

			}
M
Mr.doob 已提交
1826

1827 1828 1829 1830 1831
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
1832
				 material instanceof THREE.MeshStandardMaterial ||
1833 1834
				 material.envMap ) {

1835
				if ( p_uniforms.cameraPosition !== undefined ) {
1836 1837 1838 1839 1840 1841 1842 1843 1844 1845

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1846
				 material instanceof THREE.MeshBasicMaterial ||
1847
				 material instanceof THREE.MeshStandardMaterial ||
1848 1849 1850
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

1851
				if ( p_uniforms.viewMatrix !== undefined ) {
1852 1853

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
M
Mr.doob 已提交
1854

1855 1856 1857 1858
				}

			}

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			if ( p_uniforms.toneMappingExposure !== undefined ) {

				_gl.uniform1f( p_uniforms.toneMappingExposure, _this.toneMappingExposure );
1863

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1864 1865 1866 1867 1868 1869 1870
			}

			if ( p_uniforms.toneMappingWhitePoint !== undefined ) {

				_gl.uniform1f( p_uniforms.toneMappingWhitePoint, _this.toneMappingWhitePoint );

			}
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1872 1873 1874 1875 1876 1877 1878 1879
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

1880
			if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
1881 1882 1883 1884 1885

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

1886
			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
1887 1888 1889 1890 1891

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

1892
			if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
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1893

1894
				if ( p_uniforms.boneTexture !== undefined ) {
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1895 1896 1897 1898

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
1899
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
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1900 1901 1902

				}

1903
				if ( p_uniforms.boneTextureWidth !== undefined ) {
1904

1905
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
1906 1907 1908

				}

1909
				if ( p_uniforms.boneTextureHeight !== undefined ) {
1910

1911
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
1912 1913 1914

				}

1915
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
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1916

1917
				if ( p_uniforms.boneGlobalMatrices !== undefined ) {
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1918

1919
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
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1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930

				}

			}

		}

		if ( refreshMaterial ) {

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1931
				 material instanceof THREE.MeshStandardMaterial ||
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1932 1933
				 material.lights ) {

1934
				// the current material requires lighting info
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1935

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1936 1937 1938 1939 1940 1941
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
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1942

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1943
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
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1944

T
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1945
			}
G
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1946

T
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1947
			// refresh uniforms common to several materials
G
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1948

T
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1949
			if ( fog && material.fog ) {
G
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1950

T
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1951
				refreshUniformsFog( m_uniforms, fog );
M
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1952 1953 1954 1955 1956

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
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1957
				 material instanceof THREE.MeshPhongMaterial ||
1958
				 material instanceof THREE.MeshStandardMaterial ) {
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				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1975
			} else if ( material instanceof THREE.PointsMaterial ) {
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1976

M
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1977
				refreshUniformsPoints( m_uniforms, material );
M
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1978

1979 1980 1981 1982
			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

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1983 1984 1985 1986
			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

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1987 1988 1989 1990
			} else if ( material instanceof THREE.MeshPhysicalMaterial ) {

				refreshUniformsPhysical( m_uniforms, material );

1991
			} else if ( material instanceof THREE.MeshStandardMaterial ) {
W
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1992

1993
				refreshUniformsStandard( m_uniforms, material );
W
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1994

M
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1995 1996 1997 1998 1999 2000
			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

2001 2002 2003 2004 2005 2006 2007 2008
				if ( material.displacementMap ) {

					m_uniforms.displacementMap.value = material.displacementMap;
					m_uniforms.displacementScale.value = material.displacementScale;
					m_uniforms.displacementBias.value = material.displacementBias;

				}

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2009 2010 2011 2012 2013 2014 2015 2016
			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

			// load common uniforms

2017
			loadUniformsGeneric( materialProperties.uniformsList );
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2018 2019 2020 2021 2022

		}

		loadUniformsMatrices( p_uniforms, object );

2023
		if ( p_uniforms.modelMatrix !== undefined ) {
M
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2024 2025

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
M
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2026

M
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2027 2028
		}

2029
		if ( materialProperties.hasDynamicUniforms === true ) {
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2030

2031
			updateDynamicUniforms( materialProperties.uniformsList, object, camera );
A
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2032 2033 2034

		}

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2035 2036
		return program;

M
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2037
	}
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2038

2039
	function updateDynamicUniforms ( uniforms, object, camera ) {
A
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2040 2041 2042 2043 2044 2045

		var dynamicUniforms = [];

		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
2046
			var onUpdateCallback = uniform.onUpdateCallback;
A
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2047

2048
			if ( onUpdateCallback !== undefined ) {
A
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2049

2050
				onUpdateCallback.bind( uniform )( object, camera );
A
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2051 2052 2053 2054 2055 2056 2057 2058 2059 2060
				dynamicUniforms.push( uniforms[ j ] );

			}

		}

		loadUniformsGeneric( dynamicUniforms );

	}

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2061 2062 2063 2064 2065 2066
	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

2067
		uniforms.diffuse.value = material.color;
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2068

2069
		if ( material.emissive ) {
M
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2070

2071
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
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2072 2073 2074

		}

2075 2076 2077
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
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2078

2079
		if ( material.aoMap ) {
2080

2081 2082
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
2083 2084 2085

		}

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2086
		// uv repeat and offset setting priorities
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2087 2088 2089 2090 2091
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2092
		// 6. emissive map
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2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2104 2105 2106 2107
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

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2108 2109 2110 2111 2112 2113 2114 2115
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2116 2117 2118 2119 2120 2121 2122 2123
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2124 2125 2126 2127
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2128 2129 2130 2131
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
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2132 2133 2134 2135
		}

		if ( uvScaleMap !== undefined ) {

M
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2136 2137 2138 2139 2140 2141
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) {

				uvScaleMap = uvScaleMap.texture;

			}

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2142 2143 2144 2145 2146 2147 2148 2149
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
2150
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
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2151

2152
		uniforms.reflectivity.value = material.reflectivity;
M
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2153 2154
		uniforms.refractionRatio.value = material.refractionRatio;

M
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2155
	}
M
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2156 2157 2158 2159 2160 2161

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
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2162
	}
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2163 2164 2165 2166 2167 2168 2169

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
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2170
	}
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2171

M
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2172
	function refreshUniformsPoints ( uniforms, material ) {
M
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2173

2174
		uniforms.diffuse.value = material.color;
M
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2175
		uniforms.opacity.value = material.opacity;
2176
		uniforms.size.value = material.size * _pixelRatio;
T
tschw 已提交
2177
		uniforms.scale.value = _canvas.clientHeight * 0.5;
M
Mr.doob 已提交
2178 2179 2180

		uniforms.map.value = material.map;

2181 2182 2183 2184 2185 2186 2187 2188 2189
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
2190
	}
M
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2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
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2207
	}
M
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2208

2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225
	function refreshUniformsLambert ( uniforms, material ) {

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2226 2227
	function refreshUniformsPhong ( uniforms, material ) {

2228
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2229
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2230

2231 2232 2233 2234
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
2235

2236
		}
2237

2238
		if ( material.emissiveMap ) {
2239

2240
			uniforms.emissiveMap.value = material.emissiveMap;
2241

2242
		}
M
Mr.doob 已提交
2243

2244 2245 2246 2247
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
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2248

2249
		}
M
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2250

2251 2252 2253 2254 2255 2256
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
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2257

2258 2259 2260 2261 2262
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2263

2264
		}
2265 2266 2267

	}

2268
	function refreshUniformsStandard ( uniforms, material ) {
W
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2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

W
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2329 2330 2331 2332 2333 2334
	function refreshUniformsPhysical ( uniforms, material ) {

		refreshUniformsStandard( uniforms, material );

	}

2335 2336
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2337
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
2338

M
Mr.doob 已提交
2339
		uniforms.ambientLightColor.needsUpdate = value;
2340

B
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2341 2342 2343 2344
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2345

M
Mr.doob 已提交
2346
	}
2347

M
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2348 2349 2350 2351
	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

2352
		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
M
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2353 2354 2355

		if ( uniforms.normalMatrix ) {

2356
			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
M
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2357 2358 2359

		}

M
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2360
	}
M
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2361 2362 2363 2364 2365

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

G
gero3 已提交
2366
		if ( textureUnit >= capabilities.maxTextures ) {
M
Mr.doob 已提交
2367

G
gero3 已提交
2368
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
M
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2369 2370 2371 2372 2373 2374 2375

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
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2376
	}
M
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2377

2378
	function loadUniform( uniform, type, location, value ) {
M
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2379

M
Mr.doob 已提交
2380
		var texture, textureUnit;
M
Mr.doob 已提交
2381

2382
		if ( type === '1i' ) {
M
Mr.doob 已提交
2383

2384
			_gl.uniform1i( location, value );
M
Mr.doob 已提交
2385

2386
		} else if ( type === '1f' ) {
2387

2388 2389 2390
			_gl.uniform1f( location, value );

		} else if ( type === '2f' ) {
M
Mr.doob 已提交
2391

2392
			_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
M
Mr.doob 已提交
2393

2394
		} else if ( type === '3f' ) {
2395

2396
			_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
2397

2398
		} else if ( type === '4f' ) {
2399

2400
			_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
2401

2402
		} else if ( type === '1iv' ) {
2403

2404
			_gl.uniform1iv( location, value );
2405

2406
		} else if ( type === '3iv' ) {
2407

2408
			_gl.uniform3iv( location, value );
2409

2410
		} else if ( type === '1fv' ) {
2411

2412
			_gl.uniform1fv( location, value );
2413

2414
		} else if ( type === '2fv' ) {
2415

2416
			_gl.uniform2fv( location, value );
2417

2418
		} else if ( type === '3fv' ) {
2419

2420
			_gl.uniform3fv( location, value );
2421

2422
		} else if ( type === '4fv' ) {
2423

2424
			_gl.uniform4fv( location, value );
M
Mr.doob 已提交
2425

2426
		} else if ( type === 'Matrix2fv' ) {
M
Mr.doob 已提交
2427

2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438
			_gl.uniformMatrix2fv( location, false, value );

		} else if ( type === 'Matrix3fv' ) {

			_gl.uniformMatrix3fv( location, false, value );

		} else if ( type === 'Matrix4fv' ) {

			_gl.uniformMatrix4fv( location, false, value );

		//
M
Mr.doob 已提交
2439

2440
		} else if ( type === 'i' ) {
M
Mr.doob 已提交
2441

2442
			// console.warn( 'THREE.WebGLRenderer: Uniform "i" is now "1i".' );
2443
			_gl.uniform1i( location, value );
M
Mr.doob 已提交
2444

2445
		} else if ( type === 'f' ) {
M
Mr.doob 已提交
2446

2447
			// console.warn( 'THREE.WebGLRenderer: Uniform "f" is now "1f".' );
2448
			_gl.uniform1f( location, value );
M
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2449

2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469
		} else if ( type === 'iv1' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "iv1" is now "1iv".' );
			_gl.uniform1iv( location, value );

		} else if ( type === 'iv' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "iv" is now "3iv".' );
			_gl.uniform3iv( location, value );

		} else if ( type === 'fv1' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "fv1" is now "1fv".' );
			_gl.uniform1fv( location, value );

		} else if ( type === 'fv' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "fv" is now "3fv".' );
			_gl.uniform3fv( location, value );

2470
		} else if ( type === 'v2' ) {
M
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2471

2472 2473
			// single THREE.Vector2
			_gl.uniform2f( location, value.x, value.y );
M
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2474

2475
		} else if ( type === 'v3' ) {
M
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2476

2477 2478
			// single THREE.Vector3
			_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
2479

2480
		} else if ( type === 'v4' ) {
M
Mr.doob 已提交
2481

2482 2483
			// single THREE.Vector4
			_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
2484

2485
		} else if ( type === 'c' ) {
M
Mr.doob 已提交
2486

2487 2488
			// single THREE.Color
			_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
2489

2490
		} else if ( type === 's' ) {
M
Mr.doob 已提交
2491

2492
			// TODO: Optimize this
M
Mr.doob 已提交
2493

2494
			var properties = uniform.properties;
2495

2496
			for ( var name in properties ) {
2497

2498 2499 2500
				var property = properties[ name ];
				var locationProperty = location[ name ];
				var valueProperty = value[ name ];
2501

2502
				loadUniform( property, property.type, locationProperty, valueProperty );
2503 2504

			}
2505

2506 2507 2508 2509
		} else if ( type === 'sa' ) {

			// TODO: Optimize this

M
Mr.doob 已提交
2510
			var properties = uniform.properties;
2511

M
Mr.doob 已提交
2512
			for ( var i = 0, l = value.length; i < l; i ++ ) {
2513

M
Mr.doob 已提交
2514
				for ( var name in properties ) {
2515

M
Mr.doob 已提交
2516 2517 2518
					var property = properties[ name ];
					var locationProperty =  location[ i ][ name ];
					var valueProperty = value[ i ][ name ];
2519

M
Mr.doob 已提交
2520
					loadUniform( property, property.type, locationProperty, valueProperty );
M
Mr.doob 已提交
2521

2522 2523
				}

2524
			}
2525

2526
		} else if ( type === 'v2v' ) {
M
Mr.doob 已提交
2527

2528
			// array of THREE.Vector2
M
Mr.doob 已提交
2529

2530
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2531

2532
				uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
2533

2534
			}
M
Mr.doob 已提交
2535

2536
			for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
M
Mr.doob 已提交
2537

2538 2539
				uniform._array[ i2 + 0 ] = value[ i ].x;
				uniform._array[ i2 + 1 ] = value[ i ].y;
M
Mr.doob 已提交
2540

2541
			}
2542

2543
			_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
2544

2545
		} else if ( type === 'v3v' ) {
M
Mr.doob 已提交
2546

2547
			// array of THREE.Vector3
2548

2549
			if ( uniform._array === undefined ) {
2550

2551
				uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
2552

2553
			}
M
Mr.doob 已提交
2554

2555
			for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
M
Mr.doob 已提交
2556

2557 2558 2559
				uniform._array[ i3 + 0 ] = value[ i ].x;
				uniform._array[ i3 + 1 ] = value[ i ].y;
				uniform._array[ i3 + 2 ] = value[ i ].z;
M
Mr.doob 已提交
2560

2561
			}
M
Mr.doob 已提交
2562

2563
			_gl.uniform3fv( location, uniform._array );
M
Mr.doob 已提交
2564

2565
		} else if ( type === 'v4v' ) {
M
Mr.doob 已提交
2566

2567
			// array of THREE.Vector4
M
Mr.doob 已提交
2568

2569
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2570

2571
				uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
2572

2573
			}
R
Ryan Tsao 已提交
2574

2575
			for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
R
Ryan Tsao 已提交
2576

2577 2578 2579 2580
				uniform._array[ i4 + 0 ] = value[ i ].x;
				uniform._array[ i4 + 1 ] = value[ i ].y;
				uniform._array[ i4 + 2 ] = value[ i ].z;
				uniform._array[ i4 + 3 ] = value[ i ].w;
R
Ryan Tsao 已提交
2581

2582
			}
R
Ryan Tsao 已提交
2583

2584
			_gl.uniform4fv( location, uniform._array );
R
Ryan Tsao 已提交
2585

2586
		} else if ( type === 'm2' ) {
R
Ryan Tsao 已提交
2587

2588 2589
			// single THREE.Matrix2
			_gl.uniformMatrix2fv( location, false, value.elements );
R
Ryan Tsao 已提交
2590

2591
		} else if ( type === 'm3' ) {
R
Ryan Tsao 已提交
2592

2593 2594
			// single THREE.Matrix3
			_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
2595

2596
		} else if ( type === 'm3v' ) {
M
Mr.doob 已提交
2597

2598
			// array of THREE.Matrix3
M
Mr.doob 已提交
2599

2600
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2601

2602
				uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
2603

2604
			}
M
Mr.doob 已提交
2605

2606
			for ( var i = 0, il = value.length; i < il; i ++ ) {
2607

2608
				value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
2609

2610
			}
2611

2612
			_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
2613

2614
		} else if ( type === 'm4' ) {
M
Mr.doob 已提交
2615

2616 2617
			// single THREE.Matrix4
			_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
2618

2619
		} else if ( type === 'm4v' ) {
M
Mr.doob 已提交
2620

2621
			// array of THREE.Matrix4
M
Mr.doob 已提交
2622

2623
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2624

2625
				uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
2626

2627
			}
M
Mr.doob 已提交
2628

2629
			for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2630

2631
				value[ i ].flattenToArrayOffset( uniform._array, i * 16 );
M
Mr.doob 已提交
2632

2633
			}
M
Mr.doob 已提交
2634

2635
			_gl.uniformMatrix4fv( location, false, uniform._array );
M
Mr.doob 已提交
2636

2637
		} else if ( type === 't' ) {
M
Mr.doob 已提交
2638

2639
			// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
2640

2641 2642
			texture = value;
			textureUnit = getTextureUnit();
M
Mr.doob 已提交
2643

2644
			_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
2645

2646
			if ( ! texture ) return;
M
Mr.doob 已提交
2647

2648 2649
			if ( texture instanceof THREE.CubeTexture ||
				 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
M
Mr.doob 已提交
2650

2651
				// CompressedTexture can have Array in image :/
M
Mr.doob 已提交
2652

2653
				setCubeTexture( texture, textureUnit );
2654

2655
			} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
2656

2657
				setCubeTextureDynamic( texture.texture, textureUnit );
2658

2659
			} else if ( texture instanceof THREE.WebGLRenderTarget ) {
2660

2661
				_this.setTexture( texture.texture, textureUnit );
2662

2663
			} else {
M
Mr.doob 已提交
2664

2665
				_this.setTexture( texture, textureUnit );
M
Mr.doob 已提交
2666

2667
			}
M
Mr.doob 已提交
2668

2669
		} else if ( type === 'tv' ) {
2670

2671
			// array of THREE.Texture (2d or cube)
M
Mr.doob 已提交
2672

2673
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2674

2675
				uniform._array = [];
G
gero3 已提交
2676

2677
			}
M
Mr.doob 已提交
2678

2679
			for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2680

2681
				uniform._array[ i ] = getTextureUnit();
2682

2683
			}
M
Mr.doob 已提交
2684

2685
			_gl.uniform1iv( location, uniform._array );
M
Mr.doob 已提交
2686

2687
			for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
2688

2689 2690
				texture = uniform.value[ i ];
				textureUnit = uniform._array[ i ];
2691

2692
				if ( ! texture ) continue;
2693

2694
				if ( texture instanceof THREE.CubeTexture ||
2695
					 ( texture.image instanceof Array && texture.image.length === 6 ) ) {
2696

2697
					// CompressedTexture can have Array in image :/
2698

2699
					setCubeTexture( texture, textureUnit );
2700

2701
				} else if ( texture instanceof THREE.WebGLRenderTarget ) {
2702

2703
					_this.setTexture( texture.texture, textureUnit );
2704

2705
				} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
2706

2707
					setCubeTextureDynamic( texture.texture, textureUnit );
M
Mr.doob 已提交
2708

2709
				} else {
M
Mr.doob 已提交
2710

2711
					_this.setTexture( texture, textureUnit );
M
Mr.doob 已提交
2712

2713
				}
M
Mr.doob 已提交
2714

2715
			}
2716

2717
		} else {
2718

2719
			console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
2720

2721
		}
2722

2723
	}
2724

2725
	function loadUniformsGeneric( uniforms ) {
2726

2727
		for ( var i = 0, l = uniforms.length; i < l; i ++ ) {
2728

2729
			var uniform = uniforms[ i ][ 0 ];
2730

2731 2732
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
2733

2734 2735 2736
			var type = uniform.type;
			var location = uniforms[ i ][ 1 ];
			var value = uniform.value;
2737

2738
			loadUniform( uniform, type, location, value );
M
Mr.doob 已提交
2739 2740 2741

		}

M
Mr.doob 已提交
2742
	}
M
Mr.doob 已提交
2743

2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763
	function setupShadows ( lights ) {

		var lightShadowsLength = 0;

		for ( var i = 0, l = lights.length; i < l; i ++ ) {

			var light = lights[ i ];

			if ( light.castShadow ) {

				_lights.shadows[ lightShadowsLength ++ ] = light;

			}

		}

		_lights.shadows.length = lightShadowsLength;

	}

T
tschw 已提交
2764
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2765

B
brason 已提交
2766
		var l, ll, light,
M
Mr.doob 已提交
2767
		r = 0, g = 0, b = 0,
B
Ben Houston 已提交
2768
		color,
B
brason 已提交
2769
		intensity,
M
Mr.doob 已提交
2770 2771
		distance,

2772
		viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2773

M
Mr.doob 已提交
2774
		directionalLength = 0,
M
Mr.doob 已提交
2775 2776
		pointLength = 0,
		spotLength = 0,
2777
		hemiLength = 0;
M
Mr.doob 已提交
2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

2789 2790 2791
				r += color.r * intensity;
				g += color.g * intensity;
				b += color.b * intensity;
M
Mr.doob 已提交
2792 2793 2794

			} else if ( light instanceof THREE.DirectionalLight ) {

M
Mr.doob 已提交
2795
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2796

2797
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
M
Mr.doob 已提交
2798
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2799
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2800 2801 2802
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2803
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2804

2805
				if ( light.castShadow ) {
M
Mr.doob 已提交
2806

2807 2808 2809
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2810

2811 2812
				}

2813 2814
				_lights.directionalShadowMap[ directionalLength ] = light.shadow.map;
				_lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
2815
				_lights.directional[ directionalLength ++ ] = uniforms;
M
Mr.doob 已提交
2816

M
Mr.doob 已提交
2817
			} else if ( light instanceof THREE.SpotLight ) {
M
Mr.doob 已提交
2818

M
Mr.doob 已提交
2819
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2820 2821 2822

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2823

M
Mr.doob 已提交
2824 2825 2826 2827 2828 2829 2830 2831
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2832 2833
				uniforms.coneCos = Math.cos( light.angle );
				uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
M
Mr.doob 已提交
2834
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2835

2836
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2837

2838 2839
				if ( light.castShadow ) {

2840 2841 2842
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2843

2844 2845
				}

2846 2847
				_lights.spotShadowMap[ spotLength ] = light.shadow.map;
				_lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
M
Mr.doob 已提交
2848
				_lights.spot[ spotLength ++ ] = uniforms;
2849

M
Mr.doob 已提交
2850
			} else if ( light instanceof THREE.PointLight ) {
M
Mr.doob 已提交
2851

M
Mr.doob 已提交
2852
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2853

M
Mr.doob 已提交
2854 2855
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2856

M
Mr.doob 已提交
2857 2858
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
M
Mr.doob 已提交
2859 2860
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2861
				uniforms.shadow = light.castShadow;
2862

M
Mr.doob 已提交
2863
				if ( light.castShadow ) {
2864

2865 2866 2867 2868 2869
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;

				}
2870

2871
				_lights.pointShadowMap[ pointLength ] = light.shadow.map;
2872

2873 2874 2875
				if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) {

					_lights.pointShadowMatrix[ pointLength ] = new THREE.Matrix4();
2876

2877 2878
				}

2879 2880 2881 2882 2883
				// for point lights we set the shadow matrix to be a translation-only matrix
				// equal to inverse of the light's position
				_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
				_lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 );

M
Mr.doob 已提交
2884
				_lights.point[ pointLength ++ ] = uniforms;
2885

M
Mr.doob 已提交
2886 2887
			} else if ( light instanceof THREE.HemisphereLight ) {

M
Mr.doob 已提交
2888
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2889 2890 2891 2892

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2893

M
Mr.doob 已提交
2894 2895
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2896

M
Mr.doob 已提交
2897
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2898 2899 2900 2901 2902

			}

		}

M
Mr.doob 已提交
2903 2904 2905
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2906

M
Mr.doob 已提交
2907 2908
		_lights.directional.length = directionalLength;
		_lights.spot.length = spotLength;
2909
		_lights.point.length = pointLength;
M
Mr.doob 已提交
2910
		_lights.hemi.length = hemiLength;
2911

2912
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + _lights.shadows.length;
2913

M
Mr.doob 已提交
2914
	}
M
Mr.doob 已提交
2915

T
tschw 已提交
2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032

	function setupGlobalClippingPlanes( planes, camera ) {

		_clippingEnabled =
				_this.clippingPlanes.length !== 0 ||
				_this.localClippingEnabled ||
				// enable state of previous frame - the clipping code has to
				// run another frame in order to reset the state:
				_numGlobalClippingPlanes !== 0 ||
				_localClippingEnabled;

		_localClippingEnabled = _this.localClippingEnabled;

		_globalClippingState = setupClippingPlanes( planes, camera, 0 );
		_numGlobalClippingPlanes = planes !== null ? planes.length : 0;

	}

	function setupClippingPlanes( planes, camera, dstOffset, skipTransform ) {

		var nPlanes = planes !== null ? planes.length : 0,
			dstArray = null;

		if ( nPlanes !== 0 ) {

			dstArray = _clippingPlanesUniform.value;

			if ( skipTransform !== true || dstArray === null ) {

				var flatSize = dstOffset + nPlanes * 4,
					viewMatrix = camera.matrixWorldInverse,
					viewNormalMatrix = _matrix3.getNormalMatrix( viewMatrix );

				if ( dstArray === null || dstArray.length < flatSize ) {

					dstArray = new Float32Array( flatSize );

				}

				for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {

					var plane = _plane.copy( planes[ i ] ).
							applyMatrix4( viewMatrix, viewNormalMatrix );

					plane.normal.toArray( dstArray, i4 );
					dstArray[ i4 + 3 ] = plane.constant;

				}

			}

			_clippingPlanesUniform.value = dstArray;
			_clippingPlanesUniform.needsUpdate = true;

		}

		_numClippingPlanes = nPlanes;
		return dstArray;

	}

	function resetGlobalClippingState() {

		if ( _clippingPlanesUniform.value !== _globalClippingState ) {

			_clippingPlanesUniform.value = _globalClippingState;
			_clippingPlanesUniform.needsUpdate = _numGlobalClippingPlanes > 0;

		}

		_numClippingPlanes = _numGlobalClippingPlanes;

	}

	function setClippingState( planes, clipShadows, camera, cache, fromCache ) {

		if ( ! _localClippingEnabled ||
				planes === null || planes.length === 0 ||
				_clipRenderingShadows && ! clipShadows ) {
			// there's no local clipping

			if ( _clipRenderingShadows ) {
				// there's no global clipping

				setupClippingPlanes( null );

			} else {

				resetGlobalClippingState();
			}

		} else {

			var nGlobal = _clipRenderingShadows ? 0 : _numGlobalClippingPlanes,
				lGlobal = nGlobal * 4,

				dstArray = cache.clippingState || null;

			_clippingPlanesUniform.value = dstArray; // ensure unique state

			dstArray = setupClippingPlanes(
					planes, camera, lGlobal, fromCache );

			for ( var i = 0; i !== lGlobal; ++ i ) {

				dstArray[ i ] = _globalClippingState[ i ];

			}

			cache.clippingState = dstArray;
			_numClippingPlanes += nGlobal;

		}

	}


M
Mr.doob 已提交
3033 3034 3035 3036 3037 3038
	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

3039
			state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

3067
			state.enable( _gl.CULL_FACE );
M
Mr.doob 已提交
3068 3069 3070 3071 3072 3073 3074

		}

	};

	// Textures

M
Mr.doob 已提交
3075
	function setTextureParameters ( textureType, texture, isPowerOfTwoImage ) {
M
Mr.doob 已提交
3076

3077 3078
		var extension;

M
Mr.doob 已提交
3079
		if ( isPowerOfTwoImage ) {
M
Mr.doob 已提交
3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
3091 3092 3093

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
3094
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
3095

3096
			}
M
Mr.doob 已提交
3097 3098 3099 3100

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
3101 3102
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
3103
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
3104

3105
			}
M
Mr.doob 已提交
3106

M
Mr.doob 已提交
3107 3108
		}

3109 3110
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

3111
		if ( extension ) {
M
Mr.doob 已提交
3112

3113 3114
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
3115

3116
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
3117

3118
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
3119
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
3120 3121 3122 3123 3124

			}

		}

M
Mr.doob 已提交
3125
	}
M
Mr.doob 已提交
3126

3127
	function uploadTexture( textureProperties, texture, slot ) {
3128

3129
		if ( textureProperties.__webglInit === undefined ) {
3130

3131
			textureProperties.__webglInit = true;
3132 3133 3134

			texture.addEventListener( 'dispose', onTextureDispose );

3135
			textureProperties.__webglTexture = _gl.createTexture();
3136

3137
			_infoMemory.textures ++;
3138 3139

		}
M
Mr.doob 已提交
3140

B
Ben Adams 已提交
3141
		state.activeTexture( _gl.TEXTURE0 + slot );
3142
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
3143

H
Henri Astre 已提交
3144 3145 3146 3147
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

3148
		var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
3149

3150
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
M
Mr.doob 已提交
3151

3152
			image = makePowerOfTwo( image );
M
Mr.doob 已提交
3153 3154 3155

		}

M
Mr.doob 已提交
3156
		var isPowerOfTwoImage = isPowerOfTwo( image ),
H
Henri Astre 已提交
3157 3158
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
3159

M
Mr.doob 已提交
3160
		setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
M
Mr.doob 已提交
3161

H
Henri Astre 已提交
3162
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
3163

3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184
		if ( texture instanceof THREE.DepthTexture ) {

			// populate depth texture with dummy data

			var internalFormat = _gl.DEPTH_COMPONENT;

			if ( texture.type === THREE.FloatType ) {

				if ( !_isWebGL2 ) throw new Error('Float Depth Texture only supported in WebGL2.0');
				internalFormat = _gl.DEPTH_COMPONENT32F;

			} else if ( _isWebGL2 ) {

				// WebGL 2.0 requires signed internalformat for glTexImage2D
				internalFormat = _gl.DEPTH_COMPONENT16;

			}

			state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );

		} else if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
3185

H
Henri Astre 已提交
3186 3187 3188
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
3189

M
Mr.doob 已提交
3190
			if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
H
Henri Astre 已提交
3191 3192

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
3193

H
Henri Astre 已提交
3194
					mipmap = mipmaps[ i ];
3195
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3196

H
Henri Astre 已提交
3197
				}
M
Mr.doob 已提交
3198

H
Henri Astre 已提交
3199
				texture.generateMipmaps = false;
M
Mr.doob 已提交
3200

H
Henri Astre 已提交
3201
			} else {
M
Mr.doob 已提交
3202

3203
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
3204

H
Henri Astre 已提交
3205
			}
M
Mr.doob 已提交
3206

H
Henri Astre 已提交
3207
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
3208

H
Henri Astre 已提交
3209
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
3210

H
Henri Astre 已提交
3211
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
3212

3213
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
3214

3215
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
3216

3217
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3218

3219
					} else {
M
Mr.doob 已提交
3220

3221
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
3222

3223
					}
M
Mr.doob 已提交
3224

H
Henri Astre 已提交
3225
				} else {
M
Mr.doob 已提交
3226

3227
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3228

M
Mr.doob 已提交
3229 3230
				}

H
Henri Astre 已提交
3231 3232
			}

G
gero3 已提交
3233 3234 3235
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
3236 3237 3238 3239 3240

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

M
Mr.doob 已提交
3241
			if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
M
Mr.doob 已提交
3242

3243
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
3244 3245

					mipmap = mipmaps[ i ];
3246
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
3247 3248 3249

				}

H
Henri Astre 已提交
3250
				texture.generateMipmaps = false;
M
Mr.doob 已提交
3251

H
Henri Astre 已提交
3252
			} else {
M
Mr.doob 已提交
3253

3254
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
M
Mr.doob 已提交
3255

H
Henri Astre 已提交
3256
			}
M
Mr.doob 已提交
3257

H
Henri Astre 已提交
3258
		}
M
Mr.doob 已提交
3259

M
Mr.doob 已提交
3260
		if ( texture.generateMipmaps && isPowerOfTwoImage ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
3261

3262
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
3263

B
Ben Adams 已提交
3264
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3265

3266
	}
M
Mr.doob 已提交
3267

H
Henri Astre 已提交
3268
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
3269

3270 3271 3272
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3273

3274
			var image = texture.image;
M
Mr.doob 已提交
3275

3276 3277
			if ( image === undefined ) {

3278
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
3279 3280 3281 3282
				return;

			}

3283
			if ( image.complete === false ) {
M
Mr.doob 已提交
3284

3285
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
3286 3287 3288 3289
				return;

			}

3290
			uploadTexture( textureProperties, texture, slot );
3291

3292
			return;
M
Mr.doob 已提交
3293 3294 3295

		}

B
Ben Adams 已提交
3296
		state.activeTexture( _gl.TEXTURE0 + slot );
3297
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
3298

M
Mr.doob 已提交
3299 3300 3301 3302
	};

	function clampToMaxSize ( image, maxSize ) {

3303
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
3304

3305 3306
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
3307

3308
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
3309

3310 3311 3312
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
3313

3314 3315
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
3316

3317
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
3318

3319 3320 3321
			return canvas;

		}
M
Mr.doob 已提交
3322

3323
		return image;
M
Mr.doob 已提交
3324 3325 3326

	}

M
Mr.doob 已提交
3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

M
Mr.doob 已提交
3363 3364
	function setCubeTexture ( texture, slot ) {

3365
		var textureProperties = properties.get( texture );
3366

M
Mr.doob 已提交
3367 3368
		if ( texture.image.length === 6 ) {

3369
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3370

3371
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
3372

3373 3374
					texture.addEventListener( 'dispose', onTextureDispose );

3375
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
3376

3377
					_infoMemory.textures ++;
M
Mr.doob 已提交
3378 3379 3380

				}

B
Ben Adams 已提交
3381
				state.activeTexture( _gl.TEXTURE0 + slot );
3382
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3383 3384 3385

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
3386 3387
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
3388 3389 3390 3391 3392

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

3393
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
3394

G
gero3 已提交
3395
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
3396 3397 3398

					} else {

3399
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
3400 3401 3402 3403 3404 3405

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
3406
				isPowerOfTwoImage = isPowerOfTwo( image ),
M
Mr.doob 已提交
3407 3408 3409
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

M
Mr.doob 已提交
3410
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
M
Mr.doob 已提交
3411 3412 3413

				for ( var i = 0; i < 6; i ++ ) {

3414
					if ( ! isCompressed ) {
M
Mr.doob 已提交
3415

M
Mr.doob 已提交
3416
						if ( isDataTexture ) {
3417

3418
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
3419

M
Mr.doob 已提交
3420
						} else {
3421

3422
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
3423

M
Mr.doob 已提交
3424 3425
						}

3426
					} else {
3427

M
Mr.doob 已提交
3428 3429
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

3430
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
3431 3432

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
3433

3434
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
3435

3436
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
3437

3438
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3439

3440
								} else {
M
Mr.doob 已提交
3441

3442
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
3443

3444
								}
M
Mr.doob 已提交
3445

3446
							} else {
M
Mr.doob 已提交
3447

3448
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3449

3450
							}
M
Mr.doob 已提交
3451

3452
						}
M
Mr.doob 已提交
3453

M
Mr.doob 已提交
3454
					}
M
Mr.doob 已提交
3455

M
Mr.doob 已提交
3456 3457
				}

M
Mr.doob 已提交
3458
				if ( texture.generateMipmaps && isPowerOfTwoImage ) {
M
Mr.doob 已提交
3459 3460 3461 3462 3463

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

3464
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
3465

B
Ben Adams 已提交
3466
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3467 3468 3469

			} else {

B
Ben Adams 已提交
3470
				state.activeTexture( _gl.TEXTURE0 + slot );
3471
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3472 3473 3474 3475 3476

			}

		}

M
Mr.doob 已提交
3477
	}
M
Mr.doob 已提交
3478 3479 3480

	function setCubeTextureDynamic ( texture, slot ) {

B
Ben Adams 已提交
3481
		state.activeTexture( _gl.TEXTURE0 + slot );
3482
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
3483

M
Mr.doob 已提交
3484
	}
M
Mr.doob 已提交
3485 3486 3487

	// Render targets

3488 3489
	// Setup storage for target texture and bind it to correct framebuffer
	function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
M
Mr.doob 已提交
3490

3491 3492 3493
		var glFormat = paramThreeToGL( renderTarget.texture.format );
		var glType = paramThreeToGL( renderTarget.texture.type );
		state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3494
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3495 3496
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3497

M
Mr.doob 已提交
3498
	}
M
Mr.doob 已提交
3499

3500 3501
	// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
	function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

3517
			// FIXME: We don't support !depth !stencil
M
Mr.doob 已提交
3518 3519 3520 3521
			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

3522
		_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
M
Mr.doob 已提交
3523

M
Mr.doob 已提交
3524
	}
M
Mr.doob 已提交
3525

3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555
	// Setup resources for a Depth Texture for a FBO (needs an extension)
	function setupDepthTexture ( framebuffer, renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		if ( isCube ) throw new Error('Depth Texture with cube render targets is not supported!');

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );

		if ( !( renderTarget.depthTexture instanceof THREE.DepthTexture ) ) {

			throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');

		}

		// upload an empty depth texture with framebuffer size
		if ( !properties.get( renderTarget.depthTexture ).__webglTexture ||
				renderTarget.depthTexture.image.width !== renderTarget.width ||
				renderTarget.depthTexture.image.height !== renderTarget.height ) {
			renderTarget.depthTexture.image.width = renderTarget.width;
			renderTarget.depthTexture.image.height = renderTarget.height;
			renderTarget.depthTexture.needsUpdate = true;
		}

		_this.setTexture( renderTarget.depthTexture, 0 );

		var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );

	}

3556
	// Setup GL resources for a non-texture depth buffer
M
Marius Kintel 已提交
3557
	function setupDepthRenderbuffer( renderTarget ) {
M
Mr.doob 已提交
3558

3559
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3560 3561

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
M
Mr.doob 已提交
3562

3563
		if ( renderTarget.depthTexture ) {
M
Mr.doob 已提交
3564

3565
			if ( isCube ) throw new Error('target.depthTexture not supported in Cube render targets');
M
Mr.doob 已提交
3566

3567 3568 3569
			setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );

		} else {
M
Mr.doob 已提交
3570

3571
			if ( isCube ) {
M
Mr.doob 已提交
3572

3573
				renderTargetProperties.__webglDepthbuffer = [];
B
Ben Adams 已提交
3574

3575 3576 3577 3578 3579
				for ( var i = 0; i < 6; i ++ ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
					renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
					setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3580

3581 3582 3583 3584 3585 3586 3587 3588 3589
				}

			} else {

				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
				renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
				setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );

			}
M
Mr.doob 已提交
3590

3591
		}
M
Mr.doob 已提交
3592

M
Marius Kintel 已提交
3593
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3594

M
Mr.doob 已提交
3595
	}
M
Mr.doob 已提交
3596

3597
	// Set up GL resources for the render target
M
Marius Kintel 已提交
3598
	function setupRenderTarget( renderTarget ) {
M
Mr.doob 已提交
3599

3600 3601
		var renderTargetProperties = properties.get( renderTarget );
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3602

3603
		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
M
Mr.doob 已提交
3604

3605
		textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3606

3607
		_infoMemory.textures ++;
M
Mr.doob 已提交
3608

3609 3610
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
M
Mr.doob 已提交
3611

3612
		// Setup framebuffer
M
Mr.doob 已提交
3613

3614
		if ( isCube ) {
M
Mr.doob 已提交
3615

3616
			renderTargetProperties.__webglFramebuffer = [];
M
Mr.doob 已提交
3617

3618
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3619

3620
				renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
M
Mr.doob 已提交
3621

3622
			}
M
Mr.doob 已提交
3623

3624
		} else {
M
Mr.doob 已提交
3625

3626
			renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3627

3628
		}
M
Mr.doob 已提交
3629

3630
		// Setup color buffer
M
Mr.doob 已提交
3631

3632
		if ( isCube ) {
M
Mr.doob 已提交
3633

3634 3635
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3636

3637
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3638

3639
				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
M
Mr.doob 已提交
3640 3641 3642

			}

3643 3644
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3645

3646
		} else {
M
Mr.doob 已提交
3647

3648 3649 3650
			state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3651

3652 3653
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
			state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3654

3655
		}
M
Mr.doob 已提交
3656

3657
		// Setup depth and stencil buffers
3658

3659
		if ( renderTarget.depthBuffer ) {
M
Mr.doob 已提交
3660

M
Marius Kintel 已提交
3661
			setupDepthRenderbuffer( renderTarget );
M
Mr.doob 已提交
3662

3663
		}
M
Mr.doob 已提交
3664

3665
	}
M
Mr.doob 已提交
3666

3667 3668 3669 3670 3671 3672
	this.getCurrentRenderTarget = function() {

		return _currentRenderTarget;

	}

3673
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
3674

3675 3676
		_currentRenderTarget = renderTarget;

3677
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3678

M
Marius Kintel 已提交
3679
			setupRenderTarget( renderTarget );
M
Mr.doob 已提交
3680 3681 3682

		}

3683
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
3684
		var framebuffer;
M
Mr.doob 已提交
3685 3686 3687

		if ( renderTarget ) {

3688
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3689

M
Mr.doob 已提交
3690 3691
			if ( isCube ) {

3692
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3693 3694 3695

			} else {

3696
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3697 3698 3699

			}

3700 3701
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
3702

3703
			_currentViewport.copy( renderTarget.viewport );
M
Mr.doob 已提交
3704 3705 3706 3707 3708

		} else {

			framebuffer = null;

3709
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
3710
			_currentScissorTest = _scissorTest;
3711

3712
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
M
Mr.doob 已提交
3713 3714 3715

		}

M
Mr.doob 已提交
3716
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
3717 3718 3719 3720 3721 3722

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

3723 3724
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
3725

3726
		state.viewport( _currentViewport );
3727

M
Mr.doob 已提交
3728 3729 3730
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
3731
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
3732 3733 3734

		}

M
Mr.doob 已提交
3735 3736
	};

M
Mr.doob 已提交
3737
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3738

M
Mr.doob 已提交
3739
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3740

3741
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3742
			return;
3743

G
gero3 已提交
3744
		}
3745

M
Mr.doob 已提交
3746
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3747

M
Mr.doob 已提交
3748
		if ( framebuffer ) {
3749

G
gero3 已提交
3750
			var restore = false;
3751

M
Mr.doob 已提交
3752
			if ( framebuffer !== _currentFramebuffer ) {
3753

M
Mr.doob 已提交
3754
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3755

G
gero3 已提交
3756
				restore = true;
3757

G
gero3 已提交
3758
			}
3759

M
Mr.doob 已提交
3760
			try {
3761

M
Mr.doob 已提交
3762
				var texture = renderTarget.texture;
3763

M
Mr.doob 已提交
3764 3765
				if ( texture.format !== THREE.RGBAFormat
					&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3766

M
Mr.doob 已提交
3767 3768
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3769

M
Mr.doob 已提交
3770
				}
3771

M
Mr.doob 已提交
3772 3773 3774 3775
				if ( texture.type !== THREE.UnsignedByteType
					&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
					&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
					&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3776

M
Mr.doob 已提交
3777 3778
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3779

M
Mr.doob 已提交
3780
				}
3781

M
Mr.doob 已提交
3782
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3783

M
Mr.doob 已提交
3784
					_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
3785

M
Mr.doob 已提交
3786
				} else {
M
Mr.doob 已提交
3787

M
Mr.doob 已提交
3788 3789 3790
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3791

M
Mr.doob 已提交
3792
			} finally {
M
Mr.doob 已提交
3793

M
Mr.doob 已提交
3794 3795 3796
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
3797

M
Mr.doob 已提交
3798 3799 3800
				}

			}
M
Mr.doob 已提交
3801 3802 3803

		}

M
Mr.doob 已提交
3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814
	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

M
Mr.doob 已提交
3815
	}
M
Mr.doob 已提交
3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
3829
	}
M
Mr.doob 已提交
3830 3831 3832 3833 3834

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

3835 3836
		var extension;

M
Mr.doob 已提交
3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

3861 3862 3863 3864 3865 3866 3867 3868
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

M
Mr.doob 已提交
3869 3870 3871 3872 3873
		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
3874
		if ( p === THREE.DepthFormat ) return _gl.DEPTH_COMPONENT;
M
Mr.doob 已提交
3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

3893
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
3894

3895 3896 3897 3898 3899 3900
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
Mr.doob 已提交
3901 3902 3903

		}

3904 3905 3906
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
3907

3908 3909 3910 3911
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
Pierre Lepers 已提交
3912 3913 3914

		}

3915 3916 3917 3918 3919 3920 3921 3922
		extension = extensions.get( 'WEBGL_compressed_texture_etc1' );

		if ( extension !== null ) {

			if ( p === THREE.RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL;

		}

3923 3924 3925
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
3926

3927 3928
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
3929 3930 3931

		}

M
Mr.doob 已提交
3932 3933
		return 0;

M
Mr.doob 已提交
3934
	}
M
Mr.doob 已提交
3935 3936

};