WebGLRenderer.js 81.6 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
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 * @author tschw
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 */

THREE.WebGLRenderer = function ( parameters ) {

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	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
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	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
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	var lights = [];
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	var opaqueObjects = [];
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	var opaqueObjectsLastIndex = - 1;
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	var transparentObjects = [];
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	var transparentObjectsLastIndex = - 1;
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	var morphInfluences = new Float32Array( 8 );

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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

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	// user-defined clipping

	this.clippingPlanes = [];
	this.localClippingEnabled = false;

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	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

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	// physical lights

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	this.physicallyCorrectLights = false;
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	// tone mapping

	this.toneMapping = THREE.LinearToneMapping;
	this.toneMappingExposure = 1.0;
	this.toneMappingWhitePoint = 1.0;

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	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
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	_currentRenderTarget = null,
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	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

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	_currentScissor = new THREE.Vector4(),
	_currentScissorTest = null,

	_currentViewport = new THREE.Vector4(),

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	//

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	_usedTextureUnits = 0,

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	//

	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0,

	_width = _canvas.width,
	_height = _canvas.height,

	_pixelRatio = 1,

	_scissor = new THREE.Vector4( 0, 0, _width, _height ),
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	_scissorTest = false,

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	_viewport = new THREE.Vector4( 0, 0, _width, _height ),
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	// frustum

	_frustum = new THREE.Frustum(),

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	// clipping

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	_clipping = new THREE.WebGLClipping(),
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	_clippingEnabled = false,
	_localClippingEnabled = false,

	_sphere = new THREE.Sphere(),

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	// camera matrices cache
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	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_lights = {

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		hash: '',

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		ambient: [ 0, 0, 0 ],
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		directional: [],
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		directionalShadowMap: [],
		directionalShadowMatrix: [],
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		spot: [],
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		spotShadowMap: [],
		spotShadowMatrix: [],
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		point: [],
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		pointShadowMap: [],
		pointShadowMatrix: [],
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		hemi: [],

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		shadows: []
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	},

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	// info

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	_infoMemory = {
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		geometries: 0,
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		textures: 0
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	},

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	_infoRender = {
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		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

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	};

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	this.info = {
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		render: _infoRender,
		memory: _infoMemory,
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		programs: null
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	};
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	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl' ) !== null ) {
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				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		// Some experimental-webgl implementations do not have getShaderPrecisionFormat

		if ( _gl.getShaderPrecisionFormat === undefined ) {

			_gl.getShaderPrecisionFormat = function () {

				return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };

			};

		}

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		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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	} catch ( error ) {

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		console.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var _isWebGL2 = (typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext);
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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'WEBGL_depth_texture' );
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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );
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	extensions.get( 'ANGLE_instanced_arrays' );
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	if ( extensions.get( 'OES_element_index_uint' ) ) {

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		THREE.BufferGeometry.MaxIndex = 4294967296;
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	}

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	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
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	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
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	var programCache = new THREE.WebGLPrograms( this, capabilities );
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	var lightCache = new THREE.WebGLLights();
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	this.info.programs = programCache.programs;

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	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
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	//

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	function getTargetPixelRatio() {

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		return _currentRenderTarget === null ? _pixelRatio : 1;
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	}

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	function glClearColor( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		state.clearColor( r, g, b, a );
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	}
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	function setDefaultGLState() {
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		state.init();
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		state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
		state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	}
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	function resetGLState() {
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		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

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		state.reset();

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	}
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	setDefaultGLState();

	this.context = _gl;
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	this.capabilities = capabilities;
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	this.extensions = extensions;
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	this.properties = properties;
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	this.state = state;
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	// shadow map

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	var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects );
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	this.shadowMap = shadowMap;
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	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function getMaxAnisotropy() {
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			if ( value !== undefined ) return value;
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			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
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			if ( extension !== null ) {
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				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
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			} else {

				value = 0;

			}
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			return value;

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		};
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	} )();
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	this.getPrecision = function () {

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		return capabilities.precision;
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	};

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	this.getPixelRatio = function () {

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		return _pixelRatio;
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	};

	this.setPixelRatio = function ( value ) {

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		if ( value === undefined ) return;

		_pixelRatio = value;

		this.setSize( _viewport.z, _viewport.w, false );
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	};

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	this.getSize = function () {

		return {
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			width: _width,
			height: _height
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		};

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_width = width;
		_height = height;

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		_canvas.width = width * _pixelRatio;
		_canvas.height = height * _pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		state.viewport( _viewport.set( x, y, width, height ) );
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	};

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	this.setScissor = function ( x, y, width, height ) {
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		state.scissor( _scissor.set( x, y, width, height ) );
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	};

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	this.setScissorTest = function ( boolean ) {

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		state.setScissorTest( _scissorTest = boolean );
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	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

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		this.clear( true, false, false );
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	};

	this.clearDepth = function () {

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		this.clear( false, true, false );
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	};

	this.clearStencil = function () {

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		this.clear( false, false, true );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

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	// Events
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	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

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	}
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	function onTextureDispose( event ) {
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		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

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		_infoMemory.textures --;
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	}
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	function onRenderTargetDispose( event ) {
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		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

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		_infoMemory.textures --;
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	}
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	function onMaterialDispose( event ) {
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		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

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	}
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	// Buffer deallocation

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	function deallocateTexture( texture ) {
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		var textureProperties = properties.get( texture );
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		if ( texture.image && textureProperties.__image__webglTextureCube ) {
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			// cube texture

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			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
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		} else {

			// 2D texture

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			if ( textureProperties.__webglInit === undefined ) return;
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			_gl.deleteTexture( textureProperties.__webglTexture );
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		}

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		// remove all webgl properties
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		properties.delete( texture );
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	}
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	function deallocateRenderTarget( renderTarget ) {
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		var renderTargetProperties = properties.get( renderTarget );
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		var textureProperties = properties.get( renderTarget.texture );
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		if ( ! renderTarget ) return;
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		if ( textureProperties.__webglTexture !== undefined ) {

			_gl.deleteTexture( textureProperties.__webglTexture );

		}

		if ( renderTarget.depthTexture ) {

			renderTarget.depthTexture.dispose();

		}
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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

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				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
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				if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
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			}

		} else {

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			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
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			if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
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		}

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		properties.delete( renderTarget.texture );
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		properties.delete( renderTarget );
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	}
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	function deallocateMaterial( material ) {
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		releaseMaterialProgramReference( material );

		properties.delete( material );

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	}
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	function releaseMaterialProgramReference( material ) {
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		var programInfo = properties.get( material ).program;
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		material.program = undefined;

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		if ( programInfo !== undefined ) {
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			programCache.releaseProgram( programInfo );
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		}

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	}
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	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

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		state.initAttributes();
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		var buffers = properties.get( object );
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		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
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		var attributes = program.getAttributes();
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		if ( object.hasPositions ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
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			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
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			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
684 685 686 687 688

		}

		if ( object.hasNormals ) {

689
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
M
Mr.doob 已提交
690

W
WestLangley 已提交
691
			if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.type !== 'MeshPhysicalMaterial' && material.shading === THREE.FlatShading ) {
M
Mr.doob 已提交
692

693
				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
M
Mr.doob 已提交
694

695
					var array = object.normalArray;
M
Mr.doob 已提交
696

697 698 699
					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
M
Mr.doob 已提交
700

701 702 703
					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
M
Mr.doob 已提交
704

705 706 707
					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
M
Mr.doob 已提交
708

709 710 711
					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
M
Mr.doob 已提交
712 713 714 715 716 717

				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
718

719
			state.enableAttribute( attributes.normal );
720

721
			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
722 723 724 725 726

		}

		if ( object.hasUvs && material.map ) {

727
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
M
Mr.doob 已提交
728
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
729

730
			state.enableAttribute( attributes.uv );
731

732
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
733 734 735 736 737

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

738
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
Mr.doob 已提交
739
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
740

741
			state.enableAttribute( attributes.color );
742

743
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
Mr.doob 已提交
744 745 746

		}

747
		state.disableUnusedAttributes();
748

M
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749 750 751 752 753 754
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

755
	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
756

M
Mr.doob 已提交
757 758
		setMaterial( material );

759
		var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
760

M
Mr.doob 已提交
761 762
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
M
Mr.doob 已提交
763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

786
			activeInfluences.sort( absNumericalSort );
M
Mr.doob 已提交
787 788 789 790 791 792 793

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

794 795
			var morphAttributes = geometry.morphAttributes;

M
Mr.doob 已提交
796 797 798 799 800 801 802
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

803
					var index = influence[ 1 ];
M
Mr.doob 已提交
804

805 806
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
Mr.doob 已提交
807 808 809

				} else {

810 811
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
M
Mr.doob 已提交
812 813 814 815 816

				}

			}

T
tschw 已提交
817 818
			program.getUniforms().setValue(
					_gl, 'morphTargetInfluences', morphInfluences );
M
Mr.doob 已提交
819 820 821 822 823

			updateBuffers = true;

		}

824 825
		//

826
		var index = geometry.index;
827 828
		var position = geometry.attributes.position;

829 830
		if ( material.wireframe === true ) {

831
			index = objects.getWireframeAttribute( geometry );
832 833 834

		}

835 836
		var renderer;

837
		if ( index !== null ) {
838

839 840
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
841

842
		} else {
843

844
			renderer = bufferRenderer;
845

846
		}
M
Mr.doob 已提交
847

848
		if ( updateBuffers ) {
M
Mr.doob 已提交
849

850
			setupVertexAttributes( material, program, geometry );
M
Mr.doob 已提交
851

852
			if ( index !== null ) {
853

854
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
855 856 857

			}

858
		}
859

860 861
		//

M
Mr.doob 已提交
862 863
		var dataStart = 0;
		var dataCount = Infinity;
864

M
Mr.doob 已提交
865
		if ( index !== null ) {
866

M
Mr.doob 已提交
867
			dataCount = index.count;
868

M
Mr.doob 已提交
869
		} else if ( position !== undefined ) {
870

M
Mr.doob 已提交
871
			dataCount = position.count;
872

M
Mr.doob 已提交
873
		}
874

M
Mr.doob 已提交
875 876
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
877

M
Mr.doob 已提交
878 879
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
880

M
Mr.doob 已提交
881 882 883 884 885 886
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
887

888
		if ( object instanceof THREE.Mesh ) {
889

890
			if ( material.wireframe === true ) {
891

892
				state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
893
				renderer.setMode( _gl.LINES );
894

895
			} else {
M
Mr.doob 已提交
896 897

				switch ( object.drawMode ) {
898

B
Ben Adams 已提交
899 900 901 902 903 904 905 906 907 908 909 910 911
					case THREE.TrianglesDrawMode:
						renderer.setMode( _gl.TRIANGLES );
						break;

					case THREE.TriangleStripDrawMode:
						renderer.setMode( _gl.TRIANGLE_STRIP );
						break;

					case THREE.TriangleFanDrawMode:
						renderer.setMode( _gl.TRIANGLE_FAN );
						break;

				}
912

913
			}
914

915

916
		} else if ( object instanceof THREE.Line ) {
917

918
			var lineWidth = material.linewidth;
919

920
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
921

922
			state.setLineWidth( lineWidth * getTargetPixelRatio() );
923

924
			if ( object instanceof THREE.LineSegments ) {
925

926
				renderer.setMode( _gl.LINES );
927

928
			} else {
929

930
				renderer.setMode( _gl.LINE_STRIP );
931 932

			}
M
Mr.doob 已提交
933

934
		} else if ( object instanceof THREE.Points ) {
935 936

			renderer.setMode( _gl.POINTS );
937 938

		}
939

J
jfranc 已提交
940
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
M
Mr.doob 已提交
941 942 943

			if ( geometry.maxInstancedCount > 0 ) {

J
jfranc 已提交
944
				renderer.renderInstances( geometry, drawStart, drawCount );
M
Mr.doob 已提交
945

J
jfranc 已提交
946
			}
947 948 949

		} else {

M
Mr.doob 已提交
950
			renderer.render( drawStart, drawCount );
951

M
Mr.doob 已提交
952 953 954 955
		}

	};

956
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
Mr.doob 已提交
957

M
Mr.doob 已提交
958
		var extension;
B
Ben Adams 已提交
959

M
Mr.doob 已提交
960
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
Ben Adams 已提交
961

M
Mr.doob 已提交
962
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
Ben Adams 已提交
963

M
Mr.doob 已提交
964
			if ( extension === null ) {
B
Ben Adams 已提交
965

966
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
967
				return;
B
Ben Adams 已提交
968

M
Mr.doob 已提交
969 970 971
			}

		}
B
Ben Adams 已提交
972

973 974
		if ( startIndex === undefined ) startIndex = 0;

975 976
		state.initAttributes();

977
		var geometryAttributes = geometry.attributes;
978

979
		var programAttributes = program.getAttributes();
980

981
		var materialDefaultAttributeValues = material.defaultAttributeValues;
982

983
		for ( var name in programAttributes ) {
984

985
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
986

M
Mr.doob 已提交
987
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
988

989
				var geometryAttribute = geometryAttributes[ name ];
990

M
Mr.doob 已提交
991
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
992

993
					var type = _gl.FLOAT;
994
					var array = geometryAttribute.array;
995 996
					var normalized = geometryAttribute.normalized;

997 998
					if ( array instanceof Float32Array ) {

999
						type = _gl.FLOAT;
1000 1001 1002 1003 1004 1005 1006

					} else if ( array instanceof Float64Array ) {

						console.warn("Unsupported data buffer format: Float64Array");

					} else if ( array instanceof Uint16Array ) {

1007 1008
						type = _gl.UNSIGNED_SHORT;

1009 1010
					} else if ( array instanceof Int16Array ) {

1011
						type = _gl.SHORT;
1012 1013 1014

					} else if ( array instanceof Uint32Array ) {

1015
						type = _gl.UNSIGNED_INT;
1016 1017 1018

					} else if ( array instanceof Int32Array ) {

1019
						type = _gl.INT;
1020 1021 1022

					} else if ( array instanceof Int8Array ) {

1023
						type = _gl.BYTE;
1024 1025 1026

					} else if ( array instanceof Uint8Array ) {

1027
						type = _gl.UNSIGNED_BYTE;
1028 1029

					}
1030

1031
					var size = geometryAttribute.itemSize;
G
gero3 已提交
1032
					var buffer = objects.getAttributeBuffer( geometryAttribute );
1033

B
Ben Adams 已提交
1034
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
1035

M
Mr.doob 已提交
1036 1037 1038 1039 1040
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
1041

M
Mr.doob 已提交
1042
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
1043

M
Mr.doob 已提交
1044
							if ( geometry.maxInstancedCount === undefined ) {
1045

D
dubejf 已提交
1046
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
1047

M
Mr.doob 已提交
1048
							}
B
Ben Adams 已提交
1049

M
Mr.doob 已提交
1050
						} else {
B
Ben Adams 已提交
1051

M
Mr.doob 已提交
1052
							state.enableAttribute( programAttribute );
B
Ben Adams 已提交
1053

M
Mr.doob 已提交
1054
						}
B
Ben Adams 已提交
1055

M
Mr.doob 已提交
1056
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1057
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
Ben Adams 已提交
1058

M
Mr.doob 已提交
1059
					} else {
B
Ben Adams 已提交
1060

M
Mr.doob 已提交
1061
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
1062

M
Mr.doob 已提交
1063
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
1064

M
Mr.doob 已提交
1065
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
1066

D
dubejf 已提交
1067
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
1068

M
Mr.doob 已提交
1069
							}
B
Ben Adams 已提交
1070

M
Mr.doob 已提交
1071 1072 1073 1074
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
1075
						}
B
Ben Adams 已提交
1076

M
Mr.doob 已提交
1077
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
1078
						_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * geometryAttribute.array.BYTES_PER_ELEMENT );
M
Mr.doob 已提交
1079

B
Ben Adams 已提交
1080
					}
M
Mr.doob 已提交
1081

1082 1083
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
1084
					var value = materialDefaultAttributeValues[ name ];
1085

1086
					if ( value !== undefined ) {
M
Mr.doob 已提交
1087

1088
						switch ( value.length ) {
M
Mr.doob 已提交
1089

1090 1091 1092
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1093

1094 1095 1096
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
1097

1098 1099 1100
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1101

1102 1103
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1104 1105

						}
M
Mr.doob 已提交
1106 1107 1108 1109 1110 1111 1112 1113

					}

				}

			}

		}
1114

1115
		state.disableUnusedAttributes();
1116

M
Mr.doob 已提交
1117 1118
	}

M
Mr.doob 已提交
1119 1120
	// Sorting

1121
	function absNumericalSort( a, b ) {
1122

1123
		return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
1124 1125 1126

	}

M
Mr.doob 已提交
1127 1128
	function painterSortStable ( a, b ) {

U
unconed 已提交
1129
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1130

U
unconed 已提交
1131
			return a.object.renderOrder - b.object.renderOrder;
1132

M
Mr.doob 已提交
1133
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1134

M
Mr.doob 已提交
1135
			return a.material.id - b.material.id;
1136 1137

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1138

M
Mr.doob 已提交
1139
			return a.z - b.z;
M
Mr.doob 已提交
1140 1141 1142

		} else {

1143
			return a.id - b.id;
M
Mr.doob 已提交
1144 1145 1146

		}

1147
	}
M
Mr.doob 已提交
1148

1149 1150
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1151
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1152

U
unconed 已提交
1153
			return a.object.renderOrder - b.object.renderOrder;
1154 1155

		} if ( a.z !== b.z ) {
1156

M
Mr.doob 已提交
1157
			return b.z - a.z;
1158 1159 1160 1161 1162 1163 1164

		} else {

			return a.id - b.id;

		}

1165
	}
1166

M
Mr.doob 已提交
1167 1168 1169 1170 1171 1172
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1173
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1174 1175 1176 1177
			return;

		}

M
Mr.doob 已提交
1178
		var fog = scene.fog;
M
Mr.doob 已提交
1179 1180 1181

		// reset caching for this frame

1182
		_currentGeometryProgram = '';
1183
		_currentMaterialId = - 1;
1184
		_currentCamera = null;
M
Mr.doob 已提交
1185 1186 1187

		// update scene graph

1188
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1189 1190 1191

		// update camera matrices and frustum

1192
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1193 1194 1195 1196 1197 1198

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1199
		lights.length = 0;
1200

M
Mr.doob 已提交
1201 1202
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1203

M
Mr.doob 已提交
1204 1205 1206
		sprites.length = 0;
		lensFlares.length = 0;

T
tschw 已提交
1207 1208 1209
		_localClippingEnabled = this.localClippingEnabled;
		_clippingEnabled = _clipping.init(
				this.clippingPlanes, _localClippingEnabled, camera );
T
tschw 已提交
1210

1211
		projectObject( scene, camera );
M
Mr.doob 已提交
1212

T
tschw 已提交
1213

1214 1215 1216
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1217
		if ( _this.sortObjects === true ) {
1218 1219 1220

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1221

1222 1223
		}

M
Mr.doob 已提交
1224
		//
M
Mr.doob 已提交
1225

T
tschw 已提交
1226
		if ( _clippingEnabled ) _clipping.beginShadows();
T
tschw 已提交
1227

1228 1229
		setupShadows( lights );

M
Mr.doob 已提交
1230
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1231

1232 1233
		setupLights( lights, camera );

T
tschw 已提交
1234
		if ( _clippingEnabled ) _clipping.endShadows();
T
tschw 已提交
1235

M
Mr.doob 已提交
1236 1237
		//

1238 1239 1240 1241
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1242

1243 1244 1245 1246 1247 1248
		if ( renderTarget === undefined ) {

			renderTarget = null;

		}

M
Mr.doob 已提交
1249 1250 1251 1252 1253 1254 1255 1256
		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1257
		//
M
Mr.doob 已提交
1258 1259 1260

		if ( scene.overrideMaterial ) {

1261
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1262

1263 1264
			renderObjects( opaqueObjects, camera, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, fog, overrideMaterial );
1265

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1266 1267 1268 1269
		} else {

			// opaque pass (front-to-back order)

M
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1270
			state.setBlending( THREE.NoBlending );
1271
			renderObjects( opaqueObjects, camera, fog );
M
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1272 1273 1274

			// transparent pass (back-to-front order)

1275
			renderObjects( transparentObjects, camera, fog );
M
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1276 1277 1278 1279 1280

		}

		// custom render plugins (post pass)

M
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1281
		spritePlugin.render( scene, camera );
1282
		lensFlarePlugin.render( scene, camera, _currentViewport );
M
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1283 1284 1285

		// Generate mipmap if we're using any kind of mipmap filtering

M
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1286 1287 1288
		if ( renderTarget ) {

			var texture = renderTarget.texture;
M
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1289

M
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1290 1291 1292 1293 1294
			if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
					texture.minFilter !== THREE.NearestFilter &&
					texture.minFilter !== THREE.LinearFilter ) {

				updateRenderTargetMipmap( renderTarget );
M
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1295 1296

			}
M
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1297 1298 1299

		}

1300
		// Ensure depth buffer writing is enabled so it can be cleared on next render
M
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1301

M
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1302 1303
		state.setDepthTest( true );
		state.setDepthWrite( true );
1304
		state.setColorWrite( true );
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1305 1306 1307 1308

		// _gl.finish();

	};
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1309

M
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1310 1311
	function pushRenderItem( object, geometry, material, z, group ) {

1312
		var array, index;
M
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1313

1314
		// allocate the next position in the appropriate array
M
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1315 1316 1317

		if ( material.transparent ) {

1318 1319
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
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1320 1321 1322

		} else {

1323 1324 1325 1326 1327
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1328 1329
		// recycle existing render item or grow the array

1330 1331 1332 1333 1334 1335 1336 1337 1338 1339
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
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1340 1341 1342

		} else {

1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
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1354 1355 1356 1357 1358

		}

	}

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1359 1360
	// TODO Duplicated code (Frustum)

T
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1361 1362 1363 1364 1365 1366 1367
	function isObjectViewable( object ) {

		var geometry = object.geometry;

		if ( geometry.boundingSphere === null )
			geometry.computeBoundingSphere();

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1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385
		_sphere.copy( geometry.boundingSphere ).
			applyMatrix4( object.matrixWorld );

		return isSphereViewable( _sphere );

	}

	function isSpriteViewable( sprite ) {

		_sphere.center.set( 0, 0, 0 );
		_sphere.radius = 0.7071067811865476;
		_sphere.applyMatrix4( sprite.matrixWorld );

		return isSphereViewable( _sphere );

	}

	function isSphereViewable( sphere ) {
T
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1386 1387

		if ( ! _frustum.intersectsSphere( sphere ) ) return false;
T
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1388 1389 1390 1391

		var numPlanes = _clipping.numPlanes;

		if ( numPlanes === 0 ) return true;
T
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1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403

		var planes = _this.clippingPlanes,

			center = sphere.center,
			negRad = - sphere.radius,
			i = 0;

		do {

			// out when deeper than radius in the negative halfspace
			if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;

T
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1404
		} while ( ++ i !== numPlanes );
T
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1405 1406 1407 1408 1409

		return true;

	}

1410
	function projectObject( object, camera ) {
M
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1411

M
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1412
		if ( object.visible === false ) return;
M
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1413

1414
		if ( object.layers.test( camera.layers ) ) {
M
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1415

1416
			if ( object instanceof THREE.Light ) {
M
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1417

1418
				lights.push( object );
M
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1419

1420
			} else if ( object instanceof THREE.Sprite ) {
M
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1421

M
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1422
				if ( object.frustumCulled === false || isSpriteViewable( object ) === true ) {
1423 1424 1425 1426

					sprites.push( object );

				}
M
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1427

1428
			} else if ( object instanceof THREE.LensFlare ) {
M
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1429

1430
				lensFlares.push( object );
M
Mr.doob 已提交
1431

1432
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
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1433

1434
				if ( _this.sortObjects === true ) {
M
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1435

1436 1437
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
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1438

1439
				}
1440

1441
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1442

1443
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
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1444

1445
				if ( object instanceof THREE.SkinnedMesh ) {
M
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1446

1447
					object.skeleton.update();
1448

1449
				}
1450

T
tschw 已提交
1451
				if ( object.frustumCulled === false || isObjectViewable( object ) === true ) {
1452

1453
					var material = object.material;
1454

1455
					if ( material.visible === true ) {
M
Mr.doob 已提交
1456

1457
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1458

1459 1460 1461 1462
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
Mr.doob 已提交
1463

1464
						var geometry = objects.update( object );
M
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1465

S
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1466
						if ( material instanceof THREE.MultiMaterial ) {
1467

1468 1469
							var groups = geometry.groups;
							var materials = material.materials;
1470

1471
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1472

1473 1474
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1475

1476
								if ( groupMaterial.visible === true ) {
1477

1478 1479 1480
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
Mr.doob 已提交
1481

M
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1482
							}
M
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1483

1484
						} else {
M
Mr.doob 已提交
1485

1486
							pushRenderItem( object, geometry, material, _vector3.z, null );
1487

1488
						}
O
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1489

1490
					}
M
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1491

1492
				}
M
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1493

1494
			}
M
Mr.doob 已提交
1495

M
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1496
		}
M
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1497

M
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1498
		var children = object.children;
M
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1499

M
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1500 1501
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1502
			projectObject( children[ i ], camera );
M
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1503

1504
		}
1505

1506
	}
M
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1507

1508
	function renderObjects( renderList, camera, fog, overrideMaterial ) {
M
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1509

M
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1510
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
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1511

1512
			var renderItem = renderList[ i ];
M
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1513

1514
			var object = renderItem.object;
M
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1515 1516 1517
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
Mr.doob 已提交
1518

1519 1520
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
Mr.doob 已提交
1521

M
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1522
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
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1523

M
Mr.doob 已提交
1524
				setMaterial( material );
M
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1525

1526
				var program = setProgram( camera, fog, material, object );
M
Mr.doob 已提交
1527

M
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1528
				_currentGeometryProgram = '';
M
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1529

M
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1530
				object.render( function ( object ) {
M
Mr.doob 已提交
1531

M
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1532
					_this.renderBufferImmediate( object, program, material );
M
Mr.doob 已提交
1533

M
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1534
				} );
1535

M
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1536
			} else {
M
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1537

1538
				_this.renderBufferDirect( camera, fog, geometry, material, object, group );
M
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1539

M
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1540
			}
M
Mr.doob 已提交
1541

1542
		}
M
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1543

1544
	}
G
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1545

1546
	function initMaterial( material, fog, object ) {
M
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1547

1548
		var materialProperties = properties.get( material );
G
gero3 已提交
1549

T
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1550
		var parameters = programCache.getParameters(
T
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1551
				material, _lights, fog, _clipping.numPlanes, object );
T
tschw 已提交
1552

G
gero3 已提交
1553
		var code = programCache.getProgramCode( material, parameters );
G
gero3 已提交
1554

1555
		var program = materialProperties.program;
T
tschw 已提交
1556
		var programChange = true;
1557

1558
		if ( program === undefined ) {
B
Ben Adams 已提交
1559

M
Mr.doob 已提交
1560 1561
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
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1562

1563
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1564

M
Mr.doob 已提交
1565
			// changed glsl or parameters
1566
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1567

G
gero3 已提交
1568
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1569

T
tschw 已提交
1570
			// same glsl and uniform list
T
tschw 已提交
1571 1572
			return;

T
tschw 已提交
1573
		} else {
B
Ben Adams 已提交
1574

T
tschw 已提交
1575 1576
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1577 1578 1579

		}

1580
		if ( programChange ) {
B
Ben Adams 已提交
1581

1582
			if ( parameters.shaderID ) {
B
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1583

1584
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
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1585

1586 1587 1588 1589 1590 1591
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
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1592

1593
			} else {
B
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1594

1595 1596 1597 1598 1599 1600
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1601

1602
			}
G
gero3 已提交
1603

1604
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1605

1606
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1607

1608 1609
			materialProperties.program = program;
			material.program = program;
1610 1611 1612

		}

1613
		var attributes = program.getAttributes();
M
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1614 1615 1616 1617 1618

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1619
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1620

M
Mr.doob 已提交
1621
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

M
Mr.doob 已提交
1635
			for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1636

M
Mr.doob 已提交
1637
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1638 1639 1640 1641 1642 1643 1644 1645 1646

					material.numSupportedMorphNormals ++;

				}

			}

		}

T
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1647 1648 1649 1650 1651 1652
		var uniforms = materialProperties.__webglShader.uniforms;

		if ( ! ( material instanceof THREE.ShaderMaterial ) &&
				! ( material instanceof THREE.RawShaderMaterial ) ||
				material.clipping === true ) {

T
tschw 已提交
1653 1654
			materialProperties.numClippingPlanes = _clipping.numPlanes;
			uniforms.clippingPlanes = _clipping.uniform;
T
tschw 已提交
1655 1656 1657

		}

M
Mr.doob 已提交
1658
		if ( material.lights ) {
1659

1660 1661
			// store the light setup it was created for

1662 1663
			materialProperties.lightsHash = _lights.hash;

1664 1665 1666 1667 1668
			// wire up the material to this renderer's lighting state

			uniforms.ambientLightColor.value = _lights.ambient;
			uniforms.directionalLights.value = _lights.directional;
			uniforms.spotLights.value = _lights.spot;
M
Mr.doob 已提交
1669
			uniforms.pointLights.value = _lights.point;
1670 1671
			uniforms.hemisphereLights.value = _lights.hemi;

1672 1673 1674 1675 1676 1677
			uniforms.directionalShadowMap.value = _lights.directionalShadowMap;
			uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix;
			uniforms.spotShadowMap.value = _lights.spotShadowMap;
			uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix;
			uniforms.pointShadowMap.value = _lights.pointShadowMap;
			uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix;
1678

1679 1680
		}

T
tschw 已提交
1681 1682 1683
		var progUniforms = materialProperties.program.getUniforms(),
			uniformsList =
					THREE.WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
A
arose 已提交
1684

T
tschw 已提交
1685 1686 1687
		materialProperties.uniformsList = uniformsList;
		materialProperties.dynamicUniforms =
				THREE.WebGLUniforms.splitDynamic( uniformsList, uniforms );
A
arose 已提交
1688

M
Mr.doob 已提交
1689
	}
M
Mr.doob 已提交
1690

1691 1692
	function setMaterial( material ) {

T
tschw 已提交
1693 1694 1695 1696 1697 1698
		if ( material.side !== THREE.DoubleSide )
			state.enable( _gl.CULL_FACE );
		else
			state.disable( _gl.CULL_FACE );

		state.setFlipSided( material.side === THREE.BackSide );
M
Mr.doob 已提交
1699

1700 1701
		if ( material.transparent === true ) {

1702
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
1703

1704 1705 1706 1707
		} else {

			state.setBlending( THREE.NoBlending );

1708 1709
		}

B
Ben Adams 已提交
1710
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1711 1712
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1713
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1714
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1715 1716 1717

	}

1718
	function setProgram( camera, fog, material, object ) {
M
Mr.doob 已提交
1719 1720 1721

		_usedTextureUnits = 0;

1722
		var materialProperties = properties.get( material );
1723

T
tschw 已提交
1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734
		if ( _clippingEnabled ) {

			if ( _localClippingEnabled || camera !== _currentCamera ) {

				var useCache =
						camera === _currentCamera &&
						material.id === _currentMaterialId;

				// we might want to call this function with some ClippingGroup
				// object instead of the material, once it becomes feasible
				// (#8465, #8379)
T
tschw 已提交
1735
				_clipping.setState(
T
tschw 已提交
1736 1737 1738 1739 1740 1741
						material.clippingPlanes, material.clipShadows,
						camera, materialProperties, useCache );

			}

			if ( materialProperties.numClippingPlanes !== undefined &&
T
tschw 已提交
1742
				materialProperties.numClippingPlanes !== _clipping.numPlanes ) {
T
tschw 已提交
1743 1744 1745 1746 1747 1748 1749

				material.needsUpdate = true;

			}

		}

1750 1751 1752 1753 1754 1755
		if ( materialProperties.program === undefined ) {

			material.needsUpdate = true;

		}

1756 1757
		if ( materialProperties.lightsHash !== undefined &&
			materialProperties.lightsHash !== _lights.hash ) {
1758 1759 1760 1761 1762 1763

			material.needsUpdate = true;

		}

		if ( material.needsUpdate ) {
M
Mr.doob 已提交
1764

1765
			initMaterial( material, fog, object );
M
Mr.doob 已提交
1766 1767 1768 1769
			material.needsUpdate = false;

		}

1770
		var refreshProgram = false;
M
Mr.doob 已提交
1771
		var refreshMaterial = false;
1772
		var refreshLights = false;
M
Mr.doob 已提交
1773

1774
		var program = materialProperties.program,
1775
			p_uniforms = program.getUniforms(),
1776
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1777

1778
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1779

1780 1781
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1782

1783
			refreshProgram = true;
M
Mr.doob 已提交
1784
			refreshMaterial = true;
1785
			refreshLights = true;
M
Mr.doob 已提交
1786 1787 1788 1789 1790 1791

		}

		if ( material.id !== _currentMaterialId ) {

			_currentMaterialId = material.id;
1792

M
Mr.doob 已提交
1793 1794 1795 1796
			refreshMaterial = true;

		}

1797
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1798

T
tschw 已提交
1799
			p_uniforms.set( _gl, camera, 'projectionMatrix' );
M
Mr.doob 已提交
1800

G
gero3 已提交
1801
			if ( capabilities.logarithmicDepthBuffer ) {
1802

T
tschw 已提交
1803 1804
				p_uniforms.setValue( _gl, 'logDepthBufFC',
						2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1805 1806 1807 1808

			}


1809 1810 1811 1812 1813 1814 1815 1816 1817
			if ( camera !== _currentCamera ) {

				_currentCamera = camera;

				// lighting uniforms depend on the camera so enforce an update
				// now, in case this material supports lights - or later, when
				// the next material that does gets activated:

				refreshMaterial = true;		// set to true on material change
T
tschw 已提交
1818
				refreshLights = true;		// remains set until update done
1819 1820

			}
M
Mr.doob 已提交
1821

1822 1823 1824 1825 1826
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
1827
				 material instanceof THREE.MeshStandardMaterial ||
1828 1829
				 material.envMap ) {

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				var uCamPos = p_uniforms.map.cameraPosition;

				if ( uCamPos !== undefined ) {
1833

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1834 1835
					uCamPos.setValue( _gl,
							_vector3.setFromMatrixPosition( camera.matrixWorld ) );
1836 1837 1838 1839 1840 1841 1842

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1843
				 material instanceof THREE.MeshBasicMaterial ||
1844
				 material instanceof THREE.MeshStandardMaterial ||
1845 1846 1847
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

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				p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
1849 1850 1851

			}

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			p_uniforms.set( _gl, _this, 'toneMappingExposure' );
			p_uniforms.set( _gl, _this, 'toneMappingWhitePoint' );
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1855 1856 1857 1858 1859 1860 1861 1862
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

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			p_uniforms.setOptional( _gl, object, 'bindMatrix' );
			p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
1865

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1866
			var skeleton = object.skeleton;
1867

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1868
			if ( skeleton ) {
1869

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1870
				if ( capabilities.floatVertexTextures && skeleton.useVertexTexture ) {
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1871

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1872 1873 1874
					p_uniforms.set( _gl, skeleton, 'boneTexture' );
					p_uniforms.set( _gl, skeleton, 'boneTextureWidth' );
					p_uniforms.set( _gl, skeleton, 'boneTextureHeight' );
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1876
				} else {
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1877

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1878
					p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
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1879 1880 1881 1882 1883 1884 1885 1886 1887

				}

			}

		}

		if ( refreshMaterial ) {

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1888
			if ( material.lights ) {
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1889

1890
				// the current material requires lighting info
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1891

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1892 1893 1894 1895 1896 1897
				// note: all lighting uniforms are always set correctly
				// they simply reference the renderer's state for their
				// values
				//
				// use the current material's .needsUpdate flags to set
				// the GL state when required
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1898

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1899
				markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
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1900

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1901
			}
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1902

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1903
			// refresh uniforms common to several materials
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1904

T
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1905
			if ( fog && material.fog ) {
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1906

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1907
				refreshUniformsFog( m_uniforms, fog );
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1908 1909 1910 1911 1912

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
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1913
				 material instanceof THREE.MeshPhongMaterial ||
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1914 1915
				 material instanceof THREE.MeshStandardMaterial ||
				 material instanceof THREE.MeshDepthMaterial ) {
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1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1932
			} else if ( material instanceof THREE.PointsMaterial ) {
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1933

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1934
				refreshUniformsPoints( m_uniforms, material );
M
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1935

1936 1937 1938 1939
			} else if ( material instanceof THREE.MeshLambertMaterial ) {

				refreshUniformsLambert( m_uniforms, material );

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1940 1941 1942 1943
			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

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1944 1945 1946 1947
			} else if ( material instanceof THREE.MeshPhysicalMaterial ) {

				refreshUniformsPhysical( m_uniforms, material );

1948
			} else if ( material instanceof THREE.MeshStandardMaterial ) {
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1949

1950
				refreshUniformsStandard( m_uniforms, material );
W
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1951

M
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1952 1953
			} else if ( material instanceof THREE.MeshDepthMaterial ) {

1954 1955 1956 1957 1958 1959 1960 1961
				if ( material.displacementMap ) {

					m_uniforms.displacementMap.value = material.displacementMap;
					m_uniforms.displacementScale.value = material.displacementScale;
					m_uniforms.displacementBias.value = material.displacementBias;

				}

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1962 1963 1964 1965 1966 1967
			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

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1968 1969
			THREE.WebGLUniforms.upload(
					_gl, materialProperties.uniformsList, m_uniforms, _this );
A
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1970 1971 1972

		}

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1973

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1974
		// common matrices
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1975

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1976 1977 1978
		p_uniforms.set( _gl, object, 'modelViewMatrix' );
		p_uniforms.set( _gl, object, 'normalMatrix' );
		p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
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1979 1980


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1981
		// dynamic uniforms
A
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1982

T
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1983
		var dynUniforms = materialProperties.dynamicUniforms;
A
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1984

T
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1985
		if ( dynUniforms !== null ) {
A
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1986

T
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1987 1988
			THREE.WebGLUniforms.evalDynamic(
					dynUniforms, m_uniforms, object, camera );
A
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1989

T
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1990
			THREE.WebGLUniforms.upload( _gl, dynUniforms, m_uniforms, _this );
A
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1991 1992 1993

		}

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1994
		return program;
A
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1995 1996 1997

	}

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1998 1999 2000 2001 2002 2003
	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

2004
		uniforms.diffuse.value = material.color;
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2005

2006
		if ( material.emissive ) {
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2007

2008
			uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
M
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2009 2010 2011

		}

2012 2013 2014
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
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2015

2016
		if ( material.aoMap ) {
2017

2018 2019
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
2020 2021 2022

		}

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2023
		// uv repeat and offset setting priorities
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2024 2025 2026 2027 2028
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
2029
		// 6. emissive map
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2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

2041 2042 2043 2044
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

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2045 2046 2047 2048 2049 2050 2051 2052
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

2053 2054 2055 2056 2057 2058 2059 2060
		} else if ( material.roughnessMap ) {

			uvScaleMap = material.roughnessMap;

		} else if ( material.metalnessMap ) {

			uvScaleMap = material.metalnessMap;

2061 2062 2063 2064
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

2065 2066 2067 2068
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
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2069 2070 2071 2072
		}

		if ( uvScaleMap !== undefined ) {

2073
			// backwards compatibility
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2074 2075 2076 2077 2078 2079
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) {

				uvScaleMap = uvScaleMap.texture;

			}

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2080 2081 2082 2083 2084 2085 2086 2087
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
2088 2089 2090 2091 2092 2093

		// don't flip CubeTexture envMaps, flip everything else:
		//  WebGLRenderTargetCube will be flipped for backwards compatibility
		//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
		// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
		uniforms.flipEnvMap.value = ( ! ( material.envMap instanceof THREE.CubeTexture ) ) ? 1 : - 1;
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2094

2095
		uniforms.reflectivity.value = material.reflectivity;
M
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2096 2097
		uniforms.refractionRatio.value = material.refractionRatio;

M
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2098
	}
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2099 2100 2101 2102 2103 2104

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
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2105
	}
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2106 2107 2108 2109 2110 2111 2112

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
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2113
	}
M
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2114

M
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2115
	function refreshUniformsPoints ( uniforms, material ) {
M
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2116

2117
		uniforms.diffuse.value = material.color;
M
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2118
		uniforms.opacity.value = material.opacity;
2119
		uniforms.size.value = material.size * _pixelRatio;
T
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2120
		uniforms.scale.value = _canvas.clientHeight * 0.5;
M
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2121 2122 2123

		uniforms.map.value = material.map;

2124 2125 2126 2127 2128 2129 2130 2131 2132
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

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2133
	}
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2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
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2150
	}
M
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2151

2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168
	function refreshUniformsLambert ( uniforms, material ) {

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

	}

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2169 2170
	function refreshUniformsPhong ( uniforms, material ) {

2171
		uniforms.specular.value = material.specular;
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2172
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
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2173

2174 2175 2176 2177
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
Mr.doob 已提交
2178

2179
		}
2180

2181
		if ( material.emissiveMap ) {
2182

2183
			uniforms.emissiveMap.value = material.emissiveMap;
2184

2185
		}
M
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2186

2187 2188 2189 2190
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
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2191

2192
		}
M
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2193

2194 2195 2196 2197 2198 2199
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
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2200

2201 2202 2203 2204 2205
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
2206

2207
		}
2208 2209 2210

	}

2211
	function refreshUniformsStandard ( uniforms, material ) {
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2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271

		uniforms.roughness.value = material.roughness;
		uniforms.metalness.value = material.metalness;

		if ( material.roughnessMap ) {

			uniforms.roughnessMap.value = material.roughnessMap;

		}

		if ( material.metalnessMap ) {

			uniforms.metalnessMap.value = material.metalnessMap;

		}

		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;

		}

		if ( material.emissiveMap ) {

			uniforms.emissiveMap.value = material.emissiveMap;

		}

		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;

		}

		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}

		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;

		}

		if ( material.envMap ) {

			//uniforms.envMap.value = material.envMap; // part of uniforms common
			uniforms.envMapIntensity.value = material.envMapIntensity;

		}

	}

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2272 2273 2274 2275 2276 2277
	function refreshUniformsPhysical ( uniforms, material ) {

		refreshUniformsStandard( uniforms, material );

	}

2278 2279
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
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2280
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
2281

M
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2282
		uniforms.ambientLightColor.needsUpdate = value;
2283

B
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2284 2285 2286 2287
		uniforms.directionalLights.needsUpdate = value;
		uniforms.pointLights.needsUpdate = value;
		uniforms.spotLights.needsUpdate = value;
		uniforms.hemisphereLights.needsUpdate = value;
2288

M
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2289
	}
2290

T
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2291
	// Lighting
M
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2292

2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312
	function setupShadows ( lights ) {

		var lightShadowsLength = 0;

		for ( var i = 0, l = lights.length; i < l; i ++ ) {

			var light = lights[ i ];

			if ( light.castShadow ) {

				_lights.shadows[ lightShadowsLength ++ ] = light;

			}

		}

		_lights.shadows.length = lightShadowsLength;

	}

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2313
	function setupLights ( lights, camera ) {
M
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2314

B
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2315
		var l, ll, light,
M
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2316
		r = 0, g = 0, b = 0,
B
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2317
		color,
B
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2318
		intensity,
M
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2319
		distance,
2320
		shadowMap,
M
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2321

2322
		viewMatrix = camera.matrixWorldInverse,
M
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2323

M
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2324
		directionalLength = 0,
M
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2325 2326
		pointLength = 0,
		spotLength = 0,
2327
		hemiLength = 0;
M
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2328 2329 2330 2331 2332 2333 2334 2335 2336

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

2337 2338
			shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;

M
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2339 2340
			if ( light instanceof THREE.AmbientLight ) {

2341 2342 2343
				r += color.r * intensity;
				g += color.g * intensity;
				b += color.b * intensity;
M
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2344 2345 2346

			} else if ( light instanceof THREE.DirectionalLight ) {

M
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2347
				var uniforms = lightCache.get( light );
M
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2348

2349
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
M
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2350
				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
2351
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
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2352 2353 2354
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2355
				uniforms.shadow = light.castShadow;
M
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2356

2357
				if ( light.castShadow ) {
M
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2358

2359 2360 2361
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2362

2363 2364
				}

2365
				_lights.directionalShadowMap[ directionalLength ] = shadowMap;
2366
				_lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
2367
				_lights.directional[ directionalLength ++ ] = uniforms;
M
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2368

M
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2369
			} else if ( light instanceof THREE.SpotLight ) {
M
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2370

M
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2371
				var uniforms = lightCache.get( light );
M
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2372 2373 2374

				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
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2375

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2376 2377 2378 2379 2380 2381 2382 2383
				uniforms.color.copy( color ).multiplyScalar( intensity );
				uniforms.distance = distance;

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
				uniforms.direction.sub( _vector3 );
				uniforms.direction.transformDirection( viewMatrix );

2384 2385
				uniforms.coneCos = Math.cos( light.angle );
				uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
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2386
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
M
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2387

2388
				uniforms.shadow = light.castShadow;
M
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2389

2390 2391
				if ( light.castShadow ) {

2392 2393 2394
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;
2395

2396 2397
				}

2398
				_lights.spotShadowMap[ spotLength ] = shadowMap;
2399
				_lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
M
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2400
				_lights.spot[ spotLength ++ ] = uniforms;
2401

M
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2402
			} else if ( light instanceof THREE.PointLight ) {
M
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2403

M
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2404
				var uniforms = lightCache.get( light );
M
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2405

M
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2406 2407
				uniforms.position.setFromMatrixPosition( light.matrixWorld );
				uniforms.position.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2408

M
Mr.doob 已提交
2409 2410
				uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
				uniforms.distance = light.distance;
M
Mr.doob 已提交
2411 2412
				uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;

2413
				uniforms.shadow = light.castShadow;
2414

M
Mr.doob 已提交
2415
				if ( light.castShadow ) {
2416

2417 2418 2419 2420 2421
					uniforms.shadowBias = light.shadow.bias;
					uniforms.shadowRadius = light.shadow.radius;
					uniforms.shadowMapSize = light.shadow.mapSize;

				}
2422

2423
				_lights.pointShadowMap[ pointLength ] = shadowMap;
2424

2425 2426 2427
				if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) {

					_lights.pointShadowMatrix[ pointLength ] = new THREE.Matrix4();
2428

2429 2430
				}

2431 2432 2433 2434 2435
				// for point lights we set the shadow matrix to be a translation-only matrix
				// equal to inverse of the light's position
				_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
				_lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 );

M
Mr.doob 已提交
2436
				_lights.point[ pointLength ++ ] = uniforms;
2437

M
Mr.doob 已提交
2438 2439
			} else if ( light instanceof THREE.HemisphereLight ) {

M
Mr.doob 已提交
2440
				var uniforms = lightCache.get( light );
M
Mr.doob 已提交
2441 2442 2443 2444

				uniforms.direction.setFromMatrixPosition( light.matrixWorld );
				uniforms.direction.transformDirection( viewMatrix );
				uniforms.direction.normalize();
M
Mr.doob 已提交
2445

M
Mr.doob 已提交
2446 2447
				uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
				uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
M
Mr.doob 已提交
2448

M
Mr.doob 已提交
2449
				_lights.hemi[ hemiLength ++ ] = uniforms;
M
Mr.doob 已提交
2450 2451 2452 2453 2454

			}

		}

M
Mr.doob 已提交
2455 2456 2457
		_lights.ambient[ 0 ] = r;
		_lights.ambient[ 1 ] = g;
		_lights.ambient[ 2 ] = b;
M
Mr.doob 已提交
2458

M
Mr.doob 已提交
2459 2460
		_lights.directional.length = directionalLength;
		_lights.spot.length = spotLength;
2461
		_lights.point.length = pointLength;
M
Mr.doob 已提交
2462
		_lights.hemi.length = hemiLength;
2463

2464
		_lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + _lights.shadows.length;
2465

M
Mr.doob 已提交
2466
	}
M
Mr.doob 已提交
2467 2468 2469 2470 2471

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

T
tschw 已提交
2472 2473
		state.setCullFace( cullFace );
		state.setFlipSided( frontFaceDirection === THREE.FrontFaceDirectionCW );
M
Mr.doob 已提交
2474 2475 2476 2477 2478

	};

	// Textures

T
tschw 已提交
2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494
	function allocTextureUnit() {

		var textureUnit = _usedTextureUnits;

		if ( textureUnit >= capabilities.maxTextures ) {

			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );

		}

		_usedTextureUnits += 1;

		return textureUnit;

	}

M
Mr.doob 已提交
2495
	function setTextureParameters ( textureType, texture, isPowerOfTwoImage ) {
M
Mr.doob 已提交
2496

2497 2498
		var extension;

M
Mr.doob 已提交
2499
		if ( isPowerOfTwoImage ) {
M
Mr.doob 已提交
2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
2511 2512 2513

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
2514
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
2515

2516
			}
M
Mr.doob 已提交
2517 2518 2519 2520

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
2521 2522
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
2523
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
2524

2525
			}
M
Mr.doob 已提交
2526

M
Mr.doob 已提交
2527 2528
		}

2529 2530
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

2531
		if ( extension ) {
M
Mr.doob 已提交
2532

2533 2534
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
2535

2536
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
2537

2538
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
2539
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
2540 2541 2542 2543 2544

			}

		}

M
Mr.doob 已提交
2545
	}
M
Mr.doob 已提交
2546

2547
	function uploadTexture( textureProperties, texture, slot ) {
2548

2549
		if ( textureProperties.__webglInit === undefined ) {
2550

2551
			textureProperties.__webglInit = true;
2552 2553 2554

			texture.addEventListener( 'dispose', onTextureDispose );

2555
			textureProperties.__webglTexture = _gl.createTexture();
2556

2557
			_infoMemory.textures ++;
2558 2559

		}
M
Mr.doob 已提交
2560

B
Ben Adams 已提交
2561
		state.activeTexture( _gl.TEXTURE0 + slot );
2562
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
2563

H
Henri Astre 已提交
2564 2565 2566 2567
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

2568
		var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
2569

2570
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
M
Mr.doob 已提交
2571

2572
			image = makePowerOfTwo( image );
M
Mr.doob 已提交
2573 2574 2575

		}

M
Mr.doob 已提交
2576
		var isPowerOfTwoImage = isPowerOfTwo( image ),
H
Henri Astre 已提交
2577 2578
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
2579

M
Mr.doob 已提交
2580
		setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
M
Mr.doob 已提交
2581

H
Henri Astre 已提交
2582
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
2583

2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604
		if ( texture instanceof THREE.DepthTexture ) {

			// populate depth texture with dummy data

			var internalFormat = _gl.DEPTH_COMPONENT;

			if ( texture.type === THREE.FloatType ) {

				if ( !_isWebGL2 ) throw new Error('Float Depth Texture only supported in WebGL2.0');
				internalFormat = _gl.DEPTH_COMPONENT32F;

			} else if ( _isWebGL2 ) {

				// WebGL 2.0 requires signed internalformat for glTexImage2D
				internalFormat = _gl.DEPTH_COMPONENT16;

			}

			state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );

		} else if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
2605

H
Henri Astre 已提交
2606 2607 2608
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
2609

M
Mr.doob 已提交
2610
			if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
H
Henri Astre 已提交
2611 2612

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2613

H
Henri Astre 已提交
2614
					mipmap = mipmaps[ i ];
2615
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2616

H
Henri Astre 已提交
2617
				}
M
Mr.doob 已提交
2618

H
Henri Astre 已提交
2619
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2620

H
Henri Astre 已提交
2621
			} else {
M
Mr.doob 已提交
2622

2623
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
2624

H
Henri Astre 已提交
2625
			}
M
Mr.doob 已提交
2626

H
Henri Astre 已提交
2627
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
2628

H
Henri Astre 已提交
2629
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2630

H
Henri Astre 已提交
2631
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
2632

2633
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2634

2635
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2636

2637
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2638

2639
					} else {
M
Mr.doob 已提交
2640

2641
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
2642

2643
					}
M
Mr.doob 已提交
2644

H
Henri Astre 已提交
2645
				} else {
M
Mr.doob 已提交
2646

2647
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2648

M
Mr.doob 已提交
2649 2650
				}

H
Henri Astre 已提交
2651 2652
			}

G
gero3 已提交
2653 2654 2655
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
2656 2657 2658 2659 2660

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

M
Mr.doob 已提交
2661
			if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
M
Mr.doob 已提交
2662

2663
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2664 2665

					mipmap = mipmaps[ i ];
2666
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
2667 2668 2669

				}

H
Henri Astre 已提交
2670
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2671

H
Henri Astre 已提交
2672
			} else {
M
Mr.doob 已提交
2673

2674
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
M
Mr.doob 已提交
2675

H
Henri Astre 已提交
2676
			}
M
Mr.doob 已提交
2677

H
Henri Astre 已提交
2678
		}
M
Mr.doob 已提交
2679

M
Mr.doob 已提交
2680
		if ( texture.generateMipmaps && isPowerOfTwoImage ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
2681

2682
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
2683

B
Ben Adams 已提交
2684
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
2685

2686
	}
M
Mr.doob 已提交
2687

T
tschw 已提交
2688 2689
	function setTexture2D( texture, slot ) {

2690 2691 2692
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2693

2694
			var image = texture.image;
M
Mr.doob 已提交
2695

2696 2697
			if ( image === undefined ) {

2698
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
2699 2700 2701 2702
				return;

			}

2703
			if ( image.complete === false ) {
M
Mr.doob 已提交
2704

2705
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
2706 2707 2708 2709
				return;

			}

2710
			uploadTexture( textureProperties, texture, slot );
2711

2712
			return;
M
Mr.doob 已提交
2713 2714 2715

		}

B
Ben Adams 已提交
2716
		state.activeTexture( _gl.TEXTURE0 + slot );
2717
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
2718

M
Michael Herzog 已提交
2719
	}
M
Mr.doob 已提交
2720 2721 2722

	function clampToMaxSize ( image, maxSize ) {

2723
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
2724

2725 2726
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
2727

2728
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
2729

2730 2731 2732
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
2733

2734 2735
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
2736

2737
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
2738

2739 2740 2741
			return canvas;

		}
M
Mr.doob 已提交
2742

2743
		return image;
M
Mr.doob 已提交
2744 2745 2746

	}

M
Mr.doob 已提交
2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

2783
	function setTextureCube ( texture, slot ) {
M
Mr.doob 已提交
2784

2785
		var textureProperties = properties.get( texture );
2786

M
Mr.doob 已提交
2787 2788
		if ( texture.image.length === 6 ) {

2789
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2790

2791
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
2792

2793 2794
					texture.addEventListener( 'dispose', onTextureDispose );

2795
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
2796

2797
					_infoMemory.textures ++;
M
Mr.doob 已提交
2798 2799 2800

				}

B
Ben Adams 已提交
2801
				state.activeTexture( _gl.TEXTURE0 + slot );
2802
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
2803 2804 2805

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
2806 2807
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
2808 2809 2810 2811 2812

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

2813
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
2814

G
gero3 已提交
2815
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
2816 2817 2818

					} else {

2819
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
2820 2821 2822 2823 2824 2825

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
2826
				isPowerOfTwoImage = isPowerOfTwo( image ),
M
Mr.doob 已提交
2827 2828 2829
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

M
Mr.doob 已提交
2830
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
M
Mr.doob 已提交
2831 2832 2833

				for ( var i = 0; i < 6; i ++ ) {

2834
					if ( ! isCompressed ) {
M
Mr.doob 已提交
2835

M
Mr.doob 已提交
2836
						if ( isDataTexture ) {
2837

2838
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
2839

M
Mr.doob 已提交
2840
						} else {
2841

2842
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
2843

M
Mr.doob 已提交
2844 2845
						}

2846
					} else {
2847

M
Mr.doob 已提交
2848 2849
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

2850
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
2851 2852

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
2853

2854
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2855

2856
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2857

2858
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2859

2860
								} else {
M
Mr.doob 已提交
2861

2862
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()" );
M
Mr.doob 已提交
2863

2864
								}
M
Mr.doob 已提交
2865

2866
							} else {
M
Mr.doob 已提交
2867

2868
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2869

2870
							}
M
Mr.doob 已提交
2871

2872
						}
M
Mr.doob 已提交
2873

M
Mr.doob 已提交
2874
					}
M
Mr.doob 已提交
2875

M
Mr.doob 已提交
2876 2877
				}

M
Mr.doob 已提交
2878
				if ( texture.generateMipmaps && isPowerOfTwoImage ) {
M
Mr.doob 已提交
2879 2880 2881 2882 2883

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

2884
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
2885

B
Ben Adams 已提交
2886
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
2887 2888 2889

			} else {

B
Ben Adams 已提交
2890
				state.activeTexture( _gl.TEXTURE0 + slot );
2891
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
2892 2893 2894 2895 2896

			}

		}

M
Mr.doob 已提交
2897
	}
M
Mr.doob 已提交
2898

2899
	function setTextureCubeDynamic ( texture, slot ) {
M
Mr.doob 已提交
2900

B
Ben Adams 已提交
2901
		state.activeTexture( _gl.TEXTURE0 + slot );
2902
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
2903

M
Mr.doob 已提交
2904
	}
M
Mr.doob 已提交
2905

2906
	this.allocTextureUnit = allocTextureUnit;
T
tschw 已提交
2907

2908 2909
	//this.setTexture2D = setTexture2D;
	this.setTexture2D = ( function() {
T
tschw 已提交
2910

2911
		var warned = false;
T
tschw 已提交
2912

2913 2914
		// backwards compatibility: peel texture.texture
		return function( texture, slot ) {
T
tschw 已提交
2915

2916
			if ( texture instanceof THREE.WebGLRenderTarget ) {
T
tschw 已提交
2917

2918
				if ( ! warned ) {
T
tschw 已提交
2919

2920 2921
					console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
					warned = true;
T
tschw 已提交
2922

2923
				}
T
tschw 已提交
2924

2925
				texture = texture.texture;
T
tschw 已提交
2926

2927
			}
T
tschw 已提交
2928

2929
			setTexture2D( texture, slot );
T
tschw 已提交
2930

2931
		};
T
tschw 已提交
2932

2933
	}() );
T
tschw 已提交
2934

2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994
	this.setTexture = ( function() {

		var warned = false;

		return function( texture, slot ) {

			if ( ! warned ) {

				console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
				warned = true;

			}

			_this.setTexture2D( texture, slot );

		};

	}() );

	this.setTextureCube = ( function() {

		var warned = false;

		return function( texture, slot ) {

			// backwards compatibility: peel texture.texture
			if ( texture instanceof THREE.WebGLRenderTargetCube ) {

				if ( ! warned ) {

					console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
					warned = true;

				}

				texture = texture.texture;

			}

			// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
			// TODO: unify these code paths
			if ( texture instanceof THREE.CubeTexture ||
				 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {

				// CompressedTexture can have Array in image :/

				// this function alone should take care of cube textures
				setTextureCube( texture, slot );

			} else {

				// assumed: texture property of THREE.WebGLRenderTargetCube

				setTextureCubeDynamic( texture, slot );

			}

		};

	}() );
T
tschw 已提交
2995

M
Mr.doob 已提交
2996 2997
	// Render targets

2998 2999
	// Setup storage for target texture and bind it to correct framebuffer
	function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
M
Mr.doob 已提交
3000

3001 3002 3003
		var glFormat = paramThreeToGL( renderTarget.texture.format );
		var glType = paramThreeToGL( renderTarget.texture.type );
		state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3004
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3005 3006
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3007

M
Mr.doob 已提交
3008
	}
M
Mr.doob 已提交
3009

3010 3011
	// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
	function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

3027
			// FIXME: We don't support !depth !stencil
M
Mr.doob 已提交
3028 3029 3030 3031
			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

3032
		_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
M
Mr.doob 已提交
3033

M
Mr.doob 已提交
3034
	}
M
Mr.doob 已提交
3035

3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058
	// Setup resources for a Depth Texture for a FBO (needs an extension)
	function setupDepthTexture ( framebuffer, renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		if ( isCube ) throw new Error('Depth Texture with cube render targets is not supported!');

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );

		if ( !( renderTarget.depthTexture instanceof THREE.DepthTexture ) ) {

			throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');

		}

		// upload an empty depth texture with framebuffer size
		if ( !properties.get( renderTarget.depthTexture ).__webglTexture ||
				renderTarget.depthTexture.image.width !== renderTarget.width ||
				renderTarget.depthTexture.image.height !== renderTarget.height ) {
			renderTarget.depthTexture.image.width = renderTarget.width;
			renderTarget.depthTexture.image.height = renderTarget.height;
			renderTarget.depthTexture.needsUpdate = true;
		}

3059
		_this.setTexture2D( renderTarget.depthTexture, 0 );
3060 3061 3062 3063 3064 3065

		var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );

	}

3066
	// Setup GL resources for a non-texture depth buffer
M
Marius Kintel 已提交
3067
	function setupDepthRenderbuffer( renderTarget ) {
M
Mr.doob 已提交
3068

3069
		var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3070 3071

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
M
Mr.doob 已提交
3072

3073
		if ( renderTarget.depthTexture ) {
M
Mr.doob 已提交
3074

3075
			if ( isCube ) throw new Error('target.depthTexture not supported in Cube render targets');
M
Mr.doob 已提交
3076

3077 3078 3079
			setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );

		} else {
M
Mr.doob 已提交
3080

3081
			if ( isCube ) {
M
Mr.doob 已提交
3082

3083
				renderTargetProperties.__webglDepthbuffer = [];
B
Ben Adams 已提交
3084

3085 3086 3087 3088 3089
				for ( var i = 0; i < 6; i ++ ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
					renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
					setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3090

3091 3092 3093 3094 3095 3096 3097 3098 3099
				}

			} else {

				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
				renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
				setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );

			}
M
Mr.doob 已提交
3100

3101
		}
M
Mr.doob 已提交
3102

M
Marius Kintel 已提交
3103
		_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
M
Mr.doob 已提交
3104

M
Mr.doob 已提交
3105
	}
M
Mr.doob 已提交
3106

3107
	// Set up GL resources for the render target
M
Marius Kintel 已提交
3108
	function setupRenderTarget( renderTarget ) {
M
Mr.doob 已提交
3109

3110 3111
		var renderTargetProperties = properties.get( renderTarget );
		var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3112

3113
		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
M
Mr.doob 已提交
3114

3115
		textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3116

3117
		_infoMemory.textures ++;
M
Mr.doob 已提交
3118

3119 3120
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
M
Mr.doob 已提交
3121

3122
		// Setup framebuffer
M
Mr.doob 已提交
3123

3124
		if ( isCube ) {
M
Mr.doob 已提交
3125

3126
			renderTargetProperties.__webglFramebuffer = [];
M
Mr.doob 已提交
3127

3128
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3129

3130
				renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
M
Mr.doob 已提交
3131

3132
			}
M
Mr.doob 已提交
3133

3134
		} else {
M
Mr.doob 已提交
3135

3136
			renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3137

3138
		}
M
Mr.doob 已提交
3139

3140
		// Setup color buffer
M
Mr.doob 已提交
3141

3142
		if ( isCube ) {
M
Mr.doob 已提交
3143

3144 3145
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3146

3147
			for ( var i = 0; i < 6; i ++ ) {
M
Mr.doob 已提交
3148

3149
				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
M
Mr.doob 已提交
3150 3151 3152

			}

3153 3154
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3155

3156
		} else {
M
Mr.doob 已提交
3157

3158 3159 3160
			state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3161

3162 3163
			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
			state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3164

3165
		}
M
Mr.doob 已提交
3166

3167
		// Setup depth and stencil buffers
3168

3169
		if ( renderTarget.depthBuffer ) {
M
Mr.doob 已提交
3170

M
Marius Kintel 已提交
3171
			setupDepthRenderbuffer( renderTarget );
M
Mr.doob 已提交
3172

3173
		}
M
Mr.doob 已提交
3174

3175
	}
M
Mr.doob 已提交
3176

3177 3178 3179 3180
	this.getCurrentRenderTarget = function() {

		return _currentRenderTarget;

M
Michael Herzog 已提交
3181
	};
3182

3183
	this.setRenderTarget = function ( renderTarget ) {
M
Mr.doob 已提交
3184

3185 3186
		_currentRenderTarget = renderTarget;

3187
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3188

M
Marius Kintel 已提交
3189
			setupRenderTarget( renderTarget );
M
Mr.doob 已提交
3190 3191 3192

		}

3193
		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
3194
		var framebuffer;
M
Mr.doob 已提交
3195 3196 3197

		if ( renderTarget ) {

3198
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3199

M
Mr.doob 已提交
3200 3201
			if ( isCube ) {

3202
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3203 3204 3205

			} else {

3206
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3207 3208 3209

			}

3210 3211
			_currentScissor.copy( renderTarget.scissor );
			_currentScissorTest = renderTarget.scissorTest;
3212

3213
			_currentViewport.copy( renderTarget.viewport );
M
Mr.doob 已提交
3214 3215 3216 3217 3218

		} else {

			framebuffer = null;

3219
			_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
3220
			_currentScissorTest = _scissorTest;
3221

3222
			_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
M
Mr.doob 已提交
3223 3224 3225

		}

M
Mr.doob 已提交
3226
		if ( _currentFramebuffer !== framebuffer ) {
M
Mr.doob 已提交
3227 3228 3229 3230 3231 3232

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_currentFramebuffer = framebuffer;

		}

3233 3234
		state.scissor( _currentScissor );
		state.setScissorTest( _currentScissorTest );
3235

3236
		state.viewport( _currentViewport );
3237

M
Mr.doob 已提交
3238 3239 3240
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
3241
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
M
Mr.doob 已提交
3242 3243 3244

		}

M
Mr.doob 已提交
3245 3246
	};

M
Mr.doob 已提交
3247
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3248

M
Mr.doob 已提交
3249
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3250

3251
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3252
			return;
3253

G
gero3 已提交
3254
		}
3255

M
Mr.doob 已提交
3256
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3257

M
Mr.doob 已提交
3258
		if ( framebuffer ) {
3259

G
gero3 已提交
3260
			var restore = false;
3261

M
Mr.doob 已提交
3262
			if ( framebuffer !== _currentFramebuffer ) {
3263

M
Mr.doob 已提交
3264
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3265

G
gero3 已提交
3266
				restore = true;
3267

G
gero3 已提交
3268
			}
3269

M
Mr.doob 已提交
3270
			try {
3271

M
Mr.doob 已提交
3272
				var texture = renderTarget.texture;
3273

M
Michael Herzog 已提交
3274
				if ( texture.format !== THREE.RGBAFormat && paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3275

M
Mr.doob 已提交
3276 3277
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3278

M
Mr.doob 已提交
3279
				}
3280

M
Michael Herzog 已提交
3281 3282 3283 3284
				if ( texture.type !== THREE.UnsignedByteType &&
				     paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) &&
				     ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) ) &&
				     ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3285

M
Mr.doob 已提交
3286 3287
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3288

M
Mr.doob 已提交
3289
				}
3290

M
Mr.doob 已提交
3291
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3292

3293 3294
					// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)

3295
					if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
3296 3297 3298 3299

						_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );

					}
3300

M
Mr.doob 已提交
3301
				} else {
M
Mr.doob 已提交
3302

M
Mr.doob 已提交
3303 3304 3305
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3306

M
Mr.doob 已提交
3307
			} finally {
M
Mr.doob 已提交
3308

M
Mr.doob 已提交
3309 3310 3311
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
3312

M
Mr.doob 已提交
3313 3314 3315
				}

			}
M
Mr.doob 已提交
3316 3317 3318

		}

M
Mr.doob 已提交
3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329
	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

M
Mr.doob 已提交
3330
	}
M
Mr.doob 已提交
3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
3344
	}
M
Mr.doob 已提交
3345 3346 3347 3348 3349

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

3350 3351
		var extension;

M
Mr.doob 已提交
3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

3376 3377 3378 3379 3380 3381 3382 3383
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

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		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
3389
		if ( p === THREE.DepthFormat ) return _gl.DEPTH_COMPONENT;
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		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

3408
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
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3410 3411 3412 3413 3414 3415
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
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		}

3419 3420 3421
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
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3423 3424 3425 3426
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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3427 3428 3429

		}

3430 3431 3432 3433 3434 3435 3436 3437
		extension = extensions.get( 'WEBGL_compressed_texture_etc1' );

		if ( extension !== null ) {

			if ( p === THREE.RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL;

		}

3438 3439 3440
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
3441

3442 3443
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
3444 3445 3446

		}

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		return 0;

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	}
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};