- 29 8月, 2012 3 次提交
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由 alteredq 提交于
Thanks to @toji for blog post and DDS utilities. Fixes #2348 TODO: example textures for alpha formats (DXT3, DXT5).
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由 Mr.doob 提交于
Giving a chance to mobile :)
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由 alteredq 提交于
See #2349 Particles are rendered using drawArrays, so there is no need for indices or offsets. Particle sorting not implemented for BufferGeometry, will need to check if this is possible to do efficiently.
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- 28 8月, 2012 2 次提交
- 27 8月, 2012 2 次提交
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由 WestLangley 提交于
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由 WestLangley 提交于
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- 25 8月, 2012 4 次提交
- 24 8月, 2012 9 次提交
- 22 8月, 2012 5 次提交
- 21 8月, 2012 2 次提交
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由 libra guest 提交于
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由 alteredq 提交于
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- 20 8月, 2012 3 次提交
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由 alteredq 提交于
All examples should work now. The only weird thing seems to be that for some reason bone texture doesn't like to be assigned to arbitrary texture unit (or more precisely to alternating texture units). See #2340
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由 alteredq 提交于
As discussed in #2340 Do not merge yet, this is not finished.
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由 zz85 提交于
webgl_geometry_subdivison.html -> webgl_geometry_subdivision.html
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- 19 8月, 2012 10 次提交