Fixed standard materials shaders to use properly transformed positions and...
Fixed standard materials shaders to use properly transformed positions and normals with skinning and morphing. Also while at it I did some shader snippets cleanup and optimizations here and there. There were quite drastic changes, impacting almost everything. It should work, I went through all WebGL examples, but you never know, there are myriads of possible material combinations. Please let me know if you find something broken.
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此差异已折叠。
此差异已折叠。
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