- 29 8月, 2012 3 次提交
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由 alteredq 提交于
Thanks to @toji for blog post and DDS utilities. Fixes #2348 TODO: example textures for alpha formats (DXT3, DXT5).
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由 Mr.doob 提交于
Giving a chance to mobile :)
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由 alteredq 提交于
See #2349 Particles are rendered using drawArrays, so there is no need for indices or offsets. Particle sorting not implemented for BufferGeometry, will need to check if this is possible to do efficiently.
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- 25 8月, 2012 1 次提交
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由 alteredq 提交于
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- 24 8月, 2012 4 次提交
- 20 8月, 2012 2 次提交
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由 alteredq 提交于
All examples should work now. The only weird thing seems to be that for some reason bone texture doesn't like to be assigned to arbitrary texture unit (or more precisely to alternating texture units). See #2340
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由 zz85 提交于
webgl_geometry_subdivison.html -> webgl_geometry_subdivision.html
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- 19 8月, 2012 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Uhm, some day it would be nice to rewrite all this Shape/Path/Curve/CurvePath code...
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Fixed standard materials shaders to use properly transformed positions and normals with skinning and morphing. Also while at it I did some shader snippets cleanup and optimizations here and there. There were quite drastic changes, impacting almost everything. It should work, I went through all WebGL examples, but you never know, there are myriads of possible material combinations. Please let me know if you find something broken.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Instead of adding the helper as a child of the camera, the helper now steals the matrixWorld of the camera. This allows for having the helper in another scene of where the camera is (GUI).
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由 Mr.doob 提交于
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由 alteredq 提交于
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- 18 8月, 2012 3 次提交
- 17 8月, 2012 3 次提交
- 16 8月, 2012 3 次提交
- 15 8月, 2012 6 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Here gains are a bit smaller but still quite noticeable on slow machines: 20 fps => ~25-27 fps
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由 alteredq 提交于
It runs 60+ fps on my Nvidia Quadro 2000M but it suffers a lot on ATI 3650M at ~20 fps (these changes bumped it up to ~30 fps).
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由 alteredq 提交于
Added corresponding example. Tweaked bit previous bump map example.
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- 14 8月, 2012 2 次提交
- 11 8月, 2012 3 次提交