WebGLRenderer.js 82.6 KB
Newer Older
M
Mr.doob 已提交
1 2 3 4 5 6 7 8 9
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

10
	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
M
Mr.doob 已提交
11 12 13 14

	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
15
	_context = parameters.context !== undefined ? parameters.context : null,
M
Mr.doob 已提交
16

M
Mr.doob 已提交
17 18
	_width = _canvas.width,
	_height = _canvas.height,
19

20 21
	pixelRatio = 1,

22
	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
23
	_depth = parameters.depth !== undefined ? parameters.depth : true,
M
Mr.doob 已提交
24
	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
25 26
	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
M
Mr.doob 已提交
27 28
	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,

29 30
	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
M
Mr.doob 已提交
31

M
Mr.doob 已提交
32
	var lights = [];
M
Mr.doob 已提交
33

O
OpenShift guest 已提交
34
	var opaqueObjects = [];
M
Mr.doob 已提交
35
	var opaqueObjectsLastIndex = - 1;
36
	var transparentObjects = [];
M
Mr.doob 已提交
37
	var transparentObjectsLastIndex = - 1;
38

39 40
	var morphInfluences = new Float32Array( 8 );

41

M
Mr.doob 已提交
42 43 44
	var sprites = [];
	var lensFlares = [];

M
Mr.doob 已提交
45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

63
	this.gammaFactor = 2.0;	// for backwards compatibility
M
Mr.doob 已提交
64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82
	this.gammaInput = false;
	this.gammaOutput = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
83
	_currentRenderTarget = null,
M
Mr.doob 已提交
84
	_currentFramebuffer = null,
85
	_currentMaterialId = - 1,
86
	_currentGeometryProgram = '',
M
Mr.doob 已提交
87 88 89 90
	_currentCamera = null,

	_usedTextureUnits = 0,

91 92
	_viewport = new THREE.Rectangle( 0, 0, _canvas.width, _canvas.height ),

M
Mr.doob 已提交
93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109
	_currentWidth = 0,
	_currentHeight = 0,

	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_lights = {

110 111
		hash: '',

M
Mr.doob 已提交
112
		ambient: [ 0, 0, 0 ],
M
Mr.doob 已提交
113 114 115
		directional: [],
		point: [],
		spot: [],
116 117
		hemi: [],

118
		shadows: [],
119
		shadowsPointLight: 0
M
Mr.doob 已提交
120

121 122
	},

M
Mr.doob 已提交
123 124
	// info

125
	_infoMemory = {
126 127

		geometries: 0,
T
tschw 已提交
128
		textures: 0
129 130 131

	},

132
	_infoRender = {
133 134 135 136 137 138

		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

M
Mr.doob 已提交
139 140
	};

M
Mr.doob 已提交
141
	this.info = {
142

M
Mr.doob 已提交
143 144
		render: _infoRender,
		memory: _infoMemory,
145
		programs: null
M
Mr.doob 已提交
146 147

	};
148

149

M
Mr.doob 已提交
150 151 152 153
	// initialize

	var _gl;

M
Mr.doob 已提交
154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

G
gero3 已提交
169
			if ( _canvas.getContext( 'webgl' ) !== null ) {
170 171 172 173 174 175 176 177

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
M
Mr.doob 已提交
178 179 180

		}

D
dubejf 已提交
181
		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
182

M
Mr.doob 已提交
183 184
	} catch ( error ) {

185
		console.error( 'THREE.WebGLRenderer: ' + error );
M
Mr.doob 已提交
186 187 188

	}

189 190
	var extensions = new THREE.WebGLExtensions( _gl );

191 192
	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
193 194
	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
195
	extensions.get( 'OES_standard_derivatives' );
B
Ben Adams 已提交
196
	extensions.get( 'ANGLE_instanced_arrays' );
197

198 199
	if ( extensions.get( 'OES_element_index_uint' ) ) {

200
		THREE.BufferGeometry.MaxIndex = 4294967296;
201 202 203

	}

M
Mr.doob 已提交
204
	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
M
Mr.doob 已提交
205

206 207 208
	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
G
gero3 已提交
209
	var programCache = new THREE.WebGLPrograms( this, capabilities );
M
Mr.doob 已提交
210
	var lightCache = new THREE.WebGLLights();
211

212 213
	this.info.programs = programCache.programs;

214 215
	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
216

M
Mr.doob 已提交
217 218
	//

219 220 221 222 223 224
	function getTargetPixelRatio() {

		return _currentRenderTarget === null ? pixelRatio : 1;

	}

225
	function glClearColor( r, g, b, a ) {
226 227 228

		if ( _premultipliedAlpha === true ) {

229
			r *= a; g *= a; b *= a;
230 231 232

		}

233 234
		_gl.clearColor( r, g, b, a );

235
	}
236

237
	function setDefaultGLState() {
M
Mr.doob 已提交
238

M
Mr.doob 已提交
239
		state.init();
M
Mr.doob 已提交
240

241
		_gl.viewport( _viewport.x, _viewport.y, _viewport.width, _viewport.height );
M
Mr.doob 已提交
242

243
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
244

245
	}
246

247
	function resetGLState() {
248 249 250 251

		_currentProgram = null;
		_currentCamera = null;

252
		_currentGeometryProgram = '';
253 254
		_currentMaterialId = - 1;

M
Mr.doob 已提交
255 256
		state.reset();

257
	}
M
Mr.doob 已提交
258 259 260 261

	setDefaultGLState();

	this.context = _gl;
M
Mr.doob 已提交
262
	this.capabilities = capabilities;
263
	this.extensions = extensions;
264
	this.properties = properties;
M
Mr.doob 已提交
265
	this.state = state;
M
Mr.doob 已提交
266

M
Mr.doob 已提交
267 268
	// shadow map

M
Mr.doob 已提交
269
	var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects );
M
Mr.doob 已提交
270

271
	this.shadowMap = shadowMap;
M
Mr.doob 已提交
272

M
Mr.doob 已提交
273

M
Mr.doob 已提交
274 275 276 277 278
	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

M
Mr.doob 已提交
279 280 281 282 283 284 285 286
	// API

	this.getContext = function () {

		return _gl;

	};

287 288 289 290 291 292
	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

293 294 295 296 297 298
	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

299
	this.getMaxAnisotropy = ( function () {
M
Mr.doob 已提交
300

301
		var value;
M
Mr.doob 已提交
302

303
		return function getMaxAnisotropy() {
304

M
Mr.doob 已提交
305
			if ( value !== undefined ) return value;
306

M
Mr.doob 已提交
307
			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
308

M
Mr.doob 已提交
309
			if ( extension !== null ) {
310

M
Mr.doob 已提交
311
				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
312

M
Mr.doob 已提交
313 314 315 316 317
			} else {

				value = 0;

			}
318 319 320

			return value;

M
Mr.doob 已提交
321
		};
322 323

	} )();
M
Mr.doob 已提交
324 325 326

	this.getPrecision = function () {

G
gero3 已提交
327
		return capabilities.precision;
M
Mr.doob 已提交
328 329 330

	};

331 332 333 334 335 336 337 338
	this.getPixelRatio = function () {

		return pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

339
		if ( value !== undefined ) pixelRatio = value;
340 341 342

	};

343 344 345 346 347 348 349 350 351
	this.getSize = function () {

		return {
			width: _width,
			height: _height
		};

	};

352
	this.setSize = function ( width, height, updateStyle ) {
M
Mr.doob 已提交
353

354 355 356
		_width = width;
		_height = height;

357 358
		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;
359

360
		if ( updateStyle !== false ) {
361

G
gero3 已提交
362 363
			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
364

G
gero3 已提交
365
		}
M
Mr.doob 已提交
366

367
		this.setViewport( 0, 0, width, height );
M
Mr.doob 已提交
368 369 370 371 372

	};

	this.setViewport = function ( x, y, width, height ) {

373
		if ( _currentRenderTarget === null ) {
M
Mr.doob 已提交
374

375 376 377 378 379
			x *= pixelRatio;
			y *= pixelRatio;

			width *= pixelRatio;
			height *= pixelRatio;
M
Mr.doob 已提交
380

381
			_viewport.set( x, y, width, height );
382 383 384 385

		}

		_gl.viewport( x, y, width, height );
M
Mr.doob 已提交
386 387 388

	};

389
	this.setScissor = function ( x, y, width, height ) {
M
Mr.doob 已提交
390

391
		if ( _currentRenderTarget === null ) {
M
Mr.doob 已提交
392

393 394
			x *= pixelRatio;
			y *= pixelRatio;
M
Mr.doob 已提交
395

396 397
			width *= pixelRatio;
			height *= pixelRatio;
M
Mr.doob 已提交
398

399
		}
M
Mr.doob 已提交
400

401
		_gl.scissor( x, y, width, height );
M
Mr.doob 已提交
402 403 404

	};

405
	this.enableScissorTest = function ( boolean ) {
M
Mr.doob 已提交
406

M
Mr.doob 已提交
407
		state.setScissorTest( boolean );
M
Mr.doob 已提交
408 409 410 411 412

	};

	// Clearing

M
Mr.doob 已提交
413
	this.getClearColor = function () {
M
Mr.doob 已提交
414

M
Mr.doob 已提交
415
		return _clearColor;
M
Mr.doob 已提交
416 417 418

	};

M
Mr.doob 已提交
419
	this.setClearColor = function ( color, alpha ) {
M
Mr.doob 已提交
420

M
Mr.doob 已提交
421
		_clearColor.set( color );
422

M
Mr.doob 已提交
423
		_clearAlpha = alpha !== undefined ? alpha : 1;
M
Mr.doob 已提交
424

425
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
426 427 428

	};

M
Mr.doob 已提交
429
	this.getClearAlpha = function () {
M
Mr.doob 已提交
430

M
Mr.doob 已提交
431
		return _clearAlpha;
M
Mr.doob 已提交
432 433 434

	};

M
Mr.doob 已提交
435
	this.setClearAlpha = function ( alpha ) {
M
Mr.doob 已提交
436

M
Mr.doob 已提交
437
		_clearAlpha = alpha;
M
Mr.doob 已提交
438

439
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
440 441 442 443 444 445 446 447 448 449 450 451

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469

	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
M
Mr.doob 已提交
470 471 472 473 474 475 476 477 478 479

	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

M
Mr.doob 已提交
480 481
	// Reset

482
	this.resetGLState = resetGLState;
M
Mr.doob 已提交
483

D
dubejf 已提交
484 485 486 487 488 489
	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

M
Mr.doob 已提交
490
	// Events
M
Mr.doob 已提交
491

D
dubejf 已提交
492 493 494 495 496 497 498 499 500
	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

M
Mr.doob 已提交
501
	}
D
dubejf 已提交
502

503
	function onTextureDispose( event ) {
M
Mr.doob 已提交
504 505 506 507 508 509 510

		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

511
		_infoMemory.textures --;
M
Mr.doob 已提交
512 513


514
	}
M
Mr.doob 已提交
515

516
	function onRenderTargetDispose( event ) {
M
Mr.doob 已提交
517 518 519 520 521 522 523

		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

524
		_infoMemory.textures --;
M
Mr.doob 已提交
525

526
	}
M
Mr.doob 已提交
527

528
	function onMaterialDispose( event ) {
M
Mr.doob 已提交
529 530 531 532 533 534 535

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

536
	}
M
Mr.doob 已提交
537 538 539

	// Buffer deallocation

540
	function deallocateTexture( texture ) {
M
Mr.doob 已提交
541

542
		var textureProperties = properties.get( texture );
M
Mr.doob 已提交
543

544
		if ( texture.image && textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
545 546 547

			// cube texture

548
			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
549

550 551 552 553
		} else {

			// 2D texture

554
			if ( textureProperties.__webglInit === undefined ) return;
555

556
			_gl.deleteTexture( textureProperties.__webglTexture );
557

M
Mr.doob 已提交
558 559
		}

560
		// remove all webgl properties
561
		properties.delete( texture );
562

563
	}
M
Mr.doob 已提交
564

565
	function deallocateRenderTarget( renderTarget ) {
M
Mr.doob 已提交
566

567
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
568
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
569

M
Mr.doob 已提交
570
		if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return;
M
Mr.doob 已提交
571

M
Mr.doob 已提交
572
		_gl.deleteTexture( textureProperties.__webglTexture );
M
Mr.doob 已提交
573

M
Mr.doob 已提交
574 575 576 577
		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

578
				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
579
				_gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
M
Mr.doob 已提交
580 581 582 583 584

			}

		} else {

585
			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
586
			_gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
M
Mr.doob 已提交
587 588 589

		}

M
Mr.doob 已提交
590
		properties.delete( renderTarget.texture );
D
Daosheng Mu 已提交
591
		properties.delete( renderTarget );
M
Mr.doob 已提交
592

593
	}
M
Mr.doob 已提交
594

595
	function deallocateMaterial( material ) {
M
Mr.doob 已提交
596

597 598 599 600
		releaseMaterialProgramReference( material );

		properties.delete( material );

601
	}
602 603


604
	function releaseMaterialProgramReference( material ) {
605

606
		var programInfo = properties.get( material ).program;
M
Mr.doob 已提交
607 608 609

		material.program = undefined;

610
		if ( programInfo !== undefined ) {
M
Mr.doob 已提交
611

612
			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
613

M
Mr.doob 已提交
614 615
		}

616
	}
M
Mr.doob 已提交
617 618 619 620 621

	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

622
		state.initAttributes();
623

624
		var buffers = properties.get( object );
625

626 627 628 629
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
630

631
		var attributes = program.getAttributes();
632

M
Mr.doob 已提交
633 634
		if ( object.hasPositions ) {

635
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
636
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
637

638 639
			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
640 641 642 643 644

		}

		if ( object.hasNormals ) {

645
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
646

647
			if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.shading === THREE.FlatShading ) {
M
Mr.doob 已提交
648

649
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
650

651
					var array = object.normalArray;
M
Mr.doob 已提交
652

653 654 655
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
656

657 658 659
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
660

661 662 663
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
664

665 666 667
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
668 669 670 671 672 673

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
674

675
			state.enableAttribute( attributes.normal );
676

677
			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
678 679 680 681 682

		}

		if ( object.hasUvs && material.map ) {

683
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
684
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
685

686
			state.enableAttribute( attributes.uv );
687

688
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
689 690 691 692 693

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

694
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
695
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
696

697
			state.enableAttribute( attributes.color );
698

699
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
700 701 702

		}

703
		state.disableUnusedAttributes();
704

M
Mr.doob 已提交
705 706 707 708 709 710
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

711
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
712

M
Mr.doob 已提交
713 714
		setMaterial( material );

715
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
716

M
Mr.doob 已提交
717 718
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
M
Mr.doob 已提交
719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

742
			activeInfluences.sort( absNumericalSort );
M
Mr.doob 已提交
743 744 745 746 747 748 749

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

750 751
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
752 753 754 755 756 757 758
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

759
					var index = influence[ 1 ];
M
Mr.doob 已提交
760

761 762
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
763 764 765

				} else {

766 767
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784

				}

			}

			var uniforms = program.getUniforms();

			if ( uniforms.morphTargetInfluences !== null ) {

				_gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );

			}

			updateBuffers = true;

		}

M
Mr.doob 已提交
785 786
		//

787
		var index = geometry.index;
788 789
		var position = geometry.attributes.position;

790 791
		if ( material.wireframe === true ) {

792
			index = objects.getWireframeAttribute( geometry );
793 794 795

		}

796 797
		var renderer;

798
		if ( index !== null ) {
799

800 801
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
802

803
		} else {
804

805
			renderer = bufferRenderer;
806

807
		}
M
Mr.doob 已提交
808

809
		if ( updateBuffers ) {
M
Mr.doob 已提交
810

811
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
812

813
			if ( index !== null ) {
814

815
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
816 817 818

			}

819
		}
820

M
Mr.doob 已提交
821
		//
822

M
Mr.doob 已提交
823 824
		var dataStart = 0;
		var dataCount = Infinity;
825

M
Mr.doob 已提交
826
		if ( index !== null ) {
827

M
Mr.doob 已提交
828
			dataCount = index.count;
829

M
Mr.doob 已提交
830
		} else if ( position !== undefined ) {
831

M
Mr.doob 已提交
832
			dataCount = position.count;
833

M
Mr.doob 已提交
834
		}
835

M
Mr.doob 已提交
836 837
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
838

M
Mr.doob 已提交
839 840
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
841

M
Mr.doob 已提交
842 843 844 845 846 847
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
848

849
		if ( object instanceof THREE.Mesh ) {
850

851
			if ( material.wireframe === true ) {
852

853
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
854
				renderer.setMode( _gl.LINES );
855

856
			} else {
M
Mr.doob 已提交
857 858

				switch ( object.drawMode ) {
859

B
Ben Adams 已提交
860 861 862 863 864 865 866 867 868 869 870 871 872
					case THREE.TrianglesDrawMode:
						renderer.setMode( _gl.TRIANGLES );
						break;

					case THREE.TriangleStripDrawMode:
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

					case THREE.TriangleFanDrawMode:
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
873

874
			}
875

876

877
		} else if ( object instanceof THREE.Line ) {
878

879
			var lineWidth = material.linewidth;
880

881
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
882

883
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
884

885
			if ( object instanceof THREE.LineSegments ) {
886

887
				renderer.setMode( _gl.LINES );
888

889
			} else {
890

891
				renderer.setMode( _gl.LINE_STRIP );
892 893

			}
M
Mr.doob 已提交
894

895
		} else if ( object instanceof THREE.Points ) {
896 897

			renderer.setMode( _gl.POINTS );
898 899

		}
900

901 902 903 904 905 906
		if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) {

			renderer.renderInstances( geometry, drawStart, drawCount );

		} else {

M
Mr.doob 已提交
907
			renderer.render( drawStart, drawCount );
908

M
Mr.doob 已提交
909 910 911 912
		}

	};

913
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
914

M
Mr.doob 已提交
915
		var extension;
B
Ben Adams 已提交
916

M
Mr.doob 已提交
917
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
Ben Adams 已提交
918

M
Mr.doob 已提交
919
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
920

M
Mr.doob 已提交
921
			if ( extension === null ) {
B
Ben Adams 已提交
922

923
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
924
				return;
B
Ben Adams 已提交
925

M
Mr.doob 已提交
926 927 928
			}

		}
B
Ben Adams 已提交
929

930 931
		if ( startIndex === undefined ) startIndex = 0;

932 933
		state.initAttributes();

934
		var geometryAttributes = geometry.attributes;
935

936
		var programAttributes = program.getAttributes();
937

938
		var materialDefaultAttributeValues = material.defaultAttributeValues;
939

940
		for ( var name in programAttributes ) {
941

942
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
943

M
Mr.doob 已提交
944
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
945

946
				var geometryAttribute = geometryAttributes[ name ];
947

M
Mr.doob 已提交
948
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
949

950
					var size = geometryAttribute.itemSize;
G
gero3 已提交
951
					var buffer = objects.getAttributeBuffer( geometryAttribute );
952

B
Ben Adams 已提交
953
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
954

M
Mr.doob 已提交
955 956 957 958 959
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
960

M
Mr.doob 已提交
961
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
962

M
Mr.doob 已提交
963
							if ( geometry.maxInstancedCount === undefined ) {
964

D
dubejf 已提交
965
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
966

M
Mr.doob 已提交
967
							}
B
Ben Adams 已提交
968

M
Mr.doob 已提交
969
						} else {
B
Ben Adams 已提交
970

M
Mr.doob 已提交
971
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
972

M
Mr.doob 已提交
973
						}
B
Ben Adams 已提交
974

M
Mr.doob 已提交
975 976
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
977

M
Mr.doob 已提交
978
					} else {
B
Ben Adams 已提交
979

M
Mr.doob 已提交
980
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
981

M
Mr.doob 已提交
982
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
983

M
Mr.doob 已提交
984
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
985

D
dubejf 已提交
986
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
987

M
Mr.doob 已提交
988
							}
B
Ben Adams 已提交
989

M
Mr.doob 已提交
990 991 992 993
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
994
						}
B
Ben Adams 已提交
995

M
Mr.doob 已提交
996 997 998
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32

B
Ben Adams 已提交
999
					}
M
Mr.doob 已提交
1000

1001 1002
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
1003
					var value = materialDefaultAttributeValues[ name ];
1004

1005
					if ( value !== undefined ) {
M
Mr.doob 已提交
1006

1007
						switch ( value.length ) {
M
Mr.doob 已提交
1008

1009 1010 1011
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1012

1013 1014 1015
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1016

1017 1018 1019
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1020

1021 1022
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1023 1024

						}
M
Mr.doob 已提交
1025 1026 1027 1028 1029 1030 1031 1032

					}

				}

			}

		}
1033

1034
		state.disableUnusedAttributes();
1035

M
Mr.doob 已提交
1036 1037
	}

M
Mr.doob 已提交
1038 1039
	// Sorting

1040
	function absNumericalSort( a, b ) {
1041

1042
		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
1043 1044 1045

	}

M
Mr.doob 已提交
1046 1047
	function painterSortStable ( a, b ) {

U
unconed 已提交
1048
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1049

U
unconed 已提交
1050
			return a.object.renderOrder - b.object.renderOrder;
1051

M
Mr.doob 已提交
1052
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1053

M
Mr.doob 已提交
1054
			return a.material.id - b.material.id;
1055 1056

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1057

M
Mr.doob 已提交
1058
			return a.z - b.z;
M
Mr.doob 已提交
1059 1060 1061

		} else {

1062
			return a.id - b.id;
M
Mr.doob 已提交
1063 1064 1065

		}

1066
	}
M
Mr.doob 已提交
1067

1068 1069
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1070
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1071

U
unconed 已提交
1072
			return a.object.renderOrder - b.object.renderOrder;
1073 1074

		} if ( a.z !== b.z ) {
1075

M
Mr.doob 已提交
1076
			return b.z - a.z;
1077 1078 1079 1080 1081 1082 1083

		} else {

			return a.id - b.id;

		}

1084
	}
1085

M
Mr.doob 已提交
1086 1087 1088 1089 1090 1091
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1092
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1093 1094 1095 1096
			return;

		}

M
Mr.doob 已提交
1097
		var fog = scene.fog;
M
Mr.doob 已提交
1098 1099 1100

		// reset caching for this frame

1101
		_currentGeometryProgram = '';
1102
		_currentMaterialId = - 1;
1103
		_currentCamera = null;
M
Mr.doob 已提交
1104 1105 1106

		// update scene graph

1107
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1108 1109 1110

		// update camera matrices and frustum

1111
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1112 1113 1114 1115 1116 1117

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1118
		lights.length = 0;
1119

M
Mr.doob 已提交
1120 1121
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1122

M
Mr.doob 已提交
1123 1124 1125
		sprites.length = 0;
		lensFlares.length = 0;

1126
		projectObject( scene, camera );
M
Mr.doob 已提交
1127

1128 1129 1130
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1131
		if ( _this.sortObjects === true ) {
1132 1133 1134

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1135

1136 1137
		}

1138 1139
		setupLights( lights, camera );

M
Mr.doob 已提交
1140
		//
M
Mr.doob 已提交
1141

M
Mr.doob 已提交
1142
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1143 1144 1145

		//

1146 1147 1148 1149
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1150

1151 1152 1153 1154 1155 1156
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1157 1158 1159 1160 1161 1162 1163 1164
		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1165
		//
M
Mr.doob 已提交
1166 1167 1168

		if ( scene.overrideMaterial ) {

1169
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1170

1171 1172
			renderObjects( opaqueObjects, camera, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, fog, overrideMaterial );
1173

M
Mr.doob 已提交
1174 1175 1176 1177
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1178
			state.setBlending( THREE.NoBlending );
1179
			renderObjects( opaqueObjects, camera, fog );
M
Mr.doob 已提交
1180 1181 1182

			// transparent pass (back-to-front order)

1183
			renderObjects( transparentObjects, camera, fog );
M
Mr.doob 已提交
1184 1185 1186 1187 1188

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1189 1190
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
1191 1192 1193

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1194 1195 1196
		if ( renderTarget ) {

			var texture = renderTarget.texture;
M
Mr.doob 已提交
1197

M
Mr.doob 已提交
1198 1199 1200 1201 1202
			if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
					texture.minFilter !== THREE.NearestFilter &&
					texture.minFilter !== THREE.LinearFilter ) {

				updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1203 1204

			}
M
Mr.doob 已提交
1205 1206 1207 1208 1209

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

M
Mr.doob 已提交
1210 1211
		state.setDepthTest( true );
		state.setDepthWrite( true );
1212
		state.setColorWrite( true );
M
Mr.doob 已提交
1213 1214 1215 1216

		// _gl.finish();

	};
M
Mr.doob 已提交
1217

M
Mr.doob 已提交
1218 1219
	function pushRenderItem( object, geometry, material, z, group ) {

1220
		var array, index;
M
Mr.doob 已提交
1221

1222
		// allocate the next position in the appropriate array
M
Mr.doob 已提交
1223 1224 1225

		if ( material.transparent ) {

1226 1227
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
Mr.doob 已提交
1228 1229 1230

		} else {

1231 1232 1233 1234 1235
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1236 1237
		// recycle existing render item or grow the array

1238 1239 1240 1241 1242 1243 1244 1245 1246 1247
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
Mr.doob 已提交
1248 1249 1250

		} else {

1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
Mr.doob 已提交
1262 1263 1264 1265 1266

		}

	}

1267
	function projectObject( object, camera ) {
M
Mr.doob 已提交
1268

M
Mr.doob 已提交
1269
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1270

1271
		if ( object.layers.test( camera.layers ) ) {
M
Mr.doob 已提交
1272

1273
			if ( object instanceof THREE.Light ) {
M
Mr.doob 已提交
1274

1275
				lights.push( object );
M
Mr.doob 已提交
1276

1277
			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
1278

1279 1280 1281 1282 1283
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {

					sprites.push( object );

				}
M
Mr.doob 已提交
1284

1285
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
1286

1287
				lensFlares.push( object );
M
Mr.doob 已提交
1288

1289
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1290

1291
				if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1292

1293 1294
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1295

1296
				}
1297

1298
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1299

1300
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
Mr.doob 已提交
1301

1302
				if ( object instanceof THREE.SkinnedMesh ) {
M
Mr.doob 已提交
1303

1304
					object.skeleton.update();
1305

1306
				}
1307

1308
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
1309

1310
					var material = object.material;
1311

1312
					if ( material.visible === true ) {
M
Mr.doob 已提交
1313

1314
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1315

1316 1317 1318 1319
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
Mr.doob 已提交
1320

1321
						var geometry = objects.update( object );
M
Mr.doob 已提交
1322

S
SUNAG 已提交
1323
						if ( material instanceof THREE.MultiMaterial ) {
1324

1325 1326
							var groups = geometry.groups;
							var materials = material.materials;
1327

1328
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1329

1330 1331
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1332

1333
								if ( groupMaterial.visible === true ) {
1334

1335 1336 1337
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1338

M
Mr.doob 已提交
1339
							}
M
Mr.doob 已提交
1340

1341
						} else {
M
Mr.doob 已提交
1342

1343
							pushRenderItem( object, geometry, material, _vector3.z, null );
1344

1345
						}
O
OpenShift guest 已提交
1346

1347
					}
M
Mr.doob 已提交
1348

1349
				}
M
Mr.doob 已提交
1350

1351
			}
M
Mr.doob 已提交
1352

M
Mr.doob 已提交
1353
		}
M
Mr.doob 已提交
1354

M
Mr.doob 已提交
1355
		var children = object.children;
M
Mr.doob 已提交
1356

M
Mr.doob 已提交
1357 1358
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1359
			projectObject( children[ i ], camera );
M
Mr.doob 已提交
1360

1361
		}
1362

1363
	}
M
Mr.doob 已提交
1364

1365
	function renderObjects( renderList, camera, fog, overrideMaterial ) {
M
Mr.doob 已提交
1366

M
Mr.doob 已提交
1367
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1368

1369
			var renderItem = renderList[ i ];
M
Mr.doob 已提交
1370

1371
			var object = renderItem.object;
M
Mr.doob 已提交
1372 1373 1374
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1375

1376 1377
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
Mr.doob 已提交
1378

M
Mr.doob 已提交
1379
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1380

M
Mr.doob 已提交
1381
				setMaterial( material );
M
Mr.doob 已提交
1382

1383
				var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
1384

M
Mr.doob 已提交
1385
				_currentGeometryProgram = '';
M
Mr.doob 已提交
1386

M
Mr.doob 已提交
1387
				object.render( function ( object ) {
M
Mr.doob 已提交
1388

M
Mr.doob 已提交
1389
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1390

M
Mr.doob 已提交
1391
				} );
1392

M
Mr.doob 已提交
1393
			} else {
M
Mr.doob 已提交
1394

1395
				_this.renderBufferDirect( camera, fog, geometry, material, object, group );
M
Mr.doob 已提交
1396

M
Mr.doob 已提交
1397
			}
M
Mr.doob 已提交
1398

1399
		}
M
Mr.doob 已提交
1400

1401
	}
G
gero3 已提交
1402

1403
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1404

1405
		var materialProperties = properties.get( material );
G
gero3 已提交
1406

1407
		var parameters = programCache.getParameters( material, _lights, fog, object );
G
gero3 已提交
1408
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1409

1410
		var program = materialProperties.program;
T
tschw 已提交
1411
		var programChange = true;
1412

1413
		if ( program === undefined ) {
B
Ben Adams 已提交
1414

M
Mr.doob 已提交
1415 1416
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1417

1418
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1419

M
Mr.doob 已提交
1420
			// changed glsl or parameters
1421
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1422

G
gero3 已提交
1423
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1424

T
tschw 已提交
1425
			// same glsl and uniform list
T
tschw 已提交
1426 1427
			return;

T
tschw 已提交
1428
		} else {
B
Ben Adams 已提交
1429

T
tschw 已提交
1430 1431
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1432 1433 1434

		}

1435
		if ( programChange ) {
B
Ben Adams 已提交
1436

1437
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1438

1439
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1440

1441 1442 1443 1444 1445 1446
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1447

1448
			} else {
B
Ben Adams 已提交
1449

1450 1451 1452 1453 1454 1455
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1456

1457
			}
G
gero3 已提交
1458

1459
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1460

1461
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1462

1463 1464
			materialProperties.program = program;
			material.program = program;
1465 1466 1467

		}

1468
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1469 1470 1471 1472 1473

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1474
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1475

M
Mr.doob 已提交
1476
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1490
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1491

M
Mr.doob 已提交
1492
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1493 1494 1495 1496 1497 1498 1499 1500 1501

					material.numSupportedMorphNormals ++;

				}

			}

		}

1502
		materialProperties.uniformsList = [];
M
Mr.doob 已提交
1503

1504 1505
		var uniforms = materialProperties.__webglShader.uniforms,
			uniformLocations = materialProperties.program.getUniforms();
M
Mr.doob 已提交
1506

1507
		for ( var u in uniforms ) {
M
Mr.doob 已提交
1508

1509
			var location = uniformLocations[ u ];
1510 1511

			if ( location ) {
G
gero3 已提交
1512

1513
				materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
G
gero3 已提交
1514

1515
			}
M
Mr.doob 已提交
1516 1517 1518

		}

1519 1520
		if ( material instanceof THREE.MeshPhongMaterial ||
				material instanceof THREE.MeshLambertMaterial ||
1521
				material instanceof THREE.MeshStandardMaterial ||
1522 1523
				material.lights ) {

1524 1525
			// store the light setup it was created for

1526 1527
			materialProperties.lightsHash = _lights.hash;

1528 1529 1530 1531 1532 1533 1534 1535 1536 1537
			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.pointLights.value = _lights.point;
			uniforms.spotLights.value = _lights.spot;
			uniforms.hemisphereLights.value = _lights.hemi;

		}

A
arose 已提交
1538 1539 1540 1541 1542 1543 1544 1545
		// detect dynamic uniforms

		materialProperties.hasDynamicUniforms = false;

		for ( var j = 0, jl = materialProperties.uniformsList.length; j < jl; j ++ ) {

			var uniform = materialProperties.uniformsList[ j ][ 0 ];

1546
			if ( uniform.dynamic === true ) {
A
arose 已提交
1547 1548 1549 1550 1551 1552 1553 1554

				materialProperties.hasDynamicUniforms = true;
				break;

			}

		}

M
Mr.doob 已提交
1555
	}
M
Mr.doob 已提交
1556

1557 1558
	function setMaterial( material ) {

M
Mr.doob 已提交
1559 1560
		setMaterialFaces( material );

1561 1562
		if ( material.transparent === true ) {

M
Mr.doob 已提交
1563
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
1564

1565 1566 1567 1568
		} else {

			state.setBlending( THREE.NoBlending );

1569 1570
		}

B
Ben Adams 已提交
1571
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1572 1573
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1574
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1575
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1576 1577 1578

	}

M
Mr.doob 已提交
1579 1580
	function setMaterialFaces( material ) {

1581
		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
1582 1583 1584 1585
		state.setFlipSided( material.side === THREE.BackSide );

	}

1586
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1587 1588 1589

		_usedTextureUnits = 0;

1590
		var materialProperties = properties.get( material );
1591

1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605
		if ( materialProperties.program === undefined ) {

			material.needsUpdate = true;

		}

		if ( materialProperties.lightsHash !== undefined &&
			materialProperties.lightsHash !== _lights.hash ) {

			material.needsUpdate = true;

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1606

1607
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1608 1609 1610 1611
			material.needsUpdate = false;

		}

1612
		var refreshProgram = false;
M
Mr.doob 已提交
1613
		var refreshMaterial = false;
1614
		var refreshLights = false;
M
Mr.doob 已提交
1615

1616
		var program = materialProperties.program,
1617
			p_uniforms = program.getUniforms(),
1618
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1619

1620
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1621

1622 1623
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1624

1625
			refreshProgram = true;
M
Mr.doob 已提交
1626
			refreshMaterial = true;
1627
			refreshLights = true;
M
Mr.doob 已提交
1628 1629 1630 1631 1632 1633

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1634

M
Mr.doob 已提交
1635 1636 1637 1638
			refreshMaterial = true;

		}

1639
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1640 1641 1642

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

G
gero3 已提交
1643
			if ( capabilities.logarithmicDepthBuffer ) {
1644

1645
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1646 1647 1648 1649

			}


1650 1651 1652 1653 1654 1655 1656 1657 1658
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1659
				refreshLights = true;		// remains set until update done
1660 1661

			}
M
Mr.doob 已提交
1662

1663 1664 1665 1666 1667
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
1668
				 material instanceof THREE.MeshStandardMaterial ||
1669 1670
				 material.envMap ) {

1671
				if ( p_uniforms.cameraPosition !== undefined ) {
1672 1673 1674 1675 1676 1677 1678 1679 1680 1681

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1682
				 material instanceof THREE.MeshBasicMaterial ||
1683
				 material instanceof THREE.MeshStandardMaterial ||
1684 1685 1686
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

1687
				if ( p_uniforms.viewMatrix !== undefined ) {
1688 1689

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
M
Mr.doob 已提交
1690

1691 1692 1693 1694
				}

			}

M
Mr.doob 已提交
1695 1696 1697 1698 1699 1700 1701 1702
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

1703
			if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
1704 1705 1706 1707 1708

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

1709
			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
1710 1711 1712 1713 1714

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

1715
			if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
1716

1717
				if ( p_uniforms.boneTexture !== undefined ) {
M
Mr.doob 已提交
1718 1719 1720 1721

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
1722
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
1723 1724 1725

				}

1726
				if ( p_uniforms.boneTextureWidth !== undefined ) {
1727

1728
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
1729 1730 1731

				}

1732
				if ( p_uniforms.boneTextureHeight !== undefined ) {
1733

1734
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
1735 1736 1737

				}

1738
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
1739

1740
				if ( p_uniforms.boneGlobalMatrices !== undefined ) {
M
Mr.doob 已提交
1741

1742
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753

				}

			}

		}

		if ( refreshMaterial ) {

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1754
				 material instanceof THREE.MeshStandardMaterial ||
M
Mr.doob 已提交
1755 1756
				 material.lights ) {

1757
				// the current material requires lighting info
M
Mr.doob 已提交
1758

T
tschw 已提交
1759 1760 1761 1762 1763 1764
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1765

T
tschw 已提交
1766
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1767

T
tschw 已提交
1768
			}
G
gero3 已提交
1769

T
tschw 已提交
1770
			// refresh uniforms common to several materials
G
gero3 已提交
1771

T
tschw 已提交
1772
			if ( fog && material.fog ) {
G
gero3 已提交
1773

T
tschw 已提交
1774
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1775 1776 1777 1778 1779

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
W
WestLangley 已提交
1780
				 material instanceof THREE.MeshPhongMaterial ||
1781
				 material instanceof THREE.MeshStandardMaterial ) {
M
Mr.doob 已提交
1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1798
			} else if ( material instanceof THREE.PointsMaterial ) {
M
Mr.doob 已提交
1799

M
Mr.doob 已提交
1800
				refreshUniformsPoints( m_uniforms, material );
M
Mr.doob 已提交
1801 1802 1803 1804 1805

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

1806
			} else if ( material instanceof THREE.MeshStandardMaterial ) {
W
WestLangley 已提交
1807

1808
				refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1809

M
Mr.doob 已提交
1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821
			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

M
Mr.doob 已提交
1822
			if ( shadowMap.enabled ) {
M
Mr.doob 已提交
1823

1824 1825
				if ( object.receiveShadow && ! material._shadowPass ) {

1826
					refreshUniformsShadow( m_uniforms, camera );
1827 1828

				}
M
Mr.doob 已提交
1829 1830 1831 1832 1833

			}

			// load common uniforms

1834
			loadUniformsGeneric( materialProperties.uniformsList );
M
Mr.doob 已提交
1835 1836 1837 1838 1839

		}

		loadUniformsMatrices( p_uniforms, object );

1840
		if ( p_uniforms.modelMatrix !== undefined ) {
M
Mr.doob 已提交
1841 1842

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
M
Mr.doob 已提交
1843

M
Mr.doob 已提交
1844 1845
		}

1846
		if ( materialProperties.hasDynamicUniforms === true ) {
A
arose 已提交
1847

1848
			updateDynamicUniforms( materialProperties.uniformsList, object, camera );
A
arose 已提交
1849 1850 1851

		}

M
Mr.doob 已提交
1852 1853
		return program;

M
Mr.doob 已提交
1854
	}
M
Mr.doob 已提交
1855

1856
	function updateDynamicUniforms ( uniforms, object, camera ) {
A
arose 已提交
1857 1858 1859 1860 1861 1862

		var dynamicUniforms = [];

		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
1863
			var onUpdateCallback = uniform.onUpdateCallback;
A
arose 已提交
1864

1865
			if ( onUpdateCallback !== undefined ) {
A
arose 已提交
1866

1867
				onUpdateCallback.bind( uniform )( object, camera );
A
arose 已提交
1868 1869 1870 1871 1872 1873 1874 1875 1876 1877
				dynamicUniforms.push( uniforms[ j ] );

			}

		}

		loadUniformsGeneric( dynamicUniforms );

	}

M
Mr.doob 已提交
1878 1879 1880 1881 1882 1883
	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

1884
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1885

1886
		if ( material.emissive ) {
M
Mr.doob 已提交
1887

1888
			uniforms.emissive.value = material.emissive;
M
Mr.doob 已提交
1889 1890 1891

		}

1892 1893 1894
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1895

1896
		if ( material.aoMap ) {
1897

1898 1899
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1900 1901 1902

		}

M
Mr.doob 已提交
1903
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
1904 1905 1906 1907 1908
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
1909
		// 6. emissive map
M
Mr.doob 已提交
1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

1921 1922 1923 1924
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
1925 1926 1927 1928 1929 1930 1931 1932
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

1933 1934 1935 1936 1937 1938 1939 1940
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

1941 1942 1943 1944
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

1945 1946 1947 1948
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
1949 1950 1951 1952
		}

		if ( uvScaleMap !== undefined ) {

M
Mr.doob 已提交
1953 1954 1955 1956 1957 1958
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) {

				uvScaleMap = uvScaleMap.texture;

			}

M
Mr.doob 已提交
1959 1960 1961 1962 1963 1964 1965 1966
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
1967
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
1968

1969
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
1970 1971
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
1972
	}
M
Mr.doob 已提交
1973 1974 1975 1976 1977 1978

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
1979
	}
M
Mr.doob 已提交
1980 1981 1982 1983 1984 1985 1986

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
1987
	}
M
Mr.doob 已提交
1988

M
Mr.doob 已提交
1989
	function refreshUniformsPoints ( uniforms, material ) {
M
Mr.doob 已提交
1990

1991
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1992
		uniforms.opacity.value = material.opacity;
1993
		uniforms.size.value = material.size;
M
Mr.doob 已提交
1994 1995 1996 1997
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

1998 1999 2000 2001 2002 2003 2004 2005 2006
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
2007
	}
M
Mr.doob 已提交
2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2024
	}
M
Mr.doob 已提交
2025 2026 2027

	function refreshUniformsPhong ( uniforms, material ) {

2028
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2029
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2030

2031 2032 2033 2034
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
2035

2036
		}
2037

2038
		if ( material.emissiveMap ) {
2039

2040
			uniforms.emissiveMap.value = material.emissiveMap;
2041

2042
		}
M
Mr.doob 已提交
2043

2044 2045 2046 2047
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
2048

2049
		}
M
Mr.doob 已提交
2050

2051 2052 2053 2054 2055 2056
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
2057

2058 2059 2060 2061 2062
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2063

2064
		}
2065 2066 2067

	}

2068
	function refreshUniformsStandard ( uniforms, material ) {
W
WestLangley 已提交
2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

2129 2130
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2131
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
2132

M
Mr.doob 已提交
2133
		uniforms.ambientLightColor.needsUpdate = value;
2134

B
Ben Houston 已提交
2135 2136 2137 2138
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2139

M
Mr.doob 已提交
2140
	}
2141

2142
	function refreshUniformsShadow ( uniforms, camera ) {
M
Mr.doob 已提交
2143 2144 2145

		if ( uniforms.shadowMatrix ) {

2146
			var shadows = _lights.shadows;
M
Mr.doob 已提交
2147

2148
			for ( var i = 0, l = shadows.length; i < l; i ++ ) {
M
Mr.doob 已提交
2149

2150
				var light = shadows[ i ];
2151
				var shadow = light.shadow;
M
Mr.doob 已提交
2152

2153
				if ( light instanceof THREE.PointLight ) {
M
Mr.doob 已提交
2154

2155 2156 2157 2158
					// for point lights we set the shadow matrix to be a translation-only matrix
					// equal to inverse of the light's position
					_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
					shadow.matrix.identity().setPosition( _vector3 );
M
Mr.doob 已提交
2159

2160 2161
					// for point lights we set the sign of the shadowDarkness uniform to be negative
					uniforms.shadowDarkness.value[ i ] = - shadow.darkness;
M
Mr.doob 已提交
2162

2163
				} else {
M
Mr.doob 已提交
2164

2165
					uniforms.shadowDarkness.value[ i ] = shadow.darkness;
M
Mr.doob 已提交
2166 2167 2168

				}

2169 2170 2171 2172 2173
				uniforms.shadowBias.value[ i ] = shadow.bias;
				uniforms.shadowMap.value[ i ] = shadow.map;
				uniforms.shadowMapSize.value[ i ] = shadow.mapSize;
				uniforms.shadowMatrix.value[ i ] = shadow.matrix;

M
Mr.doob 已提交
2174 2175 2176 2177
			}

		}

M
Mr.doob 已提交
2178
	}
M
Mr.doob 已提交
2179 2180 2181 2182 2183

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

2184
		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
M
Mr.doob 已提交
2185 2186 2187

		if ( uniforms.normalMatrix ) {

2188
			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
M
Mr.doob 已提交
2189 2190 2191

		}

M
Mr.doob 已提交
2192
	}
M
Mr.doob 已提交
2193 2194 2195 2196 2197

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

G
gero3 已提交
2198
		if ( textureUnit >= capabilities.maxTextures ) {
M
Mr.doob 已提交
2199

G
gero3 已提交
2200
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
M
Mr.doob 已提交
2201 2202 2203 2204 2205 2206 2207

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
2208
	}
M
Mr.doob 已提交
2209

2210
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
2211

M
Mr.doob 已提交
2212
		var texture, textureUnit;
M
Mr.doob 已提交
2213

M
Mr.doob 已提交
2214 2215 2216
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
2217

2218 2219
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
2220

M
Mr.doob 已提交
2221 2222
			var type = uniform.type;
			var value = uniform.value;
2223
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
2224

2225
			switch ( type ) {
M
Mr.doob 已提交
2226

2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

2271 2272 2273 2274
				case 'Matrix2fv':
					_gl.uniformMatrix2fv( location, false, value );
					break;

2275 2276 2277 2278 2279 2280 2281 2282 2283 2284
				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
2285
				case 'i':
M
Mr.doob 已提交
2286

2287 2288
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
2289

2290
					break;
M
Mr.doob 已提交
2291

2292
				case 'f':
M
Mr.doob 已提交
2293

2294 2295
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
2296

2297
					break;
M
Mr.doob 已提交
2298

2299
				case 'v2':
M
Mr.doob 已提交
2300

2301 2302
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
2303

2304
					break;
M
Mr.doob 已提交
2305

2306
				case 'v3':
M
Mr.doob 已提交
2307

2308 2309
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
2310

2311
					break;
M
Mr.doob 已提交
2312

M
Mr.doob 已提交
2313
				case 'v4':
M
Mr.doob 已提交
2314

2315 2316
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
2317

2318
					break;
M
Mr.doob 已提交
2319

2320
				case 'c':
M
Mr.doob 已提交
2321

2322 2323
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
2324

2325
					break;
M
Mr.doob 已提交
2326

2327
				/*
2328 2329 2330
				case 's':

					// TODO: Optimize this.
B
Ben Houston 已提交
2331
					for( var propertyName in uniform.properties ) {
M
Mr.doob 已提交
2332

B
Ben Houston 已提交
2333 2334 2335
						var property = uniform.properties[ propertyName ];
						var locationProperty =  location[ propertyName ];
						var valueProperty = value[ propertyName ];
M
Mr.doob 已提交
2336

2337
						switch( property.type ) {
2338 2339 2340
							case 'i':
								_gl.uniform1i( locationProperty, valueProperty );
								break;
2341
							case 'f':
B
Ben Houston 已提交
2342
								_gl.uniform1f( locationProperty, valueProperty );
2343 2344
								break;
							case 'v2':
B
Ben Houston 已提交
2345
								_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
2346 2347
								break;
							case 'v3':
B
Ben Houston 已提交
2348
								_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
2349 2350
								break;
							case 'v4':
B
Ben Houston 已提交
2351
								_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
2352 2353
								break;
							case 'c':
B
Ben Houston 已提交
2354
								_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
2355 2356
								break;
						};
2357 2358 2359 2360

					}

					break;
2361
				*/
2362

2363
				case 'sa':
2364

2365
					// TODO: Optimize this.
M
Mr.doob 已提交
2366
					for ( var i = 0; i < value.length; i ++ ) {
2367

M
Mr.doob 已提交
2368
						for ( var propertyName in uniform.properties ) {
M
Mr.doob 已提交
2369

B
Ben Houston 已提交
2370 2371
							var property = uniform.properties[ propertyName ];
							var locationProperty =  location[ i ][ propertyName ];
2372
							var valueProperty = value[ i ][ propertyName ];
M
Mr.doob 已提交
2373

2374
							switch ( property.type ) {
2375 2376 2377
								case 'i':
									_gl.uniform1i( locationProperty, valueProperty );
									break;
2378
								case 'f':
B
Ben Houston 已提交
2379
									_gl.uniform1f( locationProperty, valueProperty );
2380 2381
									break;
								case 'v2':
B
Ben Houston 已提交
2382
									_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
2383 2384
									break;
								case 'v3':
B
Ben Houston 已提交
2385
									_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
2386 2387
									break;
								case 'v4':
B
Ben Houston 已提交
2388
									_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
2389 2390
									break;
								case 'c':
B
Ben Houston 已提交
2391
									_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
2392
									break;
M
Mr.doob 已提交
2393
							}
2394

2395
						}
2396 2397

					}
M
Mr.doob 已提交
2398

2399 2400
					break;

2401
				case 'iv1':
M
Mr.doob 已提交
2402

2403 2404
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
2405

2406
					break;
M
Mr.doob 已提交
2407

2408
				case 'iv':
M
Mr.doob 已提交
2409

2410 2411
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
2412

2413
					break;
M
Mr.doob 已提交
2414

2415
				case 'fv1':
M
Mr.doob 已提交
2416

2417 2418
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
2419

2420
					break;
M
Mr.doob 已提交
2421

2422
				case 'fv':
M
Mr.doob 已提交
2423

2424 2425
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
2426

2427
					break;
M
Mr.doob 已提交
2428

2429
				case 'v2v':
M
Mr.doob 已提交
2430

2431
					// array of THREE.Vector2
M
Mr.doob 已提交
2432

2433
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2434

2435
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
2436

2437
					}
M
Mr.doob 已提交
2438

M
Mr.doob 已提交
2439
					for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
M
Mr.doob 已提交
2440

M
Mr.doob 已提交
2441 2442
						uniform._array[ i2 + 0 ] = value[ i ].x;
						uniform._array[ i2 + 1 ] = value[ i ].y;
M
Mr.doob 已提交
2443

2444
					}
M
Mr.doob 已提交
2445

2446
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
2447

2448
					break;
M
Mr.doob 已提交
2449

2450
				case 'v3v':
M
Mr.doob 已提交
2451

2452
					// array of THREE.Vector3
M
Mr.doob 已提交
2453

2454
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2455

2456
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
2457

2458
					}
M
Mr.doob 已提交
2459

M
Mr.doob 已提交
2460
					for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
R
Ryan Tsao 已提交
2461

M
Mr.doob 已提交
2462 2463 2464
						uniform._array[ i3 + 0 ] = value[ i ].x;
						uniform._array[ i3 + 1 ] = value[ i ].y;
						uniform._array[ i3 + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
2465

2466
					}
R
Ryan Tsao 已提交
2467

2468
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
2469

2470
					break;
R
Ryan Tsao 已提交
2471

2472
				case 'v4v':
R
Ryan Tsao 已提交
2473

2474
					// array of THREE.Vector4
R
Ryan Tsao 已提交
2475

2476
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
2477

2478
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
2479

2480
					}
M
Mr.doob 已提交
2481

M
Mr.doob 已提交
2482
					for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
M
Mr.doob 已提交
2483

M
Mr.doob 已提交
2484 2485 2486 2487
						uniform._array[ i4 + 0 ] = value[ i ].x;
						uniform._array[ i4 + 1 ] = value[ i ].y;
						uniform._array[ i4 + 2 ] = value[ i ].z;
						uniform._array[ i4 + 3 ] = value[ i ].w;
M
Mr.doob 已提交
2488

2489
					}
M
Mr.doob 已提交
2490

2491
					_gl.uniform4fv( location, uniform._array );
M
Mr.doob 已提交
2492

2493
					break;
M
Mr.doob 已提交
2494

2495 2496 2497 2498 2499 2500 2501
				case 'm2':

					// single THREE.Matrix2
					_gl.uniformMatrix2fv( location, false, value.elements );

					break;

2502
				case 'm3':
M
Mr.doob 已提交
2503

2504 2505
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
2506

2507
					break;
M
Mr.doob 已提交
2508

2509
				case 'm3v':
M
Mr.doob 已提交
2510

2511
					// array of THREE.Matrix3
M
Mr.doob 已提交
2512

2513
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2514

2515
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
2516

2517
					}
M
Mr.doob 已提交
2518

2519
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2520

2521
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
2522

2523
					}
M
Mr.doob 已提交
2524

2525
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
2526

2527
					break;
M
Mr.doob 已提交
2528

2529
				case 'm4':
M
Mr.doob 已提交
2530

2531 2532
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
2533

2534
					break;
M
Mr.doob 已提交
2535

2536
				case 'm4v':
M
Mr.doob 已提交
2537

2538
					// array of THREE.Matrix4
M
Mr.doob 已提交
2539

2540
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2541

2542
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
2543

2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
2555

2556
				case 't':
M
Mr.doob 已提交
2557

2558
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
2559

2560 2561 2562 2563
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
2564

2565
					if ( ! texture ) continue;
M
Mr.doob 已提交
2566

2567
					if ( texture instanceof THREE.CubeTexture ||
G
gero3 已提交
2568 2569 2570
						 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {

						// CompressedTexture can have Array in image :/
M
Mr.doob 已提交
2571

2572
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
2573

2574 2575
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

M
Mr.doob 已提交
2576 2577 2578 2579 2580
						setCubeTextureDynamic( texture.texture, textureUnit );

					} else if ( texture instanceof THREE.WebGLRenderTarget ) {

						_this.setTexture( texture.texture, textureUnit );
2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

M
Mr.doob 已提交
2592
					// array of THREE.Texture (2d or cube)
2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

M
Mr.doob 已提交
2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634
						if ( texture instanceof THREE.CubeTexture ||
							 ( texture.image instanceof Array && texture.image.length === 6 ) ) {

							// CompressedTexture can have Array in image :/

							setCubeTexture( texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTarget ) {

							_this.setTexture( texture.texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

							setCubeTextureDynamic( texture.texture, textureUnit );

						} else {

							_this.setTexture( texture, textureUnit );

						}
2635 2636 2637 2638 2639 2640

					}

					break;

				default:
2641

2642
					console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
2643

M
Mr.doob 已提交
2644 2645 2646 2647
			}

		}

M
Mr.doob 已提交
2648
	}
M
Mr.doob 已提交
2649

T
tschw 已提交
2650
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2651

B
brason 已提交
2652
		var l, ll, light,
M
Mr.doob 已提交
2653
		r = 0, g = 0, b = 0,
B
Ben Houston 已提交
2654
		color,
B
brason 已提交
2655
		intensity,
M
Mr.doob 已提交
2656 2657
		distance,

2658
		viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2659

M
Mr.doob 已提交
2660
		directionalLength = 0,
M
Mr.doob 已提交
2661 2662
		pointLength = 0,
		spotLength = 0,
2663 2664 2665
		hemiLength = 0,

		shadowsLength = 0;
M
Mr.doob 已提交
2666

2667 2668
		_lights.shadowsPointLight = 0;

M
Mr.doob 已提交
2669 2670 2671 2672 2673 2674 2675 2676 2677 2678
		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

2679 2680 2681
				r += color.r * intensity;
				g += color.g * intensity;
				b += color.b * intensity;
M
Mr.doob 已提交
2682 2683 2684

			} else if ( light instanceof THREE.DirectionalLight ) {

M
Mr.doob 已提交
2685
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2686

M
Mr.doob 已提交
2687
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2688
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2689 2690 2691 2692
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );

2693
				if ( light.castShadow ) {
M
Mr.doob 已提交
2694

2695 2696
					uniforms.shadow = shadowsLength;

2697
					_lights.shadows[ shadowsLength ++ ] = light;
2698

2699 2700
				} else {

M
Mr.doob 已提交
2701
					uniforms.shadow = - 1;
2702

2703 2704 2705
				}

				_lights.directional[ directionalLength ++ ] = uniforms;
M
Mr.doob 已提交
2706 2707 2708

			} else if ( light instanceof THREE.PointLight ) {

M
Mr.doob 已提交
2709
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2710 2711 2712

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2713

M
Mr.doob 已提交
2714 2715 2716
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2717

2718 2719
				if ( light.castShadow ) {

2720 2721
					uniforms.shadow = shadowsLength;

2722
					_lights.shadows[ shadowsLength ++ ] = light;
2723 2724
					_lights.shadowsPointLight ++;

2725 2726
				} else {

M
Mr.doob 已提交
2727
					uniforms.shadow = - 1;
2728

2729 2730
				}

2731 2732
				_lights.point[ pointLength ++ ] = uniforms;

M
Mr.doob 已提交
2733 2734
			} else if ( light instanceof THREE.SpotLight ) {

M
Mr.doob 已提交
2735
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2736

M
Mr.doob 已提交
2737 2738
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2739

M
Mr.doob 已提交
2740 2741
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;
M
Mr.doob 已提交
2742

M
Mr.doob 已提交
2743
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2744
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2745 2746
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );
M
Mr.doob 已提交
2747

M
Mr.doob 已提交
2748 2749 2750 2751
				uniforms.angleCos = Math.cos( light.angle );
				uniforms.exponent = light.exponent;
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2752 2753
				if ( light.castShadow ) {

2754 2755
					uniforms.shadow = shadowsLength;

2756
					_lights.shadows[ shadowsLength ++ ] = light;
M
Mr.doob 已提交
2757

2758 2759
				} else {

M
Mr.doob 已提交
2760
					uniforms.shadow = - 1;
2761

2762 2763 2764
				}

				_lights.spot[ spotLength ++ ] = uniforms;
2765

M
Mr.doob 已提交
2766 2767
			} else if ( light instanceof THREE.HemisphereLight ) {

M
Mr.doob 已提交
2768
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2769 2770 2771 2772

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2773

M
Mr.doob 已提交
2774 2775
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2776

M
Mr.doob 已提交
2777
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2778 2779 2780 2781 2782

			}

		}

M
Mr.doob 已提交
2783 2784 2785
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2786

M
Mr.doob 已提交
2787 2788 2789 2790
		_lights.directional.length = directionalLength;
		_lights.point.length = pointLength;
		_lights.spot.length = spotLength;
		_lights.hemi.length = hemiLength;
2791

2792 2793
		_lights.shadows.length = shadowsLength;

2794
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + shadowsLength;
2795

M
Mr.doob 已提交
2796
	}
M
Mr.doob 已提交
2797 2798 2799 2800 2801 2802 2803

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

2804
			state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

2832
			state.enable( _gl.CULL_FACE );
M
Mr.doob 已提交
2833 2834 2835 2836 2837 2838 2839 2840 2841

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

2842 2843
		var extension;

M
Mr.doob 已提交
2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
2856 2857 2858

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
2859
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
2860

2861
			}
M
Mr.doob 已提交
2862 2863 2864 2865

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
2866 2867
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
2868
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
2869

2870
			}
M
Mr.doob 已提交
2871

M
Mr.doob 已提交
2872 2873
		}

2874 2875
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

2876
		if ( extension ) {
M
Mr.doob 已提交
2877

2878 2879
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
2880

2881
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
2882

2883
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
2884
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
2885 2886 2887 2888 2889

			}

		}

M
Mr.doob 已提交
2890
	}
M
Mr.doob 已提交
2891

2892
	function uploadTexture( textureProperties, texture, slot ) {
2893

2894
		if ( textureProperties.__webglInit === undefined ) {
2895

2896
			textureProperties.__webglInit = true;
2897 2898 2899

			texture.addEventListener( 'dispose', onTextureDispose );

2900
			textureProperties.__webglTexture = _gl.createTexture();
2901

2902
			_infoMemory.textures ++;
2903 2904

		}
M
Mr.doob 已提交
2905

B
Ben Adams 已提交
2906
		state.activeTexture( _gl.TEXTURE0 + slot );
2907
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
2908

H
Henri Astre 已提交
2909 2910 2911 2912
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

G
gero3 已提交
2913
		texture.image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
2914

M
Mr.doob 已提交
2915 2916 2917 2918 2919 2920
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false ) {

			texture.image = makePowerOfTwo( texture.image );

		}

H
Henri Astre 已提交
2921
		var image = texture.image,
M
Mr.doob 已提交
2922
		isImagePowerOfTwo = isPowerOfTwo( image ),
H
Henri Astre 已提交
2923 2924
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
2925

H
Henri Astre 已提交
2926
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
M
Mr.doob 已提交
2927

H
Henri Astre 已提交
2928
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
2929

H
Henri Astre 已提交
2930
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
2931

H
Henri Astre 已提交
2932 2933 2934
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
2935

H
Henri Astre 已提交
2936 2937 2938
			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2939

H
Henri Astre 已提交
2940
					mipmap = mipmaps[ i ];
2941
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2942

H
Henri Astre 已提交
2943
				}
M
Mr.doob 已提交
2944

H
Henri Astre 已提交
2945
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2946

H
Henri Astre 已提交
2947
			} else {
M
Mr.doob 已提交
2948

2949
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
2950

H
Henri Astre 已提交
2951
			}
M
Mr.doob 已提交
2952

H
Henri Astre 已提交
2953
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
2954

H
Henri Astre 已提交
2955
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2956

H
Henri Astre 已提交
2957
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
2958

2959
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2960

2961
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2962

2963
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2964

2965
					} else {
M
Mr.doob 已提交
2966

2967
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
2968

2969
					}
M
Mr.doob 已提交
2970

H
Henri Astre 已提交
2971
				} else {
M
Mr.doob 已提交
2972

2973
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2974

M
Mr.doob 已提交
2975 2976
				}

H
Henri Astre 已提交
2977 2978
			}

G
gero3 已提交
2979 2980 2981
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
2982 2983 2984 2985 2986 2987

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
2988

2989
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2990 2991

					mipmap = mipmaps[ i ];
2992
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
2993 2994 2995

				}

H
Henri Astre 已提交
2996
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2997

H
Henri Astre 已提交
2998
			} else {
M
Mr.doob 已提交
2999

3000
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
3001

H
Henri Astre 已提交
3002
			}
M
Mr.doob 已提交
3003

H
Henri Astre 已提交
3004
		}
M
Mr.doob 已提交
3005

H
Henri Astre 已提交
3006
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
3007

3008
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
3009

B
Ben Adams 已提交
3010
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3011

3012
	}
M
Mr.doob 已提交
3013

H
Henri Astre 已提交
3014
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
3015

3016 3017 3018
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3019

3020
			var image = texture.image;
M
Mr.doob 已提交
3021

3022 3023
			if ( image === undefined ) {

3024
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
3025 3026 3027 3028
				return;

			}

3029
			if ( image.complete === false ) {
M
Mr.doob 已提交
3030

3031
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
3032 3033 3034 3035
				return;

			}

3036
			uploadTexture( textureProperties, texture, slot );
3037

3038
			return;
M
Mr.doob 已提交
3039 3040 3041

		}

B
Ben Adams 已提交
3042
		state.activeTexture( _gl.TEXTURE0 + slot );
3043
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
3044

M
Mr.doob 已提交
3045 3046 3047 3048
	};

	function clampToMaxSize ( image, maxSize ) {

3049
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
3050

3051 3052
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
3053

3054
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
3055

3056 3057 3058
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
3059

3060 3061
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
3062

3063
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
3064

3065 3066 3067
			return canvas;

		}
M
Mr.doob 已提交
3068

3069
		return image;
M
Mr.doob 已提交
3070 3071 3072

	}

M
Mr.doob 已提交
3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

M
Mr.doob 已提交
3109 3110
	function setCubeTexture ( texture, slot ) {

3111
		var textureProperties = properties.get( texture );
3112

M
Mr.doob 已提交
3113 3114
		if ( texture.image.length === 6 ) {

3115
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3116

3117
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
3118

3119 3120
					texture.addEventListener( 'dispose', onTextureDispose );

3121
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
3122

3123
					_infoMemory.textures ++;
M
Mr.doob 已提交
3124 3125 3126

				}

B
Ben Adams 已提交
3127
				state.activeTexture( _gl.TEXTURE0 + slot );
3128
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3129 3130 3131

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
3132 3133
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
3134 3135 3136 3137 3138

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

3139
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
3140

G
gero3 已提交
3141
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
3142 3143 3144

					} else {

3145
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
3146 3147 3148 3149 3150 3151

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
3152
				isImagePowerOfTwo = isPowerOfTwo( image ),
M
Mr.doob 已提交
3153 3154 3155 3156 3157 3158 3159
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

3160
					if ( ! isCompressed ) {
M
Mr.doob 已提交
3161

M
Mr.doob 已提交
3162
						if ( isDataTexture ) {
3163

3164
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
3165

M
Mr.doob 已提交
3166
						} else {
3167

3168
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
3169

M
Mr.doob 已提交
3170 3171
						}

3172
					} else {
3173

M
Mr.doob 已提交
3174 3175
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

3176
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
3177 3178

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
3179

3180
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
3181

3182
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
3183

3184
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3185

3186
								} else {
M
Mr.doob 已提交
3187

3188
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
3189

3190
								}
M
Mr.doob 已提交
3191

3192
							} else {
M
Mr.doob 已提交
3193

3194
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3195

3196
							}
M
Mr.doob 已提交
3197

3198
						}
M
Mr.doob 已提交
3199

M
Mr.doob 已提交
3200
					}
M
Mr.doob 已提交
3201

M
Mr.doob 已提交
3202 3203 3204 3205 3206 3207 3208 3209
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

3210
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
3211

B
Ben Adams 已提交
3212
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3213 3214 3215

			} else {

B
Ben Adams 已提交
3216
				state.activeTexture( _gl.TEXTURE0 + slot );
3217
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3218 3219 3220 3221 3222

			}

		}

M
Mr.doob 已提交
3223
	}
M
Mr.doob 已提交
3224 3225 3226

	function setCubeTextureDynamic ( texture, slot ) {

B
Ben Adams 已提交
3227
		state.activeTexture( _gl.TEXTURE0 + slot );
3228
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
3229

M
Mr.doob 已提交
3230
	}
M
Mr.doob 已提交
3231 3232 3233

	// Render targets

3234 3235
	// Setup storage for target texture and bind it to correct framebuffer
	function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
M
Mr.doob 已提交
3236

3237 3238 3239
		var glFormat = paramThreeToGL( renderTarget.texture.format );
		var glType = paramThreeToGL( renderTarget.texture.type );
		state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3240
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3241 3242
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3243

M
Mr.doob 已提交
3244
	}
M
Mr.doob 已提交
3245

3246 3247
	// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
	function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

3263
			// FIXME: We don't support !depth !stencil
M
Mr.doob 已提交
3264 3265 3266 3267
			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

3268
		_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
M
Mr.doob 已提交
3269

M
Mr.doob 已提交
3270
	}
M
Mr.doob 已提交
3271

3272
	// Setup GL resources for a non-texture depth buffer
M
Marius Kintel 已提交
3273
	function setupDepthRenderbuffer( renderTarget ) {
M
Mr.doob 已提交
3274

3275
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3276 3277

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
M
Mr.doob 已提交
3278

3279
		if ( isCube ) {
M
Mr.doob 已提交
3280

3281
			renderTargetProperties.__webglDepthbuffer = [];
M
Mr.doob 已提交
3282

3283
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3284

M
Marius Kintel 已提交
3285
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
3286 3287
				renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
				setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3288 3289

			}
B
Ben Adams 已提交
3290

M
Mr.doob 已提交
3291
		} else {
M
Mr.doob 已提交
3292

M
Marius Kintel 已提交
3293
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
3294 3295
			renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
			setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
M
Mr.doob 已提交
3296

3297
		}
M
Mr.doob 已提交
3298

M
Marius Kintel 已提交
3299
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3300

M
Mr.doob 已提交
3301
	}
M
Mr.doob 已提交
3302

3303
	// Set up GL resources for the render target
M
Marius Kintel 已提交
3304
	function setupRenderTarget( renderTarget ) {
M
Mr.doob 已提交
3305

3306 3307
		var renderTargetProperties = properties.get( renderTarget );
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3308

3309
		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
M
Mr.doob 已提交
3310

3311
		textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3312

3313
		_infoMemory.textures ++;
M
Mr.doob 已提交
3314

3315 3316
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
M
Mr.doob 已提交
3317

3318
		// Setup framebuffer
M
Mr.doob 已提交
3319

3320
		if ( isCube ) {
M
Mr.doob 已提交
3321

3322
			renderTargetProperties.__webglFramebuffer = [];
M
Mr.doob 已提交
3323

3324
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3325

3326
				renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
M
Mr.doob 已提交
3327

3328
			}
M
Mr.doob 已提交
3329

3330
		} else {
M
Mr.doob 已提交
3331

3332
			renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3333

3334
		}
M
Mr.doob 已提交
3335

3336
		// Setup color buffer
M
Mr.doob 已提交
3337

3338
		if ( isCube ) {
M
Mr.doob 已提交
3339

3340 3341
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3342

3343
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3344

3345
				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
M
Mr.doob 已提交
3346 3347 3348

			}

3349 3350
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3351

3352
		} else {
M
Mr.doob 已提交
3353

3354 3355 3356
			state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3357

3358 3359
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
			state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3360

3361
		}
M
Mr.doob 已提交
3362

3363
		// Setup depth and stencil buffers
3364

3365
		if ( renderTarget.depthBuffer ) {
M
Mr.doob 已提交
3366

M
Marius Kintel 已提交
3367
			setupDepthRenderbuffer( renderTarget );
M
Mr.doob 已提交
3368

3369
		}
M
Mr.doob 已提交
3370

3371
	}
M
Mr.doob 已提交
3372

3373
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
3374

3375 3376
		_currentRenderTarget = renderTarget;

3377
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3378

M
Marius Kintel 已提交
3379
			setupRenderTarget( renderTarget );
M
Mr.doob 已提交
3380 3381 3382

		}

3383
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
3384
		var framebuffer, viewport;
M
Mr.doob 已提交
3385 3386 3387

		if ( renderTarget ) {

3388
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3389

M
Mr.doob 已提交
3390 3391
			if ( isCube ) {

3392
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3393 3394 3395

			} else {

3396
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3397 3398 3399

			}

3400
			viewport = renderTarget.viewport;
M
Mr.doob 已提交
3401 3402 3403 3404 3405

		} else {

			framebuffer = null;

3406
			viewport = _viewport;
M
Mr.doob 已提交
3407 3408 3409 3410 3411 3412

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3413
			_gl.viewport( viewport.x, viewport.y, viewport.width, viewport.height );
M
Mr.doob 已提交
3414 3415 3416 3417 3418

			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
3419 3420 3421 3422 3423 3424 3425
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );

		}

3426 3427
		_currentWidth = viewport.width;
		_currentHeight = viewport.height;
M
Mr.doob 已提交
3428 3429 3430

	};

M
Mr.doob 已提交
3431
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3432

M
Mr.doob 已提交
3433
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3434

3435
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3436
			return;
3437

G
gero3 已提交
3438
		}
3439

M
Mr.doob 已提交
3440
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3441

M
Mr.doob 已提交
3442
		if ( framebuffer ) {
3443

G
gero3 已提交
3444
			var restore = false;
3445

M
Mr.doob 已提交
3446
			if ( framebuffer !== _currentFramebuffer ) {
3447

M
Mr.doob 已提交
3448
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3449

G
gero3 已提交
3450
				restore = true;
3451

G
gero3 已提交
3452
			}
3453

M
Mr.doob 已提交
3454
			try {
3455

M
Mr.doob 已提交
3456
				var texture = renderTarget.texture;
3457

M
Mr.doob 已提交
3458 3459
				if ( texture.format !== THREE.RGBAFormat
					&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3460

M
Mr.doob 已提交
3461 3462
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3463

M
Mr.doob 已提交
3464
				}
3465

M
Mr.doob 已提交
3466 3467 3468 3469
				if ( texture.type !== THREE.UnsignedByteType
					&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
					&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
					&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3470

M
Mr.doob 已提交
3471 3472
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3473

M
Mr.doob 已提交
3474
				}
3475

M
Mr.doob 已提交
3476
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3477

M
Mr.doob 已提交
3478
					_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
3479

M
Mr.doob 已提交
3480
				} else {
M
Mr.doob 已提交
3481

M
Mr.doob 已提交
3482 3483 3484
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3485

M
Mr.doob 已提交
3486
			} finally {
M
Mr.doob 已提交
3487

M
Mr.doob 已提交
3488 3489 3490
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
3491

M
Mr.doob 已提交
3492 3493 3494
				}

			}
M
Mr.doob 已提交
3495 3496 3497

		}

M
Mr.doob 已提交
3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508
	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

M
Mr.doob 已提交
3509
	}
M
Mr.doob 已提交
3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
3523
	}
M
Mr.doob 已提交
3524 3525 3526 3527 3528

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

3529 3530
		var extension;

M
Mr.doob 已提交
3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

3555 3556 3557 3558 3559 3560 3561 3562
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

M
Mr.doob 已提交
3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585
		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

3586
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
3587

3588 3589 3590 3591 3592 3593
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
Mr.doob 已提交
3594 3595 3596

		}

3597 3598 3599
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
3600

3601 3602 3603 3604
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
Pierre Lepers 已提交
3605 3606 3607

		}

3608 3609 3610
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
3611

3612 3613
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
3614 3615 3616

		}

M
Mr.doob 已提交
3617 3618
		return 0;

M
Mr.doob 已提交
3619
	}
M
Mr.doob 已提交
3620 3621

};