WebGLRenderer.js 91.4 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
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 * @author tschw
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 */

THREE.WebGLRenderer = function ( parameters ) {

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	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
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	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
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	var lights = [];
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	var opaqueObjects = [];
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	var opaqueObjectsLastIndex = - 1;
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	var transparentObjects = [];
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	var transparentObjectsLastIndex = - 1;
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	var morphInfluences = new Float32Array( 8 );

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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

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	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

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	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

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	// physical lights

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	this.physicallyCorrectLights = false;
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	// tone mapping

	this.toneMapping = THREE.LinearToneMapping;
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

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	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
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	_currentRenderTarget = null,
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	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

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	_currentScissor = new THREE.Vector4(),
	_currentScissorTest = null,

	_currentViewport = new THREE.Vector4(),

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	//

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	_usedTextureUnits = 0,

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	//

	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0,

	_width = _canvas.width,
	_height = _canvas.height,

	_pixelRatio = 1,

	_scissor = new THREE.Vector4( 0, 0, _width, _height ),
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	_scissorTest = false,

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	_viewport = new THREE.Vector4( 0, 0, _width, _height ),
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	// frustum

	_frustum = new THREE.Frustum(),

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	// clipping

	_clippingEnabled = false,
	_localClippingEnabled = false,
	_clipRenderingShadows = false,

	_numClippingPlanes = 0,
	_clippingPlanesUniform = {
			type: '4fv', value: null, needsUpdate: false },

	_globalClippingState = null,
	_numGlobalClippingPlanes = 0,

	_matrix3 = new THREE.Matrix3(),
	_sphere = new THREE.Sphere(),
	_plane = new THREE.Plane(),


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	// camera matrices cache
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	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_lights = {

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		hash: '',

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		ambient: [ 0, 0, 0 ],
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		directional: [],
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		directionalShadowMap: [],
		directionalShadowMatrix: [],
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		spot: [],
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		spotShadowMap: [],
		spotShadowMatrix: [],
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		point: [],
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		pointShadowMap: [],
		pointShadowMatrix: [],
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		hemi: [],

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		shadows: []
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	},

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	// info

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	_infoMemory = {
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		geometries: 0,
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		textures: 0
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	},

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	_infoRender = {
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		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

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	};

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	this.info = {
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		render: _infoRender,
		memory: _infoMemory,
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		programs: null
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	};
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	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl' ) !== null ) {
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				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

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		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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	} catch ( error ) {

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		console.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var _isWebGL2 = (typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext);
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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'WEBGL_depth_texture' );
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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );
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	extensions.get( 'ANGLE_instanced_arrays' );
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	if ( extensions.get( 'OES_element_index_uint' ) ) {

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		THREE.BufferGeometry.MaxIndex = 4294967296;
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	}

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	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
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	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
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	var programCache = new THREE.WebGLPrograms( this, capabilities );
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	var lightCache = new THREE.WebGLLights();
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	this.info.programs = programCache.programs;

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	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
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	//

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	function getTargetPixelRatio() {

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		return _currentRenderTarget === null ? _pixelRatio : 1;
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	}

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	function glClearColor( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		state.clearColor( r, g, b, a );
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	}
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	function setDefaultGLState() {
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		state.init();
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		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	}
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	function resetGLState() {
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		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

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		state.reset();

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	}
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	setDefaultGLState();

	this.context = _gl;
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	this.capabilities = capabilities;
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	this.extensions = extensions;
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	this.properties = properties;
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	this.state = state;
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	// shadow map

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	var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects );
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	this.shadowMap = shadowMap;
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	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function getMaxAnisotropy() {
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			if ( value !== undefined ) return value;
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			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
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			if ( extension !== null ) {
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				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
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			} else {

				value = 0;

			}
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			return value;

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		};
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	} )();
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	this.getPrecision = function () {

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		return capabilities.precision;
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	};

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	this.getPixelRatio = function () {

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		return _pixelRatio;
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	};

	this.setPixelRatio = function ( value ) {

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		if ( value === undefined ) return;

		_pixelRatio = value;

		this.setSize( _viewport.z, _viewport.w, false );
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	};

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	this.getSize = function () {

		return {
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			width: _width,
			height: _height
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		};

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_width = width;
		_height = height;

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		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		state.viewport( _viewport.set( x, y, width, height ) );
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	};

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	this.setScissor = function ( x, y, width, height ) {
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		state.scissor( _scissor.set( x, y, width, height ) );
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	};

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	this.setScissorTest = function ( boolean ) {

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		state.setScissorTest( _scissorTest = boolean );
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	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

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		this.clear( true, false, false );
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	};

	this.clearDepth = function () {

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		this.clear( false, true, false );
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	};

	this.clearStencil = function () {

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		this.clear( false, false, true );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

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	// Events
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	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

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	}
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	function onTextureDispose( event ) {
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		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

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		_infoMemory.textures --;
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	}
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	function onRenderTargetDispose( event ) {
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		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

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		_infoMemory.textures --;
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	}
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	function onMaterialDispose( event ) {
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		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

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	}
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	// Buffer deallocation

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	function deallocateTexture( texture ) {
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		var textureProperties = properties.get( texture );
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		if ( texture.image && textureProperties.__image__webglTextureCube ) {
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			// cube texture

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			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
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		} else {

			// 2D texture

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			if ( textureProperties.__webglInit === undefined ) return;
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			_gl.deleteTexture( textureProperties.__webglTexture );
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		}

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		// remove all webgl properties
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		properties.delete( texture );
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	}
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	function deallocateRenderTarget( renderTarget ) {
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		var renderTargetProperties = properties.get( renderTarget );
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		var textureProperties = properties.get( renderTarget.texture );
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		if ( ! renderTarget ) return;
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		if ( textureProperties.__webglTexture !== undefined ) {

			_gl.deleteTexture( textureProperties.__webglTexture );

		}

		if ( renderTarget.depthTexture ) {

			renderTarget.depthTexture.dispose();

		}
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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

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				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
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				if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
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			}

		} else {

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			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
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			if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
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		}

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		properties.delete( renderTarget.texture );
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		properties.delete( renderTarget );
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	}
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	function deallocateMaterial( material ) {
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		releaseMaterialProgramReference( material );

		properties.delete( material );

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	}
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	function releaseMaterialProgramReference( material ) {
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		var programInfo = properties.get( material ).program;
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		material.program = undefined;

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		if ( programInfo !== undefined ) {
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			programCache.releaseProgram( programInfo );
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		}

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	}
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	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

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		state.initAttributes();
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		var buffers = properties.get( object );
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		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
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		var attributes = program.getAttributes();
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		if ( object.hasPositions ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
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			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
691

692 693
			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
694 695 696 697 698

		}

		if ( object.hasNormals ) {

699
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
700

W
WestLangley 已提交
701
			if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.type !== 'MeshPhysicalMaterial' && material.shading === THREE.FlatShading ) {
M
Mr.doob 已提交
702

703
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
704

705
					var array = object.normalArray;
M
Mr.doob 已提交
706

707 708 709
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
710

711 712 713
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
714

715 716 717
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
718

719 720 721
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
722 723 724 725 726 727

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
728

729
			state.enableAttribute( attributes.normal );
730

731
			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
732 733 734 735 736

		}

		if ( object.hasUvs && material.map ) {

737
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
738
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
739

740
			state.enableAttribute( attributes.uv );
741

742
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
743 744 745 746 747

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

748
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
749
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
750

751
			state.enableAttribute( attributes.color );
752

753
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
754 755 756

		}

757
		state.disableUnusedAttributes();
758

M
Mr.doob 已提交
759 760 761 762 763 764
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

765
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
766

M
Mr.doob 已提交
767 768
		setMaterial( material );

769
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
770

M
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771 772
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
M
Mr.doob 已提交
773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

796
			activeInfluences.sort( absNumericalSort );
M
Mr.doob 已提交
797 798 799 800 801 802 803

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

804 805
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
806 807 808 809 810 811 812
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

813
					var index = influence[ 1 ];
M
Mr.doob 已提交
814

815 816
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
817 818 819

				} else {

820 821
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838

				}

			}

			var uniforms = program.getUniforms();

			if ( uniforms.morphTargetInfluences !== null ) {

				_gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );

			}

			updateBuffers = true;

		}

M
Mr.doob 已提交
839 840
		//

841
		var index = geometry.index;
842 843
		var position = geometry.attributes.position;

844 845
		if ( material.wireframe === true ) {

846
			index = objects.getWireframeAttribute( geometry );
847 848 849

		}

850 851
		var renderer;

852
		if ( index !== null ) {
853

854 855
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
856

857
		} else {
858

859
			renderer = bufferRenderer;
860

861
		}
M
Mr.doob 已提交
862

863
		if ( updateBuffers ) {
M
Mr.doob 已提交
864

865
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
866

867
			if ( index !== null ) {
868

869
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
870 871 872

			}

873
		}
874

M
Mr.doob 已提交
875
		//
876

M
Mr.doob 已提交
877 878
		var dataStart = 0;
		var dataCount = Infinity;
879

M
Mr.doob 已提交
880
		if ( index !== null ) {
881

M
Mr.doob 已提交
882
			dataCount = index.count;
883

M
Mr.doob 已提交
884
		} else if ( position !== undefined ) {
885

M
Mr.doob 已提交
886
			dataCount = position.count;
887

M
Mr.doob 已提交
888
		}
889

M
Mr.doob 已提交
890 891
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
892

M
Mr.doob 已提交
893 894
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
895

M
Mr.doob 已提交
896 897 898 899 900 901
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
902

903
		if ( object instanceof THREE.Mesh ) {
904

905
			if ( material.wireframe === true ) {
906

907
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
908
				renderer.setMode( _gl.LINES );
909

910
			} else {
M
Mr.doob 已提交
911 912

				switch ( object.drawMode ) {
913

B
Ben Adams 已提交
914 915 916 917 918 919 920 921 922 923 924 925 926
					case THREE.TrianglesDrawMode:
						renderer.setMode( _gl.TRIANGLES );
						break;

					case THREE.TriangleStripDrawMode:
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

					case THREE.TriangleFanDrawMode:
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
927

928
			}
929

930

931
		} else if ( object instanceof THREE.Line ) {
932

933
			var lineWidth = material.linewidth;
934

935
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
936

937
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
938

939
			if ( object instanceof THREE.LineSegments ) {
940

941
				renderer.setMode( _gl.LINES );
942

943
			} else {
944

945
				renderer.setMode( _gl.LINE_STRIP );
946 947

			}
M
Mr.doob 已提交
948

949
		} else if ( object instanceof THREE.Points ) {
950 951

			renderer.setMode( _gl.POINTS );
952 953

		}
954

J
jfranc 已提交
955
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
M
Mr.doob 已提交
956 957 958

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
959
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
960

J
jfranc 已提交
961
			}
962 963 964

		} else {

M
Mr.doob 已提交
965
			renderer.render( drawStart, drawCount );
966

M
Mr.doob 已提交
967 968 969 970
		}

	};

971
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
972

M
Mr.doob 已提交
973
		var extension;
B
Ben Adams 已提交
974

M
Mr.doob 已提交
975
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
Ben Adams 已提交
976

M
Mr.doob 已提交
977
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
978

M
Mr.doob 已提交
979
			if ( extension === null ) {
B
Ben Adams 已提交
980

981
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
982
				return;
B
Ben Adams 已提交
983

M
Mr.doob 已提交
984 985 986
			}

		}
B
Ben Adams 已提交
987

988 989
		if ( startIndex === undefined ) startIndex = 0;

990 991
		state.initAttributes();

992
		var geometryAttributes = geometry.attributes;
993

994
		var programAttributes = program.getAttributes();
995

996
		var materialDefaultAttributeValues = material.defaultAttributeValues;
997

998
		for ( var name in programAttributes ) {
999

1000
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
1001

M
Mr.doob 已提交
1002
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
1003

1004
				var geometryAttribute = geometryAttributes[ name ];
1005

M
Mr.doob 已提交
1006
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
1007

1008
					var size = geometryAttribute.itemSize;
G
gero3 已提交
1009
					var buffer = objects.getAttributeBuffer( geometryAttribute );
1010

B
Ben Adams 已提交
1011
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
1012

M
Mr.doob 已提交
1013 1014 1015 1016 1017
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
1018

M
Mr.doob 已提交
1019
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
1020

M
Mr.doob 已提交
1021
							if ( geometry.maxInstancedCount === undefined ) {
1022

D
dubejf 已提交
1023
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
1024

M
Mr.doob 已提交
1025
							}
B
Ben Adams 已提交
1026

M
Mr.doob 已提交
1027
						} else {
B
Ben Adams 已提交
1028

M
Mr.doob 已提交
1029
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
1030

M
Mr.doob 已提交
1031
						}
B
Ben Adams 已提交
1032

M
Mr.doob 已提交
1033 1034
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
1035

M
Mr.doob 已提交
1036
					} else {
B
Ben Adams 已提交
1037

M
Mr.doob 已提交
1038
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
1039

M
Mr.doob 已提交
1040
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
1041

M
Mr.doob 已提交
1042
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
1043

D
dubejf 已提交
1044
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
1045

M
Mr.doob 已提交
1046
							}
B
Ben Adams 已提交
1047

M
Mr.doob 已提交
1048 1049 1050 1051
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
1052
						}
B
Ben Adams 已提交
1053

1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064
						var type = _gl.FLOAT;
						var normalized = false;
						var array = geometryAttribute.array;

						if ( array instanceof Uint8Array ) {

							type = _gl.UNSIGNED_BYTE;
							normalized = true;

						}

M
Mr.doob 已提交
1065
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1066
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * array.BYTES_PER_ELEMENT );
M
Mr.doob 已提交
1067

B
Ben Adams 已提交
1068
					}
M
Mr.doob 已提交
1069

1070 1071
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
1072
					var value = materialDefaultAttributeValues[ name ];
1073

1074
					if ( value !== undefined ) {
M
Mr.doob 已提交
1075

1076
						switch ( value.length ) {
M
Mr.doob 已提交
1077

1078 1079 1080
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1081

1082 1083 1084
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1085

1086 1087 1088
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1089

1090 1091
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1092 1093

						}
M
Mr.doob 已提交
1094 1095 1096 1097 1098 1099 1100 1101

					}

				}

			}

		}
1102

1103
		state.disableUnusedAttributes();
1104

M
Mr.doob 已提交
1105 1106
	}

M
Mr.doob 已提交
1107 1108
	// Sorting

1109
	function absNumericalSort( a, b ) {
1110

1111
		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
1112 1113 1114

	}

M
Mr.doob 已提交
1115 1116
	function painterSortStable ( a, b ) {

U
unconed 已提交
1117
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1118

U
unconed 已提交
1119
			return a.object.renderOrder - b.object.renderOrder;
1120

M
Mr.doob 已提交
1121
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1122

M
Mr.doob 已提交
1123
			return a.material.id - b.material.id;
1124 1125

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1126

M
Mr.doob 已提交
1127
			return a.z - b.z;
M
Mr.doob 已提交
1128 1129 1130

		} else {

1131
			return a.id - b.id;
M
Mr.doob 已提交
1132 1133 1134

		}

1135
	}
M
Mr.doob 已提交
1136

1137 1138
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1139
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1140

U
unconed 已提交
1141
			return a.object.renderOrder - b.object.renderOrder;
1142 1143

		} if ( a.z !== b.z ) {
1144

M
Mr.doob 已提交
1145
			return b.z - a.z;
1146 1147 1148 1149 1150 1151 1152

		} else {

			return a.id - b.id;

		}

1153
	}
1154

M
Mr.doob 已提交
1155 1156 1157 1158 1159 1160
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1161
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1162 1163 1164 1165
			return;

		}

M
Mr.doob 已提交
1166
		var fog = scene.fog;
M
Mr.doob 已提交
1167 1168 1169

		// reset caching for this frame

1170
		_currentGeometryProgram = '';
1171
		_currentMaterialId = - 1;
1172
		_currentCamera = null;
M
Mr.doob 已提交
1173 1174 1175

		// update scene graph

1176
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1177 1178 1179

		// update camera matrices and frustum

1180
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1181 1182 1183 1184 1185 1186

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1187
		lights.length = 0;
1188

M
Mr.doob 已提交
1189 1190
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1191

M
Mr.doob 已提交
1192 1193 1194
		sprites.length = 0;
		lensFlares.length = 0;

T
tschw 已提交
1195 1196
		setupGlobalClippingPlanes( this.clippingPlanes, camera );

1197
		projectObject( scene, camera );
M
Mr.doob 已提交
1198

T
tschw 已提交
1199

1200 1201 1202
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1203
		if ( _this.sortObjects === true ) {
1204 1205 1206

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1207

1208 1209
		}

M
Mr.doob 已提交
1210
		//
M
Mr.doob 已提交
1211

T
tschw 已提交
1212 1213 1214 1215 1216 1217 1218
		if ( _clippingEnabled ) {

			_clipRenderingShadows = true;
			setupClippingPlanes( null );

		}

1219 1220
		setupShadows( lights );

M
Mr.doob 已提交
1221
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1222

1223 1224
		setupLights( lights, camera );

T
tschw 已提交
1225 1226 1227 1228 1229 1230 1231
		if ( _clippingEnabled ) {

			_clipRenderingShadows = false;
			resetGlobalClippingState();

		}

M
Mr.doob 已提交
1232 1233
		//

1234 1235 1236 1237
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1238

1239 1240 1241 1242 1243 1244
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1245 1246 1247 1248 1249 1250 1251 1252
		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1253
		//
M
Mr.doob 已提交
1254 1255 1256

		if ( scene.overrideMaterial ) {

1257
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1258

1259 1260
			renderObjects( opaqueObjects, camera, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, fog, overrideMaterial );
1261

M
Mr.doob 已提交
1262 1263 1264 1265
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1266
			state.setBlending( THREE.NoBlending );
1267
			renderObjects( opaqueObjects, camera, fog );
M
Mr.doob 已提交
1268 1269 1270

			// transparent pass (back-to-front order)

1271
			renderObjects( transparentObjects, camera, fog );
M
Mr.doob 已提交
1272 1273 1274 1275 1276

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1277
		spritePlugin.render( scene, camera );
1278
		lensFlarePlugin.render( scene, camera, _currentViewport );
M
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1279 1280 1281

		// Generate mipmap if we're using any kind of mipmap filtering

M
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1282 1283 1284
		if ( renderTarget ) {

			var texture = renderTarget.texture;
M
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1285

M
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1286 1287 1288 1289 1290
			if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
					texture.minFilter !== THREE.NearestFilter &&
					texture.minFilter !== THREE.LinearFilter ) {

				updateRenderTargetMipmap( renderTarget );
M
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1291 1292

			}
M
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1293 1294 1295

		}

1296
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
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1297

M
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1298 1299
		state.setDepthTest( true );
		state.setDepthWrite( true );
1300
		state.setColorWrite( true );
M
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1301 1302 1303 1304

		// _gl.finish();

	};
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1305

M
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1306 1307
	function pushRenderItem( object, geometry, material, z, group ) {

1308
		var array, index;
M
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1309

1310
		// allocate the next position in the appropriate array
M
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1311 1312 1313

		if ( material.transparent ) {

1314 1315
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
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1316 1317 1318

		} else {

1319 1320 1321 1322 1323
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1324 1325
		// recycle existing render item or grow the array

1326 1327 1328 1329 1330 1331 1332 1333 1334 1335
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
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1336 1337 1338

		} else {

1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
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1350 1351 1352 1353 1354

		}

	}

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1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385
	function isObjectViewable( object ) {

		var geometry = object.geometry;

		if ( geometry.boundingSphere === null )
			geometry.computeBoundingSphere();

		var sphere = _sphere.
				copy( geometry.boundingSphere ).
				applyMatrix4( object.matrixWorld );

		if ( ! _frustum.intersectsSphere( sphere ) ) return false;
		if ( _numClippingPlanes === 0 ) return true;

		var planes = _this.clippingPlanes,

			center = sphere.center,
			negRad = - sphere.radius,
			i = 0;

		do {

			// out when deeper than radius in the negative halfspace
			if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;

		} while ( ++ i !== _numClippingPlanes );

		return true;

	}

1386
	function projectObject( object, camera ) {
M
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1387

M
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1388
		if ( object.visible === false ) return;
M
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1389

1390
		if ( object.layers.test( camera.layers ) ) {
M
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1391

1392
			if ( object instanceof THREE.Light ) {
M
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1393

1394
				lights.push( object );
M
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1395

1396
			} else if ( object instanceof THREE.Sprite ) {
M
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1397

T
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1398
				if ( object.frustumCulled === false || isObjectViewable( object ) === true ) {
1399 1400 1401 1402

					sprites.push( object );

				}
M
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1403

1404
			} else if ( object instanceof THREE.LensFlare ) {
M
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1405

1406
				lensFlares.push( object );
M
Mr.doob 已提交
1407

1408
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1409

1410
				if ( _this.sortObjects === true ) {
M
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1411

1412 1413
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1414

1415
				}
1416

1417
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
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1418

1419
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
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1420

1421
				if ( object instanceof THREE.SkinnedMesh ) {
M
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1422

1423
					object.skeleton.update();
1424

1425
				}
1426

T
tschw 已提交
1427
				if ( object.frustumCulled === false || isObjectViewable( object ) === true ) {
1428

1429
					var material = object.material;
1430

1431
					if ( material.visible === true ) {
M
Mr.doob 已提交
1432

1433
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1434

1435 1436 1437 1438
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
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1439

1440
						var geometry = objects.update( object );
M
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1441

S
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1442
						if ( material instanceof THREE.MultiMaterial ) {
1443

1444 1445
							var groups = geometry.groups;
							var materials = material.materials;
1446

1447
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1448

1449 1450
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1451

1452
								if ( groupMaterial.visible === true ) {
1453

1454 1455 1456
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1457

M
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1458
							}
M
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1459

1460
						} else {
M
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1461

1462
							pushRenderItem( object, geometry, material, _vector3.z, null );
1463

1464
						}
O
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1465

1466
					}
M
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1467

1468
				}
M
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1469

1470
			}
M
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1471

M
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1472
		}
M
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1473

M
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1474
		var children = object.children;
M
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1475

M
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1476 1477
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1478
			projectObject( children[ i ], camera );
M
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1479

1480
		}
1481

1482
	}
M
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1483

1484
	function renderObjects( renderList, camera, fog, overrideMaterial ) {
M
Mr.doob 已提交
1485

M
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1486
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
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1487

1488
			var renderItem = renderList[ i ];
M
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1489

1490
			var object = renderItem.object;
M
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1491 1492 1493
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1494

1495 1496
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
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1497

M
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1498
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
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1499

M
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1500
				setMaterial( material );
M
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1501

1502
				var program = setProgram( camera, fog, material, object );
M
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1503

M
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1504
				_currentGeometryProgram = '';
M
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1505

M
Mr.doob 已提交
1506
				object.render( function ( object ) {
M
Mr.doob 已提交
1507

M
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1508
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1509

M
Mr.doob 已提交
1510
				} );
1511

M
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1512
			} else {
M
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1513

1514
				_this.renderBufferDirect( camera, fog, geometry, material, object, group );
M
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1515

M
Mr.doob 已提交
1516
			}
M
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1517

1518
		}
M
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1519

1520
	}
G
gero3 已提交
1521

1522
	function initMaterial( material, fog, object ) {
M
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1523

1524
		var materialProperties = properties.get( material );
G
gero3 已提交
1525

T
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1526 1527 1528
		var parameters = programCache.getParameters(
				material, _lights, fog, _numClippingPlanes, object );

G
gero3 已提交
1529
		var code = programCache.getProgramCode( material, parameters );
G
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1530

1531
		var program = materialProperties.program;
T
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1532
		var programChange = true;
1533

1534
		if ( program === undefined ) {
B
Ben Adams 已提交
1535

M
Mr.doob 已提交
1536 1537
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1538

1539
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1540

M
Mr.doob 已提交
1541
			// changed glsl or parameters
1542
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1543

G
gero3 已提交
1544
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1545

T
tschw 已提交
1546
			// same glsl and uniform list
T
tschw 已提交
1547 1548
			return;

T
tschw 已提交
1549
		} else {
B
Ben Adams 已提交
1550

T
tschw 已提交
1551 1552
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1553 1554 1555

		}

1556
		if ( programChange ) {
B
Ben Adams 已提交
1557

1558
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1559

1560
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1561

1562 1563 1564 1565 1566 1567
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
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1568

1569
			} else {
B
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1570

1571 1572 1573 1574 1575 1576
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1577

1578
			}
G
gero3 已提交
1579

1580
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1581

1582
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1583

1584 1585
			materialProperties.program = program;
			material.program = program;
1586 1587 1588

		}

1589
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1590 1591 1592 1593 1594

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1595
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1596

M
Mr.doob 已提交
1597
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1611
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1612

M
Mr.doob 已提交
1613
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1614 1615 1616 1617 1618 1619 1620 1621 1622

					material.numSupportedMorphNormals ++;

				}

			}

		}

T
tschw 已提交
1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634
		var uniforms = materialProperties.__webglShader.uniforms;

		if ( ! ( material instanceof THREE.ShaderMaterial ) &&
				! ( material instanceof THREE.RawShaderMaterial ) ||
				material.clipping === true ) {

			materialProperties.numClippingPlanes = _numClippingPlanes;
			uniforms.clippingPlanes = _clippingPlanesUniform;

		}

		var uniformLocations = materialProperties.program.getUniforms();
M
Mr.doob 已提交
1635

T
tschw 已提交
1636
		materialProperties.uniformsList = [];
M
Mr.doob 已提交
1637

1638
		for ( var u in uniforms ) {
M
Mr.doob 已提交
1639

1640
			var location = uniformLocations[ u ];
1641 1642

			if ( location ) {
G
gero3 已提交
1643

1644
				materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
G
gero3 已提交
1645

1646
			}
M
Mr.doob 已提交
1647 1648 1649

		}

1650 1651
		if ( material instanceof THREE.MeshPhongMaterial ||
				material instanceof THREE.MeshLambertMaterial ||
1652
				material instanceof THREE.MeshStandardMaterial ||
1653 1654
				material.lights ) {

1655 1656
			// store the light setup it was created for

1657 1658
			materialProperties.lightsHash = _lights.hash;

1659 1660 1661 1662 1663
			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.spotLights.value = _lights.spot;
M
Mr.doob 已提交
1664
			uniforms.pointLights.value = _lights.point;
1665 1666
			uniforms.hemisphereLights.value = _lights.hemi;

1667 1668 1669 1670 1671 1672
			uniforms.directionalShadowMap.value = _lights.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix;
			uniforms.spotShadowMap.value = _lights.spotShadowMap;
			uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix;
			uniforms.pointShadowMap.value = _lights.pointShadowMap;
			uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix;
1673

1674 1675
		}

A
arose 已提交
1676 1677 1678 1679 1680 1681 1682 1683
		// detect dynamic uniforms

		materialProperties.hasDynamicUniforms = false;

		for ( var j = 0, jl = materialProperties.uniformsList.length; j < jl; j ++ ) {

			var uniform = materialProperties.uniformsList[ j ][ 0 ];

1684
			if ( uniform.dynamic === true ) {
A
arose 已提交
1685 1686 1687 1688 1689 1690 1691 1692

				materialProperties.hasDynamicUniforms = true;
				break;

			}

		}

M
Mr.doob 已提交
1693
	}
M
Mr.doob 已提交
1694

1695 1696
	function setMaterial( material ) {

M
Mr.doob 已提交
1697 1698
		setMaterialFaces( material );

1699 1700
		if ( material.transparent === true ) {

1701
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
1702

1703 1704 1705 1706
		} else {

			state.setBlending( THREE.NoBlending );

1707 1708
		}

B
Ben Adams 已提交
1709
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1710 1711
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1712
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1713
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1714 1715 1716

	}

M
Mr.doob 已提交
1717 1718
	function setMaterialFaces( material ) {

1719
		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
1720 1721 1722 1723
		state.setFlipSided( material.side === THREE.BackSide );

	}

1724
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1725 1726 1727

		_usedTextureUnits = 0;

1728
		var materialProperties = properties.get( material );
1729

T
tschw 已提交
1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
						camera === _currentCamera &&
						material.id === _currentMaterialId;

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
				setClippingState(
						material.clippingPlanes, material.clipShadows,
						camera, materialProperties, useCache );

			}

			if ( materialProperties.numClippingPlanes !== undefined &&
				materialProperties.numClippingPlanes !== _numClippingPlanes ) {

				material.needsUpdate = true;

			}

		}

1756 1757 1758 1759 1760 1761
		if ( materialProperties.program === undefined ) {

			material.needsUpdate = true;

		}

1762 1763
		if ( materialProperties.lightsHash !== undefined &&
			materialProperties.lightsHash !== _lights.hash ) {
1764 1765 1766 1767 1768 1769

			material.needsUpdate = true;

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1770

1771
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1772 1773 1774 1775
			material.needsUpdate = false;

		}

1776
		var refreshProgram = false;
M
Mr.doob 已提交
1777
		var refreshMaterial = false;
1778
		var refreshLights = false;
M
Mr.doob 已提交
1779

1780
		var program = materialProperties.program,
1781
			p_uniforms = program.getUniforms(),
1782
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1783

1784
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1785

1786 1787
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1788

1789
			refreshProgram = true;
M
Mr.doob 已提交
1790
			refreshMaterial = true;
1791
			refreshLights = true;
M
Mr.doob 已提交
1792 1793 1794 1795 1796 1797

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1798

M
Mr.doob 已提交
1799 1800 1801 1802
			refreshMaterial = true;

		}

1803
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1804 1805 1806

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

G
gero3 已提交
1807
			if ( capabilities.logarithmicDepthBuffer ) {
1808

1809
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1810 1811 1812 1813

			}


1814 1815 1816 1817 1818 1819 1820 1821 1822
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1823
				refreshLights = true;		// remains set until update done
1824 1825

			}
M
Mr.doob 已提交
1826

1827 1828 1829 1830 1831
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
1832
				 material instanceof THREE.MeshStandardMaterial ||
1833 1834
				 material.envMap ) {

1835
				if ( p_uniforms.cameraPosition !== undefined ) {
1836 1837 1838 1839 1840 1841 1842 1843 1844 1845

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1846
				 material instanceof THREE.MeshBasicMaterial ||
1847
				 material instanceof THREE.MeshStandardMaterial ||
1848 1849 1850
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

1851
				if ( p_uniforms.viewMatrix !== undefined ) {
1852 1853

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
M
Mr.doob 已提交
1854

1855 1856 1857 1858
				}

			}

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			if ( p_uniforms.toneMappingExposure !== undefined ) {

				_gl.uniform1f( p_uniforms.toneMappingExposure, _this.toneMappingExposure );
1863

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1864 1865 1866 1867 1868 1869 1870
			}

			if ( p_uniforms.toneMappingWhitePoint !== undefined ) {

				_gl.uniform1f( p_uniforms.toneMappingWhitePoint, _this.toneMappingWhitePoint );

			}
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1872 1873 1874 1875 1876 1877 1878 1879
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

1880
			if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
1881 1882 1883 1884 1885

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

1886
			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
1887 1888 1889 1890 1891

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

1892
			if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
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1893

1894
				if ( p_uniforms.boneTexture !== undefined ) {
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1895 1896 1897 1898

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
1899
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
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1900 1901 1902

				}

1903
				if ( p_uniforms.boneTextureWidth !== undefined ) {
1904

1905
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
1906 1907 1908

				}

1909
				if ( p_uniforms.boneTextureHeight !== undefined ) {
1910

1911
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
1912 1913 1914

				}

1915
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
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1916

1917
				if ( p_uniforms.boneGlobalMatrices !== undefined ) {
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1918

1919
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
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1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930

				}

			}

		}

		if ( refreshMaterial ) {

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1931
				 material instanceof THREE.MeshStandardMaterial ||
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1932 1933
				 material.lights ) {

1934
				// the current material requires lighting info
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1935

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1936 1937 1938 1939 1940 1941
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
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1942

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1943
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
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1944

T
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1945
			}
G
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1946

T
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1947
			// refresh uniforms common to several materials
G
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1948

T
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1949
			if ( fog && material.fog ) {
G
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1950

T
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1951
				refreshUniformsFog( m_uniforms, fog );
M
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1952 1953 1954 1955 1956

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
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1957
				 material instanceof THREE.MeshPhongMaterial ||
1958
				 material instanceof THREE.MeshStandardMaterial ) {
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1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1975
			} else if ( material instanceof THREE.PointsMaterial ) {
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1976

M
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1977
				refreshUniformsPoints( m_uniforms, material );
M
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1978

1979 1980 1981 1982
			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

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1983 1984 1985 1986
			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

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1987 1988 1989 1990
			} else if ( material instanceof THREE.MeshPhysicalMaterial ) {

				refreshUniformsPhysical( m_uniforms, material );

1991
			} else if ( material instanceof THREE.MeshStandardMaterial ) {
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1992

1993
				refreshUniformsStandard( m_uniforms, material );
W
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1994

M
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1995 1996 1997 1998
			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.opacity.value = material.opacity;

1999 2000 2001 2002 2003 2004 2005 2006
				if ( material.displacementMap ) {

					m_uniforms.displacementMap.value = material.displacementMap;
					m_uniforms.displacementScale.value = material.displacementScale;
					m_uniforms.displacementBias.value = material.displacementBias;

				}

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2007 2008 2009 2010 2011 2012 2013 2014
			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

			// load common uniforms

2015
			loadUniformsGeneric( materialProperties.uniformsList );
M
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2016 2017 2018 2019 2020

		}

		loadUniformsMatrices( p_uniforms, object );

2021
		if ( p_uniforms.modelMatrix !== undefined ) {
M
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2022 2023

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
M
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2024

M
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2025 2026
		}

2027
		if ( materialProperties.hasDynamicUniforms === true ) {
A
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2028

2029
			updateDynamicUniforms( materialProperties.uniformsList, object, camera );
A
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2030 2031 2032

		}

M
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2033 2034
		return program;

M
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2035
	}
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2036

2037
	function updateDynamicUniforms ( uniforms, object, camera ) {
A
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2038 2039 2040 2041 2042 2043

		var dynamicUniforms = [];

		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
2044
			var onUpdateCallback = uniform.onUpdateCallback;
A
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2045

2046
			if ( onUpdateCallback !== undefined ) {
A
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2047

2048
				onUpdateCallback.bind( uniform )( object, camera );
A
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2049 2050 2051 2052 2053 2054 2055 2056 2057 2058
				dynamicUniforms.push( uniforms[ j ] );

			}

		}

		loadUniformsGeneric( dynamicUniforms );

	}

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2059 2060 2061 2062 2063 2064
	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

2065
		uniforms.diffuse.value = material.color;
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2066

2067
		if ( material.emissive ) {
M
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2068

2069
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
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2070 2071 2072

		}

2073 2074 2075
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
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2076

2077
		if ( material.aoMap ) {
2078

2079 2080
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
2081 2082 2083

		}

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2084
		// uv repeat and offset setting priorities
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2085 2086 2087 2088 2089
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2090
		// 6. emissive map
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2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2102 2103 2104 2105
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
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2106 2107 2108 2109 2110 2111 2112 2113
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2114 2115 2116 2117 2118 2119 2120 2121
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2122 2123 2124 2125
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2126 2127 2128 2129
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
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2130 2131 2132 2133
		}

		if ( uvScaleMap !== undefined ) {

M
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2134 2135 2136 2137 2138 2139
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) {

				uvScaleMap = uvScaleMap.texture;

			}

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2140 2141 2142 2143 2144 2145 2146 2147
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
2148
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
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2149

2150
		uniforms.reflectivity.value = material.reflectivity;
M
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2151 2152
		uniforms.refractionRatio.value = material.refractionRatio;

M
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2153
	}
M
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2154 2155 2156 2157 2158 2159

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
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2160
	}
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2161 2162 2163 2164 2165 2166 2167

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
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2168
	}
M
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2169

M
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2170
	function refreshUniformsPoints ( uniforms, material ) {
M
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2171

2172
		uniforms.diffuse.value = material.color;
M
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2173
		uniforms.opacity.value = material.opacity;
2174
		uniforms.size.value = material.size * _pixelRatio;
T
tschw 已提交
2175
		uniforms.scale.value = _canvas.clientHeight * 0.5;
M
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2176 2177 2178

		uniforms.map.value = material.map;

2179 2180 2181 2182 2183 2184 2185 2186 2187
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
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2188
	}
M
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2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
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2205
	}
M
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2206

2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223
	function refreshUniformsLambert ( uniforms, material ) {

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2224 2225
	function refreshUniformsPhong ( uniforms, material ) {

2226
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2227
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2228

2229 2230 2231 2232
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
2233

2234
		}
2235

2236
		if ( material.emissiveMap ) {
2237

2238
			uniforms.emissiveMap.value = material.emissiveMap;
2239

2240
		}
M
Mr.doob 已提交
2241

2242 2243 2244 2245
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
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2246

2247
		}
M
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2248

2249 2250 2251 2252 2253 2254
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
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2255

2256 2257 2258 2259 2260
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2261

2262
		}
2263 2264 2265

	}

2266
	function refreshUniformsStandard ( uniforms, material ) {
W
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2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

W
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2327 2328 2329 2330 2331 2332
	function refreshUniformsPhysical ( uniforms, material ) {

		refreshUniformsStandard( uniforms, material );

	}

2333 2334
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2335
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
2336

M
Mr.doob 已提交
2337
		uniforms.ambientLightColor.needsUpdate = value;
2338

B
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2339 2340 2341 2342
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2343

M
Mr.doob 已提交
2344
	}
2345

M
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2346 2347 2348 2349
	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

2350
		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
M
Mr.doob 已提交
2351 2352 2353

		if ( uniforms.normalMatrix ) {

2354
			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
M
Mr.doob 已提交
2355 2356 2357

		}

M
Mr.doob 已提交
2358
	}
M
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2359 2360 2361 2362 2363

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

G
gero3 已提交
2364
		if ( textureUnit >= capabilities.maxTextures ) {
M
Mr.doob 已提交
2365

G
gero3 已提交
2366
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
M
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2367 2368 2369 2370 2371 2372 2373

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
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2374
	}
M
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2375

2376
	function loadUniform( uniform, type, location, value ) {
M
Mr.doob 已提交
2377

M
Mr.doob 已提交
2378
		var texture, textureUnit;
M
Mr.doob 已提交
2379

2380
		if ( type === '1i' ) {
M
Mr.doob 已提交
2381

2382
			_gl.uniform1i( location, value );
M
Mr.doob 已提交
2383

2384
		} else if ( type === '1f' ) {
2385

2386 2387 2388
			_gl.uniform1f( location, value );

		} else if ( type === '2f' ) {
M
Mr.doob 已提交
2389

2390
			_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
M
Mr.doob 已提交
2391

2392
		} else if ( type === '3f' ) {
2393

2394
			_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
2395

2396
		} else if ( type === '4f' ) {
2397

2398
			_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
2399

2400
		} else if ( type === '1iv' ) {
2401

2402
			_gl.uniform1iv( location, value );
2403

2404
		} else if ( type === '3iv' ) {
2405

2406
			_gl.uniform3iv( location, value );
2407

2408
		} else if ( type === '1fv' ) {
2409

2410
			_gl.uniform1fv( location, value );
2411

2412
		} else if ( type === '2fv' ) {
2413

2414
			_gl.uniform2fv( location, value );
2415

2416
		} else if ( type === '3fv' ) {
2417

2418
			_gl.uniform3fv( location, value );
2419

2420
		} else if ( type === '4fv' ) {
2421

2422
			_gl.uniform4fv( location, value );
M
Mr.doob 已提交
2423

2424
		} else if ( type === 'Matrix2fv' ) {
M
Mr.doob 已提交
2425

2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436
			_gl.uniformMatrix2fv( location, false, value );

		} else if ( type === 'Matrix3fv' ) {

			_gl.uniformMatrix3fv( location, false, value );

		} else if ( type === 'Matrix4fv' ) {

			_gl.uniformMatrix4fv( location, false, value );

		//
M
Mr.doob 已提交
2437

2438
		} else if ( type === 'i' ) {
M
Mr.doob 已提交
2439

2440
			// console.warn( 'THREE.WebGLRenderer: Uniform "i" is now "1i".' );
2441
			_gl.uniform1i( location, value );
M
Mr.doob 已提交
2442

2443
		} else if ( type === 'f' ) {
M
Mr.doob 已提交
2444

2445
			// console.warn( 'THREE.WebGLRenderer: Uniform "f" is now "1f".' );
2446
			_gl.uniform1f( location, value );
M
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2447

2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467
		} else if ( type === 'iv1' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "iv1" is now "1iv".' );
			_gl.uniform1iv( location, value );

		} else if ( type === 'iv' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "iv" is now "3iv".' );
			_gl.uniform3iv( location, value );

		} else if ( type === 'fv1' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "fv1" is now "1fv".' );
			_gl.uniform1fv( location, value );

		} else if ( type === 'fv' ) {

			// console.warn( 'THREE.WebGLRenderer: Uniform "fv" is now "3fv".' );
			_gl.uniform3fv( location, value );

2468
		} else if ( type === 'v2' ) {
M
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2469

2470 2471
			// single THREE.Vector2
			_gl.uniform2f( location, value.x, value.y );
M
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2472

2473
		} else if ( type === 'v3' ) {
M
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2474

2475 2476
			// single THREE.Vector3
			_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
2477

2478
		} else if ( type === 'v4' ) {
M
Mr.doob 已提交
2479

2480 2481
			// single THREE.Vector4
			_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
2482

2483
		} else if ( type === 'c' ) {
M
Mr.doob 已提交
2484

2485 2486
			// single THREE.Color
			_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
2487

T
tschw 已提交
2488
		} else if ( type === 's' || type === 'sa' ) {
M
Mr.doob 已提交
2489

T
tschw 已提交
2490 2491 2492
			var properties = uniform.properties,
				identifiers = location.ids,
				nestedInfos = location.infos;
M
Mr.doob 已提交
2493

T
tschw 已提交
2494
			for ( var i = 0, n = identifiers.length; i !== n; ++ i ) {
2495

T
tschw 已提交
2496 2497 2498 2499 2500 2501
				var id = identifiers[ i ],
					isArray = typeof id === 'number',
					nestedUniform = isArray ? uniform : properties[ id ],
					nestedInfo = nestedInfos[ i ],
					nestedType = nestedInfo.infos !== undefined ? 's' : nestedUniform.type,
					nestedValue = value[ id ];
2502

T
tschw 已提交
2503
				loadUniform( nestedUniform, nestedType, nestedInfo, nestedValue );
2504

2505
			}
2506

2507
		} else if ( type === 'v2v' ) {
M
Mr.doob 已提交
2508

2509
			// array of THREE.Vector2
M
Mr.doob 已提交
2510

2511
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2512

2513
				uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
2514

2515
			}
M
Mr.doob 已提交
2516

2517
			for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
M
Mr.doob 已提交
2518

2519 2520
				uniform._array[ i2 + 0 ] = value[ i ].x;
				uniform._array[ i2 + 1 ] = value[ i ].y;
M
Mr.doob 已提交
2521

2522
			}
2523

2524
			_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
2525

2526
		} else if ( type === 'v3v' ) {
M
Mr.doob 已提交
2527

2528
			// array of THREE.Vector3
2529

2530
			if ( uniform._array === undefined ) {
2531

2532
				uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
2533

2534
			}
M
Mr.doob 已提交
2535

2536
			for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
M
Mr.doob 已提交
2537

2538 2539 2540
				uniform._array[ i3 + 0 ] = value[ i ].x;
				uniform._array[ i3 + 1 ] = value[ i ].y;
				uniform._array[ i3 + 2 ] = value[ i ].z;
M
Mr.doob 已提交
2541

2542
			}
M
Mr.doob 已提交
2543

2544
			_gl.uniform3fv( location, uniform._array );
M
Mr.doob 已提交
2545

2546
		} else if ( type === 'v4v' ) {
M
Mr.doob 已提交
2547

2548
			// array of THREE.Vector4
M
Mr.doob 已提交
2549

2550
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2551

2552
				uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
2553

2554
			}
R
Ryan Tsao 已提交
2555

2556
			for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
R
Ryan Tsao 已提交
2557

2558 2559 2560 2561
				uniform._array[ i4 + 0 ] = value[ i ].x;
				uniform._array[ i4 + 1 ] = value[ i ].y;
				uniform._array[ i4 + 2 ] = value[ i ].z;
				uniform._array[ i4 + 3 ] = value[ i ].w;
R
Ryan Tsao 已提交
2562

2563
			}
R
Ryan Tsao 已提交
2564

2565
			_gl.uniform4fv( location, uniform._array );
R
Ryan Tsao 已提交
2566

2567
		} else if ( type === 'm2' ) {
R
Ryan Tsao 已提交
2568

2569 2570
			// single THREE.Matrix2
			_gl.uniformMatrix2fv( location, false, value.elements );
R
Ryan Tsao 已提交
2571

2572
		} else if ( type === 'm3' ) {
R
Ryan Tsao 已提交
2573

2574 2575
			// single THREE.Matrix3
			_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
2576

2577
		} else if ( type === 'm3v' ) {
M
Mr.doob 已提交
2578

2579
			// array of THREE.Matrix3
M
Mr.doob 已提交
2580

2581
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2582

2583
				uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
2584

2585
			}
M
Mr.doob 已提交
2586

2587
			for ( var i = 0, il = value.length; i < il; i ++ ) {
2588

2589
				value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
2590

2591
			}
2592

2593
			_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
2594

2595
		} else if ( type === 'm4' ) {
M
Mr.doob 已提交
2596

2597 2598
			// single THREE.Matrix4
			_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
2599

2600
		} else if ( type === 'm4v' ) {
M
Mr.doob 已提交
2601

2602
			// array of THREE.Matrix4
M
Mr.doob 已提交
2603

2604
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2605

2606
				uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
2607

2608
			}
M
Mr.doob 已提交
2609

2610
			for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2611

2612
				value[ i ].flattenToArrayOffset( uniform._array, i * 16 );
M
Mr.doob 已提交
2613

2614
			}
M
Mr.doob 已提交
2615

2616
			_gl.uniformMatrix4fv( location, false, uniform._array );
M
Mr.doob 已提交
2617

2618
		} else if ( type === 't' ) {
M
Mr.doob 已提交
2619

2620
			// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
2621

2622 2623
			texture = value;
			textureUnit = getTextureUnit();
M
Mr.doob 已提交
2624

2625
			_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
2626

2627
			if ( ! texture ) return;
M
Mr.doob 已提交
2628

2629 2630
			if ( texture instanceof THREE.CubeTexture ||
				 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
M
Mr.doob 已提交
2631

2632
				// CompressedTexture can have Array in image :/
M
Mr.doob 已提交
2633

2634
				setCubeTexture( texture, textureUnit );
2635

2636
			} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
2637

2638
				setCubeTextureDynamic( texture.texture, textureUnit );
2639

2640
			} else if ( texture instanceof THREE.WebGLRenderTarget ) {
2641

2642
				_this.setTexture( texture.texture, textureUnit );
2643

2644
			} else {
M
Mr.doob 已提交
2645

2646
				_this.setTexture( texture, textureUnit );
M
Mr.doob 已提交
2647

2648
			}
M
Mr.doob 已提交
2649

2650
		} else if ( type === 'tv' ) {
2651

2652
			// array of THREE.Texture (2d or cube)
M
Mr.doob 已提交
2653

2654
			if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2655

2656
				uniform._array = [];
G
gero3 已提交
2657

2658
			}
M
Mr.doob 已提交
2659

2660
			for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2661

2662
				uniform._array[ i ] = getTextureUnit();
2663

2664
			}
M
Mr.doob 已提交
2665

2666
			_gl.uniform1iv( location, uniform._array );
M
Mr.doob 已提交
2667

2668
			for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
2669

2670 2671
				texture = uniform.value[ i ];
				textureUnit = uniform._array[ i ];
2672

2673
				if ( ! texture ) continue;
2674

2675
				if ( texture instanceof THREE.CubeTexture ||
2676
					 ( texture.image instanceof Array && texture.image.length === 6 ) ) {
2677

2678
					// CompressedTexture can have Array in image :/
2679

2680
					setCubeTexture( texture, textureUnit );
2681

2682
				} else if ( texture instanceof THREE.WebGLRenderTarget ) {
2683

2684
					_this.setTexture( texture.texture, textureUnit );
2685

2686
				} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
2687

2688
					setCubeTextureDynamic( texture.texture, textureUnit );
M
Mr.doob 已提交
2689

2690
				} else {
M
Mr.doob 已提交
2691

2692
					_this.setTexture( texture, textureUnit );
M
Mr.doob 已提交
2693

2694
				}
M
Mr.doob 已提交
2695

2696
			}
2697

2698
		} else {
2699

2700
			console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
2701

2702
		}
2703

2704
	}
2705

2706
	function loadUniformsGeneric( uniforms ) {
2707

2708
		for ( var i = 0, l = uniforms.length; i < l; i ++ ) {
2709

2710
			var uniform = uniforms[ i ][ 0 ];
2711

2712 2713
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
2714

2715 2716 2717
			var type = uniform.type;
			var location = uniforms[ i ][ 1 ];
			var value = uniform.value;
2718

2719
			loadUniform( uniform, type, location, value );
M
Mr.doob 已提交
2720 2721 2722

		}

M
Mr.doob 已提交
2723
	}
M
Mr.doob 已提交
2724

2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744
	function setupShadows ( lights ) {

		var lightShadowsLength = 0;

		for ( var i = 0, l = lights.length; i < l; i ++ ) {

			var light = lights[ i ];

			if ( light.castShadow ) {

				_lights.shadows[ lightShadowsLength ++ ] = light;

			}

		}

		_lights.shadows.length = lightShadowsLength;

	}

T
tschw 已提交
2745
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2746

B
brason 已提交
2747
		var l, ll, light,
M
Mr.doob 已提交
2748
		r = 0, g = 0, b = 0,
B
Ben Houston 已提交
2749
		color,
B
brason 已提交
2750
		intensity,
M
Mr.doob 已提交
2751 2752
		distance,

2753
		viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2754

M
Mr.doob 已提交
2755
		directionalLength = 0,
M
Mr.doob 已提交
2756 2757
		pointLength = 0,
		spotLength = 0,
2758
		hemiLength = 0;
M
Mr.doob 已提交
2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

2770 2771 2772
				r += color.r * intensity;
				g += color.g * intensity;
				b += color.b * intensity;
M
Mr.doob 已提交
2773 2774 2775

			} else if ( light instanceof THREE.DirectionalLight ) {

M
Mr.doob 已提交
2776
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2777

2778
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
M
Mr.doob 已提交
2779
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2780
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2781 2782 2783
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2784
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2785

2786
				if ( light.castShadow ) {
M
Mr.doob 已提交
2787

2788 2789 2790
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2791

2792 2793
				}

2794 2795
				_lights.directionalShadowMap[ directionalLength ] = light.shadow.map;
				_lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
2796
				_lights.directional[ directionalLength ++ ] = uniforms;
M
Mr.doob 已提交
2797

M
Mr.doob 已提交
2798
			} else if ( light instanceof THREE.SpotLight ) {
M
Mr.doob 已提交
2799

M
Mr.doob 已提交
2800
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2801 2802 2803

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2804

M
Mr.doob 已提交
2805 2806 2807 2808 2809 2810 2811 2812
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2813 2814
				uniforms.coneCos = Math.cos( light.angle );
				uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
M
Mr.doob 已提交
2815
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2816

2817
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2818

2819 2820
				if ( light.castShadow ) {

2821 2822 2823
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2824

2825 2826
				}

2827 2828
				_lights.spotShadowMap[ spotLength ] = light.shadow.map;
				_lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
M
Mr.doob 已提交
2829
				_lights.spot[ spotLength ++ ] = uniforms;
2830

M
Mr.doob 已提交
2831
			} else if ( light instanceof THREE.PointLight ) {
M
Mr.doob 已提交
2832

M
Mr.doob 已提交
2833
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2834

M
Mr.doob 已提交
2835 2836
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2837

M
Mr.doob 已提交
2838 2839
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
M
Mr.doob 已提交
2840 2841
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2842
				uniforms.shadow = light.castShadow;
2843

M
Mr.doob 已提交
2844
				if ( light.castShadow ) {
2845

2846 2847 2848 2849 2850
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;

				}
2851

2852
				_lights.pointShadowMap[ pointLength ] = light.shadow.map;
2853

2854 2855 2856
				if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) {

					_lights.pointShadowMatrix[ pointLength ] = new THREE.Matrix4();
2857

2858 2859
				}

2860 2861 2862 2863 2864
				// for point lights we set the shadow matrix to be a translation-only matrix
				// equal to inverse of the light's position
				_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
				_lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 );

M
Mr.doob 已提交
2865
				_lights.point[ pointLength ++ ] = uniforms;
2866

M
Mr.doob 已提交
2867 2868
			} else if ( light instanceof THREE.HemisphereLight ) {

M
Mr.doob 已提交
2869
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2870 2871 2872 2873

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2874

M
Mr.doob 已提交
2875 2876
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2877

M
Mr.doob 已提交
2878
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2879 2880 2881 2882 2883

			}

		}

M
Mr.doob 已提交
2884 2885 2886
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2887

M
Mr.doob 已提交
2888 2889
		_lights.directional.length = directionalLength;
		_lights.spot.length = spotLength;
2890
		_lights.point.length = pointLength;
M
Mr.doob 已提交
2891
		_lights.hemi.length = hemiLength;
2892

2893
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + _lights.shadows.length;
2894

M
Mr.doob 已提交
2895
	}
M
Mr.doob 已提交
2896

T
tschw 已提交
2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013

	function setupGlobalClippingPlanes( planes, camera ) {

		_clippingEnabled =
				_this.clippingPlanes.length !== 0 ||
				_this.localClippingEnabled ||
				// enable state of previous frame - the clipping code has to
				// run another frame in order to reset the state:
				_numGlobalClippingPlanes !== 0 ||
				_localClippingEnabled;

		_localClippingEnabled = _this.localClippingEnabled;

		_globalClippingState = setupClippingPlanes( planes, camera, 0 );
		_numGlobalClippingPlanes = planes !== null ? planes.length : 0;

	}

	function setupClippingPlanes( planes, camera, dstOffset, skipTransform ) {

		var nPlanes = planes !== null ? planes.length : 0,
			dstArray = null;

		if ( nPlanes !== 0 ) {

			dstArray = _clippingPlanesUniform.value;

			if ( skipTransform !== true || dstArray === null ) {

				var flatSize = dstOffset + nPlanes * 4,
					viewMatrix = camera.matrixWorldInverse,
					viewNormalMatrix = _matrix3.getNormalMatrix( viewMatrix );

				if ( dstArray === null || dstArray.length < flatSize ) {

					dstArray = new Float32Array( flatSize );

				}

				for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {

					var plane = _plane.copy( planes[ i ] ).
							applyMatrix4( viewMatrix, viewNormalMatrix );

					plane.normal.toArray( dstArray, i4 );
					dstArray[ i4 + 3 ] = plane.constant;

				}

			}

			_clippingPlanesUniform.value = dstArray;
			_clippingPlanesUniform.needsUpdate = true;

		}

		_numClippingPlanes = nPlanes;
		return dstArray;

	}

	function resetGlobalClippingState() {

		if ( _clippingPlanesUniform.value !== _globalClippingState ) {

			_clippingPlanesUniform.value = _globalClippingState;
			_clippingPlanesUniform.needsUpdate = _numGlobalClippingPlanes > 0;

		}

		_numClippingPlanes = _numGlobalClippingPlanes;

	}

	function setClippingState( planes, clipShadows, camera, cache, fromCache ) {

		if ( ! _localClippingEnabled ||
				planes === null || planes.length === 0 ||
				_clipRenderingShadows && ! clipShadows ) {
			// there's no local clipping

			if ( _clipRenderingShadows ) {
				// there's no global clipping

				setupClippingPlanes( null );

			} else {

				resetGlobalClippingState();
			}

		} else {

			var nGlobal = _clipRenderingShadows ? 0 : _numGlobalClippingPlanes,
				lGlobal = nGlobal * 4,

				dstArray = cache.clippingState || null;

			_clippingPlanesUniform.value = dstArray; // ensure unique state

			dstArray = setupClippingPlanes(
					planes, camera, lGlobal, fromCache );

			for ( var i = 0; i !== lGlobal; ++ i ) {

				dstArray[ i ] = _globalClippingState[ i ];

			}

			cache.clippingState = dstArray;
			_numClippingPlanes += nGlobal;

		}

	}


M
Mr.doob 已提交
3014 3015 3016 3017 3018 3019
	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

3020
			state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

3048
			state.enable( _gl.CULL_FACE );
M
Mr.doob 已提交
3049 3050 3051 3052 3053 3054 3055

		}

	};

	// Textures

M
Mr.doob 已提交
3056
	function setTextureParameters ( textureType, texture, isPowerOfTwoImage ) {
M
Mr.doob 已提交
3057

3058 3059
		var extension;

M
Mr.doob 已提交
3060
		if ( isPowerOfTwoImage ) {
M
Mr.doob 已提交
3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
3072 3073 3074

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
3075
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
3076

3077
			}
M
Mr.doob 已提交
3078 3079 3080 3081

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
3082 3083
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
3084
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
3085

3086
			}
M
Mr.doob 已提交
3087

M
Mr.doob 已提交
3088 3089
		}

3090 3091
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

3092
		if ( extension ) {
M
Mr.doob 已提交
3093

3094 3095
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
3096

3097
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
3098

3099
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
3100
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
3101 3102 3103 3104 3105

			}

		}

M
Mr.doob 已提交
3106
	}
M
Mr.doob 已提交
3107

3108
	function uploadTexture( textureProperties, texture, slot ) {
3109

3110
		if ( textureProperties.__webglInit === undefined ) {
3111

3112
			textureProperties.__webglInit = true;
3113 3114 3115

			texture.addEventListener( 'dispose', onTextureDispose );

3116
			textureProperties.__webglTexture = _gl.createTexture();
3117

3118
			_infoMemory.textures ++;
3119 3120

		}
M
Mr.doob 已提交
3121

B
Ben Adams 已提交
3122
		state.activeTexture( _gl.TEXTURE0 + slot );
3123
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
3124

H
Henri Astre 已提交
3125 3126 3127 3128
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

3129
		var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
3130

3131
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
M
Mr.doob 已提交
3132

3133
			image = makePowerOfTwo( image );
M
Mr.doob 已提交
3134 3135 3136

		}

M
Mr.doob 已提交
3137
		var isPowerOfTwoImage = isPowerOfTwo( image ),
H
Henri Astre 已提交
3138 3139
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
3140

M
Mr.doob 已提交
3141
		setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
M
Mr.doob 已提交
3142

H
Henri Astre 已提交
3143
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
3144

3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165
		if ( texture instanceof THREE.DepthTexture ) {

			// populate depth texture with dummy data

			var internalFormat = _gl.DEPTH_COMPONENT;

			if ( texture.type === THREE.FloatType ) {

				if ( !_isWebGL2 ) throw new Error('Float Depth Texture only supported in WebGL2.0');
				internalFormat = _gl.DEPTH_COMPONENT32F;

			} else if ( _isWebGL2 ) {

				// WebGL 2.0 requires signed internalformat for glTexImage2D
				internalFormat = _gl.DEPTH_COMPONENT16;

			}

			state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );

		} else if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
3166

H
Henri Astre 已提交
3167 3168 3169
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
3170

M
Mr.doob 已提交
3171
			if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
H
Henri Astre 已提交
3172 3173

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
3174

H
Henri Astre 已提交
3175
					mipmap = mipmaps[ i ];
3176
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3177

H
Henri Astre 已提交
3178
				}
M
Mr.doob 已提交
3179

H
Henri Astre 已提交
3180
				texture.generateMipmaps = false;
M
Mr.doob 已提交
3181

H
Henri Astre 已提交
3182
			} else {
M
Mr.doob 已提交
3183

3184
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
3185

H
Henri Astre 已提交
3186
			}
M
Mr.doob 已提交
3187

H
Henri Astre 已提交
3188
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
3189

H
Henri Astre 已提交
3190
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
3191

H
Henri Astre 已提交
3192
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
3193

3194
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
3195

3196
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
3197

3198
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3199

3200
					} else {
M
Mr.doob 已提交
3201

3202
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
3203

3204
					}
M
Mr.doob 已提交
3205

H
Henri Astre 已提交
3206
				} else {
M
Mr.doob 已提交
3207

3208
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3209

M
Mr.doob 已提交
3210 3211
				}

H
Henri Astre 已提交
3212 3213
			}

G
gero3 已提交
3214 3215 3216
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
3217 3218 3219 3220 3221

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

M
Mr.doob 已提交
3222
			if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
M
Mr.doob 已提交
3223

3224
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
3225 3226

					mipmap = mipmaps[ i ];
3227
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
3228 3229 3230

				}

H
Henri Astre 已提交
3231
				texture.generateMipmaps = false;
M
Mr.doob 已提交
3232

H
Henri Astre 已提交
3233
			} else {
M
Mr.doob 已提交
3234

3235
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
M
Mr.doob 已提交
3236

H
Henri Astre 已提交
3237
			}
M
Mr.doob 已提交
3238

H
Henri Astre 已提交
3239
		}
M
Mr.doob 已提交
3240

M
Mr.doob 已提交
3241
		if ( texture.generateMipmaps && isPowerOfTwoImage ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
3242

3243
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
3244

B
Ben Adams 已提交
3245
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3246

3247
	}
M
Mr.doob 已提交
3248

H
Henri Astre 已提交
3249
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
3250

3251 3252 3253
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3254

3255
			var image = texture.image;
M
Mr.doob 已提交
3256

3257 3258
			if ( image === undefined ) {

3259
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
3260 3261 3262 3263
				return;

			}

3264
			if ( image.complete === false ) {
M
Mr.doob 已提交
3265

3266
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
3267 3268 3269 3270
				return;

			}

3271
			uploadTexture( textureProperties, texture, slot );
3272

3273
			return;
M
Mr.doob 已提交
3274 3275 3276

		}

B
Ben Adams 已提交
3277
		state.activeTexture( _gl.TEXTURE0 + slot );
3278
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
3279

M
Mr.doob 已提交
3280 3281 3282 3283
	};

	function clampToMaxSize ( image, maxSize ) {

3284
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
3285

3286 3287
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
3288

3289
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
3290

3291 3292 3293
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
3294

3295 3296
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
3297

3298
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
3299

3300 3301 3302
			return canvas;

		}
M
Mr.doob 已提交
3303

3304
		return image;
M
Mr.doob 已提交
3305 3306 3307

	}

M
Mr.doob 已提交
3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

M
Mr.doob 已提交
3344 3345
	function setCubeTexture ( texture, slot ) {

3346
		var textureProperties = properties.get( texture );
3347

M
Mr.doob 已提交
3348 3349
		if ( texture.image.length === 6 ) {

3350
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3351

3352
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
3353

3354 3355
					texture.addEventListener( 'dispose', onTextureDispose );

3356
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
3357

3358
					_infoMemory.textures ++;
M
Mr.doob 已提交
3359 3360 3361

				}

B
Ben Adams 已提交
3362
				state.activeTexture( _gl.TEXTURE0 + slot );
3363
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3364 3365 3366

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
3367 3368
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
3369 3370 3371 3372 3373

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

3374
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
3375

G
gero3 已提交
3376
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
3377 3378 3379

					} else {

3380
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
3381 3382 3383 3384 3385 3386

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
3387
				isPowerOfTwoImage = isPowerOfTwo( image ),
M
Mr.doob 已提交
3388 3389 3390
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

M
Mr.doob 已提交
3391
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
M
Mr.doob 已提交
3392 3393 3394

				for ( var i = 0; i < 6; i ++ ) {

3395
					if ( ! isCompressed ) {
M
Mr.doob 已提交
3396

M
Mr.doob 已提交
3397
						if ( isDataTexture ) {
3398

3399
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
3400

M
Mr.doob 已提交
3401
						} else {
3402

3403
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
3404

M
Mr.doob 已提交
3405 3406
						}

3407
					} else {
3408

M
Mr.doob 已提交
3409 3410
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

3411
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
3412 3413

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
3414

3415
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
3416

3417
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
3418

3419
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3420

3421
								} else {
M
Mr.doob 已提交
3422

3423
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
3424

3425
								}
M
Mr.doob 已提交
3426

3427
							} else {
M
Mr.doob 已提交
3428

3429
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3430

3431
							}
M
Mr.doob 已提交
3432

3433
						}
M
Mr.doob 已提交
3434

M
Mr.doob 已提交
3435
					}
M
Mr.doob 已提交
3436

M
Mr.doob 已提交
3437 3438
				}

M
Mr.doob 已提交
3439
				if ( texture.generateMipmaps && isPowerOfTwoImage ) {
M
Mr.doob 已提交
3440 3441 3442 3443 3444

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

3445
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
3446

B
Ben Adams 已提交
3447
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3448 3449 3450

			} else {

B
Ben Adams 已提交
3451
				state.activeTexture( _gl.TEXTURE0 + slot );
3452
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3453 3454 3455 3456 3457

			}

		}

M
Mr.doob 已提交
3458
	}
M
Mr.doob 已提交
3459 3460 3461

	function setCubeTextureDynamic ( texture, slot ) {

B
Ben Adams 已提交
3462
		state.activeTexture( _gl.TEXTURE0 + slot );
3463
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
3464

M
Mr.doob 已提交
3465
	}
M
Mr.doob 已提交
3466 3467 3468

	// Render targets

3469 3470
	// Setup storage for target texture and bind it to correct framebuffer
	function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
M
Mr.doob 已提交
3471

3472 3473 3474
		var glFormat = paramThreeToGL( renderTarget.texture.format );
		var glType = paramThreeToGL( renderTarget.texture.type );
		state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3475
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3476 3477
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3478

M
Mr.doob 已提交
3479
	}
M
Mr.doob 已提交
3480

3481 3482
	// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
	function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

3498
			// FIXME: We don't support !depth !stencil
M
Mr.doob 已提交
3499 3500 3501 3502
			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

3503
		_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
M
Mr.doob 已提交
3504

M
Mr.doob 已提交
3505
	}
M
Mr.doob 已提交
3506

3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536
	// Setup resources for a Depth Texture for a FBO (needs an extension)
	function setupDepthTexture ( framebuffer, renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		if ( isCube ) throw new Error('Depth Texture with cube render targets is not supported!');

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );

		if ( !( renderTarget.depthTexture instanceof THREE.DepthTexture ) ) {

			throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');

		}

		// upload an empty depth texture with framebuffer size
		if ( !properties.get( renderTarget.depthTexture ).__webglTexture ||
				renderTarget.depthTexture.image.width !== renderTarget.width ||
				renderTarget.depthTexture.image.height !== renderTarget.height ) {
			renderTarget.depthTexture.image.width = renderTarget.width;
			renderTarget.depthTexture.image.height = renderTarget.height;
			renderTarget.depthTexture.needsUpdate = true;
		}

		_this.setTexture( renderTarget.depthTexture, 0 );

		var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );

	}

3537
	// Setup GL resources for a non-texture depth buffer
M
Marius Kintel 已提交
3538
	function setupDepthRenderbuffer( renderTarget ) {
M
Mr.doob 已提交
3539

3540
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3541 3542

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
M
Mr.doob 已提交
3543

3544
		if ( renderTarget.depthTexture ) {
M
Mr.doob 已提交
3545

3546
			if ( isCube ) throw new Error('target.depthTexture not supported in Cube render targets');
M
Mr.doob 已提交
3547

3548 3549 3550
			setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );

		} else {
M
Mr.doob 已提交
3551

3552
			if ( isCube ) {
M
Mr.doob 已提交
3553

3554
				renderTargetProperties.__webglDepthbuffer = [];
B
Ben Adams 已提交
3555

3556 3557 3558 3559 3560
				for ( var i = 0; i < 6; i ++ ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
					renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
					setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3561

3562 3563 3564 3565 3566 3567 3568 3569 3570
				}

			} else {

				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
				renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
				setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );

			}
M
Mr.doob 已提交
3571

3572
		}
M
Mr.doob 已提交
3573

M
Marius Kintel 已提交
3574
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3575

M
Mr.doob 已提交
3576
	}
M
Mr.doob 已提交
3577

3578
	// Set up GL resources for the render target
M
Marius Kintel 已提交
3579
	function setupRenderTarget( renderTarget ) {
M
Mr.doob 已提交
3580

3581 3582
		var renderTargetProperties = properties.get( renderTarget );
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3583

3584
		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
M
Mr.doob 已提交
3585

3586
		textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3587

3588
		_infoMemory.textures ++;
M
Mr.doob 已提交
3589

3590 3591
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
M
Mr.doob 已提交
3592

3593
		// Setup framebuffer
M
Mr.doob 已提交
3594

3595
		if ( isCube ) {
M
Mr.doob 已提交
3596

3597
			renderTargetProperties.__webglFramebuffer = [];
M
Mr.doob 已提交
3598

3599
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3600

3601
				renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
M
Mr.doob 已提交
3602

3603
			}
M
Mr.doob 已提交
3604

3605
		} else {
M
Mr.doob 已提交
3606

3607
			renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3608

3609
		}
M
Mr.doob 已提交
3610

3611
		// Setup color buffer
M
Mr.doob 已提交
3612

3613
		if ( isCube ) {
M
Mr.doob 已提交
3614

3615 3616
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3617

3618
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3619

3620
				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
M
Mr.doob 已提交
3621 3622 3623

			}

3624 3625
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3626

3627
		} else {
M
Mr.doob 已提交
3628

3629 3630 3631
			state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3632

3633 3634
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
			state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3635

3636
		}
M
Mr.doob 已提交
3637

3638
		// Setup depth and stencil buffers
3639

3640
		if ( renderTarget.depthBuffer ) {
M
Mr.doob 已提交
3641

M
Marius Kintel 已提交
3642
			setupDepthRenderbuffer( renderTarget );
M
Mr.doob 已提交
3643

3644
		}
M
Mr.doob 已提交
3645

3646
	}
M
Mr.doob 已提交
3647

3648 3649 3650 3651 3652 3653
	this.getCurrentRenderTarget = function() {

		return _currentRenderTarget;

	}

3654
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
3655

3656 3657
		_currentRenderTarget = renderTarget;

3658
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3659

M
Marius Kintel 已提交
3660
			setupRenderTarget( renderTarget );
M
Mr.doob 已提交
3661 3662 3663

		}

3664
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
3665
		var framebuffer;
M
Mr.doob 已提交
3666 3667 3668

		if ( renderTarget ) {

3669
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3670

M
Mr.doob 已提交
3671 3672
			if ( isCube ) {

3673
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3674 3675 3676

			} else {

3677
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3678 3679 3680

			}

3681 3682
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
3683

3684
			_currentViewport.copy( renderTarget.viewport );
M
Mr.doob 已提交
3685 3686 3687 3688 3689

		} else {

			framebuffer = null;

3690
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
3691
			_currentScissorTest = _scissorTest;
3692

3693
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
M
Mr.doob 已提交
3694 3695 3696

		}

M
Mr.doob 已提交
3697
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
3698 3699 3700 3701 3702 3703

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

3704 3705
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
3706

3707
		state.viewport( _currentViewport );
3708

M
Mr.doob 已提交
3709 3710 3711
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
3712
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
3713 3714 3715

		}

M
Mr.doob 已提交
3716 3717
	};

M
Mr.doob 已提交
3718
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3719

M
Mr.doob 已提交
3720
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3721

3722
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3723
			return;
3724

G
gero3 已提交
3725
		}
3726

M
Mr.doob 已提交
3727
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3728

M
Mr.doob 已提交
3729
		if ( framebuffer ) {
3730

G
gero3 已提交
3731
			var restore = false;
3732

M
Mr.doob 已提交
3733
			if ( framebuffer !== _currentFramebuffer ) {
3734

M
Mr.doob 已提交
3735
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3736

G
gero3 已提交
3737
				restore = true;
3738

G
gero3 已提交
3739
			}
3740

M
Mr.doob 已提交
3741
			try {
3742

M
Mr.doob 已提交
3743
				var texture = renderTarget.texture;
3744

M
Mr.doob 已提交
3745 3746
				if ( texture.format !== THREE.RGBAFormat
					&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3747

M
Mr.doob 已提交
3748 3749
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3750

M
Mr.doob 已提交
3751
				}
3752

M
Mr.doob 已提交
3753 3754 3755 3756
				if ( texture.type !== THREE.UnsignedByteType
					&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
					&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
					&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3757

M
Mr.doob 已提交
3758 3759
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3760

M
Mr.doob 已提交
3761
				}
3762

M
Mr.doob 已提交
3763
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3764

M
Mr.doob 已提交
3765
					_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
3766

M
Mr.doob 已提交
3767
				} else {
M
Mr.doob 已提交
3768

M
Mr.doob 已提交
3769 3770 3771
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3772

M
Mr.doob 已提交
3773
			} finally {
M
Mr.doob 已提交
3774

M
Mr.doob 已提交
3775 3776 3777
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
3778

M
Mr.doob 已提交
3779 3780 3781
				}

			}
M
Mr.doob 已提交
3782 3783 3784

		}

M
Mr.doob 已提交
3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795
	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

M
Mr.doob 已提交
3796
	}
M
Mr.doob 已提交
3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
3810
	}
M
Mr.doob 已提交
3811 3812 3813 3814 3815

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

3816 3817
		var extension;

M
Mr.doob 已提交
3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

3842 3843 3844 3845 3846 3847 3848 3849
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

M
Mr.doob 已提交
3850 3851 3852 3853 3854
		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
3855
		if ( p === THREE.DepthFormat ) return _gl.DEPTH_COMPONENT;
M
Mr.doob 已提交
3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

3874
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
3875

3876 3877 3878 3879 3880 3881
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
Mr.doob 已提交
3882 3883 3884

		}

3885 3886 3887
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
3888

3889 3890 3891 3892
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
Pierre Lepers 已提交
3893 3894 3895

		}

3896 3897 3898 3899 3900 3901 3902 3903
		extension = extensions.get( 'WEBGL_compressed_texture_etc1' );

		if ( extension !== null ) {

			if ( p === THREE.RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL;

		}

3904 3905 3906
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
3907

3908 3909
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
3910 3911 3912

		}

M
Mr.doob 已提交
3913 3914
		return 0;

M
Mr.doob 已提交
3915
	}
M
Mr.doob 已提交
3916 3917

};