WebGLRenderer.js 83.5 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

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	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
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	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,

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	_clearColor = new THREE.Color( 0x000000 ),
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	_clearAlpha = 0,

	_pixelRatio = 1;
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	var lights = [];
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	var opaqueObjects = [];
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	var opaqueObjectsLastIndex = - 1;
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	var transparentObjects = [];
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	var transparentObjectsLastIndex = - 1;
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	var morphInfluences = new Float32Array( 8 );

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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
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	_currentRenderTarget = null,
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	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

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	_currentScissor = new THREE.Vector4(),
	_currentScissorTest = null,

	_currentViewport = new THREE.Vector4(),

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	//

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	_usedTextureUnits = 0,

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	_scissor = new THREE.Vector4( 0, 0, _canvas.width, _canvas.height ),
	_scissorTest = false,

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	_viewport = new THREE.Vector4( 0, 0, _canvas.width, _canvas.height ),
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	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_lights = {

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		hash: '',

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		ambient: [ 0, 0, 0 ],
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		directional: [],
		point: [],
		spot: [],
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		hemi: [],

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		shadows: [],
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		shadowsPointLight: 0
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	},

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	// info

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	_infoMemory = {
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		geometries: 0,
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		textures: 0
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	},

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	_infoRender = {
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		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

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	};

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	this.info = {
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		render: _infoRender,
		memory: _infoMemory,
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		programs: null
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	};
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	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl' ) !== null ) {
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				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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	} catch ( error ) {

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		console.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );
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	extensions.get( 'ANGLE_instanced_arrays' );
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	if ( extensions.get( 'OES_element_index_uint' ) ) {

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		THREE.BufferGeometry.MaxIndex = 4294967296;
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	}

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	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
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	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
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	var programCache = new THREE.WebGLPrograms( this, capabilities );
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	var lightCache = new THREE.WebGLLights();
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	this.info.programs = programCache.programs;

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	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
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	//

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	function getTargetPixelRatio() {

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		return _currentRenderTarget === null ? _pixelRatio : 1;
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	}

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	function glClearColor( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		state.clearColor( r, g, b, a );
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	}
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	function setDefaultGLState() {
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		state.init();
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		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	}
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	function resetGLState() {
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		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

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		state.reset();

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	}
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	setDefaultGLState();

	this.context = _gl;
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	this.capabilities = capabilities;
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	this.extensions = extensions;
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	this.properties = properties;
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	this.state = state;
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	// shadow map

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	var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects );
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	this.shadowMap = shadowMap;
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	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function getMaxAnisotropy() {
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			if ( value !== undefined ) return value;
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			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
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			if ( extension !== null ) {
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				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
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			} else {

				value = 0;

			}
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			return value;

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		};
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	} )();
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	this.getPrecision = function () {

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		return capabilities.precision;
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	};

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	this.getPixelRatio = function () {

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		return _pixelRatio;
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	};

	this.setPixelRatio = function ( value ) {

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		if ( value === undefined ) return;

		_pixelRatio = value;

		this.setSize( _viewport.z, _viewport.w, false );
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	};

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	this.getSize = function () {

		return {
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			width: _canvas.width / _pixelRatio,
			height: _canvas.height / _pixelRatio
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		};

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewport.set( x, y, width, height );
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	};

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	this.setScissor = function ( x, y, width, height ) {
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		_scissor.set( x, y, width, height );
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	};

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	this.setScissorTest = function ( boolean ) {

		_scissorTest = boolean;
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	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

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		this.clear( true, false, false );
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	};

	this.clearDepth = function () {

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		this.clear( false, true, false );
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	};

	this.clearStencil = function () {

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		this.clear( false, false, true );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

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	// Events
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	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

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	}
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	function onTextureDispose( event ) {
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		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

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		_infoMemory.textures --;
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	}
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	function onRenderTargetDispose( event ) {
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		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

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		_infoMemory.textures --;
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	}
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	function onMaterialDispose( event ) {
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		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

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	}
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	// Buffer deallocation

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	function deallocateTexture( texture ) {
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		var textureProperties = properties.get( texture );
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		if ( texture.image && textureProperties.__image__webglTextureCube ) {
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			// cube texture

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			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
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		} else {

			// 2D texture

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			if ( textureProperties.__webglInit === undefined ) return;
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			_gl.deleteTexture( textureProperties.__webglTexture );
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		}

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		// remove all webgl properties
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		properties.delete( texture );
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	}
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	function deallocateRenderTarget( renderTarget ) {
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		var renderTargetProperties = properties.get( renderTarget );
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		var textureProperties = properties.get( renderTarget.texture );
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		if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return;
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		_gl.deleteTexture( textureProperties.__webglTexture );
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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

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				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
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				_gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
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			}

		} else {

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			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
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			_gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
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		}

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		properties.delete( renderTarget.texture );
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		properties.delete( renderTarget );
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	}
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	function deallocateMaterial( material ) {
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		releaseMaterialProgramReference( material );

		properties.delete( material );

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	}
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	function releaseMaterialProgramReference( material ) {
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		var programInfo = properties.get( material ).program;
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		material.program = undefined;

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		if ( programInfo !== undefined ) {
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			programCache.releaseProgram( programInfo );
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		}

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	}
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	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

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		state.initAttributes();
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		var buffers = properties.get( object );
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		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
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		var attributes = program.getAttributes();
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		if ( object.hasPositions ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
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			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
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			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
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		}

		if ( object.hasNormals ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
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			if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.shading === THREE.FlatShading ) {
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				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
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					var array = object.normalArray;
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					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
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					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
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					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
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					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
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				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
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			state.enableAttribute( attributes.normal );
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			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
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		}

		if ( object.hasUvs && material.map ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
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668
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
669

670
			state.enableAttribute( attributes.uv );
671

672
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
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673 674 675 676 677

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

678
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
679
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
680

681
			state.enableAttribute( attributes.color );
682

683
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
684 685 686

		}

687
		state.disableUnusedAttributes();
688

M
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689 690 691 692 693 694
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

695
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
696

M
Mr.doob 已提交
697 698
		setMaterial( material );

699
		var program = setProgram( camera, fog, material, object );
M
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700

M
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701 702
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
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703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

726
			activeInfluences.sort( absNumericalSort );
M
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727 728 729 730 731 732 733

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

734 735
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
736 737 738 739 740 741 742
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

743
					var index = influence[ 1 ];
M
Mr.doob 已提交
744

745 746
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
747 748 749

				} else {

750 751
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
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752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768

				}

			}

			var uniforms = program.getUniforms();

			if ( uniforms.morphTargetInfluences !== null ) {

				_gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );

			}

			updateBuffers = true;

		}

M
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769 770
		//

771
		var index = geometry.index;
772 773
		var position = geometry.attributes.position;

774 775
		if ( material.wireframe === true ) {

776
			index = objects.getWireframeAttribute( geometry );
777 778 779

		}

780 781
		var renderer;

782
		if ( index !== null ) {
783

784 785
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
786

787
		} else {
788

789
			renderer = bufferRenderer;
790

791
		}
M
Mr.doob 已提交
792

793
		if ( updateBuffers ) {
M
Mr.doob 已提交
794

795
			setupVertexAttributes( material, program, geometry );
M
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796

797
			if ( index !== null ) {
798

799
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
800 801 802

			}

803
		}
804

M
Mr.doob 已提交
805
		//
806

M
Mr.doob 已提交
807 808
		var dataStart = 0;
		var dataCount = Infinity;
809

M
Mr.doob 已提交
810
		if ( index !== null ) {
811

M
Mr.doob 已提交
812
			dataCount = index.count;
813

M
Mr.doob 已提交
814
		} else if ( position !== undefined ) {
815

M
Mr.doob 已提交
816
			dataCount = position.count;
817

M
Mr.doob 已提交
818
		}
819

M
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820 821
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
822

M
Mr.doob 已提交
823 824
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
825

M
Mr.doob 已提交
826 827 828 829 830 831
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
832

833
		if ( object instanceof THREE.Mesh ) {
834

835
			if ( material.wireframe === true ) {
836

837
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
838
				renderer.setMode( _gl.LINES );
839

840
			} else {
M
Mr.doob 已提交
841 842

				switch ( object.drawMode ) {
843

B
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844 845 846 847 848 849 850 851 852 853 854 855 856
					case THREE.TrianglesDrawMode:
						renderer.setMode( _gl.TRIANGLES );
						break;

					case THREE.TriangleStripDrawMode:
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

					case THREE.TriangleFanDrawMode:
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
857

858
			}
859

860

861
		} else if ( object instanceof THREE.Line ) {
862

863
			var lineWidth = material.linewidth;
864

865
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
866

867
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
868

869
			if ( object instanceof THREE.LineSegments ) {
870

871
				renderer.setMode( _gl.LINES );
872

873
			} else {
874

875
				renderer.setMode( _gl.LINE_STRIP );
876 877

			}
M
Mr.doob 已提交
878

879
		} else if ( object instanceof THREE.Points ) {
880 881

			renderer.setMode( _gl.POINTS );
882 883

		}
884

885 886 887 888 889 890
		if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) {

			renderer.renderInstances( geometry, drawStart, drawCount );

		} else {

M
Mr.doob 已提交
891
			renderer.render( drawStart, drawCount );
892

M
Mr.doob 已提交
893 894 895 896
		}

	};

897
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
898

M
Mr.doob 已提交
899
		var extension;
B
Ben Adams 已提交
900

M
Mr.doob 已提交
901
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
Ben Adams 已提交
902

M
Mr.doob 已提交
903
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
904

M
Mr.doob 已提交
905
			if ( extension === null ) {
B
Ben Adams 已提交
906

907
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
908
				return;
B
Ben Adams 已提交
909

M
Mr.doob 已提交
910 911 912
			}

		}
B
Ben Adams 已提交
913

914 915
		if ( startIndex === undefined ) startIndex = 0;

916 917
		state.initAttributes();

918
		var geometryAttributes = geometry.attributes;
919

920
		var programAttributes = program.getAttributes();
921

922
		var materialDefaultAttributeValues = material.defaultAttributeValues;
923

924
		for ( var name in programAttributes ) {
925

926
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
927

M
Mr.doob 已提交
928
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
929

930
				var geometryAttribute = geometryAttributes[ name ];
931

M
Mr.doob 已提交
932
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
933

934
					var size = geometryAttribute.itemSize;
G
gero3 已提交
935
					var buffer = objects.getAttributeBuffer( geometryAttribute );
936

B
Ben Adams 已提交
937
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
938

M
Mr.doob 已提交
939 940 941 942 943
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
944

M
Mr.doob 已提交
945
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
946

M
Mr.doob 已提交
947
							if ( geometry.maxInstancedCount === undefined ) {
948

D
dubejf 已提交
949
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
950

M
Mr.doob 已提交
951
							}
B
Ben Adams 已提交
952

M
Mr.doob 已提交
953
						} else {
B
Ben Adams 已提交
954

M
Mr.doob 已提交
955
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
956

M
Mr.doob 已提交
957
						}
B
Ben Adams 已提交
958

M
Mr.doob 已提交
959 960
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
961

M
Mr.doob 已提交
962
					} else {
B
Ben Adams 已提交
963

M
Mr.doob 已提交
964
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
965

M
Mr.doob 已提交
966
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
967

M
Mr.doob 已提交
968
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
969

D
dubejf 已提交
970
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
971

M
Mr.doob 已提交
972
							}
B
Ben Adams 已提交
973

M
Mr.doob 已提交
974 975 976 977
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
978
						}
B
Ben Adams 已提交
979

M
Mr.doob 已提交
980 981 982
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32

B
Ben Adams 已提交
983
					}
M
Mr.doob 已提交
984

985 986
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
987
					var value = materialDefaultAttributeValues[ name ];
988

989
					if ( value !== undefined ) {
M
Mr.doob 已提交
990

991
						switch ( value.length ) {
M
Mr.doob 已提交
992

993 994 995
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
996

997 998 999
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1000

1001 1002 1003
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1004

1005 1006
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1007 1008

						}
M
Mr.doob 已提交
1009 1010 1011 1012 1013 1014 1015 1016

					}

				}

			}

		}
1017

1018
		state.disableUnusedAttributes();
1019

M
Mr.doob 已提交
1020 1021
	}

M
Mr.doob 已提交
1022 1023
	// Sorting

1024
	function absNumericalSort( a, b ) {
1025

1026
		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
1027 1028 1029

	}

M
Mr.doob 已提交
1030 1031
	function painterSortStable ( a, b ) {

U
unconed 已提交
1032
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1033

U
unconed 已提交
1034
			return a.object.renderOrder - b.object.renderOrder;
1035

M
Mr.doob 已提交
1036
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1037

M
Mr.doob 已提交
1038
			return a.material.id - b.material.id;
1039 1040

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1041

M
Mr.doob 已提交
1042
			return a.z - b.z;
M
Mr.doob 已提交
1043 1044 1045

		} else {

1046
			return a.id - b.id;
M
Mr.doob 已提交
1047 1048 1049

		}

1050
	}
M
Mr.doob 已提交
1051

1052 1053
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1054
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1055

U
unconed 已提交
1056
			return a.object.renderOrder - b.object.renderOrder;
1057 1058

		} if ( a.z !== b.z ) {
1059

M
Mr.doob 已提交
1060
			return b.z - a.z;
1061 1062 1063 1064 1065 1066 1067

		} else {

			return a.id - b.id;

		}

1068
	}
1069

M
Mr.doob 已提交
1070 1071 1072 1073 1074 1075
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1076
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1077 1078 1079 1080
			return;

		}

M
Mr.doob 已提交
1081
		var fog = scene.fog;
M
Mr.doob 已提交
1082 1083 1084

		// reset caching for this frame

1085
		_currentGeometryProgram = '';
1086
		_currentMaterialId = - 1;
1087
		_currentCamera = null;
M
Mr.doob 已提交
1088 1089 1090

		// update scene graph

1091
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1092 1093 1094

		// update camera matrices and frustum

1095
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1096 1097 1098 1099 1100 1101

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1102
		lights.length = 0;
1103

M
Mr.doob 已提交
1104 1105
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1106

M
Mr.doob 已提交
1107 1108 1109
		sprites.length = 0;
		lensFlares.length = 0;

1110
		projectObject( scene, camera );
M
Mr.doob 已提交
1111

1112 1113 1114
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1115
		if ( _this.sortObjects === true ) {
1116 1117 1118

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1119

1120 1121
		}

1122 1123
		setupLights( lights, camera );

M
Mr.doob 已提交
1124
		//
M
Mr.doob 已提交
1125

M
Mr.doob 已提交
1126
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1127 1128 1129

		//

1130 1131 1132 1133
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1134

1135 1136 1137 1138 1139 1140
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1141 1142 1143 1144 1145 1146 1147 1148
		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1149
		//
M
Mr.doob 已提交
1150 1151 1152

		if ( scene.overrideMaterial ) {

1153
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1154

1155 1156
			renderObjects( opaqueObjects, camera, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, fog, overrideMaterial );
1157

M
Mr.doob 已提交
1158 1159 1160 1161
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1162
			state.setBlending( THREE.NoBlending );
1163
			renderObjects( opaqueObjects, camera, fog );
M
Mr.doob 已提交
1164 1165 1166

			// transparent pass (back-to-front order)

1167
			renderObjects( transparentObjects, camera, fog );
M
Mr.doob 已提交
1168 1169 1170 1171 1172

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1173
		spritePlugin.render( scene, camera );
1174
		lensFlarePlugin.render( scene, camera, _currentViewport );
M
Mr.doob 已提交
1175 1176 1177

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1178 1179 1180
		if ( renderTarget ) {

			var texture = renderTarget.texture;
M
Mr.doob 已提交
1181

M
Mr.doob 已提交
1182 1183 1184 1185 1186
			if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
					texture.minFilter !== THREE.NearestFilter &&
					texture.minFilter !== THREE.LinearFilter ) {

				updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1187 1188

			}
M
Mr.doob 已提交
1189 1190 1191

		}

M
Mugen87 已提交
1192
		// Ensure buffer writing is enabled so they can be cleared on next render
M
Mr.doob 已提交
1193

M
Mr.doob 已提交
1194 1195
		state.setDepthTest( true );
		state.setDepthWrite( true );
M
Mugen87 已提交
1196 1197
		state.setStencilTest( true );
		state.setStencilWrite( true );
1198
		state.setColorWrite( true );
M
Mr.doob 已提交
1199 1200 1201 1202

		// _gl.finish();

	};
M
Mr.doob 已提交
1203

M
Mr.doob 已提交
1204 1205
	function pushRenderItem( object, geometry, material, z, group ) {

1206
		var array, index;
M
Mr.doob 已提交
1207

1208
		// allocate the next position in the appropriate array
M
Mr.doob 已提交
1209 1210 1211

		if ( material.transparent ) {

1212 1213
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
Mr.doob 已提交
1214 1215 1216

		} else {

1217 1218 1219 1220 1221
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1222 1223
		// recycle existing render item or grow the array

1224 1225 1226 1227 1228 1229 1230 1231 1232 1233
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
Mr.doob 已提交
1234 1235 1236

		} else {

1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
Mr.doob 已提交
1248 1249 1250 1251 1252

		}

	}

1253
	function projectObject( object, camera ) {
M
Mr.doob 已提交
1254

M
Mr.doob 已提交
1255
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1256

1257
		if ( object.layers.test( camera.layers ) ) {
M
Mr.doob 已提交
1258

1259
			if ( object instanceof THREE.Light ) {
M
Mr.doob 已提交
1260

1261
				lights.push( object );
M
Mr.doob 已提交
1262

1263
			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
1264

1265 1266 1267 1268 1269
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {

					sprites.push( object );

				}
M
Mr.doob 已提交
1270

1271
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
1272

1273
				lensFlares.push( object );
M
Mr.doob 已提交
1274

1275
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1276

1277
				if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1278

1279 1280
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1281

1282
				}
1283

1284
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1285

1286
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
Mr.doob 已提交
1287

1288
				if ( object instanceof THREE.SkinnedMesh ) {
M
Mr.doob 已提交
1289

1290
					object.skeleton.update();
1291

1292
				}
1293

1294
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
1295

1296
					var material = object.material;
1297

1298
					if ( material.visible === true ) {
M
Mr.doob 已提交
1299

1300
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1301

1302 1303 1304 1305
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
Mr.doob 已提交
1306

1307
						var geometry = objects.update( object );
M
Mr.doob 已提交
1308

S
SUNAG 已提交
1309
						if ( material instanceof THREE.MultiMaterial ) {
1310

1311 1312
							var groups = geometry.groups;
							var materials = material.materials;
1313

1314
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1315

1316 1317
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1318

1319
								if ( groupMaterial.visible === true ) {
1320

1321 1322 1323
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1324

M
Mr.doob 已提交
1325
							}
M
Mr.doob 已提交
1326

1327
						} else {
M
Mr.doob 已提交
1328

1329
							pushRenderItem( object, geometry, material, _vector3.z, null );
1330

1331
						}
O
OpenShift guest 已提交
1332

1333
					}
M
Mr.doob 已提交
1334

1335
				}
M
Mr.doob 已提交
1336

1337
			}
M
Mr.doob 已提交
1338

M
Mr.doob 已提交
1339
		}
M
Mr.doob 已提交
1340

M
Mr.doob 已提交
1341
		var children = object.children;
M
Mr.doob 已提交
1342

M
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1343 1344
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1345
			projectObject( children[ i ], camera );
M
Mr.doob 已提交
1346

1347
		}
1348

1349
	}
M
Mr.doob 已提交
1350

1351
	function renderObjects( renderList, camera, fog, overrideMaterial ) {
M
Mr.doob 已提交
1352

M
Mr.doob 已提交
1353
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1354

1355
			var renderItem = renderList[ i ];
M
Mr.doob 已提交
1356

1357
			var object = renderItem.object;
M
Mr.doob 已提交
1358 1359 1360
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1361

1362 1363
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
Mr.doob 已提交
1364

M
Mr.doob 已提交
1365
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1366

M
Mr.doob 已提交
1367
				setMaterial( material );
M
Mr.doob 已提交
1368

1369
				var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
1370

M
Mr.doob 已提交
1371
				_currentGeometryProgram = '';
M
Mr.doob 已提交
1372

M
Mr.doob 已提交
1373
				object.render( function ( object ) {
M
Mr.doob 已提交
1374

M
Mr.doob 已提交
1375
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1376

M
Mr.doob 已提交
1377
				} );
1378

M
Mr.doob 已提交
1379
			} else {
M
Mr.doob 已提交
1380

1381
				_this.renderBufferDirect( camera, fog, geometry, material, object, group );
M
Mr.doob 已提交
1382

M
Mr.doob 已提交
1383
			}
M
Mr.doob 已提交
1384

1385
		}
M
Mr.doob 已提交
1386

1387
	}
G
gero3 已提交
1388

1389
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1390

1391
		var materialProperties = properties.get( material );
G
gero3 已提交
1392

1393
		var parameters = programCache.getParameters( material, _lights, fog, object );
G
gero3 已提交
1394
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1395

1396
		var program = materialProperties.program;
T
tschw 已提交
1397
		var programChange = true;
1398

1399
		if ( program === undefined ) {
B
Ben Adams 已提交
1400

M
Mr.doob 已提交
1401 1402
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1403

1404
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1405

M
Mr.doob 已提交
1406
			// changed glsl or parameters
1407
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1408

G
gero3 已提交
1409
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1410

T
tschw 已提交
1411
			// same glsl and uniform list
T
tschw 已提交
1412 1413
			return;

T
tschw 已提交
1414
		} else {
B
Ben Adams 已提交
1415

T
tschw 已提交
1416 1417
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1418 1419 1420

		}

1421
		if ( programChange ) {
B
Ben Adams 已提交
1422

1423
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1424

1425
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1426

1427 1428 1429 1430 1431 1432
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1433

1434
			} else {
B
Ben Adams 已提交
1435

1436 1437 1438 1439 1440 1441
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1442

1443
			}
G
gero3 已提交
1444

1445
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1446

1447
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1448

1449 1450
			materialProperties.program = program;
			material.program = program;
1451 1452 1453

		}

1454
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1455 1456 1457 1458 1459

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1460
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1461

M
Mr.doob 已提交
1462
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1476
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1477

M
Mr.doob 已提交
1478
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1479 1480 1481 1482 1483 1484 1485 1486 1487

					material.numSupportedMorphNormals ++;

				}

			}

		}

1488
		materialProperties.uniformsList = [];
M
Mr.doob 已提交
1489

1490 1491
		var uniforms = materialProperties.__webglShader.uniforms,
			uniformLocations = materialProperties.program.getUniforms();
M
Mr.doob 已提交
1492

1493
		for ( var u in uniforms ) {
M
Mr.doob 已提交
1494

1495
			var location = uniformLocations[ u ];
1496 1497

			if ( location ) {
G
gero3 已提交
1498

1499
				materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
G
gero3 已提交
1500

1501
			}
M
Mr.doob 已提交
1502 1503 1504

		}

1505 1506
		if ( material instanceof THREE.MeshPhongMaterial ||
				material instanceof THREE.MeshLambertMaterial ||
1507
				material instanceof THREE.MeshStandardMaterial ||
1508 1509
				material.lights ) {

1510 1511
			// store the light setup it was created for

1512 1513
			materialProperties.lightsHash = _lights.hash;

1514 1515 1516 1517 1518 1519 1520 1521 1522 1523
			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.pointLights.value = _lights.point;
			uniforms.spotLights.value = _lights.spot;
			uniforms.hemisphereLights.value = _lights.hemi;

		}

A
arose 已提交
1524 1525 1526 1527 1528 1529 1530 1531
		// detect dynamic uniforms

		materialProperties.hasDynamicUniforms = false;

		for ( var j = 0, jl = materialProperties.uniformsList.length; j < jl; j ++ ) {

			var uniform = materialProperties.uniformsList[ j ][ 0 ];

1532
			if ( uniform.dynamic === true ) {
A
arose 已提交
1533 1534 1535 1536 1537 1538 1539 1540

				materialProperties.hasDynamicUniforms = true;
				break;

			}

		}

M
Mr.doob 已提交
1541
	}
M
Mr.doob 已提交
1542

1543 1544
	function setMaterial( material ) {

M
Mr.doob 已提交
1545 1546
		setMaterialFaces( material );

1547 1548
		if ( material.transparent === true ) {

M
Mr.doob 已提交
1549
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
1550

1551 1552 1553 1554
		} else {

			state.setBlending( THREE.NoBlending );

1555 1556
		}

B
Ben Adams 已提交
1557
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1558 1559
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
M
Mugen87 已提交
1560 1561
		state.setStencilTest( material.stencilTest );
		state.setStencilWrite( material.stencilWrite );
1562
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1563
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1564 1565 1566

	}

M
Mr.doob 已提交
1567 1568
	function setMaterialFaces( material ) {

1569
		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
1570 1571 1572 1573
		state.setFlipSided( material.side === THREE.BackSide );

	}

1574
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1575 1576 1577

		_usedTextureUnits = 0;

1578
		var materialProperties = properties.get( material );
1579

1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593
		if ( materialProperties.program === undefined ) {

			material.needsUpdate = true;

		}

		if ( materialProperties.lightsHash !== undefined &&
			materialProperties.lightsHash !== _lights.hash ) {

			material.needsUpdate = true;

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1594

1595
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1596 1597 1598 1599
			material.needsUpdate = false;

		}

1600
		var refreshProgram = false;
M
Mr.doob 已提交
1601
		var refreshMaterial = false;
1602
		var refreshLights = false;
M
Mr.doob 已提交
1603

1604
		var program = materialProperties.program,
1605
			p_uniforms = program.getUniforms(),
1606
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1607

1608
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1609

1610 1611
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1612

1613
			refreshProgram = true;
M
Mr.doob 已提交
1614
			refreshMaterial = true;
1615
			refreshLights = true;
M
Mr.doob 已提交
1616 1617 1618 1619 1620 1621

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1622

M
Mr.doob 已提交
1623 1624 1625 1626
			refreshMaterial = true;

		}

1627
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1628 1629 1630

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

G
gero3 已提交
1631
			if ( capabilities.logarithmicDepthBuffer ) {
1632

1633
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1634 1635 1636 1637

			}


1638 1639 1640 1641 1642 1643 1644 1645 1646
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1647
				refreshLights = true;		// remains set until update done
1648 1649

			}
M
Mr.doob 已提交
1650

1651 1652 1653 1654 1655
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
1656
				 material instanceof THREE.MeshStandardMaterial ||
1657 1658
				 material.envMap ) {

1659
				if ( p_uniforms.cameraPosition !== undefined ) {
1660 1661 1662 1663 1664 1665 1666 1667 1668 1669

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1670
				 material instanceof THREE.MeshBasicMaterial ||
1671
				 material instanceof THREE.MeshStandardMaterial ||
1672 1673 1674
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

1675
				if ( p_uniforms.viewMatrix !== undefined ) {
1676 1677

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
M
Mr.doob 已提交
1678

1679 1680 1681 1682
				}

			}

M
Mr.doob 已提交
1683 1684 1685 1686 1687 1688 1689 1690
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

1691
			if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
1692 1693 1694 1695 1696

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

1697
			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
1698 1699 1700 1701 1702

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

1703
			if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
1704

1705
				if ( p_uniforms.boneTexture !== undefined ) {
M
Mr.doob 已提交
1706 1707 1708 1709

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
1710
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
1711 1712 1713

				}

1714
				if ( p_uniforms.boneTextureWidth !== undefined ) {
1715

1716
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
1717 1718 1719

				}

1720
				if ( p_uniforms.boneTextureHeight !== undefined ) {
1721

1722
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
1723 1724 1725

				}

1726
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
1727

1728
				if ( p_uniforms.boneGlobalMatrices !== undefined ) {
M
Mr.doob 已提交
1729

1730
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741

				}

			}

		}

		if ( refreshMaterial ) {

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1742
				 material instanceof THREE.MeshStandardMaterial ||
M
Mr.doob 已提交
1743 1744
				 material.lights ) {

1745
				// the current material requires lighting info
M
Mr.doob 已提交
1746

T
tschw 已提交
1747 1748 1749 1750 1751 1752
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1753

T
tschw 已提交
1754
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1755

T
tschw 已提交
1756
			}
G
gero3 已提交
1757

T
tschw 已提交
1758
			// refresh uniforms common to several materials
G
gero3 已提交
1759

T
tschw 已提交
1760
			if ( fog && material.fog ) {
G
gero3 已提交
1761

T
tschw 已提交
1762
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1763 1764 1765 1766 1767

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
W
WestLangley 已提交
1768
				 material instanceof THREE.MeshPhongMaterial ||
1769
				 material instanceof THREE.MeshStandardMaterial ) {
M
Mr.doob 已提交
1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1786
			} else if ( material instanceof THREE.PointsMaterial ) {
M
Mr.doob 已提交
1787

M
Mr.doob 已提交
1788
				refreshUniformsPoints( m_uniforms, material );
M
Mr.doob 已提交
1789

1790 1791 1792 1793
			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

M
Mr.doob 已提交
1794 1795 1796 1797
			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

1798
			} else if ( material instanceof THREE.MeshStandardMaterial ) {
W
WestLangley 已提交
1799

1800
				refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1801

M
Mr.doob 已提交
1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813
			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

M
Mr.doob 已提交
1814
			if ( shadowMap.enabled ) {
M
Mr.doob 已提交
1815

1816 1817
				if ( object.receiveShadow && ! material._shadowPass ) {

1818
					refreshUniformsShadow( m_uniforms, camera );
1819 1820

				}
M
Mr.doob 已提交
1821 1822 1823 1824 1825

			}

			// load common uniforms

1826
			loadUniformsGeneric( materialProperties.uniformsList );
M
Mr.doob 已提交
1827 1828 1829 1830 1831

		}

		loadUniformsMatrices( p_uniforms, object );

1832
		if ( p_uniforms.modelMatrix !== undefined ) {
M
Mr.doob 已提交
1833 1834

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
M
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1835

M
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1836 1837
		}

1838
		if ( materialProperties.hasDynamicUniforms === true ) {
A
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1839

1840
			updateDynamicUniforms( materialProperties.uniformsList, object, camera );
A
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1841 1842 1843

		}

M
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1844 1845
		return program;

M
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1846
	}
M
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1847

1848
	function updateDynamicUniforms ( uniforms, object, camera ) {
A
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1849 1850 1851 1852 1853 1854

		var dynamicUniforms = [];

		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
1855
			var onUpdateCallback = uniform.onUpdateCallback;
A
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1856

1857
			if ( onUpdateCallback !== undefined ) {
A
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1858

1859
				onUpdateCallback.bind( uniform )( object, camera );
A
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1860 1861 1862 1863 1864 1865 1866 1867 1868 1869
				dynamicUniforms.push( uniforms[ j ] );

			}

		}

		loadUniformsGeneric( dynamicUniforms );

	}

M
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1870 1871 1872 1873 1874 1875
	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

1876
		uniforms.diffuse.value = material.color;
M
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1877

1878
		if ( material.emissive ) {
M
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1879

1880
			uniforms.emissive.value = material.emissive;
M
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1881 1882 1883

		}

1884 1885 1886
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1887

1888
		if ( material.aoMap ) {
1889

1890 1891
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1892 1893 1894

		}

M
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1895
		// uv repeat and offset setting priorities
M
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1896 1897 1898 1899 1900
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
1901
		// 6. emissive map
M
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1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

1913 1914 1915 1916
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
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1917 1918 1919 1920 1921 1922 1923 1924
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

1925 1926 1927 1928 1929 1930 1931 1932
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

1933 1934 1935 1936
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

1937 1938 1939 1940
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
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1941 1942 1943 1944
		}

		if ( uvScaleMap !== undefined ) {

M
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1945 1946 1947 1948 1949 1950
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) {

				uvScaleMap = uvScaleMap.texture;

			}

M
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1951 1952 1953 1954 1955 1956 1957 1958
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
1959
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
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1960

1961
		uniforms.reflectivity.value = material.reflectivity;
M
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1962 1963
		uniforms.refractionRatio.value = material.refractionRatio;

M
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1964
	}
M
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1965 1966 1967 1968 1969 1970

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
1971
	}
M
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1972 1973 1974 1975 1976 1977 1978

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
1979
	}
M
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1980

M
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1981
	function refreshUniformsPoints ( uniforms, material ) {
M
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1982

1983
		uniforms.diffuse.value = material.color;
M
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1984
		uniforms.opacity.value = material.opacity;
1985
		uniforms.size.value = material.size;
M
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1986 1987 1988 1989
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

1990 1991 1992 1993 1994 1995 1996 1997 1998
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
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1999
	}
M
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2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2016
	}
M
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2017

2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029
	function refreshUniformsLambert ( uniforms, material ) {

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;
W
WestLangley 已提交
2030
			uniforms.emissiveMapIntensity.value = material.emissiveMapIntensity;
2031 2032 2033 2034 2035

		}

	}

M
Mr.doob 已提交
2036 2037
	function refreshUniformsPhong ( uniforms, material ) {

2038
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2039
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2040

2041 2042 2043 2044
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
2045

2046
		}
2047

2048
		if ( material.emissiveMap ) {
2049

2050
			uniforms.emissiveMap.value = material.emissiveMap;
W
WestLangley 已提交
2051
			uniforms.emissiveMapIntensity.value = material.emissiveMapIntensity;
2052

2053
		}
M
Mr.doob 已提交
2054

2055 2056 2057 2058
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
2059

2060
		}
M
Mr.doob 已提交
2061

2062 2063 2064 2065 2066 2067
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
2068

2069 2070 2071 2072 2073
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2074

2075
		}
2076 2077 2078

	}

2079
	function refreshUniformsStandard ( uniforms, material ) {
W
WestLangley 已提交
2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;
W
WestLangley 已提交
2106
			uniforms.emissiveMapIntensity.value = material.emissiveMapIntensity;
W
WestLangley 已提交
2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

2141 2142
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2143
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
2144

M
Mr.doob 已提交
2145
		uniforms.ambientLightColor.needsUpdate = value;
2146

B
Ben Houston 已提交
2147 2148 2149 2150
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2151

M
Mr.doob 已提交
2152
	}
2153

2154
	function refreshUniformsShadow ( uniforms, camera ) {
M
Mr.doob 已提交
2155 2156 2157

		if ( uniforms.shadowMatrix ) {

2158
			var shadows = _lights.shadows;
M
Mr.doob 已提交
2159

2160
			for ( var i = 0, l = shadows.length; i < l; i ++ ) {
M
Mr.doob 已提交
2161

2162
				var light = shadows[ i ];
2163
				var shadow = light.shadow;
M
Mr.doob 已提交
2164

2165
				if ( light instanceof THREE.PointLight ) {
M
Mr.doob 已提交
2166

2167 2168 2169 2170
					// for point lights we set the shadow matrix to be a translation-only matrix
					// equal to inverse of the light's position
					_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
					shadow.matrix.identity().setPosition( _vector3 );
M
Mr.doob 已提交
2171

2172 2173
					// for point lights we set the sign of the shadowDarkness uniform to be negative
					uniforms.shadowDarkness.value[ i ] = - shadow.darkness;
M
Mr.doob 已提交
2174

2175
				} else {
M
Mr.doob 已提交
2176

2177
					uniforms.shadowDarkness.value[ i ] = shadow.darkness;
M
Mr.doob 已提交
2178 2179 2180

				}

2181 2182 2183 2184 2185
				uniforms.shadowBias.value[ i ] = shadow.bias;
				uniforms.shadowMap.value[ i ] = shadow.map;
				uniforms.shadowMapSize.value[ i ] = shadow.mapSize;
				uniforms.shadowMatrix.value[ i ] = shadow.matrix;

M
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2186 2187 2188 2189
			}

		}

M
Mr.doob 已提交
2190
	}
M
Mr.doob 已提交
2191 2192 2193 2194 2195

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

2196
		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
M
Mr.doob 已提交
2197 2198 2199

		if ( uniforms.normalMatrix ) {

2200
			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
M
Mr.doob 已提交
2201 2202 2203

		}

M
Mr.doob 已提交
2204
	}
M
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2205 2206 2207 2208 2209

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

G
gero3 已提交
2210
		if ( textureUnit >= capabilities.maxTextures ) {
M
Mr.doob 已提交
2211

G
gero3 已提交
2212
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
M
Mr.doob 已提交
2213 2214 2215 2216 2217 2218 2219

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
Mr.doob 已提交
2220
	}
M
Mr.doob 已提交
2221

2222
	function loadUniformsGeneric ( uniforms ) {
M
Mr.doob 已提交
2223

M
Mr.doob 已提交
2224
		var texture, textureUnit;
M
Mr.doob 已提交
2225

M
Mr.doob 已提交
2226 2227 2228
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
Mr.doob 已提交
2229

2230 2231
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
2232

M
Mr.doob 已提交
2233 2234
			var type = uniform.type;
			var value = uniform.value;
2235
			var location = uniforms[ j ][ 1 ];
M
Mr.doob 已提交
2236

2237
			switch ( type ) {
M
Mr.doob 已提交
2238

2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

2283 2284 2285 2286
				case 'Matrix2fv':
					_gl.uniformMatrix2fv( location, false, value );
					break;

2287 2288 2289 2290 2291 2292 2293 2294 2295 2296
				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
2297
				case 'i':
M
Mr.doob 已提交
2298

2299 2300
					// single integer
					_gl.uniform1i( location, value );
M
Mr.doob 已提交
2301

2302
					break;
M
Mr.doob 已提交
2303

2304
				case 'f':
M
Mr.doob 已提交
2305

2306 2307
					// single float
					_gl.uniform1f( location, value );
M
Mr.doob 已提交
2308

2309
					break;
M
Mr.doob 已提交
2310

2311
				case 'v2':
M
Mr.doob 已提交
2312

2313 2314
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
Mr.doob 已提交
2315

2316
					break;
M
Mr.doob 已提交
2317

2318
				case 'v3':
M
Mr.doob 已提交
2319

2320 2321
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
Mr.doob 已提交
2322

2323
					break;
M
Mr.doob 已提交
2324

M
Mr.doob 已提交
2325
				case 'v4':
M
Mr.doob 已提交
2326

2327 2328
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
Mr.doob 已提交
2329

2330
					break;
M
Mr.doob 已提交
2331

2332
				case 'c':
M
Mr.doob 已提交
2333

2334 2335
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
Mr.doob 已提交
2336

2337
					break;
M
Mr.doob 已提交
2338

2339
				/*
2340 2341 2342
				case 's':

					// TODO: Optimize this.
B
Ben Houston 已提交
2343
					for( var propertyName in uniform.properties ) {
M
Mr.doob 已提交
2344

B
Ben Houston 已提交
2345 2346 2347
						var property = uniform.properties[ propertyName ];
						var locationProperty =  location[ propertyName ];
						var valueProperty = value[ propertyName ];
M
Mr.doob 已提交
2348

2349
						switch( property.type ) {
2350 2351 2352
							case 'i':
								_gl.uniform1i( locationProperty, valueProperty );
								break;
2353
							case 'f':
B
Ben Houston 已提交
2354
								_gl.uniform1f( locationProperty, valueProperty );
2355 2356
								break;
							case 'v2':
B
Ben Houston 已提交
2357
								_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
2358 2359
								break;
							case 'v3':
B
Ben Houston 已提交
2360
								_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
2361 2362
								break;
							case 'v4':
B
Ben Houston 已提交
2363
								_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
2364 2365
								break;
							case 'c':
B
Ben Houston 已提交
2366
								_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
2367 2368
								break;
						};
2369 2370 2371 2372

					}

					break;
2373
				*/
2374

2375
				case 'sa':
2376

2377
					// TODO: Optimize this.
M
Mr.doob 已提交
2378
					for ( var i = 0; i < value.length; i ++ ) {
2379

M
Mr.doob 已提交
2380
						for ( var propertyName in uniform.properties ) {
M
Mr.doob 已提交
2381

B
Ben Houston 已提交
2382 2383
							var property = uniform.properties[ propertyName ];
							var locationProperty =  location[ i ][ propertyName ];
2384
							var valueProperty = value[ i ][ propertyName ];
M
Mr.doob 已提交
2385

2386
							switch ( property.type ) {
2387 2388 2389
								case 'i':
									_gl.uniform1i( locationProperty, valueProperty );
									break;
2390
								case 'f':
B
Ben Houston 已提交
2391
									_gl.uniform1f( locationProperty, valueProperty );
2392 2393
									break;
								case 'v2':
B
Ben Houston 已提交
2394
									_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
2395 2396
									break;
								case 'v3':
B
Ben Houston 已提交
2397
									_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
2398 2399
									break;
								case 'v4':
B
Ben Houston 已提交
2400
									_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
2401 2402
									break;
								case 'c':
B
Ben Houston 已提交
2403
									_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
2404
									break;
M
Mr.doob 已提交
2405
							}
2406

2407
						}
2408 2409

					}
M
Mr.doob 已提交
2410

2411 2412
					break;

2413
				case 'iv1':
M
Mr.doob 已提交
2414

2415 2416
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
Mr.doob 已提交
2417

2418
					break;
M
Mr.doob 已提交
2419

2420
				case 'iv':
M
Mr.doob 已提交
2421

2422 2423
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
2424

2425
					break;
M
Mr.doob 已提交
2426

2427
				case 'fv1':
M
Mr.doob 已提交
2428

2429 2430
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
2431

2432
					break;
M
Mr.doob 已提交
2433

2434
				case 'fv':
M
Mr.doob 已提交
2435

2436 2437
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
2438

2439
					break;
M
Mr.doob 已提交
2440

2441
				case 'v2v':
M
Mr.doob 已提交
2442

2443
					// array of THREE.Vector2
M
Mr.doob 已提交
2444

2445
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2446

2447
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
2448

2449
					}
M
Mr.doob 已提交
2450

M
Mr.doob 已提交
2451
					for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
M
Mr.doob 已提交
2452

M
Mr.doob 已提交
2453 2454
						uniform._array[ i2 + 0 ] = value[ i ].x;
						uniform._array[ i2 + 1 ] = value[ i ].y;
M
Mr.doob 已提交
2455

2456
					}
M
Mr.doob 已提交
2457

2458
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
2459

2460
					break;
M
Mr.doob 已提交
2461

2462
				case 'v3v':
M
Mr.doob 已提交
2463

2464
					// array of THREE.Vector3
M
Mr.doob 已提交
2465

2466
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2467

2468
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
2469

2470
					}
M
Mr.doob 已提交
2471

M
Mr.doob 已提交
2472
					for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
R
Ryan Tsao 已提交
2473

M
Mr.doob 已提交
2474 2475 2476
						uniform._array[ i3 + 0 ] = value[ i ].x;
						uniform._array[ i3 + 1 ] = value[ i ].y;
						uniform._array[ i3 + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
2477

2478
					}
R
Ryan Tsao 已提交
2479

2480
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
2481

2482
					break;
R
Ryan Tsao 已提交
2483

2484
				case 'v4v':
R
Ryan Tsao 已提交
2485

2486
					// array of THREE.Vector4
R
Ryan Tsao 已提交
2487

2488
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
2489

2490
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
2491

2492
					}
M
Mr.doob 已提交
2493

M
Mr.doob 已提交
2494
					for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
M
Mr.doob 已提交
2495

M
Mr.doob 已提交
2496 2497 2498 2499
						uniform._array[ i4 + 0 ] = value[ i ].x;
						uniform._array[ i4 + 1 ] = value[ i ].y;
						uniform._array[ i4 + 2 ] = value[ i ].z;
						uniform._array[ i4 + 3 ] = value[ i ].w;
M
Mr.doob 已提交
2500

2501
					}
M
Mr.doob 已提交
2502

2503
					_gl.uniform4fv( location, uniform._array );
M
Mr.doob 已提交
2504

2505
					break;
M
Mr.doob 已提交
2506

2507 2508 2509 2510 2511 2512 2513
				case 'm2':

					// single THREE.Matrix2
					_gl.uniformMatrix2fv( location, false, value.elements );

					break;

2514
				case 'm3':
M
Mr.doob 已提交
2515

2516 2517
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
2518

2519
					break;
M
Mr.doob 已提交
2520

2521
				case 'm3v':
M
Mr.doob 已提交
2522

2523
					// array of THREE.Matrix3
M
Mr.doob 已提交
2524

2525
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2526

2527
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
2528

2529
					}
M
Mr.doob 已提交
2530

2531
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2532

2533
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
2534

2535
					}
M
Mr.doob 已提交
2536

2537
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
2538

2539
					break;
M
Mr.doob 已提交
2540

2541
				case 'm4':
M
Mr.doob 已提交
2542

2543 2544
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
2545

2546
					break;
M
Mr.doob 已提交
2547

2548
				case 'm4v':
M
Mr.doob 已提交
2549

2550
					// array of THREE.Matrix4
M
Mr.doob 已提交
2551

2552
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2553

2554
						uniform._array = new Float32Array( 16 * value.length );
M
Mr.doob 已提交
2555

2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
2567

2568
				case 't':
M
Mr.doob 已提交
2569

2570
					// single THREE.Texture (2d or cube)
M
Mr.doob 已提交
2571

2572 2573 2574 2575
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
Mr.doob 已提交
2576

2577
					if ( ! texture ) continue;
M
Mr.doob 已提交
2578

2579
					if ( texture instanceof THREE.CubeTexture ||
G
gero3 已提交
2580 2581 2582
						 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {

						// CompressedTexture can have Array in image :/
M
Mr.doob 已提交
2583

2584
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
2585

2586 2587
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

M
Mr.doob 已提交
2588 2589 2590 2591 2592
						setCubeTextureDynamic( texture.texture, textureUnit );

					} else if ( texture instanceof THREE.WebGLRenderTarget ) {

						_this.setTexture( texture.texture, textureUnit );
2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

M
Mr.doob 已提交
2604
					// array of THREE.Texture (2d or cube)
2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

M
Mr.doob 已提交
2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646
						if ( texture instanceof THREE.CubeTexture ||
							 ( texture.image instanceof Array && texture.image.length === 6 ) ) {

							// CompressedTexture can have Array in image :/

							setCubeTexture( texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTarget ) {

							_this.setTexture( texture.texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

							setCubeTextureDynamic( texture.texture, textureUnit );

						} else {

							_this.setTexture( texture, textureUnit );

						}
2647 2648 2649 2650 2651 2652

					}

					break;

				default:
2653

2654
					console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
2655

M
Mr.doob 已提交
2656 2657 2658 2659
			}

		}

M
Mr.doob 已提交
2660
	}
M
Mr.doob 已提交
2661

T
tschw 已提交
2662
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2663

B
brason 已提交
2664
		var l, ll, light,
M
Mr.doob 已提交
2665
		r = 0, g = 0, b = 0,
B
Ben Houston 已提交
2666
		color,
B
brason 已提交
2667
		intensity,
M
Mr.doob 已提交
2668 2669
		distance,

2670
		viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2671

M
Mr.doob 已提交
2672
		directionalLength = 0,
M
Mr.doob 已提交
2673 2674
		pointLength = 0,
		spotLength = 0,
2675 2676 2677
		hemiLength = 0,

		shadowsLength = 0;
M
Mr.doob 已提交
2678

2679 2680
		_lights.shadowsPointLight = 0;

M
Mr.doob 已提交
2681 2682 2683 2684 2685 2686 2687 2688 2689 2690
		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

2691 2692 2693
				r += color.r * intensity;
				g += color.g * intensity;
				b += color.b * intensity;
M
Mr.doob 已提交
2694 2695 2696

			} else if ( light instanceof THREE.DirectionalLight ) {

M
Mr.doob 已提交
2697
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2698

M
Mr.doob 已提交
2699
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2700
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2701 2702 2703 2704
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );

2705
				if ( light.castShadow ) {
M
Mr.doob 已提交
2706

2707 2708
					uniforms.shadow = shadowsLength;

2709
					_lights.shadows[ shadowsLength ++ ] = light;
2710

2711 2712
				} else {

M
Mr.doob 已提交
2713
					uniforms.shadow = - 1;
2714

2715 2716 2717
				}

				_lights.directional[ directionalLength ++ ] = uniforms;
M
Mr.doob 已提交
2718 2719 2720

			} else if ( light instanceof THREE.PointLight ) {

M
Mr.doob 已提交
2721
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2722 2723 2724

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2725

M
Mr.doob 已提交
2726 2727 2728
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2729

2730 2731
				if ( light.castShadow ) {

2732 2733
					uniforms.shadow = shadowsLength;

2734
					_lights.shadows[ shadowsLength ++ ] = light;
2735 2736
					_lights.shadowsPointLight ++;

2737 2738
				} else {

M
Mr.doob 已提交
2739
					uniforms.shadow = - 1;
2740

2741 2742
				}

2743 2744
				_lights.point[ pointLength ++ ] = uniforms;

M
Mr.doob 已提交
2745 2746
			} else if ( light instanceof THREE.SpotLight ) {

M
Mr.doob 已提交
2747
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2748

M
Mr.doob 已提交
2749 2750
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2751

M
Mr.doob 已提交
2752 2753
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;
M
Mr.doob 已提交
2754

M
Mr.doob 已提交
2755
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2756
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2757 2758
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );
M
Mr.doob 已提交
2759

M
Mr.doob 已提交
2760 2761 2762 2763
				uniforms.angleCos = Math.cos( light.angle );
				uniforms.exponent = light.exponent;
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2764 2765
				if ( light.castShadow ) {

2766 2767
					uniforms.shadow = shadowsLength;

2768
					_lights.shadows[ shadowsLength ++ ] = light;
M
Mr.doob 已提交
2769

2770 2771
				} else {

M
Mr.doob 已提交
2772
					uniforms.shadow = - 1;
2773

2774 2775 2776
				}

				_lights.spot[ spotLength ++ ] = uniforms;
2777

M
Mr.doob 已提交
2778 2779
			} else if ( light instanceof THREE.HemisphereLight ) {

M
Mr.doob 已提交
2780
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2781 2782 2783 2784

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2785

M
Mr.doob 已提交
2786 2787
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2788

M
Mr.doob 已提交
2789
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2790 2791 2792 2793 2794

			}

		}

M
Mr.doob 已提交
2795 2796 2797
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2798

M
Mr.doob 已提交
2799 2800 2801 2802
		_lights.directional.length = directionalLength;
		_lights.point.length = pointLength;
		_lights.spot.length = spotLength;
		_lights.hemi.length = hemiLength;
2803

2804 2805
		_lights.shadows.length = shadowsLength;

2806
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + shadowsLength;
2807

M
Mr.doob 已提交
2808
	}
M
Mr.doob 已提交
2809 2810 2811 2812 2813 2814 2815

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

2816
			state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

2844
			state.enable( _gl.CULL_FACE );
M
Mr.doob 已提交
2845 2846 2847 2848 2849 2850 2851 2852 2853

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

2854 2855
		var extension;

M
Mr.doob 已提交
2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
2868 2869 2870

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
2871
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
2872

2873
			}
M
Mr.doob 已提交
2874 2875 2876 2877

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
2878 2879
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
2880
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
2881

2882
			}
M
Mr.doob 已提交
2883

M
Mr.doob 已提交
2884 2885
		}

2886 2887
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

2888
		if ( extension ) {
M
Mr.doob 已提交
2889

2890 2891
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
2892

2893
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
2894

2895
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
2896
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
2897 2898 2899 2900 2901

			}

		}

M
Mr.doob 已提交
2902
	}
M
Mr.doob 已提交
2903

2904
	function uploadTexture( textureProperties, texture, slot ) {
2905

2906
		if ( textureProperties.__webglInit === undefined ) {
2907

2908
			textureProperties.__webglInit = true;
2909 2910 2911

			texture.addEventListener( 'dispose', onTextureDispose );

2912
			textureProperties.__webglTexture = _gl.createTexture();
2913

2914
			_infoMemory.textures ++;
2915 2916

		}
M
Mr.doob 已提交
2917

B
Ben Adams 已提交
2918
		state.activeTexture( _gl.TEXTURE0 + slot );
2919
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
2920

H
Henri Astre 已提交
2921 2922 2923 2924
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

G
gero3 已提交
2925
		texture.image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
2926

M
Mr.doob 已提交
2927 2928 2929 2930 2931 2932
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false ) {

			texture.image = makePowerOfTwo( texture.image );

		}

H
Henri Astre 已提交
2933
		var image = texture.image,
M
Mr.doob 已提交
2934
		isImagePowerOfTwo = isPowerOfTwo( image ),
H
Henri Astre 已提交
2935 2936
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
2937

H
Henri Astre 已提交
2938
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
M
Mr.doob 已提交
2939

H
Henri Astre 已提交
2940
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
2941

H
Henri Astre 已提交
2942
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
2943

H
Henri Astre 已提交
2944 2945 2946
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
2947

H
Henri Astre 已提交
2948 2949 2950
			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2951

H
Henri Astre 已提交
2952
					mipmap = mipmaps[ i ];
2953
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2954

H
Henri Astre 已提交
2955
				}
M
Mr.doob 已提交
2956

H
Henri Astre 已提交
2957
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2958

H
Henri Astre 已提交
2959
			} else {
M
Mr.doob 已提交
2960

2961
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
2962

H
Henri Astre 已提交
2963
			}
M
Mr.doob 已提交
2964

H
Henri Astre 已提交
2965
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
2966

H
Henri Astre 已提交
2967
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2968

H
Henri Astre 已提交
2969
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
2970

2971
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2972

2973
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2974

2975
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2976

2977
					} else {
M
Mr.doob 已提交
2978

2979
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
2980

2981
					}
M
Mr.doob 已提交
2982

H
Henri Astre 已提交
2983
				} else {
M
Mr.doob 已提交
2984

2985
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2986

M
Mr.doob 已提交
2987 2988
				}

H
Henri Astre 已提交
2989 2990
			}

G
gero3 已提交
2991 2992 2993
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
2994 2995 2996 2997 2998 2999

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
3000

3001
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
3002 3003

					mipmap = mipmaps[ i ];
3004
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
3005 3006 3007

				}

H
Henri Astre 已提交
3008
				texture.generateMipmaps = false;
M
Mr.doob 已提交
3009

H
Henri Astre 已提交
3010
			} else {
M
Mr.doob 已提交
3011

3012
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
3013

H
Henri Astre 已提交
3014
			}
M
Mr.doob 已提交
3015

H
Henri Astre 已提交
3016
		}
M
Mr.doob 已提交
3017

H
Henri Astre 已提交
3018
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
3019

3020
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
3021

B
Ben Adams 已提交
3022
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3023

3024
	}
M
Mr.doob 已提交
3025

H
Henri Astre 已提交
3026
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
3027

3028 3029 3030
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3031

3032
			var image = texture.image;
M
Mr.doob 已提交
3033

3034 3035
			if ( image === undefined ) {

3036
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
3037 3038 3039 3040
				return;

			}

3041
			if ( image.complete === false ) {
M
Mr.doob 已提交
3042

3043
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
3044 3045 3046 3047
				return;

			}

3048
			uploadTexture( textureProperties, texture, slot );
3049

3050
			return;
M
Mr.doob 已提交
3051 3052 3053

		}

B
Ben Adams 已提交
3054
		state.activeTexture( _gl.TEXTURE0 + slot );
3055
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
3056

M
Mr.doob 已提交
3057 3058 3059 3060
	};

	function clampToMaxSize ( image, maxSize ) {

3061
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
3062

3063 3064
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
3065

3066
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
3067

3068 3069 3070
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
3071

3072 3073
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
3074

3075
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
3076

3077 3078 3079
			return canvas;

		}
M
Mr.doob 已提交
3080

3081
		return image;
M
Mr.doob 已提交
3082 3083 3084

	}

M
Mr.doob 已提交
3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

M
Mr.doob 已提交
3121 3122
	function setCubeTexture ( texture, slot ) {

3123
		var textureProperties = properties.get( texture );
3124

M
Mr.doob 已提交
3125 3126
		if ( texture.image.length === 6 ) {

3127
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
3128

3129
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
3130

3131 3132
					texture.addEventListener( 'dispose', onTextureDispose );

3133
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
3134

3135
					_infoMemory.textures ++;
M
Mr.doob 已提交
3136 3137 3138

				}

B
Ben Adams 已提交
3139
				state.activeTexture( _gl.TEXTURE0 + slot );
3140
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3141 3142 3143

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
3144 3145
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
3146 3147 3148 3149 3150

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

3151
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
3152

G
gero3 已提交
3153
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
3154 3155 3156

					} else {

3157
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
3158 3159 3160 3161 3162 3163

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
3164
				isImagePowerOfTwo = isPowerOfTwo( image ),
M
Mr.doob 已提交
3165 3166 3167 3168 3169 3170 3171
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

3172
					if ( ! isCompressed ) {
M
Mr.doob 已提交
3173

M
Mr.doob 已提交
3174
						if ( isDataTexture ) {
3175

3176
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
3177

M
Mr.doob 已提交
3178
						} else {
3179

3180
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
3181

M
Mr.doob 已提交
3182 3183
						}

3184
					} else {
3185

M
Mr.doob 已提交
3186 3187
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

3188
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
3189 3190

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
3191

3192
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
3193

3194
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
3195

3196
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3197

3198
								} else {
M
Mr.doob 已提交
3199

3200
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
3201

3202
								}
M
Mr.doob 已提交
3203

3204
							} else {
M
Mr.doob 已提交
3205

3206
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3207

3208
							}
M
Mr.doob 已提交
3209

3210
						}
M
Mr.doob 已提交
3211

M
Mr.doob 已提交
3212
					}
M
Mr.doob 已提交
3213

M
Mr.doob 已提交
3214 3215 3216 3217 3218 3219 3220 3221
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

3222
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
3223

B
Ben Adams 已提交
3224
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3225 3226 3227

			} else {

B
Ben Adams 已提交
3228
				state.activeTexture( _gl.TEXTURE0 + slot );
3229
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3230 3231 3232 3233 3234

			}

		}

M
Mr.doob 已提交
3235
	}
M
Mr.doob 已提交
3236 3237 3238

	function setCubeTextureDynamic ( texture, slot ) {

B
Ben Adams 已提交
3239
		state.activeTexture( _gl.TEXTURE0 + slot );
3240
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
3241

M
Mr.doob 已提交
3242
	}
M
Mr.doob 已提交
3243 3244 3245

	// Render targets

3246 3247
	// Setup storage for target texture and bind it to correct framebuffer
	function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
M
Mr.doob 已提交
3248

3249 3250 3251
		var glFormat = paramThreeToGL( renderTarget.texture.format );
		var glType = paramThreeToGL( renderTarget.texture.type );
		state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3252
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3253 3254
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3255

M
Mr.doob 已提交
3256
	}
M
Mr.doob 已提交
3257

3258 3259
	// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
	function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

3275
			// FIXME: We don't support !depth !stencil
M
Mr.doob 已提交
3276 3277 3278 3279
			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

3280
		_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
M
Mr.doob 已提交
3281

M
Mr.doob 已提交
3282
	}
M
Mr.doob 已提交
3283

3284
	// Setup GL resources for a non-texture depth buffer
M
Marius Kintel 已提交
3285
	function setupDepthRenderbuffer( renderTarget ) {
M
Mr.doob 已提交
3286

3287
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3288 3289

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
M
Mr.doob 已提交
3290

3291
		if ( isCube ) {
M
Mr.doob 已提交
3292

3293
			renderTargetProperties.__webglDepthbuffer = [];
M
Mr.doob 已提交
3294

3295
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3296

M
Marius Kintel 已提交
3297
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
3298 3299
				renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
				setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3300 3301

			}
B
Ben Adams 已提交
3302

M
Mr.doob 已提交
3303
		} else {
M
Mr.doob 已提交
3304

M
Marius Kintel 已提交
3305
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
3306 3307
			renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
			setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
M
Mr.doob 已提交
3308

3309
		}
M
Mr.doob 已提交
3310

M
Marius Kintel 已提交
3311
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3312

M
Mr.doob 已提交
3313
	}
M
Mr.doob 已提交
3314

3315
	// Set up GL resources for the render target
M
Marius Kintel 已提交
3316
	function setupRenderTarget( renderTarget ) {
M
Mr.doob 已提交
3317

3318 3319
		var renderTargetProperties = properties.get( renderTarget );
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3320

3321
		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
M
Mr.doob 已提交
3322

3323
		textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3324

3325
		_infoMemory.textures ++;
M
Mr.doob 已提交
3326

3327 3328
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
M
Mr.doob 已提交
3329

3330
		// Setup framebuffer
M
Mr.doob 已提交
3331

3332
		if ( isCube ) {
M
Mr.doob 已提交
3333

3334
			renderTargetProperties.__webglFramebuffer = [];
M
Mr.doob 已提交
3335

3336
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3337

3338
				renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
M
Mr.doob 已提交
3339

3340
			}
M
Mr.doob 已提交
3341

3342
		} else {
M
Mr.doob 已提交
3343

3344
			renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3345

3346
		}
M
Mr.doob 已提交
3347

3348
		// Setup color buffer
M
Mr.doob 已提交
3349

3350
		if ( isCube ) {
M
Mr.doob 已提交
3351

3352 3353
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3354

3355
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3356

3357
				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
M
Mr.doob 已提交
3358 3359 3360

			}

3361 3362
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3363

3364
		} else {
M
Mr.doob 已提交
3365

3366 3367 3368
			state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3369

3370 3371
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
			state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3372

3373
		}
M
Mr.doob 已提交
3374

3375
		// Setup depth and stencil buffers
3376

3377
		if ( renderTarget.depthBuffer ) {
M
Mr.doob 已提交
3378

M
Marius Kintel 已提交
3379
			setupDepthRenderbuffer( renderTarget );
M
Mr.doob 已提交
3380

3381
		}
M
Mr.doob 已提交
3382

3383
	}
M
Mr.doob 已提交
3384

3385
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
3386

3387 3388
		_currentRenderTarget = renderTarget;

3389
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3390

M
Marius Kintel 已提交
3391
			setupRenderTarget( renderTarget );
M
Mr.doob 已提交
3392 3393 3394

		}

3395
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
3396
		var framebuffer;
M
Mr.doob 已提交
3397 3398 3399

		if ( renderTarget ) {

3400
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3401

M
Mr.doob 已提交
3402 3403
			if ( isCube ) {

3404
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3405 3406 3407

			} else {

3408
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3409 3410 3411

			}

3412 3413
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
3414

3415
			_currentViewport.copy( renderTarget.viewport );
M
Mr.doob 已提交
3416 3417 3418 3419 3420

		} else {

			framebuffer = null;

3421
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
3422
			_currentScissorTest = _scissorTest;
3423

3424
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
M
Mr.doob 已提交
3425 3426 3427

		}

M
Mr.doob 已提交
3428
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
3429 3430 3431 3432 3433 3434

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

3435 3436
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
3437

3438
		state.viewport( _currentViewport );
3439

M
Mr.doob 已提交
3440 3441 3442 3443 3444 3445 3446
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );

		}

M
Mr.doob 已提交
3447 3448
	};

M
Mr.doob 已提交
3449
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3450

M
Mr.doob 已提交
3451
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3452

3453
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3454
			return;
3455

G
gero3 已提交
3456
		}
3457

M
Mr.doob 已提交
3458
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3459

M
Mr.doob 已提交
3460
		if ( framebuffer ) {
3461

G
gero3 已提交
3462
			var restore = false;
3463

M
Mr.doob 已提交
3464
			if ( framebuffer !== _currentFramebuffer ) {
3465

M
Mr.doob 已提交
3466
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3467

G
gero3 已提交
3468
				restore = true;
3469

G
gero3 已提交
3470
			}
3471

M
Mr.doob 已提交
3472
			try {
3473

M
Mr.doob 已提交
3474
				var texture = renderTarget.texture;
3475

M
Mr.doob 已提交
3476 3477
				if ( texture.format !== THREE.RGBAFormat
					&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3478

M
Mr.doob 已提交
3479 3480
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3481

M
Mr.doob 已提交
3482
				}
3483

M
Mr.doob 已提交
3484 3485 3486 3487
				if ( texture.type !== THREE.UnsignedByteType
					&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
					&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
					&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3488

M
Mr.doob 已提交
3489 3490
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3491

M
Mr.doob 已提交
3492
				}
3493

M
Mr.doob 已提交
3494
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3495

M
Mr.doob 已提交
3496
					_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
3497

M
Mr.doob 已提交
3498
				} else {
M
Mr.doob 已提交
3499

M
Mr.doob 已提交
3500 3501 3502
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3503

M
Mr.doob 已提交
3504
			} finally {
M
Mr.doob 已提交
3505

M
Mr.doob 已提交
3506 3507 3508
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
3509

M
Mr.doob 已提交
3510 3511 3512
				}

			}
M
Mr.doob 已提交
3513 3514 3515

		}

M
Mr.doob 已提交
3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526
	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

M
Mr.doob 已提交
3527
	}
M
Mr.doob 已提交
3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
3541
	}
M
Mr.doob 已提交
3542 3543 3544 3545 3546

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

3547 3548
		var extension;

M
Mr.doob 已提交
3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

3573 3574 3575 3576 3577 3578 3579 3580
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

M
Mr.doob 已提交
3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603
		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

3604
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
3605

3606 3607 3608 3609 3610 3611
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
Mr.doob 已提交
3612 3613 3614

		}

3615 3616 3617
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
3618

3619 3620 3621 3622
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
Pierre Lepers 已提交
3623 3624 3625

		}

3626 3627 3628
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
3629

3630 3631
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
3632 3633 3634

		}

M
Mr.doob 已提交
3635 3636
		return 0;

M
Mr.doob 已提交
3637
	}
M
Mr.doob 已提交
3638 3639

};