提交 6c2bdaf5 编写于 作者: M Mr.doob

Clean up of SceneLoader+properties.

上级 3b9f7a45
此差异已折叠。
{
"metadata":
{
"formatVersion": 3,
"type" : "scene"
},
"urlBaseType" : "relativeToHTML",
"objects":
{
"rootNode" : {
"position" : [ 0, 0, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "root"
},
"children" : {
"row1" : {
"position" : [ 0, 0, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "row"
},
"children" : {
"cube11" : {
"geometry" : "cube",
"materials": [ "lambert_green" ],
"position" : [ 0, 0, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
},
"cube12" : {
"geometry" : "cube",
"materials": [ "lambert_green" ],
"position" : [ 10, 0, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
},
"cube13" : {
"geometry" : "cube",
"materials": [ "lambert_green" ],
"position" : [ 10, 10, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
},
"cube14" : {
"geometry" : "cube",
"materials": [ "lambert_green" ],
"position" : [ 0, 10, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
}
}
},
"row2" : {
"position" : [ 0, 0, 10 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "row"
},
"children" : {
"cube21" : {
"geometry" : "cube",
"materials": [ "lambert_red" ],
"position" : [ 0, 0, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
},
"cube22" : {
"geometry" : "cube",
"materials": [ "lambert_red" ],
"position" : [ 10, 0, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
},
"cube23" : {
"geometry" : "cube",
"materials": [ "lambert_red" ],
"position" : [ 10, 10, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
},
"cube24" : {
"geometry" : "cube",
"materials": [ "lambert_red" ],
"position" : [ 0, 10, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
}
}
},
"row3" : {
"position" : [ 0, 0, 20 ],
"rotation" : [ 0, 0, 0.4 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "row"
},
"children" : {
"cube31" : {
"geometry" : "cube",
"materials": [ "lambert_blue" ],
"position" : [ 0, 0, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
},
"cube32" : {
"geometry" : "cube",
"materials": [ "lambert_blue" ],
"position" : [ 10, 0, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
},
"cube33" : {
"geometry" : "cube",
"materials": [ "lambert_blue" ],
"position" : [ 10, 10, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
},
"cube34" : {
"geometry" : "cube",
"materials": [ "lambert_blue" ],
"position" : [ 0, 10, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 1, 1, 1 ],
"visible" : true,
"properties" : {
"displayName" : "cube"
}
}
}
}
}
},
"ground" : {
"geometry" : "plane",
"materials": [ "basic_gray" ],
"position" : [ 0, -10, 0 ],
"rotation" : [ 0, 0, 0 ],
"scale" : [ 100, 100, 100 ],
"visible" : true
}
},
"geometries":
{
"cube": {
"type" : "cube",
"width" : 1,
"height": 2,
"depth" : 3,
"segmentsWidth" : 1,
"segmentsHeight" : 1,
"segmentsDepth" : 1,
"flipped" : false,
"sides" : { "px": true, "nx": true, "py": true, "ny": true, "pz": true, "nz": true }
},
"plane": {
"type" : "plane",
"width" : 10,
"height" : 10,
"segmentsWidth" : 50,
"segmentsHeight" : 50
}
},
"materials":
{
"basic_gray": {
"type": "MeshBasicMaterial",
"parameters": { "color": 6710886, "wireframe": true }
},
"basic_white": {
"type": "MeshBasicMaterial",
"parameters": { "color": 16777215, "wireframe": true }
},
"faceted_white": {
"type": "MeshLambertMaterial",
"parameters": { "color": 16777215, "shading": "flat" }
},
"lambert_red": {
"type": "MeshLambertMaterial",
"parameters": { "color": 16711680 }
},
"lambert_green": {
"type": "MeshLambertMaterial",
"parameters": { "color": 30481, "blending": "AdditiveBlending", "transparent": true }
},
"lambert_blue": {
"type": "MeshLambertMaterial",
"parameters": { "color": 21930 }
}
},
"cameras":
{
"cam1": {
"type" : "perspective",
"fov" : 50,
"aspect": 1.33333,
"near" : 1,
"far" : 1000,
"position": [0,0,100],
"target" : [0,0,0]
},
"cam2": {
"type" : "ortho",
"left" : 0,
"right" : 1024,
"top" : 0,
"bottom": 1024,
"near" : 1,
"far" : 1000,
"position": [0,0,0],
"target" : [0,0,0]
}
},
"lights":
{
"light1": {
"type" : "directional",
"direction" : [0,1,1],
"color" : 16777215,
"intensity" : 0.8
},
"light2": {
"type" : "point",
"position": [0,0,0],
"color" : 16777215
}
},
"fogs":
{
"basic": {
"type" : "linear",
"color": [1,0,0],
"near" : 1,
"far" : 1000
},
"exponential": {
"type" : "exp2",
"color" : [1,1,1],
"density" : 0.005
},
"black": {
"type" : "exp2",
"color" : [0,0,0],
"density" : 0.005
}
},
"defaults" :
{
"bgcolor" : [0,0,0],
"bgalpha" : 1,
"camera" : "cam1",
"fog" : "black"
}
}
......@@ -169,6 +169,8 @@
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var rotatingObjects = [];
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
......@@ -194,10 +196,10 @@
if( !material.program ) {
console.log(m);
renderer.initMaterial( material, result.scene.__lights, result.scene.fog );
count += 1;
if( count > pieces ) {
//console.log("xxxxxxxxx");
......@@ -275,7 +277,7 @@
}
var callbackFinished = function( result ) {
var callbackFinished = function ( result ) {
loaded = result;
......@@ -297,7 +299,15 @@
handle_update( result, 1 );
console.log( result );
THREE.SceneUtils.traverseHierarchy( result.scene, function ( child ) {
if ( child.properties.rotating === true ) {
rotatingObjects.push( child );
}
} );
}
......@@ -424,6 +434,15 @@
camera.lookAt( scene.position );
for ( var i = 0; i < rotatingObjects.length; i ++ ) {
var object = rotatingObjects[ i ];
object.rotation.x += 0.01;
object.rotation.y += 0.02;
}
renderer.render( scene, camera );
}
......
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - io - scene loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#000;
color:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
z-index:100;
}
#progress {
color:red;
top:7em;
width: 100%;
font-size:3em;
font-variant:small-caps;
font-weight:bold;
position:absolute;
z-index:100;
text-align: center;
text-shadow: #000 0px 0px 10px;
display:none;
}
#start {
color:#fff;
text-shadow: #000 0px 0px 2px;
padding:0.1em 0.3em;
width:3em;
text-align: center;
display:none;
}
.shadow {
-moz-box-shadow: 0px 0px 5px #000;
-webkit-box-shadow: 0px 0px 5px #000;
box-shadow: 0px 0px 5px #000;
}
#progressbar {
text-align: center;
background: white;
width: 250px;
height: 10px;
}
#bar {
background:#d00;
width:50px;
height:10px;
}
.enabled {
color: lime!important;
cursor:pointer;
}
.enabled:hover {
text-shadow: #0f0 0px 0px 5px !important;
}
.disabled {
background:gray;
cursor:default;
}
a { color:red }
canvas { pointer-events:none; z-index:10; }
#scene_explorer {
background:transparent;
color:#fff;
width:400px;
position:absolute;
text-align:left;
top:0px;
z-index:200;
overflow:auto;
}
#section_exp {
background:rgba(0,0,50,0.5);
padding:0.5em 0;
display:none;
}
#scene_explorer h3 {
font-size:1em;
padding:0;
margin:0;
color:orange;
}
#scene_explorer a {
color:#555;
font-weight:bold;
text-decoration:none;
font-size:1.2em;
font-family:Monospace;
}
#scene_explorer a:hover {
background:#555;
color:rgba(0,0,50,1);
}
.part {
display:none;
padding:0 0 0.5em 2em;
}
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js">three.js</a> - scene loader test
</div>
<div id="scene_explorer">
<a id="plus_exp" href="#">[+]</a>
<div id="section_exp"></div>
</div>
<div id="progress">
<span id="message">Loading ...</span>
<center>
<div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
<div id="start" class="disabled">Start</div>
</center>
</div>
<script src="../build/Three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/Stats.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container,stats;
var camera, scene, loaded;
var renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var stringBuffer="";
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
animate();
function $( id ) {
return document.getElementById( id );
}
function handle_update( result, pieces ) {
refreshSceneView( result );
//renderer.initWebGLObjects( result.scene );
var m, material, count = 0;
for ( m in result.materials ) {
material = result.materials[ m ];
if ( ! ( material instanceof THREE.MeshFaceMaterial ) ) {
if( !material.program ) {
console.log(m);
renderer.initMaterial( material, result.scene.__lights, result.scene.fog );
count += 1;
if( count > pieces ) {
//console.log("xxxxxxxxx");
break;
}
}
}
}
}
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var loadScene = createLoadScene();
scene = loadScene.scene;
camera = loadScene.camera;
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.domElement.style.position = "relative";
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.right = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
$( "start" ).addEventListener( 'click', onStartClick, false );
var callbackProgress = function( progress, result ) {
var bar = 250,
total = progress.totalModels + progress.totalTextures,
loaded = progress.loadedModels + progress.loadedTextures;
if ( total )
bar = Math.floor( bar * loaded / total );
$( "bar" ).style.width = bar + "px";
count = 0;
for ( var m in result.materials ) count++;
handle_update( result, Math.floor( count/total ) );
}
var callbackSync = function( result ) {
/*
// uncomment to see progressive scene loading
scene = result.scene;
camera = result.currentCamera;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setClearColor( result.bgColor, result.bgAlpha );
*/
//handle_update( result, 1 );
}
var callbackFinished = function( result ) {
loaded = result;
$( "message" ).style.display = "none";
$( "progressbar" ).style.display = "none";
$( "start" ).style.display = "block";
$( "start" ).className = "enabled";
handle_update( result, 1 );
console.log( result );
}
$( "progress" ).style.display = "block";
var loader = new THREE.SceneLoader();
loader.callbackSync = callbackSync;
loader.callbackProgress = callbackProgress;
loader.load( "scenes/test_scene_nested.js", callbackFinished );
$( "plus_exp" ).addEventListener( 'click', createToggle( "exp" ), false );
}
function setButtonActive( id ) {
$( "start" ).style.backgroundColor = "green";
}
function onStartClick() {
$( "progress" ).style.display = "none";
scene = loaded.scene;
camera = loaded.currentCamera;
scene.add( camera );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setClearColor( loaded.bgColor, loaded.bgAlpha );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function createLoadScene() {
var result = {
scene: new THREE.Scene(),
camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
};
result.camera.position.z = 100;
result.scene.add( result.camera );
var object, geometry, material, light, count = 500, range = 200;
material = new THREE.MeshLambertMaterial( { color:0xffffff } );
geometry = new THREE.CubeGeometry( 5, 5, 5 );
for( var i = 0; i < count; i++ ) {
object = new THREE.Mesh( geometry, material );
object.position.x = ( Math.random() - 0.5 ) * range;
object.position.y = ( Math.random() - 0.5 ) * range;
object.position.z = ( Math.random() - 0.5 ) * range;
object.rotation.x = Math.random() * 6;
object.rotation.y = Math.random() * 6;
object.rotation.z = Math.random() * 6;
object.matrixAutoUpdate = false;
object.updateMatrix();
result.scene.add( object );
}
result.scene.matrixAutoUpdate = false;
light = new THREE.PointLight( 0xffffff );
result.scene.add( light );
light = new THREE.DirectionalLight( 0x111111 );
light.position.x = 1;
result.scene.add( light );
return result;
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .001;
camera.position.y += ( - mouseY - camera.position.y ) * .001;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
// Scene explorer user interface
function toggle( id ) {
var scn = $( "section_" + id ).style,
btn = $( "plus_" + id );
if ( scn.display == "block" ) {
scn.display = "none";
btn.innerHTML = "[+]";
}
else {
scn.display = "block";
btn.innerHTML = "[-]";
}
}
function createToggle( label ) { return function() { toggle( label ) } };
function refreshSceneView( result ) {
$( "section_exp" ).innerHTML = generateSceneView( result );
var config = [ "obj", "geo", "mat", "tex", "lit", "cam" , "sc"];
for ( var i = 0; i < config.length; i++ ) {
$( "plus_" + config[i] ).addEventListener( 'click', createToggle( config[i] ), false );
console.log( config[i]);
}
}
function generateSection( label, id, objects ) {
var html = "";
html += "<h3><a id='plus_" + id + "' href='#'>[+]</a> " + label + "</h3>";
html += "<div id='section_" + id + "' class='part'>";
for( var o in objects ) {
html += o + "<br/>";
}
html += "</div>";
return html;
}
function generateScene( scene ) {
var html = "";
var label = "Scene Graph";
var id ="sc";
html += "<h3><a id='plus_" + id + "' href='#'>[+]</a> " + label + "</h3>";
html += "<div id='section_" + id + "' class='part'>";
stringBuffer = "";
renderNode( scene, 1 );
html += stringBuffer;
html += "</div>";
return html;
}
function renderNode( root, depth ) {
console.log("renderNode", root, depth);
var n, i, l = root.children.length;
var indent = depth.toString() + "&nbsp;"
for ( i = 0; i < depth; i++) {
indent +="&nbsp;&nbsp;&nbsp;&nbsp;"
}
for ( i = 0; i < l; i ++ ) {
n = root.children[ i ];
stringBuffer += indent;
stringBuffer += n.id.toString();
stringBuffer += " ";
if ( n.name != undefined && n.name != '') {
stringBuffer += n.name;
} else if ( n instanceof THREE.DirectionalLight) {
stringBuffer +="THREE.DirectionalLight";
} else if ( n instanceof THREE.PointLight ) {
stringBuffer +="THREE.PointLight";
}
if ( n.properties !== undefined) {
stringBuffer += "{ ";
for ( var key in n.properties ) {
var value = n.properties[ key];
stringBuffer += key;
stringBuffer += ":";
stringBuffer += value;
}
stringBuffer += "}";
}
stringBuffer +="<br/>";
renderNode( n , depth +1);
}
}
function generateSceneView( result ) {
var config = [
[ "Objects", "obj", result.objects ],
[ "Geometries", "geo", result.geometries ],
[ "Materials", "mat", result.materials ],
[ "Textures", "tex", result.textures ],
[ "Lights", "lit", result.lights ],
[ "Cameras", "cam", result.cameras ]
];
var html = "";
for ( var i = 0; i < config.length; i++ )
html += generateSection( config[i][0], config[i][1], config[i][2] );
html += generateScene( result.scene);
return html;
}
</script>
</body>
</html>
......@@ -9,6 +9,7 @@ THREE.Object3D = function () {
this.id = THREE.Object3DCount ++;
this.name = '';
this.properties = {};
this.parent = undefined;
this.children = [];
......@@ -45,8 +46,6 @@ THREE.Object3D = function () {
this.frustumCulled = true;
this._vector = new THREE.Vector3();
this.properties = {};
};
......
......@@ -271,17 +271,17 @@ THREE.SceneLoader.prototype.createScene = function ( json, callbackFinished, url
result.empties[ dd ] = object;
}
// Copy attributes from json to scene object
if ( o.properties !== undefined) {
for ( var key in o.properties ) {
var value = o.properties[ key];
object.properties[ key ] = value;
}
}
// recursive descend if necessary
if ( o.properties !== undefined) {
for ( var key in o.properties ) {
var value = o.properties[ key ];
object.properties[ key ] = value;
}
}
if ( o.children !== undefined ) {
handle_children( object, o.children );
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册