WebGLRenderer.js 83.5 KB
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/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 * @author szimek / https://github.com/szimek/
 */

THREE.WebGLRenderer = function ( parameters ) {

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	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
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	parameters = parameters || {};

	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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	_context = parameters.context !== undefined ? parameters.context : null,
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	_width = _canvas.width,
	_height = _canvas.height,
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	pixelRatio = 1,

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	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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	_depth = parameters.depth !== undefined ? parameters.depth : true,
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	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,

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	_clearColor = new THREE.Color( 0x000000 ),
	_clearAlpha = 0;
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	var lights = [];
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	var opaqueObjects = [];
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	var opaqueObjectsLastIndex = - 1;
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	var transparentObjects = [];
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	var transparentObjectsLastIndex = - 1;
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	var morphInfluences = new Float32Array( 8 );

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	var sprites = [];
	var lensFlares = [];

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	// public properties

	this.domElement = _canvas;
	this.context = null;

	// clearing

	this.autoClear = true;
	this.autoClearColor = true;
	this.autoClearDepth = true;
	this.autoClearStencil = true;

	// scene graph

	this.sortObjects = true;

	// physically based shading

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	this.gammaFactor = 2.0;	// for backwards compatibility
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	this.gammaInput = false;
	this.gammaOutput = false;

	// morphs

	this.maxMorphTargets = 8;
	this.maxMorphNormals = 4;

	// flags

	this.autoScaleCubemaps = true;

	// internal properties

	var _this = this,

	// internal state cache

	_currentProgram = null,
	_currentFramebuffer = null,
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	_currentMaterialId = - 1,
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	_currentGeometryProgram = '',
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	_currentCamera = null,

	_usedTextureUnits = 0,

	_viewportX = 0,
	_viewportY = 0,
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	_viewportWidth = _canvas.width,
	_viewportHeight = _canvas.height,
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	_currentWidth = 0,
	_currentHeight = 0,

	// frustum

	_frustum = new THREE.Frustum(),

	 // camera matrices cache

	_projScreenMatrix = new THREE.Matrix4(),

	_vector3 = new THREE.Vector3(),

	// light arrays cache

	_direction = new THREE.Vector3(),

	_lightsNeedUpdate = true,

	_lights = {

		ambient: [ 0, 0, 0 ],
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		directional: { length: 0, colors: [], positions: [] },
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		point: { length: 0, colors: [], positions: [], distances: [], decays: [] },
		spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [], decays: [] },
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		hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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	},

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	// info

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	_infoMemory = {
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		geometries: 0,
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		textures: 0
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	},

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	_infoRender = {
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		calls: 0,
		vertices: 0,
		faces: 0,
		points: 0

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	};

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	this.info = {
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		render: _infoRender,
		memory: _infoMemory,
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		programs: null
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	};
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	// initialize

	var _gl;

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	try {

		var attributes = {
			alpha: _alpha,
			depth: _depth,
			stencil: _stencil,
			antialias: _antialias,
			premultipliedAlpha: _premultipliedAlpha,
			preserveDrawingBuffer: _preserveDrawingBuffer
		};

		_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );

		if ( _gl === null ) {

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			if ( _canvas.getContext( 'webgl' ) !== null ) {
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				throw 'Error creating WebGL context with your selected attributes.';

			} else {

				throw 'Error creating WebGL context.';

			}
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		}

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		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
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	} catch ( error ) {

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		console.error( 'THREE.WebGLRenderer: ' + error );
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	}

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	var extensions = new THREE.WebGLExtensions( _gl );

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	extensions.get( 'OES_texture_float' );
	extensions.get( 'OES_texture_float_linear' );
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	extensions.get( 'OES_texture_half_float' );
	extensions.get( 'OES_texture_half_float_linear' );
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	extensions.get( 'OES_standard_derivatives' );
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	extensions.get( 'ANGLE_instanced_arrays' );
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	if ( extensions.get( 'OES_element_index_uint' ) ) {

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		THREE.BufferGeometry.MaxIndex = 4294967296;
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	}

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	var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
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	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
	var properties = new THREE.WebGLProperties();
	var objects = new THREE.WebGLObjects( _gl, properties, this.info );
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	var programCache = new THREE.WebGLPrograms( this, capabilities );
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	this.info.programs = programCache.programs;

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	var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
	var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
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	//

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	function glClearColor( r, g, b, a ) {
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		if ( _premultipliedAlpha === true ) {

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			r *= a; g *= a; b *= a;
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		}

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		_gl.clearColor( r, g, b, a );

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	}
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	function setDefaultGLState() {
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		state.init();
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	}
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	function resetGLState() {
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		_currentProgram = null;
		_currentCamera = null;

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		_currentGeometryProgram = '';
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		_currentMaterialId = - 1;

		_lightsNeedUpdate = true;

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		state.reset();

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	}
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	setDefaultGLState();

	this.context = _gl;
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	this.capabilities = capabilities;
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	this.extensions = extensions;
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	this.state = state;
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	// shadow map

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	var shadowMap = new THREE.WebGLShadowMap( this, lights, objects );
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	this.shadowMap = shadowMap;
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	// Plugins

	var spritePlugin = new THREE.SpritePlugin( this, sprites );
	var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );

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	// API

	this.getContext = function () {

		return _gl;

	};

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	this.getContextAttributes = function () {

		return _gl.getContextAttributes();

	};

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	this.forceContextLoss = function () {

		extensions.get( 'WEBGL_lose_context' ).loseContext();

	};

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	this.getMaxAnisotropy = ( function () {
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		var value;
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		return function getMaxAnisotropy() {
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			if ( value !== undefined ) return value;
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			var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
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			if ( extension !== null ) {
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				value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
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			} else {

				value = 0;

			}
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			return value;

		}

	} )();
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	this.getPrecision = function () {

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		return capabilities.precision;
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	};

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	this.getPixelRatio = function () {

		return pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

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		if ( value !== undefined ) pixelRatio = value;
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	};

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	this.getSize = function () {

		return {
			width: _width,
			height: _height
		};

	};

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	this.setSize = function ( width, height, updateStyle ) {
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		_width = width;
		_height = height;

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		_canvas.width = width * pixelRatio;
		_canvas.height = height * pixelRatio;
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		if ( updateStyle !== false ) {
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			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';
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		}
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		this.setViewport( 0, 0, width, height );
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	};

	this.setViewport = function ( x, y, width, height ) {

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		_viewportX = x * pixelRatio;
		_viewportY = y * pixelRatio;
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		_viewportWidth = width * pixelRatio;
		_viewportHeight = height * pixelRatio;
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		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );

	};

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	this.getViewport = function ( dimensions ) {

		dimensions.x = _viewportX / pixelRatio;
		dimensions.y = _viewportY / pixelRatio;

		dimensions.z = _viewportWidth / pixelRatio;
		dimensions.w = _viewportHeight / pixelRatio;

	};

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	this.setScissor = function ( x, y, width, height ) {

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		_gl.scissor(
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			x * pixelRatio,
			y * pixelRatio,
			width * pixelRatio,
			height * pixelRatio
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		);
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	};

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	this.enableScissorTest = function ( boolean ) {
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		state.setScissorTest( boolean );
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	};

	// Clearing

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	this.getClearColor = function () {
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		return _clearColor;
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	};

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	this.setClearColor = function ( color, alpha ) {
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		_clearColor.set( color );
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		_clearAlpha = alpha !== undefined ? alpha : 1;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

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	this.getClearAlpha = function () {
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		return _clearAlpha;
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	};

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	this.setClearAlpha = function ( alpha ) {
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		_clearAlpha = alpha;
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		glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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	};

	this.clear = function ( color, depth, stencil ) {

		var bits = 0;

		if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
		if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
		if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;

		_gl.clear( bits );
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	};

	this.clearColor = function () {

		_gl.clear( _gl.COLOR_BUFFER_BIT );

	};

	this.clearDepth = function () {

		_gl.clear( _gl.DEPTH_BUFFER_BIT );

	};

	this.clearStencil = function () {

		_gl.clear( _gl.STENCIL_BUFFER_BIT );
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	};

	this.clearTarget = function ( renderTarget, color, depth, stencil ) {

		this.setRenderTarget( renderTarget );
		this.clear( color, depth, stencil );

	};

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	// Reset

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	this.resetGLState = resetGLState;
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	this.dispose = function() {

		_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );

	};

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	// Events
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	function onContextLost( event ) {

		event.preventDefault();

		resetGLState();
		setDefaultGLState();

		properties.clear();

	};

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	function onTextureDispose( event ) {
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		var texture = event.target;

		texture.removeEventListener( 'dispose', onTextureDispose );

		deallocateTexture( texture );

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		_infoMemory.textures --;
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	}
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	function onRenderTargetDispose( event ) {
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		var renderTarget = event.target;

		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );

		deallocateRenderTarget( renderTarget );

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		_infoMemory.textures --;
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	}
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	function onMaterialDispose( event ) {
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		var material = event.target;

		material.removeEventListener( 'dispose', onMaterialDispose );

		deallocateMaterial( material );

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	}
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	// Buffer deallocation

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	function deallocateTexture( texture ) {
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		var textureProperties = properties.get( texture );
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		if ( texture.image && textureProperties.__image__webglTextureCube ) {
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			// cube texture

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			_gl.deleteTexture( textureProperties.__image__webglTextureCube );
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		} else {

			// 2D texture

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			if ( textureProperties.__webglInit === undefined ) return;
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			_gl.deleteTexture( textureProperties.__webglTexture );
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		}

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		// remove all webgl properties
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		properties.delete( texture );
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	}
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	function deallocateRenderTarget( renderTarget ) {
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		var renderTargetProperties = properties.get( renderTarget );
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		var textureProperties = properties.get( renderTarget.texture );
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		if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return;
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		_gl.deleteTexture( textureProperties.__webglTexture );
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		if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {

			for ( var i = 0; i < 6; i ++ ) {

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				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
				_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer[ i ] );
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			}

		} else {

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			_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
			_gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer );
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		}

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		properties.delete( renderTarget.texture );
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		properties.delete( renderTarget );
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	}
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	function deallocateMaterial( material ) {
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		releaseMaterialProgramReference( material );

		properties.delete( material );

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	}
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	function releaseMaterialProgramReference( material ) {
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		var programInfo = properties.get( material ).program;
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		material.program = undefined;

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		if ( programInfo !== undefined ) {
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			programCache.releaseProgram( programInfo );
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		}

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	}
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	// Buffer rendering

	this.renderBufferImmediate = function ( object, program, material ) {

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		state.initAttributes();
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		var buffers = properties.get( object );
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		if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
		if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
		if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
		if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
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		var attributes = program.getAttributes();
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		if ( object.hasPositions ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
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			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
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			state.enableAttribute( attributes.position );
			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
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		}

		if ( object.hasNormals ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
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			if ( material.type !== 'MeshPhongMaterial' && material.shading === THREE.FlatShading ) {
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				for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
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					var array = object.normalArray;
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					var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
					var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
					var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
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					array[ i + 0 ] = nx;
					array[ i + 1 ] = ny;
					array[ i + 2 ] = nz;
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					array[ i + 3 ] = nx;
					array[ i + 4 ] = ny;
					array[ i + 5 ] = nz;
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					array[ i + 6 ] = nx;
					array[ i + 7 ] = ny;
					array[ i + 8 ] = nz;
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				}

			}

			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
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			state.enableAttribute( attributes.normal );
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			_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
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		}

		if ( object.hasUvs && material.map ) {

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			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
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677
			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
678

679
			state.enableAttribute( attributes.uv );
680

681
			_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
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682 683 684 685 686

		}

		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {

687
			_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
M
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688
			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
689

690
			state.enableAttribute( attributes.color );
691

692
			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
M
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693 694 695

		}

696
		state.disableUnusedAttributes();
697

M
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698 699 700 701 702 703
		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );

		object.count = 0;

	};

704 705
	this.renderBufferDirect = function ( camera, lights, fog, geometry, material, object, group ) {

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706 707 708 709
		setMaterial( material );

		var program = setProgram( camera, lights, fog, material, object );

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710 711
		var updateBuffers = false;
		var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
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712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742

		if ( geometryProgram !== _currentGeometryProgram ) {

			_currentGeometryProgram = geometryProgram;
			updateBuffers = true;

		}

		// morph targets

		var morphTargetInfluences = object.morphTargetInfluences;

		if ( morphTargetInfluences !== undefined ) {

			var activeInfluences = [];

			for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {

				var influence = morphTargetInfluences[ i ];
				activeInfluences.push( [ influence, i ] );

			}

			activeInfluences.sort( numericalSort );

			if ( activeInfluences.length > 8 ) {

				activeInfluences.length = 8;

			}

743 744
			var morphAttributes = geometry.morphAttributes;

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745 746 747 748 749 750 751
			for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {

				var influence = activeInfluences[ i ];
				morphInfluences[ i ] = influence[ 0 ];

				if ( influence[ 0 ] !== 0 ) {

752
					var index = influence[ 1 ];
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753

754 755
					if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
					if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
M
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756 757 758

				} else {

759 760
					if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
					if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
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761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777

				}

			}

			var uniforms = program.getUniforms();

			if ( uniforms.morphTargetInfluences !== null ) {

				_gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );

			}

			updateBuffers = true;

		}

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778 779
		//

780
		var index = geometry.index;
781 782
		var position = geometry.attributes.position;

783 784
		if ( material.wireframe === true ) {

785
			index = objects.getWireframeAttribute( geometry );
786 787 788

		}

789 790
		var renderer;

791
		if ( index !== null ) {
792

793 794
			renderer = indexedBufferRenderer;
			renderer.setIndex( index );
795

796
		} else {
797

798
			renderer = bufferRenderer;
799

800
		}
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801

802
		if ( updateBuffers ) {
M
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803

804
			setupVertexAttributes( material, program, geometry );
M
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805

806
			if ( index !== null ) {
807

808
				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
809 810 811

			}

812
		}
813

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814
		//
815

M
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816 817
		var dataStart = 0;
		var dataCount = Infinity;
818

M
Mr.doob 已提交
819
		if ( index !== null ) {
820

M
Mr.doob 已提交
821
			dataCount = index.count
822

M
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823
		} else if ( position !== undefined ) {
824

M
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825
			dataCount = position.count;
826

M
Mr.doob 已提交
827
		}
828

M
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829 830
		var rangeStart = geometry.drawRange.start;
		var rangeCount = geometry.drawRange.count;
831

M
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832 833
		var groupStart = group !== null ? group.start : 0;
		var groupCount = group !== null ? group.count : Infinity;
834

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835 836 837 838 839 840
		var drawStart = Math.max( dataStart, rangeStart, groupStart );
		var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;

		var drawCount = Math.max( 0, drawEnd - drawStart + 1 );

		//
841

842
		if ( object instanceof THREE.Mesh ) {
843

844
			if ( material.wireframe === true ) {
845

846 847
				state.setLineWidth( material.wireframeLinewidth * pixelRatio );
				renderer.setMode( _gl.LINES );
848

849
			} else {
850

851
				renderer.setMode( _gl.TRIANGLES );
852

853
			}
854

855
			if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) {
856

857
				renderer.renderInstances( geometry );
858

859
			} else {
860

M
Mr.doob 已提交
861
				renderer.render( drawStart, drawCount );
862

863
			}
864

865
		} else if ( object instanceof THREE.Line ) {
866

867
			var lineWidth = material.linewidth;
868

869
			if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
870

871
			state.setLineWidth( lineWidth * pixelRatio );
872

873
			if ( object instanceof THREE.LineSegments ) {
874

875
				renderer.setMode( _gl.LINES );
876

877
			} else {
878

879
				renderer.setMode( _gl.LINE_STRIP );
880 881

			}
M
Mr.doob 已提交
882

M
Mr.doob 已提交
883
			renderer.render( drawStart, drawCount );
884

885
		} else if ( object instanceof THREE.Points ) {
886 887

			renderer.setMode( _gl.POINTS );
M
Mr.doob 已提交
888
			renderer.render( drawStart, drawCount );
889

M
Mr.doob 已提交
890 891 892 893
		}

	};

894
	function setupVertexAttributes( material, program, geometry, startIndex ) {
M
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895

M
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896
		var extension;
B
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897

M
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898
		if ( geometry instanceof THREE.InstancedBufferGeometry ) {
B
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899

M
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900
			extension = extensions.get( 'ANGLE_instanced_arrays' );
B
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901

M
Mr.doob 已提交
902
			if ( extension === null ) {
B
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903

904
				console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
M
Mr.doob 已提交
905
				return;
B
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906

M
Mr.doob 已提交
907 908 909
			}

		}
B
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910

911 912
		if ( startIndex === undefined ) startIndex = 0;

913 914
		state.initAttributes();

915
		var geometryAttributes = geometry.attributes;
916

917
		var programAttributes = program.getAttributes();
918

919
		var materialDefaultAttributeValues = material.defaultAttributeValues;
920

921
		for ( var name in programAttributes ) {
922

923
			var programAttribute = programAttributes[ name ];
M
Mr.doob 已提交
924

M
Mr.doob 已提交
925
			if ( programAttribute >= 0 ) {
M
Mr.doob 已提交
926

927
				var geometryAttribute = geometryAttributes[ name ];
928

M
Mr.doob 已提交
929
				if ( geometryAttribute !== undefined ) {
M
Mr.doob 已提交
930

931
					var size = geometryAttribute.itemSize;
G
gero3 已提交
932
					var buffer = objects.getAttributeBuffer( geometryAttribute );
933

B
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934
					if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
935

M
Mr.doob 已提交
936 937 938 939 940
						var data = geometryAttribute.data;
						var stride = data.stride;
						var offset = geometryAttribute.offset;

						if ( data instanceof THREE.InstancedInterleavedBuffer ) {
M
Mr.doob 已提交
941

M
Mr.doob 已提交
942
							state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
B
Ben Adams 已提交
943

M
Mr.doob 已提交
944
							if ( geometry.maxInstancedCount === undefined ) {
945

D
dubejf 已提交
946
								geometry.maxInstancedCount = data.meshPerAttribute * data.count;
B
Ben Adams 已提交
947

M
Mr.doob 已提交
948
							}
B
Ben Adams 已提交
949

M
Mr.doob 已提交
950
						} else {
B
Ben Adams 已提交
951

M
Mr.doob 已提交
952
							state.enableAttribute( programAttribute );
B
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953

M
Mr.doob 已提交
954
						}
B
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955

M
Mr.doob 已提交
956 957
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
B
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958

M
Mr.doob 已提交
959
					} else {
B
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960

M
Mr.doob 已提交
961
						if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
B
Ben Adams 已提交
962

M
Mr.doob 已提交
963
							state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
B
Ben Adams 已提交
964

M
Mr.doob 已提交
965
							if ( geometry.maxInstancedCount === undefined ) {
B
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966

D
dubejf 已提交
967
								geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
B
Ben Adams 已提交
968

M
Mr.doob 已提交
969
							}
B
Ben Adams 已提交
970

M
Mr.doob 已提交
971 972 973 974
						} else {

							state.enableAttribute( programAttribute );

M
Mr.doob 已提交
975
						}
B
Ben Adams 已提交
976

M
Mr.doob 已提交
977 978 979
						_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
						_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32

B
Ben Adams 已提交
980
					}
M
Mr.doob 已提交
981

982 983
				} else if ( materialDefaultAttributeValues !== undefined ) {

T
tschw 已提交
984
					var value = materialDefaultAttributeValues[ name ];
985

986
					if ( value !== undefined ) {
M
Mr.doob 已提交
987

988
						switch ( value.length ) {
M
Mr.doob 已提交
989

990 991 992
							case 2:
								_gl.vertexAttrib2fv( programAttribute, value );
								break;
M
Mr.doob 已提交
993

994 995 996
							case 3:
								_gl.vertexAttrib3fv( programAttribute, value );
								break;
M
Mr.doob 已提交
997

998 999 1000
							case 4:
								_gl.vertexAttrib4fv( programAttribute, value );
								break;
1001

1002 1003
							default:
								_gl.vertexAttrib1fv( programAttribute, value );
1004 1005

						}
M
Mr.doob 已提交
1006 1007 1008 1009 1010 1011 1012 1013

					}

				}

			}

		}
1014

1015
		state.disableUnusedAttributes();
1016

M
Mr.doob 已提交
1017 1018
	}

M
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1019 1020
	// Sorting

1021 1022 1023 1024 1025 1026
	function numericalSort ( a, b ) {

		return b[ 0 ] - a[ 0 ];

	}

M
Mr.doob 已提交
1027 1028
	function painterSortStable ( a, b ) {

U
unconed 已提交
1029
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1030

U
unconed 已提交
1031
			return a.object.renderOrder - b.object.renderOrder;
1032

M
Mr.doob 已提交
1033
		} else if ( a.material.id !== b.material.id ) {
M
Mr.doob 已提交
1034

M
Mr.doob 已提交
1035
			return a.material.id - b.material.id;
1036 1037

		} else if ( a.z !== b.z ) {
M
Mr.doob 已提交
1038

M
Mr.doob 已提交
1039
			return a.z - b.z;
M
Mr.doob 已提交
1040 1041 1042

		} else {

1043
			return a.id - b.id;
M
Mr.doob 已提交
1044 1045 1046

		}

1047
	}
M
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1048

1049 1050
	function reversePainterSortStable ( a, b ) {

U
unconed 已提交
1051
		if ( a.object.renderOrder !== b.object.renderOrder ) {
1052

U
unconed 已提交
1053
			return a.object.renderOrder - b.object.renderOrder;
1054 1055

		} if ( a.z !== b.z ) {
1056

M
Mr.doob 已提交
1057
			return b.z - a.z;
1058 1059 1060 1061 1062 1063 1064

		} else {

			return a.id - b.id;

		}

1065
	}
1066

M
Mr.doob 已提交
1067 1068 1069 1070 1071 1072
	// Rendering

	this.render = function ( scene, camera, renderTarget, forceClear ) {

		if ( camera instanceof THREE.Camera === false ) {

1073
			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
1074 1075 1076 1077
			return;

		}

M
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1078
		var fog = scene.fog;
M
Mr.doob 已提交
1079 1080 1081

		// reset caching for this frame

1082
		_currentGeometryProgram = '';
1083
		_currentMaterialId = - 1;
1084
		_currentCamera = null;
M
Mr.doob 已提交
1085 1086 1087 1088
		_lightsNeedUpdate = true;

		// update scene graph

1089
		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
M
Mr.doob 已提交
1090 1091 1092

		// update camera matrices and frustum

1093
		if ( camera.parent === null ) camera.updateMatrixWorld();
M
Mr.doob 已提交
1094 1095 1096 1097 1098 1099

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
		_frustum.setFromMatrix( _projScreenMatrix );

M
Mr.doob 已提交
1100
		lights.length = 0;
1101

M
Mr.doob 已提交
1102 1103
		opaqueObjectsLastIndex = - 1;
		transparentObjectsLastIndex = - 1;
1104

M
Mr.doob 已提交
1105 1106 1107
		sprites.length = 0;
		lensFlares.length = 0;

1108
		projectObject( scene, camera );
M
Mr.doob 已提交
1109

1110 1111 1112
		opaqueObjects.length = opaqueObjectsLastIndex + 1;
		transparentObjects.length = transparentObjectsLastIndex + 1;

M
Mr.doob 已提交
1113
		if ( _this.sortObjects === true ) {
1114 1115 1116

			opaqueObjects.sort( painterSortStable );
			transparentObjects.sort( reversePainterSortStable );
M
Mr.doob 已提交
1117

1118 1119
		}

M
Mr.doob 已提交
1120
		//
M
Mr.doob 已提交
1121

M
Mr.doob 已提交
1122
		shadowMap.render( scene );
M
Mr.doob 已提交
1123 1124 1125

		//

1126 1127 1128 1129
		_infoRender.calls = 0;
		_infoRender.vertices = 0;
		_infoRender.faces = 0;
		_infoRender.points = 0;
M
Mr.doob 已提交
1130 1131 1132 1133 1134 1135 1136 1137 1138

		this.setRenderTarget( renderTarget );

		if ( this.autoClear || forceClear ) {

			this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );

		}

1139
		//
M
Mr.doob 已提交
1140 1141 1142

		if ( scene.overrideMaterial ) {

1143
			var overrideMaterial = scene.overrideMaterial;
M
Mr.doob 已提交
1144

1145 1146
			renderObjects( opaqueObjects, camera, lights, fog, overrideMaterial );
			renderObjects( transparentObjects, camera, lights, fog, overrideMaterial );
1147

M
Mr.doob 已提交
1148 1149 1150 1151
		} else {

			// opaque pass (front-to-back order)

M
Mr.doob 已提交
1152
			state.setBlending( THREE.NoBlending );
1153
			renderObjects( opaqueObjects, camera, lights, fog );
M
Mr.doob 已提交
1154 1155 1156

			// transparent pass (back-to-front order)

1157
			renderObjects( transparentObjects, camera, lights, fog );
M
Mr.doob 已提交
1158 1159 1160 1161 1162

		}

		// custom render plugins (post pass)

M
Mr.doob 已提交
1163 1164
		spritePlugin.render( scene, camera );
		lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
M
Mr.doob 已提交
1165 1166 1167

		// Generate mipmap if we're using any kind of mipmap filtering

M
Mr.doob 已提交
1168 1169 1170 1171 1172
		if ( renderTarget ) {

			var texture = renderTarget.texture;
			var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
			if ( texture.generateMipmaps && isTargetPowerOfTwo && texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {
M
Mr.doob 已提交
1173

M
Mr.doob 已提交
1174 1175 1176
				 updateRenderTargetMipmap( renderTarget );

			}
M
Mr.doob 已提交
1177 1178 1179 1180 1181

		}

		// Ensure depth buffer writing is enabled so it can be cleared on next render

M
Mr.doob 已提交
1182 1183
		state.setDepthTest( true );
		state.setDepthWrite( true );
1184
		state.setColorWrite( true );
M
Mr.doob 已提交
1185 1186 1187 1188

		// _gl.finish();

	};
M
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1189

M
Mr.doob 已提交
1190 1191
	function pushRenderItem( object, geometry, material, z, group ) {

1192
		var array, index;
M
Mr.doob 已提交
1193

1194
		// allocate the next position in the appropriate array
M
Mr.doob 已提交
1195 1196 1197

		if ( material.transparent ) {

1198 1199
			array = transparentObjects;
			index = ++ transparentObjectsLastIndex;
M
Mr.doob 已提交
1200 1201 1202

		} else {

1203 1204 1205 1206 1207
			array = opaqueObjects;
			index = ++ opaqueObjectsLastIndex;

		}

1208 1209
		// recycle existing render item or grow the array

1210 1211 1212 1213 1214 1215 1216 1217 1218 1219
		var renderItem = array[ index ];

		if ( renderItem !== undefined ) {

			renderItem.id = object.id;
			renderItem.object = object;
			renderItem.geometry = geometry;
			renderItem.material = material;
			renderItem.z = _vector3.z;
			renderItem.group = group;
M
Mr.doob 已提交
1220 1221 1222

		} else {

1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233
			renderItem = {
				id: object.id,
				object: object,
				geometry: geometry,
				material: material,
				z: _vector3.z,
				group: group
			};

			// assert( index === array.length );
			array.push( renderItem );
M
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1234 1235 1236 1237 1238

		}

	}

1239
	function projectObject( object, camera ) {
M
Mr.doob 已提交
1240

M
Mr.doob 已提交
1241
		if ( object.visible === false ) return;
M
Mr.doob 已提交
1242

M
Mr.doob 已提交
1243
		if ( ( object.layers.mask & camera.layers.mask ) !== 0 ) {
M
Mr.doob 已提交
1244

1245
			if ( object instanceof THREE.Light ) {
M
Mr.doob 已提交
1246

1247
				lights.push( object );
M
Mr.doob 已提交
1248

1249
			} else if ( object instanceof THREE.Sprite ) {
M
Mr.doob 已提交
1250

1251
				sprites.push( object );
M
Mr.doob 已提交
1252

1253
			} else if ( object instanceof THREE.LensFlare ) {
M
Mr.doob 已提交
1254

1255
				lensFlares.push( object );
M
Mr.doob 已提交
1256

1257
			} else if ( object instanceof THREE.ImmediateRenderObject ) {
M
Mr.doob 已提交
1258

1259
				if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1260

1261 1262
					_vector3.setFromMatrixPosition( object.matrixWorld );
					_vector3.applyProjection( _projScreenMatrix );
M
Mr.doob 已提交
1263

1264
				}
1265

1266
				pushRenderItem( object, null, object.material, _vector3.z, null );
M
Mr.doob 已提交
1267

1268
			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
M
Mr.doob 已提交
1269

1270
				if ( object instanceof THREE.SkinnedMesh ) {
M
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1271

1272
					object.skeleton.update();
1273

1274
				}
1275

1276
				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
1277

1278
					var material = object.material;
1279

1280
					if ( material.visible === true ) {
M
Mr.doob 已提交
1281

1282
						if ( _this.sortObjects === true ) {
M
Mr.doob 已提交
1283

1284 1285 1286 1287
							_vector3.setFromMatrixPosition( object.matrixWorld );
							_vector3.applyProjection( _projScreenMatrix );

						}
M
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1288

1289
						var geometry = objects.update( object );
M
Mr.doob 已提交
1290

1291
						if ( material instanceof THREE.MeshFaceMaterial ) {
1292

1293 1294
							var groups = geometry.groups;
							var materials = material.materials;
1295

1296
							for ( var i = 0, l = groups.length; i < l; i ++ ) {
1297

1298 1299
								var group = groups[ i ];
								var groupMaterial = materials[ group.materialIndex ];
1300

1301
								if ( groupMaterial.visible === true ) {
1302

1303 1304 1305
									pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );

								}
M
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1306

M
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1307
							}
M
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1308

1309
						} else {
M
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1310

1311
							pushRenderItem( object, geometry, material, _vector3.z, null );
1312

1313
						}
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1314

1315
					}
M
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1316

1317
				}
M
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1318

1319
			}
M
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1320

M
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1321
		}
M
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1322

M
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1323
		var children = object.children;
M
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1324

M
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1325 1326
		for ( var i = 0, l = children.length; i < l; i ++ ) {

1327
			projectObject( children[ i ], camera );
M
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1328

1329
		}
1330

1331
	}
M
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1332

1333
	function renderObjects( renderList, camera, lights, fog, overrideMaterial ) {
M
Mr.doob 已提交
1334

M
Mr.doob 已提交
1335
		for ( var i = 0, l = renderList.length; i < l; i ++ ) {
M
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1336

1337
			var renderItem = renderList[ i ];
M
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1338

1339
			var object = renderItem.object;
M
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1340 1341 1342
			var geometry = renderItem.geometry;
			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
			var group = renderItem.group;
M
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1343

1344 1345
			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
M
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1346

M
Mr.doob 已提交
1347
			if ( object instanceof THREE.ImmediateRenderObject ) {
M
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1348

M
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1349
				setMaterial( material );
M
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1350

M
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1351
				var program = setProgram( camera, lights, fog, material, object );
M
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1352

M
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1353
				_currentGeometryProgram = '';
M
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1354

M
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1355
				object.render( function ( object ) {
M
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1356

M
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1357
					_this.renderBufferImmediate( object, program, material );
M
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1358

M
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1359
				} );
1360

M
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1361
			} else {
M
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1362

M
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1363
				_this.renderBufferDirect( camera, lights, fog, geometry, material, object, group );
M
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1364

M
Mr.doob 已提交
1365
			}
M
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1366

1367
		}
M
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1368

1369
	}
G
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1370

1371
	function initMaterial( material, lights, fog, object ) {
M
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1372

1373
		var materialProperties = properties.get( material );
G
gero3 已提交
1374 1375

		var parameters = programCache.getParameters( material, lights, fog, object );
G
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1376
		var code = programCache.getProgramCode( material, parameters );
G
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1377

1378
		var program = materialProperties.program;
T
tschw 已提交
1379
		var programChange = true;
1380

1381
		if ( program === undefined ) {
B
Ben Adams 已提交
1382

M
Mr.doob 已提交
1383 1384
			// new material
			material.addEventListener( 'dispose', onMaterialDispose );
B
Ben Adams 已提交
1385

1386
		} else if ( program.code !== code ) {
B
Ben Adams 已提交
1387

M
Mr.doob 已提交
1388
			// changed glsl or parameters
1389
			releaseMaterialProgramReference( material );
B
Ben Adams 已提交
1390

G
gero3 已提交
1391
		} else if ( parameters.shaderID !== undefined ) {
B
Ben Adams 已提交
1392

T
tschw 已提交
1393
			// same glsl and uniform list
T
tschw 已提交
1394 1395
			return;

T
tschw 已提交
1396
		} else {
B
Ben Adams 已提交
1397

T
tschw 已提交
1398 1399
			// only rebuild uniform list
			programChange = false;
B
Ben Adams 已提交
1400 1401 1402

		}

1403
		if ( programChange ) {
B
Ben Adams 已提交
1404

1405
			if ( parameters.shaderID ) {
B
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1406

1407
				var shader = THREE.ShaderLib[ parameters.shaderID ];
B
Ben Adams 已提交
1408

1409 1410 1411 1412 1413 1414
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
					vertexShader: shader.vertexShader,
					fragmentShader: shader.fragmentShader
				};
B
Ben Adams 已提交
1415

1416
			} else {
B
Ben Adams 已提交
1417

1418 1419 1420 1421 1422 1423
				materialProperties.__webglShader = {
					name: material.type,
					uniforms: material.uniforms,
					vertexShader: material.vertexShader,
					fragmentShader: material.fragmentShader
				};
G
gero3 已提交
1424

1425
			}
G
gero3 已提交
1426

1427
			material.__webglShader = materialProperties.__webglShader;
G
gero3 已提交
1428

1429
			program = programCache.acquireProgram( material, parameters, code );
B
Ben Adams 已提交
1430

1431 1432
			materialProperties.program = program;
			material.program = program;
1433 1434 1435

		}

1436
		var attributes = program.getAttributes();
M
Mr.doob 已提交
1437 1438 1439 1440 1441

		if ( material.morphTargets ) {

			material.numSupportedMorphTargets = 0;

1442
			for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
M
Mr.doob 已提交
1443

M
Mr.doob 已提交
1444
				if ( attributes[ 'morphTarget' + i ] >= 0 ) {
M
Mr.doob 已提交
1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457

					material.numSupportedMorphTargets ++;

				}

			}

		}

		if ( material.morphNormals ) {

			material.numSupportedMorphNormals = 0;

1458
			for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
M
Mr.doob 已提交
1459

M
Mr.doob 已提交
1460
				if ( attributes[ 'morphNormal' + i ] >= 0 ) {
M
Mr.doob 已提交
1461 1462 1463 1464 1465 1466 1467 1468 1469

					material.numSupportedMorphNormals ++;

				}

			}

		}

1470
		materialProperties.uniformsList = [];
M
Mr.doob 已提交
1471

1472
		var uniformLocations = materialProperties.program.getUniforms();
M
Mr.doob 已提交
1473

1474
		for ( var u in materialProperties.__webglShader.uniforms ) {
M
Mr.doob 已提交
1475

1476
			var location = uniformLocations[ u ];
1477 1478

			if ( location ) {
G
gero3 已提交
1479

1480
				materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
G
gero3 已提交
1481

1482
			}
M
Mr.doob 已提交
1483 1484 1485

		}

M
Mr.doob 已提交
1486
	}
M
Mr.doob 已提交
1487

1488 1489
	function setMaterial( material ) {

M
Mr.doob 已提交
1490 1491
		setMaterialFaces( material );

1492 1493
		if ( material.transparent === true ) {

M
Mr.doob 已提交
1494
			state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
1495

1496 1497 1498 1499
		} else {

			state.setBlending( THREE.NoBlending );

1500 1501
		}

B
Ben Adams 已提交
1502
		state.setDepthFunc( material.depthFunc );
M
Mr.doob 已提交
1503 1504
		state.setDepthTest( material.depthTest );
		state.setDepthWrite( material.depthWrite );
1505
		state.setColorWrite( material.colorWrite );
M
Mr.doob 已提交
1506
		state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
1507 1508 1509

	}

M
Mr.doob 已提交
1510 1511
	function setMaterialFaces( material ) {

1512
		material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
1513 1514 1515 1516
		state.setFlipSided( material.side === THREE.BackSide );

	}

M
Mr.doob 已提交
1517 1518 1519 1520
	function setProgram( camera, lights, fog, material, object ) {

		_usedTextureUnits = 0;

1521
		var materialProperties = properties.get( material );
1522

1523
		if ( material.needsUpdate || ! materialProperties.program ) {
M
Mr.doob 已提交
1524

1525
			initMaterial( material, lights, fog, object );
M
Mr.doob 已提交
1526 1527 1528 1529
			material.needsUpdate = false;

		}

1530
		var refreshProgram = false;
M
Mr.doob 已提交
1531
		var refreshMaterial = false;
1532
		var refreshLights = false;
M
Mr.doob 已提交
1533

1534
		var program = materialProperties.program,
1535
			p_uniforms = program.getUniforms(),
1536
			m_uniforms = materialProperties.__webglShader.uniforms;
M
Mr.doob 已提交
1537

1538
		if ( program.id !== _currentProgram ) {
M
Mr.doob 已提交
1539

1540 1541
			_gl.useProgram( program.program );
			_currentProgram = program.id;
M
Mr.doob 已提交
1542

1543
			refreshProgram = true;
M
Mr.doob 已提交
1544
			refreshMaterial = true;
1545
			refreshLights = true;
M
Mr.doob 已提交
1546 1547 1548 1549 1550

		}

		if ( material.id !== _currentMaterialId ) {

G
gero3 已提交
1551
			if ( _currentMaterialId === - 1 ) refreshLights = true;
M
Mr.doob 已提交
1552
			_currentMaterialId = material.id;
1553

M
Mr.doob 已提交
1554 1555 1556 1557
			refreshMaterial = true;

		}

1558
		if ( refreshProgram || camera !== _currentCamera ) {
M
Mr.doob 已提交
1559 1560 1561

			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );

G
gero3 已提交
1562
			if ( capabilities.logarithmicDepthBuffer ) {
1563

1564
				_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
1565 1566 1567 1568

			}


M
Mr.doob 已提交
1569 1570
			if ( camera !== _currentCamera ) _currentCamera = camera;

1571 1572 1573 1574 1575 1576 1577
			// load material specific uniforms
			// (shader material also gets them for the sake of genericity)

			if ( material instanceof THREE.ShaderMaterial ||
				 material instanceof THREE.MeshPhongMaterial ||
				 material.envMap ) {

1578
				if ( p_uniforms.cameraPosition !== undefined ) {
1579 1580 1581 1582 1583 1584 1585 1586 1587 1588

					_vector3.setFromMatrixPosition( camera.matrixWorld );
					_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );

				}

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
1589
				 material instanceof THREE.MeshBasicMaterial ||
1590 1591 1592
				 material instanceof THREE.ShaderMaterial ||
				 material.skinning ) {

1593
				if ( p_uniforms.viewMatrix !== undefined ) {
1594 1595

					_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
M
Mr.doob 已提交
1596

1597 1598 1599 1600
				}

			}

M
Mr.doob 已提交
1601 1602 1603 1604 1605 1606 1607 1608
		}

		// skinning uniforms must be set even if material didn't change
		// auto-setting of texture unit for bone texture must go before other textures
		// not sure why, but otherwise weird things happen

		if ( material.skinning ) {

1609
			if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
1610 1611 1612 1613 1614

				_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );

			}

1615
			if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
1616 1617 1618 1619 1620

				_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );

			}

1621
			if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
M
Mr.doob 已提交
1622

1623
				if ( p_uniforms.boneTexture !== undefined ) {
M
Mr.doob 已提交
1624 1625 1626 1627

					var textureUnit = getTextureUnit();

					_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
1628
					_this.setTexture( object.skeleton.boneTexture, textureUnit );
M
Mr.doob 已提交
1629 1630 1631

				}

1632
				if ( p_uniforms.boneTextureWidth !== undefined ) {
1633

1634
					_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
1635 1636 1637

				}

1638
				if ( p_uniforms.boneTextureHeight !== undefined ) {
1639

1640
					_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
1641 1642 1643

				}

1644
			} else if ( object.skeleton && object.skeleton.boneMatrices ) {
M
Mr.doob 已提交
1645

1646
				if ( p_uniforms.boneGlobalMatrices !== undefined ) {
M
Mr.doob 已提交
1647

1648
					_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
M
Mr.doob 已提交
1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671

				}

			}

		}

		if ( refreshMaterial ) {

			// refresh uniforms common to several materials

			if ( fog && material.fog ) {

				refreshUniformsFog( m_uniforms, fog );

			}

			if ( material instanceof THREE.MeshPhongMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material.lights ) {

				if ( _lightsNeedUpdate ) {

1672
					refreshLights = true;
T
tschw 已提交
1673
					setupLights( lights, camera );
M
Mr.doob 已提交
1674
					_lightsNeedUpdate = false;
G
gero3 已提交
1675

M
Mr.doob 已提交
1676 1677
				}

1678
				if ( refreshLights ) {
G
gero3 已提交
1679

1680
					refreshUniformsLights( m_uniforms, _lights );
1681
					markUniformsLightsNeedsUpdate( m_uniforms, true );
G
gero3 已提交
1682

1683
				} else {
G
gero3 已提交
1684

1685
					markUniformsLightsNeedsUpdate( m_uniforms, false );
G
gero3 已提交
1686

1687
				}
M
Mr.doob 已提交
1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709

			}

			if ( material instanceof THREE.MeshBasicMaterial ||
				 material instanceof THREE.MeshLambertMaterial ||
				 material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsCommon( m_uniforms, material );

			}

			// refresh single material specific uniforms

			if ( material instanceof THREE.LineBasicMaterial ) {

				refreshUniformsLine( m_uniforms, material );

			} else if ( material instanceof THREE.LineDashedMaterial ) {

				refreshUniformsLine( m_uniforms, material );
				refreshUniformsDash( m_uniforms, material );

1710
			} else if ( material instanceof THREE.PointsMaterial ) {
M
Mr.doob 已提交
1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731

				refreshUniformsParticle( m_uniforms, material );

			} else if ( material instanceof THREE.MeshPhongMaterial ) {

				refreshUniformsPhong( m_uniforms, material );

			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				m_uniforms.mNear.value = camera.near;
				m_uniforms.mFar.value = camera.far;
				m_uniforms.opacity.value = material.opacity;

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				m_uniforms.opacity.value = material.opacity;

			}

			if ( object.receiveShadow && ! material._shadowPass ) {

M
Mr.doob 已提交
1732
				refreshUniformsShadow( m_uniforms, lights, camera );
M
Mr.doob 已提交
1733 1734 1735 1736 1737

			}

			// load common uniforms

1738
			loadUniformsGeneric( materialProperties.uniformsList );
M
Mr.doob 已提交
1739 1740 1741 1742 1743

		}

		loadUniformsMatrices( p_uniforms, object );

1744
		if ( p_uniforms.modelMatrix !== undefined ) {
M
Mr.doob 已提交
1745 1746

			_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
M
Mr.doob 已提交
1747

M
Mr.doob 已提交
1748 1749 1750 1751
		}

		return program;

M
Mr.doob 已提交
1752
	}
M
Mr.doob 已提交
1753 1754 1755 1756 1757 1758 1759

	// Uniforms (refresh uniforms objects)

	function refreshUniformsCommon ( uniforms, material ) {

		uniforms.opacity.value = material.opacity;

1760
		uniforms.diffuse.value = material.color;
M
Mr.doob 已提交
1761

1762
		if ( material.emissive ) {
M
Mr.doob 已提交
1763

1764
			uniforms.emissive.value = material.emissive;
M
Mr.doob 已提交
1765 1766 1767

		}

1768 1769 1770
		uniforms.map.value = material.map;
		uniforms.specularMap.value = material.specularMap;
		uniforms.alphaMap.value = material.alphaMap;
M
Mr.doob 已提交
1771

1772
		if ( material.aoMap ) {
1773

1774 1775
			uniforms.aoMap.value = material.aoMap;
			uniforms.aoMapIntensity.value = material.aoMapIntensity;
1776 1777 1778

		}

M
Mr.doob 已提交
1779
		// uv repeat and offset setting priorities
M
Mr.doob 已提交
1780 1781 1782 1783 1784
		// 1. color map
		// 2. specular map
		// 3. normal map
		// 4. bump map
		// 5. alpha map
1785
		// 6. emissive map
M
Mr.doob 已提交
1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796

		var uvScaleMap;

		if ( material.map ) {

			uvScaleMap = material.map;

		} else if ( material.specularMap ) {

			uvScaleMap = material.specularMap;

1797 1798 1799 1800
		} else if ( material.displacementMap ) {

			uvScaleMap = material.displacementMap;

M
Mr.doob 已提交
1801 1802 1803 1804 1805 1806 1807 1808
		} else if ( material.normalMap ) {

			uvScaleMap = material.normalMap;

		} else if ( material.bumpMap ) {

			uvScaleMap = material.bumpMap;

1809 1810 1811 1812
		} else if ( material.alphaMap ) {

			uvScaleMap = material.alphaMap;

1813 1814 1815 1816
		} else if ( material.emissiveMap ) {

			uvScaleMap = material.emissiveMap;

M
Mr.doob 已提交
1817 1818 1819 1820
		}

		if ( uvScaleMap !== undefined ) {

M
Mr.doob 已提交
1821
			if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) uvScaleMap = uvScaleMap.texture;
M
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1822 1823 1824 1825 1826 1827 1828 1829
			var offset = uvScaleMap.offset;
			var repeat = uvScaleMap.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

		uniforms.envMap.value = material.envMap;
1830
		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
M
Mr.doob 已提交
1831

1832
		uniforms.reflectivity.value = material.reflectivity;
M
Mr.doob 已提交
1833 1834
		uniforms.refractionRatio.value = material.refractionRatio;

M
Mr.doob 已提交
1835
	}
M
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1836 1837 1838 1839 1840 1841

	function refreshUniformsLine ( uniforms, material ) {

		uniforms.diffuse.value = material.color;
		uniforms.opacity.value = material.opacity;

M
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1842
	}
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1843 1844 1845 1846 1847 1848 1849

	function refreshUniformsDash ( uniforms, material ) {

		uniforms.dashSize.value = material.dashSize;
		uniforms.totalSize.value = material.dashSize + material.gapSize;
		uniforms.scale.value = material.scale;

M
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1850
	}
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1851 1852 1853 1854 1855 1856 1857 1858 1859 1860

	function refreshUniformsParticle ( uniforms, material ) {

		uniforms.psColor.value = material.color;
		uniforms.opacity.value = material.opacity;
		uniforms.size.value = material.size;
		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.

		uniforms.map.value = material.map;

1861 1862 1863 1864 1865 1866 1867 1868 1869
		if ( material.map !== null ) {

			var offset = material.map.offset;
			var repeat = material.map.repeat;

			uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );

		}

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1870
	}
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1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886

	function refreshUniformsFog ( uniforms, fog ) {

		uniforms.fogColor.value = fog.color;

		if ( fog instanceof THREE.Fog ) {

			uniforms.fogNear.value = fog.near;
			uniforms.fogFar.value = fog.far;

		} else if ( fog instanceof THREE.FogExp2 ) {

			uniforms.fogDensity.value = fog.density;

		}

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1887
	}
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1888 1889 1890

	function refreshUniformsPhong ( uniforms, material ) {

1891
		uniforms.specular.value = material.specular;
M
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1892
		uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
M
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1893

1894 1895 1896 1897
		if ( material.lightMap ) {

			uniforms.lightMap.value = material.lightMap;
			uniforms.lightMapIntensity.value = material.lightMapIntensity;
M
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1898

1899
		}
1900

1901
		if ( material.emissiveMap ) {
1902

1903
			uniforms.emissiveMap.value = material.emissiveMap;
1904

1905
		}
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1906

1907 1908 1909 1910
		if ( material.bumpMap ) {

			uniforms.bumpMap.value = material.bumpMap;
			uniforms.bumpScale.value = material.bumpScale;
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1911

1912
		}
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1913

1914 1915 1916 1917 1918 1919
		if ( material.normalMap ) {

			uniforms.normalMap.value = material.normalMap;
			uniforms.normalScale.value.copy( material.normalScale );

		}
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1920

1921 1922 1923 1924 1925
		if ( material.displacementMap ) {

			uniforms.displacementMap.value = material.displacementMap;
			uniforms.displacementScale.value = material.displacementScale;
			uniforms.displacementBias.value = material.displacementBias;
1926

1927
		}
1928 1929 1930

	}

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1931 1932 1933 1934 1935 1936 1937 1938 1939 1940
	function refreshUniformsLights ( uniforms, lights ) {

		uniforms.ambientLightColor.value = lights.ambient;

		uniforms.directionalLightColor.value = lights.directional.colors;
		uniforms.directionalLightDirection.value = lights.directional.positions;

		uniforms.pointLightColor.value = lights.point.colors;
		uniforms.pointLightPosition.value = lights.point.positions;
		uniforms.pointLightDistance.value = lights.point.distances;
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1941
		uniforms.pointLightDecay.value = lights.point.decays;
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1942 1943 1944 1945 1946 1947 1948

		uniforms.spotLightColor.value = lights.spot.colors;
		uniforms.spotLightPosition.value = lights.spot.positions;
		uniforms.spotLightDistance.value = lights.spot.distances;
		uniforms.spotLightDirection.value = lights.spot.directions;
		uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
		uniforms.spotLightExponent.value = lights.spot.exponents;
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1949
		uniforms.spotLightDecay.value = lights.spot.decays;
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1950 1951 1952 1953 1954

		uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
		uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
		uniforms.hemisphereLightDirection.value = lights.hemi.positions;

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1955
	}
M
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1956

1957 1958
	// If uniforms are marked as clean, they don't need to be loaded to the GPU.

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1959
	function markUniformsLightsNeedsUpdate ( uniforms, value ) {
1960

M
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1961
		uniforms.ambientLightColor.needsUpdate = value;
1962

M
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1963 1964
		uniforms.directionalLightColor.needsUpdate = value;
		uniforms.directionalLightDirection.needsUpdate = value;
1965

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1966 1967 1968 1969
		uniforms.pointLightColor.needsUpdate = value;
		uniforms.pointLightPosition.needsUpdate = value;
		uniforms.pointLightDistance.needsUpdate = value;
		uniforms.pointLightDecay.needsUpdate = value;
1970

M
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1971 1972 1973 1974 1975 1976 1977
		uniforms.spotLightColor.needsUpdate = value;
		uniforms.spotLightPosition.needsUpdate = value;
		uniforms.spotLightDistance.needsUpdate = value;
		uniforms.spotLightDirection.needsUpdate = value;
		uniforms.spotLightAngleCos.needsUpdate = value;
		uniforms.spotLightExponent.needsUpdate = value;
		uniforms.spotLightDecay.needsUpdate = value;
1978

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1979 1980 1981
		uniforms.hemisphereLightSkyColor.needsUpdate = value;
		uniforms.hemisphereLightGroundColor.needsUpdate = value;
		uniforms.hemisphereLightDirection.needsUpdate = value;
1982

M
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1983
	}
1984

M
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1985
	function refreshUniformsShadow ( uniforms, lights, camera ) {
M
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1986 1987 1988 1989 1990 1991 1992 1993 1994

		if ( uniforms.shadowMatrix ) {

			var j = 0;

			for ( var i = 0, il = lights.length; i < il; i ++ ) {

				var light = lights[ i ];

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1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
				if ( light.castShadow === true ) {

					if ( light instanceof THREE.PointLight || light instanceof THREE.SpotLight || light instanceof THREE.DirectionalLight ) {

						var shadow = light.shadow;

						if ( light instanceof THREE.PointLight ) {

							// for point lights we set the shadow matrix to be a translation-only matrix
							// equal to inverse of the light's position
							_vector3.setFromMatrixPosition( light.matrixWorld ).negate();
							shadow.matrix.identity().setPosition( _vector3 );

							// for point lights we set the sign of the shadowDarkness uniform to be negative
							uniforms.shadowDarkness.value[ j ] = - shadow.darkness;

						} else {
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2012

M
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2013
							uniforms.shadowDarkness.value[ j ] = shadow.darkness;
M
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2014

M
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2015
						}
M
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2016

M
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2017 2018 2019 2020
						uniforms.shadowMatrix.value[ j ] = shadow.matrix;
						uniforms.shadowMap.value[ j ] = shadow.map;
						uniforms.shadowMapSize.value[ j ] = shadow.mapSize;
						uniforms.shadowBias.value[ j ] = shadow.bias;
M
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2021

M
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2022
						j ++;
M
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2023

M
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2024
					}
M
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2025 2026 2027 2028 2029 2030 2031

				}

			}

		}

M
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2032
	}
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2033 2034 2035 2036 2037

	// Uniforms (load to GPU)

	function loadUniformsMatrices ( uniforms, object ) {

2038
		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
M
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2039 2040 2041

		if ( uniforms.normalMatrix ) {

2042
			_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
M
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2043 2044 2045

		}

M
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2046
	}
M
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2047 2048 2049 2050 2051

	function getTextureUnit() {

		var textureUnit = _usedTextureUnits;

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2052
		if ( textureUnit >= capabilities.maxTextures ) {
M
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2053

G
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2054
			console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
M
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2055 2056 2057 2058 2059 2060 2061

		}

		_usedTextureUnits += 1;

		return textureUnit;

M
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2062
	}
M
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2063

2064
	function loadUniformsGeneric ( uniforms ) {
M
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2065

M
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2066
		var texture, textureUnit;
M
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2067

M
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2068 2069 2070
		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {

			var uniform = uniforms[ j ][ 0 ];
M
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2071

2072 2073
			// needsUpdate property is not added to all uniforms.
			if ( uniform.needsUpdate === false ) continue;
2074

M
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2075 2076
			var type = uniform.type;
			var value = uniform.value;
2077
			var location = uniforms[ j ][ 1 ];
M
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2078

2079
			switch ( type ) {
M
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2080

2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134
				case '1i':
					_gl.uniform1i( location, value );
					break;

				case '1f':
					_gl.uniform1f( location, value );
					break;

				case '2f':
					_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
					break;

				case '3f':
					_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
					break;

				case '4f':
					_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
					break;

				case '1iv':
					_gl.uniform1iv( location, value );
					break;

				case '3iv':
					_gl.uniform3iv( location, value );
					break;

				case '1fv':
					_gl.uniform1fv( location, value );
					break;

				case '2fv':
					_gl.uniform2fv( location, value );
					break;

				case '3fv':
					_gl.uniform3fv( location, value );
					break;

				case '4fv':
					_gl.uniform4fv( location, value );
					break;

				case 'Matrix3fv':
					_gl.uniformMatrix3fv( location, false, value );
					break;

				case 'Matrix4fv':
					_gl.uniformMatrix4fv( location, false, value );
					break;

				//

M
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2135
				case 'i':
M
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2136

2137 2138
					// single integer
					_gl.uniform1i( location, value );
M
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2139

2140
					break;
M
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2141

2142
				case 'f':
M
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2143

2144 2145
					// single float
					_gl.uniform1f( location, value );
M
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2146

2147
					break;
M
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2148

2149
				case 'v2':
M
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2150

2151 2152
					// single THREE.Vector2
					_gl.uniform2f( location, value.x, value.y );
M
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2153

2154
					break;
M
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2155

2156
				case 'v3':
M
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2157

2158 2159
					// single THREE.Vector3
					_gl.uniform3f( location, value.x, value.y, value.z );
M
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2160

2161
					break;
M
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2162

M
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2163
				case 'v4':
M
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2164

2165 2166
					// single THREE.Vector4
					_gl.uniform4f( location, value.x, value.y, value.z, value.w );
M
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2167

2168
					break;
M
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2169

2170
				case 'c':
M
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2171

2172 2173
					// single THREE.Color
					_gl.uniform3f( location, value.r, value.g, value.b );
M
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2174

2175
					break;
M
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2176

2177
				case 'iv1':
M
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2178

2179 2180
					// flat array of integers (JS or typed array)
					_gl.uniform1iv( location, value );
M
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2181

2182
					break;
M
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2183

2184
				case 'iv':
M
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2185

2186 2187
					// flat array of integers with 3 x N size (JS or typed array)
					_gl.uniform3iv( location, value );
M
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2188

2189
					break;
M
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2190

2191
				case 'fv1':
M
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2192

2193 2194
					// flat array of floats (JS or typed array)
					_gl.uniform1fv( location, value );
M
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2195

2196
					break;
M
Mr.doob 已提交
2197

2198
				case 'fv':
M
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2199

2200 2201
					// flat array of floats with 3 x N size (JS or typed array)
					_gl.uniform3fv( location, value );
M
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2202

2203
					break;
M
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2204

2205
				case 'v2v':
M
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2206

2207
					// array of THREE.Vector2
M
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2208

2209
					if ( uniform._array === undefined ) {
M
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2210

2211
						uniform._array = new Float32Array( 2 * value.length );
M
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2212

2213
					}
M
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2214

M
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2215
					for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
M
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2216

M
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2217 2218
						uniform._array[ i2 + 0 ] = value[ i ].x;
						uniform._array[ i2 + 1 ] = value[ i ].y;
M
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2219

2220
					}
M
Mr.doob 已提交
2221

2222
					_gl.uniform2fv( location, uniform._array );
M
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2223

2224
					break;
M
Mr.doob 已提交
2225

2226
				case 'v3v':
M
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2227

2228
					// array of THREE.Vector3
M
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2229

2230
					if ( uniform._array === undefined ) {
M
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2231

2232
						uniform._array = new Float32Array( 3 * value.length );
M
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2233

2234
					}
M
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2235

M
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2236
					for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
R
Ryan Tsao 已提交
2237

M
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2238 2239 2240
						uniform._array[ i3 + 0 ] = value[ i ].x;
						uniform._array[ i3 + 1 ] = value[ i ].y;
						uniform._array[ i3 + 2 ] = value[ i ].z;
R
Ryan Tsao 已提交
2241

2242
					}
R
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2243

2244
					_gl.uniform3fv( location, uniform._array );
R
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2245

2246
					break;
R
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2247

2248
				case 'v4v':
R
Ryan Tsao 已提交
2249

2250
					// array of THREE.Vector4
R
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2251

2252
					if ( uniform._array === undefined ) {
R
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2253

2254
						uniform._array = new Float32Array( 4 * value.length );
R
Ryan Tsao 已提交
2255

2256
					}
M
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2257

M
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2258
					for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
M
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2259

M
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2260 2261 2262 2263
						uniform._array[ i4 + 0 ] = value[ i ].x;
						uniform._array[ i4 + 1 ] = value[ i ].y;
						uniform._array[ i4 + 2 ] = value[ i ].z;
						uniform._array[ i4 + 3 ] = value[ i ].w;
M
Mr.doob 已提交
2264

2265
					}
M
Mr.doob 已提交
2266

2267
					_gl.uniform4fv( location, uniform._array );
M
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2268

2269
					break;
M
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2270

2271
				case 'm3':
M
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2272

2273 2274
					// single THREE.Matrix3
					_gl.uniformMatrix3fv( location, false, value.elements );
M
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2275

2276
					break;
M
Mr.doob 已提交
2277

2278
				case 'm3v':
M
Mr.doob 已提交
2279

2280
					// array of THREE.Matrix3
M
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2281

2282
					if ( uniform._array === undefined ) {
M
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2283

2284
						uniform._array = new Float32Array( 9 * value.length );
M
Mr.doob 已提交
2285

2286
					}
M
Mr.doob 已提交
2287

2288
					for ( var i = 0, il = value.length; i < il; i ++ ) {
M
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2289

2290
						value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
M
Mr.doob 已提交
2291

2292
					}
M
Mr.doob 已提交
2293

2294
					_gl.uniformMatrix3fv( location, false, uniform._array );
M
Mr.doob 已提交
2295

2296
					break;
M
Mr.doob 已提交
2297

2298
				case 'm4':
M
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2299

2300 2301
					// single THREE.Matrix4
					_gl.uniformMatrix4fv( location, false, value.elements );
M
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2302

2303
					break;
M
Mr.doob 已提交
2304

2305
				case 'm4v':
M
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2306

2307
					// array of THREE.Matrix4
M
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2308

2309
					if ( uniform._array === undefined ) {
M
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2310

2311
						uniform._array = new Float32Array( 16 * value.length );
M
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2312

2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323
					}

					for ( var i = 0, il = value.length; i < il; i ++ ) {

						value[ i ].flattenToArrayOffset( uniform._array, i * 16 );

					}

					_gl.uniformMatrix4fv( location, false, uniform._array );

					break;
M
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2324

2325
				case 't':
M
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2326

2327
					// single THREE.Texture (2d or cube)
M
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2328

2329 2330 2331 2332
					texture = value;
					textureUnit = getTextureUnit();

					_gl.uniform1i( location, textureUnit );
M
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2333

2334
					if ( ! texture ) continue;
M
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2335

2336
					if ( texture instanceof THREE.CubeTexture ||
G
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2337 2338 2339
						 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {

						// CompressedTexture can have Array in image :/
M
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2340

2341
						setCubeTexture( texture, textureUnit );
M
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2342

2343 2344
					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

M
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2345 2346 2347 2348 2349
						setCubeTextureDynamic( texture.texture, textureUnit );

					} else if ( texture instanceof THREE.WebGLRenderTarget ) {

						_this.setTexture( texture.texture, textureUnit );
2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360

					} else {

						_this.setTexture( texture, textureUnit );

					}

					break;

				case 'tv':

M
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2361
					// array of THREE.Texture (2d or cube)
2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383

					if ( uniform._array === undefined ) {

						uniform._array = [];

					}

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						uniform._array[ i ] = getTextureUnit();

					}

					_gl.uniform1iv( location, uniform._array );

					for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {

						texture = uniform.value[ i ];
						textureUnit = uniform._array[ i ];

						if ( ! texture ) continue;

M
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2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403
						if ( texture instanceof THREE.CubeTexture ||
							 ( texture.image instanceof Array && texture.image.length === 6 ) ) {

							// CompressedTexture can have Array in image :/

							setCubeTexture( texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTarget ) {

							_this.setTexture( texture.texture, textureUnit );

						} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {

							setCubeTextureDynamic( texture.texture, textureUnit );

						} else {

							_this.setTexture( texture, textureUnit );

						}
2404 2405 2406 2407 2408 2409

					}

					break;

				default:
2410

2411
					console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
2412

M
Mr.doob 已提交
2413 2414 2415 2416
			}

		}

M
Mr.doob 已提交
2417
	}
M
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2418 2419 2420

	function setColorLinear( array, offset, color, intensity ) {

M
Mr.doob 已提交
2421
		array[ offset + 0 ] = color.r * intensity;
M
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2422 2423 2424
		array[ offset + 1 ] = color.g * intensity;
		array[ offset + 2 ] = color.b * intensity;

M
Mr.doob 已提交
2425
	}
M
Mr.doob 已提交
2426

T
tschw 已提交
2427
	function setupLights ( lights, camera ) {
M
Mr.doob 已提交
2428

B
brason 已提交
2429
		var l, ll, light,
M
Mr.doob 已提交
2430 2431
		r = 0, g = 0, b = 0,
		color, skyColor, groundColor,
B
brason 已提交
2432
		intensity,
M
Mr.doob 已提交
2433 2434 2435 2436
		distance,

		zlights = _lights,

T
tschw 已提交
2437 2438
		viewMatrix = camera.matrixWorldInverse,

M
Mr.doob 已提交
2439 2440 2441 2442 2443 2444
		dirColors = zlights.directional.colors,
		dirPositions = zlights.directional.positions,

		pointColors = zlights.point.colors,
		pointPositions = zlights.point.positions,
		pointDistances = zlights.point.distances,
M
Mr.doob 已提交
2445
		pointDecays = zlights.point.decays,
M
Mr.doob 已提交
2446 2447 2448 2449 2450 2451 2452

		spotColors = zlights.spot.colors,
		spotPositions = zlights.spot.positions,
		spotDistances = zlights.spot.distances,
		spotDirections = zlights.spot.directions,
		spotAnglesCos = zlights.spot.anglesCos,
		spotExponents = zlights.spot.exponents,
M
Mr.doob 已提交
2453
		spotDecays = zlights.spot.decays,
M
Mr.doob 已提交
2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485

		hemiSkyColors = zlights.hemi.skyColors,
		hemiGroundColors = zlights.hemi.groundColors,
		hemiPositions = zlights.hemi.positions,

		dirLength = 0,
		pointLength = 0,
		spotLength = 0,
		hemiLength = 0,

		dirCount = 0,
		pointCount = 0,
		spotCount = 0,
		hemiCount = 0,

		dirOffset = 0,
		pointOffset = 0,
		spotOffset = 0,
		hemiOffset = 0;

		for ( l = 0, ll = lights.length; l < ll; l ++ ) {

			light = lights[ l ];

			color = light.color;
			intensity = light.intensity;
			distance = light.distance;

			if ( light instanceof THREE.AmbientLight ) {

				if ( ! light.visible ) continue;

2486 2487 2488
				r += color.r;
				g += color.g;
				b += color.b;
M
Mr.doob 已提交
2489 2490 2491 2492 2493 2494 2495

			} else if ( light instanceof THREE.DirectionalLight ) {

				dirCount += 1;

				if ( ! light.visible ) continue;

2496 2497
				_direction.setFromMatrixPosition( light.matrixWorld );
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2498
				_direction.sub( _vector3 );
T
tschw 已提交
2499
				_direction.transformDirection( viewMatrix );
M
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2500 2501 2502

				dirOffset = dirLength * 3;

M
Mr.doob 已提交
2503
				dirPositions[ dirOffset + 0 ] = _direction.x;
M
Mr.doob 已提交
2504 2505 2506
				dirPositions[ dirOffset + 1 ] = _direction.y;
				dirPositions[ dirOffset + 2 ] = _direction.z;

2507
				setColorLinear( dirColors, dirOffset, color, intensity );
M
Mr.doob 已提交
2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518

				dirLength += 1;

			} else if ( light instanceof THREE.PointLight ) {

				pointCount += 1;

				if ( ! light.visible ) continue;

				pointOffset = pointLength * 3;

2519
				setColorLinear( pointColors, pointOffset, color, intensity );
M
Mr.doob 已提交
2520

2521
				_vector3.setFromMatrixPosition( light.matrixWorld );
T
tschw 已提交
2522
				_vector3.applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2523

M
Mr.doob 已提交
2524
				pointPositions[ pointOffset + 0 ] = _vector3.x;
M
Mr.doob 已提交
2525 2526 2527
				pointPositions[ pointOffset + 1 ] = _vector3.y;
				pointPositions[ pointOffset + 2 ] = _vector3.z;

M
Mr.doob 已提交
2528
				// distance is 0 if decay is 0, because there is no attenuation at all.
M
Mr.doob 已提交
2529
				pointDistances[ pointLength ] = distance;
M
Mr.doob 已提交
2530
				pointDecays[ pointLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541

				pointLength += 1;

			} else if ( light instanceof THREE.SpotLight ) {

				spotCount += 1;

				if ( ! light.visible ) continue;

				spotOffset = spotLength * 3;

2542
				setColorLinear( spotColors, spotOffset, color, intensity );
M
Mr.doob 已提交
2543

G
gero3 已提交
2544
				_direction.setFromMatrixPosition( light.matrixWorld );
T
tschw 已提交
2545
				_vector3.copy( _direction ).applyMatrix4( viewMatrix );
M
Mr.doob 已提交
2546

T
tschw 已提交
2547 2548 2549
				spotPositions[ spotOffset + 0 ] = _vector3.x;
				spotPositions[ spotOffset + 1 ] = _vector3.y;
				spotPositions[ spotOffset + 2 ] = _vector3.z;
M
Mr.doob 已提交
2550 2551 2552

				spotDistances[ spotLength ] = distance;

2553
				_vector3.setFromMatrixPosition( light.target.matrixWorld );
M
Mr.doob 已提交
2554
				_direction.sub( _vector3 );
T
tschw 已提交
2555
				_direction.transformDirection( viewMatrix );
M
Mr.doob 已提交
2556

M
Mr.doob 已提交
2557
				spotDirections[ spotOffset + 0 ] = _direction.x;
M
Mr.doob 已提交
2558 2559 2560 2561 2562
				spotDirections[ spotOffset + 1 ] = _direction.y;
				spotDirections[ spotOffset + 2 ] = _direction.z;

				spotAnglesCos[ spotLength ] = Math.cos( light.angle );
				spotExponents[ spotLength ] = light.exponent;
M
Mr.doob 已提交
2563
				spotDecays[ spotLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
M
Mr.doob 已提交
2564 2565 2566 2567 2568 2569 2570 2571 2572

				spotLength += 1;

			} else if ( light instanceof THREE.HemisphereLight ) {

				hemiCount += 1;

				if ( ! light.visible ) continue;

2573
				_direction.setFromMatrixPosition( light.matrixWorld );
T
tschw 已提交
2574
				_direction.transformDirection( viewMatrix );
M
Mr.doob 已提交
2575 2576 2577

				hemiOffset = hemiLength * 3;

M
Mr.doob 已提交
2578
				hemiPositions[ hemiOffset + 0 ] = _direction.x;
M
Mr.doob 已提交
2579 2580 2581 2582 2583 2584
				hemiPositions[ hemiOffset + 1 ] = _direction.y;
				hemiPositions[ hemiOffset + 2 ] = _direction.z;

				skyColor = light.color;
				groundColor = light.groundColor;

2585 2586
				setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
				setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );
M
Mr.doob 已提交
2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611

				hemiLength += 1;

			}

		}

		// null eventual remains from removed lights
		// (this is to avoid if in shader)

		for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
		for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
		for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
		for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;

		zlights.directional.length = dirLength;
		zlights.point.length = pointLength;
		zlights.spot.length = spotLength;
		zlights.hemi.length = hemiLength;

		zlights.ambient[ 0 ] = r;
		zlights.ambient[ 1 ] = g;
		zlights.ambient[ 2 ] = b;

M
Mr.doob 已提交
2612
	}
M
Mr.doob 已提交
2613 2614 2615 2616 2617 2618 2619

	// GL state setting

	this.setFaceCulling = function ( cullFace, frontFaceDirection ) {

		if ( cullFace === THREE.CullFaceNone ) {

2620
			state.disable( _gl.CULL_FACE );
M
Mr.doob 已提交
2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647

		} else {

			if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {

				_gl.frontFace( _gl.CW );

			} else {

				_gl.frontFace( _gl.CCW );

			}

			if ( cullFace === THREE.CullFaceBack ) {

				_gl.cullFace( _gl.BACK );

			} else if ( cullFace === THREE.CullFaceFront ) {

				_gl.cullFace( _gl.FRONT );

			} else {

				_gl.cullFace( _gl.FRONT_AND_BACK );

			}

2648
			state.enable( _gl.CULL_FACE );
M
Mr.doob 已提交
2649 2650 2651 2652 2653 2654 2655 2656 2657

		}

	};

	// Textures

	function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {

2658 2659
		var extension;

M
Mr.doob 已提交
2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671
		if ( isImagePowerOfTwo ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );

		} else {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
M
Mr.doob 已提交
2672 2673 2674

			if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {

M
Mr.doob 已提交
2675
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
M
Mr.doob 已提交
2676

2677
			}
M
Mr.doob 已提交
2678 2679 2680 2681

			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );

M
Mr.doob 已提交
2682 2683
			if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {

M
Mr.doob 已提交
2684
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
M
Mr.doob 已提交
2685

2686
			}
M
Mr.doob 已提交
2687

M
Mr.doob 已提交
2688 2689
		}

2690 2691
		extension = extensions.get( 'EXT_texture_filter_anisotropic' );

2692
		if ( extension ) {
M
Mr.doob 已提交
2693

2694 2695
			if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
			if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
M
Mr.doob 已提交
2696

2697
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
M
Mr.doob 已提交
2698

2699
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
2700
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
M
Mr.doob 已提交
2701 2702 2703 2704 2705

			}

		}

M
Mr.doob 已提交
2706
	}
M
Mr.doob 已提交
2707

2708
	function uploadTexture( textureProperties, texture, slot ) {
2709

2710
		if ( textureProperties.__webglInit === undefined ) {
2711

2712
			textureProperties.__webglInit = true;
2713 2714 2715

			texture.addEventListener( 'dispose', onTextureDispose );

2716
			textureProperties.__webglTexture = _gl.createTexture();
2717

2718
			_infoMemory.textures ++;
2719 2720

		}
M
Mr.doob 已提交
2721

B
Ben Adams 已提交
2722
		state.activeTexture( _gl.TEXTURE0 + slot );
2723
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
M
Mr.doob 已提交
2724

H
Henri Astre 已提交
2725 2726 2727 2728
		_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
		_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
		_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );

G
gero3 已提交
2729
		texture.image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
2730

M
Mr.doob 已提交
2731 2732 2733 2734 2735 2736
		if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false ) {

			texture.image = makePowerOfTwo( texture.image );

		}

H
Henri Astre 已提交
2737
		var image = texture.image,
M
Mr.doob 已提交
2738
		isImagePowerOfTwo = isPowerOfTwo( image ),
H
Henri Astre 已提交
2739 2740
		glFormat = paramThreeToGL( texture.format ),
		glType = paramThreeToGL( texture.type );
M
Mr.doob 已提交
2741

H
Henri Astre 已提交
2742
		setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
M
Mr.doob 已提交
2743

H
Henri Astre 已提交
2744
		var mipmap, mipmaps = texture.mipmaps;
M
Mr.doob 已提交
2745

H
Henri Astre 已提交
2746
		if ( texture instanceof THREE.DataTexture ) {
M
Mr.doob 已提交
2747

H
Henri Astre 已提交
2748 2749 2750
			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels
M
Mr.doob 已提交
2751

H
Henri Astre 已提交
2752 2753 2754
			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {

				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2755

H
Henri Astre 已提交
2756
					mipmap = mipmaps[ i ];
2757
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2758

H
Henri Astre 已提交
2759
				}
M
Mr.doob 已提交
2760

H
Henri Astre 已提交
2761
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2762

H
Henri Astre 已提交
2763
			} else {
M
Mr.doob 已提交
2764

2765
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
M
Mr.doob 已提交
2766

H
Henri Astre 已提交
2767
			}
M
Mr.doob 已提交
2768

H
Henri Astre 已提交
2769
		} else if ( texture instanceof THREE.CompressedTexture ) {
M
Mr.doob 已提交
2770

H
Henri Astre 已提交
2771
			for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2772

H
Henri Astre 已提交
2773
				mipmap = mipmaps[ i ];
M
Mr.doob 已提交
2774

2775
				if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2776

2777
					if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2778

2779
						state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
2780

2781
					} else {
M
Mr.doob 已提交
2782

2783
						console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
M
Mr.doob 已提交
2784

2785
					}
M
Mr.doob 已提交
2786

H
Henri Astre 已提交
2787
				} else {
M
Mr.doob 已提交
2788

2789
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
2790

M
Mr.doob 已提交
2791 2792
				}

H
Henri Astre 已提交
2793 2794
			}

G
gero3 已提交
2795 2796 2797
		} else {

			// regular Texture (image, video, canvas)
H
Henri Astre 已提交
2798 2799 2800 2801 2802 2803

			// use manually created mipmaps if available
			// if there are no manual mipmaps
			// set 0 level mipmap and then use GL to generate other mipmap levels

			if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
M
Mr.doob 已提交
2804

2805
				for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
M
Mr.doob 已提交
2806 2807

					mipmap = mipmaps[ i ];
2808
					state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
M
Mr.doob 已提交
2809 2810 2811

				}

H
Henri Astre 已提交
2812
				texture.generateMipmaps = false;
M
Mr.doob 已提交
2813

H
Henri Astre 已提交
2814
			} else {
M
Mr.doob 已提交
2815

2816
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
M
Mr.doob 已提交
2817

H
Henri Astre 已提交
2818
			}
M
Mr.doob 已提交
2819

H
Henri Astre 已提交
2820
		}
M
Mr.doob 已提交
2821

H
Henri Astre 已提交
2822
		if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
2823

2824
		textureProperties.__version = texture.version;
M
Mr.doob 已提交
2825

B
Ben Adams 已提交
2826
		if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
2827

2828
	}
M
Mr.doob 已提交
2829

H
Henri Astre 已提交
2830
	this.setTexture = function ( texture, slot ) {
M
Mr.doob 已提交
2831

2832 2833 2834
		var textureProperties = properties.get( texture );

		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2835

2836
			var image = texture.image;
M
Mr.doob 已提交
2837

2838 2839
			if ( image === undefined ) {

2840
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
2841 2842 2843 2844
				return;

			}

2845
			if ( image.complete === false ) {
M
Mr.doob 已提交
2846

2847
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
2848 2849 2850 2851
				return;

			}

2852
			uploadTexture( textureProperties, texture, slot );
2853

2854
			return;
M
Mr.doob 已提交
2855 2856 2857

		}

B
Ben Adams 已提交
2858
		state.activeTexture( _gl.TEXTURE0 + slot );
2859
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
2860

M
Mr.doob 已提交
2861 2862 2863 2864
	};

	function clampToMaxSize ( image, maxSize ) {

2865
		if ( image.width > maxSize || image.height > maxSize ) {
M
Mr.doob 已提交
2866

2867 2868
			// Warning: Scaling through the canvas will only work with images that use
			// premultiplied alpha.
M
Mr.doob 已提交
2869

2870
			var scale = maxSize / Math.max( image.width, image.height );
M
Mr.doob 已提交
2871

2872 2873 2874
			var canvas = document.createElement( 'canvas' );
			canvas.width = Math.floor( image.width * scale );
			canvas.height = Math.floor( image.height * scale );
M
Mr.doob 已提交
2875

2876 2877
			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
M
Mr.doob 已提交
2878

2879
			console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
M
Mr.doob 已提交
2880

2881 2882 2883
			return canvas;

		}
M
Mr.doob 已提交
2884

2885
		return image;
M
Mr.doob 已提交
2886 2887 2888

	}

M
Mr.doob 已提交
2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924
	function isPowerOfTwo( image ) {

		return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

	}

	function textureNeedsPowerOfTwo( texture ) {

		if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
		if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;

		return false;

	}

	function makePowerOfTwo( image ) {

		if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {

			var canvas = document.createElement( 'canvas' );
			canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
			canvas.height = THREE.Math.nearestPowerOfTwo( image.height );

			var context = canvas.getContext( '2d' );
			context.drawImage( image, 0, 0, canvas.width, canvas.height );

			console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );

			return canvas;

		}

		return image;

	}

M
Mr.doob 已提交
2925 2926
	function setCubeTexture ( texture, slot ) {

2927
		var textureProperties = properties.get( texture );
2928

M
Mr.doob 已提交
2929 2930
		if ( texture.image.length === 6 ) {

2931
			if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
M
Mr.doob 已提交
2932

2933
				if ( ! textureProperties.__image__webglTextureCube ) {
M
Mr.doob 已提交
2934

2935 2936
					texture.addEventListener( 'dispose', onTextureDispose );

2937
					textureProperties.__image__webglTextureCube = _gl.createTexture();
M
Mr.doob 已提交
2938

2939
					_infoMemory.textures ++;
M
Mr.doob 已提交
2940 2941 2942

				}

B
Ben Adams 已提交
2943
				state.activeTexture( _gl.TEXTURE0 + slot );
2944
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
2945 2946 2947

				_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );

M
Mr.doob 已提交
2948 2949
				var isCompressed = texture instanceof THREE.CompressedTexture;
				var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
M
Mr.doob 已提交
2950 2951 2952 2953 2954

				var cubeImage = [];

				for ( var i = 0; i < 6; i ++ ) {

2955
					if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
M
Mr.doob 已提交
2956

G
gero3 已提交
2957
						cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
M
Mr.doob 已提交
2958 2959 2960

					} else {

2961
						cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
M
Mr.doob 已提交
2962 2963 2964 2965 2966 2967

					}

				}

				var image = cubeImage[ 0 ],
M
Mr.doob 已提交
2968
				isImagePowerOfTwo = isPowerOfTwo( image ),
M
Mr.doob 已提交
2969 2970 2971 2972 2973 2974 2975
				glFormat = paramThreeToGL( texture.format ),
				glType = paramThreeToGL( texture.type );

				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );

				for ( var i = 0; i < 6; i ++ ) {

2976
					if ( ! isCompressed ) {
M
Mr.doob 已提交
2977

M
Mr.doob 已提交
2978
						if ( isDataTexture ) {
2979

2980
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
2981

M
Mr.doob 已提交
2982
						} else {
2983

2984
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
2985

M
Mr.doob 已提交
2986 2987
						}

2988
					} else {
2989

M
Mr.doob 已提交
2990 2991
						var mipmap, mipmaps = cubeImage[ i ].mipmaps;

2992
						for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
M
Mr.doob 已提交
2993 2994

							mipmap = mipmaps[ j ];
M
Mr.doob 已提交
2995

2996
							if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
M
Mr.doob 已提交
2997

2998
								if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
M
Mr.doob 已提交
2999

3000
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
M
Mr.doob 已提交
3001

3002
								} else {
M
Mr.doob 已提交
3003

3004
									console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
M
Mr.doob 已提交
3005

3006
								}
M
Mr.doob 已提交
3007

3008
							} else {
M
Mr.doob 已提交
3009

3010
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
M
Mr.doob 已提交
3011

3012
							}
M
Mr.doob 已提交
3013

3014
						}
M
Mr.doob 已提交
3015

M
Mr.doob 已提交
3016
					}
M
Mr.doob 已提交
3017

M
Mr.doob 已提交
3018 3019 3020 3021 3022 3023 3024 3025
				}

				if ( texture.generateMipmaps && isImagePowerOfTwo ) {

					_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );

				}

3026
				textureProperties.__version = texture.version;
M
Mr.doob 已提交
3027

B
Ben Adams 已提交
3028
				if ( texture.onUpdate ) texture.onUpdate( texture );
M
Mr.doob 已提交
3029 3030 3031

			} else {

B
Ben Adams 已提交
3032
				state.activeTexture( _gl.TEXTURE0 + slot );
3033
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
M
Mr.doob 已提交
3034 3035 3036 3037 3038

			}

		}

M
Mr.doob 已提交
3039
	}
M
Mr.doob 已提交
3040 3041 3042

	function setCubeTextureDynamic ( texture, slot ) {

B
Ben Adams 已提交
3043
		state.activeTexture( _gl.TEXTURE0 + slot );
3044
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
M
Mr.doob 已提交
3045

M
Mr.doob 已提交
3046
	}
M
Mr.doob 已提交
3047 3048 3049 3050 3051 3052

	// Render targets

	function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {

		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
M
Mr.doob 已提交
3053
		_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
M
Mr.doob 已提交
3054

M
Mr.doob 已提交
3055
	}
M
Mr.doob 已提交
3056

M
Mr.doob 已提交
3057
	function setupRenderBuffer ( renderbuffer, renderTarget ) {
M
Mr.doob 已提交
3058 3059 3060 3061 3062 3063 3064 3065 3066

		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		/* For some reason this is not working. Defaulting to RGBA4.
3067
		} else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
M
Mr.doob 已提交
3068 3069 3070 3071

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		*/
G
gero3 已提交
3072

M
Mr.doob 已提交
3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083
		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );

		} else {

			_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );

		}

M
Mr.doob 已提交
3084
	}
M
Mr.doob 已提交
3085 3086 3087 3088 3089

	this.setRenderTarget = function ( renderTarget ) {

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );

3090
		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
M
Mr.doob 已提交
3091

3092
			var renderTargetProperties = properties.get( renderTarget );
M
Mr.doob 已提交
3093
			var textureProperties = properties.get( renderTarget.texture );
M
Mr.doob 已提交
3094 3095 3096 3097 3098 3099

			if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
			if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;

			renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

M
Mr.doob 已提交
3100
			textureProperties.__webglTexture = _gl.createTexture();
M
Mr.doob 已提交
3101

3102
			_infoMemory.textures ++;
M
Mr.doob 已提交
3103 3104 3105

			// Setup texture, create render and frame buffers

M
Mr.doob 已提交
3106 3107 3108
			var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ),
				glFormat = paramThreeToGL( renderTarget.texture.format ),
				glType = paramThreeToGL( renderTarget.texture.type );
M
Mr.doob 已提交
3109 3110 3111

			if ( isCube ) {

3112 3113
				renderTargetProperties.__webglFramebuffer = [];
				renderTargetProperties.__webglRenderbuffer = [];
M
Mr.doob 已提交
3114

M
Mr.doob 已提交
3115
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
B
Ben Adams 已提交
3116

M
Mr.doob 已提交
3117
				setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3118 3119 3120

				for ( var i = 0; i < 6; i ++ ) {

3121 3122
					renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
					renderTargetProperties.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();
3123
					state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3124

3125 3126
					setupFrameBuffer( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
					setupRenderBuffer( renderTargetProperties.__webglRenderbuffer[ i ], renderTarget );
M
Mr.doob 已提交
3127 3128 3129

				}

M
Mr.doob 已提交
3130
				if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
M
Mr.doob 已提交
3131 3132 3133

			} else {

3134
				renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
M
Mr.doob 已提交
3135 3136 3137

				if ( renderTarget.shareDepthFrom ) {

3138
					renderTargetProperties.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;
M
Mr.doob 已提交
3139 3140 3141

				} else {

3142
					renderTargetProperties.__webglRenderbuffer = _gl.createRenderbuffer();
M
Mr.doob 已提交
3143 3144 3145

				}

M
Mr.doob 已提交
3146 3147
				state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
				setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
M
Mr.doob 已提交
3148

3149
				state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
M
Mr.doob 已提交
3150

3151
				setupFrameBuffer( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );
M
Mr.doob 已提交
3152 3153 3154 3155 3156

				if ( renderTarget.shareDepthFrom ) {

					if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

3157
						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTargetProperties.__webglRenderbuffer );
M
Mr.doob 已提交
3158 3159 3160

					} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

3161
						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTargetProperties.__webglRenderbuffer );
M
Mr.doob 已提交
3162 3163 3164 3165 3166

					}

				} else {

3167
					setupRenderBuffer( renderTargetProperties.__webglRenderbuffer, renderTarget );
M
Mr.doob 已提交
3168 3169 3170

				}

M
Mr.doob 已提交
3171
				if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
M
Mr.doob 已提交
3172 3173 3174 3175 3176 3177 3178

			}

			// Release everything

			if ( isCube ) {

B
Ben Adams 已提交
3179
				state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
M
Mr.doob 已提交
3180 3181 3182

			} else {

B
Ben Adams 已提交
3183
				state.bindTexture( _gl.TEXTURE_2D, null );
M
Mr.doob 已提交
3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195

			}

			_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
			_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );

		}

		var framebuffer, width, height, vx, vy;

		if ( renderTarget ) {

3196
			var renderTargetProperties = properties.get( renderTarget );
F
Fordy 已提交
3197

M
Mr.doob 已提交
3198 3199
			if ( isCube ) {

3200
				framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
M
Mr.doob 已提交
3201 3202 3203

			} else {

3204
				framebuffer = renderTargetProperties.__webglFramebuffer;
M
Mr.doob 已提交
3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234

			}

			width = renderTarget.width;
			height = renderTarget.height;

			vx = 0;
			vy = 0;

		} else {

			framebuffer = null;

			width = _viewportWidth;
			height = _viewportHeight;

			vx = _viewportX;
			vy = _viewportY;

		}

		if ( framebuffer !== _currentFramebuffer ) {

			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
			_gl.viewport( vx, vy, width, height );

			_currentFramebuffer = framebuffer;

		}

M
Mr.doob 已提交
3235 3236 3237 3238 3239 3240 3241
		if ( isCube ) {

			var textureProperties = properties.get( renderTarget.texture );
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );

		}

M
Mr.doob 已提交
3242 3243 3244 3245 3246
		_currentWidth = width;
		_currentHeight = height;

	};

M
Mr.doob 已提交
3247
	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
3248

M
Mr.doob 已提交
3249
		if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
3250

3251
			console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
G
gero3 已提交
3252
			return;
3253

G
gero3 已提交
3254
		}
3255

M
Mr.doob 已提交
3256
		var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
3257

M
Mr.doob 已提交
3258
		if ( framebuffer ) {
3259

G
gero3 已提交
3260
			var restore = false;
3261

M
Mr.doob 已提交
3262
			if ( framebuffer !== _currentFramebuffer ) {
3263

M
Mr.doob 已提交
3264
				_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
3265

G
gero3 已提交
3266
				restore = true;
3267

G
gero3 已提交
3268
			}
3269

M
Mr.doob 已提交
3270
			try {
3271

M
Mr.doob 已提交
3272
				var texture = renderTarget.texture;
3273

M
Mr.doob 已提交
3274 3275
				if ( texture.format !== THREE.RGBAFormat
					&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
3276

M
Mr.doob 已提交
3277 3278
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
					return;
3279

M
Mr.doob 已提交
3280
				}
3281

M
Mr.doob 已提交
3282 3283 3284 3285
				if ( texture.type !== THREE.UnsignedByteType
					&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
					&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
					&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
3286

M
Mr.doob 已提交
3287 3288
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
					return;
3289

M
Mr.doob 已提交
3290
				}
3291

M
Mr.doob 已提交
3292
				if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
3293

M
Mr.doob 已提交
3294
					_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
3295

M
Mr.doob 已提交
3296
				} else {
M
Mr.doob 已提交
3297

M
Mr.doob 已提交
3298 3299 3300
					console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );

				}
M
Mr.doob 已提交
3301

M
Mr.doob 已提交
3302
			} finally {
M
Mr.doob 已提交
3303

M
Mr.doob 已提交
3304 3305 3306
				if ( restore ) {

					_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
M
Mr.doob 已提交
3307

M
Mr.doob 已提交
3308 3309 3310
				}

			}
M
Mr.doob 已提交
3311 3312 3313

		}

M
Mr.doob 已提交
3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324
	};

	function updateRenderTargetMipmap( renderTarget ) {

		var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
		var texture = properties.get( renderTarget.texture ).__webglTexture;

		state.bindTexture( target, texture );
		_gl.generateMipmap( target );
		state.bindTexture( target, null );

M
Mr.doob 已提交
3325
	}
M
Mr.doob 已提交
3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338

	// Fallback filters for non-power-of-2 textures

	function filterFallback ( f ) {

		if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {

			return _gl.NEAREST;

		}

		return _gl.LINEAR;

M
Mr.doob 已提交
3339
	}
M
Mr.doob 已提交
3340 3341 3342 3343 3344

	// Map three.js constants to WebGL constants

	function paramThreeToGL ( p ) {

3345 3346
		var extension;

M
Mr.doob 已提交
3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370
		if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
		if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
		if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;

		if ( p === THREE.NearestFilter ) return _gl.NEAREST;
		if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
		if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;

		if ( p === THREE.LinearFilter ) return _gl.LINEAR;
		if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
		if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;

		if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
		if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
		if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
		if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;

		if ( p === THREE.ByteType ) return _gl.BYTE;
		if ( p === THREE.ShortType ) return _gl.SHORT;
		if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
		if ( p === THREE.IntType ) return _gl.INT;
		if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
		if ( p === THREE.FloatType ) return _gl.FLOAT;

3371 3372 3373 3374 3375 3376 3377 3378
		extension = extensions.get( 'OES_texture_half_float' );

		if ( extension !== null ) {

			if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;

		}

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		if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
		if ( p === THREE.RGBFormat ) return _gl.RGB;
		if ( p === THREE.RGBAFormat ) return _gl.RGBA;
		if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
		if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;

		if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
		if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
		if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;

		if ( p === THREE.ZeroFactor ) return _gl.ZERO;
		if ( p === THREE.OneFactor ) return _gl.ONE;
		if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
		if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
		if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
		if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
		if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
		if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;

		if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
		if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
		if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;

3402
		extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
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3404 3405 3406 3407 3408 3409
		if ( extension !== null ) {

			if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
			if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
			if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
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		}

3413 3414 3415
		extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );

		if ( extension !== null ) {
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3417 3418 3419 3420
			if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
			if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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		}

3424 3425 3426
		extension = extensions.get( 'EXT_blend_minmax' );

		if ( extension !== null ) {
3427

3428 3429
			if ( p === THREE.MinEquation ) return extension.MIN_EXT;
			if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
3430 3431 3432

		}

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		return 0;

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	}
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	// DEPRECATED
3438

3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480
	this.supportsFloatTextures = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
		return extensions.get( 'OES_texture_float' );

	};

	this.supportsHalfFloatTextures = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
		return extensions.get( 'OES_texture_half_float' );

	};

	this.supportsStandardDerivatives = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
		return extensions.get( 'OES_standard_derivatives' );

	};

	this.supportsCompressedTextureS3TC = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
		return extensions.get( 'WEBGL_compressed_texture_s3tc' );

	};

	this.supportsCompressedTexturePVRTC = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
		return extensions.get( 'WEBGL_compressed_texture_pvrtc' );

	};

	this.supportsBlendMinMax = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
		return extensions.get( 'EXT_blend_minmax' );

	};

3481 3482
	this.supportsVertexTextures = function () {

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		return capabilities.vertexTextures;
3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495

	};

	this.supportsInstancedArrays = function () {

		console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
		return extensions.get( 'ANGLE_instanced_arrays' );

	};

	//

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	this.initMaterial = function () {

3498
		console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
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	};
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	this.addPrePlugin = function () {
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3504
		console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
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	};

	this.addPostPlugin = function () {

3510
		console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
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	};
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	this.updateShadowMap = function () {

3516
		console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
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	};

3520 3521 3522
	Object.defineProperties( this, {
		shadowMapEnabled: {
			get: function () {
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				return shadowMap.enabled;
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3526 3527
			},
			set: function ( value ) {
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3529
				console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
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				shadowMap.enabled = value;
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3532 3533 3534 3535
			}
		},
		shadowMapType: {
			get: function () {
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				return shadowMap.type;
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3539 3540
			},
			set: function ( value ) {
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3542
				console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
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				shadowMap.type = value;
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3545 3546 3547 3548
			}
		},
		shadowMapCullFace: {
			get: function () {
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				return shadowMap.cullFace;
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3552 3553
			},
			set: function ( value ) {
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3555
				console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' );
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				shadowMap.cullFace = value;
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3558 3559 3560 3561
			}
		},
		shadowMapDebug: {
			get: function () {
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				return shadowMap.debug;
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3565 3566
			},
			set: function ( value ) {
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3568
				console.warn( 'THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.' );
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				shadowMap.debug = value;
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3571 3572 3573 3574
			}
		}
	} );

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};