- 13 12月, 2019 2 次提交
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由 Mugen87 提交于
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由 Paul Henschel 提交于
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- 04 12月, 2019 1 次提交
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由 Don McCurdy 提交于
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- 03 12月, 2019 1 次提交
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由 Emmett Lalish 提交于
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- 15 9月, 2019 1 次提交
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由 Mr.doob 提交于
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- 06 9月, 2019 1 次提交
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由 Nirmal Patel 提交于
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- 01 8月, 2019 1 次提交
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由 Garrett Johnson 提交于
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- 31 7月, 2019 1 次提交
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由 Garrett Johnson 提交于
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- 17 7月, 2019 2 次提交
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由 Olli Etuaho 提交于
This completes some earlier work that did this change only in modularized code.
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由 WestLangley 提交于
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- 12 7月, 2019 2 次提交
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由 WestLangley 提交于
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由 WestLangley 提交于
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- 04 6月, 2019 1 次提交
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由 Guilherme Avila 提交于
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- 25 5月, 2019 1 次提交
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由 Guilherme Avila 提交于
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- 23 5月, 2019 12 次提交
- 22 5月, 2019 1 次提交
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由 Mugen87 提交于
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- 08 5月, 2019 1 次提交
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由 Mugen87 提交于
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- 28 4月, 2019 1 次提交
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由 Jan Scheiper 提交于
fixed a bug where the SSAOPass could not be used in conjuction with other passes which came afterward in the compositing order
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- 22 3月, 2019 4 次提交
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由 Mugen87 提交于
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由 Olli Etuaho 提交于
It's much faster to just swap the buffers in AfterimagePass instead of doing a blit to copy them.
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由 Olli Etuaho 提交于
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由 Olli Etuaho 提交于
The last enabled EffectComposer pass is the only one that can really render to the screen, so we can set the renderToScreen flag in the passes automatically. The only case where EffectComposers don't render to the screen at all in the current examples is webgl_materials_skin, that sets up multiple EffectComposers and then combines their results. For that special case we now have a renderToScreen flag in EffectComposer. This simplifies setting up EffectComposer and will make further enhancements a bit easier.
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- 19 3月, 2019 1 次提交
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由 Olli Etuaho 提交于
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- 15 3月, 2019 4 次提交
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由 Olli Etuaho 提交于
Now the same geometry and camera are shared between full-screen quad instances. A mesh is still created for each full-screen quad instance since that avoids repeatedly setting the material on the mesh in cases where a pass only needs one material.
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由 Olli Etuaho 提交于
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由 Olli Etuaho 提交于
The quad can be passed to renderer.render() directly without being a part of a scene.
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由 Olli Etuaho 提交于
This deduplicates a lot of code that used to be the same in a lot of postprocessing passes.
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- 01 3月, 2019 1 次提交
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由 Mugen87 提交于
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- 25 2月, 2019 1 次提交
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由 Mugen87 提交于
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