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eaaf6a94
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
eaaf6a94
编写于
8月 16, 2012
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Yet more clean up to STLLoader and example.
上级
c84b2637
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
19 addition
and
53 deletion
+19
-53
examples/js/loaders/STLLoader.js
examples/js/loaders/STLLoader.js
+16
-33
examples/webgl_loader_stl.html
examples/webgl_loader_stl.html
+3
-20
未找到文件。
examples/js/loaders/STLLoader.js
浏览文件 @
eaaf6a94
...
...
@@ -10,15 +10,8 @@
* var loader = new THREE.STLLoader();
* loader.addEventListener( 'load', function ( event ) {
*
* var object = event.content;
*
* for ( var i = 0; i < object.children.length; i ++ ) {
*
* object.children[ i ].material = material;
*
* }
*
* scene.add( object );
* var geometry = event.content;
* scene.add( new THREE.Mesh( geometry ) );
*
* } );
* loader.load( './models/stl/slotted_disk.stl' );
...
...
@@ -65,53 +58,43 @@ THREE.STLLoader.prototype = {
parse
:
function
(
data
)
{
function
face3
(
a
,
b
,
c
,
normals
)
{
return
new
THREE
.
Face3
(
a
,
b
,
c
,
normals
);
}
var
group
=
new
THREE
.
Object3D
();
var
geometry
=
new
THREE
.
Geometry
();
var
pattern
,
result
;
pattern
=
/facet
([\s\S]
*
?)
endfacet/g
;
while
(
(
result
=
pattern
.
exec
(
data
)
)
!=
null
)
{
var
patternFace
=
/facet
([\s\S]
*
?)
endfacet/g
;
var
result
;
facet_text
=
facet_result
[
0
];
while
(
(
result
=
patternFace
.
exec
(
data
)
)
!=
null
)
{
var
face_normal
=
new
THREE
.
Vector3
()
;
var
text
=
result
[
0
]
;
// Normal
pattern
=
/normal
[\s]
+
([
-+
]?[
0-9
]
+
\.?[
0-9
]
*
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+/g
;
var
patternNormal
=
/normal
[\s]
+
([
-+
]?[
0-9
]
+
\.?[
0-9
]
*
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+/g
;
while
(
(
result
=
pattern
.
exec
(
facet_
text
)
)
!=
null
)
{
while
(
(
result
=
pattern
Normal
.
exec
(
text
)
)
!=
null
)
{
var
normal
=
new
THREE
.
Vector3
(
+
(
result
[
1
]),
+
(
result
[
3
]
),
+
(
result
[
5
]
)
);
var
normal
=
new
THREE
.
Vector3
(
result
[
1
],
result
[
3
],
result
[
5
]
);
}
// Vertex
pattern
=
/vertex
[\s]
+
([
-+
]?[
0-9
]
+
\.?[
0-9
]
*
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+/g
;
var
patternVertex
=
/vertex
[\s]
+
([
-+
]?[
0-9
]
+
\.?[
0-9
]
*
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+
[\s]
+
([
-+
]?[
0-9
]
*
\.?[
0-9
]
+
([
eE
][
-+
]?[
0-9
]
+
)?)
+/g
;
while
(
(
result
=
pattern
.
exec
(
facet_
text
)
)
!=
null
)
{
while
(
(
result
=
pattern
Vertex
.
exec
(
text
)
)
!=
null
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
+
(
result
[
1
]),
+
(
result
[
3
]),
+
(
result
[
5
]
)
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
result
[
1
],
result
[
3
],
result
[
5
]
)
);
}
var
len
=
geometry
.
vertices
.
length
;
geometry
.
faces
.
push
(
f
ace3
(
len
-
3
,
len
-
2
,
len
-
1
,
normal
)
);
geometry
.
faces
.
push
(
new
THREE
.
F
ace3
(
len
-
3
,
len
-
2
,
len
-
1
,
normal
)
);
}
geometry
.
computeCentroids
();
group
.
add
(
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshLambertMaterial
()
)
);
return
g
roup
;
return
g
eometry
;
}
...
...
examples/webgl_loader_stl.html
浏览文件 @
eaaf6a94
...
...
@@ -49,6 +49,7 @@
var
particleLight
,
pointLight
;
init
();
animate
();
function
init
()
{
...
...
@@ -83,20 +84,10 @@
var
loader
=
new
THREE
.
STLLoader
();
loader
.
addEventListener
(
'
load
'
,
function
(
event
)
{
var
object
=
event
.
content
;
var
geometry
=
event
.
content
;
var
material
=
new
THREE
.
MeshPhongMaterial
(
{
ambient
:
0xff0000
,
color
:
0xff0000
,
specular
:
0xffffff
}
);
console
.
log
(
object
);
for
(
var
i
=
0
;
i
<
object
.
children
.
length
;
i
++
)
{
object
.
children
[
i
].
material
=
material
;
}
scene
.
add
(
object
);
animate
(
);
scene
.
add
(
new
THREE
.
Mesh
(
geometry
,
material
)
);
}
);
loader
.
load
(
'
./models/stl/slotted_disk.stl
'
);
...
...
@@ -147,18 +138,10 @@
//
var
t
=
0
;
var
clock
=
new
THREE
.
Clock
();
function
animate
()
{
var
delta
=
clock
.
getDelta
();
requestAnimationFrame
(
animate
);
if
(
t
>
1
)
t
=
0
;
render
();
stats
.
update
();
...
...
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