WebGLRenderer.js 65.8 KB
Newer Older
R
Rich Harris 已提交
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
import { MaxEquation, MinEquation, RGB_ETC1_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, SrcAlphaSaturateFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, ReverseSubtractEquation, SubtractEquation, AddEquation, DepthFormat, LuminanceAlphaFormat, LuminanceFormat, RGBAFormat, RGBFormat, AlphaFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedShort565Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestFilter, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, FrontFaceDirectionCW, NoBlending, BackSide, DoubleSide, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, NoColors, FlatShading, LinearToneMapping } from '../constants';
import { Matrix4 } from '../math/Matrix4';
import { WebGLUniforms } from './webgl/WebGLUniforms';
import { UniformsUtils } from './shaders/UniformsUtils';
import { ShaderLib } from './shaders/ShaderLib';
import { LensFlarePlugin } from './webgl/plugins/LensFlarePlugin';
import { SpritePlugin } from './webgl/plugins/SpritePlugin';
import { WebGLShadowMap } from './webgl/WebGLShadowMap';
import { ShaderMaterial } from '../materials/ShaderMaterial';
import { BoxBufferGeometry } from '../extras/geometries/BoxBufferGeometry';
import { Mesh } from '../objects/Mesh';
import { MeshBasicMaterial } from '../materials/MeshBasicMaterial';
import { PlaneBufferGeometry } from '../extras/geometries/PlaneBufferGeometry';
import { PerspectiveCamera } from '../cameras/PerspectiveCamera';
import { OrthographicCamera } from '../cameras/OrthographicCamera';
import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer';
import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer';
import { WebGLLights } from './webgl/WebGLLights';
import { WebGLPrograms } from './webgl/WebGLPrograms';
import { WebGLObjects } from './webgl/WebGLObjects';
import { WebGLTextures } from './webgl/WebGLTextures';
import { WebGLProperties } from './webgl/WebGLProperties';
import { WebGLState } from './webgl/WebGLState';
import { WebGLCapabilities } from './webgl/WebGLCapabilities';
import { BufferGeometry } from '../core/BufferGeometry';
import { WebGLExtensions } from './webgl/WebGLExtensions';
import { Vector3 } from '../math/Vector3';
import { Sphere } from '../math/Sphere';
import { WebGLClipping } from './webgl/WebGLClipping';
import { Frustum } from '../math/Frustum';
import { Vector4 } from '../math/Vector4';
import { Color } from '../math/Color';

M
Mr.doob 已提交
34 35 36 37 38
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
T
tschw 已提交
39
 * @author tschw
M
Mr.doob 已提交
40 41
 */

R
Rich Harris 已提交
42 43
function WebGLRenderer ( parameters ) {
	this.isWebGLRenderer = true;
M
Mr.doob 已提交
44

R
Rich Harris 已提交
45
	console.log( 'THREE.WebGLRenderer', "80dev" );
M
Mr.doob 已提交
46 47 48

	parameters = parameters || {};

E
Eli Grey 已提交
49
	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
50
	_context = parameters.context !== undefined ? parameters.context : null,
M
Mr.doob 已提交
51

52
	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
53
	_depth = parameters.depth !== undefined ? parameters.depth : true,
M
Mr.doob 已提交
54
	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
55 56
	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
M
Mr.doob 已提交
57
	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
M
Mr.doob 已提交
58

M
Mr.doob 已提交
59
	var lights = [];
M
Mr.doob 已提交
60

O
OpenShift guest 已提交
61
	var opaqueObjects = [];
M
Mr.doob 已提交
62
	var opaqueObjectsLastIndex = - 1;
63
	var transparentObjects = [];
M
Mr.doob 已提交
64
	var transparentObjectsLastIndex = - 1;
65

66 67
	var morphInfluences = new Float32Array( 8 );

M
Mr.doob 已提交
68 69 70
	var sprites = [];
	var lensFlares = [];

M
Mr.doob 已提交
71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86
	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

T
tschw 已提交
87 88 89 90 91
	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

M
Mr.doob 已提交
92 93
	// physically based shading

94
	this.gammaFactor = 2.0;	// for backwards compatibility
M
Mr.doob 已提交
95 96 97
	this.gammaInput = false;
	this.gammaOutput = false;

98 99
	// physical lights

100
	this.physicallyCorrectLights = false;
101

B
Ben Houston 已提交
102 103
	// tone mapping

R
Rich Harris 已提交
104
	this.toneMapping = LinearToneMapping;
B
Ben Houston 已提交
105 106 107
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

M
Mr.doob 已提交
108 109 110 111 112 113 114 115 116 117 118 119
	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
120
	_currentRenderTarget = null,
M
Mr.doob 已提交
121
	_currentFramebuffer = null,
122
	_currentMaterialId = - 1,
123
	_currentGeometryProgram = '',
M
Mr.doob 已提交
124 125
	_currentCamera = null,

R
Rich Harris 已提交
126
	_currentScissor = new Vector4(),
127 128
	_currentScissorTest = null,

R
Rich Harris 已提交
129
	_currentViewport = new Vector4(),
130

131 132
	//

M
Mr.doob 已提交
133 134
	_usedTextureUnits = 0,

M
Mr.doob 已提交
135 136
	//

R
Rich Harris 已提交
137
	_clearColor = new Color( 0x000000 ),
M
Mr.doob 已提交
138 139 140 141 142 143 144
	_clearAlpha = 0,

	_width = _canvas.width,
	_height = _canvas.height,

	_pixelRatio = 1,

R
Rich Harris 已提交
145
	_scissor = new Vector4( 0, 0, _width, _height ),
146 147
	_scissorTest = false,

R
Rich Harris 已提交
148
	_viewport = new Vector4( 0, 0, _width, _height ),
149

M
Mr.doob 已提交
150 151
	// frustum

R
Rich Harris 已提交
152
	_frustum = new Frustum(),
M
Mr.doob 已提交
153

T
tschw 已提交
154 155
	// clipping

R
Rich Harris 已提交
156
	_clipping = new WebGLClipping(),
T
tschw 已提交
157 158 159
	_clippingEnabled = false,
	_localClippingEnabled = false,

R
Rich Harris 已提交
160
	_sphere = new Sphere(),
T
tschw 已提交
161

M
Mr.doob 已提交
162
	// camera matrices cache
M
Mr.doob 已提交
163

R
Rich Harris 已提交
164
	_projScreenMatrix = new Matrix4(),
M
Mr.doob 已提交
165

R
Rich Harris 已提交
166
	_vector3 = new Vector3(),
M
Mr.doob 已提交
167 168 169 170 171

	// light arrays cache

	_lights = {

172 173
		hash: '',

M
Mr.doob 已提交
174
		ambient: [ 0, 0, 0 ],
M
Mr.doob 已提交
175
		directional: [],
176 177
		directionalShadowMap: [],
		directionalShadowMatrix: [],
M
Mr.doob 已提交
178
		spot: [],
179 180
		spotShadowMap: [],
		spotShadowMatrix: [],
M
Mr.doob 已提交
181
		point: [],
182 183
		pointShadowMap: [],
		pointShadowMatrix: [],
184 185
		hemi: [],

186
		shadows: []
M
Mr.doob 已提交
187

188 189
	},

M
Mr.doob 已提交
190 191
	// info

192
	_infoRender = {
193 194 195 196 197 198

		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

M
Mr.doob 已提交
199 200
	};

M
Mr.doob 已提交
201
	this.info = {
202

M
Mr.doob 已提交
203
		render: _infoRender,
204 205 206 207 208 209
		memory: {

			geometries: 0,
			textures: 0

		},
210
		programs: null
M
Mr.doob 已提交
211 212

	};
213

214

M
Mr.doob 已提交
215 216 217 218
	// initialize

	var _gl;

M
Mr.doob 已提交
219 220 221 222 223 224 225 226 227 228 229 230 231 232 233
	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

G
gero3 已提交
234
			if ( _canvas.getContext( 'webgl' ) !== null ) {
235 236 237 238 239 240 241 242

				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
M
Mr.doob 已提交
243 244 245

		}

246 247 248 249 250 251 252 253 254 255 256 257
		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

D
dubejf 已提交
258
		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
259

M
Mr.doob 已提交
260 261
	} catch ( error ) {

262
		console.error( 'THREE.WebGLRenderer: ' + error );
M
Mr.doob 已提交
263 264 265

	}

R
Rich Harris 已提交
266
	var extensions = new WebGLExtensions( _gl );
267

268
	extensions.get( 'WEBGL_depth_texture' );
269 270
	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
271 272
	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
273
	extensions.get( 'OES_standard_derivatives' );
B
Ben Adams 已提交
274
	extensions.get( 'ANGLE_instanced_arrays' );
275

276 277
	if ( extensions.get( 'OES_element_index_uint' ) ) {

R
Rich Harris 已提交
278
		BufferGeometry.MaxIndex = 4294967296;
279 280 281

	}

R
Rich Harris 已提交
282
	var capabilities = new WebGLCapabilities( _gl, extensions, parameters );
M
Mr.doob 已提交
283

R
Rich Harris 已提交
284 285 286 287 288 289
	var state = new WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new WebGLProperties();
	var textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, this.info );
	var objects = new WebGLObjects( _gl, properties, this.info );
	var programCache = new WebGLPrograms( this, capabilities );
	var lightCache = new WebGLLights();
290

291 292
	this.info.programs = programCache.programs;

R
Rich Harris 已提交
293 294
	var bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
295

M
Mr.doob 已提交
296 297
	//

R
Rich Harris 已提交
298 299 300 301 302
	var backgroundCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
	var backgroundCamera2 = new PerspectiveCamera();
	var backgroundPlaneMesh = new Mesh(
		new PlaneBufferGeometry( 2, 2 ),
		new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
M
Mr.doob 已提交
303
	);
R
Rich Harris 已提交
304 305 306 307
	var backgroundBoxShader = ShaderLib[ 'cube' ];
	var backgroundBoxMesh = new Mesh(
		new BoxBufferGeometry( 5, 5, 5 ),
		new ShaderMaterial( {
M
Mr.doob 已提交
308 309 310
			uniforms: backgroundBoxShader.uniforms,
			vertexShader: backgroundBoxShader.vertexShader,
			fragmentShader: backgroundBoxShader.fragmentShader,
R
Rich Harris 已提交
311
			side: BackSide,
M
Mr.doob 已提交
312 313
			depthTest: false,
			depthWrite: false,
314
			fog: false
M
Mr.doob 已提交
315 316 317 318 319
		} )
	);

	//

320 321
	function getTargetPixelRatio() {

322
		return _currentRenderTarget === null ? _pixelRatio : 1;
323 324 325

	}

326
	function glClearColor( r, g, b, a ) {
327 328 329

		if ( _premultipliedAlpha === true ) {

330
			r *= a; g *= a; b *= a;
331 332 333

		}

M
Mr.doob 已提交
334
		state.clearColor( r, g, b, a );
335

336
	}
337

338
	function setDefaultGLState() {
M
Mr.doob 已提交
339

M
Mr.doob 已提交
340
		state.init();
M
Mr.doob 已提交
341

342 343
		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
M
Mr.doob 已提交
344

345
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
346

347
	}
348

349
	function resetGLState() {
350 351 352 353

		_currentProgram = null;
		_currentCamera = null;

354
		_currentGeometryProgram = '';
355 356
		_currentMaterialId = - 1;

M
Mr.doob 已提交
357 358
		state.reset();

359
	}
M
Mr.doob 已提交
360 361 362 363

	setDefaultGLState();

	this.context = _gl;
M
Mr.doob 已提交
364
	this.capabilities = capabilities;
365
	this.extensions = extensions;
366
	this.properties = properties;
M
Mr.doob 已提交
367
	this.state = state;
M
Mr.doob 已提交
368

M
Mr.doob 已提交
369 370
	// shadow map

R
Rich Harris 已提交
371
	var shadowMap = new WebGLShadowMap( this, _lights, objects, capabilities );
M
Mr.doob 已提交
372

373
	this.shadowMap = shadowMap;
M
Mr.doob 已提交
374

M
Mr.doob 已提交
375

M
Mr.doob 已提交
376 377
	// Plugins

R
Rich Harris 已提交
378 379
	var spritePlugin = new SpritePlugin( this, sprites );
	var lensFlarePlugin = new LensFlarePlugin( this, lensFlares );
M
Mr.doob 已提交
380

M
Mr.doob 已提交
381 382 383 384 385 386 387 388
	// API

	this.getContext = function () {

		return _gl;

	};

389 390 391 392 393 394
	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

395 396 397 398 399 400
	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

401
	this.getMaxAnisotropy = function () {
402

403
		return capabilities.getMaxAnisotropy();
404

405
	};
M
Mr.doob 已提交
406 407 408

	this.getPrecision = function () {

G
gero3 已提交
409
		return capabilities.precision;
M
Mr.doob 已提交
410 411 412

	};

413 414
	this.getPixelRatio = function () {

415
		return _pixelRatio;
416 417 418 419 420

	};

	this.setPixelRatio = function ( value ) {

421 422 423 424 425
		if ( value === undefined ) return;

		_pixelRatio = value;

		this.setSize( _viewport.z, _viewport.w, false );
426 427 428

	};

429 430 431
	this.getSize = function () {

		return {
432 433
			width: _width,
			height: _height
434 435 436 437
		};

	};

438
	this.setSize = function ( width, height, updateStyle ) {
M
Mr.doob 已提交
439

440 441 442
		_width = width;
		_height = height;

443 444
		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
445

446
		if ( updateStyle !== false ) {
447

G
gero3 已提交
448 449
			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
450

G
gero3 已提交
451
		}
M
Mr.doob 已提交
452

453
		this.setViewport( 0, 0, width, height );
M
Mr.doob 已提交
454 455 456 457 458

	};

	this.setViewport = function ( x, y, width, height ) {

459
		state.viewport( _viewport.set( x, y, width, height ) );
M
Mr.doob 已提交
460 461 462

	};

463
	this.setScissor = function ( x, y, width, height ) {
M
Mr.doob 已提交
464

465
		state.scissor( _scissor.set( x, y, width, height ) );
M
Mr.doob 已提交
466 467 468

	};

469 470
	this.setScissorTest = function ( boolean ) {

471
		state.setScissorTest( _scissorTest = boolean );
M
Mr.doob 已提交
472 473 474 475 476

	};

	// Clearing

M
Mr.doob 已提交
477
	this.getClearColor = function () {
M
Mr.doob 已提交
478

M
Mr.doob 已提交
479
		return _clearColor;
M
Mr.doob 已提交
480 481 482

	};

M
Mr.doob 已提交
483
	this.setClearColor = function ( color, alpha ) {
M
Mr.doob 已提交
484

M
Mr.doob 已提交
485
		_clearColor.set( color );
486

M
Mr.doob 已提交
487
		_clearAlpha = alpha !== undefined ? alpha : 1;
M
Mr.doob 已提交
488

489
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
490 491 492

	};

M
Mr.doob 已提交
493
	this.getClearAlpha = function () {
M
Mr.doob 已提交
494

M
Mr.doob 已提交
495
		return _clearAlpha;
M
Mr.doob 已提交
496 497 498

	};

M
Mr.doob 已提交
499
	this.setClearAlpha = function ( alpha ) {
M
Mr.doob 已提交
500

M
Mr.doob 已提交
501
		_clearAlpha = alpha;
M
Mr.doob 已提交
502

503
		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
M
Mr.doob 已提交
504 505 506 507 508 509 510 511 512 513 514 515

	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
516 517 518 519 520

	};

	this.clearColor = function () {

M
Mr.doob 已提交
521
		this.clear( true, false, false );
522 523 524 525 526

	};

	this.clearDepth = function () {

M
Mr.doob 已提交
527
		this.clear( false, true, false );
528 529 530 531 532

	};

	this.clearStencil = function () {

M
Mr.doob 已提交
533
		this.clear( false, false, true );
M
Mr.doob 已提交
534 535 536 537 538 539 540 541 542 543

	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

M
Mr.doob 已提交
544 545
	// Reset

546
	this.resetGLState = resetGLState;
M
Mr.doob 已提交
547

D
dubejf 已提交
548 549
	this.dispose = function() {

550 551 552 553 554
		transparentObjects = [];
		transparentObjectsLastIndex = -1;
		opaqueObjects = [];
		opaqueObjectsLastIndex = -1;

D
dubejf 已提交
555 556 557 558
		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

M
Mr.doob 已提交
559
	// Events
M
Mr.doob 已提交
560

D
dubejf 已提交
561 562 563 564 565 566 567 568 569
	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

M
Mr.doob 已提交
570
	}
D
dubejf 已提交
571

572
	function onMaterialDispose( event ) {
M
Mr.doob 已提交
573 574 575 576 577 578 579

		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

580
	}
M
Mr.doob 已提交
581 582 583

	// Buffer deallocation

584
	function deallocateMaterial( material ) {
M
Mr.doob 已提交
585

586 587 588 589
		releaseMaterialProgramReference( material );

		properties.delete( material );

590
	}
591 592


593
	function releaseMaterialProgramReference( material ) {
594

595
		var programInfo = properties.get( material ).program;
M
Mr.doob 已提交
596 597 598

		material.program = undefined;

599
		if ( programInfo !== undefined ) {
M
Mr.doob 已提交
600

601
			programCache.releaseProgram( programInfo );
M
Mr.doob 已提交
602

M
Mr.doob 已提交
603 604
		}

605
	}
M
Mr.doob 已提交
606 607 608 609 610

	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

611
		state.initAttributes();
612

613
		var buffers = properties.get( object );
614

615 616 617 618
		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
M
Mr.doob 已提交
619

620
		var attributes = program.getAttributes();
621

M
Mr.doob 已提交
622 623
		if ( object.hasPositions ) {

624
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
M
Mr.doob 已提交
625
			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
626

627 628
			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
629 630 631 632 633

		}

		if ( object.hasNormals ) {

634
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
635

R
Rich Harris 已提交
636
			if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.type !== 'MeshPhysicalMaterial' && material.shading === FlatShading ) {
M
Mr.doob 已提交
637

638
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
639

640
					var array = object.normalArray;
M
Mr.doob 已提交
641

642 643 644
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
645

646 647 648
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
649

650 651 652
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
653

654 655 656
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
657 658 659 660 661 662

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
663

664
			state.enableAttribute( attributes.normal );
665

666
			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
667 668 669 670 671

		}

		if ( object.hasUvs && material.map ) {

672
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
673
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
674

675
			state.enableAttribute( attributes.uv );
676

677
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
678 679 680

		}

R
Rich Harris 已提交
681
		if ( object.hasColors && material.vertexColors !== NoColors ) {
M
Mr.doob 已提交
682

683
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
684
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
685

686
			state.enableAttribute( attributes.color );
687

688
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
689 690 691

		}

692
		state.disableUnusedAttributes();
693

M
Mr.doob 已提交
694 695 696 697 698 699
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

700
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
701

M
Mr.doob 已提交
702 703
		setMaterial( material );

704
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
705

M
Mr.doob 已提交
706 707
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
M
Mr.doob 已提交
708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

731
			activeInfluences.sort( absNumericalSort );
M
Mr.doob 已提交
732 733 734 735 736 737 738

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

739 740
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
741 742 743 744 745 746 747
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

748
					var index = influence[ 1 ];
M
Mr.doob 已提交
749

750 751
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
752 753 754

				} else {

755 756
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
757 758 759 760 761

				}

			}

T
tschw 已提交
762 763
			program.getUniforms().setValue(
					_gl, 'morphTargetInfluences', morphInfluences );
M
Mr.doob 已提交
764 765 766 767 768

			updateBuffers = true;

		}

769 770
		//

771
		var index = geometry.index;
772 773
		var position = geometry.attributes.position;

774 775
		if ( material.wireframe === true ) {

776
			index = objects.getWireframeAttribute( geometry );
777 778 779

		}

780 781
		var renderer;

782
		if ( index !== null ) {
783

784 785
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
786

787
		} else {
788

789
			renderer = bufferRenderer;
790

791
		}
M
Mr.doob 已提交
792

793
		if ( updateBuffers ) {
M
Mr.doob 已提交
794

795
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
796

797
			if ( index !== null ) {
798

799
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
800 801 802

			}

803
		}
804

805 806
		//

M
Mr.doob 已提交
807 808
		var dataStart = 0;
		var dataCount = Infinity;
809

M
Mr.doob 已提交
810
		if ( index !== null ) {
811

M
Mr.doob 已提交
812
			dataCount = index.count;
813

M
Mr.doob 已提交
814
		} else if ( position !== undefined ) {
815

M
Mr.doob 已提交
816
			dataCount = position.count;
817

M
Mr.doob 已提交
818
		}
819

M
Mr.doob 已提交
820 821
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
822

M
Mr.doob 已提交
823 824
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
825

M
Mr.doob 已提交
826 827 828 829 830 831
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
832

R
Rich Harris 已提交
833
		if ( (object && object.isMesh) ) {
834

835
			if ( material.wireframe === true ) {
836

837
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
838
				renderer.setMode( _gl.LINES );
839

840
			} else {
M
Mr.doob 已提交
841 842

				switch ( object.drawMode ) {
843

R
Rich Harris 已提交
844
					case TrianglesDrawMode:
B
Ben Adams 已提交
845 846 847
						renderer.setMode( _gl.TRIANGLES );
						break;

R
Rich Harris 已提交
848
					case TriangleStripDrawMode:
B
Ben Adams 已提交
849 850 851
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

R
Rich Harris 已提交
852
					case TriangleFanDrawMode:
B
Ben Adams 已提交
853 854 855 856
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
857

858
			}
859

860

R
Rich Harris 已提交
861
		} else if ( (object && object.isLine) ) {
862

863
			var lineWidth = material.linewidth;
864

865
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
866

867
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
868

R
Rich Harris 已提交
869
			if ( (object && object.isLineSegments) ) {
870

871
				renderer.setMode( _gl.LINES );
872

873
			} else {
874

875
				renderer.setMode( _gl.LINE_STRIP );
876 877

			}
M
Mr.doob 已提交
878

R
Rich Harris 已提交
879
		} else if ( (object && object.isPoints) ) {
880 881

			renderer.setMode( _gl.POINTS );
882 883

		}
884

R
Rich Harris 已提交
885
		if ( (geometry && geometry.isInstancedBufferGeometry) ) {
M
Mr.doob 已提交
886 887 888

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
889
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
890

J
jfranc 已提交
891
			}
892 893 894

		} else {

M
Mr.doob 已提交
895
			renderer.render( drawStart, drawCount );
896

M
Mr.doob 已提交
897 898 899 900
		}

	};

901
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
902

M
Mr.doob 已提交
903
		var extension;
B
Ben Adams 已提交
904

R
Rich Harris 已提交
905
		if ( (geometry && geometry.isInstancedBufferGeometry) ) {
B
Ben Adams 已提交
906

M
Mr.doob 已提交
907
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
908

M
Mr.doob 已提交
909
			if ( extension === null ) {
B
Ben Adams 已提交
910

911
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
912
				return;
B
Ben Adams 已提交
913

M
Mr.doob 已提交
914 915 916
			}

		}
B
Ben Adams 已提交
917

918 919
		if ( startIndex === undefined ) startIndex = 0;

920 921
		state.initAttributes();

922
		var geometryAttributes = geometry.attributes;
923

924
		var programAttributes = program.getAttributes();
925

926
		var materialDefaultAttributeValues = material.defaultAttributeValues;
927

928
		for ( var name in programAttributes ) {
929

930
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
931

M
Mr.doob 已提交
932
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
933

934
				var geometryAttribute = geometryAttributes[ name ];
935

M
Mr.doob 已提交
936
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
937

938
					var type = _gl.FLOAT;
939
					var array = geometryAttribute.array;
940 941
					var normalized = geometryAttribute.normalized;

942 943
					if ( array instanceof Float32Array ) {

944
						type = _gl.FLOAT;
945 946 947 948 949 950 951

					} else if ( array instanceof Float64Array ) {

						console.warn("Unsupported data buffer format: Float64Array");

					} else if ( array instanceof Uint16Array ) {

952 953
						type = _gl.UNSIGNED_SHORT;

954 955
					} else if ( array instanceof Int16Array ) {

956
						type = _gl.SHORT;
957 958 959

					} else if ( array instanceof Uint32Array ) {

960
						type = _gl.UNSIGNED_INT;
961 962 963

					} else if ( array instanceof Int32Array ) {

964
						type = _gl.INT;
965 966 967

					} else if ( array instanceof Int8Array ) {

968
						type = _gl.BYTE;
969 970 971

					} else if ( array instanceof Uint8Array ) {

972
						type = _gl.UNSIGNED_BYTE;
973 974

					}
975

976
					var size = geometryAttribute.itemSize;
G
gero3 已提交
977
					var buffer = objects.getAttributeBuffer( geometryAttribute );
978

R
Rich Harris 已提交
979
					if ( (geometryAttribute && geometryAttribute.isInterleavedBufferAttribute) ) {
980

M
Mr.doob 已提交
981 982 983 984
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

R
Rich Harris 已提交
985
						if ( (data && data.isInstancedInterleavedBuffer) ) {
M
Mr.doob 已提交
986

M
Mr.doob 已提交
987
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
988

M
Mr.doob 已提交
989
							if ( geometry.maxInstancedCount === undefined ) {
990

D
dubejf 已提交
991
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
992

M
Mr.doob 已提交
993
							}
B
Ben Adams 已提交
994

M
Mr.doob 已提交
995
						} else {
B
Ben Adams 已提交
996

M
Mr.doob 已提交
997
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
998

M
Mr.doob 已提交
999
						}
B
Ben Adams 已提交
1000

M
Mr.doob 已提交
1001
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1002
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
1003

M
Mr.doob 已提交
1004
					} else {
B
Ben Adams 已提交
1005

R
Rich Harris 已提交
1006
						if ( (geometryAttribute && geometryAttribute.isInstancedBufferAttribute) ) {
B
Ben Adams 已提交
1007

M
Mr.doob 已提交
1008
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
1009

M
Mr.doob 已提交
1010
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
1011

D
dubejf 已提交
1012
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
1013

M
Mr.doob 已提交
1014
							}
B
Ben Adams 已提交
1015

M
Mr.doob 已提交
1016 1017 1018 1019
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
1020
						}
B
Ben Adams 已提交
1021

M
Mr.doob 已提交
1022
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1023
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * geometryAttribute.array.BYTES_PER_ELEMENT );
M
Mr.doob 已提交
1024

B
Ben Adams 已提交
1025
					}
M
Mr.doob 已提交
1026

1027 1028
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
1029
					var value = materialDefaultAttributeValues[ name ];
1030

1031
					if ( value !== undefined ) {
M
Mr.doob 已提交
1032

1033
						switch ( value.length ) {
M
Mr.doob 已提交
1034

1035 1036 1037
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1038

1039 1040 1041
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1042

1043 1044 1045
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1046

1047 1048
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1049 1050

						}
M
Mr.doob 已提交
1051 1052 1053 1054 1055 1056 1057 1058

					}

				}

			}

		}
1059

1060
		state.disableUnusedAttributes();
1061

M
Mr.doob 已提交
1062 1063
	}

M
Mr.doob 已提交
1064 1065
	// Sorting

1066
	function absNumericalSort( a, b ) {
1067

1068
		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
1069 1070 1071

	}

M
Mr.doob 已提交
1072 1073
	function painterSortStable ( a, b ) {

U
unconed 已提交
1074
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1075

U
unconed 已提交
1076
			return a.object.renderOrder - b.object.renderOrder;
1077

1078 1079 1080 1081
		} else if ( a.material.program && b.material.program && a.material.program !== b.material.program ) {

			return a.material.program.id - b.material.program.id;

M
Mr.doob 已提交
1082
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1083

M
Mr.doob 已提交
1084
			return a.material.id - b.material.id;
1085 1086

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1087

M
Mr.doob 已提交
1088
			return a.z - b.z;
M
Mr.doob 已提交
1089 1090 1091

		} else {

1092
			return a.id - b.id;
M
Mr.doob 已提交
1093 1094 1095

		}

1096
	}
M
Mr.doob 已提交
1097

1098 1099
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1100
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1101

U
unconed 已提交
1102
			return a.object.renderOrder - b.object.renderOrder;
1103 1104

		} if ( a.z !== b.z ) {
1105

M
Mr.doob 已提交
1106
			return b.z - a.z;
1107 1108 1109 1110 1111 1112 1113

		} else {

			return a.id - b.id;

		}

1114
	}
1115

M
Mr.doob 已提交
1116 1117 1118 1119
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

R
Rich Harris 已提交
1120
		if ( (camera && camera.isCamera) === false ) {
M
Mr.doob 已提交
1121

1122
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1123 1124 1125 1126
			return;

		}

M
Mr.doob 已提交
1127
		var fog = scene.fog;
M
Mr.doob 已提交
1128 1129 1130

		// reset caching for this frame

1131
		_currentGeometryProgram = '';
1132
		_currentMaterialId = - 1;
1133
		_currentCamera = null;
M
Mr.doob 已提交
1134 1135 1136

		// update scene graph

1137
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1138 1139 1140

		// update camera matrices and frustum

1141
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1142 1143 1144 1145 1146 1147

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1148
		lights.length = 0;
1149

M
Mr.doob 已提交
1150 1151
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1152

M
Mr.doob 已提交
1153 1154 1155
		sprites.length = 0;
		lensFlares.length = 0;

T
tschw 已提交
1156
		_localClippingEnabled = this.localClippingEnabled;
M
Mr.doob 已提交
1157
		_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
T
tschw 已提交
1158

1159
		projectObject( scene, camera );
M
Mr.doob 已提交
1160

1161 1162 1163
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1164
		if ( _this.sortObjects === true ) {
1165 1166 1167

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1168

1169 1170
		}

M
Mr.doob 已提交
1171
		//
M
Mr.doob 已提交
1172

T
tschw 已提交
1173
		if ( _clippingEnabled ) _clipping.beginShadows();
T
tschw 已提交
1174

1175 1176
		setupShadows( lights );

M
Mr.doob 已提交
1177
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1178

1179 1180
		setupLights( lights, camera );

T
tschw 已提交
1181
		if ( _clippingEnabled ) _clipping.endShadows();
T
tschw 已提交
1182

M
Mr.doob 已提交
1183 1184
		//

1185 1186 1187 1188
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1189

1190 1191 1192 1193 1194 1195
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1196 1197
		this.setRenderTarget( renderTarget );

M
Mr.doob 已提交
1198 1199 1200 1201 1202 1203 1204 1205
		//

		var background = scene.background;

		if ( background === null ) {

			glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );

R
Rich Harris 已提交
1206
		} else if ( (background && background.isColor) ) {
1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217

			glClearColor( background.r, background.g, background.b, 1 );

		}

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

R
Rich Harris 已提交
1218
		if ( (background && background.isCubeTexture) ) {
M
Mr.doob 已提交
1219

1220
			backgroundCamera2.projectionMatrix.copy( camera.projectionMatrix );
M
Mr.doob 已提交
1221 1222 1223 1224 1225 1226 1227

			backgroundCamera2.matrixWorld.extractRotation( camera.matrixWorld );
			backgroundCamera2.matrixWorldInverse.getInverse( backgroundCamera2.matrixWorld );

			backgroundBoxMesh.material.uniforms[ "tCube" ].value = background;
			backgroundBoxMesh.modelViewMatrix.multiplyMatrices( backgroundCamera2.matrixWorldInverse, backgroundBoxMesh.matrixWorld );

1228 1229
			objects.update( backgroundBoxMesh );

M
Mr.doob 已提交
1230 1231
			_this.renderBufferDirect( backgroundCamera2, null, backgroundBoxMesh.geometry, backgroundBoxMesh.material, backgroundBoxMesh, null );

R
Rich Harris 已提交
1232
		} else if ( (background && background.isTexture) ) {
M
Mr.doob 已提交
1233 1234 1235

			backgroundPlaneMesh.material.map = background;

1236 1237
			objects.update( backgroundPlaneMesh );

M
Mr.doob 已提交
1238 1239
			_this.renderBufferDirect( backgroundCamera, null, backgroundPlaneMesh.geometry, backgroundPlaneMesh.material, backgroundPlaneMesh, null );

M
Mr.doob 已提交
1240 1241
		}

1242
		//
M
Mr.doob 已提交
1243 1244 1245

		if ( scene.overrideMaterial ) {

1246
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1247

1248 1249
			renderObjects( opaqueObjects, camera, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, fog, overrideMaterial );
1250

M
Mr.doob 已提交
1251 1252 1253 1254
		} else {

			// opaque pass (front-to-back order)

R
Rich Harris 已提交
1255
			state.setBlending( NoBlending );
1256
			renderObjects( opaqueObjects, camera, fog );
M
Mr.doob 已提交
1257 1258 1259

			// transparent pass (back-to-front order)

1260
			renderObjects( transparentObjects, camera, fog );
M
Mr.doob 已提交
1261 1262 1263 1264 1265

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1266
		spritePlugin.render( scene, camera );
1267
		lensFlarePlugin.render( scene, camera, _currentViewport );
M
Mr.doob 已提交
1268 1269 1270

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1271 1272
		if ( renderTarget ) {

1273
			textures.updateRenderTargetMipmap( renderTarget );
M
Mr.doob 已提交
1274 1275 1276

		}

1277
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
Mr.doob 已提交
1278

M
Mr.doob 已提交
1279 1280
		state.setDepthTest( true );
		state.setDepthWrite( true );
1281
		state.setColorWrite( true );
M
Mr.doob 已提交
1282 1283 1284 1285

		// _gl.finish();

	};
M
Mr.doob 已提交
1286

M
Mr.doob 已提交
1287 1288
	function pushRenderItem( object, geometry, material, z, group ) {

1289
		var array, index;
M
Mr.doob 已提交
1290

1291
		// allocate the next position in the appropriate array
M
Mr.doob 已提交
1292 1293 1294

		if ( material.transparent ) {

1295 1296
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
Mr.doob 已提交
1297 1298 1299

		} else {

1300 1301 1302 1303 1304
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1305 1306
		// recycle existing render item or grow the array

1307 1308 1309 1310 1311 1312 1313 1314 1315 1316
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
Mr.doob 已提交
1317 1318 1319

		} else {

1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
Mr.doob 已提交
1331 1332 1333 1334 1335

		}

	}

M
Mr.doob 已提交
1336 1337
	// TODO Duplicated code (Frustum)

T
tschw 已提交
1338 1339 1340 1341 1342 1343 1344
	function isObjectViewable( object ) {

		var geometry = object.geometry;

		if ( geometry.boundingSphere === null )
			geometry.computeBoundingSphere();

M
Mr.doob 已提交
1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362
		_sphere.copy( geometry.boundingSphere ).
			applyMatrix4( object.matrixWorld );

		return isSphereViewable( _sphere );

	}

	function isSpriteViewable( sprite ) {

		_sphere.center.set( 0, 0, 0 );
		_sphere.radius = 0.7071067811865476;
		_sphere.applyMatrix4( sprite.matrixWorld );

		return isSphereViewable( _sphere );

	}

	function isSphereViewable( sphere ) {
T
tschw 已提交
1363 1364

		if ( ! _frustum.intersectsSphere( sphere ) ) return false;
T
tschw 已提交
1365 1366 1367 1368

		var numPlanes = _clipping.numPlanes;

		if ( numPlanes === 0 ) return true;
T
tschw 已提交
1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380

		var planes = _this.clippingPlanes,

			center = sphere.center,
			negRad = - sphere.radius,
			i = 0;

		do {

			// out when deeper than radius in the negative halfspace
			if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;

T
tschw 已提交
1381
		} while ( ++ i !== numPlanes );
T
tschw 已提交
1382 1383 1384 1385 1386

		return true;

	}

1387
	function projectObject( object, camera ) {
M
Mr.doob 已提交
1388

M
Mr.doob 已提交
1389
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1390

1391
		if ( object.layers.test( camera.layers ) ) {
M
Mr.doob 已提交
1392

R
Rich Harris 已提交
1393
			if ( (object && object.isLight) ) {
M
Mr.doob 已提交
1394

1395
				lights.push( object );
M
Mr.doob 已提交
1396

R
Rich Harris 已提交
1397
			} else if ( (object && object.isSprite) ) {
M
Mr.doob 已提交
1398

M
Mr.doob 已提交
1399
				if ( object.frustumCulled === false || isSpriteViewable( object ) === true ) {
1400 1401 1402 1403

					sprites.push( object );

				}
M
Mr.doob 已提交
1404

R
Rich Harris 已提交
1405
			} else if ( (object && object.isLensFlare) ) {
M
Mr.doob 已提交
1406

1407
				lensFlares.push( object );
M
Mr.doob 已提交
1408

R
Rich Harris 已提交
1409
			} else if ( (object && object.isImmediateRenderObject) ) {
M
Mr.doob 已提交
1410

1411
				if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1412

1413 1414
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1415

1416
				}
1417

1418
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1419

R
Rich Harris 已提交
1420
			} else if ( (object && object.isMesh) || (object && object.isLine) || (object && object.isPoints) ) {
M
Mr.doob 已提交
1421

R
Rich Harris 已提交
1422
				if ( (object && object.isSkinnedMesh) ) {
M
Mr.doob 已提交
1423

1424
					object.skeleton.update();
1425

1426
				}
1427

T
tschw 已提交
1428
				if ( object.frustumCulled === false || isObjectViewable( object ) === true ) {
1429

1430
					var material = object.material;
1431

1432
					if ( material.visible === true ) {
M
Mr.doob 已提交
1433

1434
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1435

1436 1437 1438 1439
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
Mr.doob 已提交
1440

1441
						var geometry = objects.update( object );
M
Mr.doob 已提交
1442

R
Rich Harris 已提交
1443
						if ( (material && material.isMultiMaterial) ) {
1444

1445 1446
							var groups = geometry.groups;
							var materials = material.materials;
1447

1448
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1449

1450 1451
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1452

1453
								if ( groupMaterial.visible === true ) {
1454

1455 1456 1457
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1458

M
Mr.doob 已提交
1459
							}
M
Mr.doob 已提交
1460

1461
						} else {
M
Mr.doob 已提交
1462

1463
							pushRenderItem( object, geometry, material, _vector3.z, null );
1464

1465
						}
O
OpenShift guest 已提交
1466

1467
					}
M
Mr.doob 已提交
1468

1469
				}
M
Mr.doob 已提交
1470

1471
			}
M
Mr.doob 已提交
1472

M
Mr.doob 已提交
1473
		}
M
Mr.doob 已提交
1474

M
Mr.doob 已提交
1475
		var children = object.children;
M
Mr.doob 已提交
1476

M
Mr.doob 已提交
1477 1478
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1479
			projectObject( children[ i ], camera );
M
Mr.doob 已提交
1480

1481
		}
1482

1483
	}
M
Mr.doob 已提交
1484

1485
	function renderObjects( renderList, camera, fog, overrideMaterial ) {
M
Mr.doob 已提交
1486

M
Mr.doob 已提交
1487
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
Mr.doob 已提交
1488

1489
			var renderItem = renderList[ i ];
M
Mr.doob 已提交
1490

1491
			var object = renderItem.object;
M
Mr.doob 已提交
1492 1493 1494
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1495

1496 1497
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
Mr.doob 已提交
1498

R
Rich Harris 已提交
1499
			if ( (object && object.isImmediateRenderObject) ) {
M
Mr.doob 已提交
1500

M
Mr.doob 已提交
1501
				setMaterial( material );
M
Mr.doob 已提交
1502

1503
				var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
1504

M
Mr.doob 已提交
1505
				_currentGeometryProgram = '';
M
Mr.doob 已提交
1506

M
Mr.doob 已提交
1507
				object.render( function ( object ) {
M
Mr.doob 已提交
1508

M
Mr.doob 已提交
1509
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1510

M
Mr.doob 已提交
1511
				} );
1512

M
Mr.doob 已提交
1513
			} else {
M
Mr.doob 已提交
1514

1515
				_this.renderBufferDirect( camera, fog, geometry, material, object, group );
M
Mr.doob 已提交
1516

M
Mr.doob 已提交
1517
			}
M
Mr.doob 已提交
1518

1519
		}
M
Mr.doob 已提交
1520

1521
	}
G
gero3 已提交
1522

1523
	function initMaterial( material, fog, object ) {
M
Mr.doob 已提交
1524

1525
		var materialProperties = properties.get( material );
G
gero3 已提交
1526

T
tschw 已提交
1527
		var parameters = programCache.getParameters(
T
tschw 已提交
1528
				material, _lights, fog, _clipping.numPlanes, object );
T
tschw 已提交
1529

G
gero3 已提交
1530
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1531

1532
		var program = materialProperties.program;
T
tschw 已提交
1533
		var programChange = true;
1534

1535
		if ( program === undefined ) {
B
Ben Adams 已提交
1536

M
Mr.doob 已提交
1537 1538
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1539

1540
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1541

M
Mr.doob 已提交
1542
			// changed glsl or parameters
1543
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1544

G
gero3 已提交
1545
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1546

T
tschw 已提交
1547
			// same glsl and uniform list
T
tschw 已提交
1548 1549
			return;

T
tschw 已提交
1550
		} else {
B
Ben Adams 已提交
1551

T
tschw 已提交
1552 1553
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1554 1555 1556

		}

1557
		if ( programChange ) {
B
Ben Adams 已提交
1558

1559
			if ( parameters.shaderID ) {
B
Ben Adams 已提交
1560

R
Rich Harris 已提交
1561
				var shader = ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1562

1563 1564
				materialProperties.__webglShader = {
					name: material.type,
R
Rich Harris 已提交
1565
					uniforms: UniformsUtils.clone( shader.uniforms ),
1566 1567 1568
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1569

1570
			} else {
B
Ben Adams 已提交
1571

1572 1573 1574 1575 1576 1577
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1578

1579
			}
G
gero3 已提交
1580

1581
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1582

1583
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1584

1585 1586
			materialProperties.program = program;
			material.program = program;
1587 1588 1589

		}

1590
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1591 1592 1593 1594 1595

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1596
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1597

M
Mr.doob 已提交
1598
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1612
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1613

M
Mr.doob 已提交
1614
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1615 1616 1617 1618 1619 1620 1621 1622 1623

					material.numSupportedMorphNormals ++;

				}

			}

		}

T
tschw 已提交
1624 1625
		var uniforms = materialProperties.__webglShader.uniforms;

R
Rich Harris 已提交
1626 1627
		if ( ! ( (material && material.isShaderMaterial) ) &&
				! ( (material && material.isRawShaderMaterial) ) ||
T
tschw 已提交
1628 1629
				material.clipping === true ) {

T
tschw 已提交
1630 1631
			materialProperties.numClippingPlanes = _clipping.numPlanes;
			uniforms.clippingPlanes = _clipping.uniform;
T
tschw 已提交
1632 1633 1634

		}

M
Mr.doob 已提交
1635
		if ( material.lights ) {
1636

1637 1638
			// store the light setup it was created for

1639 1640
			materialProperties.lightsHash = _lights.hash;

1641 1642 1643 1644 1645
			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.spotLights.value = _lights.spot;
M
Mr.doob 已提交
1646
			uniforms.pointLights.value = _lights.point;
1647 1648
			uniforms.hemisphereLights.value = _lights.hemi;

1649 1650 1651 1652 1653 1654
			uniforms.directionalShadowMap.value = _lights.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix;
			uniforms.spotShadowMap.value = _lights.spotShadowMap;
			uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix;
			uniforms.pointShadowMap.value = _lights.pointShadowMap;
			uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix;
1655

1656 1657
		}

T
tschw 已提交
1658 1659
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
R
Rich Harris 已提交
1660
					WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1661

T
tschw 已提交
1662 1663
		materialProperties.uniformsList = uniformsList;
		materialProperties.dynamicUniforms =
R
Rich Harris 已提交
1664
				WebGLUniforms.splitDynamic( uniformsList, uniforms );
A
arose 已提交
1665

M
Mr.doob 已提交
1666
	}
M
Mr.doob 已提交
1667

1668 1669
	function setMaterial( material ) {

R
Rich Harris 已提交
1670
		if ( material.side !== DoubleSide )
T
tschw 已提交
1671 1672 1673 1674
			state.enable( _gl.CULL_FACE );
		else
			state.disable( _gl.CULL_FACE );

R
Rich Harris 已提交
1675
		state.setFlipSided( material.side === BackSide );
M
Mr.doob 已提交
1676

1677 1678
		if ( material.transparent === true ) {

1679
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
1680

1681 1682
		} else {

R
Rich Harris 已提交
1683
			state.setBlending( NoBlending );
1684

1685 1686
		}

B
Ben Adams 已提交
1687
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1688 1689
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1690
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1691
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1692 1693 1694

	}

1695
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1696 1697 1698

		_usedTextureUnits = 0;

1699
		var materialProperties = properties.get( material );
1700

T
tschw 已提交
1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
						camera === _currentCamera &&
						material.id === _currentMaterialId;

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
T
tschw 已提交
1712
				_clipping.setState(
T
tschw 已提交
1713 1714 1715 1716 1717 1718
						material.clippingPlanes, material.clipShadows,
						camera, materialProperties, useCache );

			}

			if ( materialProperties.numClippingPlanes !== undefined &&
T
tschw 已提交
1719
				materialProperties.numClippingPlanes !== _clipping.numPlanes ) {
T
tschw 已提交
1720 1721 1722 1723 1724 1725 1726

				material.needsUpdate = true;

			}

		}

1727 1728 1729 1730 1731 1732
		if ( materialProperties.program === undefined ) {

			material.needsUpdate = true;

		}

1733 1734
		if ( materialProperties.lightsHash !== undefined &&
			materialProperties.lightsHash !== _lights.hash ) {
1735 1736 1737 1738 1739 1740

			material.needsUpdate = true;

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1741

1742
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1743 1744 1745 1746
			material.needsUpdate = false;

		}

1747
		var refreshProgram = false;
M
Mr.doob 已提交
1748
		var refreshMaterial = false;
1749
		var refreshLights = false;
M
Mr.doob 已提交
1750

1751
		var program = materialProperties.program,
1752
			p_uniforms = program.getUniforms(),
1753
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1754

1755
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1756

1757 1758
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1759

1760
			refreshProgram = true;
M
Mr.doob 已提交
1761
			refreshMaterial = true;
1762
			refreshLights = true;
M
Mr.doob 已提交
1763 1764 1765 1766 1767 1768

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1769

M
Mr.doob 已提交
1770 1771 1772 1773
			refreshMaterial = true;

		}

1774
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1775

T
tschw 已提交
1776
			p_uniforms.set( _gl, camera, 'projectionMatrix' );
M
Mr.doob 已提交
1777

G
gero3 已提交
1778
			if ( capabilities.logarithmicDepthBuffer ) {
1779

T
tschw 已提交
1780 1781
				p_uniforms.setValue( _gl, 'logDepthBufFC',
						2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1782 1783 1784 1785

			}


1786 1787 1788 1789 1790 1791 1792 1793 1794
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1795
				refreshLights = true;		// remains set until update done
1796 1797

			}
M
Mr.doob 已提交
1798

1799 1800 1801
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

R
Rich Harris 已提交
1802 1803 1804
			if ( (material && material.isShaderMaterial) ||
				 (material && material.isMeshPhongMaterial) ||
				 (material && material.isMeshStandardMaterial) ||
1805 1806
				 material.envMap ) {

T
tschw 已提交
1807 1808 1809
				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1810

T
tschw 已提交
1811 1812
					uCamPos.setValue( _gl,
							_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1813 1814 1815 1816 1817

				}

			}

R
Rich Harris 已提交
1818 1819 1820 1821 1822
			if ( (material && material.isMeshPhongMaterial) ||
				 (material && material.isMeshLambertMaterial) ||
				 (material && material.isMeshBasicMaterial) ||
				 (material && material.isMeshStandardMaterial) ||
				 (material && material.isShaderMaterial) ||
1823 1824
				 material.skinning ) {

T
tschw 已提交
1825
				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
1826 1827 1828

			}

T
tschw 已提交
1829 1830
			p_uniforms.set( _gl, _this, 'toneMappingExposure' );
			p_uniforms.set( _gl, _this, 'toneMappingWhitePoint' );
M
Mr.doob 已提交
1831

M
Mr.doob 已提交
1832 1833 1834 1835 1836 1837 1838 1839
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

T
tschw 已提交
1840 1841
			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1842

T
tschw 已提交
1843
			var skeleton = object.skeleton;
1844

T
tschw 已提交
1845
			if ( skeleton ) {
1846

T
tschw 已提交
1847
				if ( capabilities.floatVertexTextures && skeleton.useVertexTexture ) {
M
Mr.doob 已提交
1848

T
tschw 已提交
1849 1850 1851
					p_uniforms.set( _gl, skeleton, 'boneTexture' );
					p_uniforms.set( _gl, skeleton, 'boneTextureWidth' );
					p_uniforms.set( _gl, skeleton, 'boneTextureHeight' );
M
Mr.doob 已提交
1852

T
tschw 已提交
1853
				} else {
M
Mr.doob 已提交
1854

T
tschw 已提交
1855
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
M
Mr.doob 已提交
1856 1857 1858 1859 1860 1861 1862 1863 1864

				}

			}

		}

		if ( refreshMaterial ) {

M
Mr.doob 已提交
1865
			if ( material.lights ) {
M
Mr.doob 已提交
1866

1867
				// the current material requires lighting info
M
Mr.doob 已提交
1868

T
tschw 已提交
1869 1870 1871 1872 1873 1874
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
M
Mr.doob 已提交
1875

T
tschw 已提交
1876
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
G
gero3 已提交
1877

T
tschw 已提交
1878
			}
G
gero3 已提交
1879

T
tschw 已提交
1880
			// refresh uniforms common to several materials
G
gero3 已提交
1881

T
tschw 已提交
1882
			if ( fog && material.fog ) {
G
gero3 已提交
1883

T
tschw 已提交
1884
				refreshUniformsFog( m_uniforms, fog );
M
Mr.doob 已提交
1885 1886 1887

			}

R
Rich Harris 已提交
1888 1889 1890 1891 1892
			if ( (material && material.isMeshBasicMaterial) ||
				 (material && material.isMeshLambertMaterial) ||
				 (material && material.isMeshPhongMaterial) ||
				 (material && material.isMeshStandardMaterial) ||
				 (material && material.isMeshDepthMaterial) ) {
M
Mr.doob 已提交
1893 1894 1895 1896 1897 1898 1899

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

R
Rich Harris 已提交
1900
			if ( (material && material.isLineBasicMaterial) ) {
M
Mr.doob 已提交
1901 1902 1903

				refreshUniformsLine( m_uniforms, material );

R
Rich Harris 已提交
1904
			} else if ( (material && material.isLineDashedMaterial) ) {
M
Mr.doob 已提交
1905 1906 1907 1908

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

R
Rich Harris 已提交
1909
			} else if ( (material && material.isPointsMaterial) ) {
M
Mr.doob 已提交
1910

M
Mr.doob 已提交
1911
				refreshUniformsPoints( m_uniforms, material );
M
Mr.doob 已提交
1912

R
Rich Harris 已提交
1913
			} else if ( (material && material.isMeshLambertMaterial) ) {
1914 1915 1916

				refreshUniformsLambert( m_uniforms, material );

R
Rich Harris 已提交
1917
			} else if ( (material && material.isMeshPhongMaterial) ) {
M
Mr.doob 已提交
1918 1919 1920

				refreshUniformsPhong( m_uniforms, material );

R
Rich Harris 已提交
1921
			} else if ( (material && material.isMeshPhysicalMaterial) ) {
W
WestLangley 已提交
1922 1923 1924

				refreshUniformsPhysical( m_uniforms, material );

R
Rich Harris 已提交
1925
			} else if ( (material && material.isMeshStandardMaterial) ) {
W
WestLangley 已提交
1926

1927
				refreshUniformsStandard( m_uniforms, material );
W
WestLangley 已提交
1928

R
Rich Harris 已提交
1929
			} else if ( (material && material.isMeshDepthMaterial) ) {
M
Mr.doob 已提交
1930

1931 1932 1933 1934 1935 1936 1937 1938
				if ( material.displacementMap ) {

					m_uniforms.displacementMap.value = material.displacementMap;
					m_uniforms.displacementScale.value = material.displacementScale;
					m_uniforms.displacementBias.value = material.displacementBias;

				}

R
Rich Harris 已提交
1939
			} else if ( (material && material.isMeshNormalMaterial) ) {
M
Mr.doob 已提交
1940 1941 1942 1943 1944

				m_uniforms.opacity.value = material.opacity;

			}

R
Rich Harris 已提交
1945
			WebGLUniforms.upload(
T
tschw 已提交
1946
					_gl, materialProperties.uniformsList, m_uniforms, _this );
A
arose 已提交
1947 1948 1949

		}

M
Mr.doob 已提交
1950

T
tschw 已提交
1951
		// common matrices
M
Mr.doob 已提交
1952

T
tschw 已提交
1953 1954 1955
		p_uniforms.set( _gl, object, 'modelViewMatrix' );
		p_uniforms.set( _gl, object, 'normalMatrix' );
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
A
arose 已提交
1956 1957


T
tschw 已提交
1958
		// dynamic uniforms
A
arose 已提交
1959

T
tschw 已提交
1960
		var dynUniforms = materialProperties.dynamicUniforms;
A
arose 已提交
1961

T
tschw 已提交
1962
		if ( dynUniforms !== null ) {
A
arose 已提交
1963

R
Rich Harris 已提交
1964
			WebGLUniforms.evalDynamic(
T
tschw 已提交
1965
					dynUniforms, m_uniforms, object, camera );
A
arose 已提交
1966

R
Rich Harris 已提交
1967
			WebGLUniforms.upload( _gl, dynUniforms, m_uniforms, _this );
A
arose 已提交
1968 1969 1970

		}

T
tschw 已提交
1971
		return program;
A
arose 已提交
1972 1973 1974

	}

M
Mr.doob 已提交
1975 1976 1977 1978 1979 1980
	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

1981
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1982

1983
		if ( material.emissive ) {
M
Mr.doob 已提交
1984

1985
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
Mr.doob 已提交
1986 1987 1988

		}

1989 1990 1991
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1992

1993
		if ( material.aoMap ) {
1994

1995 1996
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1997 1998 1999

		}

M
Mr.doob 已提交
2000
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
2001 2002 2003 2004 2005
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2006
		// 6. emissive map
M
Mr.doob 已提交
2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2018 2019 2020 2021
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
2022 2023 2024 2025 2026 2027 2028 2029
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2030 2031 2032 2033 2034 2035 2036 2037
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2038 2039 2040 2041
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2042 2043 2044 2045
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
2046 2047 2048 2049
		}

		if ( uvScaleMap !== undefined ) {

2050
			// backwards compatibility
R
Rich Harris 已提交
2051
			if ( (uvScaleMap && uvScaleMap.isWebGLRenderTarget) ) {
M
Mr.doob 已提交
2052 2053 2054 2055 2056

				uvScaleMap = uvScaleMap.texture;

			}

M
Mr.doob 已提交
2057 2058 2059 2060 2061 2062 2063 2064
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
2065 2066 2067 2068 2069

		// don't flip CubeTexture envMaps, flip everything else:
		//  WebGLRenderTargetCube will be flipped for backwards compatibility
		//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
		// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
R
Rich Harris 已提交
2070
		uniforms.flipEnvMap.value = ( ! ( (material.envMap && material.envMap.isCubeTexture) ) ) ? 1 : - 1;
M
Mr.doob 已提交
2071

2072
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
2073 2074
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
2075
	}
M
Mr.doob 已提交
2076 2077 2078 2079 2080 2081

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
Mr.doob 已提交
2082
	}
M
Mr.doob 已提交
2083 2084 2085 2086 2087 2088 2089

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
Mr.doob 已提交
2090
	}
M
Mr.doob 已提交
2091

M
Mr.doob 已提交
2092
	function refreshUniformsPoints ( uniforms, material ) {
M
Mr.doob 已提交
2093

2094
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
2095
		uniforms.opacity.value = material.opacity;
2096
		uniforms.size.value = material.size * _pixelRatio;
T
tschw 已提交
2097
		uniforms.scale.value = _canvas.clientHeight * 0.5;
M
Mr.doob 已提交
2098 2099 2100

		uniforms.map.value = material.map;

2101 2102 2103 2104 2105 2106 2107 2108 2109
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
Mr.doob 已提交
2110
	}
M
Mr.doob 已提交
2111 2112 2113 2114 2115

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

R
Rich Harris 已提交
2116
		if ( (fog && fog.isFog) ) {
M
Mr.doob 已提交
2117 2118 2119 2120

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

R
Rich Harris 已提交
2121
		} else if ( (fog && fog.isFogExp2) ) {
M
Mr.doob 已提交
2122 2123 2124 2125 2126

			uniforms.fogDensity.value = fog.density;

		}

M
Mr.doob 已提交
2127
	}
M
Mr.doob 已提交
2128

2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145
	function refreshUniformsLambert ( uniforms, material ) {

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

M
Mr.doob 已提交
2146 2147
	function refreshUniformsPhong ( uniforms, material ) {

2148
		uniforms.specular.value = material.specular;
M
Mr.doob 已提交
2149
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
Mr.doob 已提交
2150

2151 2152 2153 2154
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
2155

2156
		}
2157

2158
		if ( material.emissiveMap ) {
2159

2160
			uniforms.emissiveMap.value = material.emissiveMap;
2161

2162
		}
M
Mr.doob 已提交
2163

2164 2165 2166 2167
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
Mr.doob 已提交
2168

2169
		}
M
Mr.doob 已提交
2170

2171 2172 2173 2174 2175 2176
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
Mr.doob 已提交
2177

2178 2179 2180 2181 2182
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2183

2184
		}
2185 2186 2187

	}

2188
	function refreshUniformsStandard ( uniforms, material ) {
W
WestLangley 已提交
2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

W
WestLangley 已提交
2249 2250
	function refreshUniformsPhysical ( uniforms, material ) {

2251 2252 2253
		uniforms.clearCoat.value = material.clearCoat;
		uniforms.clearCoatRoughness.value = material.clearCoatRoughness;

W
WestLangley 已提交
2254 2255 2256 2257
		refreshUniformsStandard( uniforms, material );

	}

2258 2259
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
Mr.doob 已提交
2260
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
2261

M
Mr.doob 已提交
2262
		uniforms.ambientLightColor.needsUpdate = value;
2263

B
Ben Houston 已提交
2264 2265 2266 2267
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2268

M
Mr.doob 已提交
2269
	}
2270

T
tschw 已提交
2271
	// Lighting
M
Mr.doob 已提交
2272

2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292
	function setupShadows ( lights ) {

		var lightShadowsLength = 0;

		for ( var i = 0, l = lights.length; i < l; i ++ ) {

			var light = lights[ i ];

			if ( light.castShadow ) {

				_lights.shadows[ lightShadowsLength ++ ] = light;

			}

		}

		_lights.shadows.length = lightShadowsLength;

	}

T
tschw 已提交
2293
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2294

B
brason 已提交
2295
		var l, ll, light,
M
Mr.doob 已提交
2296
		r = 0, g = 0, b = 0,
B
Ben Houston 已提交
2297
		color,
B
brason 已提交
2298
		intensity,
M
Mr.doob 已提交
2299
		distance,
2300
		shadowMap,
M
Mr.doob 已提交
2301

2302
		viewMatrix = camera.matrixWorldInverse,
M
Mr.doob 已提交
2303

M
Mr.doob 已提交
2304
		directionalLength = 0,
M
Mr.doob 已提交
2305 2306
		pointLength = 0,
		spotLength = 0,
2307
		hemiLength = 0;
M
Mr.doob 已提交
2308 2309 2310 2311 2312 2313 2314 2315 2316

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

2317
			shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
2318

R
Rich Harris 已提交
2319
			if ( (light && light.isAmbientLight) ) {
M
Mr.doob 已提交
2320

2321 2322 2323
				r += color.r * intensity;
				g += color.g * intensity;
				b += color.b * intensity;
M
Mr.doob 已提交
2324

R
Rich Harris 已提交
2325
			} else if ( (light && light.isDirectionalLight) ) {
M
Mr.doob 已提交
2326

M
Mr.doob 已提交
2327
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2328

2329
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
M
Mr.doob 已提交
2330
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2331
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2332 2333 2334
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2335
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2336

2337
				if ( light.castShadow ) {
M
Mr.doob 已提交
2338

2339 2340 2341
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2342

2343 2344
				}

2345
				_lights.directionalShadowMap[ directionalLength ] = shadowMap;
2346
				_lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
2347
				_lights.directional[ directionalLength ++ ] = uniforms;
M
Mr.doob 已提交
2348

R
Rich Harris 已提交
2349
			} else if ( (light && light.isSpotLight) ) {
M
Mr.doob 已提交
2350

M
Mr.doob 已提交
2351
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2352 2353 2354

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2355

M
Mr.doob 已提交
2356 2357 2358 2359 2360 2361 2362 2363
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2364 2365
				uniforms.coneCos = Math.cos( light.angle );
				uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
M
Mr.doob 已提交
2366
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2367

2368
				uniforms.shadow = light.castShadow;
M
Mr.doob 已提交
2369

2370 2371
				if ( light.castShadow ) {

2372 2373 2374
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2375

2376 2377
				}

2378
				_lights.spotShadowMap[ spotLength ] = shadowMap;
2379
				_lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
M
Mr.doob 已提交
2380
				_lights.spot[ spotLength ++ ] = uniforms;
2381

R
Rich Harris 已提交
2382
			} else if ( (light && light.isPointLight) ) {
M
Mr.doob 已提交
2383

M
Mr.doob 已提交
2384
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2385

M
Mr.doob 已提交
2386 2387
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2388

M
Mr.doob 已提交
2389 2390
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
M
Mr.doob 已提交
2391 2392
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2393
				uniforms.shadow = light.castShadow;
2394

M
Mr.doob 已提交
2395
				if ( light.castShadow ) {
2396

2397 2398 2399 2400 2401
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;

				}
2402

2403
				_lights.pointShadowMap[ pointLength ] = shadowMap;
2404

2405 2406
				if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) {

R
Rich Harris 已提交
2407
					_lights.pointShadowMatrix[ pointLength ] = new Matrix4();
2408

2409 2410
				}

2411 2412 2413 2414 2415
				// for point lights we set the shadow matrix to be a translation-only matrix
				// equal to inverse of the light's position
				_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
				_lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 );

M
Mr.doob 已提交
2416
				_lights.point[ pointLength ++ ] = uniforms;
2417

R
Rich Harris 已提交
2418
			} else if ( (light && light.isHemisphereLight) ) {
M
Mr.doob 已提交
2419

M
Mr.doob 已提交
2420
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2421 2422 2423 2424

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2425

M
Mr.doob 已提交
2426 2427
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2428

M
Mr.doob 已提交
2429
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2430 2431 2432 2433 2434

			}

		}

M
Mr.doob 已提交
2435 2436 2437
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2438

M
Mr.doob 已提交
2439 2440
		_lights.directional.length = directionalLength;
		_lights.spot.length = spotLength;
2441
		_lights.point.length = pointLength;
M
Mr.doob 已提交
2442
		_lights.hemi.length = hemiLength;
2443

2444
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + _lights.shadows.length;
2445

M
Mr.doob 已提交
2446
	}
M
Mr.doob 已提交
2447 2448 2449 2450 2451

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

T
tschw 已提交
2452
		state.setCullFace( cullFace );
R
Rich Harris 已提交
2453
		state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW );
M
Mr.doob 已提交
2454 2455 2456 2457 2458

	};

	// Textures

T
tschw 已提交
2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474
	function allocTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= capabilities.maxTextures ) {

			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );

		}

		_usedTextureUnits += 1;

		return textureUnit;

	}

2475
	this.allocTextureUnit = allocTextureUnit;
T
tschw 已提交
2476

2477
	// this.setTexture2D = setTexture2D;
2478
	this.setTexture2D = ( function() {
T
tschw 已提交
2479

2480
		var warned = false;
T
tschw 已提交
2481

2482
		// backwards compatibility: peel texture.texture
W
WestLangley 已提交
2483
		return function setTexture2D( texture, slot ) {
T
tschw 已提交
2484

R
Rich Harris 已提交
2485
			if ( (texture && texture.isWebGLRenderTarget) ) {
T
tschw 已提交
2486

2487
				if ( ! warned ) {
T
tschw 已提交
2488

2489 2490
					console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
					warned = true;
T
tschw 已提交
2491

2492
				}
T
tschw 已提交
2493

2494
				texture = texture.texture;
T
tschw 已提交
2495

2496
			}
T
tschw 已提交
2497

2498
			textures.setTexture2D( texture, slot );
T
tschw 已提交
2499

2500
		};
T
tschw 已提交
2501

2502
	}() );
T
tschw 已提交
2503

2504 2505 2506 2507
	this.setTexture = ( function() {

		var warned = false;

W
WestLangley 已提交
2508
		return function setTexture( texture, slot ) {
2509 2510 2511 2512 2513 2514 2515 2516

			if ( ! warned ) {

				console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
				warned = true;

			}

2517
			textures.setTexture2D( texture, slot );
2518 2519 2520 2521 2522 2523 2524 2525 2526

		};

	}() );

	this.setTextureCube = ( function() {

		var warned = false;

W
WestLangley 已提交
2527
		return function setTextureCube( texture, slot ) {
2528 2529

			// backwards compatibility: peel texture.texture
R
Rich Harris 已提交
2530
			if ( (texture && texture.isWebGLRenderTargetCube) ) {
2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544

				if ( ! warned ) {

					console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
					warned = true;

				}

				texture = texture.texture;

			}

			// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
			// TODO: unify these code paths
R
Rich Harris 已提交
2545
			if ( (texture && texture.isCubeTexture) ||
2546 2547 2548 2549 2550
				 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {

				// CompressedTexture can have Array in image :/

				// this function alone should take care of cube textures
2551
				textures.setTextureCube( texture, slot );
2552 2553 2554 2555 2556

			} else {

				// assumed: texture property of THREE.WebGLRenderTargetCube

2557
				textures.setTextureCubeDynamic( texture, slot );
2558 2559 2560 2561 2562 2563

			}

		};

	}() );
T
tschw 已提交
2564

2565 2566 2567 2568
	this.getCurrentRenderTarget = function() {

		return _currentRenderTarget;

M
Michael Herzog 已提交
2569
	};
2570

2571
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
2572

2573 2574
		_currentRenderTarget = renderTarget;

2575
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
2576

2577
			textures.setupRenderTarget( renderTarget );
M
Mr.doob 已提交
2578 2579 2580

		}

R
Rich Harris 已提交
2581
		var isCube = ( (renderTarget && renderTarget.isWebGLRenderTargetCube) );
2582
		var framebuffer;
M
Mr.doob 已提交
2583 2584 2585

		if ( renderTarget ) {

2586
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
2587

M
Mr.doob 已提交
2588 2589
			if ( isCube ) {

2590
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
2591 2592 2593

			} else {

2594
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
2595 2596 2597

			}

2598 2599
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
2600

2601
			_currentViewport.copy( renderTarget.viewport );
M
Mr.doob 已提交
2602 2603 2604 2605 2606

		} else {

			framebuffer = null;

2607
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
2608
			_currentScissorTest = _scissorTest;
2609

2610
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
M
Mr.doob 已提交
2611 2612 2613

		}

M
Mr.doob 已提交
2614
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
2615 2616 2617 2618 2619 2620

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

2621 2622
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
2623

2624
		state.viewport( _currentViewport );
2625

M
Mr.doob 已提交
2626 2627 2628
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
2629
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
2630 2631 2632

		}

M
Mr.doob 已提交
2633 2634
	};

M
Mr.doob 已提交
2635
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
2636

R
Rich Harris 已提交
2637
		if ( (renderTarget && renderTarget.isWebGLRenderTarget) === false ) {
2638

2639
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
2640
			return;
2641

G
gero3 已提交
2642
		}
2643

M
Mr.doob 已提交
2644
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
2645

M
Mr.doob 已提交
2646
		if ( framebuffer ) {
2647

G
gero3 已提交
2648
			var restore = false;
2649

M
Mr.doob 已提交
2650
			if ( framebuffer !== _currentFramebuffer ) {
2651

M
Mr.doob 已提交
2652
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
2653

G
gero3 已提交
2654
				restore = true;
2655

G
gero3 已提交
2656
			}
2657

M
Mr.doob 已提交
2658
			try {
2659

M
Mr.doob 已提交
2660
				var texture = renderTarget.texture;
2661

R
Rich Harris 已提交
2662
				if ( texture.format !== RGBAFormat && paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
2663

M
Mr.doob 已提交
2664 2665
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
2666

M
Mr.doob 已提交
2667
				}
2668

R
Rich Harris 已提交
2669
				if ( texture.type !== UnsignedByteType &&
M
Michael Herzog 已提交
2670
				     paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) &&
R
Rich Harris 已提交
2671 2672
				     ! ( texture.type === FloatType && extensions.get( 'WEBGL_color_buffer_float' ) ) &&
				     ! ( texture.type === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
2673

M
Mr.doob 已提交
2674 2675
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
2676

M
Mr.doob 已提交
2677
				}
2678

M
Mr.doob 已提交
2679
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
2680

2681 2682
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

2683
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
2684 2685 2686 2687

						_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );

					}
2688

M
Mr.doob 已提交
2689
				} else {
M
Mr.doob 已提交
2690

M
Mr.doob 已提交
2691 2692 2693
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
2694

M
Mr.doob 已提交
2695
			} finally {
M
Mr.doob 已提交
2696

M
Mr.doob 已提交
2697 2698 2699
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
2700

M
Mr.doob 已提交
2701 2702 2703
				}

			}
M
Mr.doob 已提交
2704 2705 2706

		}

M
Mr.doob 已提交
2707 2708
	};

M
Mr.doob 已提交
2709 2710 2711 2712
	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

2713 2714
		var extension;

R
Rich Harris 已提交
2715 2716 2717
		if ( p === RepeatWrapping ) return _gl.REPEAT;
		if ( p === ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
M
Mr.doob 已提交
2718

R
Rich Harris 已提交
2719 2720 2721
		if ( p === NearestFilter ) return _gl.NEAREST;
		if ( p === NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
M
Mr.doob 已提交
2722

R
Rich Harris 已提交
2723 2724 2725
		if ( p === LinearFilter ) return _gl.LINEAR;
		if ( p === LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
M
Mr.doob 已提交
2726

R
Rich Harris 已提交
2727 2728 2729 2730
		if ( p === UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
M
Mr.doob 已提交
2731

R
Rich Harris 已提交
2732 2733 2734 2735 2736 2737
		if ( p === ByteType ) return _gl.BYTE;
		if ( p === ShortType ) return _gl.SHORT;
		if ( p === UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === IntType ) return _gl.INT;
		if ( p === UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === FloatType ) return _gl.FLOAT;
M
Mr.doob 已提交
2738

2739 2740 2741 2742
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

R
Rich Harris 已提交
2743
			if ( p === HalfFloatType ) return extension.HALF_FLOAT_OES;
2744 2745 2746

		}

R
Rich Harris 已提交
2747 2748 2749 2750 2751 2752
		if ( p === AlphaFormat ) return _gl.ALPHA;
		if ( p === RGBFormat ) return _gl.RGB;
		if ( p === RGBAFormat ) return _gl.RGBA;
		if ( p === LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
		if ( p === DepthFormat ) return _gl.DEPTH_COMPONENT;
M
Mr.doob 已提交
2753

R
Rich Harris 已提交
2754 2755 2756
		if ( p === AddEquation ) return _gl.FUNC_ADD;
		if ( p === SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
M
Mr.doob 已提交
2757

R
Rich Harris 已提交
2758 2759 2760 2761 2762 2763 2764 2765
		if ( p === ZeroFactor ) return _gl.ZERO;
		if ( p === OneFactor ) return _gl.ONE;
		if ( p === SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
M
Mr.doob 已提交
2766

R
Rich Harris 已提交
2767 2768 2769
		if ( p === DstColorFactor ) return _gl.DST_COLOR;
		if ( p === OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
M
Mr.doob 已提交
2770

2771
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
M
Mr.doob 已提交
2772

2773 2774
		if ( extension !== null ) {

R
Rich Harris 已提交
2775 2776 2777 2778
			if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
M
Mr.doob 已提交
2779 2780 2781

		}

2782 2783 2784
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
P
Pierre Lepers 已提交
2785

R
Rich Harris 已提交
2786 2787 2788 2789
			if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
P
Pierre Lepers 已提交
2790 2791 2792

		}

2793 2794 2795 2796
		extension = extensions.get( 'WEBGL_compressed_texture_etc1' );

		if ( extension !== null ) {

R
Rich Harris 已提交
2797
			if ( p === RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
2798 2799 2800

		}

2801 2802 2803
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
2804

R
Rich Harris 已提交
2805 2806
			if ( p === MinEquation ) return extension.MIN_EXT;
			if ( p === MaxEquation ) return extension.MAX_EXT;
2807 2808 2809

		}

M
Mr.doob 已提交
2810 2811
		return 0;

M
Mr.doob 已提交
2812
	}
M
Mr.doob 已提交
2813 2814

};
R
Rich Harris 已提交
2815 2816 2817


export { WebGLRenderer };