WebGLRenderer.js 84.1 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
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 * @author tschw
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 */

THREE.WebGLRenderer = function ( parameters ) {

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	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
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	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
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	var lights = [];
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	var opaqueObjects = [];
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	var opaqueObjectsLastIndex = - 1;
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	var transparentObjects = [];
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	var transparentObjectsLastIndex = - 1;
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	var morphInfluences = new Float32Array( 8 );

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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

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	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

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	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

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	// physical lights

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	this.physicallyCorrectLights = false;
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	// tone mapping

	this.toneMapping = THREE.LinearToneMapping;
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

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	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
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	_currentRenderTarget = null,
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	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

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	_currentScissor = new THREE.Vector4(),
	_currentScissorTest = null,

	_currentViewport = new THREE.Vector4(),

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	//

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	_usedTextureUnits = 0,

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	//

	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0,

	_width = _canvas.width,
	_height = _canvas.height,

	_pixelRatio = 1,

	_scissor = new THREE.Vector4( 0, 0, _width, _height ),
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	_scissorTest = false,

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	_viewport = new THREE.Vector4( 0, 0, _width, _height ),
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	// frustum

	_frustum = new THREE.Frustum(),

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	// clipping

	_clippingEnabled = false,
	_localClippingEnabled = false,
	_clipRenderingShadows = false,

	_numClippingPlanes = 0,
	_clippingPlanesUniform = {
			type: '4fv', value: null, needsUpdate: false },

	_globalClippingState = null,
	_numGlobalClippingPlanes = 0,

	_matrix3 = new THREE.Matrix3(),
	_sphere = new THREE.Sphere(),
	_plane = new THREE.Plane(),


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	// camera matrices cache
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	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_lights = {

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		hash: '',

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		ambient: [ 0, 0, 0 ],
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		directional: [],
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		directionalShadowMap: [],
		directionalShadowMatrix: [],
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		spot: [],
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		spotShadowMap: [],
		spotShadowMatrix: [],
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		point: [],
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		pointShadowMap: [],
		pointShadowMatrix: [],
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		hemi: [],

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		shadows: []
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	},

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	// info

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	_infoMemory = {
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		geometries: 0,
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		textures: 0
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	},

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	_infoRender = {
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		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

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	};

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	this.info = {
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		render: _infoRender,
		memory: _infoMemory,
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		programs: null
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	};
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	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl' ) !== null ) {
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				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

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		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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	} catch ( error ) {

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		console.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var _isWebGL2 = (typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext);
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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'WEBGL_depth_texture' );
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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );
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	extensions.get( 'ANGLE_instanced_arrays' );
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	if ( extensions.get( 'OES_element_index_uint' ) ) {

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		THREE.BufferGeometry.MaxIndex = 4294967296;
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	}

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	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
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	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
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	var programCache = new THREE.WebGLPrograms( this, capabilities );
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	var lightCache = new THREE.WebGLLights();
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	this.info.programs = programCache.programs;

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	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
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	//

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	function getTargetPixelRatio() {

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		return _currentRenderTarget === null ? _pixelRatio : 1;
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	}

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	function glClearColor( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		state.clearColor( r, g, b, a );
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	}
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	function setDefaultGLState() {
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		state.init();
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		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	}
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	function resetGLState() {
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		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

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		state.reset();

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	}
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	setDefaultGLState();

	this.context = _gl;
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	this.capabilities = capabilities;
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	this.extensions = extensions;
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	this.properties = properties;
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	this.state = state;
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	// shadow map

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	var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects );
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	this.shadowMap = shadowMap;
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	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function getMaxAnisotropy() {
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			if ( value !== undefined ) return value;
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			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
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			if ( extension !== null ) {
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				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
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			} else {

				value = 0;

			}
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			return value;

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		};
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	} )();
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	this.getPrecision = function () {

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		return capabilities.precision;
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	};

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	this.getPixelRatio = function () {

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		return _pixelRatio;
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	};

	this.setPixelRatio = function ( value ) {

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		if ( value === undefined ) return;

		_pixelRatio = value;

		this.setSize( _viewport.z, _viewport.w, false );
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	};

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	this.getSize = function () {

		return {
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			width: _width,
			height: _height
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		};

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_width = width;
		_height = height;

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		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		state.viewport( _viewport.set( x, y, width, height ) );
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	};

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	this.setScissor = function ( x, y, width, height ) {
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		state.scissor( _scissor.set( x, y, width, height ) );
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	};

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	this.setScissorTest = function ( boolean ) {

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		state.setScissorTest( _scissorTest = boolean );
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	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

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		this.clear( true, false, false );
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	};

	this.clearDepth = function () {

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		this.clear( false, true, false );
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	};

	this.clearStencil = function () {

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		this.clear( false, false, true );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

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	// Events
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	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

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	}
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	function onTextureDispose( event ) {
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		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

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		_infoMemory.textures --;
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	}
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	function onRenderTargetDispose( event ) {
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		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

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		_infoMemory.textures --;
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	}
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	function onMaterialDispose( event ) {
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		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

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	}
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	// Buffer deallocation

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	function deallocateTexture( texture ) {
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		var textureProperties = properties.get( texture );
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		if ( texture.image && textureProperties.__image__webglTextureCube ) {
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			// cube texture

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			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
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		} else {

			// 2D texture

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			if ( textureProperties.__webglInit === undefined ) return;
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			_gl.deleteTexture( textureProperties.__webglTexture );
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		}

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		// remove all webgl properties
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		properties.delete( texture );
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	}
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	function deallocateRenderTarget( renderTarget ) {
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		var renderTargetProperties = properties.get( renderTarget );
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		var textureProperties = properties.get( renderTarget.texture );
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		if ( ! renderTarget ) return;
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		if ( textureProperties.__webglTexture !== undefined ) {

			_gl.deleteTexture( textureProperties.__webglTexture );

		}

		if ( renderTarget.depthTexture ) {

			renderTarget.depthTexture.dispose();

		}
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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

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				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
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				if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
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			}

		} else {

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			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
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			if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
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		}

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		properties.delete( renderTarget.texture );
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		properties.delete( renderTarget );
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	}
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	function deallocateMaterial( material ) {
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		releaseMaterialProgramReference( material );

		properties.delete( material );

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	}
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	function releaseMaterialProgramReference( material ) {
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		var programInfo = properties.get( material ).program;
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		material.program = undefined;

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		if ( programInfo !== undefined ) {
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			programCache.releaseProgram( programInfo );
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		}

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	}
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	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

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		state.initAttributes();
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		var buffers = properties.get( object );
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		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
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		var attributes = program.getAttributes();
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		if ( object.hasPositions ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
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			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
691

692 693
			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
694 695 696 697 698

		}

		if ( object.hasNormals ) {

699
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
700

W
WestLangley 已提交
701
			if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.type !== 'MeshPhysicalMaterial' && material.shading === THREE.FlatShading ) {
M
Mr.doob 已提交
702

703
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
704

705
					var array = object.normalArray;
M
Mr.doob 已提交
706

707 708 709
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
710

711 712 713
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
714

715 716 717
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
718

719 720 721
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
722 723 724 725 726 727

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
728

729
			state.enableAttribute( attributes.normal );
730

731
			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
732 733 734 735 736

		}

		if ( object.hasUvs && material.map ) {

737
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
738
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
739

740
			state.enableAttribute( attributes.uv );
741

742
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
743 744 745 746 747

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

748
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
749
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
750

751
			state.enableAttribute( attributes.color );
752

753
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
754 755 756

		}

757
		state.disableUnusedAttributes();
758

M
Mr.doob 已提交
759 760 761 762 763 764
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

765
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
766

M
Mr.doob 已提交
767 768
		setMaterial( material );

769
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
770

M
Mr.doob 已提交
771 772
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
M
Mr.doob 已提交
773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

796
			activeInfluences.sort( absNumericalSort );
M
Mr.doob 已提交
797 798 799 800 801 802 803

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

804 805
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
806 807 808 809 810 811 812
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

813
					var index = influence[ 1 ];
M
Mr.doob 已提交
814

815 816
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
817 818 819

				} else {

820 821
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
822 823 824 825 826

				}

			}

T
tschw 已提交
827 828
			program.getUniforms().setValue(
					_gl, 'morphTargetInfluences', morphInfluences );
M
Mr.doob 已提交
829 830 831 832 833

			updateBuffers = true;

		}

834 835
		//

836
		var index = geometry.index;
837 838
		var position = geometry.attributes.position;

839 840
		if ( material.wireframe === true ) {

841
			index = objects.getWireframeAttribute( geometry );
842 843 844

		}

845 846
		var renderer;

847
		if ( index !== null ) {
848

849 850
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
851

852
		} else {
853

854
			renderer = bufferRenderer;
855

856
		}
M
Mr.doob 已提交
857

858
		if ( updateBuffers ) {
M
Mr.doob 已提交
859

860
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
861

862
			if ( index !== null ) {
863

864
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
865 866 867

			}

868
		}
869

870 871
		//

M
Mr.doob 已提交
872 873
		var dataStart = 0;
		var dataCount = Infinity;
874

M
Mr.doob 已提交
875
		if ( index !== null ) {
876

M
Mr.doob 已提交
877
			dataCount = index.count;
878

M
Mr.doob 已提交
879
		} else if ( position !== undefined ) {
880

M
Mr.doob 已提交
881
			dataCount = position.count;
882

M
Mr.doob 已提交
883
		}
884

M
Mr.doob 已提交
885 886
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
887

M
Mr.doob 已提交
888 889
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
890

M
Mr.doob 已提交
891 892 893 894 895 896
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
897

898
		if ( object instanceof THREE.Mesh ) {
899

900
			if ( material.wireframe === true ) {
901

902
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
903
				renderer.setMode( _gl.LINES );
904

905
			} else {
M
Mr.doob 已提交
906 907

				switch ( object.drawMode ) {
908

B
Ben Adams 已提交
909 910 911 912 913 914 915 916 917 918 919 920 921
					case THREE.TrianglesDrawMode:
						renderer.setMode( _gl.TRIANGLES );
						break;

					case THREE.TriangleStripDrawMode:
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

					case THREE.TriangleFanDrawMode:
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
922

923
			}
924

925

926
		} else if ( object instanceof THREE.Line ) {
927

928
			var lineWidth = material.linewidth;
929

930
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
931

932
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
933

934
			if ( object instanceof THREE.LineSegments ) {
935

936
				renderer.setMode( _gl.LINES );
937

938
			} else {
939

940
				renderer.setMode( _gl.LINE_STRIP );
941 942

			}
M
Mr.doob 已提交
943

944
		} else if ( object instanceof THREE.Points ) {
945 946

			renderer.setMode( _gl.POINTS );
947 948

		}
949

J
jfranc 已提交
950
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
M
Mr.doob 已提交
951 952 953

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
954
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
955

J
jfranc 已提交
956
			}
957 958 959

		} else {

M
Mr.doob 已提交
960
			renderer.render( drawStart, drawCount );
961

M
Mr.doob 已提交
962 963 964 965
		}

	};

966
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
967

M
Mr.doob 已提交
968
		var extension;
B
Ben Adams 已提交
969

M
Mr.doob 已提交
970
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
Ben Adams 已提交
971

M
Mr.doob 已提交
972
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
973

M
Mr.doob 已提交
974
			if ( extension === null ) {
B
Ben Adams 已提交
975

976
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
977
				return;
B
Ben Adams 已提交
978

M
Mr.doob 已提交
979 980 981
			}

		}
B
Ben Adams 已提交
982

983 984
		if ( startIndex === undefined ) startIndex = 0;

985 986
		state.initAttributes();

987
		var geometryAttributes = geometry.attributes;
988

989
		var programAttributes = program.getAttributes();
990

991
		var materialDefaultAttributeValues = material.defaultAttributeValues;
992

993
		for ( var name in programAttributes ) {
994

995
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
996

M
Mr.doob 已提交
997
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
998

999
				var geometryAttribute = geometryAttributes[ name ];
1000

M
Mr.doob 已提交
1001
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
1002

1003
					var type = _gl.FLOAT;
1004
					var array = geometryAttribute.array;
1005 1006
					var normalized = geometryAttribute.normalized;

1007 1008
					if ( array instanceof Float32Array ) {

1009
						type = _gl.FLOAT;
1010 1011 1012 1013 1014 1015 1016

					} else if ( array instanceof Float64Array ) {

						console.warn("Unsupported data buffer format: Float64Array");

					} else if ( array instanceof Uint16Array ) {

1017 1018
						type = _gl.UNSIGNED_SHORT;

1019 1020
					} else if ( array instanceof Int16Array ) {

1021
						type = _gl.SHORT;
1022 1023 1024

					} else if ( array instanceof Uint32Array ) {

1025
						type = _gl.UNSIGNED_INT;
1026 1027 1028

					} else if ( array instanceof Int32Array ) {

1029
						type = _gl.INT;
1030 1031 1032

					} else if ( array instanceof Int8Array ) {

1033
						type = _gl.BYTE;
1034 1035 1036

					} else if ( array instanceof Uint8Array ) {

1037
						type = _gl.UNSIGNED_BYTE;
1038 1039

					}
1040

1041
					var size = geometryAttribute.itemSize;
G
gero3 已提交
1042
					var buffer = objects.getAttributeBuffer( geometryAttribute );
1043

B
Ben Adams 已提交
1044
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
1045

M
Mr.doob 已提交
1046 1047 1048 1049 1050
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
1051

M
Mr.doob 已提交
1052
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
1053

M
Mr.doob 已提交
1054
							if ( geometry.maxInstancedCount === undefined ) {
1055

D
dubejf 已提交
1056
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
1057

M
Mr.doob 已提交
1058
							}
B
Ben Adams 已提交
1059

M
Mr.doob 已提交
1060
						} else {
B
Ben Adams 已提交
1061

M
Mr.doob 已提交
1062
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
1063

M
Mr.doob 已提交
1064
						}
B
Ben Adams 已提交
1065

M
Mr.doob 已提交
1066
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1067
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
1068

M
Mr.doob 已提交
1069
					} else {
B
Ben Adams 已提交
1070

M
Mr.doob 已提交
1071
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
1072

M
Mr.doob 已提交
1073
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
1074

M
Mr.doob 已提交
1075
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
1076

D
dubejf 已提交
1077
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
1078

M
Mr.doob 已提交
1079
							}
B
Ben Adams 已提交
1080

M
Mr.doob 已提交
1081 1082 1083 1084
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
1085
						}
B
Ben Adams 已提交
1086

M
Mr.doob 已提交
1087
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1088
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * geometryAttribute.array.BYTES_PER_ELEMENT );
M
Mr.doob 已提交
1089

B
Ben Adams 已提交
1090
					}
M
Mr.doob 已提交
1091

1092 1093
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
1094
					var value = materialDefaultAttributeValues[ name ];
1095

1096
					if ( value !== undefined ) {
M
Mr.doob 已提交
1097

1098
						switch ( value.length ) {
M
Mr.doob 已提交
1099

1100 1101 1102
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1103

1104 1105 1106
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1107

1108 1109 1110
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1111

1112 1113
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1114 1115

						}
M
Mr.doob 已提交
1116 1117 1118 1119 1120 1121 1122 1123

					}

				}

			}

		}
1124

1125
		state.disableUnusedAttributes();
1126

M
Mr.doob 已提交
1127 1128
	}

M
Mr.doob 已提交
1129 1130
	// Sorting

1131
	function absNumericalSort( a, b ) {
1132

1133
		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
1134 1135 1136

	}

M
Mr.doob 已提交
1137 1138
	function painterSortStable ( a, b ) {

U
unconed 已提交
1139
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1140

U
unconed 已提交
1141
			return a.object.renderOrder - b.object.renderOrder;
1142

M
Mr.doob 已提交
1143
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1144

M
Mr.doob 已提交
1145
			return a.material.id - b.material.id;
1146 1147

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1148

M
Mr.doob 已提交
1149
			return a.z - b.z;
M
Mr.doob 已提交
1150 1151 1152

		} else {

1153
			return a.id - b.id;
M
Mr.doob 已提交
1154 1155 1156

		}

1157
	}
M
Mr.doob 已提交
1158

1159 1160
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1161
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1162

U
unconed 已提交
1163
			return a.object.renderOrder - b.object.renderOrder;
1164 1165

		} if ( a.z !== b.z ) {
1166

M
Mr.doob 已提交
1167
			return b.z - a.z;
1168 1169 1170 1171 1172 1173 1174

		} else {

			return a.id - b.id;

		}

1175
	}
1176

M
Mr.doob 已提交
1177 1178 1179 1180 1181 1182
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1183
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1184 1185 1186 1187
			return;

		}

M
Mr.doob 已提交
1188
		var fog = scene.fog;
M
Mr.doob 已提交
1189 1190 1191

		// reset caching for this frame

1192
		_currentGeometryProgram = '';
1193
		_currentMaterialId = - 1;
1194
		_currentCamera = null;
M
Mr.doob 已提交
1195 1196 1197

		// update scene graph

1198
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1199 1200 1201

		// update camera matrices and frustum

1202
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1203 1204 1205 1206 1207 1208

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1209
		lights.length = 0;
1210

M
Mr.doob 已提交
1211 1212
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1213

M
Mr.doob 已提交
1214 1215 1216
		sprites.length = 0;
		lensFlares.length = 0;

T
tschw 已提交
1217 1218
		setupGlobalClippingPlanes( this.clippingPlanes, camera );

1219
		projectObject( scene, camera );
M
Mr.doob 已提交
1220

T
tschw 已提交
1221

1222 1223 1224
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1225
		if ( _this.sortObjects === true ) {
1226 1227 1228

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1229

1230 1231
		}

M
Mr.doob 已提交
1232
		//
M
Mr.doob 已提交
1233

T
tschw 已提交
1234 1235 1236 1237 1238 1239 1240
		if ( _clippingEnabled ) {

			_clipRenderingShadows = true;
			setupClippingPlanes( null );

		}

1241 1242
		setupShadows( lights );

M
Mr.doob 已提交
1243
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1244

1245 1246
		setupLights( lights, camera );

T
tschw 已提交
1247 1248 1249 1250 1251 1252 1253
		if ( _clippingEnabled ) {

			_clipRenderingShadows = false;
			resetGlobalClippingState();

		}

M
Mr.doob 已提交
1254 1255
		//

1256 1257 1258 1259
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1260

1261 1262 1263 1264 1265 1266
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1267 1268 1269 1270 1271 1272 1273 1274
		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1275
		//
M
Mr.doob 已提交
1276 1277 1278

		if ( scene.overrideMaterial ) {

1279
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1280

1281 1282
			renderObjects( opaqueObjects, camera, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, fog, overrideMaterial );
1283

M
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1284 1285 1286 1287
		} else {

			// opaque pass (front-to-back order)

M
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1288
			state.setBlending( THREE.NoBlending );
1289
			renderObjects( opaqueObjects, camera, fog );
M
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1290 1291 1292

			// transparent pass (back-to-front order)

1293
			renderObjects( transparentObjects, camera, fog );
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1294 1295 1296 1297 1298

		}

		// custom render plugins (post pass)

M
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1299
		spritePlugin.render( scene, camera );
1300
		lensFlarePlugin.render( scene, camera, _currentViewport );
M
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1301 1302 1303

		// Generate mipmap if we're using any kind of mipmap filtering

M
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1304 1305 1306
		if ( renderTarget ) {

			var texture = renderTarget.texture;
M
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1307

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1308 1309 1310 1311 1312
			if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
					texture.minFilter !== THREE.NearestFilter &&
					texture.minFilter !== THREE.LinearFilter ) {

				updateRenderTargetMipmap( renderTarget );
M
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1313 1314

			}
M
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1315 1316 1317

		}

1318
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
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1319

M
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1320 1321
		state.setDepthTest( true );
		state.setDepthWrite( true );
1322
		state.setColorWrite( true );
M
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1323 1324 1325 1326

		// _gl.finish();

	};
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1327

M
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1328 1329
	function pushRenderItem( object, geometry, material, z, group ) {

1330
		var array, index;
M
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1331

1332
		// allocate the next position in the appropriate array
M
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1333 1334 1335

		if ( material.transparent ) {

1336 1337
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
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1338 1339 1340

		} else {

1341 1342 1343 1344 1345
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1346 1347
		// recycle existing render item or grow the array

1348 1349 1350 1351 1352 1353 1354 1355 1356 1357
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
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1358 1359 1360

		} else {

1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
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1372 1373 1374 1375 1376

		}

	}

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1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407
	function isObjectViewable( object ) {

		var geometry = object.geometry;

		if ( geometry.boundingSphere === null )
			geometry.computeBoundingSphere();

		var sphere = _sphere.
				copy( geometry.boundingSphere ).
				applyMatrix4( object.matrixWorld );

		if ( ! _frustum.intersectsSphere( sphere ) ) return false;
		if ( _numClippingPlanes === 0 ) return true;

		var planes = _this.clippingPlanes,

			center = sphere.center,
			negRad = - sphere.radius,
			i = 0;

		do {

			// out when deeper than radius in the negative halfspace
			if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;

		} while ( ++ i !== _numClippingPlanes );

		return true;

	}

1408
	function projectObject( object, camera ) {
M
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1409

M
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1410
		if ( object.visible === false ) return;
M
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1411

1412
		if ( object.layers.test( camera.layers ) ) {
M
Mr.doob 已提交
1413

1414
			if ( object instanceof THREE.Light ) {
M
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1415

1416
				lights.push( object );
M
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1417

1418
			} else if ( object instanceof THREE.Sprite ) {
M
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1419

T
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1420
				if ( object.frustumCulled === false || isObjectViewable( object ) === true ) {
1421 1422 1423 1424

					sprites.push( object );

				}
M
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1425

1426
			} else if ( object instanceof THREE.LensFlare ) {
M
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1427

1428
				lensFlares.push( object );
M
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1429

1430
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
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1431

1432
				if ( _this.sortObjects === true ) {
M
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1433

1434 1435
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1436

1437
				}
1438

1439
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1440

1441
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
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1442

1443
				if ( object instanceof THREE.SkinnedMesh ) {
M
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1444

1445
					object.skeleton.update();
1446

1447
				}
1448

T
tschw 已提交
1449
				if ( object.frustumCulled === false || isObjectViewable( object ) === true ) {
1450

1451
					var material = object.material;
1452

1453
					if ( material.visible === true ) {
M
Mr.doob 已提交
1454

1455
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1456

1457 1458 1459 1460
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
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1461

1462
						var geometry = objects.update( object );
M
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1463

S
SUNAG 已提交
1464
						if ( material instanceof THREE.MultiMaterial ) {
1465

1466 1467
							var groups = geometry.groups;
							var materials = material.materials;
1468

1469
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1470

1471 1472
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1473

1474
								if ( groupMaterial.visible === true ) {
1475

1476 1477 1478
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1479

M
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1480
							}
M
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1481

1482
						} else {
M
Mr.doob 已提交
1483

1484
							pushRenderItem( object, geometry, material, _vector3.z, null );
1485

1486
						}
O
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1487

1488
					}
M
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1489

1490
				}
M
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1491

1492
			}
M
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1493

M
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1494
		}
M
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1495

M
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1496
		var children = object.children;
M
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1497

M
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1498 1499
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1500
			projectObject( children[ i ], camera );
M
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1501

1502
		}
1503

1504
	}
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1505

1506
	function renderObjects( renderList, camera, fog, overrideMaterial ) {
M
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1507

M
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1508
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
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1509

1510
			var renderItem = renderList[ i ];
M
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1511

1512
			var object = renderItem.object;
M
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1513 1514 1515
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1516

1517 1518
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
Mr.doob 已提交
1519

M
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1520
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1521

M
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1522
				setMaterial( material );
M
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1523

1524
				var program = setProgram( camera, fog, material, object );
M
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1525

M
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1526
				_currentGeometryProgram = '';
M
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1527

M
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1528
				object.render( function ( object ) {
M
Mr.doob 已提交
1529

M
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1530
					_this.renderBufferImmediate( object, program, material );
M
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1531

M
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1532
				} );
1533

M
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1534
			} else {
M
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1535

1536
				_this.renderBufferDirect( camera, fog, geometry, material, object, group );
M
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1537

M
Mr.doob 已提交
1538
			}
M
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1539

1540
		}
M
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1541

1542
	}
G
gero3 已提交
1543

1544
	function initMaterial( material, fog, object ) {
M
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1545

1546
		var materialProperties = properties.get( material );
G
gero3 已提交
1547

T
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1548 1549 1550
		var parameters = programCache.getParameters(
				material, _lights, fog, _numClippingPlanes, object );

G
gero3 已提交
1551
		var code = programCache.getProgramCode( material, parameters );
G
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1552

1553
		var program = materialProperties.program;
T
tschw 已提交
1554
		var programChange = true;
1555

1556
		if ( program === undefined ) {
B
Ben Adams 已提交
1557

M
Mr.doob 已提交
1558 1559
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
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1560

1561
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1562

M
Mr.doob 已提交
1563
			// changed glsl or parameters
1564
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1565

G
gero3 已提交
1566
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1567

T
tschw 已提交
1568
			// same glsl and uniform list
T
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1569 1570
			return;

T
tschw 已提交
1571
		} else {
B
Ben Adams 已提交
1572

T
tschw 已提交
1573 1574
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1575 1576 1577

		}

1578
		if ( programChange ) {
B
Ben Adams 已提交
1579

1580
			if ( parameters.shaderID ) {
B
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1581

1582
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
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1583

1584 1585 1586 1587 1588 1589
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
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1590

1591
			} else {
B
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1592

1593 1594 1595 1596 1597 1598
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
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1599

1600
			}
G
gero3 已提交
1601

1602
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1603

1604
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1605

1606 1607
			materialProperties.program = program;
			material.program = program;
1608 1609 1610

		}

1611
		var attributes = program.getAttributes();
M
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1612 1613 1614 1615 1616

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1617
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1618

M
Mr.doob 已提交
1619
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1633
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1634

M
Mr.doob 已提交
1635
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1636 1637 1638 1639 1640 1641 1642 1643 1644

					material.numSupportedMorphNormals ++;

				}

			}

		}

T
tschw 已提交
1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655
		var uniforms = materialProperties.__webglShader.uniforms;

		if ( ! ( material instanceof THREE.ShaderMaterial ) &&
				! ( material instanceof THREE.RawShaderMaterial ) ||
				material.clipping === true ) {

			materialProperties.numClippingPlanes = _numClippingPlanes;
			uniforms.clippingPlanes = _clippingPlanesUniform;

		}

M
Mr.doob 已提交
1656
		if ( material.lights ) {
1657

1658 1659
			// store the light setup it was created for

1660 1661
			materialProperties.lightsHash = _lights.hash;

1662 1663 1664 1665 1666
			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.spotLights.value = _lights.spot;
M
Mr.doob 已提交
1667
			uniforms.pointLights.value = _lights.point;
1668 1669
			uniforms.hemisphereLights.value = _lights.hemi;

1670 1671 1672 1673 1674 1675
			uniforms.directionalShadowMap.value = _lights.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix;
			uniforms.spotShadowMap.value = _lights.spotShadowMap;
			uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix;
			uniforms.pointShadowMap.value = _lights.pointShadowMap;
			uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix;
1676

1677 1678
		}

T
tschw 已提交
1679 1680 1681
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
					THREE.WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1682

T
tschw 已提交
1683 1684 1685
		materialProperties.uniformsList = uniformsList;
		materialProperties.dynamicUniforms =
				THREE.WebGLUniforms.splitDynamic( uniformsList, uniforms );
A
arose 已提交
1686

M
Mr.doob 已提交
1687
	}
M
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1688

1689 1690
	function setMaterial( material ) {

T
tschw 已提交
1691 1692 1693 1694 1695 1696
		if ( material.side !== THREE.DoubleSide )
			state.enable( _gl.CULL_FACE );
		else
			state.disable( _gl.CULL_FACE );

		state.setFlipSided( material.side === THREE.BackSide );
M
Mr.doob 已提交
1697

1698 1699
		if ( material.transparent === true ) {

1700
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
1701

1702 1703 1704 1705
		} else {

			state.setBlending( THREE.NoBlending );

1706 1707
		}

B
Ben Adams 已提交
1708
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1709 1710
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1711
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1712
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1713 1714 1715

	}

1716
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1717 1718 1719

		_usedTextureUnits = 0;

1720
		var materialProperties = properties.get( material );
1721

T
tschw 已提交
1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
						camera === _currentCamera &&
						material.id === _currentMaterialId;

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
				setClippingState(
						material.clippingPlanes, material.clipShadows,
						camera, materialProperties, useCache );

			}

			if ( materialProperties.numClippingPlanes !== undefined &&
				materialProperties.numClippingPlanes !== _numClippingPlanes ) {

				material.needsUpdate = true;

			}

		}

1748 1749 1750 1751 1752 1753
		if ( materialProperties.program === undefined ) {

			material.needsUpdate = true;

		}

1754 1755
		if ( materialProperties.lightsHash !== undefined &&
			materialProperties.lightsHash !== _lights.hash ) {
1756 1757 1758 1759 1760 1761

			material.needsUpdate = true;

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1762

1763
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1764 1765 1766 1767
			material.needsUpdate = false;

		}

1768
		var refreshProgram = false;
M
Mr.doob 已提交
1769
		var refreshMaterial = false;
1770
		var refreshLights = false;
M
Mr.doob 已提交
1771

1772
		var program = materialProperties.program,
1773
			p_uniforms = program.getUniforms(),
1774
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1775

1776
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1777

1778 1779
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1780

1781
			refreshProgram = true;
M
Mr.doob 已提交
1782
			refreshMaterial = true;
1783
			refreshLights = true;
M
Mr.doob 已提交
1784 1785 1786 1787 1788 1789

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1790

M
Mr.doob 已提交
1791 1792 1793 1794
			refreshMaterial = true;

		}

1795
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1796

T
tschw 已提交
1797
			p_uniforms.set( _gl, camera, 'projectionMatrix' );
M
Mr.doob 已提交
1798

G
gero3 已提交
1799
			if ( capabilities.logarithmicDepthBuffer ) {
1800

T
tschw 已提交
1801 1802
				p_uniforms.setValue( _gl, 'logDepthBufFC',
						2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1803 1804 1805 1806

			}


1807 1808 1809 1810 1811 1812 1813 1814 1815
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1816
				refreshLights = true;		// remains set until update done
1817 1818

			}
M
Mr.doob 已提交
1819

1820 1821 1822 1823 1824
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
1825
				 material instanceof THREE.MeshStandardMaterial ||
1826 1827
				 material.envMap ) {

T
tschw 已提交
1828 1829 1830
				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1831

T
tschw 已提交
1832 1833
					uCamPos.setValue( _gl,
							_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1834 1835 1836 1837 1838 1839 1840

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1841
				 material instanceof THREE.MeshBasicMaterial ||
1842
				 material instanceof THREE.MeshStandardMaterial ||
1843 1844 1845
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

T
tschw 已提交
1846
				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
1847 1848 1849

			}

T
tschw 已提交
1850 1851
			p_uniforms.set( _gl, _this, 'toneMappingExposure' );
			p_uniforms.set( _gl, _this, 'toneMappingWhitePoint' );
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1853 1854 1855 1856 1857 1858 1859 1860
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

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			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1863

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1864
			var skeleton = object.skeleton;
1865

T
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1866
			if ( skeleton ) {
1867

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1868
				if ( capabilities.floatVertexTextures && skeleton.useVertexTexture ) {
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1869

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1870 1871 1872
					p_uniforms.set( _gl, skeleton, 'boneTexture' );
					p_uniforms.set( _gl, skeleton, 'boneTextureWidth' );
					p_uniforms.set( _gl, skeleton, 'boneTextureHeight' );
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				} else {
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1876
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
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1877 1878 1879 1880 1881 1882 1883 1884 1885

				}

			}

		}

		if ( refreshMaterial ) {

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1886
			if ( material.lights ) {
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1887

1888
				// the current material requires lighting info
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1889

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1890 1891 1892 1893 1894 1895
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
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1897
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
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1898

T
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1899
			}
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1900

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1901
			// refresh uniforms common to several materials
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1902

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1903
			if ( fog && material.fog ) {
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1904

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1905
				refreshUniformsFog( m_uniforms, fog );
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1906 1907 1908 1909 1910

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
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1911
				 material instanceof THREE.MeshPhongMaterial ||
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1912 1913
				 material instanceof THREE.MeshStandardMaterial ||
				 material instanceof THREE.MeshDepthMaterial ) {
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1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1930
			} else if ( material instanceof THREE.PointsMaterial ) {
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1931

M
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1932
				refreshUniformsPoints( m_uniforms, material );
M
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1933

1934 1935 1936 1937
			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

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1938 1939 1940 1941
			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

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1942 1943 1944 1945
			} else if ( material instanceof THREE.MeshPhysicalMaterial ) {

				refreshUniformsPhysical( m_uniforms, material );

1946
			} else if ( material instanceof THREE.MeshStandardMaterial ) {
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1947

1948
				refreshUniformsStandard( m_uniforms, material );
W
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1949

M
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1950 1951
			} else if ( material instanceof THREE.MeshDepthMaterial ) {

1952 1953 1954 1955 1956 1957 1958 1959
				if ( material.displacementMap ) {

					m_uniforms.displacementMap.value = material.displacementMap;
					m_uniforms.displacementScale.value = material.displacementScale;
					m_uniforms.displacementBias.value = material.displacementBias;

				}

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1960 1961 1962 1963 1964 1965
			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

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1966 1967
			THREE.WebGLUniforms.upload(
					_gl, materialProperties.uniformsList, m_uniforms, _this );
A
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1968 1969 1970

		}

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1971

T
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1972
		// common matrices
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1973

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1974 1975 1976
		p_uniforms.set( _gl, object, 'modelViewMatrix' );
		p_uniforms.set( _gl, object, 'normalMatrix' );
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
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1977 1978


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1979
		// dynamic uniforms
A
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1980

T
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1981
		var dynUniforms = materialProperties.dynamicUniforms;
A
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1982

T
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1983
		if ( dynUniforms !== null ) {
A
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1984

T
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1985 1986
			THREE.WebGLUniforms.evalDynamic(
					dynUniforms, m_uniforms, object, camera );
A
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1987

T
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1988
			THREE.WebGLUniforms.upload( _gl, dynUniforms, m_uniforms, _this );
A
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1989 1990 1991

		}

T
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1992
		return program;
A
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1993 1994 1995

	}

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1996 1997 1998 1999 2000 2001
	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

2002
		uniforms.diffuse.value = material.color;
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2003

2004
		if ( material.emissive ) {
M
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2005

2006
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
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2007 2008 2009

		}

2010 2011 2012
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
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2013

2014
		if ( material.aoMap ) {
2015

2016 2017
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
2018 2019 2020

		}

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2021
		// uv repeat and offset setting priorities
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2022 2023 2024 2025 2026
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2027
		// 6. emissive map
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2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2039 2040 2041 2042
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
2043 2044 2045 2046 2047 2048 2049 2050
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2051 2052 2053 2054 2055 2056 2057 2058
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2059 2060 2061 2062
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2063 2064 2065 2066
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
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2067 2068 2069 2070
		}

		if ( uvScaleMap !== undefined ) {

2071
			// backwards compatibility
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2072 2073 2074 2075 2076 2077
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) {

				uvScaleMap = uvScaleMap.texture;

			}

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2078 2079 2080 2081 2082 2083 2084 2085
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
2086 2087 2088 2089 2090 2091

		// don't flip CubeTexture envMaps, flip everything else:
		//  WebGLRenderTargetCube will be flipped for backwards compatibility
		//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
		// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
		uniforms.flipEnvMap.value = ( ! ( material.envMap instanceof THREE.CubeTexture ) ) ? 1 : - 1;
M
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2092

2093
		uniforms.reflectivity.value = material.reflectivity;
M
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2094 2095
		uniforms.refractionRatio.value = material.refractionRatio;

M
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2096
	}
M
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2097 2098 2099 2100 2101 2102

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
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2103
	}
M
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2104 2105 2106 2107 2108 2109 2110

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
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2111
	}
M
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2112

M
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2113
	function refreshUniformsPoints ( uniforms, material ) {
M
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2114

2115
		uniforms.diffuse.value = material.color;
M
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2116
		uniforms.opacity.value = material.opacity;
2117
		uniforms.size.value = material.size * _pixelRatio;
T
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2118
		uniforms.scale.value = _canvas.clientHeight * 0.5;
M
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2119 2120 2121

		uniforms.map.value = material.map;

2122 2123 2124 2125 2126 2127 2128 2129 2130
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

M
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2131
	}
M
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2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
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2148
	}
M
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2149

2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166
	function refreshUniformsLambert ( uniforms, material ) {

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

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2167 2168
	function refreshUniformsPhong ( uniforms, material ) {

2169
		uniforms.specular.value = material.specular;
M
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2170
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
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2171

2172 2173 2174 2175
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
2176

2177
		}
2178

2179
		if ( material.emissiveMap ) {
2180

2181
			uniforms.emissiveMap.value = material.emissiveMap;
2182

2183
		}
M
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2184

2185 2186 2187 2188
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
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2189

2190
		}
M
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2191

2192 2193 2194 2195 2196 2197
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
M
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2198

2199 2200 2201 2202 2203
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2204

2205
		}
2206 2207 2208

	}

2209
	function refreshUniformsStandard ( uniforms, material ) {
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2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

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2270 2271 2272 2273 2274 2275
	function refreshUniformsPhysical ( uniforms, material ) {

		refreshUniformsStandard( uniforms, material );

	}

2276 2277
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
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2278
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
2279

M
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2280
		uniforms.ambientLightColor.needsUpdate = value;
2281

B
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2282 2283 2284 2285
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2286

M
Mr.doob 已提交
2287
	}
2288

T
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2289
	// Lighting
M
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2290

2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310
	function setupShadows ( lights ) {

		var lightShadowsLength = 0;

		for ( var i = 0, l = lights.length; i < l; i ++ ) {

			var light = lights[ i ];

			if ( light.castShadow ) {

				_lights.shadows[ lightShadowsLength ++ ] = light;

			}

		}

		_lights.shadows.length = lightShadowsLength;

	}

T
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2311
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2312

B
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2313
		var l, ll, light,
M
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2314
		r = 0, g = 0, b = 0,
B
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2315
		color,
B
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2316
		intensity,
M
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2317
		distance,
2318
		shadowMap,
M
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2319

2320
		viewMatrix = camera.matrixWorldInverse,
M
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2321

M
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2322
		directionalLength = 0,
M
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2323 2324
		pointLength = 0,
		spotLength = 0,
2325
		hemiLength = 0;
M
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2326 2327 2328 2329 2330 2331 2332 2333 2334

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

2335 2336
			shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;

M
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2337 2338
			if ( light instanceof THREE.AmbientLight ) {

2339 2340 2341
				r += color.r * intensity;
				g += color.g * intensity;
				b += color.b * intensity;
M
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2342 2343 2344

			} else if ( light instanceof THREE.DirectionalLight ) {

M
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2345
				var uniforms = lightCache.get( light );
M
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2346

2347
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
M
Mr.doob 已提交
2348
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2349
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
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2350 2351 2352
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2353
				uniforms.shadow = light.castShadow;
M
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2354

2355
				if ( light.castShadow ) {
M
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2356

2357 2358 2359
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2360

2361 2362
				}

2363
				_lights.directionalShadowMap[ directionalLength ] = shadowMap;
2364
				_lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
2365
				_lights.directional[ directionalLength ++ ] = uniforms;
M
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2366

M
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2367
			} else if ( light instanceof THREE.SpotLight ) {
M
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2368

M
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2369
				var uniforms = lightCache.get( light );
M
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2370 2371 2372

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
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2373

M
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2374 2375 2376 2377 2378 2379 2380 2381
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2382 2383
				uniforms.coneCos = Math.cos( light.angle );
				uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
M
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2384
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
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2385

2386
				uniforms.shadow = light.castShadow;
M
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2387

2388 2389
				if ( light.castShadow ) {

2390 2391 2392
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2393

2394 2395
				}

2396
				_lights.spotShadowMap[ spotLength ] = shadowMap;
2397
				_lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
M
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2398
				_lights.spot[ spotLength ++ ] = uniforms;
2399

M
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2400
			} else if ( light instanceof THREE.PointLight ) {
M
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2401

M
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2402
				var uniforms = lightCache.get( light );
M
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2403

M
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2404 2405
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
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2406

M
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2407 2408
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
M
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2409 2410
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2411
				uniforms.shadow = light.castShadow;
2412

M
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2413
				if ( light.castShadow ) {
2414

2415 2416 2417 2418 2419
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;

				}
2420

2421
				_lights.pointShadowMap[ pointLength ] = shadowMap;
2422

2423 2424 2425
				if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) {

					_lights.pointShadowMatrix[ pointLength ] = new THREE.Matrix4();
2426

2427 2428
				}

2429 2430 2431 2432 2433
				// for point lights we set the shadow matrix to be a translation-only matrix
				// equal to inverse of the light's position
				_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
				_lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 );

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				_lights.point[ pointLength ++ ] = uniforms;
2435

M
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2436 2437
			} else if ( light instanceof THREE.HemisphereLight ) {

M
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2438
				var uniforms = lightCache.get( light );
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2439 2440 2441 2442

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
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2443

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				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
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2446

M
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2447
				_lights.hemi[ hemiLength ++ ] = uniforms;
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2448 2449 2450 2451 2452

			}

		}

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2453 2454 2455
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
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2456

M
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2457 2458
		_lights.directional.length = directionalLength;
		_lights.spot.length = spotLength;
2459
		_lights.point.length = pointLength;
M
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2460
		_lights.hemi.length = hemiLength;
2461

2462
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + _lights.shadows.length;
2463

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2464
	}
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T
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2466
	// Clipping
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2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583

	function setupGlobalClippingPlanes( planes, camera ) {

		_clippingEnabled =
				_this.clippingPlanes.length !== 0 ||
				_this.localClippingEnabled ||
				// enable state of previous frame - the clipping code has to
				// run another frame in order to reset the state:
				_numGlobalClippingPlanes !== 0 ||
				_localClippingEnabled;

		_localClippingEnabled = _this.localClippingEnabled;

		_globalClippingState = setupClippingPlanes( planes, camera, 0 );
		_numGlobalClippingPlanes = planes !== null ? planes.length : 0;

	}

	function setupClippingPlanes( planes, camera, dstOffset, skipTransform ) {

		var nPlanes = planes !== null ? planes.length : 0,
			dstArray = null;

		if ( nPlanes !== 0 ) {

			dstArray = _clippingPlanesUniform.value;

			if ( skipTransform !== true || dstArray === null ) {

				var flatSize = dstOffset + nPlanes * 4,
					viewMatrix = camera.matrixWorldInverse,
					viewNormalMatrix = _matrix3.getNormalMatrix( viewMatrix );

				if ( dstArray === null || dstArray.length < flatSize ) {

					dstArray = new Float32Array( flatSize );

				}

				for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {

					var plane = _plane.copy( planes[ i ] ).
							applyMatrix4( viewMatrix, viewNormalMatrix );

					plane.normal.toArray( dstArray, i4 );
					dstArray[ i4 + 3 ] = plane.constant;

				}

			}

			_clippingPlanesUniform.value = dstArray;
			_clippingPlanesUniform.needsUpdate = true;

		}

		_numClippingPlanes = nPlanes;
		return dstArray;

	}

	function resetGlobalClippingState() {

		if ( _clippingPlanesUniform.value !== _globalClippingState ) {

			_clippingPlanesUniform.value = _globalClippingState;
			_clippingPlanesUniform.needsUpdate = _numGlobalClippingPlanes > 0;

		}

		_numClippingPlanes = _numGlobalClippingPlanes;

	}

	function setClippingState( planes, clipShadows, camera, cache, fromCache ) {

		if ( ! _localClippingEnabled ||
				planes === null || planes.length === 0 ||
				_clipRenderingShadows && ! clipShadows ) {
			// there's no local clipping

			if ( _clipRenderingShadows ) {
				// there's no global clipping

				setupClippingPlanes( null );

			} else {

				resetGlobalClippingState();
			}

		} else {

			var nGlobal = _clipRenderingShadows ? 0 : _numGlobalClippingPlanes,
				lGlobal = nGlobal * 4,

				dstArray = cache.clippingState || null;

			_clippingPlanesUniform.value = dstArray; // ensure unique state

			dstArray = setupClippingPlanes(
					planes, camera, lGlobal, fromCache );

			for ( var i = 0; i !== lGlobal; ++ i ) {

				dstArray[ i ] = _globalClippingState[ i ];

			}

			cache.clippingState = dstArray;
			_numClippingPlanes += nGlobal;

		}

	}


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2584 2585 2586 2587
	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

T
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2588 2589
		state.setCullFace( cullFace );
		state.setFlipSided( frontFaceDirection === THREE.FrontFaceDirectionCW );
M
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2590 2591 2592 2593 2594

	};

	// Textures

T
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2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610
	function allocTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= capabilities.maxTextures ) {

			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );

		}

		_usedTextureUnits += 1;

		return textureUnit;

	}

M
Mr.doob 已提交
2611
	function setTextureParameters ( textureType, texture, isPowerOfTwoImage ) {
M
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2612

2613 2614
		var extension;

M
Mr.doob 已提交
2615
		if ( isPowerOfTwoImage ) {
M
Mr.doob 已提交
2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
2627 2628 2629

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
2630
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
2631

2632
			}
M
Mr.doob 已提交
2633 2634 2635 2636

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
2637 2638
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
2639
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
2640

2641
			}
M
Mr.doob 已提交
2642

M
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2643 2644
		}

2645 2646
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

2647
		if ( extension ) {
M
Mr.doob 已提交
2648

2649 2650
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
2651

2652
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
2653

2654
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
2655
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
2656 2657 2658 2659 2660

			}

		}

M
Mr.doob 已提交
2661
	}
M
Mr.doob 已提交
2662

2663
	function uploadTexture( textureProperties, texture, slot ) {
2664

2665
		if ( textureProperties.__webglInit === undefined ) {
2666

2667
			textureProperties.__webglInit = true;
2668 2669 2670

			texture.addEventListener( 'dispose', onTextureDispose );

2671
			textureProperties.__webglTexture = _gl.createTexture();
2672

2673
			_infoMemory.textures ++;
2674 2675

		}
M
Mr.doob 已提交
2676

B
Ben Adams 已提交
2677
		state.activeTexture( _gl.TEXTURE0 + slot );
2678
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
2679

H
Henri Astre 已提交
2680 2681 2682 2683
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

2684
		var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
2685

2686
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
M
Mr.doob 已提交
2687

2688
			image = makePowerOfTwo( image );
M
Mr.doob 已提交
2689 2690 2691

		}

M
Mr.doob 已提交
2692
		var isPowerOfTwoImage = isPowerOfTwo( image ),
H
Henri Astre 已提交
2693 2694
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
2695

M
Mr.doob 已提交
2696
		setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
M
Mr.doob 已提交
2697

H
Henri Astre 已提交
2698
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
2699

2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720
		if ( texture instanceof THREE.DepthTexture ) {

			// populate depth texture with dummy data

			var internalFormat = _gl.DEPTH_COMPONENT;

			if ( texture.type === THREE.FloatType ) {

				if ( !_isWebGL2 ) throw new Error('Float Depth Texture only supported in WebGL2.0');
				internalFormat = _gl.DEPTH_COMPONENT32F;

			} else if ( _isWebGL2 ) {

				// WebGL 2.0 requires signed internalformat for glTexImage2D
				internalFormat = _gl.DEPTH_COMPONENT16;

			}

			state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );

		} else if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
2721

H
Henri Astre 已提交
2722 2723 2724
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
2725

M
Mr.doob 已提交
2726
			if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
H
Henri Astre 已提交
2727 2728

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2729

H
Henri Astre 已提交
2730
					mipmap = mipmaps[ i ];
2731
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2732

H
Henri Astre 已提交
2733
				}
M
Mr.doob 已提交
2734

H
Henri Astre 已提交
2735
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2736

H
Henri Astre 已提交
2737
			} else {
M
Mr.doob 已提交
2738

2739
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
2740

H
Henri Astre 已提交
2741
			}
M
Mr.doob 已提交
2742

H
Henri Astre 已提交
2743
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
2744

H
Henri Astre 已提交
2745
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2746

H
Henri Astre 已提交
2747
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
2748

2749
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2750

2751
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2752

2753
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2754

2755
					} else {
M
Mr.doob 已提交
2756

2757
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
2758

2759
					}
M
Mr.doob 已提交
2760

H
Henri Astre 已提交
2761
				} else {
M
Mr.doob 已提交
2762

2763
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2764

M
Mr.doob 已提交
2765 2766
				}

H
Henri Astre 已提交
2767 2768
			}

G
gero3 已提交
2769 2770 2771
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
2772 2773 2774 2775 2776

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

M
Mr.doob 已提交
2777
			if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
M
Mr.doob 已提交
2778

2779
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2780 2781

					mipmap = mipmaps[ i ];
2782
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
2783 2784 2785

				}

H
Henri Astre 已提交
2786
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2787

H
Henri Astre 已提交
2788
			} else {
M
Mr.doob 已提交
2789

2790
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
M
Mr.doob 已提交
2791

H
Henri Astre 已提交
2792
			}
M
Mr.doob 已提交
2793

H
Henri Astre 已提交
2794
		}
M
Mr.doob 已提交
2795

M
Mr.doob 已提交
2796
		if ( texture.generateMipmaps && isPowerOfTwoImage ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
2797

2798
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
2799

B
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2800
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
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2801

2802
	}
M
Mr.doob 已提交
2803

T
tschw 已提交
2804 2805
	function setTexture2D( texture, slot ) {

2806 2807 2808
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2809

2810
			var image = texture.image;
M
Mr.doob 已提交
2811

2812 2813
			if ( image === undefined ) {

2814
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
2815 2816 2817 2818
				return;

			}

2819
			if ( image.complete === false ) {
M
Mr.doob 已提交
2820

2821
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
2822 2823 2824 2825
				return;

			}

2826
			uploadTexture( textureProperties, texture, slot );
2827

2828
			return;
M
Mr.doob 已提交
2829 2830 2831

		}

B
Ben Adams 已提交
2832
		state.activeTexture( _gl.TEXTURE0 + slot );
2833
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
2834

M
Michael Herzog 已提交
2835
	}
M
Mr.doob 已提交
2836 2837 2838

	function clampToMaxSize ( image, maxSize ) {

2839
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
2840

2841 2842
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
2843

2844
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
2845

2846 2847 2848
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
2849

2850 2851
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
2852

2853
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
2854

2855 2856 2857
			return canvas;

		}
M
Mr.doob 已提交
2858

2859
		return image;
M
Mr.doob 已提交
2860 2861 2862

	}

M
Mr.doob 已提交
2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

2899
	function setTextureCube ( texture, slot ) {
M
Mr.doob 已提交
2900

2901
		var textureProperties = properties.get( texture );
2902

M
Mr.doob 已提交
2903 2904
		if ( texture.image.length === 6 ) {

2905
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2906

2907
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
2908

2909 2910
					texture.addEventListener( 'dispose', onTextureDispose );

2911
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
2912

2913
					_infoMemory.textures ++;
M
Mr.doob 已提交
2914 2915 2916

				}

B
Ben Adams 已提交
2917
				state.activeTexture( _gl.TEXTURE0 + slot );
2918
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
2919 2920 2921

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
2922 2923
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
2924 2925 2926 2927 2928

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

2929
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
2930

G
gero3 已提交
2931
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
2932 2933 2934

					} else {

2935
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
2936 2937 2938 2939 2940 2941

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
2942
				isPowerOfTwoImage = isPowerOfTwo( image ),
M
Mr.doob 已提交
2943 2944 2945
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

M
Mr.doob 已提交
2946
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
M
Mr.doob 已提交
2947 2948 2949

				for ( var i = 0; i < 6; i ++ ) {

2950
					if ( ! isCompressed ) {
M
Mr.doob 已提交
2951

M
Mr.doob 已提交
2952
						if ( isDataTexture ) {
2953

2954
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
2955

M
Mr.doob 已提交
2956
						} else {
2957

2958
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
2959

M
Mr.doob 已提交
2960 2961
						}

2962
					} else {
2963

M
Mr.doob 已提交
2964 2965
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

2966
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
2967 2968

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
2969

2970
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2971

2972
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2973

2974
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2975

2976
								} else {
M
Mr.doob 已提交
2977

2978
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()" );
M
Mr.doob 已提交
2979

2980
								}
M
Mr.doob 已提交
2981

2982
							} else {
M
Mr.doob 已提交
2983

2984
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2985

2986
							}
M
Mr.doob 已提交
2987

2988
						}
M
Mr.doob 已提交
2989

M
Mr.doob 已提交
2990
					}
M
Mr.doob 已提交
2991

M
Mr.doob 已提交
2992 2993
				}

M
Mr.doob 已提交
2994
				if ( texture.generateMipmaps && isPowerOfTwoImage ) {
M
Mr.doob 已提交
2995 2996 2997 2998 2999

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

3000
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
3001

B
Ben Adams 已提交
3002
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3003 3004 3005

			} else {

B
Ben Adams 已提交
3006
				state.activeTexture( _gl.TEXTURE0 + slot );
3007
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3008 3009 3010 3011 3012

			}

		}

M
Mr.doob 已提交
3013
	}
M
Mr.doob 已提交
3014

3015
	function setTextureCubeDynamic ( texture, slot ) {
M
Mr.doob 已提交
3016

B
Ben Adams 已提交
3017
		state.activeTexture( _gl.TEXTURE0 + slot );
3018
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
3019

M
Mr.doob 已提交
3020
	}
M
Mr.doob 已提交
3021

3022
	this.allocTextureUnit = allocTextureUnit;
T
tschw 已提交
3023

3024 3025
	//this.setTexture2D = setTexture2D;
	this.setTexture2D = ( function() {
T
tschw 已提交
3026

3027
		var warned = false;
T
tschw 已提交
3028

3029 3030
		// backwards compatibility: peel texture.texture
		return function( texture, slot ) {
T
tschw 已提交
3031

3032
			if ( texture instanceof THREE.WebGLRenderTarget ) {
T
tschw 已提交
3033

3034
				if ( ! warned ) {
T
tschw 已提交
3035

3036 3037
					console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
					warned = true;
T
tschw 已提交
3038

3039
				}
T
tschw 已提交
3040

3041
				texture = texture.texture;
T
tschw 已提交
3042

3043
			}
T
tschw 已提交
3044

3045
			setTexture2D( texture, slot );
T
tschw 已提交
3046

3047
		};
T
tschw 已提交
3048

3049
	}() );
T
tschw 已提交
3050

3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110
	this.setTexture = ( function() {

		var warned = false;

		return function( texture, slot ) {

			if ( ! warned ) {

				console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
				warned = true;

			}

			_this.setTexture2D( texture, slot );

		};

	}() );

	this.setTextureCube = ( function() {

		var warned = false;

		return function( texture, slot ) {

			// backwards compatibility: peel texture.texture
			if ( texture instanceof THREE.WebGLRenderTargetCube ) {

				if ( ! warned ) {

					console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
					warned = true;

				}

				texture = texture.texture;

			}

			// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
			// TODO: unify these code paths
			if ( texture instanceof THREE.CubeTexture ||
				 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {

				// CompressedTexture can have Array in image :/

				// this function alone should take care of cube textures
				setTextureCube( texture, slot );

			} else {

				// assumed: texture property of THREE.WebGLRenderTargetCube

				setTextureCubeDynamic( texture, slot );

			}

		};

	}() );
T
tschw 已提交
3111

M
Mr.doob 已提交
3112 3113
	// Render targets

3114 3115
	// Setup storage for target texture and bind it to correct framebuffer
	function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
M
Mr.doob 已提交
3116

3117 3118 3119
		var glFormat = paramThreeToGL( renderTarget.texture.format );
		var glType = paramThreeToGL( renderTarget.texture.type );
		state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3120
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3121 3122
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3123

M
Mr.doob 已提交
3124
	}
M
Mr.doob 已提交
3125

3126 3127
	// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
	function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

3143
			// FIXME: We don't support !depth !stencil
M
Mr.doob 已提交
3144 3145 3146 3147
			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

3148
		_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
M
Mr.doob 已提交
3149

M
Mr.doob 已提交
3150
	}
M
Mr.doob 已提交
3151

3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174
	// Setup resources for a Depth Texture for a FBO (needs an extension)
	function setupDepthTexture ( framebuffer, renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		if ( isCube ) throw new Error('Depth Texture with cube render targets is not supported!');

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );

		if ( !( renderTarget.depthTexture instanceof THREE.DepthTexture ) ) {

			throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');

		}

		// upload an empty depth texture with framebuffer size
		if ( !properties.get( renderTarget.depthTexture ).__webglTexture ||
				renderTarget.depthTexture.image.width !== renderTarget.width ||
				renderTarget.depthTexture.image.height !== renderTarget.height ) {
			renderTarget.depthTexture.image.width = renderTarget.width;
			renderTarget.depthTexture.image.height = renderTarget.height;
			renderTarget.depthTexture.needsUpdate = true;
		}

3175
		_this.setTexture2D( renderTarget.depthTexture, 0 );
3176 3177 3178 3179 3180 3181

		var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );

	}

3182
	// Setup GL resources for a non-texture depth buffer
M
Marius Kintel 已提交
3183
	function setupDepthRenderbuffer( renderTarget ) {
M
Mr.doob 已提交
3184

3185
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3186 3187

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
M
Mr.doob 已提交
3188

3189
		if ( renderTarget.depthTexture ) {
M
Mr.doob 已提交
3190

3191
			if ( isCube ) throw new Error('target.depthTexture not supported in Cube render targets');
M
Mr.doob 已提交
3192

3193 3194 3195
			setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );

		} else {
M
Mr.doob 已提交
3196

3197
			if ( isCube ) {
M
Mr.doob 已提交
3198

3199
				renderTargetProperties.__webglDepthbuffer = [];
B
Ben Adams 已提交
3200

3201 3202 3203 3204 3205
				for ( var i = 0; i < 6; i ++ ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
					renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
					setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3206

3207 3208 3209 3210 3211 3212 3213 3214 3215
				}

			} else {

				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
				renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
				setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );

			}
M
Mr.doob 已提交
3216

3217
		}
M
Mr.doob 已提交
3218

M
Marius Kintel 已提交
3219
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3220

M
Mr.doob 已提交
3221
	}
M
Mr.doob 已提交
3222

3223
	// Set up GL resources for the render target
M
Marius Kintel 已提交
3224
	function setupRenderTarget( renderTarget ) {
M
Mr.doob 已提交
3225

3226 3227
		var renderTargetProperties = properties.get( renderTarget );
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3228

3229
		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
M
Mr.doob 已提交
3230

3231
		textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3232

3233
		_infoMemory.textures ++;
M
Mr.doob 已提交
3234

3235 3236
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
M
Mr.doob 已提交
3237

3238
		// Setup framebuffer
M
Mr.doob 已提交
3239

3240
		if ( isCube ) {
M
Mr.doob 已提交
3241

3242
			renderTargetProperties.__webglFramebuffer = [];
M
Mr.doob 已提交
3243

3244
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3245

3246
				renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
M
Mr.doob 已提交
3247

3248
			}
M
Mr.doob 已提交
3249

3250
		} else {
M
Mr.doob 已提交
3251

3252
			renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3253

3254
		}
M
Mr.doob 已提交
3255

3256
		// Setup color buffer
M
Mr.doob 已提交
3257

3258
		if ( isCube ) {
M
Mr.doob 已提交
3259

3260 3261
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3262

3263
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3264

3265
				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
M
Mr.doob 已提交
3266 3267 3268

			}

3269 3270
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3271

3272
		} else {
M
Mr.doob 已提交
3273

3274 3275 3276
			state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3277

3278 3279
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
			state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3280

3281
		}
M
Mr.doob 已提交
3282

3283
		// Setup depth and stencil buffers
3284

3285
		if ( renderTarget.depthBuffer ) {
M
Mr.doob 已提交
3286

M
Marius Kintel 已提交
3287
			setupDepthRenderbuffer( renderTarget );
M
Mr.doob 已提交
3288

3289
		}
M
Mr.doob 已提交
3290

3291
	}
M
Mr.doob 已提交
3292

3293 3294 3295 3296
	this.getCurrentRenderTarget = function() {

		return _currentRenderTarget;

M
Michael Herzog 已提交
3297
	};
3298

3299
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
3300

3301 3302
		_currentRenderTarget = renderTarget;

3303
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3304

M
Marius Kintel 已提交
3305
			setupRenderTarget( renderTarget );
M
Mr.doob 已提交
3306 3307 3308

		}

3309
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
3310
		var framebuffer;
M
Mr.doob 已提交
3311 3312 3313

		if ( renderTarget ) {

3314
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3315

M
Mr.doob 已提交
3316 3317
			if ( isCube ) {

3318
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3319 3320 3321

			} else {

3322
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3323 3324 3325

			}

3326 3327
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
3328

3329
			_currentViewport.copy( renderTarget.viewport );
M
Mr.doob 已提交
3330 3331 3332 3333 3334

		} else {

			framebuffer = null;

3335
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
3336
			_currentScissorTest = _scissorTest;
3337

3338
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
M
Mr.doob 已提交
3339 3340 3341

		}

M
Mr.doob 已提交
3342
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
3343 3344 3345 3346 3347 3348

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

3349 3350
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
3351

3352
		state.viewport( _currentViewport );
3353

M
Mr.doob 已提交
3354 3355 3356
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
3357
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
3358 3359 3360

		}

M
Mr.doob 已提交
3361 3362
	};

M
Mr.doob 已提交
3363
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3364

M
Mr.doob 已提交
3365
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3366

3367
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3368
			return;
3369

G
gero3 已提交
3370
		}
3371

M
Mr.doob 已提交
3372
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3373

M
Mr.doob 已提交
3374
		if ( framebuffer ) {
3375

G
gero3 已提交
3376
			var restore = false;
3377

M
Mr.doob 已提交
3378
			if ( framebuffer !== _currentFramebuffer ) {
3379

M
Mr.doob 已提交
3380
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3381

G
gero3 已提交
3382
				restore = true;
3383

G
gero3 已提交
3384
			}
3385

M
Mr.doob 已提交
3386
			try {
3387

M
Mr.doob 已提交
3388
				var texture = renderTarget.texture;
3389

M
Michael Herzog 已提交
3390
				if ( texture.format !== THREE.RGBAFormat && paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3391

M
Mr.doob 已提交
3392 3393
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3394

M
Mr.doob 已提交
3395
				}
3396

M
Michael Herzog 已提交
3397 3398 3399 3400
				if ( texture.type !== THREE.UnsignedByteType &&
				     paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) &&
				     ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) ) &&
				     ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3401

M
Mr.doob 已提交
3402 3403
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3404

M
Mr.doob 已提交
3405
				}
3406

M
Mr.doob 已提交
3407
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3408

3409 3410
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

3411
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
3412 3413 3414 3415

						_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );

					}
3416

M
Mr.doob 已提交
3417
				} else {
M
Mr.doob 已提交
3418

M
Mr.doob 已提交
3419 3420 3421
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3422

M
Mr.doob 已提交
3423
			} finally {
M
Mr.doob 已提交
3424

M
Mr.doob 已提交
3425 3426 3427
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
3428

M
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				}

			}
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		}

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	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

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	}
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	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

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	}
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	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

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		var extension;

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		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

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		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

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		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
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		if ( p === THREE.DepthFormat ) return _gl.DEPTH_COMPONENT;
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		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

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		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
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		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
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		}

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		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
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			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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		}

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		extension = extensions.get( 'WEBGL_compressed_texture_etc1' );

		if ( extension !== null ) {

			if ( p === THREE.RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL;

		}

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		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
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			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
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		}

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		return 0;

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	}
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};