Added handling of BufferGeometry for ParticleSystems plus corresponding example.
See #2349 Particles are rendered using drawArrays, so there is no need for indices or offsets. Particle sorting not implemented for BufferGeometry, will need to check if this is possible to do efficiently.
Showing
因为 它太大了无法显示 source diff 。你可以改为 查看blob。
想要评论请 注册 或 登录