- 06 9月, 2012 2 次提交
- 05 9月, 2012 5 次提交
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由 alteredq 提交于
Transplanted hemisphere specular from Phong. Also had to go back to using varying for view position as computing it in the fragment shader wasn't really working :S
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由 alteredq 提交于
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由 alteredq 提交于
This is all just guessing. Other people have only diffuse term for hemisphere lights, but there should be also some specular term, in real world shiny things are shiny no matter which light.
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由 Mr.doob 提交于
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由 alteredq 提交于
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- 04 9月, 2012 9 次提交
- 03 9月, 2012 3 次提交
- 02 9月, 2012 8 次提交
- 01 9月, 2012 7 次提交
- 31 8月, 2012 4 次提交
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由 Mr.doob 提交于
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由 alteredq 提交于
Use two component normalScale and set eventual flipping per-model. It's quite ugly but it could do the job if we don't find a better solution. Do not merge yet. See #2358
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由 Mr.doob 提交于
Tweaked UTF8Loader while at it. Not sure what's this new Model() thing for...
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由 Mr.doob 提交于
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- 30 8月, 2012 2 次提交