WebGLRenderer.js 83.6 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

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	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
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	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_width = _canvas.width,
	_height = _canvas.height,
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	pixelRatio = 1,

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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,

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	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
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	var lights = [];
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	var opaqueObjects = [];
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	var opaqueObjectsLastIndex = - 1;
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	var transparentObjects = [];
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	var transparentObjectsLastIndex = - 1;
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	var morphInfluences = new Float32Array( 8 );

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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

	_usedTextureUnits = 0,

	_viewportX = 0,
	_viewportY = 0,
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	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
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	_currentWidth = 0,
	_currentHeight = 0,

	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_direction = new THREE.Vector3(),

	_lightsNeedUpdate = true,

	_lights = {

		ambient: [ 0, 0, 0 ],
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		directional: { length: 0, colors: [], positions: [] },
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		point: { length: 0, colors: [], positions: [], distances: [], decays: [] },
		spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [], decays: [] },
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		hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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	},

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	// info

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	_infoMemory = {
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		geometries: 0,
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		textures: 0
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	},

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	_infoRender = {
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		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

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	};

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	this.info = {
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		render: _infoRender,
		memory: _infoMemory,
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		programs: null
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	};
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	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl' ) !== null ) {
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				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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	} catch ( error ) {

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		console.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );
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	extensions.get( 'ANGLE_instanced_arrays' );
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	if ( extensions.get( 'OES_element_index_uint' ) ) {

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		THREE.BufferGeometry.MaxIndex = 4294967296;
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	}

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	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
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	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
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	var programCache = new THREE.WebGLPrograms( this, capabilities );
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	this.info.programs = programCache.programs;

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	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
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	//

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	function glClearColor( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		_gl.clearColor( r, g, b, a );

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	}
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	function setDefaultGLState() {
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		state.init();
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	}
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	function resetGLState() {
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		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

		_lightsNeedUpdate = true;

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		state.reset();

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	}
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	setDefaultGLState();

	this.context = _gl;
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	this.capabilities = capabilities;
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	this.extensions = extensions;
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	this.state = state;
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	// shadow map

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	var shadowMap = new THREE.WebGLShadowMap( this, lights, objects );
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	this.shadowMap = shadowMap;
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	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function getMaxAnisotropy() {
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			if ( value !== undefined ) return value;
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			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
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			if ( extension !== null ) {
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				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
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			} else {

				value = 0;

			}
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			return value;

		}

	} )();
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	this.getPrecision = function () {

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		return capabilities.precision;
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	};

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	this.getPixelRatio = function () {

		return pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

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		if ( value !== undefined ) pixelRatio = value;
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	};

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	this.getSize = function () {

		return {
			width: _width,
			height: _height
		};

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_width = width;
		_height = height;

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		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewportX = x * pixelRatio;
		_viewportY = y * pixelRatio;
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		_viewportWidth = width * pixelRatio;
		_viewportHeight = height * pixelRatio;
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

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	this.getViewport = function ( dimensions ) {

		dimensions.x = _viewportX / pixelRatio;
		dimensions.y = _viewportY / pixelRatio;

		dimensions.z = _viewportWidth / pixelRatio;
		dimensions.w = _viewportHeight / pixelRatio;

	};

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	this.setScissor = function ( x, y, width, height ) {

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		_gl.scissor(
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			x * pixelRatio,
			y * pixelRatio,
			width * pixelRatio,
			height * pixelRatio
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		);
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	};

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	this.enableScissorTest = function ( boolean ) {
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		state.setScissorTest( boolean );
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	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

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	// Events
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	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

	};

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	function onTextureDispose( event ) {
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		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

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		_infoMemory.textures --;
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	}
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	function onRenderTargetDispose( event ) {
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		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

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		_infoMemory.textures --;
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	}
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	function onMaterialDispose( event ) {
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		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

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	}
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	// Buffer deallocation

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	function deallocateTexture( texture ) {
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		var textureProperties = properties.get( texture );
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		if ( texture.image && textureProperties.__image__webglTextureCube ) {
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			// cube texture

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			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
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		} else {

			// 2D texture

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			if ( textureProperties.__webglInit === undefined ) return;
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			_gl.deleteTexture( textureProperties.__webglTexture );
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		}

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		// remove all webgl properties
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		properties.delete( texture );
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	}
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	function deallocateRenderTarget( renderTarget ) {
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		var renderTargetProperties = properties.get( renderTarget );
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		var textureProperties = properties.get( renderTarget.texture );
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		if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return;
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		_gl.deleteTexture( textureProperties.__webglTexture );
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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

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				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer[ i ] );
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			}

		} else {

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			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer );
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		}

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		properties.delete( renderTarget.texture );
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		properties.delete( renderTarget );
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	}
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	function deallocateMaterial( material ) {
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		releaseMaterialProgramReference( material );

		properties.delete( material );

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	}
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	function releaseMaterialProgramReference( material ) {
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		var programInfo = properties.get( material ).program;
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		material.program = undefined;

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		if ( programInfo !== undefined ) {
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			programCache.releaseProgram( programInfo );
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		}

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	}
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	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

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		state.initAttributes();
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		var buffers = properties.get( object );
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		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
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		var attributes = program.getAttributes();
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		if ( object.hasPositions ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
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			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
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			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
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		}

		if ( object.hasNormals ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
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			if ( material.type !== 'MeshPhongMaterial' && material.shading === THREE.FlatShading ) {
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				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
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					var array = object.normalArray;
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					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
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					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
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					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
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					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
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				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
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			state.enableAttribute( attributes.normal );
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			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
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		}

		if ( object.hasUvs && material.map ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
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677
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
678

679
			state.enableAttribute( attributes.uv );
680

681
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
M
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682 683 684 685 686

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

687
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
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688
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
689

690
			state.enableAttribute( attributes.color );
691

692
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
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693 694 695

		}

696
		state.disableUnusedAttributes();
697

M
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698 699 700 701 702 703
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

704 705
	this.renderBufferDirect = function ( camera, lights, fog, geometry, material, object, group ) {

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706 707 708 709
		setMaterial( material );

		var program = setProgram( camera, lights, fog, material, object );

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710 711
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
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712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

			activeInfluences.sort( numericalSort );

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

743 744
			var morphAttributes = geometry.morphAttributes;

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745 746 747 748 749 750 751
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

752
					var index = influence[ 1 ];
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753

754 755
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
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756 757 758

				} else {

759 760
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
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761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777

				}

			}

			var uniforms = program.getUniforms();

			if ( uniforms.morphTargetInfluences !== null ) {

				_gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );

			}

			updateBuffers = true;

		}

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778 779
		//

780
		var index = geometry.index;
781 782
		var position = geometry.attributes.position;

783 784
		if ( material.wireframe === true ) {

785
			index = objects.getWireframeAttribute( geometry );
786 787 788

		}

789 790
		var renderer;

791
		if ( index !== null ) {
792

793 794
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
795

796
		} else {
797

798
			renderer = bufferRenderer;
799

800
		}
M
Mr.doob 已提交
801

802
		if ( updateBuffers ) {
M
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803

804
			setupVertexAttributes( material, program, geometry );
M
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805

806
			if ( index !== null ) {
807

808
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
809 810 811

			}

812
		}
813

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814
		//
815

M
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816 817
		var dataStart = 0;
		var dataCount = Infinity;
818

M
Mr.doob 已提交
819
		if ( index !== null ) {
820

M
Mr.doob 已提交
821
			dataCount = index.count
822

M
Mr.doob 已提交
823
		} else if ( position !== undefined ) {
824

M
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825
			dataCount = position.count;
826

M
Mr.doob 已提交
827
		}
828

M
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829 830
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
831

M
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832 833
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
834

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835 836 837 838 839 840
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
841

842
		if ( object instanceof THREE.Mesh ) {
843

844
			if ( material.wireframe === true ) {
845

846 847
				state.setLineWidth( material.wireframeLinewidth * pixelRatio );
				renderer.setMode( _gl.LINES );
848

849
			} else {
850

851
				renderer.setMode( _gl.TRIANGLES );
852

853
			}
854

855
			if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) {
856

857
				renderer.renderInstances( geometry );
858

859
			} else {
860

M
Mr.doob 已提交
861
				renderer.render( drawStart, drawCount );
862

863
			}
864

865
		} else if ( object instanceof THREE.Line ) {
866

867
			var lineWidth = material.linewidth;
868

869
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
870

871
			state.setLineWidth( lineWidth * pixelRatio );
872

873
			if ( object instanceof THREE.LineSegments ) {
874

875
				renderer.setMode( _gl.LINES );
876

877
			} else {
878

879
				renderer.setMode( _gl.LINE_STRIP );
880 881

			}
M
Mr.doob 已提交
882

M
Mr.doob 已提交
883
			renderer.render( drawStart, drawCount );
884

885
		} else if ( object instanceof THREE.Points ) {
886 887

			renderer.setMode( _gl.POINTS );
M
Mr.doob 已提交
888
			renderer.render( drawStart, drawCount );
889

M
Mr.doob 已提交
890 891 892 893
		}

	};

894
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
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895

M
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896
		var extension;
B
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897

M
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898
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
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899

M
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900
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
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901

M
Mr.doob 已提交
902
			if ( extension === null ) {
B
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903

904
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
905
				return;
B
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906

M
Mr.doob 已提交
907 908 909
			}

		}
B
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910

911 912
		if ( startIndex === undefined ) startIndex = 0;

913 914
		state.initAttributes();

915
		var geometryAttributes = geometry.attributes;
916

917
		var programAttributes = program.getAttributes();
918

919
		var materialDefaultAttributeValues = material.defaultAttributeValues;
920

921
		for ( var name in programAttributes ) {
922

923
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
924

M
Mr.doob 已提交
925
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
926

927
				var geometryAttribute = geometryAttributes[ name ];
928

M
Mr.doob 已提交
929
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
930

931
					var size = geometryAttribute.itemSize;
G
gero3 已提交
932
					var buffer = objects.getAttributeBuffer( geometryAttribute );
933

B
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934
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
935

M
Mr.doob 已提交
936 937 938 939 940
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
941

M
Mr.doob 已提交
942
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
943

M
Mr.doob 已提交
944
							if ( geometry.maxInstancedCount === undefined ) {
945

D
dubejf 已提交
946
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
947

M
Mr.doob 已提交
948
							}
B
Ben Adams 已提交
949

M
Mr.doob 已提交
950
						} else {
B
Ben Adams 已提交
951

M
Mr.doob 已提交
952
							state.enableAttribute( programAttribute );
B
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953

M
Mr.doob 已提交
954
						}
B
Ben Adams 已提交
955

M
Mr.doob 已提交
956 957
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
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958

M
Mr.doob 已提交
959
					} else {
B
Ben Adams 已提交
960

M
Mr.doob 已提交
961
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
962

M
Mr.doob 已提交
963
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
964

M
Mr.doob 已提交
965
							if ( geometry.maxInstancedCount === undefined ) {
B
Ben Adams 已提交
966

D
dubejf 已提交
967
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
968

M
Mr.doob 已提交
969
							}
B
Ben Adams 已提交
970

M
Mr.doob 已提交
971 972 973 974
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
975
						}
B
Ben Adams 已提交
976

M
Mr.doob 已提交
977 978 979
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32

B
Ben Adams 已提交
980
					}
M
Mr.doob 已提交
981

982 983
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
984
					var value = materialDefaultAttributeValues[ name ];
985

986
					if ( value !== undefined ) {
M
Mr.doob 已提交
987

988
						switch ( value.length ) {
M
Mr.doob 已提交
989

990 991 992
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
993

994 995 996
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
997

998 999 1000
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1001

1002 1003
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1004 1005

						}
M
Mr.doob 已提交
1006 1007 1008 1009 1010 1011 1012 1013

					}

				}

			}

		}
1014

1015
		state.disableUnusedAttributes();
1016

M
Mr.doob 已提交
1017 1018
	}

M
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1019 1020
	// Sorting

1021 1022 1023 1024 1025 1026
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

	}

M
Mr.doob 已提交
1027 1028
	function painterSortStable ( a, b ) {

U
unconed 已提交
1029
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1030

U
unconed 已提交
1031
			return a.object.renderOrder - b.object.renderOrder;
1032

M
Mr.doob 已提交
1033
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1034

M
Mr.doob 已提交
1035
			return a.material.id - b.material.id;
1036 1037

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1038

M
Mr.doob 已提交
1039
			return a.z - b.z;
M
Mr.doob 已提交
1040 1041 1042

		} else {

1043
			return a.id - b.id;
M
Mr.doob 已提交
1044 1045 1046

		}

1047
	}
M
Mr.doob 已提交
1048

1049 1050
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1051
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1052

U
unconed 已提交
1053
			return a.object.renderOrder - b.object.renderOrder;
1054 1055

		} if ( a.z !== b.z ) {
1056

M
Mr.doob 已提交
1057
			return b.z - a.z;
1058 1059 1060 1061 1062 1063 1064

		} else {

			return a.id - b.id;

		}

1065
	}
1066

M
Mr.doob 已提交
1067 1068 1069 1070 1071 1072
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1073
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1074 1075 1076 1077
			return;

		}

M
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1078
		var fog = scene.fog;
M
Mr.doob 已提交
1079 1080 1081

		// reset caching for this frame

1082
		_currentGeometryProgram = '';
1083
		_currentMaterialId = - 1;
1084
		_currentCamera = null;
M
Mr.doob 已提交
1085 1086 1087 1088
		_lightsNeedUpdate = true;

		// update scene graph

1089
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1090 1091 1092

		// update camera matrices and frustum

1093
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1094 1095 1096 1097 1098 1099

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1100
		lights.length = 0;
1101

M
Mr.doob 已提交
1102 1103
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1104

M
Mr.doob 已提交
1105 1106 1107
		sprites.length = 0;
		lensFlares.length = 0;

1108
		projectObject( scene, camera );
M
Mr.doob 已提交
1109

1110 1111 1112
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1113
		if ( _this.sortObjects === true ) {
1114 1115 1116

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1117

1118 1119
		}

M
Mr.doob 已提交
1120
		//
M
Mr.doob 已提交
1121

M
Mr.doob 已提交
1122
		shadowMap.render( scene, camera );
M
Mr.doob 已提交
1123 1124 1125

		//

1126 1127 1128 1129
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1130 1131 1132 1133 1134 1135 1136 1137 1138

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1139
		//
M
Mr.doob 已提交
1140 1141 1142

		if ( scene.overrideMaterial ) {

1143
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1144

1145 1146
			renderObjects( opaqueObjects, camera, lights, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, lights, fog, overrideMaterial );
1147

M
Mr.doob 已提交
1148 1149 1150 1151
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1152
			state.setBlending( THREE.NoBlending );
1153
			renderObjects( opaqueObjects, camera, lights, fog );
M
Mr.doob 已提交
1154 1155 1156

			// transparent pass (back-to-front order)

1157
			renderObjects( transparentObjects, camera, lights, fog );
M
Mr.doob 已提交
1158 1159 1160 1161 1162

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1163 1164
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
1165 1166 1167

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1168 1169 1170 1171 1172
		if ( renderTarget ) {

			var texture = renderTarget.texture;
			var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
			if ( texture.generateMipmaps && isTargetPowerOfTwo && texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {
M
Mr.doob 已提交
1173

M
Mr.doob 已提交
1174 1175 1176
				 updateRenderTargetMipmap( renderTarget );

			}
M
Mr.doob 已提交
1177 1178 1179 1180 1181

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

M
Mr.doob 已提交
1182 1183
		state.setDepthTest( true );
		state.setDepthWrite( true );
1184
		state.setColorWrite( true );
M
Mr.doob 已提交
1185 1186 1187 1188

		// _gl.finish();

	};
M
Mr.doob 已提交
1189

M
Mr.doob 已提交
1190 1191
	function pushRenderItem( object, geometry, material, z, group ) {

1192
		var array, index;
M
Mr.doob 已提交
1193

1194
		// allocate the next position in the appropriate array
M
Mr.doob 已提交
1195 1196 1197

		if ( material.transparent ) {

1198 1199
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
Mr.doob 已提交
1200 1201 1202

		} else {

1203 1204 1205 1206 1207
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1208 1209
		// recycle existing render item or grow the array

1210 1211 1212 1213 1214 1215 1216 1217 1218 1219
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
Mr.doob 已提交
1220 1221 1222

		} else {

1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
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1234 1235 1236 1237 1238

		}

	}

1239
	function projectObject( object, camera ) {
M
Mr.doob 已提交
1240

M
Mr.doob 已提交
1241
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1242

1243
		if ( object.layers.test( camera.layers ) ) {
M
Mr.doob 已提交
1244

1245
			if ( object instanceof THREE.Light ) {
M
Mr.doob 已提交
1246

1247
				lights.push( object );
M
Mr.doob 已提交
1248

1249
			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
1250

1251
				sprites.push( object );
M
Mr.doob 已提交
1252

1253
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
1254

1255
				lensFlares.push( object );
M
Mr.doob 已提交
1256

1257
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1258

1259
				if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1260

1261 1262
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1263

1264
				}
1265

1266
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
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1267

1268
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
Mr.doob 已提交
1269

1270
				if ( object instanceof THREE.SkinnedMesh ) {
M
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1271

1272
					object.skeleton.update();
1273

1274
				}
1275

1276
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
1277

1278
					var material = object.material;
1279

1280
					if ( material.visible === true ) {
M
Mr.doob 已提交
1281

1282
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1283

1284 1285 1286 1287
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
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1288

1289
						var geometry = objects.update( object );
M
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1290

1291
						if ( material instanceof THREE.MeshFaceMaterial ) {
1292

1293 1294
							var groups = geometry.groups;
							var materials = material.materials;
1295

1296
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1297

1298 1299
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1300

1301
								if ( groupMaterial.visible === true ) {
1302

1303 1304 1305
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
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1306

M
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1307
							}
M
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1308

1309
						} else {
M
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1310

1311
							pushRenderItem( object, geometry, material, _vector3.z, null );
1312

1313
						}
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1314

1315
					}
M
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1316

1317
				}
M
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1318

1319
			}
M
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1320

M
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1321
		}
M
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1322

M
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1323
		var children = object.children;
M
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1324

M
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1325 1326
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1327
			projectObject( children[ i ], camera );
M
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1328

1329
		}
1330

1331
	}
M
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1332

1333
	function renderObjects( renderList, camera, lights, fog, overrideMaterial ) {
M
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1334

M
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1335
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
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1336

1337
			var renderItem = renderList[ i ];
M
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1338

1339
			var object = renderItem.object;
M
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1340 1341 1342
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
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1343

1344 1345
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
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1346

M
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1347
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
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1348

M
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1349
				setMaterial( material );
M
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1350

M
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1351
				var program = setProgram( camera, lights, fog, material, object );
M
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1352

M
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1353
				_currentGeometryProgram = '';
M
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1354

M
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1355
				object.render( function ( object ) {
M
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1356

M
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1357
					_this.renderBufferImmediate( object, program, material );
M
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1358

M
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1359
				} );
1360

M
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1361
			} else {
M
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1362

M
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1363
				_this.renderBufferDirect( camera, lights, fog, geometry, material, object, group );
M
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1364

M
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1365
			}
M
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1366

1367
		}
M
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1368

1369
	}
G
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1370

1371
	function initMaterial( material, lights, fog, object ) {
M
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1372

1373
		var materialProperties = properties.get( material );
G
gero3 已提交
1374 1375

		var parameters = programCache.getParameters( material, lights, fog, object );
G
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1376
		var code = programCache.getProgramCode( material, parameters );
G
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1377

1378
		var program = materialProperties.program;
T
tschw 已提交
1379
		var programChange = true;
1380

1381
		if ( program === undefined ) {
B
Ben Adams 已提交
1382

M
Mr.doob 已提交
1383 1384
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1385

1386
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1387

M
Mr.doob 已提交
1388
			// changed glsl or parameters
1389
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1390

G
gero3 已提交
1391
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1392

T
tschw 已提交
1393
			// same glsl and uniform list
T
tschw 已提交
1394 1395
			return;

T
tschw 已提交
1396
		} else {
B
Ben Adams 已提交
1397

T
tschw 已提交
1398 1399
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1400 1401 1402

		}

1403
		if ( programChange ) {
B
Ben Adams 已提交
1404

1405
			if ( parameters.shaderID ) {
B
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1406

1407
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1408

1409 1410 1411 1412 1413 1414
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1415

1416
			} else {
B
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1417

1418 1419 1420 1421 1422 1423
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1424

1425
			}
G
gero3 已提交
1426

1427
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1428

1429
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1430

1431 1432
			materialProperties.program = program;
			material.program = program;
1433 1434 1435

		}

1436
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1437 1438 1439 1440 1441

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1442
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1443

M
Mr.doob 已提交
1444
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

1458
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1459

M
Mr.doob 已提交
1460
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1461 1462 1463 1464 1465 1466 1467 1468 1469

					material.numSupportedMorphNormals ++;

				}

			}

		}

1470
		materialProperties.uniformsList = [];
M
Mr.doob 已提交
1471

1472
		var uniformLocations = materialProperties.program.getUniforms();
M
Mr.doob 已提交
1473

1474
		for ( var u in materialProperties.__webglShader.uniforms ) {
M
Mr.doob 已提交
1475

1476
			var location = uniformLocations[ u ];
1477 1478

			if ( location ) {
G
gero3 已提交
1479

1480
				materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
G
gero3 已提交
1481

1482
			}
M
Mr.doob 已提交
1483 1484 1485

		}

M
Mr.doob 已提交
1486
	}
M
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1487

1488 1489
	function setMaterial( material ) {

M
Mr.doob 已提交
1490 1491
		setMaterialFaces( material );

1492 1493
		if ( material.transparent === true ) {

M
Mr.doob 已提交
1494
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
1495

1496 1497 1498 1499
		} else {

			state.setBlending( THREE.NoBlending );

1500 1501
		}

B
Ben Adams 已提交
1502
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1503 1504
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1505
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1506
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1507 1508 1509

	}

M
Mr.doob 已提交
1510 1511
	function setMaterialFaces( material ) {

1512
		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
1513 1514 1515 1516
		state.setFlipSided( material.side === THREE.BackSide );

	}

M
Mr.doob 已提交
1517 1518 1519 1520
	function setProgram( camera, lights, fog, material, object ) {

		_usedTextureUnits = 0;

1521
		var materialProperties = properties.get( material );
1522

1523
		if ( material.needsUpdate || ! materialProperties.program ) {
M
Mr.doob 已提交
1524

1525
			initMaterial( material, lights, fog, object );
M
Mr.doob 已提交
1526 1527 1528 1529
			material.needsUpdate = false;

		}

1530
		var refreshProgram = false;
M
Mr.doob 已提交
1531
		var refreshMaterial = false;
1532
		var refreshLights = false;
M
Mr.doob 已提交
1533

1534
		var program = materialProperties.program,
1535
			p_uniforms = program.getUniforms(),
1536
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1537

1538
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1539

1540 1541
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1542

1543
			refreshProgram = true;
M
Mr.doob 已提交
1544
			refreshMaterial = true;
1545
			refreshLights = true;
M
Mr.doob 已提交
1546 1547 1548 1549 1550

		}

		if ( material.id !== _currentMaterialId ) {

G
gero3 已提交
1551
			if ( _currentMaterialId === - 1 ) refreshLights = true;
M
Mr.doob 已提交
1552
			_currentMaterialId = material.id;
1553

M
Mr.doob 已提交
1554 1555 1556 1557
			refreshMaterial = true;

		}

1558
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1559 1560 1561

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

G
gero3 已提交
1562
			if ( capabilities.logarithmicDepthBuffer ) {
1563

1564
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1565 1566 1567 1568

			}


M
Mr.doob 已提交
1569 1570
			if ( camera !== _currentCamera ) _currentCamera = camera;

1571 1572 1573 1574 1575 1576 1577
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
				 material.envMap ) {

1578
				if ( p_uniforms.cameraPosition !== undefined ) {
1579 1580 1581 1582 1583 1584 1585 1586 1587 1588

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1589
				 material instanceof THREE.MeshBasicMaterial ||
1590 1591 1592
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

1593
				if ( p_uniforms.viewMatrix !== undefined ) {
1594 1595

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
M
Mr.doob 已提交
1596

1597 1598 1599 1600
				}

			}

M
Mr.doob 已提交
1601 1602 1603 1604 1605 1606 1607 1608
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

1609
			if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
1610 1611 1612 1613 1614

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

1615
			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
1616 1617 1618 1619 1620

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

1621
			if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
1622

1623
				if ( p_uniforms.boneTexture !== undefined ) {
M
Mr.doob 已提交
1624 1625 1626 1627

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
1628
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
1629 1630 1631

				}

1632
				if ( p_uniforms.boneTextureWidth !== undefined ) {
1633

1634
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
1635 1636 1637

				}

1638
				if ( p_uniforms.boneTextureHeight !== undefined ) {
1639

1640
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
1641 1642 1643

				}

1644
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
1645

1646
				if ( p_uniforms.boneGlobalMatrices !== undefined ) {
M
Mr.doob 已提交
1647

1648
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671

				}

			}

		}

		if ( refreshMaterial ) {

			// refresh uniforms common to several materials

			if ( fog && material.fog ) {

				refreshUniformsFog( m_uniforms, fog );

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material.lights ) {

				if ( _lightsNeedUpdate ) {

1672
					refreshLights = true;
T
tschw 已提交
1673
					setupLights( lights, camera );
M
Mr.doob 已提交
1674
					_lightsNeedUpdate = false;
G
gero3 已提交
1675

M
Mr.doob 已提交
1676 1677
				}

1678
				if ( refreshLights ) {
G
gero3 已提交
1679

1680
					refreshUniformsLights( m_uniforms, _lights );
1681
					markUniformsLightsNeedsUpdate( m_uniforms, true );
G
gero3 已提交
1682

1683
				} else {
G
gero3 已提交
1684

1685
					markUniformsLightsNeedsUpdate( m_uniforms, false );
G
gero3 已提交
1686

1687
				}
M
Mr.doob 已提交
1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1710
			} else if ( material instanceof THREE.PointsMaterial ) {
M
Mr.doob 已提交
1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729

				refreshUniformsParticle( m_uniforms, material );

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

1730
			if ( _this.shadowMap.enabled ) {
M
Mr.doob 已提交
1731

1732 1733 1734 1735 1736
				if ( object.receiveShadow && ! material._shadowPass ) {

					refreshUniformsShadow( m_uniforms, lights, camera );

				}
M
Mr.doob 已提交
1737 1738 1739 1740 1741

			}

			// load common uniforms

1742
			loadUniformsGeneric( materialProperties.uniformsList );
M
Mr.doob 已提交
1743 1744 1745 1746 1747

		}

		loadUniformsMatrices( p_uniforms, object );

1748
		if ( p_uniforms.modelMatrix !== undefined ) {
M
Mr.doob 已提交
1749 1750

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
M
Mr.doob 已提交
1751

M
Mr.doob 已提交
1752 1753 1754 1755
		}

		return program;

M
Mr.doob 已提交
1756
	}
M
Mr.doob 已提交
1757 1758 1759 1760 1761 1762 1763

	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

1764
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1765

1766
		if ( material.emissive ) {
M
Mr.doob 已提交
1767

1768
			uniforms.emissive.value = material.emissive;
M
Mr.doob 已提交
1769 1770 1771

		}

1772 1773 1774
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1775

1776
		if ( material.aoMap ) {
1777

1778 1779
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1780 1781 1782

		}

M
Mr.doob 已提交
1783
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
1784 1785 1786 1787 1788
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
1789
		// 6. emissive map
M
Mr.doob 已提交
1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

1801 1802 1803 1804
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
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1805 1806 1807 1808 1809 1810 1811 1812
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

1813 1814 1815 1816
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

1817 1818 1819 1820
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
1821 1822 1823 1824
		}

		if ( uvScaleMap !== undefined ) {

M
Mr.doob 已提交
1825
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) uvScaleMap = uvScaleMap.texture;
M
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1826 1827 1828 1829 1830 1831 1832 1833
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
1834
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
1835

1836
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
1837 1838
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
1839
	}
M
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1840 1841 1842 1843 1844 1845

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

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1846
	}
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1847 1848 1849 1850 1851 1852 1853

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
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1854
	}
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1855 1856 1857 1858 1859 1860 1861 1862 1863 1864

	function refreshUniformsParticle ( uniforms, material ) {

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
		uniforms.size.value = material.size;
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

1865 1866 1867 1868 1869 1870 1871 1872 1873
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

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1874
	}
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1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

M
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1891
	}
M
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1892 1893 1894

	function refreshUniformsPhong ( uniforms, material ) {

1895
		uniforms.specular.value = material.specular;
M
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1896
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
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1897

1898 1899 1900 1901
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
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1902

1903
		}
1904

1905
		if ( material.emissiveMap ) {
1906

1907
			uniforms.emissiveMap.value = material.emissiveMap;
1908

1909
		}
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1910

1911 1912 1913 1914
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
M
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1915

1916
		}
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1917

1918 1919 1920 1921 1922 1923
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
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1924

1925 1926 1927 1928 1929
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
1930

1931
		}
1932 1933 1934

	}

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1935 1936 1937 1938 1939 1940 1941 1942 1943 1944
	function refreshUniformsLights ( uniforms, lights ) {

		uniforms.ambientLightColor.value = lights.ambient;

		uniforms.directionalLightColor.value = lights.directional.colors;
		uniforms.directionalLightDirection.value = lights.directional.positions;

		uniforms.pointLightColor.value = lights.point.colors;
		uniforms.pointLightPosition.value = lights.point.positions;
		uniforms.pointLightDistance.value = lights.point.distances;
M
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1945
		uniforms.pointLightDecay.value = lights.point.decays;
M
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1946 1947 1948 1949 1950 1951 1952

		uniforms.spotLightColor.value = lights.spot.colors;
		uniforms.spotLightPosition.value = lights.spot.positions;
		uniforms.spotLightDistance.value = lights.spot.distances;
		uniforms.spotLightDirection.value = lights.spot.directions;
		uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
		uniforms.spotLightExponent.value = lights.spot.exponents;
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1953
		uniforms.spotLightDecay.value = lights.spot.decays;
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1954 1955 1956 1957 1958

		uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
		uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
		uniforms.hemisphereLightDirection.value = lights.hemi.positions;

M
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1959
	}
M
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1960

1961 1962
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

M
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1963
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
1964

M
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1965
		uniforms.ambientLightColor.needsUpdate = value;
1966

M
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1967 1968
		uniforms.directionalLightColor.needsUpdate = value;
		uniforms.directionalLightDirection.needsUpdate = value;
1969

M
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1970 1971 1972 1973
		uniforms.pointLightColor.needsUpdate = value;
		uniforms.pointLightPosition.needsUpdate = value;
		uniforms.pointLightDistance.needsUpdate = value;
		uniforms.pointLightDecay.needsUpdate = value;
1974

M
Mr.doob 已提交
1975 1976 1977 1978 1979 1980 1981
		uniforms.spotLightColor.needsUpdate = value;
		uniforms.spotLightPosition.needsUpdate = value;
		uniforms.spotLightDistance.needsUpdate = value;
		uniforms.spotLightDirection.needsUpdate = value;
		uniforms.spotLightAngleCos.needsUpdate = value;
		uniforms.spotLightExponent.needsUpdate = value;
		uniforms.spotLightDecay.needsUpdate = value;
1982

M
Mr.doob 已提交
1983 1984 1985
		uniforms.hemisphereLightSkyColor.needsUpdate = value;
		uniforms.hemisphereLightGroundColor.needsUpdate = value;
		uniforms.hemisphereLightDirection.needsUpdate = value;
1986

M
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1987
	}
1988

M
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1989
	function refreshUniformsShadow ( uniforms, lights, camera ) {
M
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1990 1991 1992 1993 1994 1995 1996 1997 1998

		if ( uniforms.shadowMatrix ) {

			var j = 0;

			for ( var i = 0, il = lights.length; i < il; i ++ ) {

				var light = lights[ i ];

M
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1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015
				if ( light.castShadow === true ) {

					if ( light instanceof THREE.PointLight || light instanceof THREE.SpotLight || light instanceof THREE.DirectionalLight ) {

						var shadow = light.shadow;

						if ( light instanceof THREE.PointLight ) {

							// for point lights we set the shadow matrix to be a translation-only matrix
							// equal to inverse of the light's position
							_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
							shadow.matrix.identity().setPosition( _vector3 );

							// for point lights we set the sign of the shadowDarkness uniform to be negative
							uniforms.shadowDarkness.value[ j ] = - shadow.darkness;

						} else {
M
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2016

M
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2017
							uniforms.shadowDarkness.value[ j ] = shadow.darkness;
M
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2018

M
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2019
						}
M
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2020

M
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2021 2022 2023 2024
						uniforms.shadowMatrix.value[ j ] = shadow.matrix;
						uniforms.shadowMap.value[ j ] = shadow.map;
						uniforms.shadowMapSize.value[ j ] = shadow.mapSize;
						uniforms.shadowBias.value[ j ] = shadow.bias;
M
Mr.doob 已提交
2025

M
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2026
						j ++;
M
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2027

M
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2028
					}
M
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2029 2030 2031 2032 2033 2034 2035

				}

			}

		}

M
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2036
	}
M
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2037 2038 2039 2040 2041

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

2042
		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
M
Mr.doob 已提交
2043 2044 2045

		if ( uniforms.normalMatrix ) {

2046
			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
M
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2047 2048 2049

		}

M
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2050
	}
M
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2051 2052 2053 2054 2055

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

G
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2056
		if ( textureUnit >= capabilities.maxTextures ) {
M
Mr.doob 已提交
2057

G
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2058
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
M
Mr.doob 已提交
2059 2060 2061 2062 2063 2064 2065

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
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2066
	}
M
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2067

2068
	function loadUniformsGeneric ( uniforms ) {
M
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2069

M
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2070
		var texture, textureUnit;
M
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2071

M
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2072 2073 2074
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
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2075

2076 2077
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
2078

M
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2079 2080
			var type = uniform.type;
			var value = uniform.value;
2081
			var location = uniforms[ j ][ 1 ];
M
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2082

2083
			switch ( type ) {
M
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2084

2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
Mr.doob 已提交
2139
				case 'i':
M
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2140

2141 2142
					// single integer
					_gl.uniform1i( location, value );
M
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2143

2144
					break;
M
Mr.doob 已提交
2145

2146
				case 'f':
M
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2147

2148 2149
					// single float
					_gl.uniform1f( location, value );
M
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2150

2151
					break;
M
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2152

2153
				case 'v2':
M
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2154

2155 2156
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
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2157

2158
					break;
M
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2159

2160
				case 'v3':
M
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2161

2162 2163
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
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2164

2165
					break;
M
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2166

M
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2167
				case 'v4':
M
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2168

2169 2170
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
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2171

2172
					break;
M
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2173

2174
				case 'c':
M
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2175

2176 2177
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
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2178

2179
					break;
M
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2180

2181
				case 'iv1':
M
Mr.doob 已提交
2182

2183 2184
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
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2185

2186
					break;
M
Mr.doob 已提交
2187

2188
				case 'iv':
M
Mr.doob 已提交
2189

2190 2191
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
Mr.doob 已提交
2192

2193
					break;
M
Mr.doob 已提交
2194

2195
				case 'fv1':
M
Mr.doob 已提交
2196

2197 2198
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
Mr.doob 已提交
2199

2200
					break;
M
Mr.doob 已提交
2201

2202
				case 'fv':
M
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2203

2204 2205
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
Mr.doob 已提交
2206

2207
					break;
M
Mr.doob 已提交
2208

2209
				case 'v2v':
M
Mr.doob 已提交
2210

2211
					// array of THREE.Vector2
M
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2212

2213
					if ( uniform._array === undefined ) {
M
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2214

2215
						uniform._array = new Float32Array( 2 * value.length );
M
Mr.doob 已提交
2216

2217
					}
M
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2218

M
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2219
					for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
M
Mr.doob 已提交
2220

M
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2221 2222
						uniform._array[ i2 + 0 ] = value[ i ].x;
						uniform._array[ i2 + 1 ] = value[ i ].y;
M
Mr.doob 已提交
2223

2224
					}
M
Mr.doob 已提交
2225

2226
					_gl.uniform2fv( location, uniform._array );
M
Mr.doob 已提交
2227

2228
					break;
M
Mr.doob 已提交
2229

2230
				case 'v3v':
M
Mr.doob 已提交
2231

2232
					// array of THREE.Vector3
M
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2233

2234
					if ( uniform._array === undefined ) {
M
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2235

2236
						uniform._array = new Float32Array( 3 * value.length );
M
Mr.doob 已提交
2237

2238
					}
M
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2239

M
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2240
					for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
R
Ryan Tsao 已提交
2241

M
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2242 2243 2244
						uniform._array[ i3 + 0 ] = value[ i ].x;
						uniform._array[ i3 + 1 ] = value[ i ].y;
						uniform._array[ i3 + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
2245

2246
					}
R
Ryan Tsao 已提交
2247

2248
					_gl.uniform3fv( location, uniform._array );
R
Ryan Tsao 已提交
2249

2250
					break;
R
Ryan Tsao 已提交
2251

2252
				case 'v4v':
R
Ryan Tsao 已提交
2253

2254
					// array of THREE.Vector4
R
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2255

2256
					if ( uniform._array === undefined ) {
R
Ryan Tsao 已提交
2257

2258
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
2259

2260
					}
M
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2261

M
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2262
					for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
M
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2263

M
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2264 2265 2266 2267
						uniform._array[ i4 + 0 ] = value[ i ].x;
						uniform._array[ i4 + 1 ] = value[ i ].y;
						uniform._array[ i4 + 2 ] = value[ i ].z;
						uniform._array[ i4 + 3 ] = value[ i ].w;
M
Mr.doob 已提交
2268

2269
					}
M
Mr.doob 已提交
2270

2271
					_gl.uniform4fv( location, uniform._array );
M
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2272

2273
					break;
M
Mr.doob 已提交
2274

2275
				case 'm3':
M
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2276

2277 2278
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
Mr.doob 已提交
2279

2280
					break;
M
Mr.doob 已提交
2281

2282
				case 'm3v':
M
Mr.doob 已提交
2283

2284
					// array of THREE.Matrix3
M
Mr.doob 已提交
2285

2286
					if ( uniform._array === undefined ) {
M
Mr.doob 已提交
2287

2288
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
2289

2290
					}
M
Mr.doob 已提交
2291

2292
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
Mr.doob 已提交
2293

2294
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
2295

2296
					}
M
Mr.doob 已提交
2297

2298
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
2299

2300
					break;
M
Mr.doob 已提交
2301

2302
				case 'm4':
M
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2303

2304 2305
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
Mr.doob 已提交
2306

2307
					break;
M
Mr.doob 已提交
2308

2309
				case 'm4v':
M
Mr.doob 已提交
2310

2311
					// array of THREE.Matrix4
M
Mr.doob 已提交
2312

2313
					if ( uniform._array === undefined ) {
M
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2314

2315
						uniform._array = new Float32Array( 16 * value.length );
M
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2316

2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
Mr.doob 已提交
2328

2329
				case 't':
M
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2330

2331
					// single THREE.Texture (2d or cube)
M
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2332

2333 2334 2335 2336
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
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2337

2338
					if ( ! texture ) continue;
M
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2339

2340
					if ( texture instanceof THREE.CubeTexture ||
G
gero3 已提交
2341 2342 2343
						 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {

						// CompressedTexture can have Array in image :/
M
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2344

2345
						setCubeTexture( texture, textureUnit );
M
Mr.doob 已提交
2346

2347 2348
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

M
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2349 2350 2351 2352 2353
						setCubeTextureDynamic( texture.texture, textureUnit );

					} else if ( texture instanceof THREE.WebGLRenderTarget ) {

						_this.setTexture( texture.texture, textureUnit );
2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

M
Mr.doob 已提交
2365
					// array of THREE.Texture (2d or cube)
2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

M
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2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407
						if ( texture instanceof THREE.CubeTexture ||
							 ( texture.image instanceof Array && texture.image.length === 6 ) ) {

							// CompressedTexture can have Array in image :/

							setCubeTexture( texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTarget ) {

							_this.setTexture( texture.texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

							setCubeTextureDynamic( texture.texture, textureUnit );

						} else {

							_this.setTexture( texture, textureUnit );

						}
2408 2409 2410 2411 2412 2413

					}

					break;

				default:
2414

2415
					console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
2416

M
Mr.doob 已提交
2417 2418 2419 2420
			}

		}

M
Mr.doob 已提交
2421
	}
M
Mr.doob 已提交
2422 2423 2424

	function setColorLinear( array, offset, color, intensity ) {

M
Mr.doob 已提交
2425
		array[ offset + 0 ] = color.r * intensity;
M
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2426 2427 2428
		array[ offset + 1 ] = color.g * intensity;
		array[ offset + 2 ] = color.b * intensity;

M
Mr.doob 已提交
2429
	}
M
Mr.doob 已提交
2430

T
tschw 已提交
2431
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2432

B
brason 已提交
2433
		var l, ll, light,
M
Mr.doob 已提交
2434 2435
		r = 0, g = 0, b = 0,
		color, skyColor, groundColor,
B
brason 已提交
2436
		intensity,
M
Mr.doob 已提交
2437 2438 2439 2440
		distance,

		zlights = _lights,

T
tschw 已提交
2441 2442
		viewMatrix = camera.matrixWorldInverse,

M
Mr.doob 已提交
2443 2444 2445 2446 2447 2448
		dirColors = zlights.directional.colors,
		dirPositions = zlights.directional.positions,

		pointColors = zlights.point.colors,
		pointPositions = zlights.point.positions,
		pointDistances = zlights.point.distances,
M
Mr.doob 已提交
2449
		pointDecays = zlights.point.decays,
M
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2450 2451 2452 2453 2454 2455 2456

		spotColors = zlights.spot.colors,
		spotPositions = zlights.spot.positions,
		spotDistances = zlights.spot.distances,
		spotDirections = zlights.spot.directions,
		spotAnglesCos = zlights.spot.anglesCos,
		spotExponents = zlights.spot.exponents,
M
Mr.doob 已提交
2457
		spotDecays = zlights.spot.decays,
M
Mr.doob 已提交
2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489

		hemiSkyColors = zlights.hemi.skyColors,
		hemiGroundColors = zlights.hemi.groundColors,
		hemiPositions = zlights.hemi.positions,

		dirLength = 0,
		pointLength = 0,
		spotLength = 0,
		hemiLength = 0,

		dirCount = 0,
		pointCount = 0,
		spotCount = 0,
		hemiCount = 0,

		dirOffset = 0,
		pointOffset = 0,
		spotOffset = 0,
		hemiOffset = 0;

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

				if ( ! light.visible ) continue;

2490 2491 2492
				r += color.r;
				g += color.g;
				b += color.b;
M
Mr.doob 已提交
2493 2494 2495 2496 2497 2498 2499

			} else if ( light instanceof THREE.DirectionalLight ) {

				dirCount += 1;

				if ( ! light.visible ) continue;

2500 2501
				_direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2502
				_direction.sub( _vector3 );
T
tschw 已提交
2503
				_direction.transformDirection( viewMatrix );
M
Mr.doob 已提交
2504 2505 2506

				dirOffset = dirLength * 3;

M
Mr.doob 已提交
2507
				dirPositions[ dirOffset + 0 ] = _direction.x;
M
Mr.doob 已提交
2508 2509 2510
				dirPositions[ dirOffset + 1 ] = _direction.y;
				dirPositions[ dirOffset + 2 ] = _direction.z;

2511
				setColorLinear( dirColors, dirOffset, color, intensity );
M
Mr.doob 已提交
2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522

				dirLength += 1;

			} else if ( light instanceof THREE.PointLight ) {

				pointCount += 1;

				if ( ! light.visible ) continue;

				pointOffset = pointLength * 3;

2523
				setColorLinear( pointColors, pointOffset, color, intensity );
M
Mr.doob 已提交
2524

2525
				_vector3.setFromMatrixPosition( light.matrixWorld );
T
tschw 已提交
2526
				_vector3.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2527

M
Mr.doob 已提交
2528
				pointPositions[ pointOffset + 0 ] = _vector3.x;
M
Mr.doob 已提交
2529 2530 2531
				pointPositions[ pointOffset + 1 ] = _vector3.y;
				pointPositions[ pointOffset + 2 ] = _vector3.z;

M
Mr.doob 已提交
2532
				// distance is 0 if decay is 0, because there is no attenuation at all.
M
Mr.doob 已提交
2533
				pointDistances[ pointLength ] = distance;
M
Mr.doob 已提交
2534
				pointDecays[ pointLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545

				pointLength += 1;

			} else if ( light instanceof THREE.SpotLight ) {

				spotCount += 1;

				if ( ! light.visible ) continue;

				spotOffset = spotLength * 3;

2546
				setColorLinear( spotColors, spotOffset, color, intensity );
M
Mr.doob 已提交
2547

G
gero3 已提交
2548
				_direction.setFromMatrixPosition( light.matrixWorld );
T
tschw 已提交
2549
				_vector3.copy( _direction ).applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2550

T
tschw 已提交
2551 2552 2553
				spotPositions[ spotOffset + 0 ] = _vector3.x;
				spotPositions[ spotOffset + 1 ] = _vector3.y;
				spotPositions[ spotOffset + 2 ] = _vector3.z;
M
Mr.doob 已提交
2554 2555 2556

				spotDistances[ spotLength ] = distance;

2557
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2558
				_direction.sub( _vector3 );
T
tschw 已提交
2559
				_direction.transformDirection( viewMatrix );
M
Mr.doob 已提交
2560

M
Mr.doob 已提交
2561
				spotDirections[ spotOffset + 0 ] = _direction.x;
M
Mr.doob 已提交
2562 2563 2564 2565 2566
				spotDirections[ spotOffset + 1 ] = _direction.y;
				spotDirections[ spotOffset + 2 ] = _direction.z;

				spotAnglesCos[ spotLength ] = Math.cos( light.angle );
				spotExponents[ spotLength ] = light.exponent;
M
Mr.doob 已提交
2567
				spotDecays[ spotLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2568 2569 2570 2571 2572 2573 2574 2575 2576

				spotLength += 1;

			} else if ( light instanceof THREE.HemisphereLight ) {

				hemiCount += 1;

				if ( ! light.visible ) continue;

2577
				_direction.setFromMatrixPosition( light.matrixWorld );
T
tschw 已提交
2578
				_direction.transformDirection( viewMatrix );
M
Mr.doob 已提交
2579 2580 2581

				hemiOffset = hemiLength * 3;

M
Mr.doob 已提交
2582
				hemiPositions[ hemiOffset + 0 ] = _direction.x;
M
Mr.doob 已提交
2583 2584 2585 2586 2587 2588
				hemiPositions[ hemiOffset + 1 ] = _direction.y;
				hemiPositions[ hemiOffset + 2 ] = _direction.z;

				skyColor = light.color;
				groundColor = light.groundColor;

2589 2590
				setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
				setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );
M
Mr.doob 已提交
2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615

				hemiLength += 1;

			}

		}

		// null eventual remains from removed lights
		// (this is to avoid if in shader)

		for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
		for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
		for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;

		zlights.directional.length = dirLength;
		zlights.point.length = pointLength;
		zlights.spot.length = spotLength;
		zlights.hemi.length = hemiLength;

		zlights.ambient[ 0 ] = r;
		zlights.ambient[ 1 ] = g;
		zlights.ambient[ 2 ] = b;

M
Mr.doob 已提交
2616
	}
M
Mr.doob 已提交
2617 2618 2619 2620 2621 2622 2623

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

2624
			state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

2652
			state.enable( _gl.CULL_FACE );
M
Mr.doob 已提交
2653 2654 2655 2656 2657 2658 2659 2660 2661

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

2662 2663
		var extension;

M
Mr.doob 已提交
2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
2676 2677 2678

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
2679
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
2680

2681
			}
M
Mr.doob 已提交
2682 2683 2684 2685

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
2686 2687
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
2688
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
2689

2690
			}
M
Mr.doob 已提交
2691

M
Mr.doob 已提交
2692 2693
		}

2694 2695
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

2696
		if ( extension ) {
M
Mr.doob 已提交
2697

2698 2699
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
2700

2701
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
2702

2703
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
2704
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
2705 2706 2707 2708 2709

			}

		}

M
Mr.doob 已提交
2710
	}
M
Mr.doob 已提交
2711

2712
	function uploadTexture( textureProperties, texture, slot ) {
2713

2714
		if ( textureProperties.__webglInit === undefined ) {
2715

2716
			textureProperties.__webglInit = true;
2717 2718 2719

			texture.addEventListener( 'dispose', onTextureDispose );

2720
			textureProperties.__webglTexture = _gl.createTexture();
2721

2722
			_infoMemory.textures ++;
2723 2724

		}
M
Mr.doob 已提交
2725

B
Ben Adams 已提交
2726
		state.activeTexture( _gl.TEXTURE0 + slot );
2727
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
2728

H
Henri Astre 已提交
2729 2730 2731 2732
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

G
gero3 已提交
2733
		texture.image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
2734

M
Mr.doob 已提交
2735 2736 2737 2738 2739 2740
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false ) {

			texture.image = makePowerOfTwo( texture.image );

		}

H
Henri Astre 已提交
2741
		var image = texture.image,
M
Mr.doob 已提交
2742
		isImagePowerOfTwo = isPowerOfTwo( image ),
H
Henri Astre 已提交
2743 2744
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
2745

H
Henri Astre 已提交
2746
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
M
Mr.doob 已提交
2747

H
Henri Astre 已提交
2748
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
2749

H
Henri Astre 已提交
2750
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
2751

H
Henri Astre 已提交
2752 2753 2754
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
2755

H
Henri Astre 已提交
2756 2757 2758
			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2759

H
Henri Astre 已提交
2760
					mipmap = mipmaps[ i ];
2761
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2762

H
Henri Astre 已提交
2763
				}
M
Mr.doob 已提交
2764

H
Henri Astre 已提交
2765
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2766

H
Henri Astre 已提交
2767
			} else {
M
Mr.doob 已提交
2768

2769
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
2770

H
Henri Astre 已提交
2771
			}
M
Mr.doob 已提交
2772

H
Henri Astre 已提交
2773
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
2774

H
Henri Astre 已提交
2775
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2776

H
Henri Astre 已提交
2777
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
2778

2779
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2780

2781
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2782

2783
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2784

2785
					} else {
M
Mr.doob 已提交
2786

2787
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
2788

2789
					}
M
Mr.doob 已提交
2790

H
Henri Astre 已提交
2791
				} else {
M
Mr.doob 已提交
2792

2793
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2794

M
Mr.doob 已提交
2795 2796
				}

H
Henri Astre 已提交
2797 2798
			}

G
gero3 已提交
2799 2800 2801
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
2802 2803 2804 2805 2806 2807

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
2808

2809
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2810 2811

					mipmap = mipmaps[ i ];
2812
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
2813 2814 2815

				}

H
Henri Astre 已提交
2816
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2817

H
Henri Astre 已提交
2818
			} else {
M
Mr.doob 已提交
2819

2820
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
2821

H
Henri Astre 已提交
2822
			}
M
Mr.doob 已提交
2823

H
Henri Astre 已提交
2824
		}
M
Mr.doob 已提交
2825

H
Henri Astre 已提交
2826
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
2827

2828
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
2829

B
Ben Adams 已提交
2830
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
2831

2832
	}
M
Mr.doob 已提交
2833

H
Henri Astre 已提交
2834
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
2835

2836 2837 2838
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2839

2840
			var image = texture.image;
M
Mr.doob 已提交
2841

2842 2843
			if ( image === undefined ) {

2844
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
2845 2846 2847 2848
				return;

			}

2849
			if ( image.complete === false ) {
M
Mr.doob 已提交
2850

2851
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
2852 2853 2854 2855
				return;

			}

2856
			uploadTexture( textureProperties, texture, slot );
2857

2858
			return;
M
Mr.doob 已提交
2859 2860 2861

		}

B
Ben Adams 已提交
2862
		state.activeTexture( _gl.TEXTURE0 + slot );
2863
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
2864

M
Mr.doob 已提交
2865 2866 2867 2868
	};

	function clampToMaxSize ( image, maxSize ) {

2869
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
2870

2871 2872
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
2873

2874
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
2875

2876 2877 2878
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
2879

2880 2881
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
2882

2883
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
2884

2885 2886 2887
			return canvas;

		}
M
Mr.doob 已提交
2888

2889
		return image;
M
Mr.doob 已提交
2890 2891 2892

	}

M
Mr.doob 已提交
2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

M
Mr.doob 已提交
2929 2930
	function setCubeTexture ( texture, slot ) {

2931
		var textureProperties = properties.get( texture );
2932

M
Mr.doob 已提交
2933 2934
		if ( texture.image.length === 6 ) {

2935
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2936

2937
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
2938

2939 2940
					texture.addEventListener( 'dispose', onTextureDispose );

2941
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
2942

2943
					_infoMemory.textures ++;
M
Mr.doob 已提交
2944 2945 2946

				}

B
Ben Adams 已提交
2947
				state.activeTexture( _gl.TEXTURE0 + slot );
2948
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
2949 2950 2951

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
2952 2953
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
2954 2955 2956 2957 2958

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

2959
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
2960

G
gero3 已提交
2961
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
2962 2963 2964

					} else {

2965
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
2966 2967 2968 2969 2970 2971

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
2972
				isImagePowerOfTwo = isPowerOfTwo( image ),
M
Mr.doob 已提交
2973 2974 2975 2976 2977 2978 2979
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

2980
					if ( ! isCompressed ) {
M
Mr.doob 已提交
2981

M
Mr.doob 已提交
2982
						if ( isDataTexture ) {
2983

2984
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
2985

M
Mr.doob 已提交
2986
						} else {
2987

2988
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
2989

M
Mr.doob 已提交
2990 2991
						}

2992
					} else {
2993

M
Mr.doob 已提交
2994 2995
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

2996
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
2997 2998

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
2999

3000
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
3001

3002
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
3003

3004
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3005

3006
								} else {
M
Mr.doob 已提交
3007

3008
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
3009

3010
								}
M
Mr.doob 已提交
3011

3012
							} else {
M
Mr.doob 已提交
3013

3014
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3015

3016
							}
M
Mr.doob 已提交
3017

3018
						}
M
Mr.doob 已提交
3019

M
Mr.doob 已提交
3020
					}
M
Mr.doob 已提交
3021

M
Mr.doob 已提交
3022 3023 3024 3025 3026 3027 3028 3029
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

3030
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
3031

B
Ben Adams 已提交
3032
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3033 3034 3035

			} else {

B
Ben Adams 已提交
3036
				state.activeTexture( _gl.TEXTURE0 + slot );
3037
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3038 3039 3040 3041 3042

			}

		}

M
Mr.doob 已提交
3043
	}
M
Mr.doob 已提交
3044 3045 3046

	function setCubeTextureDynamic ( texture, slot ) {

B
Ben Adams 已提交
3047
		state.activeTexture( _gl.TEXTURE0 + slot );
3048
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
3049

M
Mr.doob 已提交
3050
	}
M
Mr.doob 已提交
3051 3052 3053 3054 3055 3056

	// Render targets

	function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
M
Mr.doob 已提交
3057
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
M
Mr.doob 已提交
3058

M
Mr.doob 已提交
3059
	}
M
Mr.doob 已提交
3060

M
Mr.doob 已提交
3061
	function setupRenderBuffer ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3062 3063 3064 3065 3066 3067 3068 3069 3070

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		/* For some reason this is not working. Defaulting to RGBA4.
3071
		} else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
M
Mr.doob 已提交
3072 3073 3074 3075

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		*/
G
gero3 已提交
3076

M
Mr.doob 已提交
3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087
		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

M
Mr.doob 已提交
3088
	}
M
Mr.doob 已提交
3089 3090 3091 3092 3093

	this.setRenderTarget = function ( renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );

3094
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3095

3096
			var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3097
			var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3098 3099 3100 3101 3102 3103

			if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
			if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;

			renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

M
Mr.doob 已提交
3104
			textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3105

3106
			_infoMemory.textures ++;
M
Mr.doob 已提交
3107 3108 3109

			// Setup texture, create render and frame buffers

M
Mr.doob 已提交
3110 3111 3112
			var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ),
				glFormat = paramThreeToGL( renderTarget.texture.format ),
				glType = paramThreeToGL( renderTarget.texture.type );
M
Mr.doob 已提交
3113 3114 3115

			if ( isCube ) {

3116 3117
				renderTargetProperties.__webglFramebuffer = [];
				renderTargetProperties.__webglRenderbuffer = [];
M
Mr.doob 已提交
3118

M
Mr.doob 已提交
3119
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
B
Ben Adams 已提交
3120

M
Mr.doob 已提交
3121
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3122 3123 3124

				for ( var i = 0; i < 6; i ++ ) {

3125 3126
					renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
					renderTargetProperties.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();
3127
					state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3128

3129 3130
					setupFrameBuffer( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
					setupRenderBuffer( renderTargetProperties.__webglRenderbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3131 3132 3133

				}

M
Mr.doob 已提交
3134
				if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
M
Mr.doob 已提交
3135 3136 3137

			} else {

3138
				renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3139 3140 3141

				if ( renderTarget.shareDepthFrom ) {

3142
					renderTargetProperties.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;
M
Mr.doob 已提交
3143 3144 3145

				} else {

3146
					renderTargetProperties.__webglRenderbuffer = _gl.createRenderbuffer();
M
Mr.doob 已提交
3147 3148 3149

				}

M
Mr.doob 已提交
3150 3151
				state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
				setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3152

3153
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3154

3155
				setupFrameBuffer( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3156 3157 3158 3159 3160

				if ( renderTarget.shareDepthFrom ) {

					if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

3161
						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTargetProperties.__webglRenderbuffer );
M
Mr.doob 已提交
3162 3163 3164

					} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

3165
						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTargetProperties.__webglRenderbuffer );
M
Mr.doob 已提交
3166 3167 3168 3169 3170

					}

				} else {

3171
					setupRenderBuffer( renderTargetProperties.__webglRenderbuffer, renderTarget );
M
Mr.doob 已提交
3172 3173 3174

				}

M
Mr.doob 已提交
3175
				if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
3176 3177 3178 3179 3180 3181 3182

			}

			// Release everything

			if ( isCube ) {

B
Ben Adams 已提交
3183
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3184 3185 3186

			} else {

B
Ben Adams 已提交
3187
				state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199

			}

			_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );

		}

		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

3200
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3201

M
Mr.doob 已提交
3202 3203
			if ( isCube ) {

3204
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3205 3206 3207

			} else {

3208
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
3239 3240 3241 3242 3243 3244 3245
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );

		}

M
Mr.doob 已提交
3246 3247 3248 3249 3250
		_currentWidth = width;
		_currentHeight = height;

	};

M
Mr.doob 已提交
3251
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3252

M
Mr.doob 已提交
3253
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3254

3255
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3256
			return;
3257

G
gero3 已提交
3258
		}
3259

M
Mr.doob 已提交
3260
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3261

M
Mr.doob 已提交
3262
		if ( framebuffer ) {
3263

G
gero3 已提交
3264
			var restore = false;
3265

M
Mr.doob 已提交
3266
			if ( framebuffer !== _currentFramebuffer ) {
3267

M
Mr.doob 已提交
3268
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3269

G
gero3 已提交
3270
				restore = true;
3271

G
gero3 已提交
3272
			}
3273

M
Mr.doob 已提交
3274
			try {
3275

M
Mr.doob 已提交
3276
				var texture = renderTarget.texture;
3277

M
Mr.doob 已提交
3278 3279
				if ( texture.format !== THREE.RGBAFormat
					&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3280

M
Mr.doob 已提交
3281 3282
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3283

M
Mr.doob 已提交
3284
				}
3285

M
Mr.doob 已提交
3286 3287 3288 3289
				if ( texture.type !== THREE.UnsignedByteType
					&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
					&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
					&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3290

M
Mr.doob 已提交
3291 3292
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3293

M
Mr.doob 已提交
3294
				}
3295

M
Mr.doob 已提交
3296
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3297

M
Mr.doob 已提交
3298
					_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
3299

M
Mr.doob 已提交
3300
				} else {
M
Mr.doob 已提交
3301

M
Mr.doob 已提交
3302 3303 3304
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3305

M
Mr.doob 已提交
3306
			} finally {
M
Mr.doob 已提交
3307

M
Mr.doob 已提交
3308 3309 3310
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
3311

M
Mr.doob 已提交
3312 3313 3314
				}

			}
M
Mr.doob 已提交
3315 3316 3317

		}

M
Mr.doob 已提交
3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328
	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

M
Mr.doob 已提交
3329
	}
M
Mr.doob 已提交
3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
3343
	}
M
Mr.doob 已提交
3344 3345 3346 3347 3348

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

3349 3350
		var extension;

M
Mr.doob 已提交
3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

3375 3376 3377 3378 3379 3380 3381 3382
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

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		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

3406
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
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3408 3409 3410 3411 3412 3413
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
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		}

3417 3418 3419
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
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3421 3422 3423 3424
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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		}

3428 3429 3430
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
3431

3432 3433
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
3434 3435 3436

		}

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		return 0;

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	}
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3441
	// DEPRECATED
3442

3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484
	this.supportsFloatTextures = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
		return extensions.get( 'OES_texture_float' );

	};

	this.supportsHalfFloatTextures = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
		return extensions.get( 'OES_texture_half_float' );

	};

	this.supportsStandardDerivatives = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
		return extensions.get( 'OES_standard_derivatives' );

	};

	this.supportsCompressedTextureS3TC = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
		return extensions.get( 'WEBGL_compressed_texture_s3tc' );

	};

	this.supportsCompressedTexturePVRTC = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
		return extensions.get( 'WEBGL_compressed_texture_pvrtc' );

	};

	this.supportsBlendMinMax = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
		return extensions.get( 'EXT_blend_minmax' );

	};

3485 3486
	this.supportsVertexTextures = function () {

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		return capabilities.vertexTextures;
3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499

	};

	this.supportsInstancedArrays = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
		return extensions.get( 'ANGLE_instanced_arrays' );

	};

	//

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	this.initMaterial = function () {

3502
		console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
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	};
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	this.addPrePlugin = function () {
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3507

3508
		console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
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	};

	this.addPostPlugin = function () {

3514
		console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
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	};
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3517

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	this.updateShadowMap = function () {

3520
		console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
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3521 3522 3523

	};

3524 3525 3526
	Object.defineProperties( this, {
		shadowMapEnabled: {
			get: function () {
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				return shadowMap.enabled;
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3530 3531
			},
			set: function ( value ) {
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3533
				console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
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				shadowMap.enabled = value;
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3536 3537 3538 3539
			}
		},
		shadowMapType: {
			get: function () {
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				return shadowMap.type;
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3543 3544
			},
			set: function ( value ) {
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3545

3546
				console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
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				shadowMap.type = value;
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3549 3550 3551 3552
			}
		},
		shadowMapCullFace: {
			get: function () {
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3553

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				return shadowMap.cullFace;
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3556 3557
			},
			set: function ( value ) {
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3558

3559
				console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' );
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				shadowMap.cullFace = value;
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3562 3563 3564 3565
			}
		},
		shadowMapDebug: {
			get: function () {
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3567
				return shadowMap.debug;
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3569 3570
			},
			set: function ( value ) {
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3571

3572
				console.warn( 'THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.' );
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3573
				shadowMap.debug = value;
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3575 3576 3577 3578
			}
		}
	} );

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};