提交 7eb62a13 编写于 作者: A alteredq

Added handling of bumpScale to Loader base class.

上级 b9eae42d
......@@ -145,9 +145,10 @@ Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN
h[j[1]]}var r=a[f],a=b+"/"+e,f=new Image;f.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);r.image.width=a;r.image.height=b;r.image.getContext("2d").drawImage(this,0,0,a,b)}else r.image=this;r.needsUpdate=true};f.crossOrigin=g.crossOrigin;f.src=a}function e(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:false};if(a.shading){var j=a.shading.toLowerCase();
j==="phong"?h="MeshPhongMaterial":j==="basic"&&(h="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)i.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)i.transparent=a.transparent;if(a.depthTest!==void 0)i.depthTest=a.depthTest;if(a.depthWrite!==void 0)i.depthWrite=a.depthWrite;if(a.visible!==void 0)i.visible=a.visible;if(a.flipSided!==void 0)i.side=THREE.BackSide;if(a.doubleSided!==void 0)i.side=THREE.DoubleSide;if(a.wireframe!==void 0)i.wireframe=a.wireframe;
if(a.vertexColors!==void 0)if(a.vertexColors=="face")i.vertexColors=THREE.FaceColors;else if(a.vertexColors)i.vertexColors=THREE.VertexColors;if(a.colorDiffuse)i.color=e(a.colorDiffuse);else if(a.DbgColor)i.color=a.DbgColor;if(a.colorSpecular)i.specular=e(a.colorSpecular);if(a.colorAmbient)i.ambient=e(a.colorAmbient);if(a.transparency)i.opacity=a.transparency;if(a.specularCoef)i.shininess=a.specularCoef;a.mapDiffuse&&b&&f(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);
a.mapLight&&b&&f(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapBump&&b&&f(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap);a.mapNormal&&b&&f(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&f(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){h=THREE.ShaderUtils.lib.normal;j=THREE.UniformsUtils.clone(h.uniforms);j.tNormal.value=i.normalMap;a.mapNormalFactor&&
j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor);if(i.map){j.tDiffuse.value=i.map;j.enableDiffuse.value=true}if(i.specularMap){j.tSpecular.value=i.specularMap;j.enableSpecular.value=true}if(i.lightMap){j.tAO.value=i.lightMap;j.enableAO.value=true}j.uDiffuseColor.value.setHex(i.color);j.uSpecularColor.value.setHex(i.specular);j.uAmbientColor.value.setHex(i.ambient);j.uShininess.value=i.shininess;if(i.opacity!==void 0)j.uOpacity.value=i.opacity;i=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,
vertexShader:h.vertexShader,uniforms:j,lights:true,fog:true})}else i=new THREE[h](i);if(a.DbgName!==void 0)i.name=a.DbgName;return i}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
a.mapLight&&b&&f(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapBump&&b&&f(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap);a.mapNormal&&b&&f(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&f(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapBumpScale)i.bumpScale=a.mapBumpScale;if(a.mapNormal){h=THREE.ShaderUtils.lib.normal;j=THREE.UniformsUtils.clone(h.uniforms);
j.tNormal.value=i.normalMap;a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor);if(i.map){j.tDiffuse.value=i.map;j.enableDiffuse.value=true}if(i.specularMap){j.tSpecular.value=i.specularMap;j.enableSpecular.value=true}if(i.lightMap){j.tAO.value=i.lightMap;j.enableAO.value=true}j.uDiffuseColor.value.setHex(i.color);j.uSpecularColor.value.setHex(i.specular);j.uAmbientColor.value.setHex(i.ambient);j.uShininess.value=i.shininess;if(i.opacity!==void 0)j.uOpacity.value=i.opacity;
i=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:j,lights:true,fog:true})}else i=new THREE[h](i);if(a.DbgName!==void 0)i.name=a.DbgName;return i}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);
THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;e.onreadystatechange=function(){if(e.readyState==4)if(e.status==200||e.status==0){var c=e.response;if(c===void 0)c=(new Uint8Array(e.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]");else if(e.readyState==3){if(f){h==0&&(h=e.getResponseHeader("Content-Length"));f({total:h,loaded:e.responseText.length})}}else e.readyState==
2&&(h=e.getResponseHeader("Content-Length"))};e.open("GET",g,true);e.responseType="arraybuffer";e.send(null)};
......
......@@ -335,6 +335,14 @@ THREE.Loader.prototype = {
}
//
if ( m.mapBumpScale ) {
mpars.bumpScale = m.mapBumpScale;
}
// special case for normal mapped material
if ( m.mapNormal ) {
......
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