提交 18420d75 编写于 作者: M Mr.doob

Merge remote-tracking branch 'alteredq/dev' into dev

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Textures from:
http://opengameart.org/node/7506
http://opengameart.org/node/8038
\ No newline at end of file
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - materials - lightmap</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
h1 { }
a { color:skyblue }
</style>
</head>
<body>
<script src="../build/three.min.js"></script>
<script src="js/Detector.js"></script>
<script src="js/Stats.js"></script>
<script type="x-shader/x-vertex" id="vertexShader">
varying vec3 worldPosition;
void main() {
vec4 mPosition = modelMatrix * vec4( position, 1.0 );
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
worldPosition = mPosition.xyz;
}
</script>
<script type="x-shader/x-fragment" id="fragmentShader">
uniform vec3 topColor;
uniform vec3 bottomColor;
uniform float offset;
uniform float exponent;
varying vec3 worldPosition;
void main() {
float h = normalize( worldPosition + offset ).y;
gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( h, exponent ), 0.0 ) ), 1.0 );
}
</script>
<script>
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container,stats;
var camera, scene, renderer;
var clock = new THREE.Clock();
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
// CAMERA
camera = new THREE.PerspectiveCamera( 40, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.x = 700;
camera.position.z = -500;
camera.position.y = 180;
// SCENE
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xfafafa, 1000, 10000 );
scene.fog.color.setHSV( 0.6, 0.125, 1 );
// CONTROLS
controls = new THREE.TrackballControls( camera );
controls.target.z = 150;
// LIGHTS
var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.475 );
directionalLight.position.set( 100, 100, -100 );
scene.add( directionalLight );
var hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 1.25 );
hemiLight.color.setHSV( 0.6, 0.45, 1 );
hemiLight.groundColor.setHSV( 0.1, 0.45, 0.95 );
hemiLight.position.y = 500;
scene.add( hemiLight );
// SKYDOME
var vertexShader = document.getElementById( 'vertexShader' ).textContent;
var fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
var uniforms = {
topColor: { type: "c", value: new THREE.Color( 0x0077ff ) },
bottomColor: { type: "c", value: new THREE.Color( 0xffffff ) },
offset: { type: "f", value: 400 },
exponent: { type: "f", value: 0.6 }
}
uniforms.topColor.value.copy( hemiLight.color );
scene.fog.color.copy( uniforms.bottomColor.value );
var skyGeo = new THREE.SphereGeometry( 4000, 32, 15 );
var skyMat = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: fragmentShader, uniforms: uniforms, side: THREE.BackSide } );
var sky = new THREE.Mesh( skyGeo, skyMat );
scene.add( sky );
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xfafafa, clearAlpha: 1 } );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.domElement.style.position = "relative";
container.appendChild( renderer.domElement );
renderer.setClearColor( scene.fog.color, 1 );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
stats.domElement.children[ 0 ].children[ 0 ].style.color = "#abc";
stats.domElement.children[ 0 ].style.background = "transparent";
stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
// MODEL
var loader = new THREE.JSONLoader();
var callback = function( geometry ) { createScene( geometry, 0, 0, 0, 0, 100 ) };
loader.load( "obj/lightmap/lightmap.js", callback );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function createScene( geometry, x, y, z, b, s ) {
for ( var i = 0; i < geometry.materials.length; i ++ ) {
var m = geometry.materials[ i ];
m.specular.setHex( 0x111111 );
m.color.setHex( 0xbbbbbb );
if ( m.name === "floor" ) m.color.setHSV( 0.1, 0.25, 0.8 );
else if ( m.name === "redstone" ) m.color.setHSV( 0.03, 0.65, 0.8 );
else if ( m.name === "stone" ) m.color.setHSV( 0.06, 0.55, 0.8 )
m.ambient.copy( m.color );
m.bumpScale = 2;
m.shininess = 100;
m.lightMap.anisotropy = 4;
m.bumpMap.anisotropy = 4;
m.specularMap.anisotropy = 4;
}
var mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
mesh.position.set( x, y, z );
mesh.scale.set( s, s, s );
scene.add( mesh );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var delta = clock.getDelta();
controls.update( delta );
renderer.render( scene, camera );
}
</script>
</body>
</html>
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