EffectComposer: Clock instead of Date.now

上级 115f65ab
......@@ -58,7 +58,7 @@ THREE.EffectComposer = function ( renderer, renderTarget ) {
this.copyPass = new THREE.ShaderPass( THREE.CopyShader );
this._previousFrameTime = Date.now();
this.clock = new THREE.Clock();
};
......@@ -109,12 +109,10 @@ Object.assign( THREE.EffectComposer.prototype, {
if ( deltaTime === undefined ) {
deltaTime = ( Date.now() - this._previousFrameTime ) * 0.001;
deltaTime = this.clock.getDelta();
}
this._previousFrameTime = Date.now();
var currentRenderTarget = this.renderer.getRenderTarget();
var maskActive = false;
......
......@@ -9,6 +9,7 @@ import {
PlaneBufferGeometry,
RGBAFormat,
Vector2,
Clock,
WebGLRenderTarget
} from "../../../build/three.module.js";
import { CopyShader } from "../shaders/CopyShader.js";
......@@ -72,7 +73,7 @@ var EffectComposer = function ( renderer, renderTarget ) {
this.copyPass = new ShaderPass( CopyShader );
this._previousFrameTime = Date.now();
this.clock = new Clock();
};
......@@ -123,12 +124,10 @@ Object.assign( EffectComposer.prototype, {
if ( deltaTime === undefined ) {
deltaTime = ( Date.now() - this._previousFrameTime ) * 0.001;
deltaTime = this.clock.getDelta();
}
this._previousFrameTime = Date.now();
var currentRenderTarget = this.renderer.getRenderTarget();
var maskActive = false;
......
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