WebGLRenderer.js 68.2 KB
Newer Older
M
Mr.doob 已提交
1
import { REVISION, MaxEquation, MinEquation, RGB_ETC1_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, SrcAlphaSaturateFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, ReverseSubtractEquation, SubtractEquation, AddEquation, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RGBAFormat, RGBFormat, AlphaFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort565Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestFilter, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, FrontFaceDirectionCW, NoBlending, BackSide, DoubleSide, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, NoColors, FlatShading, LinearToneMapping } from '../constants';
R
Rich Harris 已提交
2 3
import { Matrix4 } from '../math/Matrix4';
import { WebGLUniforms } from './webgl/WebGLUniforms';
4
import { UniformsUtils } from './shaders/UniformsUtils';
R
Rich Harris 已提交
5 6 7 8 9 10
import { ShaderLib } from './shaders/ShaderLib';
import { LensFlarePlugin } from './webgl/plugins/LensFlarePlugin';
import { SpritePlugin } from './webgl/plugins/SpritePlugin';
import { WebGLShadowMap } from './webgl/WebGLShadowMap';
import { ShaderMaterial } from '../materials/ShaderMaterial';
import { Mesh } from '../objects/Mesh';
M
Mr.doob 已提交
11 12
import { BoxBufferGeometry } from '../geometries/BoxGeometry';
import { PlaneBufferGeometry } from '../geometries/PlaneGeometry';
R
Rich Harris 已提交
13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
import { MeshBasicMaterial } from '../materials/MeshBasicMaterial';
import { PerspectiveCamera } from '../cameras/PerspectiveCamera';
import { OrthographicCamera } from '../cameras/OrthographicCamera';
import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer';
import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer';
import { WebGLLights } from './webgl/WebGLLights';
import { WebGLPrograms } from './webgl/WebGLPrograms';
import { WebGLObjects } from './webgl/WebGLObjects';
import { WebGLTextures } from './webgl/WebGLTextures';
import { WebGLProperties } from './webgl/WebGLProperties';
import { WebGLState } from './webgl/WebGLState';
import { WebGLCapabilities } from './webgl/WebGLCapabilities';
import { BufferGeometry } from '../core/BufferGeometry';
import { WebGLExtensions } from './webgl/WebGLExtensions';
import { Vector3 } from '../math/Vector3';
import { Sphere } from '../math/Sphere';
import { WebGLClipping } from './webgl/WebGLClipping';
import { Frustum } from '../math/Frustum';
import { Vector4 } from '../math/Vector4';
import { Color } from '../math/Color';

M
Mr.doob 已提交
34 35 36 37 38
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
T
tschw 已提交
39
 * @author tschw
M
Mr.doob 已提交
40 41
 */

M
Mr.doob 已提交
42
function WebGLRenderer( parameters ) {
M
Mr.doob 已提交
43

M
Mr.doob 已提交
44
	console.log( 'THREE.WebGLRenderer', REVISION );
M
Mr.doob 已提交
45 46 47

	parameters = parameters || {};

E
Eli Grey 已提交
48
	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
49
		_context = parameters.context !== undefined ? parameters.context : null,
M
Mr.doob 已提交
50

51 52 53 54 55 56
		_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
		_depth = parameters.depth !== undefined ? parameters.depth : true,
		_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
		_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
		_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
		_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
M
Mr.doob 已提交
57

M
Mr.doob 已提交
58
	var lights = [];
M
Mr.doob 已提交
59

O
OpenShift guest 已提交
60
	var opaqueObjects = [];
M
Mr.doob 已提交
61
	var opaqueObjectsLastIndex = - 1;
62
	var transparentObjects = [];
M
Mr.doob 已提交
63
	var transparentObjectsLastIndex = - 1;
64

65 66
	var morphInfluences = new Float32Array( 8 );

M
Mr.doob 已提交
67 68 69
	var sprites = [];
	var lensFlares = [];

M
Mr.doob 已提交
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

T
tschw 已提交
86 87 88 89 90
	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

M
Mr.doob 已提交
91 92
	// physically based shading

93
	this.gammaFactor = 2.0;	// for backwards compatibility
M
Mr.doob 已提交
94 95 96
	this.gammaInput = false;
	this.gammaOutput = false;

97 98
	// physical lights

99
	this.physicallyCorrectLights = false;
100

B
Ben Houston 已提交
101 102
	// tone mapping

R
Rich Harris 已提交
103
	this.toneMapping = LinearToneMapping;
B
Ben Houston 已提交
104 105 106
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

M
Mr.doob 已提交
107 108 109 110 111 112 113 114 115
	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// internal properties

	var _this = this,

116
		// internal state cache
M
Mr.doob 已提交
117

118 119 120 121 122 123
		_currentProgram = null,
		_currentRenderTarget = null,
		_currentFramebuffer = null,
		_currentMaterialId = - 1,
		_currentGeometryProgram = '',
		_currentCamera = null,
M
Mr.doob 已提交
124

125 126
		_currentScissor = new Vector4(),
		_currentScissorTest = null,
127

128
		_currentViewport = new Vector4(),
129

130
		//
131

132
		_usedTextureUnits = 0,
M
Mr.doob 已提交
133

134
		//
M
Mr.doob 已提交
135

136 137
		_clearColor = new Color( 0x000000 ),
		_clearAlpha = 0,
M
Mr.doob 已提交
138

139 140
		_width = _canvas.width,
		_height = _canvas.height,
M
Mr.doob 已提交
141

142
		_pixelRatio = 1,
M
Mr.doob 已提交
143

144 145
		_scissor = new Vector4( 0, 0, _width, _height ),
		_scissorTest = false,
146

147
		_viewport = new Vector4( 0, 0, _width, _height ),
148

149
		// frustum
M
Mr.doob 已提交
150

151
		_frustum = new Frustum(),
M
Mr.doob 已提交
152

153
		// clipping
T
tschw 已提交
154

155 156 157
		_clipping = new WebGLClipping(),
		_clippingEnabled = false,
		_localClippingEnabled = false,
T
tschw 已提交
158

159
		_sphere = new Sphere(),
T
tschw 已提交
160

161
		// camera matrices cache
M
Mr.doob 已提交
162

163
		_projScreenMatrix = new Matrix4(),
M
Mr.doob 已提交
164

A
aardgoose 已提交
165
		_vector3 = new Vector3(),
166
		_matrix4 = new Matrix4(),
A
aardgoose 已提交
167
		_matrix42 = new Matrix4(),
M
Mr.doob 已提交
168

169
		// light arrays cache
M
Mr.doob 已提交
170

171
		_lights = {
M
Mr.doob 已提交
172

173
			hash: '',
174

M
Mr.doob 已提交
175
		ambient: [ 0, 0, 0 ],
M
Mr.doob 已提交
176
		directional: [],
177 178
		directionalShadowMap: [],
		directionalShadowMatrix: [],
M
Mr.doob 已提交
179
		spot: [],
180 181
		spotShadowMap: [],
		spotShadowMatrix: [],
182
		rectArea: [],
M
Mr.doob 已提交
183
		point: [],
184 185
		pointShadowMap: [],
		pointShadowMatrix: [],
186 187
		hemi: [],

188
			shadows: []
M
Mr.doob 已提交
189

190
		},
191

192
		// info
M
Mr.doob 已提交
193

194
		_infoRender = {
195

196 197 198 199
			calls: 0,
			vertices: 0,
			faces: 0,
			points: 0
200

201
		};
M
Mr.doob 已提交
202

M
Mr.doob 已提交
203
	this.info = {
204

M
Mr.doob 已提交
205
		render: _infoRender,
206 207 208 209 210 211
		memory: {

			geometries: 0,
			textures: 0

		},
212
		programs: null
M
Mr.doob 已提交
213 214

	};
215

216

M
Mr.doob 已提交
217 218 219 220
	// initialize

	var _gl;

M
Mr.doob 已提交
221 222 223 224 225 226 227 228 229 230 231 232 233 234 235
	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

G
gero3 已提交
236
			if ( _canvas.getContext( 'webgl' ) !== null ) {
237 238 239 240 241 242 243 244

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
M
Mr.doob 已提交
245 246 247

		}

248 249 250 251 252 253 254 255 256 257 258 259
		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

D
dubejf 已提交
260
		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
261

M
Mr.doob 已提交
262 263
	} catch ( error ) {

264
		console.error( 'THREE.WebGLRenderer: ' + error );
M
Mr.doob 已提交
265 266 267

	}

R
Rich Harris 已提交
268
	var extensions = new WebGLExtensions( _gl );
269

270
	extensions.get( 'WEBGL_depth_texture' );
271 272
	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
273 274
	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
275
	extensions.get( 'OES_standard_derivatives' );
B
Ben Adams 已提交
276
	extensions.get( 'ANGLE_instanced_arrays' );
277

278 279
	if ( extensions.get( 'OES_element_index_uint' ) ) {

R
Rich Harris 已提交
280
		BufferGeometry.MaxIndex = 4294967296;
281 282 283

	}

R
Rich Harris 已提交
284
	var capabilities = new WebGLCapabilities( _gl, extensions, parameters );
M
Mr.doob 已提交
285

R
Rich Harris 已提交
286 287 288 289 290 291
	var state = new WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new WebGLProperties();
	var textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, this.info );
	var objects = new WebGLObjects( _gl, properties, this.info );
	var programCache = new WebGLPrograms( this, capabilities );
	var lightCache = new WebGLLights();
292

293 294
	this.info.programs = programCache.programs;

R
Rich Harris 已提交
295 296
	var bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
297

M
Mr.doob 已提交
298 299
	//

M
Mr.doob 已提交
300 301
	var backgroundPlaneCamera, backgroundPlaneMesh;
	var backgroundBoxCamera, backgroundBoxMesh;
M
Mr.doob 已提交
302 303 304

	//

305 306
	function getTargetPixelRatio() {

307
		return _currentRenderTarget === null ? _pixelRatio : 1;
308 309 310

	}

311
	function setDefaultGLState() {
M
Mr.doob 已提交
312

M
Mr.doob 已提交
313
		state.init();
M
Mr.doob 已提交
314

315 316
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
M
Mr.doob 已提交
317

318
		state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );
M
Mr.doob 已提交
319

320
	}
321

322
	function resetGLState() {
323 324 325 326

		_currentProgram = null;
		_currentCamera = null;

327
		_currentGeometryProgram = '';
328 329
		_currentMaterialId = - 1;

M
Mr.doob 已提交
330 331
		state.reset();

332
	}
M
Mr.doob 已提交
333 334 335 336

	setDefaultGLState();

	this.context = _gl;
M
Mr.doob 已提交
337
	this.capabilities = capabilities;
338
	this.extensions = extensions;
339
	this.properties = properties;
M
Mr.doob 已提交
340
	this.state = state;
M
Mr.doob 已提交
341

M
Mr.doob 已提交
342 343
	// shadow map

R
Rich Harris 已提交
344
	var shadowMap = new WebGLShadowMap( this, _lights, objects, capabilities );
M
Mr.doob 已提交
345

346
	this.shadowMap = shadowMap;
M
Mr.doob 已提交
347

M
Mr.doob 已提交
348

M
Mr.doob 已提交
349 350
	// Plugins

R
Rich Harris 已提交
351 352
	var spritePlugin = new SpritePlugin( this, sprites );
	var lensFlarePlugin = new LensFlarePlugin( this, lensFlares );
M
Mr.doob 已提交
353

M
Mr.doob 已提交
354 355 356 357 358 359 360 361
	// API

	this.getContext = function () {

		return _gl;

	};

362 363 364 365 366 367
	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

368 369 370 371 372 373
	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

374
	this.getMaxAnisotropy = function () {
375

376
		return capabilities.getMaxAnisotropy();
377

378
	};
M
Mr.doob 已提交
379 380 381

	this.getPrecision = function () {

G
gero3 已提交
382
		return capabilities.precision;
M
Mr.doob 已提交
383 384 385

	};

386 387
	this.getPixelRatio = function () {

388
		return _pixelRatio;
389 390 391 392 393

	};

	this.setPixelRatio = function ( value ) {

394 395 396 397 398
		if ( value === undefined ) return;

		_pixelRatio = value;

		this.setSize( _viewport.z, _viewport.w, false );
399 400 401

	};

402 403 404
	this.getSize = function () {

		return {
405 406
			width: _width,
			height: _height
407 408 409 410
		};

	};

411
	this.setSize = function ( width, height, updateStyle ) {
M
Mr.doob 已提交
412

413 414 415
		_width = width;
		_height = height;

416 417
		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
418

419
		if ( updateStyle !== false ) {
420

G
gero3 已提交
421 422
			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
423

G
gero3 已提交
424
		}
M
Mr.doob 已提交
425

426
		this.setViewport( 0, 0, width, height );
M
Mr.doob 已提交
427 428 429 430 431

	};

	this.setViewport = function ( x, y, width, height ) {

432
		state.viewport( _viewport.set( x, y, width, height ) );
M
Mr.doob 已提交
433 434 435

	};

436
	this.setScissor = function ( x, y, width, height ) {
M
Mr.doob 已提交
437

438
		state.scissor( _scissor.set( x, y, width, height ) );
M
Mr.doob 已提交
439 440 441

	};

442 443
	this.setScissorTest = function ( boolean ) {

444
		state.setScissorTest( _scissorTest = boolean );
M
Mr.doob 已提交
445 446 447 448 449

	};

	// Clearing

M
Mr.doob 已提交
450
	this.getClearColor = function () {
M
Mr.doob 已提交
451

M
Mr.doob 已提交
452
		return _clearColor;
M
Mr.doob 已提交
453 454 455

	};

M
Mr.doob 已提交
456
	this.setClearColor = function ( color, alpha ) {
M
Mr.doob 已提交
457

M
Mr.doob 已提交
458
		_clearColor.set( color );
459

M
Mr.doob 已提交
460
		_clearAlpha = alpha !== undefined ? alpha : 1;
M
Mr.doob 已提交
461

462
		state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );
M
Mr.doob 已提交
463 464 465

	};

M
Mr.doob 已提交
466
	this.getClearAlpha = function () {
M
Mr.doob 已提交
467

M
Mr.doob 已提交
468
		return _clearAlpha;
M
Mr.doob 已提交
469 470 471

	};

M
Mr.doob 已提交
472
	this.setClearAlpha = function ( alpha ) {
M
Mr.doob 已提交
473

M
Mr.doob 已提交
474
		_clearAlpha = alpha;
M
Mr.doob 已提交
475

476
		state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );
M
Mr.doob 已提交
477 478 479 480 481 482 483 484 485 486 487 488

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
489 490 491 492 493

	};

	this.clearColor = function () {

M
Mr.doob 已提交
494
		this.clear( true, false, false );
495 496 497 498 499

	};

	this.clearDepth = function () {

M
Mr.doob 已提交
500
		this.clear( false, true, false );
501 502 503 504 505

	};

	this.clearStencil = function () {

M
Mr.doob 已提交
506
		this.clear( false, false, true );
M
Mr.doob 已提交
507 508 509 510 511 512 513 514 515 516

	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

M
Mr.doob 已提交
517 518
	// Reset

519
	this.resetGLState = resetGLState;
M
Mr.doob 已提交
520

D
dubejf 已提交
521 522
	this.dispose = function() {

523 524 525 526 527
		transparentObjects = [];
		transparentObjectsLastIndex = -1;
		opaqueObjects = [];
		opaqueObjectsLastIndex = -1;

D
dubejf 已提交
528 529 530 531
		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

M
Mr.doob 已提交
532
	// Events
M
Mr.doob 已提交
533

D
dubejf 已提交
534 535 536 537 538 539 540 541 542
	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

M
Mr.doob 已提交
543
	}
D
dubejf 已提交
544

545
	function onMaterialDispose( event ) {
M
Mr.doob 已提交
546 547 548 549 550 551 552

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

553
	}
M
Mr.doob 已提交
554 555 556

	// Buffer deallocation

557
	function deallocateMaterial( material ) {
M
Mr.doob 已提交
558

559 560 561 562
		releaseMaterialProgramReference( material );

		properties.delete( material );

563
	}
564 565


566
	function releaseMaterialProgramReference( material ) {
567

568
		var programInfo = properties.get( material ).program;
M
Mr.doob 已提交
569 570 571

		material.program = undefined;

572
		if ( programInfo !== undefined ) {
M
Mr.doob 已提交
573

574
			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
575

M
Mr.doob 已提交
576 577
		}

578
	}
M
Mr.doob 已提交
579 580 581 582 583

	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

584
		state.initAttributes();
585

586
		var buffers = properties.get( object );
587

588 589 590 591
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
592

593
		var attributes = program.getAttributes();
594

M
Mr.doob 已提交
595 596
		if ( object.hasPositions ) {

597
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
598
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
599

600 601
			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
602 603 604 605 606

		}

		if ( object.hasNormals ) {

607
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
608

609
			if ( ! material.isMeshPhongMaterial &&
610
				! material.isMeshStandardMaterial &&
611
				! material.isMeshNormalMaterial &&
612
				material.shading === FlatShading ) {
M
Mr.doob 已提交
613

614
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
615

616
					var array = object.normalArray;
M
Mr.doob 已提交
617

618 619 620
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
621

622 623 624
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
625

626 627 628
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
629

630 631 632
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
633 634 635 636 637 638

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
639

640
			state.enableAttribute( attributes.normal );
641

642
			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
643 644 645 646 647

		}

		if ( object.hasUvs && material.map ) {

648
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
649
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
650

651
			state.enableAttribute( attributes.uv );
652

653
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
654 655 656

		}

R
Rich Harris 已提交
657
		if ( object.hasColors && material.vertexColors !== NoColors ) {
M
Mr.doob 已提交
658

659
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
660
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
661

662
			state.enableAttribute( attributes.color );
663

664
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
665 666 667

		}

668
		state.disableUnusedAttributes();
669

M
Mr.doob 已提交
670 671 672 673 674 675
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

676
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
677

M
Mr.doob 已提交
678 679
		setMaterial( material );

680
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
681

M
Mr.doob 已提交
682 683
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
M
Mr.doob 已提交
684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

707
			activeInfluences.sort( absNumericalSort );
M
Mr.doob 已提交
708 709 710 711 712 713 714

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

715 716
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
717 718 719 720 721 722 723
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

724
					var index = influence[ 1 ];
M
Mr.doob 已提交
725

726 727
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
728 729 730

				} else {

731 732
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
733 734 735 736 737

				}

			}

738 739 740 741 742 743
			for ( var i = activeInfluences.length, il = morphInfluences.length; i < il; i ++ ) {

				morphInfluences[ i ] = 0.0;

			}

T
tschw 已提交
744
			program.getUniforms().setValue(
745
				_gl, 'morphTargetInfluences', morphInfluences );
M
Mr.doob 已提交
746 747 748 749 750

			updateBuffers = true;

		}

751 752
		//

753
		var index = geometry.index;
754
		var position = geometry.attributes.position;
755
		var rangeFactor = 1;
756

757 758
		if ( material.wireframe === true ) {

759
			index = objects.getWireframeAttribute( geometry );
760
			rangeFactor = 2;
761 762 763

		}

764 765
		var renderer;

766
		if ( index !== null ) {
767

768 769
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
770

771
		} else {
772

773
			renderer = bufferRenderer;
774

775
		}
M
Mr.doob 已提交
776

777
		if ( updateBuffers ) {
M
Mr.doob 已提交
778

779
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
780

781
			if ( index !== null ) {
782

783
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
784 785 786

			}

787
		}
788

789 790
		//

791
		var dataCount = 0;
792

M
Mr.doob 已提交
793
		if ( index !== null ) {
794

M
Mr.doob 已提交
795
			dataCount = index.count;
796

M
Mr.doob 已提交
797
		} else if ( position !== undefined ) {
798

M
Mr.doob 已提交
799
			dataCount = position.count;
800

M
Mr.doob 已提交
801
		}
802

M
Mr.doob 已提交
803 804
		var rangeStart = geometry.drawRange.start * rangeFactor;
		var rangeCount = geometry.drawRange.count * rangeFactor;
805

M
Mr.doob 已提交
806 807
		var groupStart = group !== null ? group.start * rangeFactor : 0;
		var groupCount = group !== null ? group.count * rangeFactor : Infinity;
808

M
Mr.doob 已提交
809 810
		var drawStart = Math.max( rangeStart, groupStart );
		var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
M
Mr.doob 已提交
811 812 813

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

814 815
		if ( drawCount === 0 ) return;

M
Mr.doob 已提交
816
		//
817

818
		if ( object.isMesh ) {
819

820
			if ( material.wireframe === true ) {
821

822
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
823
				renderer.setMode( _gl.LINES );
824

825
			} else {
M
Mr.doob 已提交
826 827

				switch ( object.drawMode ) {
828

R
Rich Harris 已提交
829
					case TrianglesDrawMode:
B
Ben Adams 已提交
830 831 832
						renderer.setMode( _gl.TRIANGLES );
						break;

R
Rich Harris 已提交
833
					case TriangleStripDrawMode:
B
Ben Adams 已提交
834 835 836
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

R
Rich Harris 已提交
837
					case TriangleFanDrawMode:
B
Ben Adams 已提交
838 839 840 841
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
842

843
			}
844

845

846
		} else if ( object.isLine ) {
847

848
			var lineWidth = material.linewidth;
849

850
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
851

852
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
853

854
			if ( object.isLineSegments ) {
855

856
				renderer.setMode( _gl.LINES );
857

858
			} else {
859

860
				renderer.setMode( _gl.LINE_STRIP );
861 862

			}
M
Mr.doob 已提交
863

864
		} else if ( object.isPoints ) {
865 866

			renderer.setMode( _gl.POINTS );
867 868

		}
869

T
Takahiro 已提交
870
		if ( geometry && geometry.isInstancedBufferGeometry ) {
M
Mr.doob 已提交
871 872 873

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
874
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
875

J
jfranc 已提交
876
			}
877 878 879

		} else {

M
Mr.doob 已提交
880
			renderer.render( drawStart, drawCount );
881

M
Mr.doob 已提交
882 883 884 885
		}

	};

886
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
887

M
Mr.doob 已提交
888
		var extension;
B
Ben Adams 已提交
889

T
Takahiro 已提交
890
		if ( geometry && geometry.isInstancedBufferGeometry ) {
B
Ben Adams 已提交
891

M
Mr.doob 已提交
892
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
893

M
Mr.doob 已提交
894
			if ( extension === null ) {
B
Ben Adams 已提交
895

896
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
897
				return;
B
Ben Adams 已提交
898

M
Mr.doob 已提交
899 900 901
			}

		}
B
Ben Adams 已提交
902

903 904
		if ( startIndex === undefined ) startIndex = 0;

905 906
		state.initAttributes();

907
		var geometryAttributes = geometry.attributes;
908

909
		var programAttributes = program.getAttributes();
910

911
		var materialDefaultAttributeValues = material.defaultAttributeValues;
912

913
		for ( var name in programAttributes ) {
914

915
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
916

M
Mr.doob 已提交
917
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
918

919
				var geometryAttribute = geometryAttributes[ name ];
920

M
Mr.doob 已提交
921
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
922

923
					var normalized = geometryAttribute.normalized;
924
					var size = geometryAttribute.itemSize;
925

926
					var attributeProperties = objects.getAttributeProperties( geometryAttribute );
927

928 929 930
					var buffer = attributeProperties.__webglBuffer;
					var type = attributeProperties.type;
					var bytesPerElement = attributeProperties.bytesPerElement;
931

A
aardgoose 已提交
932
					if ( geometryAttribute.isInterleavedBufferAttribute ) {
933

M
Mr.doob 已提交
934 935 936 937
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

T
Takahiro 已提交
938
						if ( data && data.isInstancedInterleavedBuffer ) {
M
Mr.doob 已提交
939

M
Mr.doob 已提交
940
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
941

M
Mr.doob 已提交
942
							if ( geometry.maxInstancedCount === undefined ) {
943

D
dubejf 已提交
944
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
945

M
Mr.doob 已提交
946
							}
B
Ben Adams 已提交
947

M
Mr.doob 已提交
948
						} else {
B
Ben Adams 已提交
949

M
Mr.doob 已提交
950
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
951

M
Mr.doob 已提交
952
						}
B
Ben Adams 已提交
953

M
Mr.doob 已提交
954
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
955
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, ( startIndex * stride + offset ) * bytesPerElement );
B
Ben Adams 已提交
956

M
Mr.doob 已提交
957
					} else {
B
Ben Adams 已提交
958

A
aardgoose 已提交
959
						if ( geometryAttribute.isInstancedBufferAttribute ) {
B
Ben Adams 已提交
960

M
Mr.doob 已提交
961
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
962

M
Mr.doob 已提交
963
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
964

D
dubejf 已提交
965
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
966

M
Mr.doob 已提交
967
							}
B
Ben Adams 已提交
968

M
Mr.doob 已提交
969 970 971 972
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
973
						}
B
Ben Adams 已提交
974

M
Mr.doob 已提交
975
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
976
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * bytesPerElement );
M
Mr.doob 已提交
977

B
Ben Adams 已提交
978
					}
M
Mr.doob 已提交
979

980 981
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
982
					var value = materialDefaultAttributeValues[ name ];
983

984
					if ( value !== undefined ) {
M
Mr.doob 已提交
985

986
						switch ( value.length ) {
M
Mr.doob 已提交
987

988 989 990
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
991

992 993 994
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
995

996 997 998
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
999

1000 1001
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1002 1003

						}
M
Mr.doob 已提交
1004 1005 1006 1007 1008 1009 1010 1011

					}

				}

			}

		}
1012

1013
		state.disableUnusedAttributes();
1014

M
Mr.doob 已提交
1015 1016
	}

M
Mr.doob 已提交
1017 1018
	// Sorting

1019
	function absNumericalSort( a, b ) {
1020

1021
		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
1022 1023 1024

	}

M
Mr.doob 已提交
1025
	function painterSortStable( a, b ) {
M
Mr.doob 已提交
1026

U
unconed 已提交
1027
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1028

U
unconed 已提交
1029
			return a.object.renderOrder - b.object.renderOrder;
1030

1031 1032 1033 1034
		} else if ( a.material.program && b.material.program && a.material.program !== b.material.program ) {

			return a.material.program.id - b.material.program.id;

M
Mr.doob 已提交
1035
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1036

M
Mr.doob 已提交
1037
			return a.material.id - b.material.id;
1038 1039

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1040

M
Mr.doob 已提交
1041
			return a.z - b.z;
M
Mr.doob 已提交
1042 1043 1044

		} else {

1045
			return a.id - b.id;
M
Mr.doob 已提交
1046 1047 1048

		}

1049
	}
M
Mr.doob 已提交
1050

M
Mr.doob 已提交
1051
	function reversePainterSortStable( a, b ) {
1052

U
unconed 已提交
1053
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1054

U
unconed 已提交
1055
			return a.object.renderOrder - b.object.renderOrder;
1056 1057

		} if ( a.z !== b.z ) {
1058

M
Mr.doob 已提交
1059
			return b.z - a.z;
1060 1061 1062 1063 1064 1065 1066

		} else {

			return a.id - b.id;

		}

1067
	}
1068

M
Mr.doob 已提交
1069 1070 1071 1072
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

1073
		if ( camera !== undefined && camera.isCamera !== true ) {
M
Mr.doob 已提交
1074

1075
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1076 1077 1078 1079 1080 1081
			return;

		}

		// reset caching for this frame

1082
		_currentGeometryProgram = '';
1083
		_currentMaterialId = - 1;
1084
		_currentCamera = null;
M
Mr.doob 已提交
1085 1086 1087

		// update scene graph

1088
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1089 1090 1091

		// update camera matrices and frustum

1092
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1093 1094 1095 1096 1097 1098

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1099
		lights.length = 0;
1100

M
Mr.doob 已提交
1101 1102
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1103

M
Mr.doob 已提交
1104 1105 1106
		sprites.length = 0;
		lensFlares.length = 0;

T
tschw 已提交
1107
		_localClippingEnabled = this.localClippingEnabled;
M
Mr.doob 已提交
1108
		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
T
tschw 已提交
1109

1110
		projectObject( scene, camera );
M
Mr.doob 已提交
1111

1112 1113 1114
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1115
		if ( _this.sortObjects === true ) {
1116 1117 1118

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1119

1120 1121
		}

M
Mr.doob 已提交
1122
		//
M
Mr.doob 已提交
1123

T
tschw 已提交
1124
		if ( _clippingEnabled ) _clipping.beginShadows();
T
tschw 已提交
1125

1126 1127
		setupShadows( lights );

M
Mr.doob 已提交
1128
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1129

1130 1131
		setupLights( lights, camera );

T
tschw 已提交
1132
		if ( _clippingEnabled ) _clipping.endShadows();
T
tschw 已提交
1133

M
Mr.doob 已提交
1134 1135
		//

1136 1137 1138 1139
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1140

1141 1142 1143 1144 1145 1146
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1147 1148
		this.setRenderTarget( renderTarget );

M
Mr.doob 已提交
1149 1150 1151 1152 1153 1154
		//

		var background = scene.background;

		if ( background === null ) {

1155
			state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );
M
Mr.doob 已提交
1156

T
Takahiro 已提交
1157
		} else if ( background && background.isColor ) {
1158

1159
			state.buffers.color.setClear( background.r, background.g, background.b, 1, _premultipliedAlpha );
1160
			forceClear = true;
1161 1162 1163 1164 1165 1166 1167 1168 1169

		}

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

T
Takahiro 已提交
1170
		if ( background && background.isCubeTexture ) {
M
Mr.doob 已提交
1171

M
Mr.doob 已提交
1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194
			if ( backgroundBoxCamera === undefined ) {

				backgroundBoxCamera = new PerspectiveCamera();

				backgroundBoxMesh = new Mesh(
					new BoxBufferGeometry( 5, 5, 5 ),
					new ShaderMaterial( {
						uniforms: ShaderLib.cube.uniforms,
						vertexShader: ShaderLib.cube.vertexShader,
						fragmentShader: ShaderLib.cube.fragmentShader,
						side: BackSide,
						depthTest: false,
						depthWrite: false,
						fog: false
					} )
				);

			}

			backgroundBoxCamera.projectionMatrix.copy( camera.projectionMatrix );

			backgroundBoxCamera.matrixWorld.extractRotation( camera.matrixWorld );
			backgroundBoxCamera.matrixWorldInverse.getInverse( backgroundBoxCamera.matrixWorld );
M
Mr.doob 已提交
1195 1196 1197


			backgroundBoxMesh.material.uniforms[ "tCube" ].value = background;
M
Mr.doob 已提交
1198
			backgroundBoxMesh.modelViewMatrix.multiplyMatrices( backgroundBoxCamera.matrixWorldInverse, backgroundBoxMesh.matrixWorld );
M
Mr.doob 已提交
1199

1200 1201
			objects.update( backgroundBoxMesh );

M
Mr.doob 已提交
1202
			_this.renderBufferDirect( backgroundBoxCamera, null, backgroundBoxMesh.geometry, backgroundBoxMesh.material, backgroundBoxMesh, null );
M
Mr.doob 已提交
1203

T
Takahiro 已提交
1204
		} else if ( background && background.isTexture ) {
M
Mr.doob 已提交
1205

M
Mr.doob 已提交
1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216
			if ( backgroundPlaneCamera === undefined ) {

				backgroundPlaneCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );

				backgroundPlaneMesh = new Mesh(
					new PlaneBufferGeometry( 2, 2 ),
					new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
				);

			}

M
Mr.doob 已提交
1217 1218
			backgroundPlaneMesh.material.map = background;

1219 1220
			objects.update( backgroundPlaneMesh );

M
Mr.doob 已提交
1221
			_this.renderBufferDirect( backgroundPlaneCamera, null, backgroundPlaneMesh.geometry, backgroundPlaneMesh.material, backgroundPlaneMesh, null );
M
Mr.doob 已提交
1222

M
Mr.doob 已提交
1223 1224
		}

1225
		//
M
Mr.doob 已提交
1226 1227 1228

		if ( scene.overrideMaterial ) {

1229
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1230

1231 1232
			renderObjects( opaqueObjects, scene, camera, overrideMaterial );
			renderObjects( transparentObjects, scene, camera, overrideMaterial );
1233

M
Mr.doob 已提交
1234 1235 1236 1237
		} else {

			// opaque pass (front-to-back order)

R
Rich Harris 已提交
1238
			state.setBlending( NoBlending );
1239
			renderObjects( opaqueObjects, scene, camera );
M
Mr.doob 已提交
1240 1241 1242

			// transparent pass (back-to-front order)

1243
			renderObjects( transparentObjects, scene, camera );
M
Mr.doob 已提交
1244 1245 1246 1247 1248

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1249
		spritePlugin.render( scene, camera );
1250
		lensFlarePlugin.render( scene, camera, _currentViewport );
M
Mr.doob 已提交
1251 1252 1253

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1254 1255
		if ( renderTarget ) {

1256
			textures.updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1257 1258 1259

		}

1260
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
Mr.doob 已提交
1261

M
Mr.doob 已提交
1262 1263
		state.setDepthTest( true );
		state.setDepthWrite( true );
1264
		state.setColorWrite( true );
M
Mr.doob 已提交
1265 1266 1267 1268

		// _gl.finish();

	};
M
Mr.doob 已提交
1269

M
Mr.doob 已提交
1270 1271
	function pushRenderItem( object, geometry, material, z, group ) {

1272
		var array, index;
M
Mr.doob 已提交
1273

1274
		// allocate the next position in the appropriate array
M
Mr.doob 已提交
1275 1276 1277

		if ( material.transparent ) {

1278 1279
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
Mr.doob 已提交
1280 1281 1282

		} else {

1283 1284 1285 1286 1287
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1288 1289
		// recycle existing render item or grow the array

1290 1291 1292 1293 1294 1295 1296 1297 1298 1299
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
Mr.doob 已提交
1300 1301 1302

		} else {

1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
Mr.doob 已提交
1314 1315 1316 1317 1318

		}

	}

M
Mr.doob 已提交
1319 1320
	// TODO Duplicated code (Frustum)

T
tschw 已提交
1321 1322 1323 1324 1325 1326 1327
	function isObjectViewable( object ) {

		var geometry = object.geometry;

		if ( geometry.boundingSphere === null )
			geometry.computeBoundingSphere();

M
Mr.doob 已提交
1328
		_sphere.copy( geometry.boundingSphere ).
1329
		applyMatrix4( object.matrixWorld );
M
Mr.doob 已提交
1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345

		return isSphereViewable( _sphere );

	}

	function isSpriteViewable( sprite ) {

		_sphere.center.set( 0, 0, 0 );
		_sphere.radius = 0.7071067811865476;
		_sphere.applyMatrix4( sprite.matrixWorld );

		return isSphereViewable( _sphere );

	}

	function isSphereViewable( sphere ) {
T
tschw 已提交
1346 1347

		if ( ! _frustum.intersectsSphere( sphere ) ) return false;
T
tschw 已提交
1348 1349 1350 1351

		var numPlanes = _clipping.numPlanes;

		if ( numPlanes === 0 ) return true;
T
tschw 已提交
1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363

		var planes = _this.clippingPlanes,

			center = sphere.center,
			negRad = - sphere.radius,
			i = 0;

		do {

			// out when deeper than radius in the negative halfspace
			if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;

T
tschw 已提交
1364
		} while ( ++ i !== numPlanes );
T
tschw 已提交
1365 1366 1367 1368 1369

		return true;

	}

1370
	function projectObject( object, camera ) {
M
Mr.doob 已提交
1371

M
Mr.doob 已提交
1372
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1373

1374
		var visible = ( object.layers.mask & camera.layers.mask ) !== 0;
M
Mr.doob 已提交
1375

1376 1377 1378
		if ( visible ) {

			if ( object.isLight ) {
M
Mr.doob 已提交
1379

1380
				lights.push( object );
M
Mr.doob 已提交
1381

1382
			} else if ( object.isSprite ) {
M
Mr.doob 已提交
1383

M
Mr.doob 已提交
1384
				if ( object.frustumCulled === false || isSpriteViewable( object ) === true ) {
1385 1386 1387 1388

					sprites.push( object );

				}
M
Mr.doob 已提交
1389

1390
			} else if ( object.isLensFlare ) {
M
Mr.doob 已提交
1391

1392
				lensFlares.push( object );
M
Mr.doob 已提交
1393

1394
			} else if ( object.isImmediateRenderObject ) {
M
Mr.doob 已提交
1395

1396
				if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1397

1398
					_vector3.setFromMatrixPosition( object.matrixWorld );
F
Franklin Ta 已提交
1399
					_vector3.applyMatrix4( _projScreenMatrix );
M
Mr.doob 已提交
1400

1401
				}
1402

1403
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1404

1405
			} else if ( object.isMesh || object.isLine || object.isPoints ) {
M
Mr.doob 已提交
1406

1407
				if ( object.isSkinnedMesh ) {
M
Mr.doob 已提交
1408

1409
					object.skeleton.update();
1410

1411
				}
1412

T
tschw 已提交
1413
				if ( object.frustumCulled === false || isObjectViewable( object ) === true ) {
1414

1415
					var material = object.material;
1416

1417
					if ( material.visible === true ) {
M
Mr.doob 已提交
1418

1419
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1420

1421
							_vector3.setFromMatrixPosition( object.matrixWorld );
F
Franklin Ta 已提交
1422
							_vector3.applyMatrix4( _projScreenMatrix );
1423 1424

						}
M
Mr.doob 已提交
1425

1426
						var geometry = objects.update( object );
M
Mr.doob 已提交
1427

1428
						if ( material.isMultiMaterial ) {
1429

1430 1431
							var groups = geometry.groups;
							var materials = material.materials;
1432

1433
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1434

1435 1436
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1437

1438
								if ( groupMaterial.visible === true ) {
1439

1440 1441 1442
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1443

M
Mr.doob 已提交
1444
							}
M
Mr.doob 已提交
1445

1446
						} else {
M
Mr.doob 已提交
1447

1448
							pushRenderItem( object, geometry, material, _vector3.z, null );
1449

1450
						}
O
OpenShift guest 已提交
1451

1452
					}
M
Mr.doob 已提交
1453

1454
				}
M
Mr.doob 已提交
1455

1456
			}
M
Mr.doob 已提交
1457

M
Mr.doob 已提交
1458
		}
M
Mr.doob 已提交
1459

M
Mr.doob 已提交
1460
		var children = object.children;
M
Mr.doob 已提交
1461

M
Mr.doob 已提交
1462 1463
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1464
			projectObject( children[ i ], camera );
M
Mr.doob 已提交
1465

1466
		}
1467

1468
	}
M
Mr.doob 已提交
1469

1470
	function renderObjects( renderList, scene, camera, overrideMaterial ) {
M
Mr.doob 已提交
1471

M
Mr.doob 已提交
1472
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1473

1474
			var renderItem = renderList[ i ];
M
Mr.doob 已提交
1475

1476
			var object = renderItem.object;
M
Mr.doob 已提交
1477 1478 1479
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1480

1481 1482
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
Mr.doob 已提交
1483

1484
			object.onBeforeRender( _this, scene, camera, geometry, material, group );
1485

1486
			if ( object.isImmediateRenderObject ) {
M
Mr.doob 已提交
1487

M
Mr.doob 已提交
1488
				setMaterial( material );
M
Mr.doob 已提交
1489

1490
				var program = setProgram( camera, scene.fog, material, object );
M
Mr.doob 已提交
1491

M
Mr.doob 已提交
1492
				_currentGeometryProgram = '';
M
Mr.doob 已提交
1493

M
Mr.doob 已提交
1494
				object.render( function ( object ) {
M
Mr.doob 已提交
1495

M
Mr.doob 已提交
1496
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1497

M
Mr.doob 已提交
1498
				} );
1499

M
Mr.doob 已提交
1500
			} else {
M
Mr.doob 已提交
1501

1502
				_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
M
Mr.doob 已提交
1503

M
Mr.doob 已提交
1504
			}
M
Mr.doob 已提交
1505

1506
			object.onAfterRender( _this, scene, camera, geometry, material, group );
D
Dusan Bosnjak 已提交
1507 1508


1509
		}
M
Mr.doob 已提交
1510

1511
	}
G
gero3 已提交
1512

1513
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1514

1515
		var materialProperties = properties.get( material );
G
gero3 已提交
1516

T
tschw 已提交
1517
		var parameters = programCache.getParameters(
1518
			material, _lights, fog, _clipping.numPlanes, _clipping.numIntersection, object );
T
tschw 已提交
1519

G
gero3 已提交
1520
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1521

1522
		var program = materialProperties.program;
T
tschw 已提交
1523
		var programChange = true;
1524

1525
		if ( program === undefined ) {
B
Ben Adams 已提交
1526

M
Mr.doob 已提交
1527 1528
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1529

1530
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1531

M
Mr.doob 已提交
1532
			// changed glsl or parameters
1533
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1534

G
gero3 已提交
1535
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1536

T
tschw 已提交
1537
			// same glsl and uniform list
T
tschw 已提交
1538 1539
			return;

T
tschw 已提交
1540
		} else {
B
Ben Adams 已提交
1541

T
tschw 已提交
1542 1543
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1544 1545 1546

		}

1547
		if ( programChange ) {
B
Ben Adams 已提交
1548

1549
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1550

R
Rich Harris 已提交
1551
				var shader = ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1552

1553 1554
				materialProperties.__webglShader = {
					name: material.type,
1555
					uniforms: UniformsUtils.clone( shader.uniforms ),
1556 1557 1558
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1559

1560
			} else {
B
Ben Adams 已提交
1561

1562 1563 1564 1565 1566 1567
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1568

1569
			}
G
gero3 已提交
1570

1571
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1572

1573
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1574

1575 1576
			materialProperties.program = program;
			material.program = program;
1577 1578 1579

		}

1580
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1581 1582 1583 1584 1585

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1586
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1587

M
Mr.doob 已提交
1588
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1602
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1603

M
Mr.doob 已提交
1604
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1605 1606 1607 1608 1609 1610 1611 1612 1613

					material.numSupportedMorphNormals ++;

				}

			}

		}

T
tschw 已提交
1614 1615
		var uniforms = materialProperties.__webglShader.uniforms;

1616
		if ( ! material.isShaderMaterial &&
1617 1618
			! material.isRawShaderMaterial ||
			material.clipping === true ) {
T
tschw 已提交
1619

T
tschw 已提交
1620
			materialProperties.numClippingPlanes = _clipping.numPlanes;
1621
			materialProperties.numIntersection = _clipping.numIntersection;
T
tschw 已提交
1622
			uniforms.clippingPlanes = _clipping.uniform;
T
tschw 已提交
1623 1624 1625

		}

1626
		materialProperties.fog = fog;
1627

1628
		// store the light setup it was created for
1629

1630
		materialProperties.lightsHash = _lights.hash;
1631

M
Mr.doob 已提交
1632
		if ( material.lights ) {
1633 1634 1635 1636 1637 1638

			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.spotLights.value = _lights.spot;
1639
			uniforms.rectAreaLights.value = _lights.rectArea;
M
Mr.doob 已提交
1640
			uniforms.pointLights.value = _lights.point;
1641 1642
			uniforms.hemisphereLights.value = _lights.hemi;

1643 1644 1645 1646 1647 1648
			uniforms.directionalShadowMap.value = _lights.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix;
			uniforms.spotShadowMap.value = _lights.spotShadowMap;
			uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix;
			uniforms.pointShadowMap.value = _lights.pointShadowMap;
			uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix;
1649
			// TODO (abelnation): add area lights shadow info to uniforms
1650

1651 1652
		}

T
tschw 已提交
1653 1654
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
1655
				WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1656

T
tschw 已提交
1657
		materialProperties.uniformsList = uniformsList;
A
arose 已提交
1658

M
Mr.doob 已提交
1659
	}
M
Mr.doob 已提交
1660

1661 1662
	function setMaterial( material ) {

M
Mr.doob 已提交
1663 1664 1665
		material.side === DoubleSide
			? state.disable( _gl.CULL_FACE )
			: state.enable( _gl.CULL_FACE );
T
tschw 已提交
1666

R
Rich Harris 已提交
1667
		state.setFlipSided( material.side === BackSide );
M
Mr.doob 已提交
1668

M
Mr.doob 已提交
1669 1670 1671
		material.transparent === true
			? state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha )
			: state.setBlending( NoBlending );
1672

B
Ben Adams 已提交
1673
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1674 1675
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1676
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1677
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1678 1679 1680

	}

1681
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1682 1683 1684

		_usedTextureUnits = 0;

1685
		var materialProperties = properties.get( material );
1686

T
tschw 已提交
1687 1688 1689 1690 1691
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
1692 1693
					camera === _currentCamera &&
					material.id === _currentMaterialId;
T
tschw 已提交
1694 1695 1696 1697

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
T
tschw 已提交
1698
				_clipping.setState(
1699 1700
					material.clippingPlanes, material.clipIntersection, material.clipShadows,
					camera, materialProperties, useCache );
T
tschw 已提交
1701 1702 1703 1704 1705

			}

		}

1706
		if ( material.needsUpdate === false ) {
1707

1708
			if ( materialProperties.program === undefined ) {
1709

1710
				material.needsUpdate = true;
1711

1712
			} else if ( material.fog && materialProperties.fog !== fog ) {
1713

M
Mr.doob 已提交
1714
				material.needsUpdate = true;
1715

1716
			} else if ( material.lights && materialProperties.lightsHash !== _lights.hash ) {
1717

1718
				material.needsUpdate = true;
1719

1720
			} else if ( materialProperties.numClippingPlanes !== undefined &&
1721
				( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
1722
				materialProperties.numIntersection  !== _clipping.numIntersection ) ) {
1723 1724 1725

				material.needsUpdate = true;

1726
			}
1727 1728 1729 1730

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1731

1732
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1733 1734 1735 1736
			material.needsUpdate = false;

		}

1737
		var refreshProgram = false;
M
Mr.doob 已提交
1738
		var refreshMaterial = false;
1739
		var refreshLights = false;
M
Mr.doob 已提交
1740

1741
		var program = materialProperties.program,
1742
			p_uniforms = program.getUniforms(),
1743
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1744

1745
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1746

1747 1748
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1749

1750
			refreshProgram = true;
M
Mr.doob 已提交
1751
			refreshMaterial = true;
1752
			refreshLights = true;
M
Mr.doob 已提交
1753 1754 1755 1756 1757 1758

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1759

M
Mr.doob 已提交
1760 1761 1762 1763
			refreshMaterial = true;

		}

1764
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1765

T
tschw 已提交
1766
			p_uniforms.set( _gl, camera, 'projectionMatrix' );
M
Mr.doob 已提交
1767

G
gero3 已提交
1768
			if ( capabilities.logarithmicDepthBuffer ) {
1769

T
tschw 已提交
1770
				p_uniforms.setValue( _gl, 'logDepthBufFC',
1771
					2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1772 1773 1774 1775

			}


1776 1777 1778 1779 1780 1781 1782 1783 1784
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1785
				refreshLights = true;		// remains set until update done
1786 1787

			}
M
Mr.doob 已提交
1788

1789 1790 1791
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

1792
			if ( material.isShaderMaterial ||
1793 1794 1795
				material.isMeshPhongMaterial ||
				material.isMeshStandardMaterial ||
				material.envMap ) {
1796

T
tschw 已提交
1797 1798 1799
				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1800

T
tschw 已提交
1801
					uCamPos.setValue( _gl,
1802
						_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1803 1804 1805 1806 1807

				}

			}

1808
			if ( material.isMeshPhongMaterial ||
1809 1810 1811 1812 1813
				material.isMeshLambertMaterial ||
				material.isMeshBasicMaterial ||
				material.isMeshStandardMaterial ||
				material.isShaderMaterial ||
				material.skinning ) {
1814

T
tschw 已提交
1815
				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
1816 1817 1818

			}

T
tschw 已提交
1819 1820
			p_uniforms.set( _gl, _this, 'toneMappingExposure' );
			p_uniforms.set( _gl, _this, 'toneMappingWhitePoint' );
M
Mr.doob 已提交
1821

M
Mr.doob 已提交
1822 1823 1824 1825 1826 1827 1828 1829
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

T
tschw 已提交
1830 1831
			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1832

T
tschw 已提交
1833
			var skeleton = object.skeleton;
1834

T
tschw 已提交
1835
			if ( skeleton ) {
1836

T
tschw 已提交
1837
				if ( capabilities.floatVertexTextures && skeleton.useVertexTexture ) {
M
Mr.doob 已提交
1838

T
tschw 已提交
1839 1840 1841
					p_uniforms.set( _gl, skeleton, 'boneTexture' );
					p_uniforms.set( _gl, skeleton, 'boneTextureWidth' );
					p_uniforms.set( _gl, skeleton, 'boneTextureHeight' );
M
Mr.doob 已提交
1842

T
tschw 已提交
1843
				} else {
M
Mr.doob 已提交
1844

T
tschw 已提交
1845
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
M
Mr.doob 已提交
1846 1847 1848 1849 1850 1851 1852 1853 1854

				}

			}

		}

		if ( refreshMaterial ) {

M
Mr.doob 已提交
1855
			if ( material.lights ) {
M
Mr.doob 已提交
1856

1857
				// the current material requires lighting info
M
Mr.doob 已提交
1858

T
tschw 已提交
1859 1860 1861 1862 1863 1864
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1865

T
tschw 已提交
1866
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1867

T
tschw 已提交
1868
			}
G
gero3 已提交
1869

T
tschw 已提交
1870
			// refresh uniforms common to several materials
G
gero3 已提交
1871

T
tschw 已提交
1872
			if ( fog && material.fog ) {
G
gero3 已提交
1873

T
tschw 已提交
1874
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1875 1876 1877

			}

1878
			if ( material.isMeshBasicMaterial ||
1879 1880 1881
				material.isMeshLambertMaterial ||
				material.isMeshPhongMaterial ||
				material.isMeshStandardMaterial ||
1882
				material.isMeshNormalMaterial ||
1883
				material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1884 1885 1886 1887 1888 1889 1890

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

1891
			if ( material.isLineBasicMaterial ) {
M
Mr.doob 已提交
1892 1893 1894

				refreshUniformsLine( m_uniforms, material );

1895
			} else if ( material.isLineDashedMaterial ) {
M
Mr.doob 已提交
1896 1897 1898 1899

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1900
			} else if ( material.isPointsMaterial ) {
M
Mr.doob 已提交
1901

M
Mr.doob 已提交
1902
				refreshUniformsPoints( m_uniforms, material );
M
Mr.doob 已提交
1903

1904
			} else if ( material.isMeshLambertMaterial ) {
1905 1906 1907

				refreshUniformsLambert( m_uniforms, material );

T
Takahiro 已提交
1908 1909 1910 1911
			} else if ( material.isMeshToonMaterial ) {

				refreshUniformsToon( m_uniforms, material );

1912 1913 1914 1915
			} else if ( material.isMeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

1916
			} else if ( material.isMeshPhysicalMaterial ) {
W
WestLangley 已提交
1917 1918 1919

				refreshUniformsPhysical( m_uniforms, material );

1920
			} else if ( material.isMeshStandardMaterial ) {
W
WestLangley 已提交
1921

1922
				refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1923

1924
			} else if ( material.isMeshDepthMaterial ) {
M
Mr.doob 已提交
1925

1926 1927 1928 1929 1930 1931 1932 1933
				if ( material.displacementMap ) {

					m_uniforms.displacementMap.value = material.displacementMap;
					m_uniforms.displacementScale.value = material.displacementScale;
					m_uniforms.displacementBias.value = material.displacementBias;

				}

1934
			} else if ( material.isMeshNormalMaterial ) {
M
Mr.doob 已提交
1935

1936
				refreshUniformsNormal( m_uniforms, material );
M
Mr.doob 已提交
1937 1938 1939

			}

M
Mr.doob 已提交
1940 1941 1942 1943 1944 1945
			// RectAreaLight Texture
			// TODO (mrdoob): Find a nicer implementation

			if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = THREE.UniformsLib.LTC_MAT_TEXTURE;
			if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = THREE.UniformsLib.LTC_MAG_TEXTURE;

R
Rich Harris 已提交
1946
			WebGLUniforms.upload(
1947
				_gl, materialProperties.uniformsList, m_uniforms, _this );
A
arose 已提交
1948 1949 1950

		}

M
Mr.doob 已提交
1951

T
tschw 已提交
1952
		// common matrices
M
Mr.doob 已提交
1953

T
tschw 已提交
1954 1955 1956
		p_uniforms.set( _gl, object, 'modelViewMatrix' );
		p_uniforms.set( _gl, object, 'normalMatrix' );
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
A
arose 已提交
1957

T
tschw 已提交
1958
		return program;
A
arose 已提交
1959 1960 1961

	}

M
Mr.doob 已提交
1962 1963
	// Uniforms (refresh uniforms objects)

M
Mr.doob 已提交
1964
	function refreshUniformsCommon( uniforms, material ) {
M
Mr.doob 已提交
1965 1966 1967

		uniforms.opacity.value = material.opacity;

1968
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1969

1970
		if ( material.emissive ) {
M
Mr.doob 已提交
1971

1972
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
Mr.doob 已提交
1973 1974 1975

		}

1976 1977 1978
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1979

1980 1981 1982 1983 1984 1985 1986
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

1987
		if ( material.aoMap ) {
1988

1989 1990
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1991 1992 1993

		}

M
Mr.doob 已提交
1994
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
1995 1996 1997 1998 1999
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2000
		// 6. emissive map
M
Mr.doob 已提交
2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2012 2013 2014 2015
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
2016 2017 2018 2019 2020 2021 2022 2023
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2024 2025 2026 2027 2028 2029 2030 2031
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2032 2033 2034 2035
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2036 2037 2038 2039
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
2040 2041 2042 2043
		}

		if ( uvScaleMap !== undefined ) {

2044
			// backwards compatibility
2045
			if ( uvScaleMap.isWebGLRenderTarget ) {
M
Mr.doob 已提交
2046 2047 2048 2049 2050

				uvScaleMap = uvScaleMap.texture;

			}

M
Mr.doob 已提交
2051 2052 2053 2054 2055 2056 2057 2058
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
2059 2060 2061 2062 2063

		// don't flip CubeTexture envMaps, flip everything else:
		//  WebGLRenderTargetCube will be flipped for backwards compatibility
		//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
		// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
T
Takahiro 已提交
2064
		uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;
M
Mr.doob 已提交
2065

2066
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
2067 2068
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
2069
	}
M
Mr.doob 已提交
2070

M
Mr.doob 已提交
2071
	function refreshUniformsLine( uniforms, material ) {
M
Mr.doob 已提交
2072 2073 2074 2075

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2076
	}
M
Mr.doob 已提交
2077

M
Mr.doob 已提交
2078
	function refreshUniformsDash( uniforms, material ) {
M
Mr.doob 已提交
2079 2080 2081 2082 2083

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
2084
	}
M
Mr.doob 已提交
2085

M
Mr.doob 已提交
2086
	function refreshUniformsPoints( uniforms, material ) {
M
Mr.doob 已提交
2087

2088
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
2089
		uniforms.opacity.value = material.opacity;
2090
		uniforms.size.value = material.size * _pixelRatio;
2091
		uniforms.scale.value = _height * 0.5;
M
Mr.doob 已提交
2092 2093 2094

		uniforms.map.value = material.map;

2095 2096 2097 2098 2099 2100 2101 2102 2103
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
2104
	}
M
Mr.doob 已提交
2105

M
Mr.doob 已提交
2106
	function refreshUniformsFog( uniforms, fog ) {
M
Mr.doob 已提交
2107 2108 2109

		uniforms.fogColor.value = fog.color;

2110
		if ( fog.isFog ) {
M
Mr.doob 已提交
2111 2112 2113 2114

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

2115
		} else if ( fog.isFogExp2 ) {
M
Mr.doob 已提交
2116 2117 2118 2119 2120

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2121
	}
M
Mr.doob 已提交
2122

M
Mr.doob 已提交
2123
	function refreshUniformsLambert( uniforms, material ) {
2124 2125 2126 2127 2128 2129 2130 2131 2132

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2133
	function refreshUniformsPhong( uniforms, material ) {
M
Mr.doob 已提交
2134

2135
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2136
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2137

2138
		if ( material.emissiveMap ) {
2139

2140
			uniforms.emissiveMap.value = material.emissiveMap;
2141

2142
		}
M
Mr.doob 已提交
2143

2144 2145 2146 2147
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
2148

2149
		}
M
Mr.doob 已提交
2150

2151 2152 2153 2154 2155 2156
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
2157

2158 2159 2160 2161 2162
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2163

2164
		}
2165

T
Takahiro 已提交
2166 2167 2168 2169 2170 2171
	}

	function refreshUniformsToon( uniforms, material ) {

		refreshUniformsPhong( uniforms, material );

T
Takahiro 已提交
2172
		if ( material.gradientMap ) {
T
Takahiro 已提交
2173

T
Takahiro 已提交
2174
			uniforms.gradientMap.value = material.gradientMap;
T
Takahiro 已提交
2175 2176 2177

		}

2178 2179
	}

M
Mr.doob 已提交
2180
	function refreshUniformsStandard( uniforms, material ) {
W
WestLangley 已提交
2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

M
Mr.doob 已提交
2234
	function refreshUniformsPhysical( uniforms, material ) {
W
WestLangley 已提交
2235

2236 2237 2238
		uniforms.clearCoat.value = material.clearCoat;
		uniforms.clearCoatRoughness.value = material.clearCoatRoughness;

W
WestLangley 已提交
2239 2240 2241 2242
		refreshUniformsStandard( uniforms, material );

	}

2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268
	function refreshUniformsNormal( uniforms, material ) {

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

	}

2269 2270
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2271
	function markUniformsLightsNeedsUpdate( uniforms, value ) {
2272

M
Mr.doob 已提交
2273
		uniforms.ambientLightColor.needsUpdate = value;
2274

B
Ben Houston 已提交
2275 2276 2277
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
2278
		uniforms.rectAreaLights.needsUpdate = value;
B
Ben Houston 已提交
2279
		uniforms.hemisphereLights.needsUpdate = value;
2280

M
Mr.doob 已提交
2281
	}
2282

T
tschw 已提交
2283
	// Lighting
M
Mr.doob 已提交
2284

M
Mr.doob 已提交
2285
	function setupShadows( lights ) {
2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304

		var lightShadowsLength = 0;

		for ( var i = 0, l = lights.length; i < l; i ++ ) {

			var light = lights[ i ];

			if ( light.castShadow ) {

				_lights.shadows[ lightShadowsLength ++ ] = light;

			}

		}

		_lights.shadows.length = lightShadowsLength;

	}

M
Mr.doob 已提交
2305
	function setupLights( lights, camera ) {
M
Mr.doob 已提交
2306

B
brason 已提交
2307
		var l, ll, light,
2308 2309 2310 2311 2312
			r = 0, g = 0, b = 0,
			color,
			intensity,
			distance,
			shadowMap,
M
Mr.doob 已提交
2313

2314
			viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2315

M
Mr.doob 已提交
2316
		directionalLength = 0,
M
Mr.doob 已提交
2317 2318
		pointLength = 0,
		spotLength = 0,
2319
		rectAreaLength = 0,
2320
		hemiLength = 0;
M
Mr.doob 已提交
2321 2322 2323 2324 2325 2326 2327 2328 2329

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

2330
			shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
2331

2332
			if ( light.isAmbientLight ) {
M
Mr.doob 已提交
2333

2334 2335 2336
				r += color.r * intensity;
				g += color.g * intensity;
				b += color.b * intensity;
M
Mr.doob 已提交
2337

2338
			} else if ( light.isDirectionalLight ) {
M
Mr.doob 已提交
2339

M
Mr.doob 已提交
2340
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2341

2342
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
M
Mr.doob 已提交
2343
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2344
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2345 2346 2347
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2348
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2349

2350
				if ( light.castShadow ) {
M
Mr.doob 已提交
2351

2352 2353 2354
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2355

2356 2357
				}

2358
				_lights.directionalShadowMap[ directionalLength ] = shadowMap;
2359
				_lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
2360
				_lights.directional[ directionalLength ++ ] = uniforms;
M
Mr.doob 已提交
2361

2362
			} else if ( light.isSpotLight ) {
M
Mr.doob 已提交
2363

M
Mr.doob 已提交
2364
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2365 2366 2367

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2368

M
Mr.doob 已提交
2369 2370 2371 2372 2373 2374 2375 2376
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2377 2378
				uniforms.coneCos = Math.cos( light.angle );
				uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
M
Mr.doob 已提交
2379
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2380

2381
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2382

2383 2384
				if ( light.castShadow ) {

2385 2386 2387
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2388

2389 2390
				}

2391
				_lights.spotShadowMap[ spotLength ] = shadowMap;
2392
				_lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
M
Mr.doob 已提交
2393
				_lights.spot[ spotLength ++ ] = uniforms;
2394

2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426
			} else if ( light.isRectAreaLight ) {

				var uniforms = lightCache.get( light );

				// (a) intensity controls irradiance of entire light
				uniforms.color
					.copy( color )
					.multiplyScalar( intensity / ( light.width * light.height ) );

				// (b) intensity controls the radiance per light area
				// uniforms.color.copy( color ).multiplyScalar( intensity );

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );

				// extract local rotation of light to derive width/height half vectors
				_matrix42.identity();
				_matrix4.copy( light.matrixWorld );
				_matrix4.premultiply( viewMatrix );
				_matrix42.extractRotation( _matrix4 );

				uniforms.halfWidth.set( light.width * 0.5,                0.0, 0.0 );
				uniforms.halfHeight.set(              0.0, light.height * 0.5, 0.0 );

				uniforms.halfWidth.applyMatrix4( _matrix42 );
				uniforms.halfHeight.applyMatrix4( _matrix42 );

				// TODO (abelnation): RectAreaLight distance?
				// uniforms.distance = distance;

				_lights.rectArea[ rectAreaLength ++ ] = uniforms;

2427
			} else if ( light.isPointLight ) {
M
Mr.doob 已提交
2428

M
Mr.doob 已提交
2429
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2430

M
Mr.doob 已提交
2431 2432
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2433

M
Mr.doob 已提交
2434 2435
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
M
Mr.doob 已提交
2436 2437
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2438
				uniforms.shadow = light.castShadow;
2439

M
Mr.doob 已提交
2440
				if ( light.castShadow ) {
2441

2442 2443 2444 2445 2446
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;

				}
2447

2448
				_lights.pointShadowMap[ pointLength ] = shadowMap;
2449

2450 2451
				if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) {

R
Rich Harris 已提交
2452
					_lights.pointShadowMatrix[ pointLength ] = new Matrix4();
2453

2454 2455
				}

2456 2457 2458 2459 2460
				// for point lights we set the shadow matrix to be a translation-only matrix
				// equal to inverse of the light's position
				_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
				_lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 );

M
Mr.doob 已提交
2461
				_lights.point[ pointLength ++ ] = uniforms;
2462

2463
			} else if ( light.isHemisphereLight ) {
M
Mr.doob 已提交
2464

M
Mr.doob 已提交
2465
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2466 2467 2468 2469

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2470

M
Mr.doob 已提交
2471 2472
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2473

M
Mr.doob 已提交
2474
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2475 2476 2477 2478 2479

			}

		}

M
Mr.doob 已提交
2480 2481 2482
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2483

M
Mr.doob 已提交
2484 2485
		_lights.directional.length = directionalLength;
		_lights.spot.length = spotLength;
2486
		_lights.rectArea.length = rectAreaLength;
2487
		_lights.point.length = pointLength;
M
Mr.doob 已提交
2488
		_lights.hemi.length = hemiLength;
2489

2490 2491
		// TODO (sam-g-steel) why aren't we using join
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + _lights.shadows.length;
2492

M
Mr.doob 已提交
2493
	}
M
Mr.doob 已提交
2494 2495 2496 2497 2498

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

T
tschw 已提交
2499
		state.setCullFace( cullFace );
R
Rich Harris 已提交
2500
		state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW );
M
Mr.doob 已提交
2501 2502 2503 2504 2505

	};

	// Textures

T
tschw 已提交
2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521
	function allocTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= capabilities.maxTextures ) {

			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );

		}

		_usedTextureUnits += 1;

		return textureUnit;

	}

2522
	this.allocTextureUnit = allocTextureUnit;
T
tschw 已提交
2523

2524
	// this.setTexture2D = setTexture2D;
2525
	this.setTexture2D = ( function() {
T
tschw 已提交
2526

2527
		var warned = false;
T
tschw 已提交
2528

2529
		// backwards compatibility: peel texture.texture
W
WestLangley 已提交
2530
		return function setTexture2D( texture, slot ) {
T
tschw 已提交
2531

T
Takahiro 已提交
2532
			if ( texture && texture.isWebGLRenderTarget ) {
T
tschw 已提交
2533

2534
				if ( ! warned ) {
T
tschw 已提交
2535

2536 2537
					console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
					warned = true;
T
tschw 已提交
2538

2539
				}
T
tschw 已提交
2540

2541
				texture = texture.texture;
T
tschw 已提交
2542

2543
			}
T
tschw 已提交
2544

2545
			textures.setTexture2D( texture, slot );
T
tschw 已提交
2546

2547
		};
T
tschw 已提交
2548

2549
	}() );
T
tschw 已提交
2550

2551 2552 2553 2554
	this.setTexture = ( function() {

		var warned = false;

W
WestLangley 已提交
2555
		return function setTexture( texture, slot ) {
2556 2557 2558 2559 2560 2561 2562 2563

			if ( ! warned ) {

				console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
				warned = true;

			}

2564
			textures.setTexture2D( texture, slot );
2565 2566 2567 2568 2569 2570 2571 2572 2573

		};

	}() );

	this.setTextureCube = ( function() {

		var warned = false;

W
WestLangley 已提交
2574
		return function setTextureCube( texture, slot ) {
2575 2576

			// backwards compatibility: peel texture.texture
T
Takahiro 已提交
2577
			if ( texture && texture.isWebGLRenderTargetCube ) {
2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591

				if ( ! warned ) {

					console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
					warned = true;

				}

				texture = texture.texture;

			}

			// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
			// TODO: unify these code paths
T
Takahiro 已提交
2592
			if ( ( texture && texture.isCubeTexture ) ||
2593
				( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
2594 2595 2596 2597

				// CompressedTexture can have Array in image :/

				// this function alone should take care of cube textures
2598
				textures.setTextureCube( texture, slot );
2599 2600 2601 2602 2603

			} else {

				// assumed: texture property of THREE.WebGLRenderTargetCube

2604
				textures.setTextureCubeDynamic( texture, slot );
2605 2606 2607 2608 2609 2610

			}

		};

	}() );
T
tschw 已提交
2611

2612 2613 2614 2615
	this.getCurrentRenderTarget = function() {

		return _currentRenderTarget;

M
Michael Herzog 已提交
2616
	};
2617

2618
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
2619

2620 2621
		_currentRenderTarget = renderTarget;

2622
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
2623

2624
			textures.setupRenderTarget( renderTarget );
M
Mr.doob 已提交
2625 2626 2627

		}

T
Takahiro 已提交
2628
		var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
2629
		var framebuffer;
M
Mr.doob 已提交
2630 2631 2632

		if ( renderTarget ) {

2633
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
2634

M
Mr.doob 已提交
2635 2636
			if ( isCube ) {

2637
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
2638 2639 2640

			} else {

2641
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
2642 2643 2644

			}

2645 2646
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
2647

2648
			_currentViewport.copy( renderTarget.viewport );
M
Mr.doob 已提交
2649 2650 2651 2652 2653

		} else {

			framebuffer = null;

2654
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
2655
			_currentScissorTest = _scissorTest;
2656

2657
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
M
Mr.doob 已提交
2658 2659 2660

		}

M
Mr.doob 已提交
2661
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
2662 2663 2664 2665 2666 2667

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

2668 2669
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
2670

2671
		state.viewport( _currentViewport );
2672

M
Mr.doob 已提交
2673 2674 2675
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
2676
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
2677 2678 2679

		}

M
Mr.doob 已提交
2680 2681
	};

M
Mr.doob 已提交
2682
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
2683

T
Takahiro 已提交
2684
		if ( ( renderTarget && renderTarget.isWebGLRenderTarget ) === false ) {
2685

2686
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
2687
			return;
2688

G
gero3 已提交
2689
		}
2690

M
Mr.doob 已提交
2691
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
2692

M
Mr.doob 已提交
2693
		if ( framebuffer ) {
2694

G
gero3 已提交
2695
			var restore = false;
2696

M
Mr.doob 已提交
2697
			if ( framebuffer !== _currentFramebuffer ) {
2698

M
Mr.doob 已提交
2699
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
2700

G
gero3 已提交
2701
				restore = true;
2702

G
gero3 已提交
2703
			}
2704

M
Mr.doob 已提交
2705
			try {
2706

M
Mr.doob 已提交
2707
				var texture = renderTarget.texture;
M
Mr.doob 已提交
2708 2709
				var textureFormat = texture.format;
				var textureType = texture.type;
2710

M
Mr.doob 已提交
2711
				if ( textureFormat !== RGBAFormat && paramThreeToGL( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
2712

M
Mr.doob 已提交
2713 2714
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
2715

M
Mr.doob 已提交
2716
				}
2717

M
Mr.doob 已提交
2718
				if ( textureType !== UnsignedByteType && paramThreeToGL( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
2719 2720
					! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
					! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
2721

M
Mr.doob 已提交
2722 2723
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
2724

M
Mr.doob 已提交
2725
				}
2726

M
Mr.doob 已提交
2727
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
2728

2729 2730
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

2731
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
2732

M
Mr.doob 已提交
2733
						_gl.readPixels( x, y, width, height, paramThreeToGL( textureFormat ), paramThreeToGL( textureType ), buffer );
2734 2735

					}
2736

M
Mr.doob 已提交
2737
				} else {
M
Mr.doob 已提交
2738

M
Mr.doob 已提交
2739 2740 2741
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
2742

M
Mr.doob 已提交
2743
			} finally {
M
Mr.doob 已提交
2744

M
Mr.doob 已提交
2745 2746 2747
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
2748

M
Mr.doob 已提交
2749 2750 2751
				}

			}
M
Mr.doob 已提交
2752 2753 2754

		}

M
Mr.doob 已提交
2755 2756
	};

M
Mr.doob 已提交
2757 2758
	// Map three.js constants to WebGL constants

M
Mr.doob 已提交
2759
	function paramThreeToGL( p ) {
M
Mr.doob 已提交
2760

2761 2762
		var extension;

R
Rich Harris 已提交
2763 2764 2765
		if ( p === RepeatWrapping ) return _gl.REPEAT;
		if ( p === ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
M
Mr.doob 已提交
2766

R
Rich Harris 已提交
2767 2768 2769
		if ( p === NearestFilter ) return _gl.NEAREST;
		if ( p === NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
M
Mr.doob 已提交
2770

R
Rich Harris 已提交
2771 2772 2773
		if ( p === LinearFilter ) return _gl.LINEAR;
		if ( p === LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
M
Mr.doob 已提交
2774

R
Rich Harris 已提交
2775 2776 2777 2778
		if ( p === UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
M
Mr.doob 已提交
2779

R
Rich Harris 已提交
2780 2781 2782 2783 2784 2785
		if ( p === ByteType ) return _gl.BYTE;
		if ( p === ShortType ) return _gl.SHORT;
		if ( p === UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === IntType ) return _gl.INT;
		if ( p === UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === FloatType ) return _gl.FLOAT;
M
Mr.doob 已提交
2786

2787
		if ( p === HalfFloatType ) {
2788

2789
			extension = extensions.get( 'OES_texture_half_float' );
2790

2791
			if ( extension !== null ) return extension.HALF_FLOAT_OES;
2792 2793 2794

		}

R
Rich Harris 已提交
2795 2796 2797 2798 2799 2800
		if ( p === AlphaFormat ) return _gl.ALPHA;
		if ( p === RGBFormat ) return _gl.RGB;
		if ( p === RGBAFormat ) return _gl.RGBA;
		if ( p === LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
		if ( p === DepthFormat ) return _gl.DEPTH_COMPONENT;
2801
		if ( p === DepthStencilFormat ) return _gl.DEPTH_STENCIL;
M
Mr.doob 已提交
2802

R
Rich Harris 已提交
2803 2804 2805
		if ( p === AddEquation ) return _gl.FUNC_ADD;
		if ( p === SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
M
Mr.doob 已提交
2806

R
Rich Harris 已提交
2807 2808 2809 2810 2811 2812 2813 2814
		if ( p === ZeroFactor ) return _gl.ZERO;
		if ( p === OneFactor ) return _gl.ONE;
		if ( p === SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
M
Mr.doob 已提交
2815

R
Rich Harris 已提交
2816 2817 2818
		if ( p === DstColorFactor ) return _gl.DST_COLOR;
		if ( p === OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
M
Mr.doob 已提交
2819

2820 2821
		if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
			p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
M
Mr.doob 已提交
2822

2823
			extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
2824

2825 2826 2827 2828 2829 2830 2831 2832
			if ( extension !== null ) {

				if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
				if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
				if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
				if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;

			}
M
Mr.doob 已提交
2833 2834 2835

		}

2836
		if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
2837
			p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
2838

2839
			extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
P
Pierre Lepers 已提交
2840

2841 2842 2843 2844 2845 2846 2847 2848
			if ( extension !== null ) {

				if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
				if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
				if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
				if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;

			}
P
Pierre Lepers 已提交
2849 2850 2851

		}

2852
		if ( p === RGB_ETC1_Format ) {
2853

2854
			extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
2855

2856
			if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
2857 2858 2859

		}

2860 2861 2862
		if ( p === MinEquation || p === MaxEquation ) {

			extension = extensions.get( 'EXT_blend_minmax' );
2863

2864
			if ( extension !== null ) {
2865

2866 2867 2868 2869
				if ( p === MinEquation ) return extension.MIN_EXT;
				if ( p === MaxEquation ) return extension.MAX_EXT;

			}
2870 2871 2872

		}

2873
		if ( p === UnsignedInt248Type ) {
2874

2875
			extension = extensions.get( 'WEBGL_depth_texture' );
2876

2877
			if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL;
2878 2879 2880

		}

M
Mr.doob 已提交
2881 2882
		return 0;

M
Mr.doob 已提交
2883
	}
M
Mr.doob 已提交
2884

M
Mr.doob 已提交
2885
}
R
Rich Harris 已提交
2886

2887
export { WebGLRenderer };